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		<id>http://www.rivertwine.com/resources/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Willow</id>
		<title>River Twine Wiki - User contributions [en]</title>
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		<updated>2026-05-08T01:59:18Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=File:2013-RTH-TH-Award-Perseverance-Whit.png&amp;diff=2848</id>
		<title>File:2013-RTH-TH-Award-Perseverance-Whit.png</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=File:2013-RTH-TH-Award-Perseverance-Whit.png&amp;diff=2848"/>
				<updated>2013-07-12T18:28:10Z</updated>
		
		<summary type="html">&lt;p&gt;Willow: 2013 Treasure Hunt Perseverance Award - Whit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;2013 Treasure Hunt Perseverance Award - Whit&lt;/div&gt;</summary>
		<author><name>Willow</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=File:2013-RTH-TH-Award-Perseverance-Peggy.png&amp;diff=2847</id>
		<title>File:2013-RTH-TH-Award-Perseverance-Peggy.png</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=File:2013-RTH-TH-Award-Perseverance-Peggy.png&amp;diff=2847"/>
				<updated>2013-07-12T18:26:53Z</updated>
		
		<summary type="html">&lt;p&gt;Willow: 2013 Treasure Hunt Perseverance Award - Peggy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;2013 Treasure Hunt Perseverance Award - Peggy&lt;/div&gt;</summary>
		<author><name>Willow</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=File:2013-RTH-TH-Award-Perseverance-Mel.png&amp;diff=2846</id>
		<title>File:2013-RTH-TH-Award-Perseverance-Mel.png</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=File:2013-RTH-TH-Award-Perseverance-Mel.png&amp;diff=2846"/>
				<updated>2013-07-12T18:26:18Z</updated>
		
		<summary type="html">&lt;p&gt;Willow: 2013 Treasure Hunt Perseverance Award - Mel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;2013 Treasure Hunt Perseverance Award - Mel&lt;/div&gt;</summary>
		<author><name>Willow</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=File:2013-RTH-TH-Award-Perseverance-Lyn.png&amp;diff=2845</id>
		<title>File:2013-RTH-TH-Award-Perseverance-Lyn.png</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=File:2013-RTH-TH-Award-Perseverance-Lyn.png&amp;diff=2845"/>
				<updated>2013-07-12T18:25:44Z</updated>
		
		<summary type="html">&lt;p&gt;Willow: 2013 Treasure Hunt Perseverance Award - Lyn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;2013 Treasure Hunt Perseverance Award - Lyn&lt;/div&gt;</summary>
		<author><name>Willow</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=File:2013-RTH-TH-Award-Perseverance-Kyna.png&amp;diff=2844</id>
		<title>File:2013-RTH-TH-Award-Perseverance-Kyna.png</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=File:2013-RTH-TH-Award-Perseverance-Kyna.png&amp;diff=2844"/>
				<updated>2013-07-12T18:25:07Z</updated>
		
		<summary type="html">&lt;p&gt;Willow: 2013 Treasure Hunt Perseverance Award - Kyna&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;2013 Treasure Hunt Perseverance Award - Kyna&lt;/div&gt;</summary>
		<author><name>Willow</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=File:2013-RTH-TH-Award-MVP-Mel.png&amp;diff=2843</id>
		<title>File:2013-RTH-TH-Award-MVP-Mel.png</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=File:2013-RTH-TH-Award-MVP-Mel.png&amp;diff=2843"/>
				<updated>2013-07-12T18:23:34Z</updated>
		
		<summary type="html">&lt;p&gt;Willow: 2013 Treasure Hunt MVP - Mel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;2013 Treasure Hunt MVP - Mel&lt;/div&gt;</summary>
		<author><name>Willow</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=File:2013-RTH-TH-Award-MVP-Kyna.png&amp;diff=2842</id>
		<title>File:2013-RTH-TH-Award-MVP-Kyna.png</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=File:2013-RTH-TH-Award-MVP-Kyna.png&amp;diff=2842"/>
				<updated>2013-07-12T18:22:49Z</updated>
		
		<summary type="html">&lt;p&gt;Willow: 2013 Treasure Hunt MVP - Kyna&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;2013 Treasure Hunt MVP - Kyna&lt;/div&gt;</summary>
		<author><name>Willow</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=File:2013-RTH-TH-Award-MVP-Whit.png&amp;diff=2841</id>
		<title>File:2013-RTH-TH-Award-MVP-Whit.png</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=File:2013-RTH-TH-Award-MVP-Whit.png&amp;diff=2841"/>
				<updated>2013-07-12T18:21:45Z</updated>
		
		<summary type="html">&lt;p&gt;Willow: 2013 Treasure Hunt MVP Award - Whit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;2013 Treasure Hunt MVP Award - Whit&lt;/div&gt;</summary>
		<author><name>Willow</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=File:2013-RTH-TH-Award-Challenge-Peggy.png&amp;diff=2840</id>
		<title>File:2013-RTH-TH-Award-Challenge-Peggy.png</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=File:2013-RTH-TH-Award-Challenge-Peggy.png&amp;diff=2840"/>
				<updated>2013-07-12T18:20:32Z</updated>
		
		<summary type="html">&lt;p&gt;Willow: 2013 Treasure Hunt Upping Ante Challenge Award&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;2013 Treasure Hunt Upping Ante Challenge Award&lt;/div&gt;</summary>
		<author><name>Willow</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=File:2013-RTH-TH-Award-BigCatch.png&amp;diff=2839</id>
		<title>File:2013-RTH-TH-Award-BigCatch.png</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=File:2013-RTH-TH-Award-BigCatch.png&amp;diff=2839"/>
				<updated>2013-07-12T18:19:36Z</updated>
		
		<summary type="html">&lt;p&gt;Willow: 2013 Treasure Hunt Big Catch Award&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;2013 Treasure Hunt Big Catch Award&lt;/div&gt;</summary>
		<author><name>Willow</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=File:2013-RTH-TH-Award-MadDash.png&amp;diff=2838</id>
		<title>File:2013-RTH-TH-Award-MadDash.png</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=File:2013-RTH-TH-Award-MadDash.png&amp;diff=2838"/>
				<updated>2013-07-12T18:18:18Z</updated>
		
		<summary type="html">&lt;p&gt;Willow: 2013 TH Mad Dash Award&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;2013 TH Mad Dash Award&lt;/div&gt;</summary>
		<author><name>Willow</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Trolls_of_River_Twine_Holt&amp;diff=2705</id>
		<title>Trolls of River Twine Holt</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Trolls_of_River_Twine_Holt&amp;diff=2705"/>
				<updated>2012-09-13T19:26:20Z</updated>
		
		<summary type="html">&lt;p&gt;Willow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''(article by Heidi Henderson, Vicki Stephenson - posted 07/31/06)''&lt;br /&gt;
&lt;br /&gt;
== HISTORY: ==&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Long ago, our ancestors lived a happy life. Our home was a lush, green place with rich soil and hard rock that easily bent to the will of our People. We were prosperous and happy. Little did we know that the world was dying from the inside out. The Changing Ones extended their hands in aid, then chained us in slavery. Though they offered us a way off the dying planet, would we have gone with them had we known how we would be treated?&amp;quot;&lt;br /&gt;
- The Tome of the Ancestors''&lt;br /&gt;
&lt;br /&gt;
The trolls arrived on this world in the great ship of the Changing Ones. They had traveled with the Changing Ones for countless ages, but were treated as little more than pets. As ages passed, the trolls' resentment grew. And, as the Changing Ones planned to settle on their latest planet, the trolls planned to rid themselves of the ones who had kept them so poorly for all this time.&lt;br /&gt;
&lt;br /&gt;
The moment the great ship - now in the form of what the Changing Ones said this world's inhabitants called a &amp;quot;Palace&amp;quot;- was to land, the trolls quickly put their plan into effect. They sliced the cocoons of the Changing Ones who were sleeping, and slaughtered a good many more who tried to flee. When the great ship entered the world in the wrong time and crashed in a prehistoric land as a result, the trolls used pandemonium to their advantage and forced the remaining Changing Ones away. They used such force that the Changing Ones ran far and never returned.&lt;br /&gt;
&lt;br /&gt;
The trolls thrived on this new planet. The ground was rich, and there were many minerals in the rock that, over time, the trolls learned to bend to their needs. They carved a great area for themselves in the rocks below the broken remains of the great ship and, thinking that the Changing Ones would someday return to try to regain what they had lost, dismantled the ship and brought it with them, below ground. Today, pieces of the great ship are used both in decoration for troll structures, and in troll invention.&lt;br /&gt;
&lt;br /&gt;
As time passed, the trolls grew both in size and intelligence. Through many years of infighting, they learned that constant battle was not the answer to their problems. They have developed a Republic under which they will be ruled. Their city has grown from a small hovel below ground to a vast kingdom of architectural wonders that stretches westward to the sea. They have learned to hunt, farm, and gather both above ground and below. They have used their knowledge to build tools and machines that increase their productivity, and to create a written language so they will not forget what they have learned.&lt;br /&gt;
&lt;br /&gt;
They will also not forget their origins - they remember that once they were little more than pets or slaves, and are determined that this will never happen to them again. When the first troll spied a point-ear in the vicinity above the Great City, a series of complex traps were placed at each below-ground entrance to prevent the point-ears from ever disturbing them again. And, so far, the descendants of the Changing Ones have been kept at bay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== APPEARANCE ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Diggers&amp;quot; of old, small creatures ranging between 2'6&amp;quot; - 3&amp;quot; tall have grown, in more ways than one. They are now much taller than before, ranging in height from 5'6&amp;quot;-6'2&amp;quot;. They have become more stocky and more muscular than before. They are leaner than the trolls of Canon EQ, and usually have very few moles or warts. Their skin color can range from mossy green to nearly brown, and their hair color runs a gamut of natural colors from pale red to dark black.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== AGE ==&lt;br /&gt;
&lt;br /&gt;
A troll's lifespan varies. If one does not become ill or injured in his or her line of duty, one can live many hundreds of years. Those who have more dangerous professions will often meet death at an early age. Those who are employed in potentially dangerous professions are often encouraged to have large families.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Underhaven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== UNDERHAVEN, THE TROLLS' KINGDOM ==&lt;br /&gt;
[[Image:Thumb_hol_maps_troll_tunnels.jpg|frame|right|Underhaven&amp;lt;br&amp;gt;[http://www.rivertwine.com/artpageview.php?id=296 Full Size]]]&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Underhaven, we salute you. May you retain your beauty for all of time. May our wisdom keep you always. May our knowledge make you more beautiful.&amp;quot;&lt;br /&gt;
-The Tome of the Ancestors''&lt;br /&gt;
&lt;br /&gt;
The vast underground empire the trolls have built for themselves has come to be known as Underhaven. It is vast, stretching from the area beneath the elves' holt westward nearly to the sea, and it is still expanding as the troll populus grows.&lt;br /&gt;
&lt;br /&gt;
There are numerous tunneled entrances to the kingdom. Only a few trolls know how many there are, exactly, and this is done to help insure the security of the kingdom. All have been meticulously trapped in order to prevent intruders from entering the underground domain. Some entrances may fall into disuse for hundreds of years, only to be re-opened again once there is renewed need of that particular entrance.&lt;br /&gt;
&lt;br /&gt;
The entire city is beautiful by troll standards, with buildings and dwellings carved from the very stone of the earth. Single abodes exist, as do apartments to house the less affluent of troll society. Pathways hewn from stone or paved with stone are the most common way to walk from one area of the city to another. The newer buildings in the westernmost part of the troll aren't as ornate as those to the east, where trolls with more power or influence have residence. When a troll moves up the social ladder, her or she often speaks of &amp;quot;moving eastward&amp;quot; to the more ornate abodes. A troll's home is a reflection of his or her status.&lt;br /&gt;
&lt;br /&gt;
Toward the city's eastern borders lies the most impressive of Underhaven's compounds, the Republic Seat. This compound consists of five buildings - one to house each of the representing parties, and another for the heads of each party to meet to discuss law and policy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== THE FOUR PROFESSIONS ==&lt;br /&gt;
''&lt;br /&gt;
&amp;quot;It is better to be wise from the start than rich from the start, for wisdom provides the option to build riches. It also provides the sense to keep what has been made for oneself.&amp;quot;&lt;br /&gt;
-The Tome of the Ancestors''&lt;br /&gt;
&lt;br /&gt;
The Deepdweller trolls do not value material riches as much as they do intellect, education, and power. A child's education begins early; usually before his or her fourth turn. At this point, a child takes a set of seemingly simple tests to determine which of the four schools in which he or she will be placed: The House of Scholars, The School of Inventors/Tinkers, The School of Tactics and Arms, or the Center of Provisions. Once a child is placed into a school, he or she is there for life; changing professions is not an option once the sometimes long process of education or training has begun.&lt;br /&gt;
&lt;br /&gt;
There is no preference given to either gender for any school. Such thinkings are echoes of the past. In the troll professions, a position in a profession is given to the best troll for the job.&lt;br /&gt;
&lt;br /&gt;
Training in any of the professions may take as long as 50 years; some require longer periods of time for an individual to be deemed a master in his or her field. Therefore, elder trolls are most often those with higher ranks or degrees. Very rarely is there an exception, but the trolls will not hesitate to promote a young member of their profession who shows great promise.&lt;br /&gt;
&lt;br /&gt;
It is a high honor to be elected as the first seat of a particular profession. Very few trolls will ever achieve these positions, and those who do usually hold the seat for many years. Those who are elected will choose a &amp;quot;second&amp;quot; to help them with procedure and policy. The heads of each profession hold several meetings each month to decide on law, procedure, and actions against potential threats to their domain.&lt;br /&gt;
&lt;br /&gt;
Every eight years, one of the first seat holders is elected to be the Head of the Council. There is no higher honor than this. This individual, once elected, has the final say in all decisions made by the schools.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;middle&amp;quot;&lt;br /&gt;
|width=&amp;quot;55px&amp;quot;|[[Image: scholars.png|50px|border=&amp;quot;0&amp;quot;]]&lt;br /&gt;
|'''The House of Scholars''' is the historic seat of the Deepdwellers. They keep track of history and law of the past, and record law and events of this day and age. They are the most vocal in reminding the people about their slavery and that, if precautions are not made, this slavery may happen again. This School also keeps track of property values, both old and new.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;middle&amp;quot;&lt;br /&gt;
|width=&amp;quot;55px&amp;quot;|[[Image: tinkers.png|50px|border=&amp;quot;0&amp;quot;]]&lt;br /&gt;
|'''The School of Inventors/Tinkers''' is responsible for many of the innovations and technologies present in the Kingdom. Not only do they develop new technologies, but they also repair what is now in use. Those in this school are responsible for the upkeep and replacement of the trapped tunnel entrances and to oversee the construction and upkeep of tunnels currently in use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;middle&amp;quot;&lt;br /&gt;
|width=&amp;quot;55px&amp;quot;|[[Image: tactics.png|50px|border=&amp;quot;0&amp;quot;]]&lt;br /&gt;
|'''The School of Tactics and Arms''' is the troll's military seat. This school is responsible for training military arts and weapon smithing practices. Many proud bright-metal smiths call this school their home.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;middle&amp;quot;&lt;br /&gt;
|width=&amp;quot;55px&amp;quot;|[[Image: provisions.png|50px|border=&amp;quot;0&amp;quot;]]&lt;br /&gt;
|'''The Center of Provisions''' is the school that trains the trolls' hunters and gatherers. This is the school that holds the most members, as it takes much work to feed the large troll population.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The different professions do work with one another on certain projects. For example, the Inventor's school has helped to advance the technology of the Arms school by leaps and bounds over the past hundreds of years. The School of Arms provides weapons used by the scouting Center of Provisions. The Center of Provisions has often provided news about new territory possibilities to the Scholars, and so on.&lt;br /&gt;
&lt;br /&gt;
== TECHNOLOGY ==&lt;br /&gt;
&lt;br /&gt;
The Deepdweller trolls have made incredible leaps and bounds in technology in the past few hundred years. They are capable of making inventions one might find in Leonardo DaVinci's notebooks. If this progress continues, they could easily discover steam power or something comparable in the not-too-distant future.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HOW TROLLS TELL TIME ==&lt;br /&gt;
&lt;br /&gt;
In RTH 1006, the trolls built an The Obelisk Clock for their time keeping purposes.  More information on clock can be found here: [[Underhaven Water Clock]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== CLOTHING ==&lt;br /&gt;
&lt;br /&gt;
A troll's clothing is often synonymous with his or her profession. Those in high-ranking offices will often wear elaborate robes, tunics or dresses similar to Elizabethan periods of our time. They more than likely have multiple outfits to wear for different occasions. Some professions require uniforms to be worn for certain tasks or events. Those lower on the social ladder usually only have one or two outfits made of less extravagant materials.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== CURRENT EVENTS: ==&lt;br /&gt;
&lt;br /&gt;
The trolls have, thus far,decided that the best way to avoid the point-ears (who bear striking resemblance to the Changing Ones of old) is to avoid them completely. Anyone who remotely brings up the possibility of trade with the point-ears is quickly silenced.&lt;br /&gt;
&lt;br /&gt;
The few trolls who have been unfortunate enough to encounter elves are instructed to quickly leave the area without saying a word and to return underground without being followed.&lt;br /&gt;
&lt;br /&gt;
No hard policy has been taken as of yet in dealing with the humans, but most consider the five-fingers as ones to be left alone, as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NOTABLE NPCs ==&lt;br /&gt;
[[Image:trolls-scholars.jpg|frame|right|Scholars: Quill &amp;amp; Lodestone]]&lt;br /&gt;
&lt;br /&gt;
'''Quill''': (female, age 714) 1st on the Scholar's seat. Holder of High Council's seat. &lt;br /&gt;
Very wise and very old - she rose to power quickly, and has proved to be quite adept at holding into her high status.  Age seems to have been more kind to her than most.  Despite being in the 'waning years' of a troll's life, she's still smart, sharp, and active. Most figure she will probably continue to hold her high-ranking seats until her death, but she's been doing her best to groom a replacement.&lt;br /&gt;
&lt;br /&gt;
'''Lodestone''': (male, age 548) 2nd on the Scholar's seat.&lt;br /&gt;
Witty and conniving, and very hungry for power. His aim is to be elected into the High Council seat so he can begin to twist the government more in a direction he sees fit.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Brightmetal''': (female, age 342) 1st on the Tactics and Arms seat.&lt;br /&gt;
A wise and careful tactician, whose view of the military is that it should be kept small, yet well-trained. It should be used for defense, and not for offensive attacks. A decent blacksmith, named for her skill in making metal weapons.&lt;br /&gt;
&lt;br /&gt;
'''Grimthorn''': (male, age 555) 2nd on the Tactics and Arms seat.&lt;br /&gt;
Not as brilliant a tactician as his superior, and was passed over for promotion to Head of House because he was lacking n that particular mental department. Still has a chip on his shoulder because of it, and would jump at the chance to put the younger Brightmetal in her 'proper place.'&lt;br /&gt;
&lt;br /&gt;
'''Stonefist''': (male, age 178) mid-ranked member of Tactics and Arms.  &lt;br /&gt;
Name given due to the powerful force of his weapon swings when in  melee.  Respects Grimthorn's opinion more than Brightmetal's seemingly increasing desire to make the military a more defensive organization.&lt;br /&gt;
&lt;br /&gt;
'''Swiftknife''': (female, 175) mid-ranked member of Tactics and Arms.  &lt;br /&gt;
Entered that particular profession to be closer to her lover and companion, Stonefist, and found that the military suited her more than she expected.  Is known for her stealthiness in combat, but her usually boisterous nature belies that subtle trait.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Fen''': (male, age 675) 1st on the Provisions seat.&lt;br /&gt;
Fen's specialty is growing foods inside the caves where light streams through cracks in the ceilings, augmented by systems of mirrors.  Particularly fond of roots, but also very skilled in growing mushrooms of various kinds. Curmudgeonly old farmer type.&lt;br /&gt;
&lt;br /&gt;
'''Deeproot''': (female, age 248) 2nd on the Provisions seat.&lt;br /&gt;
&lt;br /&gt;
Wily, clever and fast are words that have been used to describe Deeproot as far back as she can remember. She enjoys hunting, fishing, and even digging around the forest for choice mushrooms, but her specialty is making traps. She enjoys trying to outsmart wild animals.  She is intelligent and ambitious, with her eye on the 1st Provisions seat if it becomes available.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Image:trolls-inventors.jpg|frame|right|Tinkers: Stillpoint &amp;amp; Quickturn]]&lt;br /&gt;
&lt;br /&gt;
'''Stillpoint''': (female, age 402) 1st on the Tinkers seat&lt;br /&gt;
Stillpoint is extremely organized, to the point of annoying others with her need to have everything in its place. She's also very focused and serious, lacking much in the way of a sense of humor. She's friendly and gets along with others, but often misses the point of jokes and she'd rather experiment in her workshop than join in on any comradery. Her focused research makes her an excellent inventor and she is well respected in this field.&lt;br /&gt;
&lt;br /&gt;
'''Quickturn''': (male, age 525) 2nd on the Tinkers seat.&lt;br /&gt;
Quickturn is adventurous, amiable, curious and sometimes foolhardy. Quickturn looks up to Stillpoint and is thrilled to be second in position to her. Still, he gets frustrated with her overly rigid ways of research. Quickturn's belief is it takes risks, mistakes, and sometimes just plain playing around to discover new things. He tries to convince Stillpoint of this, but only receives dark looks and a lecture on discipline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;/div&gt;</summary>
		<author><name>Willow</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Trolls_of_River_Twine_Holt&amp;diff=2704</id>
		<title>Trolls of River Twine Holt</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Trolls_of_River_Twine_Holt&amp;diff=2704"/>
				<updated>2012-09-13T02:13:45Z</updated>
		
		<summary type="html">&lt;p&gt;Willow: /* THE FOUR PROFESSIONS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''(article by Heidi Henderson, Vicki Stephenson - posted 07/31/06)''&lt;br /&gt;
&lt;br /&gt;
== HISTORY: ==&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Long ago, our ancestors lived a happy life. Our home was a lush, green place with rich soil and hard rock that easily bent to the will of our People. We were prosperous and happy. Little did we know that the world was dying from the inside out. The Changing Ones extended their hands in aid, then chained us in slavery. Though they offered us a way off the dying planet, would we have gone with them had we known how we would be treated?&amp;quot;&lt;br /&gt;
- The Tome of the Ancestors''&lt;br /&gt;
&lt;br /&gt;
The trolls arrived on this world in the great ship of the Changing Ones. They had traveled with the Changing Ones for countless ages, but were treated as little more than pets. As ages passed, the trolls' resentment grew. And, as the Changing Ones planned to settle on their latest planet, the trolls planned to rid themselves of the ones who had kept them so poorly for all this time.&lt;br /&gt;
&lt;br /&gt;
The moment the great ship - now in the form of what the Changing Ones said this world's inhabitants called a &amp;quot;Palace&amp;quot;- was to land, the trolls quickly put their plan into effect. They sliced the cocoons of the Changing Ones who were sleeping, and slaughtered a good many more who tried to flee. When the great ship entered the world in the wrong time and crashed in a prehistoric land as a result, the trolls used pandemonium to their advantage and forced the remaining Changing Ones away. They used such force that the Changing Ones ran far and never returned.&lt;br /&gt;
&lt;br /&gt;
The trolls thrived on this new planet. The ground was rich, and there were many minerals in the rock that, over time, the trolls learned to bend to their needs. They carved a great area for themselves in the rocks below the broken remains of the great ship and, thinking that the Changing Ones would someday return to try to regain what they had lost, dismantled the ship and brought it with them, below ground. Today, pieces of the great ship are used both in decoration for troll structures, and in troll invention.&lt;br /&gt;
&lt;br /&gt;
As time passed, the trolls grew both in size and intelligence. Through many years of infighting, they learned that constant battle was not the answer to their problems. They have developed a Republic under which they will be ruled. Their city has grown from a small hovel below ground to a vast kingdom of architectural wonders that stretches westward to the sea. They have learned to hunt, farm, and gather both above ground and below. They have used their knowledge to build tools and machines that increase their productivity, and to create a written language so they will not forget what they have learned.&lt;br /&gt;
&lt;br /&gt;
They will also not forget their origins - they remember that once they were little more than pets or slaves, and are determined that this will never happen to them again. When the first troll spied a point-ear in the vicinity above the Great City, a series of complex traps were placed at each below-ground entrance to prevent the point-ears from ever disturbing them again. And, so far, the descendants of the Changing Ones have been kept at bay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== APPEARANCE ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Diggers&amp;quot; of old, small creatures ranging between 2'6&amp;quot; - 3&amp;quot; tall have grown, in more ways than one. They are now much taller than before, ranging in height from 5'6&amp;quot;-6'2&amp;quot;. They have become more stocky and more muscular than before. They are leaner than the trolls of Canon EQ, and usually have very few moles or warts. Their skin color can range from mossy green to nearly brown, and their hair color runs a gamut of natural colors from pale red to dark black.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== AGE ==&lt;br /&gt;
&lt;br /&gt;
A troll's lifespan varies. If one does not become ill or injured in his or her line of duty, one can live many hundreds of years. Those who have more dangerous professions will often meet death at an early age. Those who are employed in potentially dangerous professions are often encouraged to have large families.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Underhaven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== UNDERHAVEN, THE TROLLS' KINGDOM ==&lt;br /&gt;
[[Image:Thumb_hol_maps_troll_tunnels.jpg|frame|right|Underhaven&amp;lt;br&amp;gt;[http://www.rivertwine.com/artpageview.php?id=296 Full Size]]]&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Underhaven, we salute you. May you retain your beauty for all of time. May our wisdom keep you always. May our knowledge make you more beautiful.&amp;quot;&lt;br /&gt;
-The Tome of the Ancestors''&lt;br /&gt;
&lt;br /&gt;
The vast underground empire the trolls have built for themselves has come to be known as Underhaven. It is vast, stretching from the area beneath the elves' holt westward nearly to the sea, and it is still expanding as the troll populus grows.&lt;br /&gt;
&lt;br /&gt;
There are numerous tunneled entrances to the kingdom. Only a few trolls know how many there are, exactly, and this is done to help insure the security of the kingdom. All have been meticulously trapped in order to prevent intruders from entering the underground domain. Some entrances may fall into disuse for hundreds of years, only to be re-opened again once there is renewed need of that particular entrance.&lt;br /&gt;
&lt;br /&gt;
The entire city is beautiful by troll standards, with buildings and dwellings carved from the very stone of the earth. Single abodes exist, as do apartments to house the less affluent of troll society. Pathways hewn from stone or paved with stone are the most common way to walk from one area of the city to another. The newer buildings in the westernmost part of the troll aren't as ornate as those to the east, where trolls with more power or influence have residence. When a troll moves up the social ladder, her or she often speaks of &amp;quot;moving eastward&amp;quot; to the more ornate abodes. A troll's home is a reflection of his or her status.&lt;br /&gt;
&lt;br /&gt;
Toward the city's eastern borders lies the most impressive of Underhaven's compounds, the Republic Seat. This compound consists of five buildings - one to house each of the representing parties, and another for the heads of each party to meet to discuss law and policy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== THE FOUR PROFESSIONS ==&lt;br /&gt;
''&lt;br /&gt;
&amp;quot;It is better to be wise from the start than rich from the start, for wisdom provides the option to build riches. It also provides the sense to keep what has been made for oneself.&amp;quot;&lt;br /&gt;
-The Tome of the Ancestors''&lt;br /&gt;
&lt;br /&gt;
The Deepdweller trolls do not value material riches as much as they do intellect, education, and power. A child's education begins early; usually before his or her fourth turn. At this point, a child takes a set of seemingly simple tests to determine which of the four schools in which he or she will be placed: The House of Scholars, The School of Inventors/Tinkers, The School of Tactics and Arms, or the Center of Provisions. Once a child is placed into a school, he or she is there for life; changing professions is not an option once the sometimes long process of education or training has begun.&lt;br /&gt;
&lt;br /&gt;
There is no preference given to either gender for any school. Such thinkings are echoes of the past. In the troll professions, a position in a profession is given to the best troll for the job.&lt;br /&gt;
&lt;br /&gt;
Training in any of the professions may take as long as 50 years; some require longer periods of time for an individual to be deemed a master in his or her field. Therefore, elder trolls are most often those with higher ranks or degrees. Very rarely is there an exception, but the trolls will not hesitate to promote a young member of their profession who shows great promise.&lt;br /&gt;
&lt;br /&gt;
It is a high honor to be elected as the first seat of a particular profession. Very few trolls will ever achieve these positions, and those who do usually hold the seat for many years. Those who are elected will choose a &amp;quot;second&amp;quot; to help them with procedure and policy. The heads of each profession hold several meetings each month to decide on law, procedure, and actions against potential threats to their domain.&lt;br /&gt;
&lt;br /&gt;
Every eight years, one of the first seat holders is elected to be the Head of the Council. There is no higher honor than this. This individual, once elected, has the final say in all decisions made by the schools.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;middle&amp;quot;&lt;br /&gt;
|width=&amp;quot;55px&amp;quot;|[[Image: scholars.png|50px|border=&amp;quot;0&amp;quot;]]&lt;br /&gt;
|'''The House of Scholars''' is the historic seat of the Deepdwellers. They keep track of history and law of the past, and record law and events of this day and age. They are the most vocal in reminding the people about their slavery and that, if precautions are not made, this slavery may happen again. This School also keeps track of property values, both old and new.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;middle&amp;quot;&lt;br /&gt;
|width=&amp;quot;55px&amp;quot;|[[Image: tinkers.png|50px|border=&amp;quot;0&amp;quot;]]&lt;br /&gt;
|'''The School of Inventors/Tinkers''' is responsible for many of the innovations and technologies present in the Kingdom. Not only do they develop new technologies, but they also repair what is now in use. Those in this school are responsible for the upkeep and replacement of the trapped tunnel entrances and to oversee the construction and upkeep of tunnels currently in use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;middle&amp;quot;&lt;br /&gt;
|width=&amp;quot;55px&amp;quot;|[[Image: tactics.png|50px|border=&amp;quot;0&amp;quot;]]&lt;br /&gt;
|'''The School of Tactics and Arms''' is the troll's military seat. This school is responsible for training military arts and weapon smithing practices. Many proud bright-metal smiths call this school their home.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;middle&amp;quot;&lt;br /&gt;
|width=&amp;quot;55px&amp;quot;|[[Image: provisions.png|50px|border=&amp;quot;0&amp;quot;]]&lt;br /&gt;
|'''The Center of Provisions''' is the school that trains the trolls' hunters and gatherers. This is the school that holds the most members, as it takes much work to feed the large troll population.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The different professions do work with one another on certain projects. For example, the Inventor's school has helped to advance the technology of the Arms school by leaps and bounds over the past hundreds of years. The School of Arms provides weapons used by the scouting Center of Provisions. The Center of Provisions has often provided news about new territory possibilities to the Scholars, and so on.&lt;br /&gt;
&lt;br /&gt;
== TECHNOLOGY ==&lt;br /&gt;
&lt;br /&gt;
The Deepdweller trolls have made incredible leaps and bounds in technology in the past few hundred years. They are capable of making inventions one might find in Leonardo DaVinci's notebooks. If this progress continues, they could easily discover steam power or something comparable in the not-too-distant future.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== CLOTHING ==&lt;br /&gt;
&lt;br /&gt;
A troll's clothing is often synonymous with his or her profession. Those in high-ranking offices will often wear elaborate robes, tunics or dresses similar to Elizabethan periods of our time. They more than likely have multiple outfits to wear for different occasions. Some professions require uniforms to be worn for certain tasks or events. Those lower on the social ladder usually only have one or two outfits made of less extravagant materials.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== CURRENT EVENTS: ==&lt;br /&gt;
&lt;br /&gt;
The trolls have, thus far,decided that the best way to avoid the point-ears (who bear striking resemblance to the Changing Ones of old) is to avoid them completely. Anyone who remotely brings up the possibility of trade with the point-ears is quickly silenced.&lt;br /&gt;
&lt;br /&gt;
The few trolls who have been unfortunate enough to encounter elves are instructed to quickly leave the area without saying a word and to return underground without being followed.&lt;br /&gt;
&lt;br /&gt;
No hard policy has been taken as of yet in dealing with the humans, but most consider the five-fingers as ones to be left alone, as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NOTABLE NPCs ==&lt;br /&gt;
[[Image:trolls-scholars.jpg|frame|right|Scholars: Quill &amp;amp; Lodestone]]&lt;br /&gt;
&lt;br /&gt;
'''Quill''': (female, age 714) 1st on the Scholar's seat. Holder of High Council's seat. &lt;br /&gt;
Very wise and very old - she rose to power quickly, and has proved to be quite adept at holding into her high status.  Age seems to have been more kind to her than most.  Despite being in the 'waning years' of a troll's life, she's still smart, sharp, and active. Most figure she will probably continue to hold her high-ranking seats until her death, but she's been doing her best to groom a replacement.&lt;br /&gt;
&lt;br /&gt;
'''Lodestone''': (male, age 548) 2nd on the Scholar's seat.&lt;br /&gt;
Witty and conniving, and very hungry for power. His aim is to be elected into the High Council seat so he can begin to twist the government more in a direction he sees fit.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Brightmetal''': (female, age 342) 1st on the Tactics and Arms seat.&lt;br /&gt;
A wise and careful tactician, whose view of the military is that it should be kept small, yet well-trained. It should be used for defense, and not for offensive attacks. A decent blacksmith, named for her skill in making metal weapons.&lt;br /&gt;
&lt;br /&gt;
'''Grimthorn''': (male, age 555) 2nd on the Tactics and Arms seat.&lt;br /&gt;
Not as brilliant a tactician as his superior, and was passed over for promotion to Head of House because he was lacking n that particular mental department. Still has a chip on his shoulder because of it, and would jump at the chance to put the younger Brightmetal in her 'proper place.'&lt;br /&gt;
&lt;br /&gt;
'''Stonefist''': (male, age 178) mid-ranked member of Tactics and Arms.  &lt;br /&gt;
Name given due to the powerful force of his weapon swings when in  melee.  Respects Grimthorn's opinion more than Brightmetal's seemingly increasing desire to make the military a more defensive organization.&lt;br /&gt;
&lt;br /&gt;
'''Swiftknife''': (female, 175) mid-ranked member of Tactics and Arms.  &lt;br /&gt;
Entered that particular profession to be closer to her lover and companion, Stonefist, and found that the military suited her more than she expected.  Is known for her stealthiness in combat, but her usually boisterous nature belies that subtle trait.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Fen''': (male, age 675) 1st on the Provisions seat.&lt;br /&gt;
Fen's specialty is growing foods inside the caves where light streams through cracks in the ceilings, augmented by systems of mirrors.  Particularly fond of roots, but also very skilled in growing mushrooms of various kinds. Curmudgeonly old farmer type.&lt;br /&gt;
&lt;br /&gt;
'''Deeproot''': (female, age 248) 2nd on the Provisions seat.&lt;br /&gt;
&lt;br /&gt;
Wily, clever and fast are words that have been used to describe Deeproot as far back as she can remember. She enjoys hunting, fishing, and even digging around the forest for choice mushrooms, but her specialty is making traps. She enjoys trying to outsmart wild animals.  She is intelligent and ambitious, with her eye on the 1st Provisions seat if it becomes available.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Image:trolls-inventors.jpg|frame|right|Tinkers: Stillpoint &amp;amp; Quickturn]]&lt;br /&gt;
&lt;br /&gt;
'''Stillpoint''': (female, age 402) 1st on the Tinkers seat&lt;br /&gt;
Stillpoint is extremely organized, to the point of annoying others with her need to have everything in its place. She's also very focused and serious, lacking much in the way of a sense of humor. She's friendly and gets along with others, but often misses the point of jokes and she'd rather experiment in her workshop than join in on any comradery. Her focused research makes her an excellent inventor and she is well respected in this field.&lt;br /&gt;
&lt;br /&gt;
'''Quickturn''': (male, age 525) 2nd on the Tinkers seat.&lt;br /&gt;
Quickturn is adventurous, amiable, curious and sometimes foolhardy. Quickturn looks up to Stillpoint and is thrilled to be second in position to her. Still, he gets frustrated with her overly rigid ways of research. Quickturn's belief is it takes risks, mistakes, and sometimes just plain playing around to discover new things. He tries to convince Stillpoint of this, but only receives dark looks and a lecture on discipline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;/div&gt;</summary>
		<author><name>Willow</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=File:Tinkers.png&amp;diff=2703</id>
		<title>File:Tinkers.png</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=File:Tinkers.png&amp;diff=2703"/>
				<updated>2012-09-13T01:55:47Z</updated>
		
		<summary type="html">&lt;p&gt;Willow: Troll Sigil: School of Inventors &amp;amp; Tinkers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Troll Sigil: School of Inventors &amp;amp; Tinkers&lt;/div&gt;</summary>
		<author><name>Willow</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=File:Tactics.png&amp;diff=2702</id>
		<title>File:Tactics.png</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=File:Tactics.png&amp;diff=2702"/>
				<updated>2012-09-13T01:55:11Z</updated>
		
		<summary type="html">&lt;p&gt;Willow: Troll Sigil: House of Tactics &amp;amp; Arms&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Troll Sigil: House of Tactics &amp;amp; Arms&lt;/div&gt;</summary>
		<author><name>Willow</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=File:Scholars.png&amp;diff=2701</id>
		<title>File:Scholars.png</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=File:Scholars.png&amp;diff=2701"/>
				<updated>2012-09-13T01:54:47Z</updated>
		
		<summary type="html">&lt;p&gt;Willow: Troll Sigil: House of Scholars&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Troll Sigil: House of Scholars&lt;/div&gt;</summary>
		<author><name>Willow</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=File:Provisions.png&amp;diff=2700</id>
		<title>File:Provisions.png</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=File:Provisions.png&amp;diff=2700"/>
				<updated>2012-09-13T01:54:22Z</updated>
		
		<summary type="html">&lt;p&gt;Willow: Troll Sigil: Center of Provisions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Troll Sigil: Center of Provisions&lt;/div&gt;</summary>
		<author><name>Willow</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Underhaven_Water_Clock&amp;diff=2693</id>
		<title>Underhaven Water Clock</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Underhaven_Water_Clock&amp;diff=2693"/>
				<updated>2012-09-07T21:41:50Z</updated>
		
		<summary type="html">&lt;p&gt;Willow: /* The Clock's Mechanics: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''(article by Heidi Henderson, posted 09/07/12)''&lt;br /&gt;
&lt;br /&gt;
== History of the Clock: ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;300px&amp;quot;|[[Image: Underhaven small.jpg|border=&amp;quot;1&amp;quot;]]&lt;br /&gt;
|The Obelisk Clock is centrally located in the Council Plaza section of Underhaven. Its use is important to the trolls, most of whom spend their lives underground, with no way to gauge the passage of time or day into night because they are cut off from the light of the world above, and the movement of the sun, moons, and stars. It was designed in RTH 1006 as a joint venture between the four houses, and was erected in such a fashion so as to be visible from most major portions of the city. A number of miniature clocks based upon the original, large one, have been crafted for use by those who do not have visual access to the main clock.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Timekeeping on the Clock: ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|The Clock itself is a large, vertical stone about 200 feet high that is divided into 24 hours, called bells, by the trolls. Each bell is subdivided into four quarters, and each quarter is subdivided into three marks (approximately 3.75 of our minutes apiece), as follows:&lt;br /&gt;
|width=&amp;quot;400px&amp;quot;|[[Image:Troll Timekeep.png|none]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Clock's Mechanics: ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Troll clock mechanics.png|right]]A pulley system slowly raises a bar up markings on the stone to keep track of time. When the bar reaches a marking for an hour, another mechanism strikes a large, loud bell (affectionately referred to as “The Clang”) that can be heard throughout much of the city to announce that a new hour has begun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The trolls also use the clock to determine what time of day it is, and the clock face is color-coded to indicate this. The lower 8 bells are morning bells (light blue), the middle are day bells (medium blue), and the top 8 are evening bells (dark blue).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The mechanics of The Clock are relatively simple. A precisely controlled drip of water ('''a''') fills small spoon-shaped cogs on the end of a gear ('''b'''). As the spoon-shaped bowl fills up, the weight of the water causes the gear to advance one tick, thus emptying the basin and presenting a new cog for filling. This turns the central gear of the clock, which is connected to a pulley system ('''d''') that causes the clock bar ('''e''') to slowly rise at a controlled rate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once the clock bar reaches the top of the tower, the mechanism resets itself and lowers back to the bottom to begin anew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The trolls have designated technicians from each house to help with the maintenance of the clock. These positions are considered to be high-status, honorable jobs, due to the clock being such an ancient part of both the trolls' culture and landscape.&lt;/div&gt;</summary>
		<author><name>Willow</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Underhaven_Water_Clock&amp;diff=2692</id>
		<title>Underhaven Water Clock</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Underhaven_Water_Clock&amp;diff=2692"/>
				<updated>2012-09-07T21:36:42Z</updated>
		
		<summary type="html">&lt;p&gt;Willow: /* Timekeeping on the Clock: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''(article by Heidi Henderson, posted 09/07/12)''&lt;br /&gt;
&lt;br /&gt;
== History of the Clock: ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;300px&amp;quot;|[[Image: Underhaven small.jpg|border=&amp;quot;1&amp;quot;]]&lt;br /&gt;
|The Obelisk Clock is centrally located in the Council Plaza section of Underhaven. Its use is important to the trolls, most of whom spend their lives underground, with no way to gauge the passage of time or day into night because they are cut off from the light of the world above, and the movement of the sun, moons, and stars. It was designed in RTH 1006 as a joint venture between the four houses, and was erected in such a fashion so as to be visible from most major portions of the city. A number of miniature clocks based upon the original, large one, have been crafted for use by those who do not have visual access to the main clock.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Timekeeping on the Clock: ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|The Clock itself is a large, vertical stone about 200 feet high that is divided into 24 hours, called bells, by the trolls. Each bell is subdivided into four quarters, and each quarter is subdivided into three marks (approximately 3.75 of our minutes apiece), as follows:&lt;br /&gt;
|width=&amp;quot;400px&amp;quot;|[[Image:Troll Timekeep.png|none]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Clock's Mechanics: ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Troll clock mechanics.png|right]]A pulley system slowly raises a bar up markings on the stone to keep track of time. When the bar reaches a marking for an hour, another mechanism strikes a large, loud bell (affectionately referred to as “The Clang”) that can be heard throughout much of the city to announce that a new hour has begun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The trolls also use the clock to determine what time of day it is, and the clock face is color-coded to indicate this. The lower 8 bells are morning bells (light blue), the middle are day bells (medium blue), and the top 8 are evening bells (dark blue).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The mechanics of The Clock are relatively simple. A precisely controlled drip of water (a) fills small spoon-shaped cogs on the end of a gear (b). As the spoon-shaped bowl fills up, the weight of the water causes the gear to advance one tick, thus emptying the basin and presenting a new cog for filling. This turns the central gear of the clock, which is connected to a pulley system (d) that causes the clock bar (e) to slowly rise at a controlled rate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once the clock bar reaches the top of the tower, the mechanism resets itself and lowers back to the bottom to begin anew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The trolls have designated technicians from each house to help with the maintenance of the clock. These positions are considered to be high-status, honorable jobs, due to the clock being such an ancient part of both the trolls' culture and landscape.&lt;/div&gt;</summary>
		<author><name>Willow</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Underhaven_Water_Clock&amp;diff=2691</id>
		<title>Underhaven Water Clock</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Underhaven_Water_Clock&amp;diff=2691"/>
				<updated>2012-09-07T21:36:31Z</updated>
		
		<summary type="html">&lt;p&gt;Willow: /* History of the Clock: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''(article by Heidi Henderson, posted 09/07/12)''&lt;br /&gt;
&lt;br /&gt;
== History of the Clock: ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;300px&amp;quot;|[[Image: Underhaven small.jpg|border=&amp;quot;1&amp;quot;]]&lt;br /&gt;
|The Obelisk Clock is centrally located in the Council Plaza section of Underhaven. Its use is important to the trolls, most of whom spend their lives underground, with no way to gauge the passage of time or day into night because they are cut off from the light of the world above, and the movement of the sun, moons, and stars. It was designed in RTH 1006 as a joint venture between the four houses, and was erected in such a fashion so as to be visible from most major portions of the city. A number of miniature clocks based upon the original, large one, have been crafted for use by those who do not have visual access to the main clock.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Timekeeping on the Clock: ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|The Clock itself is a large, vertical stone about 200 feet high that is divided into 24 hours, called bells, by the trolls. Each bell is subdivided into four quarters, and each quarter is subdivided into three marks (approximately 3.75 of our minutes apiece), as follows:&lt;br /&gt;
|width=&amp;quot;400px&amp;quot;|[[Image:Troll Timekeep.png|none]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Clock's Mechanics: ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Troll clock mechanics.png|right]]A pulley system slowly raises a bar up markings on the stone to keep track of time. When the bar reaches a marking for an hour, another mechanism strikes a large, loud bell (affectionately referred to as “The Clang”) that can be heard throughout much of the city to announce that a new hour has begun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The trolls also use the clock to determine what time of day it is, and the clock face is color-coded to indicate this. The lower 8 bells are morning bells (light blue), the middle are day bells (medium blue), and the top 8 are evening bells (dark blue).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The mechanics of The Clock are relatively simple. A precisely controlled drip of water (a) fills small spoon-shaped cogs on the end of a gear (b). As the spoon-shaped bowl fills up, the weight of the water causes the gear to advance one tick, thus emptying the basin and presenting a new cog for filling. This turns the central gear of the clock, which is connected to a pulley system (d) that causes the clock bar (e) to slowly rise at a controlled rate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once the clock bar reaches the top of the tower, the mechanism resets itself and lowers back to the bottom to begin anew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The trolls have designated technicians from each house to help with the maintenance of the clock. These positions are considered to be high-status, honorable jobs, due to the clock being such an ancient part of both the trolls' culture and landscape.&lt;/div&gt;</summary>
		<author><name>Willow</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Underhaven_Water_Clock&amp;diff=2690</id>
		<title>Underhaven Water Clock</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Underhaven_Water_Clock&amp;diff=2690"/>
				<updated>2012-09-07T21:34:59Z</updated>
		
		<summary type="html">&lt;p&gt;Willow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''(article by Heidi Henderson, posted 09/07/12)''&lt;br /&gt;
&lt;br /&gt;
== History of the Clock: ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;300px&amp;quot;|[[Image: Underhaven small.jpg|border=&amp;quot;1&amp;quot;]]&lt;br /&gt;
|The Obelisk Clock is centrally located in the Council Plaza section of Underhaven. Its use is important to the trolls, most of whom spend their lives underground, with no way to gauge the passage of time or day into night because they are cut off from the light of the world above, and the movement of the sun, moons, and stars. It was designed in RTH 1006 as a joint venture between the four houses, and was erected in such a fashion so as to be visible from most major portions of the city. A number of miniature clocks based upon the original, large one, have been crafted for use by those who do not have visual access to the main clock.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Timekeeping on the Clock: ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|The Clock itself is a large, vertical stone about 200 feet high that is divided into 24 hours, called bells, by the trolls. Each bell is subdivided into four quarters, and each quarter is subdivided into three marks (approximately 3.75 of our minutes apiece), as follows:&lt;br /&gt;
|width=&amp;quot;400px&amp;quot;|[[Image:Troll Timekeep.png|none]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Clock's Mechanics: ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Troll clock mechanics.png|right]]A pulley system slowly raises a bar up markings on the stone to keep track of time. When the bar reaches a marking for an hour, another mechanism strikes a large, loud bell (affectionately referred to as “The Clang”) that can be heard throughout much of the city to announce that a new hour has begun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The trolls also use the clock to determine what time of day it is, and the clock face is color-coded to indicate this. The lower 8 bells are morning bells (light blue), the middle are day bells (medium blue), and the top 8 are evening bells (dark blue).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The mechanics of The Clock are relatively simple. A precisely controlled drip of water (a) fills small spoon-shaped cogs on the end of a gear (b). As the spoon-shaped bowl fills up, the weight of the water causes the gear to advance one tick, thus emptying the basin and presenting a new cog for filling. This turns the central gear of the clock, which is connected to a pulley system (d) that causes the clock bar (e) to slowly rise at a controlled rate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once the clock bar reaches the top of the tower, the mechanism resets itself and lowers back to the bottom to begin anew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The trolls have designated technicians from each house to help with the maintenance of the clock. These positions are considered to be high-status, honorable jobs, due to the clock being such an ancient part of both the trolls' culture and landscape.&lt;/div&gt;</summary>
		<author><name>Willow</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=File:Underhaven_small.jpg&amp;diff=2689</id>
		<title>File:Underhaven small.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=File:Underhaven_small.jpg&amp;diff=2689"/>
				<updated>2012-09-07T21:14:59Z</updated>
		
		<summary type="html">&lt;p&gt;Willow: A smaller version of the Underhaven Council Seat with Water clock picture.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A smaller version of the Underhaven Council Seat with Water clock picture.&lt;/div&gt;</summary>
		<author><name>Willow</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Underhaven_Water_Clock&amp;diff=2688</id>
		<title>Underhaven Water Clock</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Underhaven_Water_Clock&amp;diff=2688"/>
				<updated>2012-09-07T21:11:59Z</updated>
		
		<summary type="html">&lt;p&gt;Willow: Created page with &amp;quot;(Return to the [http://www.rivertwine.com River Twine Holt] website.)   ''(article by Heidi Henderson, posted 09/07/12)''  == History of the Clock: ==  The Obelisk Clock is centr...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''(article by Heidi Henderson, posted 09/07/12)''&lt;br /&gt;
&lt;br /&gt;
== History of the Clock: ==&lt;br /&gt;
&lt;br /&gt;
The Obelisk Clock is centrally located in the Council Plaza section of Underhaven. Its use is important to the trolls, most of whom spend their lives underground, with no way to gauge the passage of time or day into night because they are cut off from the light of the world above, and the movement of the sun, moons, and stars. It was designed in RTH 1006 as a joint venture between the four houses, and was erected in such a fashion so as to be visible from most major portions of the city. A number of miniature clocks based upon the original, large one, have been crafted for use by those who do not have visual access to the main clock.&lt;br /&gt;
&lt;br /&gt;
The Clock itself is a large, vertical stone about 200 feet high that is divided into 24 hours, called bells, by the trolls. Each bell is subdivided into four quarters, and each quarter is subdivided into three marks (approximately 3.75 of our minutes apiece), as follows:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Troll Timekeep.png|none]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Clock's Mechanics: ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Troll clock mechanics.png|right]]A pulley system slowly raises a bar up markings on the stone to keep track of time. When the bar reaches a marking for an hour, another mechanism strikes a large, loud bell (affectionately referred to as “The Clang”) that can be heard throughout much of the city to announce that a new hour has begun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The trolls also use the clock to determine what time of day it is, and the clock face is color-coded to indicate this. The lower 8 bells are morning bells (light blue), the middle are day bells (medium blue), and the top 8 are evening bells (dark blue).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The mechanics of The Clock are relatively simple. A precisely controlled drip of water (a) fills small spoon-shaped cogs on the end of a gear (b). As the spoon-shaped bowl fills up, the weight of the water causes the gear to advance one tick, thus emptying the basin and presenting a new cog for filling. This turns the central gear of the clock, which is connected to a pulley system (d) that causes the clock bar (e) to slowly rise at a controlled rate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once the clock bar reaches the top of the tower, the mechanism resets itself and lowers back to the bottom to begin anew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The trolls have designated technicians from each house to help with the maintenance of the clock. These positions are considered to be high-status, honorable jobs, due to the clock being such an ancient part of both the trolls' culture and landscape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Below:  The Underhaven Council Seat, featuring a view of the Obelisk Clock, by Heidi H.'''  &lt;br /&gt;
&lt;br /&gt;
[[File:Underhaven.jpg|center|border]]&lt;/div&gt;</summary>
		<author><name>Willow</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=File:Underhaven.jpg&amp;diff=2687</id>
		<title>File:Underhaven.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=File:Underhaven.jpg&amp;diff=2687"/>
				<updated>2012-09-07T20:51:03Z</updated>
		
		<summary type="html">&lt;p&gt;Willow: A view of the Council Seat area of Underhaven, with the Water Clock in view.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A view of the Council Seat area of Underhaven, with the Water Clock in view.&lt;/div&gt;</summary>
		<author><name>Willow</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=File:Troll_Timekeep.png&amp;diff=2686</id>
		<title>File:Troll Timekeep.png</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=File:Troll_Timekeep.png&amp;diff=2686"/>
				<updated>2012-09-07T20:48:32Z</updated>
		
		<summary type="html">&lt;p&gt;Willow: A diagram illustrating the timekeeping markings on the Underhaven Water Clock.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A diagram illustrating the timekeeping markings on the Underhaven Water Clock.&lt;/div&gt;</summary>
		<author><name>Willow</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=File:Troll_clock_mechanics.png&amp;diff=2685</id>
		<title>File:Troll clock mechanics.png</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=File:Troll_clock_mechanics.png&amp;diff=2685"/>
				<updated>2012-09-07T20:46:15Z</updated>
		
		<summary type="html">&lt;p&gt;Willow: A diagram Illustrating how the Underhaven Water Clock Operates.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A diagram Illustrating how the Underhaven Water Clock Operates.&lt;/div&gt;</summary>
		<author><name>Willow</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Trolls_of_River_Twine_Holt&amp;diff=2679</id>
		<title>Trolls of River Twine Holt</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Trolls_of_River_Twine_Holt&amp;diff=2679"/>
				<updated>2012-08-17T18:37:14Z</updated>
		
		<summary type="html">&lt;p&gt;Willow: /* NOTABLE NPCs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''(article by Heidi Henderson, Vicki Stephenson - posted 07/31/06)''&lt;br /&gt;
&lt;br /&gt;
== HISTORY: ==&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Long ago, our ancestors lived a happy life. Our home was a lush, green place with rich soil and hard rock that easily bent to the will of our People. We were prosperous and happy. Little did we know that the world was dying from the inside out. The Changing Ones extended their hands in aid, then chained us in slavery. Though they offered us a way off the dying planet, would we have gone with them had we known how we would be treated?&amp;quot;&lt;br /&gt;
- The Tome of the Ancestors''&lt;br /&gt;
&lt;br /&gt;
The trolls arrived on this world in the great ship of the Changing Ones. They had traveled with the Changing Ones for countless ages, but were treated as little more than pets. As ages passed, the trolls' resentment grew. And, as the Changing Ones planned to settle on their latest planet, the trolls planned to rid themselves of the ones who had kept them so poorly for all this time.&lt;br /&gt;
&lt;br /&gt;
The moment the great ship - now in the form of what the Changing Ones said this world's inhabitants called a &amp;quot;Palace&amp;quot;- was to land, the trolls quickly put their plan into effect. They sliced the cocoons of the Changing Ones who were sleeping, and slaughtered a good many more who tried to flee. When the great ship entered the world in the wrong time and crashed in a prehistoric land as a result, the trolls used pandemonium to their advantage and forced the remaining Changing Ones away. They used such force that the Changing Ones ran far and never returned.&lt;br /&gt;
&lt;br /&gt;
The trolls thrived on this new planet. The ground was rich, and there were many minerals in the rock that, over time, the trolls learned to bend to their needs. They carved a great area for themselves in the rocks below the broken remains of the great ship and, thinking that the Changing Ones would someday return to try to regain what they had lost, dismantled the ship and brought it with them, below ground. Today, pieces of the great ship are used both in decoration for troll structures, and in troll invention.&lt;br /&gt;
&lt;br /&gt;
As time passed, the trolls grew both in size and intelligence. Through many years of infighting, they learned that constant battle was not the answer to their problems. They have developed a Republic under which they will be ruled. Their city has grown from a small hovel below ground to a vast kingdom of architectural wonders that stretches westward to the sea. They have learned to hunt, farm, and gather both above ground and below. They have used their knowledge to build tools and machines that increase their productivity, and to create a written language so they will not forget what they have learned.&lt;br /&gt;
&lt;br /&gt;
They will also not forget their origins - they remember that once they were little more than pets or slaves, and are determined that this will never happen to them again. When the first troll spied a point-ear in the vicinity above the Great City, a series of complex traps were placed at each below-ground entrance to prevent the point-ears from ever disturbing them again. And, so far, the descendants of the Changing Ones have been kept at bay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== APPEARANCE ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Diggers&amp;quot; of old, small creatures ranging between 2'6&amp;quot; - 3&amp;quot; tall have grown, in more ways than one. They are now much taller than before, ranging in height from 5'6&amp;quot;-6'2&amp;quot;. They have become more stocky and more muscular than before. They are leaner than the trolls of Canon EQ, and usually have very few moles or warts. Their skin color can range from mossy green to nearly brown, and their hair color runs a gamut of natural colors from pale red to dark black.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== AGE ==&lt;br /&gt;
&lt;br /&gt;
A troll's lifespan varies. If one does not become ill or injured in his or her line of duty, one can live many hundreds of years. Those who have more dangerous professions will often meet death at an early age. Those who are employed in potentially dangerous professions are often encouraged to have large families.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Underhaven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== UNDERHAVEN, THE TROLLS' KINGDOM ==&lt;br /&gt;
[[Image:Thumb_hol_maps_troll_tunnels.jpg|frame|right|Underhaven&amp;lt;br&amp;gt;[http://www.rivertwine.com/artpageview.php?id=296 Full Size]]]&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Underhaven, we salute you. May you retain your beauty for all of time. May our wisdom keep you always. May our knowledge make you more beautiful.&amp;quot;&lt;br /&gt;
-The Tome of the Ancestors''&lt;br /&gt;
&lt;br /&gt;
The vast underground empire the trolls have built for themselves has come to be known as Underhaven. It is vast, stretching from the area beneath the elves' holt westward nearly to the sea, and it is still expanding as the troll populus grows.&lt;br /&gt;
&lt;br /&gt;
There are numerous tunneled entrances to the kingdom. Only a few trolls know how many there are, exactly, and this is done to help insure the security of the kingdom. All have been meticulously trapped in order to prevent intruders from entering the underground domain. Some entrances may fall into disuse for hundreds of years, only to be re-opened again once there is renewed need of that particular entrance.&lt;br /&gt;
&lt;br /&gt;
The entire city is beautiful by troll standards, with buildings and dwellings carved from the very stone of the earth. Single abodes exist, as do apartments to house the less affluent of troll society. Pathways hewn from stone or paved with stone are the most common way to walk from one area of the city to another. The newer buildings in the westernmost part of the troll aren't as ornate as those to the east, where trolls with more power or influence have residence. When a troll moves up the social ladder, her or she often speaks of &amp;quot;moving eastward&amp;quot; to the more ornate abodes. A troll's home is a reflection of his or her status.&lt;br /&gt;
&lt;br /&gt;
Toward the city's eastern borders lies the most impressive of Underhaven's compounds, the Republic Seat. This compound consists of five buildings - one to house each of the representing parties, and another for the heads of each party to meet to discuss law and policy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== THE FOUR PROFESSIONS ==&lt;br /&gt;
''&lt;br /&gt;
&amp;quot;It is better to be wise from the start than rich from the start, for wisdom provides the option to build riches. It also provides the sense to keep what has been made for oneself.&amp;quot;&lt;br /&gt;
-The Tome of the Ancestors''&lt;br /&gt;
&lt;br /&gt;
The Deepdweller trolls do not value material riches as much as they do intellect, education, and power. A child's education begins early; usually before his or her fourth turn. At this point, a child takes a set of seemingly simple tests to determine which of the four schools in which he or she will be placed: The House of Scholars, The School of Inventors/Tinkers, The School of Tactics and Arms, or the Center of Provisions. Once a child is placed into a school, he or she is there for life; changing professions is not an option once the sometimes long process of education or training has begun.&lt;br /&gt;
&lt;br /&gt;
There is no preference given to either gender for any school. Such thinkings are echoes of the past. In the troll professions, a position in a profession is given to the best troll for the job.&lt;br /&gt;
&lt;br /&gt;
Training in any of the professions may take as long as 50 years; some require longer periods of time for an individual to be deemed a master in his or her field. Therefore, elder trolls are most often those with higher ranks or degrees. Very rarely is there an exception, but the trolls will not hesitate to promote a young member of their profession who shows great promise.&lt;br /&gt;
&lt;br /&gt;
It is a high honor to be elected as the first seat of a particular profession. Very few trolls will ever achieve these positions, and those who do usually hold the seat for many years. Those who are elected will choose a &amp;quot;second&amp;quot; to help them with procedure and policy. The heads of each profession hold several meetings each month to decide on law, procedure, and actions against potential threats to their domain.&lt;br /&gt;
&lt;br /&gt;
Every eight years, one of the first seat holders is elected to be the Head of the Council. There is no higher honor than this. This individual, once elected, has the final say in all decisions made by the schools.&lt;br /&gt;
&lt;br /&gt;
'''The House of Scholars''' is the historic seat of the Deepdwellers. They keep track of history and law of the past, and record law and events of this day and age. They are the most vocal in reminding the people about their slavery and that, if precautions are not made, this slavery may happen again. This School also keeps track of property values, both old and new.&lt;br /&gt;
&lt;br /&gt;
'''The School of Inventors/Tinkers''' is responsible for many of the innovations and technologies present in the Kingdom. Not only do they develop new technologies, but they also repair what is now in use. Those in this school are responsible for the upkeep and replacement of the trapped tunnel entrances and to oversee the construction and upkeep of&lt;br /&gt;
&lt;br /&gt;
'''The School of Tactics and Arms''' is the troll's military seat. This school is responsible for training military arts and weapon smithing practices. Many proud bright-metal smiths call this school their home.&lt;br /&gt;
&lt;br /&gt;
'''The Center of Provisions''' is the school that trains the trolls' hunters and gatherers. This is the school that holds the most members, as it takes much work to feed the large troll population.&lt;br /&gt;
&lt;br /&gt;
The different professions do work with one another on certain projects. For example, the Inventor's school has helped to advance the technology of the Arms school by leaps and bounds over the past hundreds of years. The School of Arms provides weapons used by the scouting Center of Provisions. The Center of Provisions has often provided news about new territory possibilities to the Scholars, and so on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== TECHNOLOGY ==&lt;br /&gt;
&lt;br /&gt;
The Deepdweller trolls have made incredible leaps and bounds in technology in the past few hundred years. They are capable of making inventions one might find in Leonardo DaVinci's notebooks. If this progress continues, they could easily discover steam power or something comparable in the not-too-distant future.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== CLOTHING ==&lt;br /&gt;
&lt;br /&gt;
A troll's clothing is often synonymous with his or her profession. Those in high-ranking offices will often wear elaborate robes, tunics or dresses similar to Elizabethan periods of our time. They more than likely have multiple outfits to wear for different occasions. Some professions require uniforms to be worn for certain tasks or events. Those lower on the social ladder usually only have one or two outfits made of less extravagant materials.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== CURRENT EVENTS: ==&lt;br /&gt;
&lt;br /&gt;
The trolls have, thus far,decided that the best way to avoid the point-ears (who bear striking resemblance to the Changing Ones of old) is to avoid them completely. Anyone who remotely brings up the possibility of trade with the point-ears is quickly silenced.&lt;br /&gt;
&lt;br /&gt;
The few trolls who have been unfortunate enough to encounter elves are instructed to quickly leave the area without saying a word and to return underground without being followed.&lt;br /&gt;
&lt;br /&gt;
No hard policy has been taken as of yet in dealing with the humans, but most consider the five-fingers as ones to be left alone, as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NOTABLE NPCs ==&lt;br /&gt;
[[Image:trolls-scholars.jpg|frame|right|Scholars: Quill &amp;amp; Lodestone]]&lt;br /&gt;
&lt;br /&gt;
'''Quill''': (female, age 714) 1st on the Scholar's seat. Holder of High Council's seat. &lt;br /&gt;
Very wise and very old - she rose to power quickly, and has proved to be quite adept at holding into her high status.  Age seems to have been more kind to her than most.  Despite being in the 'waning years' of a troll's life, she's still smart, sharp, and active. Most figure she will probably continue to hold her high-ranking seats until her death, but she's been doing her best to groom a replacement.&lt;br /&gt;
&lt;br /&gt;
'''Lodestone''': (male, age 548) 2nd on the Scholar's seat.&lt;br /&gt;
Witty and conniving, and very hungry for power. His aim is to be elected into the High Council seat so he can begin to twist the government more in a direction he sees fit.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Brightmetal''': (female, age 342) 1st on the Tactics and Arms seat.&lt;br /&gt;
A wise and careful tactician, whose view of the military is that it should be kept small, yet well-trained. It should be used for defense, and not for offensive attacks. A decent blacksmith, named for her skill in making metal weapons.&lt;br /&gt;
&lt;br /&gt;
'''Grimthorn''': (male, age 555) 2nd on the Tactics and Arms seat.&lt;br /&gt;
Not as brilliant a tactician as his superior, and was passed over for promotion to Head of House because he was lacking n that particular mental department. Still has a chip on his shoulder because of it, and would jump at the chance to put the younger Brightmetal in her 'proper place.'&lt;br /&gt;
&lt;br /&gt;
'''Stonefist''': (male, age 178) mid-ranked member of Tactics and Arms.  &lt;br /&gt;
Name given due to the powerful force of his weapon swings when in  melee.  Respects Grimthorn's opinion more than Brightmetal's seemingly increasing desire to make the military a more defensive organization.&lt;br /&gt;
&lt;br /&gt;
'''Swiftknife''': (female, 175) mid-ranked member of Tactics and Arms.  &lt;br /&gt;
Entered that particular profession to be closer to her lover and companion, Stonefist, and found that the military suited her more than she expected.  Is known for her stealthiness in combat, but her usually boisterous nature belies that subtle trait.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Fen''': (male, age 675) 1st on the Provisions seat.&lt;br /&gt;
Fen's specialty is growing foods inside the caves where light streams through cracks in the ceilings, augmented by systems of mirrors.  Particularly fond of roots, but also very skilled in growing mushrooms of various kinds. Curmudgeonly old farmer type.&lt;br /&gt;
&lt;br /&gt;
'''Deeproot''': (female, age 248) 2nd on the Provisions seat.&lt;br /&gt;
&lt;br /&gt;
Wily, clever and fast are words that have been used to describe Deeproot as far back as she can remember. She enjoys hunting, fishing, and even digging around the forest for choice mushrooms, but her specialty is making traps. She enjoys trying to outsmart wild animals.  She is intelligent and ambitious, with her eye on the 1st Provisions seat if it becomes available.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Image:trolls-inventors.jpg|frame|right|Tinkers: Stillpoint &amp;amp; Quickturn]]&lt;br /&gt;
&lt;br /&gt;
'''Stillpoint''': (female, age 402) 1st on the Tinkers seat&lt;br /&gt;
Stillpoint is extremely organized, to the point of annoying others with her need to have everything in its place. She's also very focused and serious, lacking much in the way of a sense of humor. She's friendly and gets along with others, but often misses the point of jokes and she'd rather experiment in her workshop than join in on any comradery. Her focused research makes her an excellent inventor and she is well respected in this field.&lt;br /&gt;
&lt;br /&gt;
'''Quickturn''': (male, age 525) 2nd on the Tinkers seat.&lt;br /&gt;
Quickturn is adventurous, amiable, curious and sometimes foolhardy. Quickturn looks up to Stillpoint and is thrilled to be second in position to her. Still, he gets frustrated with her overly rigid ways of research. Quickturn's belief is it takes risks, mistakes, and sometimes just plain playing around to discover new things. He tries to convince Stillpoint of this, but only receives dark looks and a lecture on discipline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;/div&gt;</summary>
		<author><name>Willow</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Trolls_of_River_Twine_Holt&amp;diff=2678</id>
		<title>Trolls of River Twine Holt</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Trolls_of_River_Twine_Holt&amp;diff=2678"/>
				<updated>2012-08-16T13:58:54Z</updated>
		
		<summary type="html">&lt;p&gt;Willow: /* NOTABLE NPCs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''(article by Heidi Henderson, Vicki Stephenson - posted 07/31/06)''&lt;br /&gt;
&lt;br /&gt;
== HISTORY: ==&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Long ago, our ancestors lived a happy life. Our home was a lush, green place with rich soil and hard rock that easily bent to the will of our People. We were prosperous and happy. Little did we know that the world was dying from the inside out. The Changing Ones extended their hands in aid, then chained us in slavery. Though they offered us a way off the dying planet, would we have gone with them had we known how we would be treated?&amp;quot;&lt;br /&gt;
- The Tome of the Ancestors''&lt;br /&gt;
&lt;br /&gt;
The trolls arrived on this world in the great ship of the Changing Ones. They had traveled with the Changing Ones for countless ages, but were treated as little more than pets. As ages passed, the trolls' resentment grew. And, as the Changing Ones planned to settle on their latest planet, the trolls planned to rid themselves of the ones who had kept them so poorly for all this time.&lt;br /&gt;
&lt;br /&gt;
The moment the great ship - now in the form of what the Changing Ones said this world's inhabitants called a &amp;quot;Palace&amp;quot;- was to land, the trolls quickly put their plan into effect. They sliced the cocoons of the Changing Ones who were sleeping, and slaughtered a good many more who tried to flee. When the great ship entered the world in the wrong time and crashed in a prehistoric land as a result, the trolls used pandemonium to their advantage and forced the remaining Changing Ones away. They used such force that the Changing Ones ran far and never returned.&lt;br /&gt;
&lt;br /&gt;
The trolls thrived on this new planet. The ground was rich, and there were many minerals in the rock that, over time, the trolls learned to bend to their needs. They carved a great area for themselves in the rocks below the broken remains of the great ship and, thinking that the Changing Ones would someday return to try to regain what they had lost, dismantled the ship and brought it with them, below ground. Today, pieces of the great ship are used both in decoration for troll structures, and in troll invention.&lt;br /&gt;
&lt;br /&gt;
As time passed, the trolls grew both in size and intelligence. Through many years of infighting, they learned that constant battle was not the answer to their problems. They have developed a Republic under which they will be ruled. Their city has grown from a small hovel below ground to a vast kingdom of architectural wonders that stretches westward to the sea. They have learned to hunt, farm, and gather both above ground and below. They have used their knowledge to build tools and machines that increase their productivity, and to create a written language so they will not forget what they have learned.&lt;br /&gt;
&lt;br /&gt;
They will also not forget their origins - they remember that once they were little more than pets or slaves, and are determined that this will never happen to them again. When the first troll spied a point-ear in the vicinity above the Great City, a series of complex traps were placed at each below-ground entrance to prevent the point-ears from ever disturbing them again. And, so far, the descendants of the Changing Ones have been kept at bay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== APPEARANCE ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Diggers&amp;quot; of old, small creatures ranging between 2'6&amp;quot; - 3&amp;quot; tall have grown, in more ways than one. They are now much taller than before, ranging in height from 5'6&amp;quot;-6'2&amp;quot;. They have become more stocky and more muscular than before. They are leaner than the trolls of Canon EQ, and usually have very few moles or warts. Their skin color can range from mossy green to nearly brown, and their hair color runs a gamut of natural colors from pale red to dark black.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== AGE ==&lt;br /&gt;
&lt;br /&gt;
A troll's lifespan varies. If one does not become ill or injured in his or her line of duty, one can live many hundreds of years. Those who have more dangerous professions will often meet death at an early age. Those who are employed in potentially dangerous professions are often encouraged to have large families.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Underhaven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== UNDERHAVEN, THE TROLLS' KINGDOM ==&lt;br /&gt;
[[Image:Thumb_hol_maps_troll_tunnels.jpg|frame|right|Underhaven&amp;lt;br&amp;gt;[http://www.rivertwine.com/artpageview.php?id=296 Full Size]]]&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Underhaven, we salute you. May you retain your beauty for all of time. May our wisdom keep you always. May our knowledge make you more beautiful.&amp;quot;&lt;br /&gt;
-The Tome of the Ancestors''&lt;br /&gt;
&lt;br /&gt;
The vast underground empire the trolls have built for themselves has come to be known as Underhaven. It is vast, stretching from the area beneath the elves' holt westward nearly to the sea, and it is still expanding as the troll populus grows.&lt;br /&gt;
&lt;br /&gt;
There are numerous tunneled entrances to the kingdom. Only a few trolls know how many there are, exactly, and this is done to help insure the security of the kingdom. All have been meticulously trapped in order to prevent intruders from entering the underground domain. Some entrances may fall into disuse for hundreds of years, only to be re-opened again once there is renewed need of that particular entrance.&lt;br /&gt;
&lt;br /&gt;
The entire city is beautiful by troll standards, with buildings and dwellings carved from the very stone of the earth. Single abodes exist, as do apartments to house the less affluent of troll society. Pathways hewn from stone or paved with stone are the most common way to walk from one area of the city to another. The newer buildings in the westernmost part of the troll aren't as ornate as those to the east, where trolls with more power or influence have residence. When a troll moves up the social ladder, her or she often speaks of &amp;quot;moving eastward&amp;quot; to the more ornate abodes. A troll's home is a reflection of his or her status.&lt;br /&gt;
&lt;br /&gt;
Toward the city's eastern borders lies the most impressive of Underhaven's compounds, the Republic Seat. This compound consists of five buildings - one to house each of the representing parties, and another for the heads of each party to meet to discuss law and policy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== THE FOUR PROFESSIONS ==&lt;br /&gt;
''&lt;br /&gt;
&amp;quot;It is better to be wise from the start than rich from the start, for wisdom provides the option to build riches. It also provides the sense to keep what has been made for oneself.&amp;quot;&lt;br /&gt;
-The Tome of the Ancestors''&lt;br /&gt;
&lt;br /&gt;
The Deepdweller trolls do not value material riches as much as they do intellect, education, and power. A child's education begins early; usually before his or her fourth turn. At this point, a child takes a set of seemingly simple tests to determine which of the four schools in which he or she will be placed: The House of Scholars, The School of Inventors/Tinkers, The School of Tactics and Arms, or the Center of Provisions. Once a child is placed into a school, he or she is there for life; changing professions is not an option once the sometimes long process of education or training has begun.&lt;br /&gt;
&lt;br /&gt;
There is no preference given to either gender for any school. Such thinkings are echoes of the past. In the troll professions, a position in a profession is given to the best troll for the job.&lt;br /&gt;
&lt;br /&gt;
Training in any of the professions may take as long as 50 years; some require longer periods of time for an individual to be deemed a master in his or her field. Therefore, elder trolls are most often those with higher ranks or degrees. Very rarely is there an exception, but the trolls will not hesitate to promote a young member of their profession who shows great promise.&lt;br /&gt;
&lt;br /&gt;
It is a high honor to be elected as the first seat of a particular profession. Very few trolls will ever achieve these positions, and those who do usually hold the seat for many years. Those who are elected will choose a &amp;quot;second&amp;quot; to help them with procedure and policy. The heads of each profession hold several meetings each month to decide on law, procedure, and actions against potential threats to their domain.&lt;br /&gt;
&lt;br /&gt;
Every eight years, one of the first seat holders is elected to be the Head of the Council. There is no higher honor than this. This individual, once elected, has the final say in all decisions made by the schools.&lt;br /&gt;
&lt;br /&gt;
'''The House of Scholars''' is the historic seat of the Deepdwellers. They keep track of history and law of the past, and record law and events of this day and age. They are the most vocal in reminding the people about their slavery and that, if precautions are not made, this slavery may happen again. This School also keeps track of property values, both old and new.&lt;br /&gt;
&lt;br /&gt;
'''The School of Inventors/Tinkers''' is responsible for many of the innovations and technologies present in the Kingdom. Not only do they develop new technologies, but they also repair what is now in use. Those in this school are responsible for the upkeep and replacement of the trapped tunnel entrances and to oversee the construction and upkeep of&lt;br /&gt;
&lt;br /&gt;
'''The School of Tactics and Arms''' is the troll's military seat. This school is responsible for training military arts and weapon smithing practices. Many proud bright-metal smiths call this school their home.&lt;br /&gt;
&lt;br /&gt;
'''The Center of Provisions''' is the school that trains the trolls' hunters and gatherers. This is the school that holds the most members, as it takes much work to feed the large troll population.&lt;br /&gt;
&lt;br /&gt;
The different professions do work with one another on certain projects. For example, the Inventor's school has helped to advance the technology of the Arms school by leaps and bounds over the past hundreds of years. The School of Arms provides weapons used by the scouting Center of Provisions. The Center of Provisions has often provided news about new territory possibilities to the Scholars, and so on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== TECHNOLOGY ==&lt;br /&gt;
&lt;br /&gt;
The Deepdweller trolls have made incredible leaps and bounds in technology in the past few hundred years. They are capable of making inventions one might find in Leonardo DaVinci's notebooks. If this progress continues, they could easily discover steam power or something comparable in the not-too-distant future.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== CLOTHING ==&lt;br /&gt;
&lt;br /&gt;
A troll's clothing is often synonymous with his or her profession. Those in high-ranking offices will often wear elaborate robes, tunics or dresses similar to Elizabethan periods of our time. They more than likely have multiple outfits to wear for different occasions. Some professions require uniforms to be worn for certain tasks or events. Those lower on the social ladder usually only have one or two outfits made of less extravagant materials.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== CURRENT EVENTS: ==&lt;br /&gt;
&lt;br /&gt;
The trolls have, thus far,decided that the best way to avoid the point-ears (who bear striking resemblance to the Changing Ones of old) is to avoid them completely. Anyone who remotely brings up the possibility of trade with the point-ears is quickly silenced.&lt;br /&gt;
&lt;br /&gt;
The few trolls who have been unfortunate enough to encounter elves are instructed to quickly leave the area without saying a word and to return underground without being followed.&lt;br /&gt;
&lt;br /&gt;
No hard policy has been taken as of yet in dealing with the humans, but most consider the five-fingers as ones to be left alone, as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NOTABLE NPCs ==&lt;br /&gt;
[[Image:trolls-scholars.jpg|frame|right|Scholars: Quill &amp;amp; Lodestone]]&lt;br /&gt;
&lt;br /&gt;
'''Quill''': (female, age 714) 1st on the Scholar's seat. Holder of High Council's seat. &lt;br /&gt;
Very wise and very old - she rose to power quickly, and has proved to be quite adept at holding into her high status.  Age seems to have been more kind to her than most.  Despite being in the 'waning years' of a troll's life, she's still smart, sharp, and active. Most figure she will probably continue to hold her high-ranking seats until her death, but she's been doing her best to groom a replacement.&lt;br /&gt;
&lt;br /&gt;
'''Lodestone''': (male, age 548) 2nd on the Scholar's seat.&lt;br /&gt;
Witty and conniving, and very hungry for power. His aim is to be elected into the High Council seat so he can begin to twist the government more in a direction he sees fit.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Brightmetal''': (female, age 342) 1st on the Tactics and Arms seat.&lt;br /&gt;
A wise and careful tactician, whose view of the military is that it should be kept small, yet well-trained. It should be used for defense, and not for offensive attacks. A decent blacksmith, named for her skill in making metal weapons.&lt;br /&gt;
&lt;br /&gt;
'''Grimthorn''': (male, age 555) 2nd on the Tactics and Arms seat.&lt;br /&gt;
Not as brilliant a tactician as his superior, and was passed over for promotion to Head of House because he was lacking n that particular mental department. Still has a chip on his shoulder because of it, and would jump at the chance to put the younger Brightmetal in her 'proper place.'&lt;br /&gt;
&lt;br /&gt;
'''Stonefist''': (male, age 178) mid-ranked member of Tactics and Arms.  &lt;br /&gt;
Name given due to the powerful force of his weapon swings when in  melee.  Respects Grimthorn's opinion more than Brightmetal's seemingly increasing desire to make the military a more defensive organization.&lt;br /&gt;
&lt;br /&gt;
'''Swiftknife''': (female, 175) mid-ranked member of Tactics and Arms.  &lt;br /&gt;
Entered that particular profession to be closer to her lover and companion, Stonefist, and found that the military suited her more than she expected.  Is known for her stealthiness in combat, but her usually boisterous nature belies that subtle trait.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Slipknot''': (male, age 675) 1st on the Provisions seat.&lt;br /&gt;
Deeproot's specialty is growing foods inside the caves where light streams through cracks in the ceilings, augmented by systems of mirrors.  Particularly fond of roots, but also very skilled in growing mushrooms of various kinds. Curmudgeonly old farmer type.&lt;br /&gt;
&lt;br /&gt;
'''Deeproot''': (female, age 248) 2nd on the Provisions seat.&lt;br /&gt;
&lt;br /&gt;
Wily, clever and fast are words that have been used to describe Slipknot as far back as she can remember. She enjoys hunting, fishing, and even digging around the forest for choice mushrooms, but her specialty is making traps. She enjoys trying to outsmart wild animals.  She is intelligent and ambitious, with her eye on the 1st Provisions seat if it becomes available.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Image:trolls-inventors.jpg|frame|right|Tinkers: Stillpoint &amp;amp; Quickturn]]&lt;br /&gt;
&lt;br /&gt;
'''Stillpoint''': (female, age 402) 1st on the Tinkers seat&lt;br /&gt;
Stillpoint is extremely organized, to the point of annoying others with her need to have everything in its place. She's also very focused and serious, lacking much in the way of a sense of humor. She's friendly and gets along with others, but often misses the point of jokes and she'd rather experiment in her workshop than join in on any comradery. Her focused research makes her an excellent inventor and she is well respected in this field.&lt;br /&gt;
&lt;br /&gt;
'''Quickturn''': (male, age 525) 2nd on the Tinkers seat.&lt;br /&gt;
Quickturn is adventurous, amiable, curious and sometimes foolhardy. Quickturn looks up to Stillpoint and is thrilled to be second in position to her. Still, he gets frustrated with her overly rigid ways of research. Quickturn's belief is it takes risks, mistakes, and sometimes just plain playing around to discover new things. He tries to convince Stillpoint of this, but only receives dark looks and a lecture on discipline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;/div&gt;</summary>
		<author><name>Willow</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Trolls_of_River_Twine_Holt&amp;diff=2592</id>
		<title>Trolls of River Twine Holt</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Trolls_of_River_Twine_Holt&amp;diff=2592"/>
				<updated>2012-03-02T17:35:01Z</updated>
		
		<summary type="html">&lt;p&gt;Willow: /* NOTABLE NPCs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''(article by Heidi Henderson, Vicki Stephenson - posted 07/31/06)''&lt;br /&gt;
&lt;br /&gt;
== HISTORY: ==&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Long ago, our ancestors lived a happy life. Our home was a lush, green place with rich soil and hard rock that easily bent to the will of our People. We were prosperous and happy. Little did we know that the world was dying from the inside out. The Changing Ones extended their hands in aid, then chained us in slavery. Though they offered us a way off the dying planet, would we have gone with them had we known how we would be treated?&amp;quot;&lt;br /&gt;
- The Tome of the Ancestors''&lt;br /&gt;
&lt;br /&gt;
The trolls arrived on this world in the great ship of the Changing Ones. They had traveled with the Changing Ones for countless ages, but were treated as little more than pets. As ages passed, the trolls' resentment grew. And, as the Changing Ones planned to settle on their latest planet, the trolls planned to rid themselves of the ones who had kept them so poorly for all this time.&lt;br /&gt;
&lt;br /&gt;
The moment the great ship - now in the form of what the Changing Ones said this world's inhabitants called a &amp;quot;Palace&amp;quot;- was to land, the trolls quickly put their plan into effect. They sliced the cocoons of the Changing Ones who were sleeping, and slaughtered a good many more who tried to flee. When the great ship entered the world in the wrong time and crashed in a prehistoric land as a result, the trolls used pandemonium to their advantage and forced the remaining Changing Ones away. They used such force that the Changing Ones ran far and never returned.&lt;br /&gt;
&lt;br /&gt;
The trolls thrived on this new planet. The ground was rich, and there were many minerals in the rock that, over time, the trolls learned to bend to their needs. They carved a great area for themselves in the rocks below the broken remains of the great ship and, thinking that the Changing Ones would someday return to try to regain what they had lost, dismantled the ship and brought it with them, below ground. Today, pieces of the great ship are used both in decoration for troll structures, and in troll invention.&lt;br /&gt;
&lt;br /&gt;
As time passed, the trolls grew both in size and intelligence. Through many years of infighting, they learned that constant battle was not the answer to their problems. They have developed a Republic under which they will be ruled. Their city has grown from a small hovel below ground to a vast kingdom of architectural wonders that stretches westward to the sea. They have learned to hunt, farm, and gather both above ground and below. They have used their knowledge to build tools and machines that increase their productivity, and to create a written language so they will not forget what they have learned.&lt;br /&gt;
&lt;br /&gt;
They will also not forget their origins - they remember that once they were little more than pets or slaves, and are determined that this will never happen to them again. When the first troll spied a point-ear in the vicinity above the Great City, a series of complex traps were placed at each below-ground entrance to prevent the point-ears from ever disturbing them again. And, so far, the descendants of the Changing Ones have been kept at bay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== APPEARANCE ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Diggers&amp;quot; of old, small creatures ranging between 2'6&amp;quot; - 3&amp;quot; tall have grown, in more ways than one. They are now much taller than before, ranging in height from 5'6&amp;quot;-6'2&amp;quot;. They have become more stocky and more muscular than before. They are leaner than the trolls of Canon EQ, and usually have very few moles or warts. Their skin color can range from mossy green to nearly brown, and their hair color runs a gamut of natural colors from pale red to dark black.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== AGE ==&lt;br /&gt;
&lt;br /&gt;
A troll's lifespan varies. If one does not become ill or injured in his or her line of duty, one can live many hundreds of years. Those who have more dangerous professions will often meet death at an early age. Those who are employed in potentially dangerous professions are often encouraged to have large families.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Underhaven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== UNDERHAVEN, THE TROLLS' KINGDOM ==&lt;br /&gt;
[[Image:Thumb_hol_maps_troll_tunnels.jpg|frame|right|Underhaven&amp;lt;br&amp;gt;[http://www.rivertwine.com/artpageview.php?id=296 Full Size]]]&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Underhaven, we salute you. May you retain your beauty for all of time. May our wisdom keep you always. May our knowledge make you more beautiful.&amp;quot;&lt;br /&gt;
-The Tome of the Ancestors''&lt;br /&gt;
&lt;br /&gt;
The vast underground empire the trolls have built for themselves has come to be known as Underhaven. It is vast, stretching from the area beneath the elves' holt westward nearly to the sea, and it is still expanding as the troll populus grows.&lt;br /&gt;
&lt;br /&gt;
There are numerous tunneled entrances to the kingdom. Only a few trolls know how many there are, exactly, and this is done to help insure the security of the kingdom. All have been meticulously trapped in order to prevent intruders from entering the underground domain. Some entrances may fall into disuse for hundreds of years, only to be re-opened again once there is renewed need of that particular entrance.&lt;br /&gt;
&lt;br /&gt;
The entire city is beautiful by troll standards, with buildings and dwellings carved from the very stone of the earth. Single abodes exist, as do apartments to house the less affluent of troll society. Pathways hewn from stone or paved with stone are the most common way to walk from one area of the city to another. The newer buildings in the westernmost part of the troll aren't as ornate as those to the east, where trolls with more power or influence have residence. When a troll moves up the social ladder, her or she often speaks of &amp;quot;moving eastward&amp;quot; to the more ornate abodes. A troll's home is a reflection of his or her status.&lt;br /&gt;
&lt;br /&gt;
Toward the city's eastern borders lies the most impressive of Underhaven's compounds, the Republic Seat. This compound consists of five buildings - one to house each of the representing parties, and another for the heads of each party to meet to discuss law and policy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== THE FOUR PROFESSIONS ==&lt;br /&gt;
''&lt;br /&gt;
&amp;quot;It is better to be wise from the start than rich from the start, for wisdom provides the option to build riches. It also provides the sense to keep what has been made for oneself.&amp;quot;&lt;br /&gt;
-The Tome of the Ancestors''&lt;br /&gt;
&lt;br /&gt;
The Deepdweller trolls do not value material riches as much as they do intellect, education, and power. A child's education begins early; usually before his or her fourth turn. At this point, a child takes a set of seemingly simple tests to determine which of the four schools in which he or she will be placed: The House of Scholars, The School of Inventors/Tinkers, The School of Tactics and Arms, or the Center of Provisions. Once a child is placed into a school, he or she is there for life; changing professions is not an option once the sometimes long process of education or training has begun.&lt;br /&gt;
&lt;br /&gt;
There is no preference given to either gender for any school. Such thinkings are echoes of the past. In the troll professions, a position in a profession is given to the best troll for the job.&lt;br /&gt;
&lt;br /&gt;
Training in any of the professions may take as long as 50 years; some require longer periods of time for an individual to be deemed a master in his or her field. Therefore, elder trolls are most often those with higher ranks or degrees. Very rarely is there an exception, but the trolls will not hesitate to promote a young member of their profession who shows great promise.&lt;br /&gt;
&lt;br /&gt;
It is a high honor to be elected as the first seat of a particular profession. Very few trolls will ever achieve these positions, and those who do usually hold the seat for many years. Those who are elected will choose a &amp;quot;second&amp;quot; to help them with procedure and policy. The heads of each profession hold several meetings each month to decide on law, procedure, and actions against potential threats to their domain.&lt;br /&gt;
&lt;br /&gt;
Every eight years, one of the first seat holders is elected to be the Head of the Council. There is no higher honor than this. This individual, once elected, has the final say in all decisions made by the schools.&lt;br /&gt;
&lt;br /&gt;
'''The House of Scholars''' is the historic seat of the Deepdwellers. They keep track of history and law of the past, and record law and events of this day and age. They are the most vocal in reminding the people about their slavery and that, if precautions are not made, this slavery may happen again. This School also keeps track of property values, both old and new.&lt;br /&gt;
&lt;br /&gt;
'''The School of Inventors/Tinkers''' is responsible for many of the innovations and technologies present in the Kingdom. Not only do they develop new technologies, but they also repair what is now in use. Those in this school are responsible for the upkeep and replacement of the trapped tunnel entrances and to oversee the construction and upkeep of&lt;br /&gt;
&lt;br /&gt;
'''The School of Tactics and Arms''' is the troll's military seat. This school is responsible for training military arts and weapon smithing practices. Many proud bright-metal smiths call this school their home.&lt;br /&gt;
&lt;br /&gt;
'''The Center of Provisions''' is the school that trains the trolls' hunters and gatherers. This is the school that holds the most members, as it takes much work to feed the large troll population.&lt;br /&gt;
&lt;br /&gt;
The different professions do work with one another on certain projects. For example, the Inventor's school has helped to advance the technology of the Arms school by leaps and bounds over the past hundreds of years. The School of Arms provides weapons used by the scouting Center of Provisions. The Center of Provisions has often provided news about new territory possibilities to the Scholars, and so on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== TECHNOLOGY ==&lt;br /&gt;
&lt;br /&gt;
The Deepdweller trolls have made incredible leaps and bounds in technology in the past few hundred years. They are capable of making inventions one might find in Leonardo DaVinci's notebooks. If this progress continues, they could easily discover steam power or something comparable in the not-too-distant future.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== CLOTHING ==&lt;br /&gt;
&lt;br /&gt;
A troll's clothing is often synonymous with his or her profession. Those in high-ranking offices will often wear elaborate robes, tunics or dresses similar to Elizabethan periods of our time. They more than likely have multiple outfits to wear for different occasions. Some professions require uniforms to be worn for certain tasks or events. Those lower on the social ladder usually only have one or two outfits made of less extravagant materials.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== CURRENT EVENTS: ==&lt;br /&gt;
&lt;br /&gt;
The trolls have, thus far,decided that the best way to avoid the point-ears (who bear striking resemblance to the Changing Ones of old) is to avoid them completely. Anyone who remotely brings up the possibility of trade with the point-ears is quickly silenced.&lt;br /&gt;
&lt;br /&gt;
The few trolls who have been unfortunate enough to encounter elves are instructed to quickly leave the area without saying a word and to return underground without being followed.&lt;br /&gt;
&lt;br /&gt;
No hard policy has been taken as of yet in dealing with the humans, but most consider the five-fingers as ones to be left alone, as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NOTABLE NPCs ==&lt;br /&gt;
[[Image:trolls-scholars.jpg|frame|right|Scholars: Quill &amp;amp; Lodestone]]&lt;br /&gt;
&lt;br /&gt;
'''Quill''': (female, age 714) 1st on the Scholar's seat. Holder of High Council's seat. &lt;br /&gt;
Very wise and very old - she rose to power quickly, and has proved to be quite adept at holding into her high status.  Age seems to have been more kind to her than most.  Despite being in the 'waning years' of a troll's life, she's still smart, sharp, and active. Most figure she will probably continue to hold her high-ranking seats until her death, but she's been doing her best to groom a replacement.&lt;br /&gt;
&lt;br /&gt;
'''Lodestone''': (male, age 548) 2nd on the Scholar's seat.&lt;br /&gt;
Witty and conniving, and very hungry for power. His aim is to be elected into the High Council seat so he can begin to twist the government more in a direction he sees fit.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Brightmetal''': (female, age 342) 1st on the Tactics and Arms seat.&lt;br /&gt;
A wise and careful tactician, whose view of the military is that it should be kept small, yet well-trained. It should be used for defense, and not for offensive attacks. A decent blacksmith, named for her skill in making metal weapons.&lt;br /&gt;
&lt;br /&gt;
'''Grimthorn''': (male, age 555) 2nd on the Tactics and Arms seat.&lt;br /&gt;
Not as brilliant a tactician as his superior, and was passed over for promotion to Head of House because he was lacking n that particular mental department. Still has a chip on his shoulder because of it, and would jump at the chance to put the younger Brightmetal in her 'proper place.'&lt;br /&gt;
&lt;br /&gt;
'''Stonefist''': (male, age 178) mid-ranked member of Tactics and Arms.  &lt;br /&gt;
Name given due to the powerful force of his weapon swings when in  melee.  Respects Grimthorn's opinion more than Brightmetal's seemingly increasing desire to make the military a more defensive organization.&lt;br /&gt;
&lt;br /&gt;
'''Swiftknife''': (female, 175) mid-ranked member of Tactics and Arms.  &lt;br /&gt;
Entered that particular profession to be closer to her lover and companion, Stonefist, and found that the military suited her more than she expected.  Is known for her stealthiness in combat, but her usually boisterous nature belies that subtle trait.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Deeproot''': (male, age 675) 1st on the Provisions seat.&lt;br /&gt;
Deeproot's specialty is growing foods inside the caves where light streams through cracks in the ceilings, augmented by systems of mirrors.  Particularly fond of roots, but also very skilled in growing mushrooms of various kinds. Curmudgeonly old farmer type.&lt;br /&gt;
&lt;br /&gt;
'''Slipknot''': (female, age 248) 2nd on the Provisions seat.&lt;br /&gt;
&lt;br /&gt;
Wily, clever and fast are words that have been used to describe Slipknot as far back as she can remember. She enjoys hunting, fishing, and even digging around the forest for choice mushrooms, but her specialty is making traps. She enjoys trying to outsmart wild animals.  She is intelligent and ambitious, with her eye on the 1st Provisions seat if it becomes available.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Image:trolls-inventors.jpg|frame|right|Tinkers: Stillpoint &amp;amp; Quickturn]]&lt;br /&gt;
&lt;br /&gt;
'''Stillpoint''': (female, age 402) 1st on the Tinkers seat&lt;br /&gt;
Stillpoint is extremely organized, to the point of annoying others with her need to have everything in its place. She's also very focused and serious, lacking much in the way of a sense of humor. She's friendly and gets along with others, but often misses the point of jokes and she'd rather experiment in her workshop than join in on any comradery. Her focused research makes her an excellent inventor and she is well respected in this field.&lt;br /&gt;
&lt;br /&gt;
'''Quickturn''': (male, age 525) 2nd on the Tinkers seat.&lt;br /&gt;
Quickturn is adventurous, amiable, curious and sometimes foolhardy. Quickturn looks up to Stillpoint and is thrilled to be second in position to her. Still, he gets frustrated with her overly rigid ways of research. Quickturn's belief is it takes risks, mistakes, and sometimes just plain playing around to discover new things. He tries to convince Stillpoint of this, but only receives dark looks and a lecture on discipline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;/div&gt;</summary>
		<author><name>Willow</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Trolls_of_River_Twine_Holt&amp;diff=2591</id>
		<title>Trolls of River Twine Holt</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Trolls_of_River_Twine_Holt&amp;diff=2591"/>
				<updated>2012-03-02T17:31:51Z</updated>
		
		<summary type="html">&lt;p&gt;Willow: /* NOTABLE NPCs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''(article by Heidi Henderson, Vicki Stephenson - posted 07/31/06)''&lt;br /&gt;
&lt;br /&gt;
== HISTORY: ==&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Long ago, our ancestors lived a happy life. Our home was a lush, green place with rich soil and hard rock that easily bent to the will of our People. We were prosperous and happy. Little did we know that the world was dying from the inside out. The Changing Ones extended their hands in aid, then chained us in slavery. Though they offered us a way off the dying planet, would we have gone with them had we known how we would be treated?&amp;quot;&lt;br /&gt;
- The Tome of the Ancestors''&lt;br /&gt;
&lt;br /&gt;
The trolls arrived on this world in the great ship of the Changing Ones. They had traveled with the Changing Ones for countless ages, but were treated as little more than pets. As ages passed, the trolls' resentment grew. And, as the Changing Ones planned to settle on their latest planet, the trolls planned to rid themselves of the ones who had kept them so poorly for all this time.&lt;br /&gt;
&lt;br /&gt;
The moment the great ship - now in the form of what the Changing Ones said this world's inhabitants called a &amp;quot;Palace&amp;quot;- was to land, the trolls quickly put their plan into effect. They sliced the cocoons of the Changing Ones who were sleeping, and slaughtered a good many more who tried to flee. When the great ship entered the world in the wrong time and crashed in a prehistoric land as a result, the trolls used pandemonium to their advantage and forced the remaining Changing Ones away. They used such force that the Changing Ones ran far and never returned.&lt;br /&gt;
&lt;br /&gt;
The trolls thrived on this new planet. The ground was rich, and there were many minerals in the rock that, over time, the trolls learned to bend to their needs. They carved a great area for themselves in the rocks below the broken remains of the great ship and, thinking that the Changing Ones would someday return to try to regain what they had lost, dismantled the ship and brought it with them, below ground. Today, pieces of the great ship are used both in decoration for troll structures, and in troll invention.&lt;br /&gt;
&lt;br /&gt;
As time passed, the trolls grew both in size and intelligence. Through many years of infighting, they learned that constant battle was not the answer to their problems. They have developed a Republic under which they will be ruled. Their city has grown from a small hovel below ground to a vast kingdom of architectural wonders that stretches westward to the sea. They have learned to hunt, farm, and gather both above ground and below. They have used their knowledge to build tools and machines that increase their productivity, and to create a written language so they will not forget what they have learned.&lt;br /&gt;
&lt;br /&gt;
They will also not forget their origins - they remember that once they were little more than pets or slaves, and are determined that this will never happen to them again. When the first troll spied a point-ear in the vicinity above the Great City, a series of complex traps were placed at each below-ground entrance to prevent the point-ears from ever disturbing them again. And, so far, the descendants of the Changing Ones have been kept at bay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== APPEARANCE ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Diggers&amp;quot; of old, small creatures ranging between 2'6&amp;quot; - 3&amp;quot; tall have grown, in more ways than one. They are now much taller than before, ranging in height from 5'6&amp;quot;-6'2&amp;quot;. They have become more stocky and more muscular than before. They are leaner than the trolls of Canon EQ, and usually have very few moles or warts. Their skin color can range from mossy green to nearly brown, and their hair color runs a gamut of natural colors from pale red to dark black.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== AGE ==&lt;br /&gt;
&lt;br /&gt;
A troll's lifespan varies. If one does not become ill or injured in his or her line of duty, one can live many hundreds of years. Those who have more dangerous professions will often meet death at an early age. Those who are employed in potentially dangerous professions are often encouraged to have large families.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Underhaven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== UNDERHAVEN, THE TROLLS' KINGDOM ==&lt;br /&gt;
[[Image:Thumb_hol_maps_troll_tunnels.jpg|frame|right|Underhaven&amp;lt;br&amp;gt;[http://www.rivertwine.com/artpageview.php?id=296 Full Size]]]&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Underhaven, we salute you. May you retain your beauty for all of time. May our wisdom keep you always. May our knowledge make you more beautiful.&amp;quot;&lt;br /&gt;
-The Tome of the Ancestors''&lt;br /&gt;
&lt;br /&gt;
The vast underground empire the trolls have built for themselves has come to be known as Underhaven. It is vast, stretching from the area beneath the elves' holt westward nearly to the sea, and it is still expanding as the troll populus grows.&lt;br /&gt;
&lt;br /&gt;
There are numerous tunneled entrances to the kingdom. Only a few trolls know how many there are, exactly, and this is done to help insure the security of the kingdom. All have been meticulously trapped in order to prevent intruders from entering the underground domain. Some entrances may fall into disuse for hundreds of years, only to be re-opened again once there is renewed need of that particular entrance.&lt;br /&gt;
&lt;br /&gt;
The entire city is beautiful by troll standards, with buildings and dwellings carved from the very stone of the earth. Single abodes exist, as do apartments to house the less affluent of troll society. Pathways hewn from stone or paved with stone are the most common way to walk from one area of the city to another. The newer buildings in the westernmost part of the troll aren't as ornate as those to the east, where trolls with more power or influence have residence. When a troll moves up the social ladder, her or she often speaks of &amp;quot;moving eastward&amp;quot; to the more ornate abodes. A troll's home is a reflection of his or her status.&lt;br /&gt;
&lt;br /&gt;
Toward the city's eastern borders lies the most impressive of Underhaven's compounds, the Republic Seat. This compound consists of five buildings - one to house each of the representing parties, and another for the heads of each party to meet to discuss law and policy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== THE FOUR PROFESSIONS ==&lt;br /&gt;
''&lt;br /&gt;
&amp;quot;It is better to be wise from the start than rich from the start, for wisdom provides the option to build riches. It also provides the sense to keep what has been made for oneself.&amp;quot;&lt;br /&gt;
-The Tome of the Ancestors''&lt;br /&gt;
&lt;br /&gt;
The Deepdweller trolls do not value material riches as much as they do intellect, education, and power. A child's education begins early; usually before his or her fourth turn. At this point, a child takes a set of seemingly simple tests to determine which of the four schools in which he or she will be placed: The House of Scholars, The School of Inventors/Tinkers, The School of Tactics and Arms, or the Center of Provisions. Once a child is placed into a school, he or she is there for life; changing professions is not an option once the sometimes long process of education or training has begun.&lt;br /&gt;
&lt;br /&gt;
There is no preference given to either gender for any school. Such thinkings are echoes of the past. In the troll professions, a position in a profession is given to the best troll for the job.&lt;br /&gt;
&lt;br /&gt;
Training in any of the professions may take as long as 50 years; some require longer periods of time for an individual to be deemed a master in his or her field. Therefore, elder trolls are most often those with higher ranks or degrees. Very rarely is there an exception, but the trolls will not hesitate to promote a young member of their profession who shows great promise.&lt;br /&gt;
&lt;br /&gt;
It is a high honor to be elected as the first seat of a particular profession. Very few trolls will ever achieve these positions, and those who do usually hold the seat for many years. Those who are elected will choose a &amp;quot;second&amp;quot; to help them with procedure and policy. The heads of each profession hold several meetings each month to decide on law, procedure, and actions against potential threats to their domain.&lt;br /&gt;
&lt;br /&gt;
Every eight years, one of the first seat holders is elected to be the Head of the Council. There is no higher honor than this. This individual, once elected, has the final say in all decisions made by the schools.&lt;br /&gt;
&lt;br /&gt;
'''The House of Scholars''' is the historic seat of the Deepdwellers. They keep track of history and law of the past, and record law and events of this day and age. They are the most vocal in reminding the people about their slavery and that, if precautions are not made, this slavery may happen again. This School also keeps track of property values, both old and new.&lt;br /&gt;
&lt;br /&gt;
'''The School of Inventors/Tinkers''' is responsible for many of the innovations and technologies present in the Kingdom. Not only do they develop new technologies, but they also repair what is now in use. Those in this school are responsible for the upkeep and replacement of the trapped tunnel entrances and to oversee the construction and upkeep of&lt;br /&gt;
&lt;br /&gt;
'''The School of Tactics and Arms''' is the troll's military seat. This school is responsible for training military arts and weapon smithing practices. Many proud bright-metal smiths call this school their home.&lt;br /&gt;
&lt;br /&gt;
'''The Center of Provisions''' is the school that trains the trolls' hunters and gatherers. This is the school that holds the most members, as it takes much work to feed the large troll population.&lt;br /&gt;
&lt;br /&gt;
The different professions do work with one another on certain projects. For example, the Inventor's school has helped to advance the technology of the Arms school by leaps and bounds over the past hundreds of years. The School of Arms provides weapons used by the scouting Center of Provisions. The Center of Provisions has often provided news about new territory possibilities to the Scholars, and so on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== TECHNOLOGY ==&lt;br /&gt;
&lt;br /&gt;
The Deepdweller trolls have made incredible leaps and bounds in technology in the past few hundred years. They are capable of making inventions one might find in Leonardo DaVinci's notebooks. If this progress continues, they could easily discover steam power or something comparable in the not-too-distant future.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== CLOTHING ==&lt;br /&gt;
&lt;br /&gt;
A troll's clothing is often synonymous with his or her profession. Those in high-ranking offices will often wear elaborate robes, tunics or dresses similar to Elizabethan periods of our time. They more than likely have multiple outfits to wear for different occasions. Some professions require uniforms to be worn for certain tasks or events. Those lower on the social ladder usually only have one or two outfits made of less extravagant materials.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== CURRENT EVENTS: ==&lt;br /&gt;
&lt;br /&gt;
The trolls have, thus far,decided that the best way to avoid the point-ears (who bear striking resemblance to the Changing Ones of old) is to avoid them completely. Anyone who remotely brings up the possibility of trade with the point-ears is quickly silenced.&lt;br /&gt;
&lt;br /&gt;
The few trolls who have been unfortunate enough to encounter elves are instructed to quickly leave the area without saying a word and to return underground without being followed.&lt;br /&gt;
&lt;br /&gt;
No hard policy has been taken as of yet in dealing with the humans, but most consider the five-fingers as ones to be left alone, as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NOTABLE NPCs ==&lt;br /&gt;
[[Image:trolls-scholars.jpg|frame|right|Scholars: Quill &amp;amp; Lodestone]]&lt;br /&gt;
&lt;br /&gt;
'''Quill''': (female, age 714) 1st on the Scholar's seat. Holder of High Council's seat. &lt;br /&gt;
Very wise and very old - she rose to power quickly, and has proved to be quite adept at holding into her high status.  Age seems to have been more kind to her than most.  Despite being in the 'waning years' of a troll's life, she's still smart, sharp, and active. Most figure she will probably continue to hold her high-ranking seats until her death, but she's been doing her best to groom a replacement.&lt;br /&gt;
&lt;br /&gt;
'''Lodestone''': (male, age 548) 2nd on the Scholar's seat.&lt;br /&gt;
Witty and conniving, and very hungry for power. His aim is to be elected into the High Council seat so he can begin to twist the government more in a direction he sees fit.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Brightmetal''': (female, age 342) 1st on the Tactics and Arms seat.&lt;br /&gt;
A wise and careful tactician, whose view of the military is that it should be kept small, yet well-trained. It should be used for defense, and not for offensive attacks. A decent blacksmith, named for her skill in making metal weapons.&lt;br /&gt;
&lt;br /&gt;
'''Grimthorn''': (male, age 555) 2nd on the Tactics and Arms seat.&lt;br /&gt;
Not as brilliant a tactician as his superior, but is capable of learning quickly. Is becoming a bit disenchanted with the Council's pacifist views, and wouldn't mind taking a more offensive approach to what could be perceived as threats to the kingdom.&lt;br /&gt;
&lt;br /&gt;
'''Stonefist''': (male, age 178) mid-ranked member of Tactics and Arms.  &lt;br /&gt;
Name given due to the powerful force of his weapon swings when in  melee.  Respects Grimthorn's opinion more than Brightmetal's seemingly increasing desire to make the military a more defensive organization.&lt;br /&gt;
&lt;br /&gt;
'''Swiftknife''': (female, 175) mid-ranked member of Tactics and Arms.  &lt;br /&gt;
Entered that particular profession to be closer to her lover and companion, Stonefist, and found that the military suited her more than she expected.  Is known for her stealthiness in combat, but her usually boisterous nature belies that subtle trait.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Deeproot''': (male, age 675) 1st on the Provisions seat.&lt;br /&gt;
Deeproot's specialty is growing foods inside the caves where light streams through cracks in the ceilings, augmented by systems of mirrors.  Particularly fond of roots, but also very skilled in growing mushrooms of various kinds. Curmudgeonly old farmer type.&lt;br /&gt;
&lt;br /&gt;
'''Slipknot''': (female, age 248) 2nd on the Provisions seat.&lt;br /&gt;
&lt;br /&gt;
Wily, clever and fast are words that have been used to describe Slipknot as far back as she can remember. She enjoys hunting, fishing, and even digging around the forest for choice mushrooms, but her specialty is making traps. She enjoys trying to outsmart wild animals.  She is intelligent and ambitious, with her eye on the 1st Provisions seat if it becomes available.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Image:trolls-inventors.jpg|frame|right|Tinkers: Stillpoint &amp;amp; Quickturn]]&lt;br /&gt;
&lt;br /&gt;
'''Stillpoint''': (female, age 402) 1st on the Tinkers seat&lt;br /&gt;
Stillpoint is extremely organized, to the point of annoying others with her need to have everything in its place. She's also very focused and serious, lacking much in the way of a sense of humor. She's friendly and gets along with others, but often misses the point of jokes and she'd rather experiment in her workshop than join in on any comradery. Her focused research makes her an excellent inventor and she is well respected in this field.&lt;br /&gt;
&lt;br /&gt;
'''Quickturn''': (male, age 525) 2nd on the Tinkers seat.&lt;br /&gt;
Quickturn is adventurous, amiable, curious and sometimes foolhardy. Quickturn looks up to Stillpoint and is thrilled to be second in position to her. Still, he gets frustrated with her overly rigid ways of research. Quickturn's belief is it takes risks, mistakes, and sometimes just plain playing around to discover new things. He tries to convince Stillpoint of this, but only receives dark looks and a lecture on discipline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;/div&gt;</summary>
		<author><name>Willow</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Trolls_of_River_Twine_Holt&amp;diff=2590</id>
		<title>Trolls of River Twine Holt</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Trolls_of_River_Twine_Holt&amp;diff=2590"/>
				<updated>2012-03-02T17:28:52Z</updated>
		
		<summary type="html">&lt;p&gt;Willow: /* NOTABLE NPCs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''(article by Heidi Henderson, Vicki Stephenson - posted 07/31/06)''&lt;br /&gt;
&lt;br /&gt;
== HISTORY: ==&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Long ago, our ancestors lived a happy life. Our home was a lush, green place with rich soil and hard rock that easily bent to the will of our People. We were prosperous and happy. Little did we know that the world was dying from the inside out. The Changing Ones extended their hands in aid, then chained us in slavery. Though they offered us a way off the dying planet, would we have gone with them had we known how we would be treated?&amp;quot;&lt;br /&gt;
- The Tome of the Ancestors''&lt;br /&gt;
&lt;br /&gt;
The trolls arrived on this world in the great ship of the Changing Ones. They had traveled with the Changing Ones for countless ages, but were treated as little more than pets. As ages passed, the trolls' resentment grew. And, as the Changing Ones planned to settle on their latest planet, the trolls planned to rid themselves of the ones who had kept them so poorly for all this time.&lt;br /&gt;
&lt;br /&gt;
The moment the great ship - now in the form of what the Changing Ones said this world's inhabitants called a &amp;quot;Palace&amp;quot;- was to land, the trolls quickly put their plan into effect. They sliced the cocoons of the Changing Ones who were sleeping, and slaughtered a good many more who tried to flee. When the great ship entered the world in the wrong time and crashed in a prehistoric land as a result, the trolls used pandemonium to their advantage and forced the remaining Changing Ones away. They used such force that the Changing Ones ran far and never returned.&lt;br /&gt;
&lt;br /&gt;
The trolls thrived on this new planet. The ground was rich, and there were many minerals in the rock that, over time, the trolls learned to bend to their needs. They carved a great area for themselves in the rocks below the broken remains of the great ship and, thinking that the Changing Ones would someday return to try to regain what they had lost, dismantled the ship and brought it with them, below ground. Today, pieces of the great ship are used both in decoration for troll structures, and in troll invention.&lt;br /&gt;
&lt;br /&gt;
As time passed, the trolls grew both in size and intelligence. Through many years of infighting, they learned that constant battle was not the answer to their problems. They have developed a Republic under which they will be ruled. Their city has grown from a small hovel below ground to a vast kingdom of architectural wonders that stretches westward to the sea. They have learned to hunt, farm, and gather both above ground and below. They have used their knowledge to build tools and machines that increase their productivity, and to create a written language so they will not forget what they have learned.&lt;br /&gt;
&lt;br /&gt;
They will also not forget their origins - they remember that once they were little more than pets or slaves, and are determined that this will never happen to them again. When the first troll spied a point-ear in the vicinity above the Great City, a series of complex traps were placed at each below-ground entrance to prevent the point-ears from ever disturbing them again. And, so far, the descendants of the Changing Ones have been kept at bay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== APPEARANCE ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Diggers&amp;quot; of old, small creatures ranging between 2'6&amp;quot; - 3&amp;quot; tall have grown, in more ways than one. They are now much taller than before, ranging in height from 5'6&amp;quot;-6'2&amp;quot;. They have become more stocky and more muscular than before. They are leaner than the trolls of Canon EQ, and usually have very few moles or warts. Their skin color can range from mossy green to nearly brown, and their hair color runs a gamut of natural colors from pale red to dark black.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== AGE ==&lt;br /&gt;
&lt;br /&gt;
A troll's lifespan varies. If one does not become ill or injured in his or her line of duty, one can live many hundreds of years. Those who have more dangerous professions will often meet death at an early age. Those who are employed in potentially dangerous professions are often encouraged to have large families.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Underhaven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== UNDERHAVEN, THE TROLLS' KINGDOM ==&lt;br /&gt;
[[Image:Thumb_hol_maps_troll_tunnels.jpg|frame|right|Underhaven&amp;lt;br&amp;gt;[http://www.rivertwine.com/artpageview.php?id=296 Full Size]]]&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Underhaven, we salute you. May you retain your beauty for all of time. May our wisdom keep you always. May our knowledge make you more beautiful.&amp;quot;&lt;br /&gt;
-The Tome of the Ancestors''&lt;br /&gt;
&lt;br /&gt;
The vast underground empire the trolls have built for themselves has come to be known as Underhaven. It is vast, stretching from the area beneath the elves' holt westward nearly to the sea, and it is still expanding as the troll populus grows.&lt;br /&gt;
&lt;br /&gt;
There are numerous tunneled entrances to the kingdom. Only a few trolls know how many there are, exactly, and this is done to help insure the security of the kingdom. All have been meticulously trapped in order to prevent intruders from entering the underground domain. Some entrances may fall into disuse for hundreds of years, only to be re-opened again once there is renewed need of that particular entrance.&lt;br /&gt;
&lt;br /&gt;
The entire city is beautiful by troll standards, with buildings and dwellings carved from the very stone of the earth. Single abodes exist, as do apartments to house the less affluent of troll society. Pathways hewn from stone or paved with stone are the most common way to walk from one area of the city to another. The newer buildings in the westernmost part of the troll aren't as ornate as those to the east, where trolls with more power or influence have residence. When a troll moves up the social ladder, her or she often speaks of &amp;quot;moving eastward&amp;quot; to the more ornate abodes. A troll's home is a reflection of his or her status.&lt;br /&gt;
&lt;br /&gt;
Toward the city's eastern borders lies the most impressive of Underhaven's compounds, the Republic Seat. This compound consists of five buildings - one to house each of the representing parties, and another for the heads of each party to meet to discuss law and policy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== THE FOUR PROFESSIONS ==&lt;br /&gt;
''&lt;br /&gt;
&amp;quot;It is better to be wise from the start than rich from the start, for wisdom provides the option to build riches. It also provides the sense to keep what has been made for oneself.&amp;quot;&lt;br /&gt;
-The Tome of the Ancestors''&lt;br /&gt;
&lt;br /&gt;
The Deepdweller trolls do not value material riches as much as they do intellect, education, and power. A child's education begins early; usually before his or her fourth turn. At this point, a child takes a set of seemingly simple tests to determine which of the four schools in which he or she will be placed: The House of Scholars, The School of Inventors/Tinkers, The School of Tactics and Arms, or the Center of Provisions. Once a child is placed into a school, he or she is there for life; changing professions is not an option once the sometimes long process of education or training has begun.&lt;br /&gt;
&lt;br /&gt;
There is no preference given to either gender for any school. Such thinkings are echoes of the past. In the troll professions, a position in a profession is given to the best troll for the job.&lt;br /&gt;
&lt;br /&gt;
Training in any of the professions may take as long as 50 years; some require longer periods of time for an individual to be deemed a master in his or her field. Therefore, elder trolls are most often those with higher ranks or degrees. Very rarely is there an exception, but the trolls will not hesitate to promote a young member of their profession who shows great promise.&lt;br /&gt;
&lt;br /&gt;
It is a high honor to be elected as the first seat of a particular profession. Very few trolls will ever achieve these positions, and those who do usually hold the seat for many years. Those who are elected will choose a &amp;quot;second&amp;quot; to help them with procedure and policy. The heads of each profession hold several meetings each month to decide on law, procedure, and actions against potential threats to their domain.&lt;br /&gt;
&lt;br /&gt;
Every eight years, one of the first seat holders is elected to be the Head of the Council. There is no higher honor than this. This individual, once elected, has the final say in all decisions made by the schools.&lt;br /&gt;
&lt;br /&gt;
'''The House of Scholars''' is the historic seat of the Deepdwellers. They keep track of history and law of the past, and record law and events of this day and age. They are the most vocal in reminding the people about their slavery and that, if precautions are not made, this slavery may happen again. This School also keeps track of property values, both old and new.&lt;br /&gt;
&lt;br /&gt;
'''The School of Inventors/Tinkers''' is responsible for many of the innovations and technologies present in the Kingdom. Not only do they develop new technologies, but they also repair what is now in use. Those in this school are responsible for the upkeep and replacement of the trapped tunnel entrances and to oversee the construction and upkeep of&lt;br /&gt;
&lt;br /&gt;
'''The School of Tactics and Arms''' is the troll's military seat. This school is responsible for training military arts and weapon smithing practices. Many proud bright-metal smiths call this school their home.&lt;br /&gt;
&lt;br /&gt;
'''The Center of Provisions''' is the school that trains the trolls' hunters and gatherers. This is the school that holds the most members, as it takes much work to feed the large troll population.&lt;br /&gt;
&lt;br /&gt;
The different professions do work with one another on certain projects. For example, the Inventor's school has helped to advance the technology of the Arms school by leaps and bounds over the past hundreds of years. The School of Arms provides weapons used by the scouting Center of Provisions. The Center of Provisions has often provided news about new territory possibilities to the Scholars, and so on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== TECHNOLOGY ==&lt;br /&gt;
&lt;br /&gt;
The Deepdweller trolls have made incredible leaps and bounds in technology in the past few hundred years. They are capable of making inventions one might find in Leonardo DaVinci's notebooks. If this progress continues, they could easily discover steam power or something comparable in the not-too-distant future.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== CLOTHING ==&lt;br /&gt;
&lt;br /&gt;
A troll's clothing is often synonymous with his or her profession. Those in high-ranking offices will often wear elaborate robes, tunics or dresses similar to Elizabethan periods of our time. They more than likely have multiple outfits to wear for different occasions. Some professions require uniforms to be worn for certain tasks or events. Those lower on the social ladder usually only have one or two outfits made of less extravagant materials.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== CURRENT EVENTS: ==&lt;br /&gt;
&lt;br /&gt;
The trolls have, thus far,decided that the best way to avoid the point-ears (who bear striking resemblance to the Changing Ones of old) is to avoid them completely. Anyone who remotely brings up the possibility of trade with the point-ears is quickly silenced.&lt;br /&gt;
&lt;br /&gt;
The few trolls who have been unfortunate enough to encounter elves are instructed to quickly leave the area without saying a word and to return underground without being followed.&lt;br /&gt;
&lt;br /&gt;
No hard policy has been taken as of yet in dealing with the humans, but most consider the five-fingers as ones to be left alone, as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NOTABLE NPCs ==&lt;br /&gt;
[[Image:trolls-scholars.jpg|frame|right|Scholars: Quill &amp;amp; Lodestone]]&lt;br /&gt;
&lt;br /&gt;
'''Quill''': (female, age 714) 1st on the Scholar's seat. Holder of High Council's seat. &lt;br /&gt;
Very wise and very old - perhaps the oldest living troll still alive. She claims to remember when the elves moved into the lands above, and many of the entries in the trolls' history annals have been written by her hand. She currently holds the High Council's seat and has held this seat for countless years.&lt;br /&gt;
&lt;br /&gt;
'''Lodestone''': (male, age 548) 2nd on the Scholar's seat.&lt;br /&gt;
Witty and conniving, and very hungry for power. His aim is to be elected into the High Council seat so he can begin to twist the government more in a direction he sees fit.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Brightmetal''': (female, age 342) 1st on the Tactics and Arms seat.&lt;br /&gt;
A wise and careful tactician, whose view of the military is that it should be kept small, yet well-trained. It should be used for defense, and not for offensive attacks. A decent blacksmith, named for her skill in making metal weapons.&lt;br /&gt;
&lt;br /&gt;
'''Grimthorn''': (male, age 555) 2nd on the Tactics and Arms seat.&lt;br /&gt;
Not as brilliant a tactician as his superior, but is capable of learning quickly. Is becoming a bit disenchanted with the Council's pacifist views, and wouldn't mind taking a more offensive approach to what could be perceived as threats to the kingdom.&lt;br /&gt;
&lt;br /&gt;
'''Stonefist''': (male, age 178) mid-ranked member of Tactics and Arms.  &lt;br /&gt;
Name given due to the powerful force of his weapon swings when in  melee.  Respects Grimthorn's opinion more than Brightmetal's seemingly increasing desire to make the military a more defensive organization.&lt;br /&gt;
&lt;br /&gt;
'''Swiftknife''': (female, 175) mid-ranked member of Tactics and Arms.  &lt;br /&gt;
Entered that particular profession to be closer to her lover and companion, Stonefist, and found that the military suited her more than she expected.  Is known for her stealthiness in combat, but her usually boisterous nature belies that subtle trait.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Deeproot''': (male, age 675) 1st on the Provisions seat.&lt;br /&gt;
Deeproot's specialty is growing foods inside the caves where light streams through cracks in the ceilings, augmented by systems of mirrors.  Particularly fond of roots, but also very skilled in growing mushrooms of various kinds. Curmudgeonly old farmer type.&lt;br /&gt;
&lt;br /&gt;
'''Slipknot''': (female, age 248) 2nd on the Provisions seat.&lt;br /&gt;
&lt;br /&gt;
Wily, clever and fast are words that have been used to describe Slipknot as far back as she can remember. She enjoys hunting, fishing, and even digging around the forest for choice mushrooms, but her specialty is making traps. She enjoys trying to outsmart wild animals.  She is intelligent and ambitious, with her eye on the 1st Provisions seat if it becomes available.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Image:trolls-inventors.jpg|frame|right|Tinkers: Stillpoint &amp;amp; Quickturn]]&lt;br /&gt;
&lt;br /&gt;
'''Stillpoint''': (female, age 402) 1st on the Tinkers seat&lt;br /&gt;
Stillpoint is extremely organized, to the point of annoying others with her need to have everything in its place. She's also very focused and serious, lacking much in the way of a sense of humor. She's friendly and gets along with others, but often misses the point of jokes and she'd rather experiment in her workshop than join in on any comradery. Her focused research makes her an excellent inventor and she is well respected in this field.&lt;br /&gt;
&lt;br /&gt;
'''Quickturn''': (male, age 525) 2nd on the Tinkers seat.&lt;br /&gt;
Quickturn is adventurous, amiable, curious and sometimes foolhardy. Quickturn looks up to Stillpoint and is thrilled to be second in position to her. Still, he gets frustrated with her overly rigid ways of research. Quickturn's belief is it takes risks, mistakes, and sometimes just plain playing around to discover new things. He tries to convince Stillpoint of this, but only receives dark looks and a lecture on discipline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;/div&gt;</summary>
		<author><name>Willow</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Fauna_of_River_Twine_Holt&amp;diff=2073</id>
		<title>Fauna of River Twine Holt</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Fauna_of_River_Twine_Holt&amp;diff=2073"/>
				<updated>2009-07-15T16:53:44Z</updated>
		
		<summary type="html">&lt;p&gt;Willow: /* A NOTE ON WHAT YOU WILL NOT FIND IN THE ECOSYSTEM OF THE RIVER TWINE HOLT */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''(article by Cindy Pruitt, with Amy Chandler and Whitney Ware - posted 08/07/06, updated 02/14/08)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hunting information:''' Any animal can be killed in many various ways especially in a situation in which you are being attacked. However; certain tools should be utilized for certain animals. Beside each name of the animal you will notice a code that corresponds with the proper weapon for each animal. A knife or a rock can be used for almost anything but it’s not always the best option. Some animals have extremely protected heads (bear, rocksheep, shagback) and a rock will not crush its skull. Other animals have extremely protected bodies (quillrat, shellback) and a knife or arrow will not penetrate the skin.&lt;br /&gt;
&lt;br /&gt;
''SJ = Spear/Javelin, A = Arrow, B = Bola’s, C = Club, K = Knife, SS = Sling-shot, N = Net''&lt;br /&gt;
&lt;br /&gt;
'''Naming Convention:'''  the standard for elemental names is combining two elements into a single word – for example, “quillrat” instead of quill rat or quill-rat”.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LARGE PREY SPECIES ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;200pt&amp;quot;|[[Image:white_tail_deer.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|[http://en.wikipedia.org/wiki/White-tailed_deer '''Deer/Antelope'''] 	''SJ, A, K, N, SS, B'' 	&lt;br /&gt;
&lt;br /&gt;
There are a variety of deer that live in and around the River Twine valley. Most of the deer are rather smallish and don’t stand much taller than most elves. However they are a staple of the elves diet as well as many other predators. Generally only the males have antlers that grow in the spring and fall off after the mating season in autumn. Deer hide is the most commonly tanned leather because it’s supple, easy to work with and plentiful. Antlers can be used for various types of tools, weapons, decoration and even furniture. Antlers are either taken during the hunt or in the case of clickdeer, gathered after the animal has shed their antlers.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:caribou.jpg]]||'''Clickdeer''' ([http://en.wikipedia.org/wiki/Reindeer Caribou/Reindeer]) 	''SJ, A, K, B 	''&lt;br /&gt;
&lt;br /&gt;
These deer are slightly larger than most other deer, each animal weighing up to 300 – 500 lbs and stands about 3 – 4 ft at the shoulders. However; they travel in massive groups of up to 10,000 animals in one herd and are a main food source for elves and humans. In late fall, clickdeer are clove-brown with a white neck, rump, and feet and often have a white flank stripe. During the rest of the year they are mainly clove brown to reddish brown. Clickdeer have large, concave hoofs that spread widely to support the animal in snow and soft tundra. The feet also function as paddles when they swim. They have four toes that make up each hoof, generally walking on the front two toes but the toes in back clack together while walking making a rather loud clicking noise, which gives them their name. They summer in northern regions and winter in southern regions a several days journey from the holt. Clickdeer are the only deer in which both male and female have antlers and therefore are very difficult to tell the difference in gender. Males carry antlers from late spring to late fall, and females when pregnant can carry their antlers until spring. In order to keep with &amp;quot;The Way&amp;quot; in their hunting practices the elves conduct a winter hunt and only take down those without antlers.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:moose.jpg]]||'''Marshbeast/Water Deer''' ([http://en.wikipedia.org/wiki/Moose Moose])	''SJ, A'' &lt;br /&gt;
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Largest of all the deer. This water loving monster of a deer stands about 8-9 feet at the shoulder and can weigh in excess of 1800 lbs of meat. These animals are big, dumb, lazy, and stubborn. One of these creatures can feed the entire tribe for a full day or two depending on the size of the animal. Therefore these animals are only hunted when food stores are low. Unlike most deer that travel in herds the Marshbeasts are generally solitary creatures only coming together during the mating season when the males battle each other over females that they herd together into harems. After mating the females are on their own and everyone goes their separate ways. Often having two offspring at a time, calves only stay with their mothers for two years before going off on their own. Only the males have antlers, which grow in the spring and eventually fall off after mating season. A full set of antlers can be used as a framework for a large loom, a harp, and sometimes even a framework for a sitting area or bedding. The hides are extremely thick which also makes them very durable. Coincidently marshbeast hide can be a challenge to work with, so their hides are generally used specifically for winter clothing. Because of their sheer mass they are extremely dangerous, several elves have been pinned beneath this behemoth and/or trampled by their hooves.&lt;br /&gt;
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|[[Image:elk.jpg]]||'''Branch-horn''' ([http://en.wikipedia.org/wiki/Elk Elk])	''SJ, A, K 	''&lt;br /&gt;
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Second largest deer in the area, standing at about 5ft high at the shoulder and weighing up to 1200 pounds. These deer have massive branch-like antlers that sweep back over the shoulders and have a gray-brown body, with a white rump, and dark brown-black legs and neck. Branch-horns are migrating deer that travel in small herds. Sometimes the herd contains a dominant male, but is mostly made up of a harem of calves and cows, while nearby, but separate from the herd, can be found small bands of mature bulls. During the mating season bulls will &amp;quot;bugle&amp;quot; to challenge each other vocally, and eventually the challenge becomes physical. The high pitched eerie sounding &amp;quot;bugle&amp;quot; is the signal to the elves that it’s time to hunt.&lt;br /&gt;
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|[[Image:big_horn.jpg]]||'''Rocksheep''' ([http://en.wikipedia.org/wiki/Big_horn_sheep Big Horn sheep])  	''SJ, A, K 	''&lt;br /&gt;
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This alpine sheep has tan or brown fur with a white belly, rump and muzzle. It is most noted for its large curved crescent shaped horns. The males have large, thick curving horns, while the female's horns are more slender and less curved. Males weigh between 125-300 pounds, females weigh between 75-200 pounds. Rocksheep are good climbers and jumpers. Its hooves are hard around the outside and soft on the inside, which help give them traction on slippery rocks. Rocksheep live in alpine meadows, mountain slopes and foothills. They like areas with rocky slopes they can climb to evade predators. During the mating season, the adult males engage in fierce jousting matches and crash head-on into each other with an impact that can be heard a mile away.&lt;br /&gt;
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|[[Image:mountain_goat.jpg]]||[http://en.wikipedia.org/wiki/Mountain_goat '''Mountain Goat'''] 	''SJ, A, K'' 	&lt;br /&gt;
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The only white-coated hoofed animals in the area. These sure-footed goats thrive in the steep, broken terrain of the mountaintops to the north of the holt. Both sexes have horns and are rather difficult to differentiate between genders. The animals are quite docile but they are very difficult to hunt due to the rugged terrain in which they live. Their coats are highly prized by the staunchest of hunters. A mountain goat pelt is a sure sign of the hunters prowess, and agility considering most wolves won’t navigate the sheer cliffs of the mountaintops.&lt;br /&gt;
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|[[Image:musk_ox.jpg]]||'''Shagback''' ([http://en.wikipedia.org/wiki/Musk_ox Musk Ox])	''SJ, A, K'' 	&lt;br /&gt;
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The Shagback is a stocky, long-haired animal with a slight shoulder hump and a very short tail. They travel in large herds along the northern tundra like planes several days journey away from the holt. Both male and female have horns, but the males horns are solid all the way across the head, whereas the females are separated. These animals stand 4’ –5’ high and weigh between 400-600 lbs full grown. The shagback has two coats, a long course outer coat that touches the ground, and a short fine undercoat that is similar to wool. The outer coat is a dark brown color with a cream colored &amp;quot;saddle&amp;quot; on the back and cream colored legs. The fine undercoat is shed periodically and can be used for spinning yarn, simply called &amp;quot;shag&amp;quot;. Elves can gather this shag off of shrubs and trees that naturally comb the animals as they pass by. These animals are hunted mainly in the winter, as they travel closer to the Holt for the winter. When shagbacks are attacked they group together in a large circle side by side with the young in the center and all of the adults circled around them head and horns facing out.&lt;br /&gt;
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== PREDATORS ==&lt;br /&gt;
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{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
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|width=&amp;quot;200pt&amp;quot;|[[Image:wolf.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|[http://en.wikipedia.org/wiki/Gray_wolf '''Wolf]	'''''SJ/A''&lt;br /&gt;
 	&lt;br /&gt;
Wolves are carnivores and have a hierarchy social order in which the Alpha Male and the Alpha female are the primary ones that breed. Other females may breed but the Alpha female chooses whether the cubs live or die. Wolf packs generally cover an area of about 600 square miles. Hunt wolves do not breed with Natural wolves or vice versa.&lt;br /&gt;
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[[Wolves of River Twine Holt|''The Hunt'']] - Elf-blooded wolves that are bonded to the elves. Hunt wolves are larger and live longer than natural wolves (about 25-30 year lifespan) because of their elfin heritage. Hunt-blooded wolves can communicate to the elves through a primitive wolf-send or by good old-fashioned howling. Hunt-blooded wolves can communicate with natural wolves by howling as well.&lt;br /&gt;
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[http://en.wikipedia.org/wiki/Gray_wolf ''Natural''] – Smaller than the Hunt-blooded wolves, natural wolves rarely come into the Holt proper. Occasionally a lone wolf will stray into the holt area but it is quickly dispatched by the Holt's own pack. Natural wolves are generally only encountered when going on hunts that reach to or beyond the Holt’s borders.&lt;br /&gt;
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|[[Image:bear-brown.jpg]]||[http://en.wikipedia.org/wiki/Brown_bear '''Brown Bear/Grizzly] 	'''''SJ/A 	''&lt;br /&gt;
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The brown bear (or [http://en.wikipedia.org/wiki/Grizzly_Bear grizzly]) is the largest of the three types of bears. They can weigh between 500 to 1,200 lbs, can stand on their hind feet up to 9’ tall and are formidable predators. Brown bears are generally only hunted when they come too close to the holt proper, or for self defense. Brown bears are not sought for their pelt as Bearclaw did, but when a bear is killed the pelt is used. Brown bears are omnivors but primarily stock up on Bounty Fish during the summer, along with small and large prey. They are called brown bears but can very in color from dark brown to blonde.&lt;br /&gt;
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|[[Image:bear-black.jpg]]||[http://en.wikipedia.org/wiki/American_Black_Bear '''Black Bear''']	''SJ/A'' &lt;br /&gt;
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Black bear are the smallest and most numerous of the bears found near River Twines Holt. They only stand about 30 inches to the shoulder on all fours, and weigh about 180 - 200 lbs. Black bears are hunted for their pelt because they are a less dangerous and more manageable species. Black bears primarily feed on fish and berries, as well as small game, but they are also good scavengers.&lt;br /&gt;
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|[[Image:spiritbear.jpg]]||'''Ghost Bear'''([http://en.wikipedia.org/wiki/Spirit_bear Spirit Bear/Kermode Bear]) 	''SJ/A'' 	&lt;br /&gt;
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With the exception of the silvery white coat, this bear is similar in shape but slightly larger than the black bear. They can grow up to 300 lbs and primarily eat Bounty fish and small rodents. The humans call them &amp;quot;Spirit Bears&amp;quot; or &amp;quot;Bears of the Mist&amp;quot; because they generally see them near the fish laden streams that are near the hot springs that create a morning fog. This fog is an excellent cover for the bears and they often fish when the fog is present. Some human tribes hunt them for their prize coats, while other tribes worship them. Only the oldest of the elves have seen these bears because they are so scarce and shy.&lt;br /&gt;
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|[[Image:mountain_lion.jpg]]||'''Mountain Cat''' ([http://en.wikipedia.org/wiki/Cougar Mountain Lion, Cougar, Puma])	''SJ/A'' 	&lt;br /&gt;
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These cats have a small, broad head with small rounded ears, a powerful body with long hind legs and tail, which is tipped with black. The color of the fur varies from slate grey, through yellow buff to light reddish brown. As their name implies they primarily inhabit the mountains near the Holt, but are rarely seen in the lowlands near the rivers. Solitary hunters and strict carnivores, these cats are very dangerous and have been known to attack lone elves and even small humans. They will hunt by day or night and will cache its food, if large enough, in dense undergrowth, returning to it over several days. The mountain cat takes down its prey by lunging at it with their powerful hind legs in one large running leap that can reach in excess of 40 feet. These cats stand about 3.5 - 4 ft tall at the shoulders and have a 4 – 6 ft body length.&lt;br /&gt;
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|[[Image:lynx.jpg]]||'''Tuftcat''' ([http://en.wikipedia.org/wiki/Canadian_Lynx Lynx]) 	''SJ/A'' 	&lt;br /&gt;
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The largest of the cats in the area resembles an overgrown lynx that can stand 5 ft in height while on all fours. They have thick fur often in shades of light greys and sometimes with orange, brown and/or black patches and a very short stubby tail. Strict carnivores, these huge cats are stalkers, taking down their prey by biting the neck. Although tuft cats have large, sharp claws, their immense bulk does not allow them to climb easily and are therefore ground dwelling only. They do, however, enjoy water and will often bathe and play in shallow pools. Solitary hunters, they are only seen in pairs during mating season and generally have 1-2 kittens per litter.&lt;br /&gt;
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|[[Image:snow_leopard.jpg]]||'''Snowcat'''  ([http://en.wikipedia.org/wiki/Snow_leopard Snow Leopard])	''SJ/A'' &lt;br /&gt;
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Smaller than the other cat species in the area, it lives primarily in the northern mountains a few days ride from the Holt. Their pelts are prized by human and elf a-like for it’s unique coloration of a predominantly grey body, white belly, chest and chin, and large grey/black spotted markings. The fur is long and woolly and helps protect the cat from the extreme cold of its generally mountainous habitat. The head, which has small ears and a distinctive heavy brow, is rounded and comparatively small for its body size, which can be up to 4 ft in length and weigh up to around 150 lbs. The long tail, which can measure as much as 3 ft, helps the cat balance as it moves over rugged and often snowy terrain. The powerful limbs of the snowcat are relatively short for its body size and are supported by enormous paws that splay out like snowshoes in order to help them evenly distribute their weight upon the snow.&lt;br /&gt;
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|[[Image:wolverine.jpg]]||'''Stinkbear''' ([http://en.wikipedia.org/wiki/Wolverine Wolverine]) ''S/J, A''&lt;br /&gt;
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These ferocious beasts are primarily scavengers, but can be omnivorous and have been known to kill prey as large as a snow-bound marshbeasts. In appearance, they resemble small bears with long tails, and can give off a very strong, unpleasant musk. They are related to weasels but are the largest of their kin, usually ranging from 65-87 cm (24-35 inches) in length (not including tail) and weighing in at 10-25 kg (22-55 lbs). Stinkbears have a stocky, muscular body, short legs, short ears, a broad flat head, and have long curved non-retractable claws, and jaws powerful enough to crush bone or frozen carrion. A stinkbear’s coat animal is generally dark brown to black with a creamy white to gold stripe running from each shoulder along the flanks to the base of the tail; a stinkbear’s pelt is dense and very resistant to frost, making it highly valued by the elves in winter clothing. It is a tenacious, intelligent and temperamental creature. As an opportunist, it has been known to steal prey from traps, and will challenge other hunters for their prey. Stinkbears are highly respected by the elves, but they are particularly rare within the Holt’s territory, as the elves prize their pelts; they are more numerous in the Guardian Mountains, north of the Holt.&lt;br /&gt;
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== SMALL PREDATOR / PREY SPECIES &amp;amp; FURBEARERS ==&lt;br /&gt;
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The elves of the River Twine Holt share their forests with a wide variety of smaller forest dwellers. Some of these creatures are highly valued for their quality furs; others are scavengers who the elves must protect their own dens from. While elves regularly prefer to hunt large game, smaller game like rabbits, hares, marmots, squirrel, and even voles, mice and quillrats can be important prey species, and the tribe will subsist on them with larger game are scarce. Additionally, some of these woodland neighbors can be considered dangerous (like the stubborn badger, and the ferocious stinkbear), while others like the whitestripe or the quillrat can have their own natural defenses turned to creative use by the craftsmen and troublemakers of the Holt.&lt;br /&gt;
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As a general note, many of the fur-bearers are captured in traps and clubbed in order to insure the integrity of the pelt. Other common hunting methods are indicated (A=Arrow, B=Bola, C=Club, K=Knife, N=Net, SJ = Spear/Javelin, SS = Sling, T=Trap)&lt;br /&gt;
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{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
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|width=&amp;quot;200pt&amp;quot;|[[Image:badger.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|[http://en.wikipedia.org/wiki/Badger '''Badger] SS, A, K, C,'''&lt;br /&gt;
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Badgers are sturdy, fierce creatures who are respected for their stubbornness. Like stinkbears, badgers are capable of fighting off much larger animals such as wolves, coyotes and bear, and aren’t neighbors the elves take lightly. Badgers are largely carnivorous, eating everything from grubs to small rodents, salmon, ground-nesting birds, lizards, and more. They can burrow very quickly to get at prey underground, and have a particular taste for elven storage caches.&lt;br /&gt;
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|[[Image:bat.jpg]]||'''Bats ([http://en.wikipedia.org/wiki/Big_brown_bat big brown bat], [http://en.wikipedia.org/wiki/Vespertilionidae big-eared bat], [http://en.wikipedia.org/wiki/Little_brown_bat little brown bat], [http://en.wikipedia.org/wiki/Western_Red_Bat red bat])'''&lt;br /&gt;
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There are a variety of bat species living around the Holt. These nocturnal mammals are all insect eaters, and play an important role in controlling the number of insects. All bat species in the River Twine area hibernate during the winter, and the elves know of several caves where hibernating bats gather in countless numbers. It is worth noting that elves do not fear bats or have the same aversion to these delicate, flying creatures that many human cultures do.&lt;br /&gt;
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|[[Image:fox.jpg]]||[http://en.wikipedia.org/wiki/Red_fox '''Fox] A, K, SS'''&lt;br /&gt;
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The fox is a familiar scavenger and hunter throughout the Holt’s forest. These slender canines are respected for their cleverness, even though they regularly steal from the elves’ traps, and will try to steal from kills. The fox is usually 22-25 inches tall and from 6 to 15 lbs in weight, and while most of the foxes around the Holt are red, a striking blue/grey phase is not unusual (approximately 10% of fox kits whelped will be blue phase). The fox dines on a diet of rodents, insects, fruits, worms, eggs, birds, and other small animals. They are often (but not exclusively) monogamous, and have distinctively slit pupils, similar to a cat’s.&lt;br /&gt;
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|[[Image:chipmunk.jpg]]||'''Ground Squirrels &amp;amp; Marmots ([http://en.wikipedia.org/wiki/Chipmunk Chipmunk], [http://en.wikipedia.org/wiki/Woodchuck Woodchuck], [http://en.wikipedia.org/wiki/Marmot Marmot]) SS, K, C, T'''&lt;br /&gt;
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There are a variety of ground squirrels living in the different regions of the Holt. They all build sometimes extensive burrows, and respected for how well they gather and cache their food. Chipmunks (''at left'') are the smallest of the ground squirrels. These energetic little hoarders stockpile caches of food against the winter cold, and play an important role in scattering the seeds and spores of a variety of plant and fungi species. While they are an important prey species for many smaller predators, chipmunks are opportunistic omnivores, and sometimes will be mobbed by songbirds to chase them away from nesting areas.&lt;br /&gt;
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|[[Image:marmot.jpg]]||[http://en.wikipedia.org/wiki/Marmot ''Marmots''] are large ground squirrels who are commonly found at high elevations (such as the slopes of mountainous areas of the Holt). They eat many types of grasses, berries, lichens, mosses, roots and flowers. Marmots generally live in burrows and hibernate during the winter; they can be highly social, and use loud whistles to communicate with one another, especially when alarmed. Varieties of marmot include the yellow-bellied marmot, the hoary marmot, and the brown-footed marmot. They can make for good eating, especially in the autumn when they’re fat.&lt;br /&gt;
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[http://en.wikipedia.org/wiki/Woodchuck ''Woodchuck''] is a heavy-bodied ground squirrel similar to a marmot. The woodchuck prefers to build its burrow in grassy areas in meadows or on the fringes of the forest.&lt;br /&gt;
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|[[Image:vole.jpg]]||(At left: a [http://en.wikipedia.org/wiki/Vole vole].)&lt;br /&gt;
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|[[Image:mouse-deer.jpg]]||'''Mice &amp;amp; Voles ([http://en.wikipedia.org/wiki/Deer_mouse Deer Mouse], [http://en.wikipedia.org/wiki/Pack_rat Pack Rat], [http://en.wikipedia.org/wiki/Jumping_mouse Jumping Mouse], Meadow [http://en.wikipedia.org/wiki/Vole Voles], Red-Backed Vole, Bog [http://en.wikipedia.org/wiki/Lemming Lemming], etc.) SS, K, C'''&lt;br /&gt;
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There are several varieties of the [http://en.wikipedia.org/wiki/Mouse Mouse] family living the forests of the Holt, including the deer mouse, the woodrat, the meadow vole, and the jumping mouse. Deer mice (''at left'') are the most common rodents in the forest, and occupy a variety of habitats, ranging from meadows to mixed forest to even the open grassland to the east. They can breed once a month, year-around, and as prolific as they are, these tiny, nocturnal creatures are an important food source for other predators (owls, weasels, badgers, fox, and more); in very lean seasons, elves and wolves will eat them, as well as voles and other rodents.  &lt;br /&gt;
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|[[Image:lemming.jpg]]||(At left: a [http://en.wikipedia.org/wiki/Lemming lemming].)  Mice do live in close quarters with elves and like to raid elven storage caches of all types. Mice predation is of particular concern regarding the safety of the cocooned members of the tribe, and there is often a Preserver stationed with the wrapstuffed cocoons.&lt;br /&gt;
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|[[Image:mouse-jumping.jpg]]||The [http://en.wikipedia.org/wiki/Jumping_mouse ''jumping mouse''] is a related cousin of the deer mouse, who when disturbed can jump great distances. They start off with enormous bounds of eight or ten feet in length, which soon diminish to three or four; and in leaping the feet scarcely seem to touch the ground.&lt;br /&gt;
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|[[Image:pack_rat.jpg]]||The [http://en.wikipedia.org/wiki/Pack_rat ''packrat''] (or woodrat) has a bushy tail and soft grey fur; it prefers drier regions of the Holt, and builds a complex nest of twigs and, when it can, soft and flexible items stolen from the elves. The meadow vole (or field mouse) prefers moist open areas such as meadows. They make runways through the surface growth in warm weather and tunnel through the snow in winter. They feed on grasses, sedges and seeds, sometimes eating snails and insects.&lt;br /&gt;
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|[[Image:muskrat.jpg]]||[http://en.wikipedia.org/wiki/Muskrat '''Muskrat] SJ, N, C, T'''&lt;br /&gt;
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Another aquatic rodent that is smaller than the slaptails but are very similar to them in every way except for their rat-like tails. They generally grow no bigger than 2 feet long including tail.&lt;br /&gt;
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|[[Image:otter.jpg]]||[http://en.wikipedia.org/wiki/Northern_river_otter '''Otter] SJ, A, K, N, C'''&lt;br /&gt;
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Otters are large aquatic weasels. The river otter is a stocky mammal with short legs, a neck no smaller than its head, inconspicuous ears, and a muscular body that is broadest at the hips. Its tail is powerful and a little more than a third as long as its head and body. Only the hind feet are webbed. Adults weigh 15 to 35 pounds (6.8-15 kg) and are 40 to 60 inches (102-152 cm) in length. Their coats consist of a very dense undercoat as well as a covering of long guard hairs, making it extremely warm, and is also very oily, providing a natural waterproofing. Otter pelts range in color from a light brown to black with a lighter shade on the belly. Otters spend the majority of their time sleeping in underground burrows, with their remaining time spent in the water. They are extremely playful and curious creatures, and while they are very graceful swimmers, they are also surprisingly swift on land as well. Otters are carnivores, mainly eating aquatic creatures including fish, frogs, rock-cousins, scooters, and even small mammals and birds. If there is too much food for one meal, the otter will discard it and leave it for scavengers to finish. Otters also have a number of different vocalizations, including growls, hissing, caterwauling, mumbling sounds, chirps, and whines.&lt;br /&gt;
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|[[Image:porcupine.jpg]]||'''Quillrat ([http://en.wikipedia.org/wiki/Porcupine Porcupine]) SJ, C'''&lt;br /&gt;
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Quillrats are large grey or brown rodents (generally 25-36 inches/60-90 cm long without tail, and weighing in between 12 and 35 lbs/5-16 kg) who are covered in a coat of very sharp spines. These barbed quills are easily detached and, once caught on an attacker’s skin, these barbs will be pulled deeper into tissue by an animal’s natural muscle movement . Needless to say, quillrats are generally given a wide berth by most predators. Elves, however, prize a quillrat’s pelt, as those needle-sharp quills can be cleaned, debarbed, dyed, and used as decorative beads. Porcupines will sometimes stray right into the Holt proper, in search of salty antlers or sweat-stained leather garments to chew on.&lt;br /&gt;
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|[[Image:cottontail.jpg]]||(At left: a [http://en.wikipedia.org/wiki/Eastern_Cottontail cottontail rabbit] (juvenile).)&lt;br /&gt;
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|[[Image:rabbit.jpg]]||'''Rabbits and Hares ([http://en.wikipedia.org/wiki/Eastern_Cottontail Cottontail Rabbit], [http://en.wikipedia.org/wiki/European_Rabbit Common Rabbit], [http://en.wikipedia.org/wiki/Snowshoe_Hare Snowshoe Hare], etc.), SS, K,C,A, T'''&lt;br /&gt;
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There are several types of rabbits and hares living in the River Twine Holt’s forests and valleys, with the most numerous being the common rabbit and the snowshoe hare. Both rabbits and hares are a staple prey species for elves of the Holt, and are also valued for their soft pelts. A general rule of thumb is that rabbits live underground in burrows or warrens, while hares live in simple nests above the ground, and usually do not live in groups (the exception is the cottontail rabbit, which lives like hares do). Hares are generally larger than rabbits, with longer ears, and have black markings on their fur. The shoeshoe hare’s coat changes to white in the winter.&lt;br /&gt;
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|[[Image:snowshoe_hare.jpg]]||(At left: a [http://en.wikipedia.org/wiki/Snowshoe_Hare snowshoe hare] in winter phase.)&lt;br /&gt;
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|[[Image:raccoon_1.jpg]]||'''Ringtail ([http://en.wikipedia.org/wiki/Raccoon Raccoon]) A, SS, K, C'''&lt;br /&gt;
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Ringtails are a common scavenger in the region of the Holt. They are omnivorous and extremely clever, and as such are often regarded as thieves and troublemakers by the elves. Ringtails range from 20 to 40 inches in length (tail included) and weigh between 10 to 35 lbs. Ringtails are unusual in that they have thumbs, allowing them to open closed containers or manipulate door flaps. Local populations of ringtails are aware that Preserver silk equals an easy meal, and storage rooms at the Holt must be protected from these opportunists (indeed, there have been two close calls where ringtails have managed to get into the den where the wrapstuffed elves are kept!); Preservers and wolves alike tend to keep a sharp eye en for these mischievous thieves; ringtails are also respectable fighters, and can be a handful.&lt;br /&gt;
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|[[Image:beaver.jpg]]||'''Slaptails ([http://en.wikipedia.org/wiki/Beaver Beaver]) SJ, N, C'''&lt;br /&gt;
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The largest of all the rodents, these animals can grow up to 4 ft long (not including their enormous tail). This aquatic rodent patrols all the various waters of the River Twine valley. A heavy chestnut brown coat over a warm soft underfur keeps the animal comfortable in all temperatures above and below water. Slaptails also have large, webbed feet and a very distinctive broad, paddle-like tail that measures about 10 inches long and 6 inches wide. This tail can be used as a rudder when swimming, and when they feel threatened they violently slap their tails against the water and dive for safety. Slaptails are industrious creatures who will build dams along streams and waterways, creating mini water habitats and wetlands for fish, waterfowl, and other aquatic creatures. They also build lodges for dens near the water; these lodges always have at least two exits, one leading to land, the other leading to water. Although slaptails are very graceful in the water, they are very awkward on land, often waddling as they walk. Their hides are extremely thick and prized; so in order to kill a slaptail without damaging the pelt, they are generally captured and clubbed. Additionally, dried slaptail testicles and castorum (a bitter-tasting secretion with a slightly fetid odor contained in dried preputial or vaginal follicles of male or female slaptail) is valued by the elves as an analgesic and anti-inflammatory treatment, similar to willow bark.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:squirrel_grey.jpg]]||(At left: a [http://en.wikipedia.org/wiki/Squirrel grey squirrel].)&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:squirrel_flying.jpg]]||'''Squirrels ([http://en.wikipedia.org/wiki/Squirrel Grey Squirrel], [http://en.wikipedia.org/wiki/American_Red_Squirrel Red Squirrel], [http://en.wikipedia.org/wiki/Glaucomys Flying Squirrel], etc.) SS, K, C'''&lt;br /&gt;
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There are a variety of squirrels living in the River Twine forest. Squirrels are medium-sized rodents with thick, bushy tails. Flying squirrels (''at left'') actually glide by launching off the tops of trees and extending flaps of skin stretched from arms to legs: once they have launched themselves into the air they are highly maneuverable while in flight. Steering is accomplished by adjusting tautness of the parachute-like flaps of skin, largely controlled by a small cartilaginous wrist bone. The tail acts as a stabilizer in flight, much like the tail of a kite.&lt;br /&gt;
&lt;br /&gt;
Unlike deer or rabbits, squirrels cannot digest cellulose, and must rely on foods rich in protein, carbohydrates and fat, such as nuts, seeds, pine cones, fruit, and fungi. They are omnivorous as well, and will sometimes eat insects, eggs, and small birds, frogs, or even carrion. Early spring is the hardest time of year for squirrels, since buried nuts begin to sprout and are no longer available and new food sources have not become available yet. Tree squirrels are typically diurnal, while flying squirrels tend to be nocturnal.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:squirrel_red.jpg]]||(At left: a [http://en.wikipedia.org/wiki/American_Red_Squirrel red squirrel].)&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:marten.jpg]]||(At left: a [http://en.wikipedia.org/wiki/American_Marten marten].)&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:stoat.jpg]]||'''Weasels ([http://en.wikipedia.org/wiki/American_Mink Mink], [http://en.wikipedia.org/wiki/American_Marten Marten], [http://en.wikipedia.org/wiki/Stoat Stoat/Ermine], etc.) SS, K, C, T'''&lt;br /&gt;
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There are several varieties of the weasel family living in the forests of the Holt, including the mink, the marten, and the stoat(ermine). All weasels have long, slender bodies, which enable them to follow their prey into burrows. Their tails are typically almost as long as the rest of their bodies. As is typical of small carnivores, weasels have a reputation for cleverness and guile. Different members of the weasel family are found in differ habitats: for example, martens prefer deep forests, while minks prefer to be in or near the water. Of particular note, for the elves would be the stoat, which has a brown coat in the spring, summer, and autumn, but in winter grows a thick, snow-white coated. During its white-coated phase, the stoat is called an “ermine”, and its winter pelt is highly valued by the elves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:mink.jpg]]||(At left: a [http://en.wikipedia.org/wiki/American_Mink mink].)&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:skunk_striped.jpg]]||'''Whitestripe ([http://en.wikipedia.org/wiki/Striped_Skunk  Striped Skunk], [http://en.wikipedia.org/wiki/Western_Spotted_Skunk Spotted Skunk]) SJ, A, SS, C'''&lt;br /&gt;
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The whitestripe is generally 20 inches tall and approximately 7 lbs in weight. They have a moderately elongated body with short, well-muscled legs, and long foreclaw for digging. The most common whitestripe in the Holt’s territory is black with a single thick stripe across its back and tail; far less common are smaller whitestripes with a series of white spots and broken stripes (they smell the same, so a spotted whitestripe is still called a whitestripe - at left below). &lt;br /&gt;
|-&lt;br /&gt;
|[[Image:skunk_spotted.jpg]]||Whitestripes are notorious for their powerful musk. Whitestripes have two glands on either side of the anus which can expel a jet of stinking fluid with surprising accuracy for up to a distance of 7 to 10 feet (2 to 3 meters). This fluid can cause skin irritation or even temporary blindness; it can be smelled downwind for up to mile by the human nose (and considerably farther by wolf or elf noses), and is extremely difficult to remove from clothing or gear. As a result, few predators will willingly hunt whitestripes (aside from the Great Horned Owl, which like most owls, has very little sense of smell). Luckily for elven hunters who surprise a whitestripe in the woods, these creatures are reluctant to use their smelly weapon, as they carry only five or six doses of their musk, and require some ten days to produce another supply. Whitestripes will stamp their feet in warning – and it’s the wise hunter takes that chance to get out of spray-range.&lt;br /&gt;
|}&lt;br /&gt;
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== SNAKES ==&lt;br /&gt;
&lt;br /&gt;
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{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
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|width=&amp;quot;200pt&amp;quot;|[[Image:snake-black.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|[http://en.wikipedia.org/wiki/Pseudechis '''Blacksnake:''']  the blacksnake is a large, aggressive and fast-moving sub-species related to the cobra.  It is overall a shiny black on top with a red or crimson belly. It is found in a wide variety of habitats but tends to be seen in moister areas, particularly near water. Gives birth to 8-40 live young at a time.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:snake-garter.jpg]]||'''Lace snake ([http://en.wikipedia.org/wiki/Garter_snake garter snake]):''' grows anywhere between 18 and 54 inches long, thin body with a tapered head, coloration can very widely including green, olive, brown, or black with 3 lighter colored stripes down its back, named because it is long and thin like a lace, large groups of these snakes tend to hibernate together in a den during the winter, lace snakes eat bugs and small animals as well as eggs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:snake-rattlesnake.jpg]]||'''Rattlesnake ([http://en.wikipedia.org/wiki/Sistrurus_catenatus Eastern massasauga rattlesnake]):''' grows between 24 and 36 inches, grey with black spots, tail is tipped with a light grey rattle, prefers forests and fields near water, if the snake feels threatened it will shake the rattle on its tail producing a buzzing sound, venomous snake that will eat frogs or other snakes but prefers warm-blooded prey like mice, because their prey is generally mice and voles it uses small amounts of venom in a bite so it would be painful but not deadly in larger creatures (including elves).&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:snake-cottonmouth.png]]||'''Snowmouth snake ([http://en.wikipedia.org/wiki/Agkistrodon_piscivorus cottonmouth/water moccasin]):''' grows between 30 and 48 inches, heavy thick body, either dark brown or black colored, a cross banded pattern is sometimes visible on the sides, found in forested wetlands and lakes, very good swimmer, when threatened it will open its mouth displaying the white color it gets its name from but if left alone it will usually leave, venomous snake that preys on fish and other small animals, as long as anti-inflammatory herbs and infection prevention methods are taken a bite is unlikely to kill and adult elf or human, venom will cause extremely painful swelling and necrosis in the area which may potentially cause an amputation of an affected limb, a bite could kill the weak such as a small child or sickly person.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:black_rat_snake.jpg]]||'''Treesnake ([http://en.wikipedia.org/wiki/Elaphe_obsoleta black rat snake]):''' can grow up to 8 feet long (96 inches), solid black with a white belly, very agile climber, a powerful constrictor that preys on birds and small mammals.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:snake-rubber_boa.jpg]]||'''Two-Head snake ([http://en.wikipedia.org/wiki/Rubber_Boa rubber boa]):''' grows between 14 and 33 inches, solid red-brown color, has a short wide head and a blunt tail which makes it look like it has a head on both ends, good burrower that likes damp woodland areas, prehensile tail that makes it a good climber, preys on small animals which it crushes in its coils prior to devouring, docile creature, if picked up it will curl in a ball.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:snake-watersnake.jpg]]||'''Watersnake ([http://en.wikipedia.org/wiki/Northern_Water_Snake copper-bellied water snake]):''' grows between 48 and 60 inches long, black body with an orange belly, excellent swimmer that preys exclusively on aquatic species, tends to avoid contact with elves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:snake-wormsnake.jpg]]||[http://en.wikipedia.org/wiki/Carphophis_vermis '''Wormsnake:'''] grows between 7 and 11 inches, slender body, resembles a worm, dark brown body with a pinkish belly, found in woodland areas usually under deadfall, good burrower, eats live worms and small soft bodied insects.&lt;br /&gt;
|}&lt;br /&gt;
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== SHELLBACKS (Turtles) ==&lt;br /&gt;
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{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
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|width=&amp;quot;200pt&amp;quot;|[[Image:turtle-musk.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Stinker ([http://en.wikipedia.org/wiki/Sternotherus common musk turtle]):''' only grows to be 4 ½ inches long, grayish-green in coloration, spends the majority of its time in the water eating bugs and tiny aquatic life, basks in the sun infrequently, hibernates buried in the mud during the winter, secretes a foul smelling odor when threatened.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:turtle-snapping.jpg]]||'''Snapper ([http://en.wikipedia.org/wiki/Snapping_turtle common snapping turtle]):''' carapace of this turtle can be between 8 and 19 inches, has brown or olive coloration, shell is jagged toward the back, turtle has a long tail and a large mouth with a strong jaw, omnivorous, prefers areas near water with lots of rocks for sunning themselves, docile creatures for the most part when in water but very aggressive on land, will hiss and attempt to bite if cornered on land.&lt;br /&gt;
|}&lt;br /&gt;
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== FROGS ==&lt;br /&gt;
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{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;200pt&amp;quot;|[[Image:bullfrog.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Croaker ([http://en.wikipedia.org/wiki/Bull_frog bull frog]):''' body length between 3 ½ to 7.5/8 inches, greenish-brown colored and could have spots, has a large mouth, voracious eater that will consume anything it can fit in its mouth, has a very load moaning croak.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:spring_peeper.jpg]]||'''Peeper ([http://en.wikipedia.org/wiki/Spring_peeper Northern spring peeper]):''' body length between ¾ to 1 ¼ inch, brown colored with a darker x shape across the back, the males throats expand to almost the same size as their body when calling, their call is a high pitched “peep peep peep.”&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:tree_frog.jpg]]||'''Tree frog ([http://en.wikipedia.org/wiki/Pacific_Tree_Frog Pacific tree frog]):''' body length ranges in size from ¾ to 1 inch, green skin with a black stripe over each eye, stay near water during the breeding season but climb all over to find a suitable home outside that season, during breeding season the males led by the dominant form a chorus to attract females, their call is formed of 2 distinct part sounding like “krick-ick”.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SALAMANDERS &amp;amp; LIZARDS ==&lt;br /&gt;
	&lt;br /&gt;
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{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
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|width=&amp;quot;200pt&amp;quot;|[[Image:red-bellied_newt.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Bloodbelly lizard ([http://en.wikipedia.org/wiki/Red-bellied_newt red-bellied newt]):''' grows to be around 3 inches long, has a black back and a bright red belly, lives underground most of its life, only coming aboveground to return to the stream it was born in for mating purposes, mates every 3 years, very shy, if confronted will arch its back and lift its head and tail to expose the red belly, skin secretes a potent poison, poison could be absorbed through the skin but washing after handling will neutralize it, poison is deadly if ingested, poison is a neurotoxin that paralyzes muscles until the victim can no longer breathe or the heart stops, poison begins to take effect within 10 minutes, the poison permeates the body causing it to be inedible so it is therefore not used as a weapon by the elves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:blue_spotted_salamander.jpg]]||'''Freckled lizard ([http://en.wikipedia.org/wiki/Blue-spotted_Salamander blue spotted salamander]):''' grows between 4 and 5 inches long, has a shiny black body flecked with bright blue spots, lives in moist forestland, not a burrower so it hides under leaves and deadfall, eats bugs, secretes a noxious odor when threatened and detach it's own tail to escape a predator, a new tail will eventually grow in if lost.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:mudpuppy.jpg]]||[http://en.wikipedia.org/wiki/Common_Mudpuppy '''Mudpuppy:'''] also called lizardfish, this salamander that spends its entire life in the water, has gills for breathing underwater, grows to between 8 and 13 inches, coloration varies between beige and red-brown and sometimes has black spotted lines on its back, gills are red and puffy, has 4 legs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Western_Skink.jpg]]||'''Snaketail ([http://en.wikipedia.org/wiki/Western_skink Western skink]):''' grows between 6 and 9 inches, skin is brown with white or beige stripes along the sides, has a long bright blue tail which can be up to twice as long as the body, tail will come off easily.&lt;br /&gt;
|}&lt;br /&gt;
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&lt;br /&gt;
== A NOTE ON WHAT YOU WILL NOT FIND IN THE ECOSYSTEM OF THE RIVER TWINE HOLT ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The temperature in River Twine makes it a temperate zone. Therefore some creatures will not find the area hospitable. Here is a short list of what you never see in our forests and plains.&lt;br /&gt;
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• There are no dinosaurs of any type in this ecosystem nor are there large reptiles such as alligators or crocodiles. The weather simply is not warm and wet enough for these creatures. There are turtles, snakes, and lizards but nothing gigantic. Also, manatees require tropical water temperatures so they will not be in the ocean or rivers near River Twine.&lt;br /&gt;
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• There are no Arctic Circle animals such as polar bears or walruses. It is just not cold enough for these animals even during the winter months. There are shaggy bison-like animals, timber wolves, and caribou in the icy area above the Guardian Mountains but that area is not cold enough for polar bears or walruses either. &lt;br /&gt;
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• There are no jungle animals such as gorillas or monkeys.&lt;br /&gt;
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• River Twine doesn’t have African animals such as elephants, zebra, ostriches, hyenas, or wildebeest. Camels and the ElfQuest canon offshoot, the zwoot, are creatures which thrive in dry areas are not appropriate to this ecosystem either. There are big cats in River Twine but not African lions, cheetahs, or tigers.&lt;br /&gt;
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• Australian animals like kangaroos, koala bears, or platypuses are too different from the other animals in our ecosystem to have evolved side-by-side. Therefore they will not be included.&lt;br /&gt;
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• There are some creatures, such as penguins, which can only thrive in areas where they have no real predators. So penguins will not be making appearances in the Holt either.&lt;br /&gt;
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• There are many deep sea creatures that exist in the waters off the Holt’s coast. However, unless it’s a creature that also comes to the surface, our elves have no true experience with them. They haven’t seen living specimens of shark, squid, jellyfish, and deep sea fish. Once in a while, dead animals will wash up on shore but that would be the extent of the elves knowledge of these animals.&lt;br /&gt;
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• While we are dealing with a community of elves, which are relegated to the world of fantasy, other fantastical creatures do not make River Twine their home. Therefore you will not see unicorn, dragons, chimera, kobolds, gnomes, centaurs, or anything of that persuasion.&lt;br /&gt;
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• River Twine's world should not be assumed to have the same mix of elf tribes/groups found in EQ canon (Gliders, Sun Folk, etc.). The River Twine tribe's legends (based on fact) imply that there may be other elves out there in the world, since this tribe was formed by splitting off from another group. But, our elves do not know anything about other elf groups or their locations, and cannot even be sure that other elves still survive elsewhere..&lt;br /&gt;
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If there are any animals that are not listed here but not on the list of animals included in the Holt, feel free to contact the Council at council@rivertwine.com for a ruling. Please use common sense in your requests, though. This ecosystem is based on the mid-North American forest and plains.&lt;br /&gt;
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----&lt;br /&gt;
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(Unless otherwise noted, the images on this page were taken from [http://commons.wikimedia.org/wiki/Main_Page Wikimedia Commons], a database of freely usable media files related to Wikipedia.  Links in each entry to a Wikipedia article will take users to the page from which the image was obtained, where a full-size version of the image and file information is available.)&lt;br /&gt;
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(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;/div&gt;</summary>
		<author><name>Willow</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Fauna_of_River_Twine_Holt&amp;diff=2072</id>
		<title>Fauna of River Twine Holt</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Fauna_of_River_Twine_Holt&amp;diff=2072"/>
				<updated>2009-07-15T16:53:31Z</updated>
		
		<summary type="html">&lt;p&gt;Willow: /* A NOTE ON WHAT YOU WILL NOT FIND IN THE ECOSYSTEM OF THE RIVER TWINE HOLT */&lt;/p&gt;
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&lt;div&gt;(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;br /&gt;
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''(article by Cindy Pruitt, with Amy Chandler and Whitney Ware - posted 08/07/06, updated 02/14/08)''&lt;br /&gt;
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'''Hunting information:''' Any animal can be killed in many various ways especially in a situation in which you are being attacked. However; certain tools should be utilized for certain animals. Beside each name of the animal you will notice a code that corresponds with the proper weapon for each animal. A knife or a rock can be used for almost anything but it’s not always the best option. Some animals have extremely protected heads (bear, rocksheep, shagback) and a rock will not crush its skull. Other animals have extremely protected bodies (quillrat, shellback) and a knife or arrow will not penetrate the skin.&lt;br /&gt;
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''SJ = Spear/Javelin, A = Arrow, B = Bola’s, C = Club, K = Knife, SS = Sling-shot, N = Net''&lt;br /&gt;
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'''Naming Convention:'''  the standard for elemental names is combining two elements into a single word – for example, “quillrat” instead of quill rat or quill-rat”.)&lt;br /&gt;
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== LARGE PREY SPECIES ==&lt;br /&gt;
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{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
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|width=&amp;quot;200pt&amp;quot;|[[Image:white_tail_deer.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|[http://en.wikipedia.org/wiki/White-tailed_deer '''Deer/Antelope'''] 	''SJ, A, K, N, SS, B'' 	&lt;br /&gt;
&lt;br /&gt;
There are a variety of deer that live in and around the River Twine valley. Most of the deer are rather smallish and don’t stand much taller than most elves. However they are a staple of the elves diet as well as many other predators. Generally only the males have antlers that grow in the spring and fall off after the mating season in autumn. Deer hide is the most commonly tanned leather because it’s supple, easy to work with and plentiful. Antlers can be used for various types of tools, weapons, decoration and even furniture. Antlers are either taken during the hunt or in the case of clickdeer, gathered after the animal has shed their antlers.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:caribou.jpg]]||'''Clickdeer''' ([http://en.wikipedia.org/wiki/Reindeer Caribou/Reindeer]) 	''SJ, A, K, B 	''&lt;br /&gt;
&lt;br /&gt;
These deer are slightly larger than most other deer, each animal weighing up to 300 – 500 lbs and stands about 3 – 4 ft at the shoulders. However; they travel in massive groups of up to 10,000 animals in one herd and are a main food source for elves and humans. In late fall, clickdeer are clove-brown with a white neck, rump, and feet and often have a white flank stripe. During the rest of the year they are mainly clove brown to reddish brown. Clickdeer have large, concave hoofs that spread widely to support the animal in snow and soft tundra. The feet also function as paddles when they swim. They have four toes that make up each hoof, generally walking on the front two toes but the toes in back clack together while walking making a rather loud clicking noise, which gives them their name. They summer in northern regions and winter in southern regions a several days journey from the holt. Clickdeer are the only deer in which both male and female have antlers and therefore are very difficult to tell the difference in gender. Males carry antlers from late spring to late fall, and females when pregnant can carry their antlers until spring. In order to keep with &amp;quot;The Way&amp;quot; in their hunting practices the elves conduct a winter hunt and only take down those without antlers.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:moose.jpg]]||'''Marshbeast/Water Deer''' ([http://en.wikipedia.org/wiki/Moose Moose])	''SJ, A'' &lt;br /&gt;
&lt;br /&gt;
Largest of all the deer. This water loving monster of a deer stands about 8-9 feet at the shoulder and can weigh in excess of 1800 lbs of meat. These animals are big, dumb, lazy, and stubborn. One of these creatures can feed the entire tribe for a full day or two depending on the size of the animal. Therefore these animals are only hunted when food stores are low. Unlike most deer that travel in herds the Marshbeasts are generally solitary creatures only coming together during the mating season when the males battle each other over females that they herd together into harems. After mating the females are on their own and everyone goes their separate ways. Often having two offspring at a time, calves only stay with their mothers for two years before going off on their own. Only the males have antlers, which grow in the spring and eventually fall off after mating season. A full set of antlers can be used as a framework for a large loom, a harp, and sometimes even a framework for a sitting area or bedding. The hides are extremely thick which also makes them very durable. Coincidently marshbeast hide can be a challenge to work with, so their hides are generally used specifically for winter clothing. Because of their sheer mass they are extremely dangerous, several elves have been pinned beneath this behemoth and/or trampled by their hooves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:elk.jpg]]||'''Branch-horn''' ([http://en.wikipedia.org/wiki/Elk Elk])	''SJ, A, K 	''&lt;br /&gt;
&lt;br /&gt;
Second largest deer in the area, standing at about 5ft high at the shoulder and weighing up to 1200 pounds. These deer have massive branch-like antlers that sweep back over the shoulders and have a gray-brown body, with a white rump, and dark brown-black legs and neck. Branch-horns are migrating deer that travel in small herds. Sometimes the herd contains a dominant male, but is mostly made up of a harem of calves and cows, while nearby, but separate from the herd, can be found small bands of mature bulls. During the mating season bulls will &amp;quot;bugle&amp;quot; to challenge each other vocally, and eventually the challenge becomes physical. The high pitched eerie sounding &amp;quot;bugle&amp;quot; is the signal to the elves that it’s time to hunt.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:big_horn.jpg]]||'''Rocksheep''' ([http://en.wikipedia.org/wiki/Big_horn_sheep Big Horn sheep])  	''SJ, A, K 	''&lt;br /&gt;
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This alpine sheep has tan or brown fur with a white belly, rump and muzzle. It is most noted for its large curved crescent shaped horns. The males have large, thick curving horns, while the female's horns are more slender and less curved. Males weigh between 125-300 pounds, females weigh between 75-200 pounds. Rocksheep are good climbers and jumpers. Its hooves are hard around the outside and soft on the inside, which help give them traction on slippery rocks. Rocksheep live in alpine meadows, mountain slopes and foothills. They like areas with rocky slopes they can climb to evade predators. During the mating season, the adult males engage in fierce jousting matches and crash head-on into each other with an impact that can be heard a mile away.&lt;br /&gt;
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|[[Image:mountain_goat.jpg]]||[http://en.wikipedia.org/wiki/Mountain_goat '''Mountain Goat'''] 	''SJ, A, K'' 	&lt;br /&gt;
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The only white-coated hoofed animals in the area. These sure-footed goats thrive in the steep, broken terrain of the mountaintops to the north of the holt. Both sexes have horns and are rather difficult to differentiate between genders. The animals are quite docile but they are very difficult to hunt due to the rugged terrain in which they live. Their coats are highly prized by the staunchest of hunters. A mountain goat pelt is a sure sign of the hunters prowess, and agility considering most wolves won’t navigate the sheer cliffs of the mountaintops.&lt;br /&gt;
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|[[Image:musk_ox.jpg]]||'''Shagback''' ([http://en.wikipedia.org/wiki/Musk_ox Musk Ox])	''SJ, A, K'' 	&lt;br /&gt;
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The Shagback is a stocky, long-haired animal with a slight shoulder hump and a very short tail. They travel in large herds along the northern tundra like planes several days journey away from the holt. Both male and female have horns, but the males horns are solid all the way across the head, whereas the females are separated. These animals stand 4’ –5’ high and weigh between 400-600 lbs full grown. The shagback has two coats, a long course outer coat that touches the ground, and a short fine undercoat that is similar to wool. The outer coat is a dark brown color with a cream colored &amp;quot;saddle&amp;quot; on the back and cream colored legs. The fine undercoat is shed periodically and can be used for spinning yarn, simply called &amp;quot;shag&amp;quot;. Elves can gather this shag off of shrubs and trees that naturally comb the animals as they pass by. These animals are hunted mainly in the winter, as they travel closer to the Holt for the winter. When shagbacks are attacked they group together in a large circle side by side with the young in the center and all of the adults circled around them head and horns facing out.&lt;br /&gt;
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== PREDATORS ==&lt;br /&gt;
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{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
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|width=&amp;quot;200pt&amp;quot;|[[Image:wolf.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|[http://en.wikipedia.org/wiki/Gray_wolf '''Wolf]	'''''SJ/A''&lt;br /&gt;
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Wolves are carnivores and have a hierarchy social order in which the Alpha Male and the Alpha female are the primary ones that breed. Other females may breed but the Alpha female chooses whether the cubs live or die. Wolf packs generally cover an area of about 600 square miles. Hunt wolves do not breed with Natural wolves or vice versa.&lt;br /&gt;
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[[Wolves of River Twine Holt|''The Hunt'']] - Elf-blooded wolves that are bonded to the elves. Hunt wolves are larger and live longer than natural wolves (about 25-30 year lifespan) because of their elfin heritage. Hunt-blooded wolves can communicate to the elves through a primitive wolf-send or by good old-fashioned howling. Hunt-blooded wolves can communicate with natural wolves by howling as well.&lt;br /&gt;
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[http://en.wikipedia.org/wiki/Gray_wolf ''Natural''] – Smaller than the Hunt-blooded wolves, natural wolves rarely come into the Holt proper. Occasionally a lone wolf will stray into the holt area but it is quickly dispatched by the Holt's own pack. Natural wolves are generally only encountered when going on hunts that reach to or beyond the Holt’s borders.&lt;br /&gt;
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|[[Image:bear-brown.jpg]]||[http://en.wikipedia.org/wiki/Brown_bear '''Brown Bear/Grizzly] 	'''''SJ/A 	''&lt;br /&gt;
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The brown bear (or [http://en.wikipedia.org/wiki/Grizzly_Bear grizzly]) is the largest of the three types of bears. They can weigh between 500 to 1,200 lbs, can stand on their hind feet up to 9’ tall and are formidable predators. Brown bears are generally only hunted when they come too close to the holt proper, or for self defense. Brown bears are not sought for their pelt as Bearclaw did, but when a bear is killed the pelt is used. Brown bears are omnivors but primarily stock up on Bounty Fish during the summer, along with small and large prey. They are called brown bears but can very in color from dark brown to blonde.&lt;br /&gt;
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|[[Image:bear-black.jpg]]||[http://en.wikipedia.org/wiki/American_Black_Bear '''Black Bear''']	''SJ/A'' &lt;br /&gt;
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Black bear are the smallest and most numerous of the bears found near River Twines Holt. They only stand about 30 inches to the shoulder on all fours, and weigh about 180 - 200 lbs. Black bears are hunted for their pelt because they are a less dangerous and more manageable species. Black bears primarily feed on fish and berries, as well as small game, but they are also good scavengers.&lt;br /&gt;
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|[[Image:spiritbear.jpg]]||'''Ghost Bear'''([http://en.wikipedia.org/wiki/Spirit_bear Spirit Bear/Kermode Bear]) 	''SJ/A'' 	&lt;br /&gt;
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With the exception of the silvery white coat, this bear is similar in shape but slightly larger than the black bear. They can grow up to 300 lbs and primarily eat Bounty fish and small rodents. The humans call them &amp;quot;Spirit Bears&amp;quot; or &amp;quot;Bears of the Mist&amp;quot; because they generally see them near the fish laden streams that are near the hot springs that create a morning fog. This fog is an excellent cover for the bears and they often fish when the fog is present. Some human tribes hunt them for their prize coats, while other tribes worship them. Only the oldest of the elves have seen these bears because they are so scarce and shy.&lt;br /&gt;
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|[[Image:mountain_lion.jpg]]||'''Mountain Cat''' ([http://en.wikipedia.org/wiki/Cougar Mountain Lion, Cougar, Puma])	''SJ/A'' 	&lt;br /&gt;
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These cats have a small, broad head with small rounded ears, a powerful body with long hind legs and tail, which is tipped with black. The color of the fur varies from slate grey, through yellow buff to light reddish brown. As their name implies they primarily inhabit the mountains near the Holt, but are rarely seen in the lowlands near the rivers. Solitary hunters and strict carnivores, these cats are very dangerous and have been known to attack lone elves and even small humans. They will hunt by day or night and will cache its food, if large enough, in dense undergrowth, returning to it over several days. The mountain cat takes down its prey by lunging at it with their powerful hind legs in one large running leap that can reach in excess of 40 feet. These cats stand about 3.5 - 4 ft tall at the shoulders and have a 4 – 6 ft body length.&lt;br /&gt;
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|[[Image:lynx.jpg]]||'''Tuftcat''' ([http://en.wikipedia.org/wiki/Canadian_Lynx Lynx]) 	''SJ/A'' 	&lt;br /&gt;
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The largest of the cats in the area resembles an overgrown lynx that can stand 5 ft in height while on all fours. They have thick fur often in shades of light greys and sometimes with orange, brown and/or black patches and a very short stubby tail. Strict carnivores, these huge cats are stalkers, taking down their prey by biting the neck. Although tuft cats have large, sharp claws, their immense bulk does not allow them to climb easily and are therefore ground dwelling only. They do, however, enjoy water and will often bathe and play in shallow pools. Solitary hunters, they are only seen in pairs during mating season and generally have 1-2 kittens per litter.&lt;br /&gt;
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|[[Image:snow_leopard.jpg]]||'''Snowcat'''  ([http://en.wikipedia.org/wiki/Snow_leopard Snow Leopard])	''SJ/A'' &lt;br /&gt;
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Smaller than the other cat species in the area, it lives primarily in the northern mountains a few days ride from the Holt. Their pelts are prized by human and elf a-like for it’s unique coloration of a predominantly grey body, white belly, chest and chin, and large grey/black spotted markings. The fur is long and woolly and helps protect the cat from the extreme cold of its generally mountainous habitat. The head, which has small ears and a distinctive heavy brow, is rounded and comparatively small for its body size, which can be up to 4 ft in length and weigh up to around 150 lbs. The long tail, which can measure as much as 3 ft, helps the cat balance as it moves over rugged and often snowy terrain. The powerful limbs of the snowcat are relatively short for its body size and are supported by enormous paws that splay out like snowshoes in order to help them evenly distribute their weight upon the snow.&lt;br /&gt;
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|[[Image:wolverine.jpg]]||'''Stinkbear''' ([http://en.wikipedia.org/wiki/Wolverine Wolverine]) ''S/J, A''&lt;br /&gt;
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These ferocious beasts are primarily scavengers, but can be omnivorous and have been known to kill prey as large as a snow-bound marshbeasts. In appearance, they resemble small bears with long tails, and can give off a very strong, unpleasant musk. They are related to weasels but are the largest of their kin, usually ranging from 65-87 cm (24-35 inches) in length (not including tail) and weighing in at 10-25 kg (22-55 lbs). Stinkbears have a stocky, muscular body, short legs, short ears, a broad flat head, and have long curved non-retractable claws, and jaws powerful enough to crush bone or frozen carrion. A stinkbear’s coat animal is generally dark brown to black with a creamy white to gold stripe running from each shoulder along the flanks to the base of the tail; a stinkbear’s pelt is dense and very resistant to frost, making it highly valued by the elves in winter clothing. It is a tenacious, intelligent and temperamental creature. As an opportunist, it has been known to steal prey from traps, and will challenge other hunters for their prey. Stinkbears are highly respected by the elves, but they are particularly rare within the Holt’s territory, as the elves prize their pelts; they are more numerous in the Guardian Mountains, north of the Holt.&lt;br /&gt;
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== SMALL PREDATOR / PREY SPECIES &amp;amp; FURBEARERS ==&lt;br /&gt;
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The elves of the River Twine Holt share their forests with a wide variety of smaller forest dwellers. Some of these creatures are highly valued for their quality furs; others are scavengers who the elves must protect their own dens from. While elves regularly prefer to hunt large game, smaller game like rabbits, hares, marmots, squirrel, and even voles, mice and quillrats can be important prey species, and the tribe will subsist on them with larger game are scarce. Additionally, some of these woodland neighbors can be considered dangerous (like the stubborn badger, and the ferocious stinkbear), while others like the whitestripe or the quillrat can have their own natural defenses turned to creative use by the craftsmen and troublemakers of the Holt.&lt;br /&gt;
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As a general note, many of the fur-bearers are captured in traps and clubbed in order to insure the integrity of the pelt. Other common hunting methods are indicated (A=Arrow, B=Bola, C=Club, K=Knife, N=Net, SJ = Spear/Javelin, SS = Sling, T=Trap)&lt;br /&gt;
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{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
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|width=&amp;quot;200pt&amp;quot;|[[Image:badger.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|[http://en.wikipedia.org/wiki/Badger '''Badger] SS, A, K, C,'''&lt;br /&gt;
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Badgers are sturdy, fierce creatures who are respected for their stubbornness. Like stinkbears, badgers are capable of fighting off much larger animals such as wolves, coyotes and bear, and aren’t neighbors the elves take lightly. Badgers are largely carnivorous, eating everything from grubs to small rodents, salmon, ground-nesting birds, lizards, and more. They can burrow very quickly to get at prey underground, and have a particular taste for elven storage caches.&lt;br /&gt;
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|[[Image:bat.jpg]]||'''Bats ([http://en.wikipedia.org/wiki/Big_brown_bat big brown bat], [http://en.wikipedia.org/wiki/Vespertilionidae big-eared bat], [http://en.wikipedia.org/wiki/Little_brown_bat little brown bat], [http://en.wikipedia.org/wiki/Western_Red_Bat red bat])'''&lt;br /&gt;
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There are a variety of bat species living around the Holt. These nocturnal mammals are all insect eaters, and play an important role in controlling the number of insects. All bat species in the River Twine area hibernate during the winter, and the elves know of several caves where hibernating bats gather in countless numbers. It is worth noting that elves do not fear bats or have the same aversion to these delicate, flying creatures that many human cultures do.&lt;br /&gt;
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|[[Image:fox.jpg]]||[http://en.wikipedia.org/wiki/Red_fox '''Fox] A, K, SS'''&lt;br /&gt;
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The fox is a familiar scavenger and hunter throughout the Holt’s forest. These slender canines are respected for their cleverness, even though they regularly steal from the elves’ traps, and will try to steal from kills. The fox is usually 22-25 inches tall and from 6 to 15 lbs in weight, and while most of the foxes around the Holt are red, a striking blue/grey phase is not unusual (approximately 10% of fox kits whelped will be blue phase). The fox dines on a diet of rodents, insects, fruits, worms, eggs, birds, and other small animals. They are often (but not exclusively) monogamous, and have distinctively slit pupils, similar to a cat’s.&lt;br /&gt;
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|[[Image:chipmunk.jpg]]||'''Ground Squirrels &amp;amp; Marmots ([http://en.wikipedia.org/wiki/Chipmunk Chipmunk], [http://en.wikipedia.org/wiki/Woodchuck Woodchuck], [http://en.wikipedia.org/wiki/Marmot Marmot]) SS, K, C, T'''&lt;br /&gt;
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There are a variety of ground squirrels living in the different regions of the Holt. They all build sometimes extensive burrows, and respected for how well they gather and cache their food. Chipmunks (''at left'') are the smallest of the ground squirrels. These energetic little hoarders stockpile caches of food against the winter cold, and play an important role in scattering the seeds and spores of a variety of plant and fungi species. While they are an important prey species for many smaller predators, chipmunks are opportunistic omnivores, and sometimes will be mobbed by songbirds to chase them away from nesting areas.&lt;br /&gt;
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|[[Image:marmot.jpg]]||[http://en.wikipedia.org/wiki/Marmot ''Marmots''] are large ground squirrels who are commonly found at high elevations (such as the slopes of mountainous areas of the Holt). They eat many types of grasses, berries, lichens, mosses, roots and flowers. Marmots generally live in burrows and hibernate during the winter; they can be highly social, and use loud whistles to communicate with one another, especially when alarmed. Varieties of marmot include the yellow-bellied marmot, the hoary marmot, and the brown-footed marmot. They can make for good eating, especially in the autumn when they’re fat.&lt;br /&gt;
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[http://en.wikipedia.org/wiki/Woodchuck ''Woodchuck''] is a heavy-bodied ground squirrel similar to a marmot. The woodchuck prefers to build its burrow in grassy areas in meadows or on the fringes of the forest.&lt;br /&gt;
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|[[Image:vole.jpg]]||(At left: a [http://en.wikipedia.org/wiki/Vole vole].)&lt;br /&gt;
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|[[Image:mouse-deer.jpg]]||'''Mice &amp;amp; Voles ([http://en.wikipedia.org/wiki/Deer_mouse Deer Mouse], [http://en.wikipedia.org/wiki/Pack_rat Pack Rat], [http://en.wikipedia.org/wiki/Jumping_mouse Jumping Mouse], Meadow [http://en.wikipedia.org/wiki/Vole Voles], Red-Backed Vole, Bog [http://en.wikipedia.org/wiki/Lemming Lemming], etc.) SS, K, C'''&lt;br /&gt;
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There are several varieties of the [http://en.wikipedia.org/wiki/Mouse Mouse] family living the forests of the Holt, including the deer mouse, the woodrat, the meadow vole, and the jumping mouse. Deer mice (''at left'') are the most common rodents in the forest, and occupy a variety of habitats, ranging from meadows to mixed forest to even the open grassland to the east. They can breed once a month, year-around, and as prolific as they are, these tiny, nocturnal creatures are an important food source for other predators (owls, weasels, badgers, fox, and more); in very lean seasons, elves and wolves will eat them, as well as voles and other rodents.  &lt;br /&gt;
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|[[Image:lemming.jpg]]||(At left: a [http://en.wikipedia.org/wiki/Lemming lemming].)  Mice do live in close quarters with elves and like to raid elven storage caches of all types. Mice predation is of particular concern regarding the safety of the cocooned members of the tribe, and there is often a Preserver stationed with the wrapstuffed cocoons.&lt;br /&gt;
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|[[Image:mouse-jumping.jpg]]||The [http://en.wikipedia.org/wiki/Jumping_mouse ''jumping mouse''] is a related cousin of the deer mouse, who when disturbed can jump great distances. They start off with enormous bounds of eight or ten feet in length, which soon diminish to three or four; and in leaping the feet scarcely seem to touch the ground.&lt;br /&gt;
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|[[Image:pack_rat.jpg]]||The [http://en.wikipedia.org/wiki/Pack_rat ''packrat''] (or woodrat) has a bushy tail and soft grey fur; it prefers drier regions of the Holt, and builds a complex nest of twigs and, when it can, soft and flexible items stolen from the elves. The meadow vole (or field mouse) prefers moist open areas such as meadows. They make runways through the surface growth in warm weather and tunnel through the snow in winter. They feed on grasses, sedges and seeds, sometimes eating snails and insects.&lt;br /&gt;
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|[[Image:muskrat.jpg]]||[http://en.wikipedia.org/wiki/Muskrat '''Muskrat] SJ, N, C, T'''&lt;br /&gt;
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Another aquatic rodent that is smaller than the slaptails but are very similar to them in every way except for their rat-like tails. They generally grow no bigger than 2 feet long including tail.&lt;br /&gt;
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|[[Image:otter.jpg]]||[http://en.wikipedia.org/wiki/Northern_river_otter '''Otter] SJ, A, K, N, C'''&lt;br /&gt;
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Otters are large aquatic weasels. The river otter is a stocky mammal with short legs, a neck no smaller than its head, inconspicuous ears, and a muscular body that is broadest at the hips. Its tail is powerful and a little more than a third as long as its head and body. Only the hind feet are webbed. Adults weigh 15 to 35 pounds (6.8-15 kg) and are 40 to 60 inches (102-152 cm) in length. Their coats consist of a very dense undercoat as well as a covering of long guard hairs, making it extremely warm, and is also very oily, providing a natural waterproofing. Otter pelts range in color from a light brown to black with a lighter shade on the belly. Otters spend the majority of their time sleeping in underground burrows, with their remaining time spent in the water. They are extremely playful and curious creatures, and while they are very graceful swimmers, they are also surprisingly swift on land as well. Otters are carnivores, mainly eating aquatic creatures including fish, frogs, rock-cousins, scooters, and even small mammals and birds. If there is too much food for one meal, the otter will discard it and leave it for scavengers to finish. Otters also have a number of different vocalizations, including growls, hissing, caterwauling, mumbling sounds, chirps, and whines.&lt;br /&gt;
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|[[Image:porcupine.jpg]]||'''Quillrat ([http://en.wikipedia.org/wiki/Porcupine Porcupine]) SJ, C'''&lt;br /&gt;
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Quillrats are large grey or brown rodents (generally 25-36 inches/60-90 cm long without tail, and weighing in between 12 and 35 lbs/5-16 kg) who are covered in a coat of very sharp spines. These barbed quills are easily detached and, once caught on an attacker’s skin, these barbs will be pulled deeper into tissue by an animal’s natural muscle movement . Needless to say, quillrats are generally given a wide berth by most predators. Elves, however, prize a quillrat’s pelt, as those needle-sharp quills can be cleaned, debarbed, dyed, and used as decorative beads. Porcupines will sometimes stray right into the Holt proper, in search of salty antlers or sweat-stained leather garments to chew on.&lt;br /&gt;
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|[[Image:cottontail.jpg]]||(At left: a [http://en.wikipedia.org/wiki/Eastern_Cottontail cottontail rabbit] (juvenile).)&lt;br /&gt;
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|[[Image:rabbit.jpg]]||'''Rabbits and Hares ([http://en.wikipedia.org/wiki/Eastern_Cottontail Cottontail Rabbit], [http://en.wikipedia.org/wiki/European_Rabbit Common Rabbit], [http://en.wikipedia.org/wiki/Snowshoe_Hare Snowshoe Hare], etc.), SS, K,C,A, T'''&lt;br /&gt;
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There are several types of rabbits and hares living in the River Twine Holt’s forests and valleys, with the most numerous being the common rabbit and the snowshoe hare. Both rabbits and hares are a staple prey species for elves of the Holt, and are also valued for their soft pelts. A general rule of thumb is that rabbits live underground in burrows or warrens, while hares live in simple nests above the ground, and usually do not live in groups (the exception is the cottontail rabbit, which lives like hares do). Hares are generally larger than rabbits, with longer ears, and have black markings on their fur. The shoeshoe hare’s coat changes to white in the winter.&lt;br /&gt;
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|[[Image:snowshoe_hare.jpg]]||(At left: a [http://en.wikipedia.org/wiki/Snowshoe_Hare snowshoe hare] in winter phase.)&lt;br /&gt;
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|[[Image:raccoon_1.jpg]]||'''Ringtail ([http://en.wikipedia.org/wiki/Raccoon Raccoon]) A, SS, K, C'''&lt;br /&gt;
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Ringtails are a common scavenger in the region of the Holt. They are omnivorous and extremely clever, and as such are often regarded as thieves and troublemakers by the elves. Ringtails range from 20 to 40 inches in length (tail included) and weigh between 10 to 35 lbs. Ringtails are unusual in that they have thumbs, allowing them to open closed containers or manipulate door flaps. Local populations of ringtails are aware that Preserver silk equals an easy meal, and storage rooms at the Holt must be protected from these opportunists (indeed, there have been two close calls where ringtails have managed to get into the den where the wrapstuffed elves are kept!); Preservers and wolves alike tend to keep a sharp eye en for these mischievous thieves; ringtails are also respectable fighters, and can be a handful.&lt;br /&gt;
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|[[Image:beaver.jpg]]||'''Slaptails ([http://en.wikipedia.org/wiki/Beaver Beaver]) SJ, N, C'''&lt;br /&gt;
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The largest of all the rodents, these animals can grow up to 4 ft long (not including their enormous tail). This aquatic rodent patrols all the various waters of the River Twine valley. A heavy chestnut brown coat over a warm soft underfur keeps the animal comfortable in all temperatures above and below water. Slaptails also have large, webbed feet and a very distinctive broad, paddle-like tail that measures about 10 inches long and 6 inches wide. This tail can be used as a rudder when swimming, and when they feel threatened they violently slap their tails against the water and dive for safety. Slaptails are industrious creatures who will build dams along streams and waterways, creating mini water habitats and wetlands for fish, waterfowl, and other aquatic creatures. They also build lodges for dens near the water; these lodges always have at least two exits, one leading to land, the other leading to water. Although slaptails are very graceful in the water, they are very awkward on land, often waddling as they walk. Their hides are extremely thick and prized; so in order to kill a slaptail without damaging the pelt, they are generally captured and clubbed. Additionally, dried slaptail testicles and castorum (a bitter-tasting secretion with a slightly fetid odor contained in dried preputial or vaginal follicles of male or female slaptail) is valued by the elves as an analgesic and anti-inflammatory treatment, similar to willow bark.&lt;br /&gt;
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|[[Image:squirrel_grey.jpg]]||(At left: a [http://en.wikipedia.org/wiki/Squirrel grey squirrel].)&lt;br /&gt;
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|[[Image:squirrel_flying.jpg]]||'''Squirrels ([http://en.wikipedia.org/wiki/Squirrel Grey Squirrel], [http://en.wikipedia.org/wiki/American_Red_Squirrel Red Squirrel], [http://en.wikipedia.org/wiki/Glaucomys Flying Squirrel], etc.) SS, K, C'''&lt;br /&gt;
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There are a variety of squirrels living in the River Twine forest. Squirrels are medium-sized rodents with thick, bushy tails. Flying squirrels (''at left'') actually glide by launching off the tops of trees and extending flaps of skin stretched from arms to legs: once they have launched themselves into the air they are highly maneuverable while in flight. Steering is accomplished by adjusting tautness of the parachute-like flaps of skin, largely controlled by a small cartilaginous wrist bone. The tail acts as a stabilizer in flight, much like the tail of a kite.&lt;br /&gt;
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Unlike deer or rabbits, squirrels cannot digest cellulose, and must rely on foods rich in protein, carbohydrates and fat, such as nuts, seeds, pine cones, fruit, and fungi. They are omnivorous as well, and will sometimes eat insects, eggs, and small birds, frogs, or even carrion. Early spring is the hardest time of year for squirrels, since buried nuts begin to sprout and are no longer available and new food sources have not become available yet. Tree squirrels are typically diurnal, while flying squirrels tend to be nocturnal.&lt;br /&gt;
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|[[Image:squirrel_red.jpg]]||(At left: a [http://en.wikipedia.org/wiki/American_Red_Squirrel red squirrel].)&lt;br /&gt;
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|[[Image:marten.jpg]]||(At left: a [http://en.wikipedia.org/wiki/American_Marten marten].)&lt;br /&gt;
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|[[Image:stoat.jpg]]||'''Weasels ([http://en.wikipedia.org/wiki/American_Mink Mink], [http://en.wikipedia.org/wiki/American_Marten Marten], [http://en.wikipedia.org/wiki/Stoat Stoat/Ermine], etc.) SS, K, C, T'''&lt;br /&gt;
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There are several varieties of the weasel family living in the forests of the Holt, including the mink, the marten, and the stoat(ermine). All weasels have long, slender bodies, which enable them to follow their prey into burrows. Their tails are typically almost as long as the rest of their bodies. As is typical of small carnivores, weasels have a reputation for cleverness and guile. Different members of the weasel family are found in differ habitats: for example, martens prefer deep forests, while minks prefer to be in or near the water. Of particular note, for the elves would be the stoat, which has a brown coat in the spring, summer, and autumn, but in winter grows a thick, snow-white coated. During its white-coated phase, the stoat is called an “ermine”, and its winter pelt is highly valued by the elves.&lt;br /&gt;
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|[[Image:mink.jpg]]||(At left: a [http://en.wikipedia.org/wiki/American_Mink mink].)&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:skunk_striped.jpg]]||'''Whitestripe ([http://en.wikipedia.org/wiki/Striped_Skunk  Striped Skunk], [http://en.wikipedia.org/wiki/Western_Spotted_Skunk Spotted Skunk]) SJ, A, SS, C'''&lt;br /&gt;
&lt;br /&gt;
The whitestripe is generally 20 inches tall and approximately 7 lbs in weight. They have a moderately elongated body with short, well-muscled legs, and long foreclaw for digging. The most common whitestripe in the Holt’s territory is black with a single thick stripe across its back and tail; far less common are smaller whitestripes with a series of white spots and broken stripes (they smell the same, so a spotted whitestripe is still called a whitestripe - at left below). &lt;br /&gt;
|-&lt;br /&gt;
|[[Image:skunk_spotted.jpg]]||Whitestripes are notorious for their powerful musk. Whitestripes have two glands on either side of the anus which can expel a jet of stinking fluid with surprising accuracy for up to a distance of 7 to 10 feet (2 to 3 meters). This fluid can cause skin irritation or even temporary blindness; it can be smelled downwind for up to mile by the human nose (and considerably farther by wolf or elf noses), and is extremely difficult to remove from clothing or gear. As a result, few predators will willingly hunt whitestripes (aside from the Great Horned Owl, which like most owls, has very little sense of smell). Luckily for elven hunters who surprise a whitestripe in the woods, these creatures are reluctant to use their smelly weapon, as they carry only five or six doses of their musk, and require some ten days to produce another supply. Whitestripes will stamp their feet in warning – and it’s the wise hunter takes that chance to get out of spray-range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SNAKES ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;200pt&amp;quot;|[[Image:snake-black.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|[http://en.wikipedia.org/wiki/Pseudechis '''Blacksnake:''']  the blacksnake is a large, aggressive and fast-moving sub-species related to the cobra.  It is overall a shiny black on top with a red or crimson belly. It is found in a wide variety of habitats but tends to be seen in moister areas, particularly near water. Gives birth to 8-40 live young at a time.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:snake-garter.jpg]]||'''Lace snake ([http://en.wikipedia.org/wiki/Garter_snake garter snake]):''' grows anywhere between 18 and 54 inches long, thin body with a tapered head, coloration can very widely including green, olive, brown, or black with 3 lighter colored stripes down its back, named because it is long and thin like a lace, large groups of these snakes tend to hibernate together in a den during the winter, lace snakes eat bugs and small animals as well as eggs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:snake-rattlesnake.jpg]]||'''Rattlesnake ([http://en.wikipedia.org/wiki/Sistrurus_catenatus Eastern massasauga rattlesnake]):''' grows between 24 and 36 inches, grey with black spots, tail is tipped with a light grey rattle, prefers forests and fields near water, if the snake feels threatened it will shake the rattle on its tail producing a buzzing sound, venomous snake that will eat frogs or other snakes but prefers warm-blooded prey like mice, because their prey is generally mice and voles it uses small amounts of venom in a bite so it would be painful but not deadly in larger creatures (including elves).&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:snake-cottonmouth.png]]||'''Snowmouth snake ([http://en.wikipedia.org/wiki/Agkistrodon_piscivorus cottonmouth/water moccasin]):''' grows between 30 and 48 inches, heavy thick body, either dark brown or black colored, a cross banded pattern is sometimes visible on the sides, found in forested wetlands and lakes, very good swimmer, when threatened it will open its mouth displaying the white color it gets its name from but if left alone it will usually leave, venomous snake that preys on fish and other small animals, as long as anti-inflammatory herbs and infection prevention methods are taken a bite is unlikely to kill and adult elf or human, venom will cause extremely painful swelling and necrosis in the area which may potentially cause an amputation of an affected limb, a bite could kill the weak such as a small child or sickly person.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:black_rat_snake.jpg]]||'''Treesnake ([http://en.wikipedia.org/wiki/Elaphe_obsoleta black rat snake]):''' can grow up to 8 feet long (96 inches), solid black with a white belly, very agile climber, a powerful constrictor that preys on birds and small mammals.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:snake-rubber_boa.jpg]]||'''Two-Head snake ([http://en.wikipedia.org/wiki/Rubber_Boa rubber boa]):''' grows between 14 and 33 inches, solid red-brown color, has a short wide head and a blunt tail which makes it look like it has a head on both ends, good burrower that likes damp woodland areas, prehensile tail that makes it a good climber, preys on small animals which it crushes in its coils prior to devouring, docile creature, if picked up it will curl in a ball.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:snake-watersnake.jpg]]||'''Watersnake ([http://en.wikipedia.org/wiki/Northern_Water_Snake copper-bellied water snake]):''' grows between 48 and 60 inches long, black body with an orange belly, excellent swimmer that preys exclusively on aquatic species, tends to avoid contact with elves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:snake-wormsnake.jpg]]||[http://en.wikipedia.org/wiki/Carphophis_vermis '''Wormsnake:'''] grows between 7 and 11 inches, slender body, resembles a worm, dark brown body with a pinkish belly, found in woodland areas usually under deadfall, good burrower, eats live worms and small soft bodied insects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== SHELLBACKS (Turtles) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;200pt&amp;quot;|[[Image:turtle-musk.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Stinker ([http://en.wikipedia.org/wiki/Sternotherus common musk turtle]):''' only grows to be 4 ½ inches long, grayish-green in coloration, spends the majority of its time in the water eating bugs and tiny aquatic life, basks in the sun infrequently, hibernates buried in the mud during the winter, secretes a foul smelling odor when threatened.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:turtle-snapping.jpg]]||'''Snapper ([http://en.wikipedia.org/wiki/Snapping_turtle common snapping turtle]):''' carapace of this turtle can be between 8 and 19 inches, has brown or olive coloration, shell is jagged toward the back, turtle has a long tail and a large mouth with a strong jaw, omnivorous, prefers areas near water with lots of rocks for sunning themselves, docile creatures for the most part when in water but very aggressive on land, will hiss and attempt to bite if cornered on land.&lt;br /&gt;
|}&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
== FROGS ==&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;200pt&amp;quot;|[[Image:bullfrog.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Croaker ([http://en.wikipedia.org/wiki/Bull_frog bull frog]):''' body length between 3 ½ to 7.5/8 inches, greenish-brown colored and could have spots, has a large mouth, voracious eater that will consume anything it can fit in its mouth, has a very load moaning croak.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:spring_peeper.jpg]]||'''Peeper ([http://en.wikipedia.org/wiki/Spring_peeper Northern spring peeper]):''' body length between ¾ to 1 ¼ inch, brown colored with a darker x shape across the back, the males throats expand to almost the same size as their body when calling, their call is a high pitched “peep peep peep.”&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:tree_frog.jpg]]||'''Tree frog ([http://en.wikipedia.org/wiki/Pacific_Tree_Frog Pacific tree frog]):''' body length ranges in size from ¾ to 1 inch, green skin with a black stripe over each eye, stay near water during the breeding season but climb all over to find a suitable home outside that season, during breeding season the males led by the dominant form a chorus to attract females, their call is formed of 2 distinct part sounding like “krick-ick”.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SALAMANDERS &amp;amp; LIZARDS ==&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;200pt&amp;quot;|[[Image:red-bellied_newt.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Bloodbelly lizard ([http://en.wikipedia.org/wiki/Red-bellied_newt red-bellied newt]):''' grows to be around 3 inches long, has a black back and a bright red belly, lives underground most of its life, only coming aboveground to return to the stream it was born in for mating purposes, mates every 3 years, very shy, if confronted will arch its back and lift its head and tail to expose the red belly, skin secretes a potent poison, poison could be absorbed through the skin but washing after handling will neutralize it, poison is deadly if ingested, poison is a neurotoxin that paralyzes muscles until the victim can no longer breathe or the heart stops, poison begins to take effect within 10 minutes, the poison permeates the body causing it to be inedible so it is therefore not used as a weapon by the elves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:blue_spotted_salamander.jpg]]||'''Freckled lizard ([http://en.wikipedia.org/wiki/Blue-spotted_Salamander blue spotted salamander]):''' grows between 4 and 5 inches long, has a shiny black body flecked with bright blue spots, lives in moist forestland, not a burrower so it hides under leaves and deadfall, eats bugs, secretes a noxious odor when threatened and detach it's own tail to escape a predator, a new tail will eventually grow in if lost.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:mudpuppy.jpg]]||[http://en.wikipedia.org/wiki/Common_Mudpuppy '''Mudpuppy:'''] also called lizardfish, this salamander that spends its entire life in the water, has gills for breathing underwater, grows to between 8 and 13 inches, coloration varies between beige and red-brown and sometimes has black spotted lines on its back, gills are red and puffy, has 4 legs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Western_Skink.jpg]]||'''Snaketail ([http://en.wikipedia.org/wiki/Western_skink Western skink]):''' grows between 6 and 9 inches, skin is brown with white or beige stripes along the sides, has a long bright blue tail which can be up to twice as long as the body, tail will come off easily.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== A NOTE ON WHAT YOU WILL NOT FIND IN THE ECOSYSTEM OF THE RIVER TWINE HOLT ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The temperature in River Twine makes it a temperate zone. Therefore some creatures will not find the area hospitable. Here is a short list of what you never see in our forests and plains.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
• There are no dinosaurs of any type in this ecosystem nor are there large reptiles such as alligators or crocodiles. The weather simply is not warm and wet enough for these creatures. There are turtles, snakes, and lizards but nothing gigantic. Also, manatees require tropical water temperatures so they will not be in the ocean or rivers near River Twine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
• There are no Arctic Circle animals such as polar bears or walruses. It is just not cold enough for these animals even during the winter months. There are shaggy bison-like animals, timber wolves, and caribou in the icy area above the Guardian Mountains but that area is not cold enough for polar bears or walruses either. &lt;br /&gt;
&lt;br /&gt;
• There are no jungle animals such as gorillas or monkeys.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
• River Twine doesn’t have African animals such as elephants, zebra, ostriches, hyenas, or wildebeest. Camels and the ElfQuest canon offshoot, the zwoot, are creatures which thrive in dry areas are not appropriate to this ecosystem either. There are big cats in River Twine but not African lions, cheetahs, or tigers.&lt;br /&gt;
&lt;br /&gt;
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• Australian animals like kangaroos, koala bears, or platypuses are too different from the other animals in our ecosystem to have evolved side-by-side. Therefore they will not be included.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
• There are some creatures, such as penguins, which can only thrive in areas where they have no real predators. So penguins will not be making appearances in the Holt either.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
• There are many deep sea creatures that exist in the waters off the Holt’s coast. However, unless it’s a creature that also comes to the surface, our elves have no true experience with them. They haven’t seen living specimens of shark, squid, jellyfish, and deep sea fish. Once in a while, dead animals will wash up on shore but that would be the extent of the elves knowledge of these animals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
• While we are dealing with a community of elves, which are relegated to the world of fantasy, other fantastical creatures do not make River Twine their home. Therefore you will not see unicorn, dragons, chimera, kobolds, gnomes, centaurs, or anything of that persuasion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
• River Twine's world should not be assumed to have the same mix of elf tribes/groups found in EQ canon (Gliders, Sun Folk, etc.). The River Twine tribe's legends (based on fact) imply that there may be other elves out there in the world, since this tribe was formed by splitting off from another group. But, our elves do not know anything about other elf groups or their locations, and cannot even be sure that other elves still survive elsewhere..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If there are any animals that are not listed here but not on the list of animals included in the Holt, feel free to contact the Council at council@rivertwine.com for a ruling. Please use common sense in your requests, though. This ecosystem is based on the mid-North American forest and plains.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
(Unless otherwise noted, the images on this page were taken from [http://commons.wikimedia.org/wiki/Main_Page Wikimedia Commons], a database of freely usable media files related to Wikipedia.  Links in each entry to a Wikipedia article will take users to the page from which the image was obtained, where a full-size version of the image and file information is available.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;/div&gt;</summary>
		<author><name>Willow</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Submission_Guidelines&amp;diff=1960</id>
		<title>Submission Guidelines</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Submission_Guidelines&amp;diff=1960"/>
				<updated>2009-05-07T14:45:40Z</updated>
		
		<summary type="html">&lt;p&gt;Willow: /* WRITTEN SUBMISSIONS: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All stories should be submitted to stories@rivertwine.com.  All artwork should be submitted to artwork@rivertwine.com.  All contest entries should be submitted to contests@rivertwine.com.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ARTWORK SUBMISSIONS: ==&lt;br /&gt;
&lt;br /&gt;
1. Artwork submitted for the website should be in a .jpg, .gif or .png format. An image size of 700 x 700 pixels maximum or smaller is preferred for the web. If possible, please optimize your images for web use (72 dpi) to reduce loading time.&lt;br /&gt;
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2. Artwork submitted for print in the annual .pdf fanzine needs to be high quality and of a large file size. Please contact the Art Director (artwork@rivertwine.com) for exact requirements; we encourage artwork to be submitted for both purposes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3. All art needs to be e-mailed to River Twine Holt's Art Director at artwork@rivertwine.com. It will then be posted to the website. Please get all necessary approvals prior to submissions -- if you need help doing so or have any questions, just ask the club's Art Director.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4. If you would like to submit artwork created for you by a non-member artist, you must submit the artist's full name and a valid email address along with the piece, and make sure that the artist has given permission for their work to be posted to our website. Copyright will be enforced; infringements will not be printed, and the submitter penalized accordingly.&lt;br /&gt;
&lt;br /&gt;
5. Plagiarism of any form (tracing someone else’s artwork or claiming someone else’s writing for your own) is grounds for immediate cancellation of membership. While drawing freehand from references is fine, tracing or mechanical copying of other artwork is not allowed (even if it is adapted). Art that is considered too much a copy of another existing artwork will not be posted (this determination will be made by the council, and it will be discussed with the artist). Plagiarism (trying to pass others' work off as your own, including close copies of others' work) is grounds for loss of membership. &lt;br /&gt;
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6. Cartoon Dolls: Because online dolling is very popular, there are some regulations as far as dolls go.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
a) Dolls created through doll-makers (i.e. Candy Dolls, Minis, Preps, or other drag and drop makers) are not allowed on the site. Because these are not created by the artist, and there is no way to know if the creator of the doll-maker created it or not, this is an issue of copyright. Doll-maker dolls are welcome to be posted on the message boards with a link to the site, but will not be displayed as 'Member Art'.&lt;br /&gt;
&lt;br /&gt;
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b) Any dolls created on a base that is not your own must have credit to the base creator; this includes a website as well as the creator's name.&lt;br /&gt;
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c) Dolls are always given sketch credit (.5 points)&lt;br /&gt;
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d) If you wish to create a doll of someone else's character, that member's approvals for the doll must still be received before the doll can be shared.&lt;br /&gt;
&lt;br /&gt;
== WRITTEN SUBMISSIONS: ==&lt;br /&gt;
&lt;br /&gt;
1. All story submissions should be sent via email as an attachment file. File formats must be MS Word .doc or Notepad .txt, or Rich Text Format .rtf formats, or you may simply copy the story into the body portion of an email (MS Word preferred). In-document formatting should be Arial font, 10 point, single spaced with 1&amp;quot; margins. If you have an image file to accompany the writing, please send it as a separate .jpg file in the email - do NOT embed it within the Word document.&lt;br /&gt;
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2. All stories need to be e-mailed to the Story Team leader (stories@rivertwine.com). Written submissions will be reviewed and edited, and if necessary a review will then be returned to the author for revision.&lt;br /&gt;
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3. Stories need to include the following administrative information: a teaser line for use in the timeline, the date the story takes place, a list of which characters the story should link too, and a list of all member approvals the author has received. All approvals must be requested and received prior to the submission of poetry or stories.&lt;br /&gt;
&lt;br /&gt;
Sample header:&lt;br /&gt;
&lt;br /&gt;
'''Title:''' Ripples Outward&lt;br /&gt;
&lt;br /&gt;
'''by''' Heidi H.&lt;br /&gt;
&lt;br /&gt;
'''Date:''' 2001.11.03&lt;br /&gt;
&lt;br /&gt;
'''Approvals:''' Cloudfern/Viki (rev.Got) Pathmark/Beth (rev.Got), Kestrel/Megan (rev.Got), Windburn/Co5 (rev.Got)&lt;br /&gt;
&lt;br /&gt;
'''Link to:''' Cloudfern, Kestrel, Pathmark, Willow, Windburn&lt;br /&gt;
&lt;br /&gt;
'''Teaser:''' Windburn's search for answers reveals a rocky road ahead for the tribe's new healer.&lt;br /&gt;
&lt;br /&gt;
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4. Please use the following format when writing stories:&lt;br /&gt;
&lt;br /&gt;
• **sending**&lt;br /&gt;
&lt;br /&gt;
• 'thinking to oneself'&lt;br /&gt;
&lt;br /&gt;
• &amp;quot;speaking out loud&amp;quot;&lt;br /&gt;
&lt;br /&gt;
• any material which you would like italicized in the text should be marked with &amp;lt;nowiki&amp;gt;&amp;lt;I&amp;gt;&amp;lt;/nowiki&amp;gt; and &amp;lt;nowiki&amp;gt;&amp;lt;/I&amp;gt;&amp;lt;/nowiki&amp;gt; notifications&lt;br /&gt;
&lt;br /&gt;
• any material which you would like to see underlined in the text should be marked with &amp;lt;nowiki&amp;gt;&amp;lt;U&amp;gt;&amp;lt;/nowiki&amp;gt; and &amp;lt;nowiki&amp;gt;&amp;lt;/U&amp;gt;&amp;lt;/nowiki&amp;gt; notifications&lt;br /&gt;
&lt;br /&gt;
• any statement which needs to be bolded should be marked with &amp;lt;nowiki&amp;gt;&amp;lt;b&amp;gt;&amp;lt;/nowiki&amp;gt; and &amp;lt;nowiki&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/nowiki&amp;gt; notifications&lt;br /&gt;
&lt;br /&gt;
• please use all-caps sparingly, such as to indicate a high-volume shout. Normal emphasis in speech should be indicated by italics and/or exclamation points.&lt;br /&gt;
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NOTE: embedded formatting codes for italicizing, bolding and underlining text often disappears when documents are cut and pasted outside of the word processing program of origin, so please make sure to indicate special formatting requirements.&lt;br /&gt;
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5. Authors are asked to please remember your rules of grammar – for example, stories submitted without punctuation will be returned to the author unread. Stories written in RP format will also not be accepted. Stories should generally be written in third person, past tense, i.e., Bloodsmoke carefully stalked his prey NOT ::Bloodsmoke stalks cat-like through the forest::. Please spell check your document before submission, and please review the clubs glossary of terms.&lt;br /&gt;
&lt;br /&gt;
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6. If you would like to submit writing created for you by a non-member author, you must submit the author's full name and a valid email address, and you must ensure that the author has given River Twine Holt permission for their work to be posted to our website. Copyrights will be enforced; infringements will not be printed, and the submitter penalized accordingly.&lt;br /&gt;
&lt;br /&gt;
7. Plagiarism of any form (tracing someone else’s artwork or claiming someone else’s writing for your own) is grounds for immediate cancellation of your membership.&lt;br /&gt;
&lt;br /&gt;
== NOTE ON CHARACTER APPROVALS ==&lt;br /&gt;
&lt;br /&gt;
Each artist &amp;amp; author is responsible to make sure that they're gotten the necessary character approvals''''' before''''' art or stories are submitted. Doing so will help avoid embarrassing mistakes and upset friends after a story or art is posted to the website. It is not enough to just ask &amp;quot;Hey, can I use your character in my story?&amp;quot; or “Can I draw your character?” Other members need to see the finished product and approve it; if they ask you for changes, you need to make those changes.&lt;br /&gt;
&lt;br /&gt;
'''''Please note:''' Windburn, though an NPC, is a Council-run character, and thus approvals for his use in a story or in artwork must be received by the Council of Five before submission.''&lt;br /&gt;
&lt;br /&gt;
''Stories involving humans or trolls also require approvals.  Human approvals should be sent to Joan Milligan, and troll approvals to Heidi Henderson.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the other end: members are required to respond to requests for approval in a timely manner.  &amp;quot;Timely&amp;quot; is defined as &amp;quot;within 2 weeks of the first request&amp;quot;.  The person asking for approval should, within the 2-week period, attempt to make contact several times, by several means (email; backup email address; messageboard PM).  But, approval is considered to have been given by default if no response is made within 2 weeks.  (The exception to this is if a person has notified the group via the AWOL thread on the messageboard that they will be out of contact for a known period of time; or if they have notified the council.)&lt;br /&gt;
&lt;br /&gt;
'''WHAT USEAGE OF PERSONAS REQUIRE APPROVALS:'''&lt;br /&gt;
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For members unsure on what level of use requires approval, review the following guidelines:&lt;br /&gt;
&lt;br /&gt;
• Any visual representation of another member's character.&lt;br /&gt;
&lt;br /&gt;
• In a story, if a character speaks or performs any action, then approval is required.&lt;br /&gt;
&lt;br /&gt;
• In a story, if an action of any type is attributed to a character off-screen, then approval is required. Example: A past-tense reference to something another persona has performed, such as: &amp;quot;Twenty years ago, Bloodsmoke painted himself sapphire on a dare from his lifemate and streaked like a blue jay, naked, through the stunned human camp&amp;quot; would require approval from the owners of both Bloodsmoke and the player of his lifemate, if applicable.&lt;br /&gt;
&lt;br /&gt;
• The use of NPCs will be reviewed by the story approvals team, and members are asked to please give unowned characters the same respect as owned personas receive. Don't just slap NPCs into a story based solely on their unowned status; make sure NPCs are portrayed according to the skills and personality described on their CIS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a general rule of thumb -- simply use common sense and common courtesy.&lt;/div&gt;</summary>
		<author><name>Willow</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Wolves_of_River_Twine_Holt&amp;diff=1959</id>
		<title>Wolves of River Twine Holt</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Wolves_of_River_Twine_Holt&amp;diff=1959"/>
				<updated>2009-05-04T16:33:54Z</updated>
		
		<summary type="html">&lt;p&gt;Willow: /* MID-RANKED WOLVES */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;br /&gt;
&lt;br /&gt;
''(article by Fey M., Holly H. &amp;amp; Whitney W. - first posted 04/10/07, updated 02/25/29)''&lt;br /&gt;
&lt;br /&gt;
(Note: images below are taken from Monty Sloan's [http://www.wolfphotography.com/ Wolf Photography] website, and are used with permission.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The River Twine tribe's wolfpack is descended from wolves who came with Wolfsister when she led her group back to the area to settle. These wolves have at least some elf-blood in them, and although they are always primarily wolfish in outlook and behavior, the occasional &amp;quot;throwback&amp;quot; is born who is still wolf-shaped but who has a greater affinity for the elves than for the wolf-pack.&lt;br /&gt;
&lt;br /&gt;
These partially elf-blooded wolves are more wolf than not, with the same appearance and behaviors as natural wolves. Their kinship and empathic bonds with the elves leads to a cooperative arrangement – but the wolves also tend to regard the elves as &amp;quot;odd&amp;quot; wolves. Elves are smaller and weaker, and have many strange un-wolflike behaviors. The wolves tolerate this and even respect and defer in some cases to the elves' behavioral choices; but in other cases the wolves simply treat the elves according to wolf norms.&lt;br /&gt;
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== APPEARANCE &amp;amp; CHARACTERISTICS ==&lt;br /&gt;
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The wolves of the River Twine pack are recognizable as grey wolves, and exhibit the usual range of pelt colors found in that species. Coat colors are limited to realistic wolf patterns and hues -- not pinto wolves, brindle wolves, etc.  The RTH wolves are about a quarter-again larger and heavier than their natural (non-elf-blooded) cousins. They are also longer-lived, with a maximum lifespan of about 30 years (as opposed to 15 at most amongst natural wolves).&lt;br /&gt;
&lt;br /&gt;
'''Throwback Wolves''' - Just as there are some rare elves with very lupine attributes, there have been the odd wolf with more elvish attributes. The only differences between them and the other wolves is that they are smaller in build, a little more sly/clever, and prefer elven company to the pack. They are always ranked as Omega, as they have little aspiration to earn rank among the pack, nor wish to devote the time to keeping it.&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
== TERRITORIAL BEHAVIOR ==&lt;br /&gt;
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The territory of the RTH pack is synonymous with what the elves consider to be the Holt's territory. Just as with natural wolf-packs, the RTH tribe/pack must defend its territorial boundaries from encroachment by neighboring natural wolf-packs. The Holt's territory is much larger than what a typical natural wolf-pack tends to claim, due to the fact that it must support not just the wolves, but also the elves.&lt;br /&gt;
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The RTH pack tends on average to be three or four times the size of a natural wolf-pack, and in addition, there are usually as many elves as there are wolves. Because the RTH wolves are about a quarter-again larger/heavier than natural wolves, they require more food. For this reason, the RTH tribe/pack's territory has tended to be about 12,000-15,000 square miles in size, substantially bigger than natural pack territories. The cooperative nature of the elf-wolf bond is an advantage to the wolves in defending their large territory.&lt;br /&gt;
&lt;br /&gt;
(For help in visualization: the territory is approximately the size of the state of Massachusetts. But, it features varied terrain, and a proportion of its raw square mileage is actually inaccessible and game-poor rocky mountaintops.)&lt;br /&gt;
&lt;br /&gt;
The flip-side of this is that natural wolf-packs encountered outside of the Holt territory will regard elves as &amp;quot;odd&amp;quot; wolves from a rival pack (since this is, in effect, what they are). Even though the elves have wolf-blood, which even natural wolves may recognize, it won't necessarily &amp;quot;help&amp;quot; them if they encounter strange wolves, because even if they're recognized as &amp;quot;quasi-wolf&amp;quot;, they'd also be regarded as &amp;quot;stranger/rival&amp;quot;, and treated accordingly.&lt;br /&gt;
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&lt;br /&gt;
== BREEDING, PACK SIZE &amp;amp; MORTALITY ==&lt;br /&gt;
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There is a main denning area dug into a high knoll a few good bow-shots from the elves' dentrees. It has a wide entrance that dips down to connect with the chamber. There are a few small chambers to the side, with two smaller exits. When the Alpha female is preparing to birth a litter she'll often create a seasonal den a short distance from the main denning area.&lt;br /&gt;
&lt;br /&gt;
The Alpha female is the only female in the pack who breeds, and she breeds only with the Alpha male. Because the RTH wolves have a longer lifespan than their natural cousins, and because they have more help with survival (in the form of the elves), their breeding rate overall is lower than amongst natural wolves.&lt;br /&gt;
&lt;br /&gt;
Litters consist of 2-4 cubs. Only half of the cubs born to the wolf-pack tend to stay with the pack long-term. Those that bond to elves, of course, are the long-term members of the pack. Cubs that do not bond to elves have a 50% chance of surviving to the age of 3-5.&lt;br /&gt;
&lt;br /&gt;
Those that reach yearling age un-bonded will tend to stay with the pack for 1-5 more years, on average. Some (usually naturally lower-ranked ones) disperse immediately, leaving the Holt territory to find a new pack, but all unbonded wolves will disperse if they still remain unbonded by about age 5 (with the exception of throwback wolves; but it is very rare that a throwback wolf does not bond with an elf).&lt;br /&gt;
&lt;br /&gt;
Dispersing wolves may join neighboring natural packs, if there is room, or they may disperse quite far from the area to find a pack to join; but there is also a high rate of mortality amongst the dispersing wolves (not that the RTH tribe knows much about this). On occasion, some have managed to become breeders in neighboring wolf-packs, but not in any significant numbers; while generally bigger and stronger than any natural wolf, the elf-taint to the blood of an RTH wolf tends to make other packs less willing to accept dispersed RTH wolves into their ranks.&lt;br /&gt;
&lt;br /&gt;
At any given time, the RTH wolf-pack consists mainly of wolves bonded to the tribe's elves, with about 6-10 unbonded wolves of various ages sticking around prior to death or dispersal.&lt;br /&gt;
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== BONDING WITH ELVES &amp;amp; COMMUNICATION ==&lt;br /&gt;
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Most elves tend to bond with wolf cubs, by preference, and this means waiting for the alphas in the pack to have a litter. Elf children will almost always bond to a cub. But it sometimes happens that an elf in immediate need of a new wolf-friend will form an attachment with a yearling, or one of the unbonded wolves hanging around with the pack prior to dispersal. This may appeal more to active hunters, who do not wish to wait through several seasons to bond to a new wolf-friend and for that cub to grow up; but it also depends highly on the personal dynamics between the elf and the wolves.&lt;br /&gt;
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Elves who specialize in hunting tend to bond to High or Mid-High ranked wolves, while trappers, fishers, and crafters tend to bond to the lower ranks; but there are sometimes exceptions to this. Elf rank status does not always guarantee bonding to a wolf of like status every time – especially since a wolf's exact pack status will change over time. (That is – the tribe's chief will not always be bonded to one of the pack Alphas; but, the tendency will be for the chief to bond to a wolf with high rank potential, and his or her wolf will often achieve Beta or Alpha status eventually, though not always.)&lt;br /&gt;
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The wolves do not entirely understand or acknowledge elvish social structure, and they tend to treat a bonded elf as an extension of the wolf-bond's rank. If an elf is bonded to a high ranking wolf they are accorded some respect (able to ride the lower-ranked, for example); while an elf bonded to a low-ranked wolf might find the high-ranked wolves snapping at them for approaching downed prey, etc.   This interesting ranking can result in amusing moments when a high ranking wolf feels the need to 'remind' a lower-ranked wolf's bond of 'their place'. There have been stories of the chief getting nipped in reproach after a hunt, since over the course of an elf's life, even a high-ranking elf such as the chief will not always be bonded to one of the alpha wolves.&lt;br /&gt;
(Elf cubs are exempt from this, as all pups are. While the wolves regard elf childrens' slower maturing rate as &amp;quot;strange&amp;quot;, by and large they tend to grant them the normal behavioral leniency accorded to all young, until the elf reaches the late-teens age of sexual maturity/exploration. This is usually taken by the wolves as a sign of adult status, and they will begin to treat the young elves accordingly.)&lt;br /&gt;
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When a high-status elf loses a high-status wolf-friend, though, the elf is not automatically demoted to lowest status. The wolves do acknowledge elf-status on at least a basic level, in part because of the behavioral cues they pick up from their own elf-friends. Thus, the elf chief will probably always be treated as a high or mid-ranked wolf, even when bonded to a pup. However – wolves will never issue status-challenges to elves, or vice-versa.&lt;br /&gt;
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Older wolves whose elf-friends die will almost always stay with the RTH pack, instead of dispersing. While there are some circumstances in which a wolf will perish with its elf-bond, it is not uncommon for a wolf to survive the death of its elf (through disease or freak mishap), just as elves may lose their wolf-friends but not perish themselves. However, it is rare for an older wolf to form a bond with another elf. High-ranking wolves in this situation will retain their pack-rank even after the death of an elf-friend. (The alphas would not stop being the pack's alphas, if they are still strong and healthy.)&lt;br /&gt;
&lt;br /&gt;
Elf children bond to their first wolf-friends at age 7-9 on average; thus, first bonding as early as age 5 or as late as age 12 is not unknown.&lt;br /&gt;
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Elvish wisdom tends to state that bonding with a wolf-cub forms the strongest emotional attachment between elf and wolf. This is not to say that an elf bonding with a yearling or older wolf will not form a strong attachment; just not **as** strong as the one formed with a cub, and there will be a bit more independence in the relationship. However, the strength of attachment also depends on other factors – the strength of the individual elf's wolf-bonding magic, as well (in some cases) as the bonding strength on the wolf's side.&lt;br /&gt;
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Only in very rare circumstances will an elf bond with a wolf that does not come from the RTH pack. When this happens with a wolf from one of the neighboring natural packs (if, for example, an elf loses his or her wolf while outside of the Holt's territory on a long hunt), it is probably because there is a thread of elf-blood running through that pack as a result of a dispersing wolf from the RTH pack having successfully joined a natural pack and become a breeder. The integration of an &amp;quot;outsider&amp;quot; wolf-friend with the RTH pack can be very difficult, and most elves would avoid this option if at all possible.&lt;br /&gt;
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All elves are capable of bonding with a wolf-friend, and all of them do so, no matter what the elf's tribal status. Some elves may go for periods of time (up to several years) without a wolf-friend, depending on circumstances, and whether they are waiting for the &amp;quot;right&amp;quot; wolf to be born.&lt;br /&gt;
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One of the significant points of difference between elf culture and wolf behavior is that wolves will not continue to support weak or crippled members of the pack. Such wolves are demoted in status, and if not driven off, are subject to high mortality rates. Elves, on the other hand, will continue to support weaker or crippled tribe-members, allowing them to find a way to contribute to the tribe's life according to their abilities. Even these elves will bond to a wolf-friend (usually a very low-ranked one), and although this is another elvish behavior that the wolves consider &amp;quot;weird&amp;quot;, they will accept the presence of &amp;quot;imperfect&amp;quot; tribe-members.&lt;br /&gt;
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While the RTH wolves do have a sense of self, by and large they do not &amp;quot;name&amp;quot; themselves to each other in words. Most often, elves bestow names on their wolf-friends, especially in the case of wolf-cubs. Elves who bond to older wolves may choose a name for the wolf based on strong self-concepts that the wolf communicates through wolf-sending. Just as with elves, wolf-friend names can change over time, if something happens that ought to be commemorated with a new name (such as a notable event or deed; or a change in the wolf's appearance).&lt;br /&gt;
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The elves will also give informal nicknames to the unbonded wolf-cubs who stay with the pack. These nicknames tend to be simpler and less creative than those given to wolf-friends, simply because the elves do not know the unbonded wolves as intimately as they do the bonded members of the pack. But, because an unbonded wolf may stay with the wolf-pack for up to 5 years, elves do give them nicknames that help distinguish them as individuals. (These nicknames are frequently based on obvious physical attributes, or on distinctive behavior.)&lt;br /&gt;
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The elf-blooded wolves of the RTH pack can communicate with the elves through a simplified form of sending called wolf-sending. All the RTH pack's wolves are capable of this, and all elves except notably weak senders should be capable of receiving and sending with their wolves. Wolf-sending language is simple and direct; it consists largely of imagery and emotional/sensual impressions; when language is actually used, it is only rudimentary. It does not tend to contain complex concepts or structure. The sending range is also more limited than that of sending between elves; generally, to when the elf and wolf are in very close proximity. (Long-distance communication between elf and wolf, as between wolf and wolf, is accomplished through howling, which can be expressive and contain a surprising amount of information.)&lt;br /&gt;
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In canon, a wolf-send was that between Nightrunner and Cutter in &amp;quot;Fire &amp;amp; Flight&amp;quot;: ''**Humans. They bring fire.**'' An example of wolf-sending communication from a recent story in RTH is included below.&lt;br /&gt;
&lt;br /&gt;
(from &amp;quot;Crackbone&amp;quot;, by Whitney Ware)&lt;br /&gt;
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''**I need a wolf friend,** she repeated. She sent that to the young wolf, as firm and delicious an offering as she could think of. Wolves didn't send in words, and so neither did she now, casting to him only rich images of herself on his back and the two of them running, running, running under the light of two full moons, her carrying a huntress's weapons and him being followed by other wolves.&lt;br /&gt;
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''The big wolf was in front of her now. His tail was high, his shoulders and ears up, nothing remotely submissive in his stance. There was no escape from him now, Whistle knew. If the big wolf wanted her throat between his teeth, she could not stop him. His yellow eyes stared into hers, expecting her to break that gaze first as he smelled her over curiously. Whistle held her ground and held his stare, offering him again the promise of **us-together** and **hunting as two** and **racing in front of the pack, free and first** with all of the desire of her own young heart.''&lt;br /&gt;
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''The big wolf whuffed once, his breath rancid. Then he sniffed imperiously at the wrapped leather bundle she carried, his gaze breaking from hers and locking instead on what she held. Whistle grinned in triumph and pulled the thigh-bone from the patch-rag scraps she had wrapped it in. The deer bone was clotted with blood and still had chunks of meat clinging to it. The big wolf took the bone from her eagerly and settled down to enjoy it.''&lt;br /&gt;
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''**us-together** she sent to him, squatting to watch as he began to gnaw on her offering.''&lt;br /&gt;
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''The big wolf met her eyes again as his powerful jaws cracked the bone into two. **running before the pack, free and first** was the image the wolf visioned back to her, self-satisfied and content. **Goldhair and Crackbone, together and showing only tails to the rest of the pack.**''&lt;br /&gt;
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== RTH 2003 Wolf Pack ==&lt;br /&gt;
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(photos used by permission of Monty Sloan/[http://www.wolfphotography.com/ Wolf Park].)&lt;br /&gt;
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The individual rankings of wolves within the pack is something that is in regular flux.  A high ranking wolf will always lord it over a mid- or low-ranking wolf, but among high, mid, and low ranked wolves, it is often difficult for even the elves to tell what a linear hierarchy might be from day to day or week to week.  What’s more important to understand are the roles played within the pack.  The River Twine wolf pack usually numbers between 30 and 40 wolves at a time -- so not all of them will play the role of primary hunters.  Some wolves perform more of a “guardian” role by ranging the territory, and the lowest play a “home guard/babysitter” role as the primary guardians of the Holt proper.&lt;br /&gt;
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It is important for club members to understand that a wolf’s role within the pack does not always match their rider’s role within the tribe.  Wolves do not exist at a rider’s beck and call.  A wolf who is high-ranked, but who’s rider is not primarily a hunter, will generally be away hunting while his/her elf friend is back at the Holt fishing or crafting.  Likewise, some of our tribe’s primary elven hunters can find themselves bonded with low-ranking wolves who are only grudgingly tolerated by their high ranked packmates.  Elves who are bonded to mid-ranked wolves may find their wolf-friends off for days at a time, patrolling the woods and borders of the Holt’s territory with other mid-ranked wolves.&lt;br /&gt;
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== ALPHA PAIR ==&lt;br /&gt;
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The Alphas are the leading male and female of the pack. The Alphas are the only breeding pair in the pack.  The current Alpha wolves of the pack are:&lt;br /&gt;
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{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
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|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_wasp.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Wasp'''  (born RTH 1984/bonded to Blacksnake).  Alpha male.  Aggressive, crafty, a brawler when necessary (and smart enough not for it to be necessary).	 Littermate of Icemane..&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_whirl.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Whirl'''  (born RTH 1989/bonded to Windburn).  Alpha female. Pushy, opinionated, stubborn, thick-headed. An extremely fast wolf, she lives up to name often, dashing from place to place. Littermate of Longtooth, Mooncrier and Thief.&lt;br /&gt;
|}&lt;br /&gt;
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== BETA WOLVES ==&lt;br /&gt;
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Beta wolves are the top ranked wolves within the Pack beneath the Alphas.  These are individual wolves who are the likely heirs to the Alphas (but until the dust settles, don’t place your bets!)&lt;br /&gt;
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Note:  beta-ranked wolves listed in alphabetical order, not by hierarchal ranking&lt;br /&gt;
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{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_halfmoon.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Halfmoon''' (born RTH 1990/bonded to Evervale).  Beta Male  Halfmoon has always been an ambitious and determined wolf. . As he matured, he challenged every wolf higher than him as soon as he felt he was strong enough. Now, he and Icestalker continually fight for the Beta position. Littermate of Bonetrail and Briarfoot.&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_icemane.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Icemane'''  (born RTH 1984/bonded to Suddendusk).  Beta female.   More cunning than she is strong, Icemane is constantly on the lookout for opportunities to advance her standing in the pack.  Fully grown, however, she knows she is not going to get bigger or stronger, and is more or less content with her rank, but she still keeps her eyes out for weaknesses in others that she can exploit.  She is good at stalking and harrying, but poor at outright attacking.  She earned her name for her fur.  Littermate of Wasp.&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_icestalker.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Icestalker'''  (born RTH 1979/bonded to Longshot).  Beta male.  He is very competitive and loves splash fights. He also enjoys wrestling with Longshot. Since he was a young wolf, he's been dedicated to fighting his way up through the ranks of the pack, bucking for Alpha position.  Littermate of Spirit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== HIGH RANKED WOVLES ==&lt;br /&gt;
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The high-ranked wolves are the primary hunters of the pack. They run at the front of the pack; after the Alphas and Betas they pick the choicest parts of a kill, and they are the most likely to become Alpha (after a previous Alpha's death, or through challenge).   High ranked wolves are generally the most mature and intelligent hunters.   Young wolves usually have some learning to do and must spend some time to spend in lower ranking positions before joining the high ranked hunters.&lt;br /&gt;
&lt;br /&gt;
Note:  high-ranked wolves listed in alphabetical order, not by hierarchal ranking&lt;br /&gt;
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{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|artwork pending&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Beauty''' (RTH 1985/bonded to Notch).. High-ranked male.  Grizzled, big, ugly and powerful animal.  Very scarred from a number of close scrapes: has only a stub of a tail, no left eye (empty socket covered with eye patch), most of his right ear is ragged and missing; left ear has torn tendons and is floppy. Overgrown left incisor tooth. Roguish old cuss, with a taste for brawls and a love for chasing anything that moves. Beauty is a clever, cunning wolf; has an ugly temper and gets very vicious when pissed. Reckless, but good-natured  otherwise. Friendly to most elves, but those he dislikes have scars to show for it.  Has a special &amp;quot;relationship&amp;quot; with Quick Fang – where his rider adores teasing Quick Fang and getting her to chase him, Beauty simply sees her as another wolf, one who's a threat to his own place in the pack.  Will routinely shove her around when the chance arises, equally quick to show his teeth and bite.  Only the fact that Quick Fang's own wolf-friend is higher in rank and returns the animosity keeps any semblance of peace.  Littermate of Duskgreeter.&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_duskgreeter.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Duskgreeter'''  (RTH 1985/unbonded).  High-ranked male. A keen hunter and clever fighter, is friendly toward elven hunters and will allow them to ride him during a hunt, if their own wolf-friends are not present.  Particularly friendly with True Edge, although it’s not a true wolf-bond.  Littermate of Beauty.&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_growler.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Growler'''  (RTH 1988/bonded to Quick Fang).  High-ranked male.  Growler lives up to his name – he vocalizes a lot, often in a deep-throated, guttural moan that he uses to get attention, than as an actual growl. Not overly serious, except when it comes to hunting; otherwise he's playful and thinks his elf-bond can be too serious. He hates bees, and slap-tails annoy him to no end. Because of Quick Fang's deep resentment towards quillrats, Growler has developed one for them too; he also  growls whenever Chicory, Notch, or Starskimmer come within his vicinity.  Littermate of Sleuth, Soot and Weasel.&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_halftail.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Half-Tail ''' (RTH 1980/bonded to Windsong). High-ranked female.	Quick and mischievous in cubhood, Half-tail is still spry for her age and has a solid sense of humor. She likes cubs, both elven and wolf, and can usually be found poking around the den tree even if Windsong's busy doing things, as she loves knowing everything that happens. In the pack she has a stable rank, being older and a good hunter despite her odd balance.	&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_longtooth.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Longtooth''' (RTH 1989/bonded to One-Leg).  High-ranked male.  An aggressive, temperamental and ambitious wolf who is always quick to chastise animals of lower rank as well as snatch opportunities to rise in the social order.	He’s also generally willing to carry riders other than his own during a hunt – just so long as you ask respectfully.  Littermate of Mooncrier, Thief and Whirl, and is still close to Mooncrier; has supported her remaining with the pack despite having no elf-bond.&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_mooncrier.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Mooncrier'''  (RTH 1989/unbounded). High-ranked female.  A stubborn, determined creature, tends to be aloof, is reluctant to allow any elf to ride her.  Closest to her littermate Longtooth, and depends in part on his support to remain with the River Twine pack; also littermate of Thief and Whirl. (Bond pending)&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_starlight.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Starlight''' (RTH 1986/bonded to Kestrel). High-ranked female.  A regal wolf, with a strong sense of self and of her place in the world.  Benign as long as you show throat, but will wallop any lower-ranked wolf who shows a hint of challenge.  Littermate of Bristlepelt.&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_thief.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Thief'''  (RTH 1989/bonded to Thornbow).	High-ranked male. Thief is aggressive when it comes to moving in rank, loves stealing fish from the fisher traps, and fears the sound of storms. His wide-set eyes give him a permanently confused look that he uses to the best of his ability, notably more scheming and cunning than his bond.  Littermates of Longtooth, Mooncrier and Whirl.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=MID-RANKED WOLVES=&lt;br /&gt;
&lt;br /&gt;
While they sometimes join the hunt, wolves of the middle rank tend to be guards of the territory. They also enjoy the company of gatherers, trappers and those that scout. To them it shows the tribe contributing to the protection of the territories (and the elves have protection while doing their duties).   &lt;br /&gt;
&lt;br /&gt;
Note:  mid-ranked wolves listed in alphabetical order, not by hierarchal ranking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_autumnleaf.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Autumnleaf''' (RTH 1993/unbonded) Mid-ranked female. A particularly reddish coat marks her out; beautiful, glossy and very sneaky, but a bit of a loner, thus not higher in rank. Despises fighting and has never been ridden, as she always escapes when anyone tries. &lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_bonechase.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Bonetrail'''  (RTH 1990/bonded to Pathmark) Mid-ranked male.  An average wolf – comfortable with his position in the pack and has just enough ambition to keep it for now, doesn't have the drive to rise any further.  Likes his creature comforts – ample food, a good scratch on the butt, and a patch of warm sunlight to snooze in.  Littermate of Brairfoot and Halfmoon.&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_brairfoot.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Briarfoot'''  (RTH 1990/bonded to Foxtail)	Mid-ranked female. Curious to a fault, Briarfoot always seems to be getting her snout into trouble! Any noise or smell is worth investigating! A fearless climber (into both trees and dens), and has an eternally puppyish attitude. Very socially involved, often jumps into elvish matters by adding her voice (in yips and yowls) to Foxtail's when her rider is arguing a point.  Littermate of Bonetrail and Halfmoon.&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_bristlepelt.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Bristlepelt ''' (RTH 1986/bonded to Rainpace).  Mid-ranked female. Bristlepelt is gray-white with a thick bushy tail giving her her name.. Very mellow around elves, calmly authoritative in the wolf pack, and a devout howler at the moon.  Littermate of Starlight.&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_lightjaw.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Lightjaw'''  (RTH 1992/bonded to Greenweave)	Mid-ranked female.  Has a very light mouth when taking food or items. Loves to swim. Littermate of Charm and Silverbite.&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_peakrunner.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Peakrunner'''  (RTH 1994/bonded to Goldspice)  Mid-ranked male.  Peakrunner is calm and well-tempered, but a very fast runner, also very vocal, even when he is sleeping.&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_silverbite.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Silverbite'''  (RTH 1992/bonded to Nightstorm)  Mid-ranked female.  Aloof but devoted to her elf-bond.  A bit of a diva.  Littermate of Charm and Lightjaw.&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:New_sky_thumb.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Sky''' (RTH 1983/bonded to Willow) Mid-ranked female. Clever and almost contemplative, usually found sitting in shaded places and staring, thinking deep thoughts known only to her. A delicate mount, and happy to carry cubs just learning to ride. &lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_sleuth.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Sleuth''' (RTH 1988/bonded to Chicory).  Mid-ranked female.  Mischievous, clever, good runner, prefers to patrol the pack's territory, over spending time lazing by the ponds her elf-friend frequents; has learned not to snap up scurrying or hopping things because then her elf-friend will sulk. Loves to snap at and chase Preservers.  Littermate of Growler, Soot and Weasel.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= LOW-RANKED WOLVES =&lt;br /&gt;
&lt;br /&gt;
Low ranked wolves are the guardians of the denning area and protectors of any young pups.  These are the wolves who are the daily guardians of the Holt proper.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_muddypaws.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Muddypaws'''  (RTH 1998/bonded to Crackle).  Low-ranked male.  Muddypaws is canny and sophisticated, the kind of wolf who'd find a way to get the meat out without springing the trap, but he is usually too occupied with being either a worrying guardian or a long-suffering toy for that intelligence to show much. He hates baths almost as much as Crackle does. Littermate of Tenor.&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_murkfur.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Murkfur''' (RTH 1999/unbonded) Low-ranked male. Dark in coloring and spirit, a mean, runty thing who survived only because he would do literally anything for food.  Feels incredibly self-important when ridden, and can prove to be a pest when trying to encourage a walking elf to get on his back.&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_patchface.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Patchface''' (RTH 1996/unbonded) Low-ranked male. Named for the odd scattering of brown in his gray fur. Incredibly stupid and, to compensate, lightning-quick. Ready to roll on his back for about every creature that comes along except the omegas, whom he bullies mercilessly. &lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_slychase.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Slychase'''  (RTH 1997/bonded to Snowfall)  Low-ranked male.  Slychase is a clever, sometimes   overenthusiastic young wolf who is quickly distracted. He is determined to chase things – bugs, small game, weapons thrown/shot.  As a result, the high-ranked wolves will not allow him to join his rider during pack hunts.  Instead, he might make a place for himself someday in the ranks of the mid-ranked wolves.  He enjoys his connection with Snowfall, but if he is not needed he can be away from his elf bond for several days without being missed.  Littermate of Splash.&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_soot.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Soot''' (RTH 1988/bonded to Whispersilk). Low-ranked female.  Easy going and laid back, Soot is more on the lazy side then anything. Prefers to spend time sleeping next to Whispersilk, especially while she's working. Has never been one to be horridly playful, and was never interested in raising his rank within the pack. Enjoys the simple pleasure of life: a nice belly rub, a warm place to curl up, and a full belly. Does go hunting when needed, but would rather go gathering with Whispersilk. Has a nose for berries and nuts.  Littermate of Growler, Sleuth and Weasel.&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_spirit.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Spirit'''  (RTH 1979/bonded to Cloudfern)	Low-ranked female.  Quiet, good-natured and playful, very maternal. A good auntie. Talkative; often makes small vocalizations that sound conversational. Quite dignified and ladylike. Fond of water, liquid or frozen - the sort who will play in the river, &amp;quot;fish,&amp;quot; chew up icicles, bite at snowflakes, etc.  Littermate of Icestalker.&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_splash.gif]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Splash'''	(RTH 1997/bonded to Otter).  Low-ranked female. Splash is a very playful wolf. She enjoys chasing small game, but not necessarily catching it. But she is a water-loving wolfie and is an excellent match for Otter. She has even learned to catch fish on her own in shallow waters by snatching them with her teeth. Splash likes to patrol the banks of the rivers and streams that Otter plays in but gets thoroughly annoyed by slap-tails because they scare the fish away, and antagonize her.  Littermate of Slychase.&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_tenor.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Tenor'''(RTH 1998/bonded to Starskimmer). Low-ranked male.  Particularly cowardly, likes to cubsit and is always eager to join in a howl.  Littermate of Muddypaws.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= OMEGA WOLVES =&lt;br /&gt;
The omega wolves are the lowest-ranked of the low.  They are often the babysitters and are the ones who teach the pups skills and social behaviors. Because they are lowest ranked they eat last (or not at all during lean times) and have no rights. Since they rely on the goodwill of the pack, they also tend to initiate playing. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_charm.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Charm''' (RTH 1992/ bonded to True Edge). Omega-ranked female.  Charm doesn’t mind being omega very much.  Though she doesn't like being harassed by the rest of the pack, she seems to be undisturbed by it at most times. She acts more dainty then timid around other pack members. Like all wolves she likes her bond but generally only seeks him out besides the hunt, after having been put in her place and knowing it's probably better to stay away for a while. She's just a sweetheart who is just a little bit dense.	Littermate of Lightjaw and Silverbite.&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_browncoat.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;| '''Browncoat'''  (RTH 2000/unbonded). The dominate pup in his litter, Browncoat has matured into an average-sized yearling with obvious intelligence and cunning.  Clearly a young wolf with ambition -- remains to be seen if he survives to be fully accepted by the pack, or whether he is forced out during the winter of RTH 2002.&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_darkpelt.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;| '''Darkpelt'''  (RTH 1978/bonded to Dreamflight). Omega-ranked male.  Once upon a time Darkpelt was of high rank, but nowadays he knows that he's the scapegoat. He can’t walk very well for long periods of time, so he doesn't go on hunts often anymore.	&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_flea.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;| '''Flea'''  (RTH 2000/bonded to Farscout). Omega-ranked female.  Not gifted with the burden of intelligence, Flea is an easy-going creature who loves her comforts.  What she lacks in brains she makes up for in speed and endurance. Littermate of Browncoat and Flysnap.&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_flysnap.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;| '''Flysnap'''  (RTH 2000/unbonded). Omega-ranked male.  Littermate of Browncoat and Flea, and the largest of his litter; Browncoat's henchman.  If he survives the winter of RTH 2002, he'll likely try to follow in his brother Browncoat's footsteps, either by fully joining the pack, or by leaving to try and claim new territory for themselves.&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_redbrush.png]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;| '''Redbrush'''  (RTH 2001/unbonded). Omega-ranked female.  Littermate of Rooter. From the moments she opened her eyes, Redbrush has proven to be an aloof, self-confident, and determined young she-wolf who is likely to rise among the hierarchy of the pack as she matures.  Named for her unusually reddish color. (Bond pending)&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_rooter.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;| '''Rooter'''  (RTH 2001/unbonded). Omega-ranked female.  Littermate of Redbrush.  A throwback, Rooter enjoys the company of elves more than other wolves, and has proven herself a sharper mind at wolf-sending than is common.  Rooter's not fearless, but she is quick and active. She is also unusually clever and curious. (Bond pending)&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_weasel.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Weasel'''	(RTH 1988/bonded to Moss).  Omega-ranked male.  Named for his fondness of stoats as snack food as well as his sly, crafty temperament, Weasel is a throwback; greatly prefers the company of elves to that of the Pack. Not that it seems to bother him; he much prefers stealing dreamberries from Moss (or pretty much whatever he fancies from anyone else who isn't paying attention).  Littermate of Growler, Sleuth and Soot.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= PUPS =&lt;br /&gt;
&lt;br /&gt;
Roly-poly pups are generally considered rankless, but after their first winter, they are considered yearlings – and begin to risk being chased out of the pack.  Yearlings who fail to bond to an elf-friend by the beginning of their second winter seldom remain with the pack.  Unless they prove unusually clever or remarkably good as a hunter, these young wolves are driven out of the Holt by their elders, and the ones who are the most ambitious leave on their own to carve their own way in the world, outside of the Holt’s territory.&lt;br /&gt;
&lt;br /&gt;
'''PUPS:'''&lt;br /&gt;
&lt;br /&gt;
* 2001 Pup  F  (injured &amp;amp; killed during the winter of RTH 2002)&lt;br /&gt;
* 2001 Pup  M (chased off during the winter of RTH 2003)&lt;br /&gt;
* 2001 Pup  M (died soon after after birth, before its eyes opened)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 2002 Pup   F  Redbrush -- (bond pending)&lt;br /&gt;
* 2002 Pup   F  Rooter -- (bond pending)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 2003 Pup   M&lt;br /&gt;
* 2003 Pup   F&lt;br /&gt;
* 2003 Pup   M&lt;br /&gt;
&lt;br /&gt;
= DECEASED MEMBERS OF THE PACK =&lt;br /&gt;
&lt;br /&gt;
The following are some of our recently deceased members of the wolf pack:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_bracken.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Bracken'''  (born RTH 1970/bonded to Farscout, died in RTH 2001.10).  A mid-ranked male, Bracken was a stubborn and wily fighter; old age only made him more aggressive.  Knew his place in the pack and defended it ruthlessly, but somewhat a loner by nature. &lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_crawfish.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Crawfish''' (RTH 1977/bonded to Beetle, dies in RTH 2002.03) A mid-ranked female, Crawfish wasn't the best or brightest.  Had a lazy streak a mile wide, and enjoyed nosing around the river shallows for a snack of frog or crawfish.  She was aggressive about her place in the pack, and would rouse herself fiercely to defend her position from youngsters who thought her usual easy demeanor meant she'd be an easy target.	Was killed by a Baha hunter (Bomo) while defending a kill.&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_grizzle.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Grizzle'''  (RTH 1972/bonded to Willow; died RTH 2001.10.30)	Mid-ranked male.  Grizzle was one of the oldest wolves in the pack at his time of death.  He had always been a temperamental wolf, with a grumpy disposition.  He was quick to growl or snap at wolves who were of lesser rank than he was, and had even snapped at his elf-bond more than his fair share of times.  He and Willow do not have a close relationship. Was killed while defending Willow and Pathmark from a bear.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= IN-PLAY CONCERNS / HOW TO GO ABOUT REPLACING WOLF-FRIENDS = &lt;br /&gt;
''(this section is repeated in the Membership FAQ portion of the Wiki)''&lt;br /&gt;
&lt;br /&gt;
Although the wolves of the River Twine pack are significantly more long-lived than their natural cousins, they do have a lifespan of 25 to 30 years. Life for wolves is a dangerous thing, and wolves can die at any age from injury, starvation or illness.  Most elves can expect to have *at least* four wolf-friends each century. In-play, this means that it won’t be unusual for characters to lose wolf-friends, and then have to forge new bonds.  &lt;br /&gt;
&lt;br /&gt;
The passing of a wolf-friend is an event due some respect, as is the experience of a new bonding. (And we hope you’ll memorialize both the loss and the new bond for your elf with fic or art!) Members who own characters with elderly wolves may also find themselves asked by the Council to have an old wolf pass on, in order to keep some balance in the pack.  &lt;br /&gt;
&lt;br /&gt;
To select a new wolf-friend for your elf, you have three choices:&lt;br /&gt;
&lt;br /&gt;
a) select one of the currently available pups (pups are available on a first-come/first-serve basis)&lt;br /&gt;
&lt;br /&gt;
b) select one of the available unbonded adult wolves described in the article above (note – when considering the adult wolf of your choice, consider why the mature wolf would be attracted to your elf as a bond-friend – many of these mature wolves are personalities in their own right, and a bond relationship is a two-way street!)&lt;br /&gt;
&lt;br /&gt;
c) if there are no currently available pups, and none of the existing unbonded adults appeal to you, then put your name on a waiting list for the pick of next year’s litter!&lt;br /&gt;
&lt;br /&gt;
Mature wolves will have some limited personality &amp;amp; physical description already determined for them, but members are free to create the personalities and descriptions for new pups, within the following guidelines:&lt;br /&gt;
&lt;br /&gt;
* Pups can be bonded with at any point once they’ve physically begun to be weaned by the alpha female of the pack (pups are approximately six weeks of age at this point). Breeding season for the alpha male &amp;amp; female is normally late in the first month of the year; pups are born approximately 63 days later, early in the fourth month; pups would then be beginning to be weaned in mid-month of the fifth month. Additionally, wolves take at least a year to become full-grown; elf children might sneak rides on their wolf-bonds before a wolf is a full year of age, but this is frowned on, as it can cause damage to a wolf’s joints, causing future disability.&lt;br /&gt;
&lt;br /&gt;
* We expect wolves to be “normal” looking: natural grey-wolf coloring is preferred with its natural range of color phasing allowed. Some allowance made for EQ-comics-style coloring (i.e. more solid coat colors). Please no wacky coloring/patterns. Albino wolves are extremely rare (no more than one at a time in the pack) and will be expected to have associated health issues: bonded albinos will always be omegas within the pack, and unless bonded as pups will be chased out of the pack at an early age.&lt;br /&gt;
&lt;br /&gt;
* Wolves don't have the same range of eye colors as the elves. Eyes will be in a yellow/amber range, except for albino blue or pink. (While cubs, wolf eye colors will sometimes go through subtle color variations while the eyes change from the baby blue-grey color to adult gold.)&lt;br /&gt;
&lt;br /&gt;
* You can submit drawn or painted artwork to represent your wolf. Otherwise, wolf photo portraits will be used to represent each wolf-friend. Please choose a snapshot from Monty Sloan's site (we have his permission to use his photos on our website as representational of our fictional pack). Please don't submit reference photos or art from anywhere else, without written permission of the photographer or artist. (If you have another reference pic you prefer, talk to one of our artists about creating a piece of art from it.)&lt;br /&gt;
&lt;br /&gt;
* Throwback wolves are very rare, and will be limited to only two in-play within the pack at any time. (Our current throwbacks are Moss’s Weasel and Beetle’s Rooter.)&lt;br /&gt;
&lt;br /&gt;
If at any time you intend to replace your character’s wolf-friend with a new one, email your wishes to the Council. (Understand that we do hope you’ll be creating fic or art to represent this important time of passage in your character’s life!) Additionally, every year in-play, the Council will look at the existing wolf pack and, taking into account the individual ages and temperaments of pack members, will shift the hierarchy accordingly. If you have any particular wishes for your character’s wolf-friend in term of increasing or deceasing their pack rank, please communicate this with the Council!&lt;br /&gt;
&lt;br /&gt;
Additionally: once you determine you will replace an existing wolf-friend with a new one, you are asked to update your elf's CIS form with relevant information ASAP; please keep information regarding the old wolf under the &amp;quot;additional wolves&amp;quot; section of the CIS, for continuity purposes. We would also recommend posting a note to the message board regarding the new wolf friend, alerting other artists and authors to the date of the planned change.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;/div&gt;</summary>
		<author><name>Willow</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Submission_Guidelines&amp;diff=1950</id>
		<title>Submission Guidelines</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Submission_Guidelines&amp;diff=1950"/>
				<updated>2009-04-16T14:37:44Z</updated>
		
		<summary type="html">&lt;p&gt;Willow: /* NOTE ON CHARACTER APPROVALS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All stories should be submitted to stories@rivertwine.com.  All artwork should be submitted to artwork@rivertwine.com.  All contest entries should be submitted to contests@rivertwine.com.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ARTWORK SUBMISSIONS: ==&lt;br /&gt;
&lt;br /&gt;
1. Artwork submitted for the website should be in a .jpg, .gif or .png format. An image size of 700 x 700 pixels maximum or smaller is preferred for the web. If possible, please optimize your images for web use (72 dpi) to reduce loading time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. Artwork submitted for print in the annual .pdf fanzine needs to be high quality and of a large file size. Please contact the Art Director (artwork@rivertwine.com) for exact requirements; we encourage artwork to be submitted for both purposes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3. All art needs to be e-mailed to River Twine Holt's Art Director at artwork@rivertwine.com. It will then be posted to the website. Please get all necessary approvals prior to submissions -- if you need help doing so or have any questions, just ask the club's Art Director.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4. If you would like to submit artwork created for you by a non-member artist, you must submit the artist's full name and a valid email address along with the piece, and make sure that the artist has given permission for their work to be posted to our website. Copyright will be enforced; infringements will not be printed, and the submitter penalized accordingly.&lt;br /&gt;
&lt;br /&gt;
5. Plagiarism of any form (tracing someone else’s artwork or claiming someone else’s writing for your own) is grounds for immediate cancellation of membership. While drawing freehand from references is fine, tracing or mechanical copying of other artwork is not allowed (even if it is adapted). Art that is considered too much a copy of another existing artwork will not be posted (this determination will be made by the council, and it will be discussed with the artist). Plagiarism (trying to pass others' work off as your own, including close copies of others' work) is grounds for loss of membership. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6. Cartoon Dolls: Because online dolling is very popular, there are some regulations as far as dolls go.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
a) Dolls created through doll-makers (i.e. Candy Dolls, Minis, Preps, or other drag and drop makers) are not allowed on the site. Because these are not created by the artist, and there is no way to know if the creator of the doll-maker created it or not, this is an issue of copyright. Doll-maker dolls are welcome to be posted on the message boards with a link to the site, but will not be displayed as 'Member Art'.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
b) Any dolls created on a base that is not your own must have credit to the base creator; this includes a website as well as the creator's name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
c) Dolls are always given sketch credit (.5 points)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
d) If you wish to create a doll of someone else's character, that member's approvals for the doll must still be received before the doll can be shared.&lt;br /&gt;
&lt;br /&gt;
== WRITTEN SUBMISSIONS: ==&lt;br /&gt;
&lt;br /&gt;
1. All story submissions should be sent via email as an attachment file. File formats must be MS Word .doc or Notepad .txt, or Rich Text Format .rtf formats, or you may simply copy the story into the body portion of an email (MS Word preferred). In-document formatting should be Arial font, 10 point, single spaced with 1&amp;quot; margins. If you have an image file to accompany the writing, please send it as a separate .jpg file in the email - do NOT embed it within the Word document.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. All stories need to be e-mailed to the Story Team leader (stories@rivertwine.com). Written submissions will be reviewed and edited, and if necessary a review will then be returned to the author for revision.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3. Stories need to include the following administrative information: a teaser line for use in the timeline, the date the story takes place, a list of which characters the story should link too, and a list of all member approvals the author has received. All approvals must be requested and received prior to the submission of poetry or stories.&lt;br /&gt;
&lt;br /&gt;
Sample header:&lt;br /&gt;
&lt;br /&gt;
'''Title:''' Ripples Outward&lt;br /&gt;
&lt;br /&gt;
'''by''' Heidi H.&lt;br /&gt;
&lt;br /&gt;
'''Date:''' 2001.11.03&lt;br /&gt;
&lt;br /&gt;
'''Approvals:''' Cloudfern/Viki (rev.Got) Pathmark/Beth (rev.Got), Kestrel/Megan (rev.Got), Windburn/Co5 (rev.Got)&lt;br /&gt;
&lt;br /&gt;
'''Link to:''' Cloudfern, Kestrel, Pathmark, Willow, Windburn&lt;br /&gt;
&lt;br /&gt;
'''Teaser:''' Windburn's search for answers reveals a rocky road ahead for the tribe's new healer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4. Please use the following format when writing stories:&lt;br /&gt;
&lt;br /&gt;
• **sending**&lt;br /&gt;
&lt;br /&gt;
• 'thinking to oneself'&lt;br /&gt;
&lt;br /&gt;
• &amp;quot;speaking out loud&amp;quot;&lt;br /&gt;
&lt;br /&gt;
• any material which you would like italicized in the text should be marked with &amp;lt; I&amp;gt;and &amp;lt; /I&amp;gt; notifications&lt;br /&gt;
&lt;br /&gt;
• any material which you would like to see underlined in the text should be marked with &amp;lt; U&amp;gt; and &amp;lt; /U&amp;gt; notifications&lt;br /&gt;
&lt;br /&gt;
• any statement which needs to be bolded should be marked with &amp;lt; b&amp;gt; and notifications&lt;br /&gt;
&lt;br /&gt;
• please use all-caps sparingly, such as to indicate a high-volume shout. Normal emphasis in speech should be indicated by italics and/or exclamation points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: embedded formatting codes for italicizing, bolding and underlining text often disappears when documents are cut and pasted outside of the word processing program of origin, so please make sure to indicate special formatting requirements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5. Authors are asked to please remember your rules of grammar – for example, stories submitted without punctuation will be returned to the author unread. Stories written in RP format will also not be accepted. Stories should generally be written in third person, past tense, i.e., Bloodsmoke carefully stalked his prey NOT ::Bloodsmoke stalks cat-like through the forest::. Please spell check your document before submission, and please review the clubs glossary of terms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6. If you would like to submit writing created for you by a non-member author, you must submit the author's full name and a valid email address, and you must ensure that the author has given River Twine Holt permission for their work to be posted to our website. Copyrights will be enforced; infringements will not be printed, and the submitter penalized accordingly.&lt;br /&gt;
&lt;br /&gt;
7. Plagiarism of any form (tracing someone else’s artwork or claiming someone else’s writing for your own) is grounds for immediate cancellation of your membership.&lt;br /&gt;
&lt;br /&gt;
== NOTE ON CHARACTER APPROVALS ==&lt;br /&gt;
&lt;br /&gt;
Each artist &amp;amp; author is responsible to make sure that they're gotten the necessary character approvals''''' before''''' art or stories are submitted. Doing so will help avoid embarrassing mistakes and upset friends after a story or art is posted to the website. It is not enough to just ask &amp;quot;Hey, can I use your character in my story?&amp;quot; or “Can I draw your character?” Other members need to see the finished product and approve it; if they ask you for changes, you need to make those changes.&lt;br /&gt;
&lt;br /&gt;
'''''Please note:''' Windburn, though an NPC, is a Council-run character, and thus approvals for his use in a story or in artwork must be received by the Council of Five before submission.''&lt;br /&gt;
&lt;br /&gt;
''Stories involving humans or trolls also require approvals.  Human approvals should be sent to Joan Milligan, and troll approvals to Heidi Henderson.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the other end: members are required to respond to requests for approval in a timely manner.  &amp;quot;Timely&amp;quot; is defined as &amp;quot;within 2 weeks of the first request&amp;quot;.  The person asking for approval should, within the 2-week period, attempt to make contact several times, by several means (email; backup email address; messageboard PM).  But, approval is considered to have been given by default if no response is made within 2 weeks.  (The exception to this is if a person has notified the group via the AWOL thread on the messageboard that they will be out of contact for a known period of time; or if they have notified the council.)&lt;br /&gt;
&lt;br /&gt;
'''WHAT USEAGE OF PERSONAS REQUIRE APPROVALS:'''&lt;br /&gt;
&lt;br /&gt;
For members unsure on what level of use requires approval, review the following guidelines:&lt;br /&gt;
&lt;br /&gt;
• Any visual representation of another member's character.&lt;br /&gt;
&lt;br /&gt;
• In a story, if a character speaks or performs any action, then approval is required.&lt;br /&gt;
&lt;br /&gt;
• In a story, if an action of any type is attributed to a character off-screen, then approval is required. Example: A past-tense reference to something another persona has performed, such as: &amp;quot;Twenty years ago, Bloodsmoke painted himself sapphire on a dare from his lifemate and streaked like a blue jay, naked, through the stunned human camp&amp;quot; would require approval from the owners of both Bloodsmoke and the player of his lifemate, if applicable.&lt;br /&gt;
&lt;br /&gt;
• The use of NPCs will be reviewed by the story approvals team, and members are asked to please give unowned characters the same respect as owned personas receive. Don't just slap NPCs into a story based solely on their unowned status; make sure NPCs are portrayed according to the skills and personality described on their CIS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a general rule of thumb -- simply use common sense and common courtesy.&lt;/div&gt;</summary>
		<author><name>Willow</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Membership_Rules_and_Regulations&amp;diff=1926</id>
		<title>Membership Rules and Regulations</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Membership_Rules_and_Regulations&amp;diff=1926"/>
				<updated>2009-02-25T15:40:50Z</updated>
		
		<summary type="html">&lt;p&gt;Willow: /* MESSAGE BOARD GUIDELINES */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;br /&gt;
&lt;br /&gt;
Any questions about the rules?  Contact the Council by emailing &amp;quot;council@rivertwine.com&amp;quot;.  (If you do not receive an acknowledgement of receipt of your email within a day, try emailing a council-member individually, or pinging a thread on the messageboard.)&lt;br /&gt;
&lt;br /&gt;
The following rules and regulations are what all members, upon joining, have agreed to abide by:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== BASIC RULES &amp;amp; REGULATIONS ==&lt;br /&gt;
&lt;br /&gt;
'''1. There are two types of membership to the River Twine Holt:  Player-Members (PMs)''', who own and operate characters, and '''Reader-Members (RMs)''', who do not own characters but who have access to the website and the message boards, and who are encourage to participate in the creative life of the Holt.&lt;br /&gt;
&lt;br /&gt;
'''1a. All PMs must support their character through the submission of one piece of art or one or more written submissions''' (totaling 500 words or more) '''per annual quarter.''' PMs who fail to participate for more than two quarters in a row may have their membership revoked.&lt;br /&gt;
&lt;br /&gt;
'''1b. All RMs must log into the website on a regular basis to prove their ongoing interest in the club.''' '' RMs are required to make at least 1 website comment per quarter in order to retain their RM membership, with a 1-month probation period for inactivity.&lt;br /&gt;
&lt;br /&gt;
'''2. Your writing &amp;amp; artwork MUST be your own original work!''' Plagiarism of any form (tracing someone else’s artwork or claiming someone else’s writing for your own) is grounds for immediate cancellation of your membership. While drawing freehand from references is fine, tracing or mechanical copying of other artwork is not allowed (even if it is adapted). Art that is considered too much a copy of another existing artwork will not be posted (this determination will be made by the council, and it will be discussed with the artist). Plagiarism (trying to pass others' work off as your own, including close copies of others' work) is grounds for loss of membership. &lt;br /&gt;
&lt;br /&gt;
'''2a. We also request that all art &amp;amp; story submissions be directly related to River Twine Holt'''; we won’t print stories and artwork about characters living with another tribe, or about canon EQ personalities. (NOTE: recycled artwork and stories may be accepted -- consult with the Council of Five -- council@rivertwine.com).&lt;br /&gt;
&lt;br /&gt;
'''3. Get permission from a persona's owner before using someone else's persona in a story or a piece of artwork.''' Approval is required for the use of all personas not your own, so be sure that your stories or art are approved by that other member before you submit them to River Twine Holt. Please see [[Submission Guidelines]] for what does and does not require approval; if you have any questions, please contact the Council of Five at the address listed above.&lt;br /&gt;
&lt;br /&gt;
'''4. General site vs. adult site materials.''' In general, we have a PG-15 rating for our club, and members younger than 15 aren’t allowed to join. Any adult material must have a warning. Adult situations are fine if done appropriately. Nudity in art is acceptable if labeled. Sexual situations are fine if tastefully done. In short, porn or gore for gore’s own sake will not be tolerated. If you have questions or concerns, consult the Council of Five.&lt;br /&gt;
&lt;br /&gt;
'''5. All members are required to join under their real identities;''' it's fine for members to participate under pseudonyms, but the Council needs to know a member's real name. Joining the club under false pretenses is grounds for immediate dismissal. Additionally, sockpuppeting a false membership is also grounds for immediate dismissal from the club.&lt;br /&gt;
&lt;br /&gt;
'''QUESTIONS?''' All questions can be directed to either council@rivertwine.com or help@rivertwine.com.&lt;br /&gt;
&lt;br /&gt;
== MESSAGE BOARD GUIDELINES ==&lt;br /&gt;
&lt;br /&gt;
'''1. Board userids.''' We ask that members registering on the board for a reader account use their first name (or a sensible nickname that does not sound like an EQ character name) for a userid. Those registering for a regular (Player Member) account are asked to use the name of their character for their userid. Not only does this make a member easier to contact, but it also helps the board admins differentiate between legitimate accounts and spam accounts.&lt;br /&gt;
&lt;br /&gt;
'''2. Be courteous.''' No flaming, name calling, insults, naggings or otherwise tormenting other members will be tolerated. Any issues that arise on the board need to be handled in a calm, adult manner. Board Moderators will remove/lock threads that contain abusive material. Members who flame / continue flame wars, will be removed from the group.&lt;br /&gt;
&lt;br /&gt;
'''3. Post in the right board.''' Please make sure that what you are posting is placed in the right board. Each board is clearly marked. If you are uncertain please contact a board moderator, or a council member for help. If a post is placed in the wrong board, Board Moderators will move the thread into the appropriate board.&lt;br /&gt;
&lt;br /&gt;
'''4. Members Only Board Access.''' The message boards are for members only. Do not share your password for non-members, or post for non-members on the board. Any non-members who wish to post something on the RTH board rooms must contact the Council of Five at council@rivertwine.com. Any posts made from/for non-members will be immediately removed, and the member who gave out their password/posted for the non-member will be removed from the group. The exception is when non-members have been welcomed to participate in publicly offered contests, and will be free to participate on the Contests forum on our message board.&lt;br /&gt;
&lt;br /&gt;
'''4. Message Board concerns?''' If you are having any issues with other members on the board, or feel that you are being unfairly treated, please contact Council Member Heidi at willow@rivertwine.com.&lt;br /&gt;
&lt;br /&gt;
== COMMENT/WEBSITE FEEDBACK GUIDELINES: ==&lt;br /&gt;
&lt;br /&gt;
'''1. Be Courteous.''' Do not post hurtful or mean comments on stories or art. Critiques are fine, but do not simply say 'This Sucks!'. Any comment that is made of this nature will be removed and the member will be removed from the group.&lt;br /&gt;
&lt;br /&gt;
'''2. Avoid Fluff Posts''' -- please try not to post 'fluff posts' to the website. These are posts that consist of less then one sentence. For example, &amp;quot;'Wow cool!&amp;quot; counts as a fluff post.&lt;br /&gt;
&lt;br /&gt;
'''3. Feedback concerns?''' If you are having any issues comments, or feel that you are being abused or unfairly treated, please contact Joan at crackle@rivertwine.com.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== PARTICIPATION REQUIREMENTS ==&lt;br /&gt;
&lt;br /&gt;
FOR PLAYER-MEMBERS: If a PM fails to support their character for a quarter, they will be given one warning and put on probation (probation period of one quarter). If a PM fails to meet the participation requirements for a second quarter, they will lose their membership, and their persona will become an NPC.&lt;br /&gt;
&lt;br /&gt;
FOR READER-MEMBERS:  If a RM fails to leave at least one comment on stories or artwork posted to the website during the course of a quarter, they will be given a warning and put on probation (probation period of one month). Note that participation on the message boards is not tracked, and is not applied toward this basic requirement! If a RM fails to comment during that probation period, they will lose their RM membership access to the club's website &amp;amp; message boards, and will be dropped off of any waiting list for character adoptions they may have been on.&lt;br /&gt;
&lt;br /&gt;
NOTE: The Council doesn’t want to suspend memberships for lack of activity, and will do what it can to meet the needs of each member, but some consistent communication between an inactive member and the Council is required. If real life circumstances warrant it, the Council can waive this rule when appropriate and necessary, but the responsibility to remain in communication with the Council remains the responsibility of each individual member.&lt;br /&gt;
&lt;br /&gt;
Player-Members who are removed due to inactivity may be refused future membership to River Twine Holt on a case by case basis. In general, however, River Twine welcomes back everyone who finds they can recommit to supporting a persona character in the club, or who is willing to sustain a Reader-Membership through regular website commenting. RMs can have their membership reactivated without delay; however, PMs who are removed due to inactivity are required to wait a quarter before submitting a request to rejoin, and may be refused future PM membership to River Twine Holt on a case by case basis.&lt;br /&gt;
&lt;br /&gt;
Acknowledging that new members join while a quarter is in progress, the council has clarified what the expectations are for new PM participation. '''New PMs''' must participate (meaning, submit art or writing) by the end of the first '''full''' quarter after they join. While we would of course like to see a new PM begin participating as soon as possible, they may not have time to do so in the partial quarter in which they join.  But, if a new PM has not submitted anything by the end of the next (full) quarter, they will be deactivated.  (RMs need only comment on one piece of art or fiction on the website in order to sustain their membership, which makes this a much less demanding way to participate in the club.)&lt;br /&gt;
&lt;br /&gt;
As stated above, PMs are expected to remain in consistent communication with the group and with the council. This is especially true regarding responding to other members who contact you to ask questions or for your permission for character-use. Members are expected to respond to others in a timely fashion -- unless they have posted to the AWOL thread on the MB, or notified the Council that they will be out of email contact for a period of time. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Timely&amp;quot; is usually defined as no longer than a period of 2 weeks. In the case of approval of use of a character, the person asking for approval is expected to make several attempts to contact you, by all available means -- email and messageboard notification -- during that time; but at the end of 2 weeks from the date of the first attempt, approval will be considered to have been given by default. &lt;br /&gt;
&lt;br /&gt;
If we receive a submission where it's indicated that approval defaulted because of non-response, or if we are alerted to non-response from a member for any other reason, the Council will begin to try to make contact with the PM by all available and known means (messageboard post; website comment; email to anyone; submission) for 2 more months.  If at the end of 2 months, there has been no communication from a PM by any means to anyone in the group, and especially no response to the Council's attempts at contact, the Council may decide to deactivate the membership and make the character an NPC.&lt;br /&gt;
&lt;br /&gt;
== SUBMISSIONS: ==&lt;br /&gt;
&lt;br /&gt;
Submissions need not feature your own persona; artwork and stories about another Player-Member's character will earn credit toward support for a member’s own character. (On the flip side – approving the use of your character in another member’s story, or approving artwork, does not count toward your own annual requirement.) Stories should be submitted to stories@rivertwine.com; artwork should be submitted to artwork@rivertwine.com.  You are required to collect all of the necessary permissions for your art or your stories, prior to submission.&lt;br /&gt;
&lt;br /&gt;
== PERSONA UPDATES ==&lt;br /&gt;
&lt;br /&gt;
All CISs should be kept current, as characters grow and change as they are played. A mandatory CIS update period is held every June, during which members have a month in which to log into the website, review their character’s CIS, and update it accordingly. The webbase will automatically track all updates, and the council member who heads up our Character Approval Team will receive automatic notification from the system of all changes to a CIS.&lt;br /&gt;
&lt;br /&gt;
Additionally, CISs can be updated throughout the year, as a member feels motivated to do so.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, please contact Holly at blacksnake@rivertwine.com.&lt;br /&gt;
&lt;br /&gt;
== REWARDS SYSTEM: ==&lt;br /&gt;
&lt;br /&gt;
Because we believe that our members should be rewarded for contributing to River Twine Holt, the following rewards system is in place for all members:&lt;br /&gt;
&lt;br /&gt;
Three awards will be given each season, in the categories of Art, Fiction, and Member.&lt;br /&gt;
&lt;br /&gt;
Every quarter, the Council of Five will collectively decide which member should receive the Art and Fiction awards, based largely on who has earned the most points in that category during the quarter. The Member Award will go to a member who has actively participated throughout the quarter above and beyond the normal rate of activity. The Member Award is generally based upon the amount of points that a person receives in a quarter.&lt;br /&gt;
&lt;br /&gt;
The awards will be given out 'seasonally' as follows:&lt;br /&gt;
 • March 31:  Winter Quarter (Jan-Feb-March)&lt;br /&gt;
 • June 30:  Spring Quarter (April-May-June)&lt;br /&gt;
 • Sept. 30:  Summer Quarter (July-Aug-Sept) &lt;br /&gt;
 • Dec. 31:  Autumn Quarter (Oct-Nov-Dec) &lt;br /&gt;
&lt;br /&gt;
Once a member has received an Art, Fiction or Member award during the course of a year, that member cannot receive that same award again during that year.&lt;br /&gt;
&lt;br /&gt;
The club’s administrative team, the Council of Five, keeps track of participation through a points system that works as described below. Points earned each quarter are tallied toward regular quarterly participation awards: (See “Rewards” in section bellow)&lt;br /&gt;
&lt;br /&gt;
Additionally -- beginning in 2008, a new '''Chief's Choice Award''' was created.  It is given to honor an exceptional effort in fiction, poetry or artwork. The Chief's Choice Award may be given out quarterly, but is not a mandatory award -- the Council will give it only in circumstances where the Council believes it very well deserved, but the regular artist, member, or general participation awards (which are largely points-based achievements) are not applicable.&lt;br /&gt;
&lt;br /&gt;
== STORY POINTS: ==&lt;br /&gt;
&lt;br /&gt;
Written submissions are counted on a point-per-page basis, with 650 words equaling one page; poetry is counted as 1/2 point per five lines (see &amp;quot;Poetry Points&amp;quot; below for exceptions); artwork may be worth from ½ point to 2 points in value, depending on the individual effort. See “Art Points” below.&lt;br /&gt;
&lt;br /&gt;
When multiple authors have participated in a collaborative stories, the story itself is worth only as many points as there are pages. Those points will be divided equally among the authors involved, unless the authors jointly indicate otherwise.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ART POINTS: ==&lt;br /&gt;
&lt;br /&gt;
A single piece of art may take its creator as much time as an author takes to write a story. There is no true way to faithfully rate artwork in our point-per-page system, as each artist varies dramatically in style. The best we can accomplish is the following:&lt;br /&gt;
• Simple sketch = ½ point&lt;br /&gt;
• Finished piece (b&amp;amp;w or color) = 1 point&lt;br /&gt;
• Showcase effort = 2 points&lt;br /&gt;
&lt;br /&gt;
A simple ''sketch'' is an unfinished piece of work or something that is clearly either incomplete or stated by the artist as being 'unfinished'. “Doll” art is always considered “sketch” value.&lt;br /&gt;
&lt;br /&gt;
A ''finished piece'' can be in black or white or in color; the artist has clearly finished with it, if you feel that a piece that you have done should be considered finished, though others may not, please indicate this in your e-mail.&lt;br /&gt;
&lt;br /&gt;
In a ''showcase effort'', the artwork is rich in detail beyond the central figure; the background is very well developed, or a full story is told within the frame of the picture. Showcase efforts need not be in color. (The difference between a showcase piece and a finished piece is simply the amount of 'other' elements that have gone into the piece itself.)&lt;br /&gt;
&lt;br /&gt;
NOTE: The submitting artist should inform the Art Director what category the artist believes a piece falls under. You will assign your own points because none of us are qualified to rate another’s effort. What takes one person a few minutes, could take another a few days. Just try to be honest with how you feel about your work. The Council of Five reserves the right to alter points if the system is being abused. If the submitting artist does not inform the Art Director how they think their piece should be awarded points, the Art Director reserves the right to award points as she sees fit.&lt;br /&gt;
&lt;br /&gt;
'''Recycled art policy:''' River Twine Holt will gladly accept recycled art (art first created by the artist for a purpose other than RTH), but RTH reserves the right of how (or if) to apply it toward historical NPCs. Recycled art is always counted as 1/2 participation points, and recycled art cannot be applied toward the quarterly participation requirements. No more than eight pieces/four points of recycled art will be counted per quarter towards our seasonal participation awards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== POETRY POINTS: ==&lt;br /&gt;
&lt;br /&gt;
Poetry is generally considered to be worth .5 points per 5 lines of the poem. However, if a member believes their poem is longer than usual, a personal masterwork, or otherwise demonstrates more effort, they may request more points to reflect the overall effort. Final point distribution is decided by the story approval team.&lt;br /&gt;
&lt;br /&gt;
== OTHER FORMS OF PARTICIPATION: ==&lt;br /&gt;
&lt;br /&gt;
While posting on the messageboard and leaving comments via the website is not a requirement, and does not count for the quarterly support that members owe to the group, steady participation in those areas does factor into the council's consideration of the quarterly Member Award (given to the &amp;quot;most active&amp;quot; member).&lt;br /&gt;
&lt;br /&gt;
(Generally speaking, we prefer that people using the messageboard and comments system not leave &amp;quot;fluff&amp;quot; posts: posts consisting of very short non-substantial comments, such as simply 'wow cool' or 'yeah' or &amp;quot;you rock&amp;quot; or 'just what I was thinking'. Non-fluff posts give some direct feedback regarding the work, something that can be of use to the author or artists. For example, &amp;quot;Wow I really like this, the eyes are great, the hair is beautiful and you've done a wonderful job with the shading.&amp;quot; is much more useful to the artist than saying &amp;quot;Wow, I like this.&amp;quot;')&lt;br /&gt;
&lt;br /&gt;
== LEAVING THE CLUB: ==&lt;br /&gt;
&lt;br /&gt;
If at any time a member wishes to leave River Twine Holt, please contact the Council of Five at council@rivertwineholt.com to discuss your options.&lt;br /&gt;
&lt;br /&gt;
'''Returning members.''' Members who wish to return to River Twine Holt are welcomed back with open arms. Returning members will be treated the same as any other new member -- they will be welcome to adopt any of the available characters. (Previously owned personas will not be removed from another member in order to be returned to a returning member.) All artwork and stories previously submitted will be relinked to a returning member. However, returning members are required to rejoin under their original name &amp;amp; identity. Sockpuppeting (operating an email account under false pretenses, or rejoining under false pretenses) will be grounds for immediate expulsion.&lt;/div&gt;</summary>
		<author><name>Willow</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Membership_Rules_and_Regulations&amp;diff=1924</id>
		<title>Membership Rules and Regulations</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Membership_Rules_and_Regulations&amp;diff=1924"/>
				<updated>2009-02-25T15:38:56Z</updated>
		
		<summary type="html">&lt;p&gt;Willow: /* BASIC RULES &amp;amp; REGULATIONS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;br /&gt;
&lt;br /&gt;
Any questions about the rules?  Contact the Council by emailing &amp;quot;council@rivertwine.com&amp;quot;.  (If you do not receive an acknowledgement of receipt of your email within a day, try emailing a council-member individually, or pinging a thread on the messageboard.)&lt;br /&gt;
&lt;br /&gt;
The following rules and regulations are what all members, upon joining, have agreed to abide by:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== BASIC RULES &amp;amp; REGULATIONS ==&lt;br /&gt;
&lt;br /&gt;
'''1. There are two types of membership to the River Twine Holt:  Player-Members (PMs)''', who own and operate characters, and '''Reader-Members (RMs)''', who do not own characters but who have access to the website and the message boards, and who are encourage to participate in the creative life of the Holt.&lt;br /&gt;
&lt;br /&gt;
'''1a. All PMs must support their character through the submission of one piece of art or one or more written submissions''' (totaling 500 words or more) '''per annual quarter.''' PMs who fail to participate for more than two quarters in a row may have their membership revoked.&lt;br /&gt;
&lt;br /&gt;
'''1b. All RMs must log into the website on a regular basis to prove their ongoing interest in the club.''' '' RMs are required to make at least 1 website comment per quarter in order to retain their RM membership, with a 1-month probation period for inactivity.&lt;br /&gt;
&lt;br /&gt;
'''2. Your writing &amp;amp; artwork MUST be your own original work!''' Plagiarism of any form (tracing someone else’s artwork or claiming someone else’s writing for your own) is grounds for immediate cancellation of your membership. While drawing freehand from references is fine, tracing or mechanical copying of other artwork is not allowed (even if it is adapted). Art that is considered too much a copy of another existing artwork will not be posted (this determination will be made by the council, and it will be discussed with the artist). Plagiarism (trying to pass others' work off as your own, including close copies of others' work) is grounds for loss of membership. &lt;br /&gt;
&lt;br /&gt;
'''2a. We also request that all art &amp;amp; story submissions be directly related to River Twine Holt'''; we won’t print stories and artwork about characters living with another tribe, or about canon EQ personalities. (NOTE: recycled artwork and stories may be accepted -- consult with the Council of Five -- council@rivertwine.com).&lt;br /&gt;
&lt;br /&gt;
'''3. Get permission from a persona's owner before using someone else's persona in a story or a piece of artwork.''' Approval is required for the use of all personas not your own, so be sure that your stories or art are approved by that other member before you submit them to River Twine Holt. Please see [[Submission Guidelines]] for what does and does not require approval; if you have any questions, please contact the Council of Five at the address listed above.&lt;br /&gt;
&lt;br /&gt;
'''4. General site vs. adult site materials.''' In general, we have a PG-15 rating for our club, and members younger than 15 aren’t allowed to join. Any adult material must have a warning. Adult situations are fine if done appropriately. Nudity in art is acceptable if labeled. Sexual situations are fine if tastefully done. In short, porn or gore for gore’s own sake will not be tolerated. If you have questions or concerns, consult the Council of Five.&lt;br /&gt;
&lt;br /&gt;
'''5. All members are required to join under their real identities;''' it's fine for members to participate under pseudonyms, but the Council needs to know a member's real name. Joining the club under false pretenses is grounds for immediate dismissal. Additionally, sockpuppeting a false membership is also grounds for immediate dismissal from the club.&lt;br /&gt;
&lt;br /&gt;
'''QUESTIONS?''' All questions can be directed to either council@rivertwine.com or help@rivertwine.com.&lt;br /&gt;
&lt;br /&gt;
== MESSAGE BOARD GUIDELINES ==&lt;br /&gt;
&lt;br /&gt;
'''1. Be courteous.''' No flaming, name calling, insults, naggings or otherwise tormenting other members will be tolerated. Any issues that arise on the board need to be handled in a calm, adult manner. Board Moderators will remove/lock threads that contain abusive material. Members who flame / continue flame wars, will be removed from the group.&lt;br /&gt;
&lt;br /&gt;
'''2. Post in the right board.''' Please make sure that what you are posting is placed in the right board. Each board is clearly marked. If you are uncertain please contact a board moderator, or a council member for help. If a post is placed in the wrong board, Board Moderators will move the thread into the appropriate board.&lt;br /&gt;
&lt;br /&gt;
'''3. Members Only Board Access.''' The message boards are for members only. Do not share your password for non-members, or post for non-members on the board. Any non-members who wish to post something on the RTH board rooms must contact the Council of Five at council@rivertwine.com. Any posts made from/for non-members will be immediately removed, and the member who gave out their password/posted for the non-member will be removed from the group. The exception is when non-members have been welcomed to participate in publicly offered contests, and will be free to participate on the Contests forum on our message board.&lt;br /&gt;
&lt;br /&gt;
'''4. Message Board concerns?''' If you are having any issues with other members on the board, or feel that you are being unfairly treated, please contact Council Member Heidi at willow@rivertwine.com.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== COMMENT/WEBSITE FEEDBACK GUIDELINES: ==&lt;br /&gt;
&lt;br /&gt;
'''1. Be Courteous.''' Do not post hurtful or mean comments on stories or art. Critiques are fine, but do not simply say 'This Sucks!'. Any comment that is made of this nature will be removed and the member will be removed from the group.&lt;br /&gt;
&lt;br /&gt;
'''2. Avoid Fluff Posts''' -- please try not to post 'fluff posts' to the website. These are posts that consist of less then one sentence. For example, &amp;quot;'Wow cool!&amp;quot; counts as a fluff post.&lt;br /&gt;
&lt;br /&gt;
'''3. Feedback concerns?''' If you are having any issues comments, or feel that you are being abused or unfairly treated, please contact Joan at crackle@rivertwine.com.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== PARTICIPATION REQUIREMENTS ==&lt;br /&gt;
&lt;br /&gt;
FOR PLAYER-MEMBERS: If a PM fails to support their character for a quarter, they will be given one warning and put on probation (probation period of one quarter). If a PM fails to meet the participation requirements for a second quarter, they will lose their membership, and their persona will become an NPC.&lt;br /&gt;
&lt;br /&gt;
FOR READER-MEMBERS:  If a RM fails to leave at least one comment on stories or artwork posted to the website during the course of a quarter, they will be given a warning and put on probation (probation period of one month). Note that participation on the message boards is not tracked, and is not applied toward this basic requirement! If a RM fails to comment during that probation period, they will lose their RM membership access to the club's website &amp;amp; message boards, and will be dropped off of any waiting list for character adoptions they may have been on.&lt;br /&gt;
&lt;br /&gt;
NOTE: The Council doesn’t want to suspend memberships for lack of activity, and will do what it can to meet the needs of each member, but some consistent communication between an inactive member and the Council is required. If real life circumstances warrant it, the Council can waive this rule when appropriate and necessary, but the responsibility to remain in communication with the Council remains the responsibility of each individual member.&lt;br /&gt;
&lt;br /&gt;
Player-Members who are removed due to inactivity may be refused future membership to River Twine Holt on a case by case basis. In general, however, River Twine welcomes back everyone who finds they can recommit to supporting a persona character in the club, or who is willing to sustain a Reader-Membership through regular website commenting. RMs can have their membership reactivated without delay; however, PMs who are removed due to inactivity are required to wait a quarter before submitting a request to rejoin, and may be refused future PM membership to River Twine Holt on a case by case basis.&lt;br /&gt;
&lt;br /&gt;
Acknowledging that new members join while a quarter is in progress, the council has clarified what the expectations are for new PM participation. '''New PMs''' must participate (meaning, submit art or writing) by the end of the first '''full''' quarter after they join. While we would of course like to see a new PM begin participating as soon as possible, they may not have time to do so in the partial quarter in which they join.  But, if a new PM has not submitted anything by the end of the next (full) quarter, they will be deactivated.  (RMs need only comment on one piece of art or fiction on the website in order to sustain their membership, which makes this a much less demanding way to participate in the club.)&lt;br /&gt;
&lt;br /&gt;
As stated above, PMs are expected to remain in consistent communication with the group and with the council. This is especially true regarding responding to other members who contact you to ask questions or for your permission for character-use. Members are expected to respond to others in a timely fashion -- unless they have posted to the AWOL thread on the MB, or notified the Council that they will be out of email contact for a period of time. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Timely&amp;quot; is usually defined as no longer than a period of 2 weeks. In the case of approval of use of a character, the person asking for approval is expected to make several attempts to contact you, by all available means -- email and messageboard notification -- during that time; but at the end of 2 weeks from the date of the first attempt, approval will be considered to have been given by default. &lt;br /&gt;
&lt;br /&gt;
If we receive a submission where it's indicated that approval defaulted because of non-response, or if we are alerted to non-response from a member for any other reason, the Council will begin to try to make contact with the PM by all available and known means (messageboard post; website comment; email to anyone; submission) for 2 more months.  If at the end of 2 months, there has been no communication from a PM by any means to anyone in the group, and especially no response to the Council's attempts at contact, the Council may decide to deactivate the membership and make the character an NPC.&lt;br /&gt;
&lt;br /&gt;
== SUBMISSIONS: ==&lt;br /&gt;
&lt;br /&gt;
Submissions need not feature your own persona; artwork and stories about another Player-Member's character will earn credit toward support for a member’s own character. (On the flip side – approving the use of your character in another member’s story, or approving artwork, does not count toward your own annual requirement.) Stories should be submitted to stories@rivertwine.com; artwork should be submitted to artwork@rivertwine.com.  You are required to collect all of the necessary permissions for your art or your stories, prior to submission.&lt;br /&gt;
&lt;br /&gt;
== PERSONA UPDATES ==&lt;br /&gt;
&lt;br /&gt;
All CISs should be kept current, as characters grow and change as they are played. A mandatory CIS update period is held every June, during which members have a month in which to log into the website, review their character’s CIS, and update it accordingly. The webbase will automatically track all updates, and the council member who heads up our Character Approval Team will receive automatic notification from the system of all changes to a CIS.&lt;br /&gt;
&lt;br /&gt;
Additionally, CISs can be updated throughout the year, as a member feels motivated to do so.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, please contact Holly at blacksnake@rivertwine.com.&lt;br /&gt;
&lt;br /&gt;
== REWARDS SYSTEM: ==&lt;br /&gt;
&lt;br /&gt;
Because we believe that our members should be rewarded for contributing to River Twine Holt, the following rewards system is in place for all members:&lt;br /&gt;
&lt;br /&gt;
Three awards will be given each season, in the categories of Art, Fiction, and Member.&lt;br /&gt;
&lt;br /&gt;
Every quarter, the Council of Five will collectively decide which member should receive the Art and Fiction awards, based largely on who has earned the most points in that category during the quarter. The Member Award will go to a member who has actively participated throughout the quarter above and beyond the normal rate of activity. The Member Award is generally based upon the amount of points that a person receives in a quarter.&lt;br /&gt;
&lt;br /&gt;
The awards will be given out 'seasonally' as follows:&lt;br /&gt;
 • March 31:  Winter Quarter (Jan-Feb-March)&lt;br /&gt;
 • June 30:  Spring Quarter (April-May-June)&lt;br /&gt;
 • Sept. 30:  Summer Quarter (July-Aug-Sept) &lt;br /&gt;
 • Dec. 31:  Autumn Quarter (Oct-Nov-Dec) &lt;br /&gt;
&lt;br /&gt;
Once a member has received an Art, Fiction or Member award during the course of a year, that member cannot receive that same award again during that year.&lt;br /&gt;
&lt;br /&gt;
The club’s administrative team, the Council of Five, keeps track of participation through a points system that works as described below. Points earned each quarter are tallied toward regular quarterly participation awards: (See “Rewards” in section bellow)&lt;br /&gt;
&lt;br /&gt;
Additionally -- beginning in 2008, a new '''Chief's Choice Award''' was created.  It is given to honor an exceptional effort in fiction, poetry or artwork. The Chief's Choice Award may be given out quarterly, but is not a mandatory award -- the Council will give it only in circumstances where the Council believes it very well deserved, but the regular artist, member, or general participation awards (which are largely points-based achievements) are not applicable.&lt;br /&gt;
&lt;br /&gt;
== STORY POINTS: ==&lt;br /&gt;
&lt;br /&gt;
Written submissions are counted on a point-per-page basis, with 650 words equaling one page; poetry is counted as 1/2 point per five lines (see &amp;quot;Poetry Points&amp;quot; below for exceptions); artwork may be worth from ½ point to 2 points in value, depending on the individual effort. See “Art Points” below.&lt;br /&gt;
&lt;br /&gt;
When multiple authors have participated in a collaborative stories, the story itself is worth only as many points as there are pages. Those points will be divided equally among the authors involved, unless the authors jointly indicate otherwise.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ART POINTS: ==&lt;br /&gt;
&lt;br /&gt;
A single piece of art may take its creator as much time as an author takes to write a story. There is no true way to faithfully rate artwork in our point-per-page system, as each artist varies dramatically in style. The best we can accomplish is the following:&lt;br /&gt;
• Simple sketch = ½ point&lt;br /&gt;
• Finished piece (b&amp;amp;w or color) = 1 point&lt;br /&gt;
• Showcase effort = 2 points&lt;br /&gt;
&lt;br /&gt;
A simple ''sketch'' is an unfinished piece of work or something that is clearly either incomplete or stated by the artist as being 'unfinished'. “Doll” art is always considered “sketch” value.&lt;br /&gt;
&lt;br /&gt;
A ''finished piece'' can be in black or white or in color; the artist has clearly finished with it, if you feel that a piece that you have done should be considered finished, though others may not, please indicate this in your e-mail.&lt;br /&gt;
&lt;br /&gt;
In a ''showcase effort'', the artwork is rich in detail beyond the central figure; the background is very well developed, or a full story is told within the frame of the picture. Showcase efforts need not be in color. (The difference between a showcase piece and a finished piece is simply the amount of 'other' elements that have gone into the piece itself.)&lt;br /&gt;
&lt;br /&gt;
NOTE: The submitting artist should inform the Art Director what category the artist believes a piece falls under. You will assign your own points because none of us are qualified to rate another’s effort. What takes one person a few minutes, could take another a few days. Just try to be honest with how you feel about your work. The Council of Five reserves the right to alter points if the system is being abused. If the submitting artist does not inform the Art Director how they think their piece should be awarded points, the Art Director reserves the right to award points as she sees fit.&lt;br /&gt;
&lt;br /&gt;
'''Recycled art policy:''' River Twine Holt will gladly accept recycled art (art first created by the artist for a purpose other than RTH), but RTH reserves the right of how (or if) to apply it toward historical NPCs. Recycled art is always counted as 1/2 participation points, and recycled art cannot be applied toward the quarterly participation requirements. No more than eight pieces/four points of recycled art will be counted per quarter towards our seasonal participation awards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== POETRY POINTS: ==&lt;br /&gt;
&lt;br /&gt;
Poetry is generally considered to be worth .5 points per 5 lines of the poem. However, if a member believes their poem is longer than usual, a personal masterwork, or otherwise demonstrates more effort, they may request more points to reflect the overall effort. Final point distribution is decided by the story approval team.&lt;br /&gt;
&lt;br /&gt;
== OTHER FORMS OF PARTICIPATION: ==&lt;br /&gt;
&lt;br /&gt;
While posting on the messageboard and leaving comments via the website is not a requirement, and does not count for the quarterly support that members owe to the group, steady participation in those areas does factor into the council's consideration of the quarterly Member Award (given to the &amp;quot;most active&amp;quot; member).&lt;br /&gt;
&lt;br /&gt;
(Generally speaking, we prefer that people using the messageboard and comments system not leave &amp;quot;fluff&amp;quot; posts: posts consisting of very short non-substantial comments, such as simply 'wow cool' or 'yeah' or &amp;quot;you rock&amp;quot; or 'just what I was thinking'. Non-fluff posts give some direct feedback regarding the work, something that can be of use to the author or artists. For example, &amp;quot;Wow I really like this, the eyes are great, the hair is beautiful and you've done a wonderful job with the shading.&amp;quot; is much more useful to the artist than saying &amp;quot;Wow, I like this.&amp;quot;')&lt;br /&gt;
&lt;br /&gt;
== LEAVING THE CLUB: ==&lt;br /&gt;
&lt;br /&gt;
If at any time a member wishes to leave River Twine Holt, please contact the Council of Five at council@rivertwineholt.com to discuss your options.&lt;br /&gt;
&lt;br /&gt;
'''Returning members.''' Members who wish to return to River Twine Holt are welcomed back with open arms. Returning members will be treated the same as any other new member -- they will be welcome to adopt any of the available characters. (Previously owned personas will not be removed from another member in order to be returned to a returning member.) All artwork and stories previously submitted will be relinked to a returning member. However, returning members are required to rejoin under their original name &amp;amp; identity. Sockpuppeting (operating an email account under false pretenses, or rejoining under false pretenses) will be grounds for immediate expulsion.&lt;/div&gt;</summary>
		<author><name>Willow</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Wolves_of_River_Twine_Holt&amp;diff=1897</id>
		<title>Wolves of River Twine Holt</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Wolves_of_River_Twine_Holt&amp;diff=1897"/>
				<updated>2009-01-25T15:20:21Z</updated>
		
		<summary type="html">&lt;p&gt;Willow: /* MID-RANKED WOLVES */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;br /&gt;
&lt;br /&gt;
''(article by Fey M., Holly H. &amp;amp; Whitney W. - posted 04/10/07, updated 01/31/08)''&lt;br /&gt;
&lt;br /&gt;
(Note: images below are taken from Monty Sloan's [http://www.wolfphotography.com/ Wolf Photography] website, and are used with permission.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The River Twine tribe's wolfpack is descended from wolves who came with Wolfsister when she led her group back to the area to settle. These wolves have at least some elf-blood in them, and although they are always primarily wolfish in outlook and behavior, the occasional &amp;quot;throwback&amp;quot; is born who is still wolf-shaped but who has a greater affinity for the elves than for the wolf-pack.&lt;br /&gt;
&lt;br /&gt;
These partially elf-blooded wolves are more wolf than not, with the same appearance and behaviors as natural wolves. Their kinship and empathic bonds with the elves leads to a cooperative arrangement – but the wolves also tend to regard the elves as &amp;quot;odd&amp;quot; wolves. Elves are smaller and weaker, and have many strange un-wolflike behaviors. The wolves tolerate this and even respect and defer in some cases to the elves' behavioral choices; but in other cases the wolves simply treat the elves according to wolf norms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== APPEARANCE &amp;amp; CHARACTERISTICS ==&lt;br /&gt;
&lt;br /&gt;
The wolves of the River Twine pack are recognizable as grey wolves, and exhibit the usual range of pelt colors found in that species. Coat colors are limited to realistic wolf patterns and hues -- not pinto wolves, brindle wolves, etc.  The RTH wolves are about a quarter-again larger and heavier than their natural (non-elf-blooded) cousins. They are also longer-lived, with a maximum lifespan of about 30 years (as opposed to 15 at most amongst natural wolves).&lt;br /&gt;
&lt;br /&gt;
'''Throwback Wolves''' - Just as there are some rare elves with very lupine attributes, there have been the odd wolf with more elvish attributes. The only differences between them and the other wolves is that they are smaller in build, a little more sly/clever, and prefer elven company to the pack. They are always ranked as Omega, as they have little aspiration to earn rank among the pack, nor wish to devote the time to keeping it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== TERRITORIAL BEHAVIOR ==&lt;br /&gt;
&lt;br /&gt;
The territory of the RTH pack is synonymous with what the elves consider to be the Holt's territory. Just as with natural wolf-packs, the RTH tribe/pack must defend its territorial boundaries from encroachment by neighboring natural wolf-packs. The Holt's territory is much larger than what a typical natural wolf-pack tends to claim, due to the fact that it must support not just the wolves, but also the elves.&lt;br /&gt;
&lt;br /&gt;
The RTH pack tends on average to be three or four times the size of a natural wolf-pack, and in addition, there are usually as many elves as there are wolves. Because the RTH wolves are about a quarter-again larger/heavier than natural wolves, they require more food. For this reason, the RTH tribe/pack's territory has tended to be about 12,000-15,000 square miles in size, substantially bigger than natural pack territories. The cooperative nature of the elf-wolf bond is an advantage to the wolves in defending their large territory.&lt;br /&gt;
&lt;br /&gt;
(For help in visualization: the territory is approximately the size of the state of Massachusetts. But, it features varied terrain, and a proportion of its raw square mileage is actually inaccessible and game-poor rocky mountaintops.)&lt;br /&gt;
&lt;br /&gt;
The flip-side of this is that natural wolf-packs encountered outside of the Holt territory will regard elves as &amp;quot;odd&amp;quot; wolves from a rival pack (since this is, in effect, what they are). Even though the elves have wolf-blood, which even natural wolves may recognize, it won't necessarily &amp;quot;help&amp;quot; them if they encounter strange wolves, because even if they're recognized as &amp;quot;quasi-wolf&amp;quot;, they'd also be regarded as &amp;quot;stranger/rival&amp;quot;, and treated accordingly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== BREEDING, PACK SIZE &amp;amp; MORTALITY ==&lt;br /&gt;
&lt;br /&gt;
There is a main denning area dug into a high knoll a few good bow-shots from the elves' dentrees. It has a wide entrance that dips down to connect with the chamber. There are a few small chambers to the side, with two smaller exits. When the Alpha female is preparing to birth a litter she'll often create a seasonal den a short distance from the main denning area.&lt;br /&gt;
&lt;br /&gt;
The Alpha female is the only female in the pack who breeds, and she breeds only with the Alpha male. Because the RTH wolves have a longer lifespan than their natural cousins, and because they have more help with survival (in the form of the elves), their breeding rate overall is lower than amongst natural wolves.&lt;br /&gt;
&lt;br /&gt;
Litters consist of 2-4 cubs. Only half of the cubs born to the wolf-pack tend to stay with the pack long-term. Those that bond to elves, of course, are the long-term members of the pack. Cubs that do not bond to elves have a 50% chance of surviving to the age of 3-5.&lt;br /&gt;
&lt;br /&gt;
Those that reach yearling age un-bonded will tend to stay with the pack for 1-5 more years, on average. Some (usually naturally lower-ranked ones) disperse immediately, leaving the Holt territory to find a new pack, but all unbonded wolves will disperse if they still remain unbonded by about age 5 (with the exception of throwback wolves; but it is very rare that a throwback wolf does not bond with an elf).&lt;br /&gt;
&lt;br /&gt;
Dispersing wolves may join neighboring natural packs, if there is room, or they may disperse quite far from the area to find a pack to join; but there is also a high rate of mortality amongst the dispersing wolves (not that the RTH tribe knows much about this). On occasion, some have managed to become breeders in neighboring wolf-packs, but not in any significant numbers; while generally bigger and stronger than any natural wolf, the elf-taint to the blood of an RTH wolf tends to make other packs less willing to accept dispersed RTH wolves into their ranks.&lt;br /&gt;
&lt;br /&gt;
At any given time, the RTH wolf-pack consists mainly of wolves bonded to the tribe's elves, with about 6-10 unbonded wolves of various ages sticking around prior to death or dispersal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== BONDING WITH ELVES &amp;amp; COMMUNICATION ==&lt;br /&gt;
&lt;br /&gt;
Most elves tend to bond with wolf cubs, by preference, and this means waiting for the alphas in the pack to have a litter. Elf children will almost always bond to a cub. But it sometimes happens that an elf in immediate need of a new wolf-friend will form an attachment with a yearling, or one of the unbonded wolves hanging around with the pack prior to dispersal. This may appeal more to active hunters, who do not wish to wait through several seasons to bond to a new wolf-friend and for that cub to grow up; but it also depends highly on the personal dynamics between the elf and the wolves.&lt;br /&gt;
&lt;br /&gt;
Elves who specialize in hunting tend to bond to High or Mid-High ranked wolves, while trappers, fishers, and crafters tend to bond to the lower ranks; but there are sometimes exceptions to this. Elf rank status does not always guarantee bonding to a wolf of like status every time – especially since a wolf's exact pack status will change over time. (That is – the tribe's chief will not always be bonded to one of the pack Alphas; but, the tendency will be for the chief to bond to a wolf with high rank potential, and his or her wolf will often achieve Beta or Alpha status eventually, though not always.)&lt;br /&gt;
&lt;br /&gt;
The wolves do not entirely understand or acknowledge elvish social structure, and they tend to treat a bonded elf as an extension of the wolf-bond's rank. If an elf is bonded to a high ranking wolf they are accorded some respect (able to ride the lower-ranked, for example); while an elf bonded to a low-ranked wolf might find the high-ranked wolves snapping at them for approaching downed prey, etc.   This interesting ranking can result in amusing moments when a high ranking wolf feels the need to 'remind' a lower-ranked wolf's bond of 'their place'. There have been stories of the chief getting nipped in reproach after a hunt, since over the course of an elf's life, even a high-ranking elf such as the chief will not always be bonded to one of the alpha wolves.&lt;br /&gt;
(Elf cubs are exempt from this, as all pups are. While the wolves regard elf childrens' slower maturing rate as &amp;quot;strange&amp;quot;, by and large they tend to grant them the normal behavioral leniency accorded to all young, until the elf reaches the late-teens age of sexual maturity/exploration. This is usually taken by the wolves as a sign of adult status, and they will begin to treat the young elves accordingly.)&lt;br /&gt;
&lt;br /&gt;
When a high-status elf loses a high-status wolf-friend, though, the elf is not automatically demoted to lowest status. The wolves do acknowledge elf-status on at least a basic level, in part because of the behavioral cues they pick up from their own elf-friends. Thus, the elf chief will probably always be treated as a high or mid-ranked wolf, even when bonded to a pup. However – wolves will never issue status-challenges to elves, or vice-versa.&lt;br /&gt;
&lt;br /&gt;
Older wolves whose elf-friends die will always stay with the RTH pack, instead of dispersing. While there are some circumstances in which a wolf will perish with its elf-bond, it is not uncommon for a wolf to survive the death of its elf (through disease or freak mishap), just as elves may lose their wolf-friends but not perish themselves. However, it is rare for an older wolf to form a bond with another elf. High-ranking wolves in this situation will retain their pack-rank even after the death of an elf-friend. (The alphas would not stop being the pack's alphas, if they are still strong and healthy.)&lt;br /&gt;
&lt;br /&gt;
Elf children bond to their first wolf-friends at age 7-9 on average; thus, first bonding as early as age 5 or as late as age 12 is not unknown.&lt;br /&gt;
&lt;br /&gt;
Elvish wisdom tends to state that bonding with a wolf-cub forms the strongest emotional attachment between elf and wolf. This is not to say that an elf bonding with a yearling or older wolf will not form a strong attachment; just not **as** strong as the one formed with a cub, and there will be a bit more independence in the relationship. However, the strength of attachment also depends on other factors – the strength of the individual elf's wolf-bonding magic, as well (in some cases) as the bonding strength on the wolf's side.&lt;br /&gt;
&lt;br /&gt;
Only in very rare circumstances will an elf bond with a wolf that does not come from the RTH pack. When this happens with a wolf from one of the neighboring natural packs (if, for example, an elf loses his or her wolf while outside of the Holt's territory on a long hunt), it is probably because there is a thread of elf-blood running through that pack as a result of a dispersing wolf from the RTH pack having successfully joined a natural pack and become a breeder. The integration of an &amp;quot;outsider&amp;quot; wolf-friend with the RTH pack can be very difficult, and most elves would avoid this option if at all possible.&lt;br /&gt;
&lt;br /&gt;
All elves are capable of bonding with a wolf-friend, and all of them do so, no matter what the elf's tribal status. Some elves may go for periods of time (up to several years) without a wolf-friend, depending on circumstances, and whether they are waiting for the &amp;quot;right&amp;quot; wolf to be born.&lt;br /&gt;
&lt;br /&gt;
One of the significant points of difference between elf culture and wolf behavior is that wolves will not continue to support weak or crippled members of the pack. Such wolves are demoted in status, and if not driven off, are subject to high mortality rates. Elves, on the other hand, will continue to support weaker or crippled tribe-members, allowing them to find a way to contribute to the tribe's life according to their abilities. Even these elves will bond to a wolf-friend (usually a very low-ranked one), and although this is another elvish behavior that the wolves consider &amp;quot;weird&amp;quot;, they will accept the presence of &amp;quot;imperfect&amp;quot; tribe-members.&lt;br /&gt;
&lt;br /&gt;
While the RTH wolves do have a sense of self, by and large they do not &amp;quot;name&amp;quot; themselves to each other in words. Most often, elves bestow names on their wolf-friends, especially in the case of wolf-cubs. Elves who bond to older wolves may choose a name for the wolf based on strong self-concepts that the wolf communicates through wolf-sending. Just as with elves, wolf-friend names can change over time, if something happens that ought to be commemorated with a new name (such as a notable event or deed; or a change in the wolf's appearance).&lt;br /&gt;
&lt;br /&gt;
The elves will also give informal nicknames to the unbonded wolf-cubs who stay with the pack. These nicknames tend to be simpler and less creative than those given to wolf-friends, simply because the elves do not know the unbonded wolves as intimately as they do the bonded members of the pack. But, because an unbonded wolf may stay with the wolf-pack for up to 5 years, elves do give them nicknames that help distinguish them as individuals. (These nicknames are frequently based on obvious physical attributes, or on distinctive behavior.)&lt;br /&gt;
&lt;br /&gt;
The elf-blooded wolves of the RTH pack can communicate with the elves through a simplified form of sending called wolf-sending. All the RTH pack's wolves are capable of this, and all elves except notably weak senders should be capable of receiving and sending with their wolves. Wolf-sending language is simple and direct; it consists largely of imagery and emotional/sensual impressions; when language is actually used, it is only rudimentary. It does not tend to contain complex concepts or structure. The sending range is also more limited than that of sending between elves; generally, to when the elf and wolf are in very close proximity. (Long-distance communication between elf and wolf, as between wolf and wolf, is accomplished through howling, which can be expressive and contain a surprising amount of information.)&lt;br /&gt;
&lt;br /&gt;
In canon, a wolf-send was that between Nightrunner and Cutter in &amp;quot;Fire &amp;amp; Flight&amp;quot;: ''**Humans. They bring fire.**'' An example of wolf-sending communication from a recent story in RTH is included below.&lt;br /&gt;
&lt;br /&gt;
(from &amp;quot;Crackbone&amp;quot;, by Whitney Ware)&lt;br /&gt;
&lt;br /&gt;
''**I need a wolf friend,** she repeated. She sent that to the young wolf, as firm and delicious an offering as she could think of. Wolves didn't send in words, and so neither did she now, casting to him only rich images of herself on his back and the two of them running, running, running under the light of two full moons, her carrying a huntress's weapons and him being followed by other wolves.&lt;br /&gt;
&lt;br /&gt;
''The big wolf was in front of her now. His tail was high, his shoulders and ears up, nothing remotely submissive in his stance. There was no escape from him now, Whistle knew. If the big wolf wanted her throat between his teeth, she could not stop him. His yellow eyes stared into hers, expecting her to break that gaze first as he smelled her over curiously. Whistle held her ground and held his stare, offering him again the promise of **us-together** and **hunting as two** and **racing in front of the pack, free and first** with all of the desire of her own young heart.''&lt;br /&gt;
&lt;br /&gt;
''The big wolf whuffed once, his breath rancid. Then he sniffed imperiously at the wrapped leather bundle she carried, his gaze breaking from hers and locking instead on what she held. Whistle grinned in triumph and pulled the thigh-bone from the patch-rag scraps she had wrapped it in. The deer bone was clotted with blood and still had chunks of meat clinging to it. The big wolf took the bone from her eagerly and settled down to enjoy it.''&lt;br /&gt;
&lt;br /&gt;
''**us-together** she sent to him, squatting to watch as he began to gnaw on her offering.''&lt;br /&gt;
&lt;br /&gt;
''The big wolf met her eyes again as his powerful jaws cracked the bone into two. **running before the pack, free and first** was the image the wolf visioned back to her, self-satisfied and content. **Goldhair and Crackbone, together and showing only tails to the rest of the pack.**''&lt;br /&gt;
&lt;br /&gt;
== RTH 2002 Wolf Pack ==&lt;br /&gt;
&lt;br /&gt;
(photos used by permission of Monty Sloan/[http://www.wolfphotography.com/ Wolf Park].)&lt;br /&gt;
&lt;br /&gt;
The individual rankings of wolves within the pack is something that is in regular flux.  A high ranking wolf will always lord it over a mid- or low-ranking wolf, but among high, mid, and low ranked wolves, it is often difficult for even the elves to tell what a linear hierarchy might be from day to day or week to week.  What’s more important to understand are the roles played within the pack.  The River Twine wolf pack usually numbers between 30 and 40 wolves at a time -- so not all of them will play the role of primary hunters.  Some wolves perform more of a “guardian” role by ranging the territory, and the lowest play a “home guard/babysitter” role as the primary guardians of the Holt proper.&lt;br /&gt;
&lt;br /&gt;
It is important for club members to understand that a wolf’s role within the pack does not always match their rider’s role within the tribe.  Wolves do not exist at a rider’s beck and call.  A wolf who is high-ranked, but who’s rider is not primarily a hunter, will generally be away hunting while his/her elf friend is back at the Holt fishing or crafting.  Likewise, some of our tribe’s primary elven hunters can find themselves bonded with low-ranking wolves who are only grudgingly tolerated by their high ranked packmates.  Elves who are bonded to mid-ranked wolves may find their wolf-friends off for days at a time, patrolling the woods and borders of the Holt’s territory with other mid-ranked wolves.&lt;br /&gt;
&lt;br /&gt;
== ALPHA PAIR ==&lt;br /&gt;
&lt;br /&gt;
The Alphas are the leading male and female of the pack. The Alphas are the only breeding pair in the pack.  The current Alpha wolves of the pack are:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_wasp.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Wasp'''  (born RTH 1984/bonded to Blacksnake).  Alpha male.  Aggressive, crafty, a brawler when necessary (and smart enough not for it to be necessary).	 Littermate of Icemane..&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_whirl.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Whirl'''  (born RTH 1989/bonded to Windburn).  Alpha female. Pushy, opinionated, stubborn, thick-headed. An extremely fast wolf, she lives up to name often, dashing from place to place. Littermate of Longtooth, Mooncrier and Thief.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== BETA WOLVES ==&lt;br /&gt;
&lt;br /&gt;
Beta wolves are the top ranked wolves within the Pack beneath the Alphas.  These are individual wolves who are the likely heirs to the Alphas (but until the dust settles, don’t place your bets!)&lt;br /&gt;
&lt;br /&gt;
Note:  beta-ranked wolves listed in alphabetical order, not by hierarchal ranking&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_halfmoon.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Halfmoon''' (born RTH 1990/bonded to Evervale).  Beta Male  Halfmoon has always been an ambitious and determined wolf. . As he matured, he challenged every wolf higher than him as soon as he felt he was strong enough. Now, he and Icestalker continually fight for the Beta position. Littermate of Bonetrail and Briarfoot.&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_icemane.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Icemane'''  (born RTH 1984/bonded to Suddendusk).  Beta female.   More cunning than she is strong, Icemane is constantly on the lookout for opportunities to advance her standing in the pack.  Fully grown, however, she knows she is not going to get bigger or stronger, and is more or less content with her rank, but she still keeps her eyes out for weaknesses in others that she can exploit.  She is good at stalking and harrying, but poor at outright attacking.  She earned her name for her fur.  Littermate of Wasp.&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_icestalker.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Icestalker'''  (born RTH 1979/bonded to Longshot).  Beta male.  He is very competitive and loves splash fights. He also enjoys wrestling with Longshot. Since he was a young wolf, he's been dedicated to fighting his way up through the ranks of the pack, bucking for Alpha position.  Littermate of Spirit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== HIGH RANKED WOVLES ==&lt;br /&gt;
&lt;br /&gt;
The high-ranked wolves are the primary hunters of the pack. They run at the front of the pack; after the Alphas and Betas they pick the choicest parts of a kill, and they are the most likely to become Alpha (after a previous Alpha's death, or through challenge).   High ranked wolves are generally the most mature and intelligent hunters.   Young wolves usually have some learning to do and must spend some time to spend in lower ranking positions before joining the high ranked hunters.&lt;br /&gt;
&lt;br /&gt;
Note:  high-ranked wolves listed in alphabetical order, not by hierarchal ranking&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|artwork pending&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Beauty''' (RTH 1985/bonded to Notch).. High-ranked male.  Grizzled, big, ugly and powerful animal.  Very scarred from a number of close scrapes: has only a stub of a tail, no left eye (empty socket covered with eye patch), most of his right ear is ragged and missing; left ear has torn tendons and is floppy. Overgrown left incisor tooth. Roguish old cuss, with a taste for brawls and a love for chasing anything that moves. Beauty is a clever, cunning wolf; has an ugly temper and gets very vicious when pissed. Reckless, but good-natured  otherwise. Friendly to most elves, but those he dislikes have scars to show for it.  Has a special &amp;quot;relationship&amp;quot; with Quick Fang – where his rider adores teasing Quick Fang and getting her to chase him, Beauty simply sees her as another wolf, one who's a threat to his own place in the pack.  Will routinely shove her around when the chance arises, equally quick to show his teeth and bite.  Only the fact that Quick Fang's own wolf-friend is higher in rank and returns the animosity keeps any semblance of peace.  Littermate of Duskgreeter.&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_duskgreeter.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Duskgreeter'''  (RTH 1985/unbonded).  High-ranked male. A keen hunter and clever fighter, is friendly toward elven hunters and will allow them to ride him during a hunt, if their own wolf-friends are not present.  Particularly friendly with True Edge, although it’s not a true wolf-bond.  Littermate of Beauty.&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_growler.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Growler'''  (RTH 1988/bonded to Quick Fang).  High-ranked male.  Growler lives up to his name – he vocalizes a lot, often in a deep-throated, guttural moan that he uses to get attention, than as an actual growl. Not overly serious, except when it comes to hunting; otherwise he's playful and thinks his elf-bond can be too serious. He hates bees, and slap-tails annoy him to no end. Because of Quick Fang's deep resentment towards quillrats, Growler has developed one for them too; he also  growls whenever Chicory, Notch, or Starskimmer come within his vicinity.  Littermate of Sleuth, Soot and Weasel.&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_halftail.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Half-Tail ''' (RTH 1980/bonded to Windsong). High-ranked female.	Quick and mischievous in cubhood, Half-tail is still spry for her age and has a solid sense of humor. She likes cubs, both elven and wolf, and can usually be found poking around the den tree even if Windsong's busy doing things, as she loves knowing everything that happens. In the pack she has a stable rank, being older and a good hunter despite her odd balance.	&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_longtooth.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Longtooth''' (RTH 1989/bonded to One-Leg).  High-ranked male.  An aggressive, temperamental and ambitious wolf who is always quick to chastise animals of lower rank as well as snatch opportunities to rise in the social order.	He’s also generally willing to carry riders other than his own during a hunt – just so long as you ask respectfully.  Littermate of Mooncrier, Thief and Whirl, and is still close to Mooncrier; has supported her remaining with the pack despite having no elf-bond.&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_mooncrier.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Mooncrier'''  (RTH 1989/unbounded). High-ranked female.  A stubborn, determined creature, tends to be aloof, is reluctant to allow any elf to ride her.  Closest to her littermate Longtooth, and depends in part on his support to remain with the River Twine pack; also littermate of Thief and Whirl.&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_starlight.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Starlight''' (RTH 1986/bonded to Kestrel). High-ranked female.  A regal wolf, with a strong sense of self and of her place in the world.  Benign as long as you show throat, but will wallop any lower-ranked wolf who shows a hint of challenge.  Littermate of Bristlepelt.&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_thief.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Thief'''  (RTH 1989/bonded to Thornbow).	High-ranked male. Thief is aggressive when it comes to moving in rank, loves stealing fish from the fisher traps, and fears the sound of storms. His wide-set eyes give him a permanently confused look that he uses to the best of his ability, notably more scheming and cunning than his bond.  Littermates of Longtooth, Mooncrier and Whirl.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=MID-RANKED WOLVES=&lt;br /&gt;
&lt;br /&gt;
While they sometimes join the hunt, wolves of the middle rank tend to be guards of the territory. They also enjoy the company of gatherers, trappers and those that scout. To them it shows the tribe contributing to the protection of the territories (and the elves have protection while doing their duties).   &lt;br /&gt;
&lt;br /&gt;
Note:  mid-ranked wolves listed in alphabetical order, not by hierarchal ranking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_autumnleaf.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Autumnleaf''' (RTH 1993/unbonded) Mid-ranked female. A particularly reddish coat marks her out; beautiful, glossy and very sneaky, but a bit of a loner, thus not higher in rank. Despises fighting and has never been ridden, as she always escapes when anyone tries. &lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_bonechase.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Bonetrail'''  (RTH 1990/bonded to Pathmark) Mid-ranked male.  An average wolf – comfortable with his position in the pack and has just enough ambition to keep it for now, doesn't have the drive to rise any further.  Likes his creature comforts – ample food, a good scratch on the butt, and a patch of warm sunlight to snooze in.  Littermate of Brairfoot and Halfmoon.&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_brairfoot.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Briarfoot'''  (RTH 1990/bonded to Foxtail)	Mid-ranked female. Curious to a fault, Briarfoot always seems to be getting her snout into trouble! Any noise or smell is worth investigating! A fearless climber (into both trees and dens), and has an eternally puppyish attitude. Very socially involved, often jumps into elvish matters by adding her voice (in yips and yowls) to Foxtail's when her rider is arguing a point.  Littermate of Bonetrail and Halfmoon.&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_bristlepelt.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Bristlepelt ''' (RTH 1986/bonded to Rainpace).  Mid-ranked female. Bristlepelt is gray-white with a thick bushy tail giving her her name.. Very mellow around elves, calmly authoritative in the wolf pack, and a devout howler at the moon.  Littermate of Starlight.&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_lightjaw.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Lightjaw'''  (RTH 1992/bonded to Greenweave)	Mid-ranked female.  Has a very light mouth when taking food or items. Loves to swim. Littermate of Charm and Silverbite.&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_peakrunner.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Peakrunner'''  (RTH 1994/bonded to Goldspice)  Mid-ranked male.  Peakrunner is calm and well-tempered, but a very fast runner, also very vocal, even when he is sleeping.&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_silverbite.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Silverbite'''  (RTH 1992/bonded to Nightstorm)  Mid-ranked female.  Aloof but devoted to her elf-bond.  A bit of a diva.  Littermate of Charm and Lightjaw.&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:New_sky_thumb.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Sky''' (RTH 1983/unbonded) Mid-ranked female. Clever and almost contemplative, usually found sitting in shaded places and staring, thinking deep thoughts known only to her. A delicate mount, and happy to carry cubs just learning to ride. &lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_sleuth.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Sleuth''' (RTH 1988/bonded to Chicory).  Mid-ranked female.  Mischievous, clever, good runner, prefers to patrol the pack's territory, over spending time lazing by the ponds her elf-friend frequents; has learned not to snap up scurrying or hopping things because then her elf-friend will sulk. Loves to snap at and chase Preservers.  Littermate of Growler, Soot and Weasel.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= LOW-RANKED WOLVES =&lt;br /&gt;
&lt;br /&gt;
Low ranked wolves are the guardians of the denning area and protectors of any young pups.  These are the wolves who are the daily guardians of the Holt proper.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_muddypaws.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Muddypaws'''  (RTH 1998/bonded to Crackle).  Low-ranked male.  Muddypaws is canny and sophisticated, the kind of wolf who'd find a way to get the meat out without springing the trap, but he is usually too occupied with being either a worrying guardian or a long-suffering toy for that intelligence to show much. He hates baths almost as much as Crackle does. Littermate of Tenor.&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_murkfur.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Murkfur''' (RTH 1999/unbonded) Low-ranked male. Dark in coloring and spirit, a mean, runty thing who survived only because he would do literally anything for food.  Feels incredibly self-important when ridden, and can prove to be a pest when trying to encourage a walking elf to get on his back.&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_patchface.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Patchface''' (RTH 1996/unbonded) Low-ranked male. Named for the odd scattering of brown in his gray fur. Incredibly stupid and, to compensate, lightning-quick. Ready to roll on his back for about every creature that comes along except the omegas, whom he bullies mercilessly. &lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_slychase.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Slychase'''  (RTH 1997/bonded to Snowfall)  Low-ranked male.  Slychase is a clever, sometimes   overenthusiastic young wolf who is quickly distracted. He is determined to chase things – bugs, small game, weapons thrown/shot.  As a result, the high-ranked wolves will not allow him to join his rider during pack hunts.  Instead, he might make a place for himself someday in the ranks of the mid-ranked wolves.  He enjoys his connection with Snowfall, but if he is not needed he can be away from his elf bond for several days without being missed.  Littermate of Splash.&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_soot.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Soot''' (RTH 1988/bonded to Whispersilk). Low-ranked female.  Easy going and laid back, Soot is more on the lazy side then anything. Prefers to spend time sleeping next to Whispersilk, especially while she's working. Has never been one to be horridly playful, and was never interested in raising his rank within the pack. Enjoys the simple pleasure of life: a nice belly rub, a warm place to curl up, and a full belly. Does go hunting when needed, but would rather go gathering with Whispersilk. Has a nose for berries and nuts.  Littermate of Growler, Sleuth and Weasel.&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_spirit.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Spirit'''  (RTH 1979/bonded to Cloudfern)	Low-ranked female.  Quiet, good-natured and playful, very maternal. A good auntie. Talkative; often makes small vocalizations that sound conversational. Quite dignified and ladylike. Fond of water, liquid or frozen - the sort who will play in the river, &amp;quot;fish,&amp;quot; chew up icicles, bite at snowflakes, etc.  Littermate of Icestalker.&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_splash.gif]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Splash'''	(RTH 1997/bonded to Otter).  Low-ranked female. Splash is a very playful wolf. She enjoys chasing small game, but not necessarily catching it. But she is a water-loving wolfie and is an excellent match for Otter. She has even learned to catch fish on her own in shallow waters by snatching them with her teeth. Splash likes to patrol the banks of the rivers and streams that Otter plays in but gets thoroughly annoyed by slap-tails because they scare the fish away, and antagonize her.  Littermate of Slychase.&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_tenor.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Tenor'''(RTH 1998/bonded to Starskimmer). Low-ranked male.  Particularly cowardly, likes to cubsit and is always eager to join in a howl.  Littermate of Muddypaws.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= OMEGA WOLVES =&lt;br /&gt;
The omega wolves are the lowest-ranked of the low.  They are often the babysitters and are the ones who teach the pups skills and social behaviors. Because they are lowest ranked they eat last (or not at all during lean times) and have no rights. Since they rely on the goodwill of the pack, they also tend to initiate playing. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_charm.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Charm''' (RTH 1992/ bonded to True Edge). Omega-ranked female.  Charm doesn’t mind being omega very much.  Though she doesn't like being harassed by the rest of the pack, she seems to be undisturbed by it at most times. She acts more dainty then timid around other pack members. Like all wolves she likes her bond but generally only seeks him out besides the hunt, after having been put in her place and knowing it's probably better to stay away for a while. She's just a sweetheart who is just a little bit dense.	Littermate of Lightjaw and Silverbite.&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_browncoat.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;| '''Browncoat'''  (RTH 2000/unbonded). The dominate pup in his litter, Browncoat has matured into an average-sized yearling with obvious intelligence and cunning.  Clearly a young wolf with ambition -- remains to be seen if he survives to be fully accepted by the pack, or whether he is forced out during the winter of RTH 2002.&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_darkpelt.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;| '''Darkpelt'''  (RTH 1978/bonded to Dreamflight). Omega-ranked male.  Once upon a time Darkpelt was of high rank, but nowadays he knows that he's the scapegoat. He can’t walk very well for long periods of time, so he doesn't go on hunts often anymore.	&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_flea.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;| '''Flea'''  (RTH 2000/bonded to Farscout). Omega-ranked female.  Not gifted with the burden of intelligence, Flea is an easy-going creature who loves her comforts.  What she lacks in brains she makes up for in speed and endurance. Littermate of Browncoat and Flysnap.&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_flysnap.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;| '''Flysnap'''  (RTH 2000/unbonded). Omega-ranked male.  Littermate of Browncoat and Flea, and the largest of his litter; Browncoat's henchman.  If he survives the winter of RTH 2002, he'll likely try to follow in his brother Browncoat's footsteps, either by fully joining the pack, or by leaving to try and claim new territory for themselves.&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_weasel.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Weasel'''	(RTH 1988/bonded to Moss).  Omega-ranked male.  Named for his fondness of stoats as snack food as well as his sly, crafty temperament, Weasel is a throwback; greatly prefers the company of elves to that of the Pack. Not that it seems to bother him; he much prefers stealing dreamberries from Moss (or pretty much whatever he fancies from anyone else who isn't paying attention).  Littermate of Growler, Sleuth and Soot.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= PUPS =&lt;br /&gt;
&lt;br /&gt;
Roly-poly pups are generally considered rankless, but after their first winter, they are considered yearlings – and begin to risk being chased out of the pack.  Yearlings who fail to bond to an elf-friend by the beginning of their second winter seldom remain with the pack.  Unless they prove unusually clever or remarkably good as a hunter, these young wolves are driven out of the Holt by their elders, and the ones who are the most ambitious leave on their own to carve their own way in the world, outside of the Holt’s territory.&lt;br /&gt;
&lt;br /&gt;
'''PUPS:'''&lt;br /&gt;
&lt;br /&gt;
* 2001 Pup   F&lt;br /&gt;
* 2001 Pup   M&lt;br /&gt;
*(a third pup died soon after after birth, before its eyes opened)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 2002 Pup   F&lt;br /&gt;
* 2002 Pup   F&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= DECEASED MEMBERS OF THE PACK =&lt;br /&gt;
&lt;br /&gt;
The following are some of our recently deceased members of the wolf pack:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_bracken.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Bracken'''  (born RTH 1970/bonded to Farscout, died in RTH 2001.10).  A mid-ranked male, Bracken was a stubborn and wily fighter; old age only made him more aggressive.  Knew his place in the pack and defended it ruthlessly, but somewhat a loner by nature. &lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_crawfish.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Crawfish''' (RTH 1977/bonded to Beetle, dies in RTH 2002.03) A mid-ranked female, Crawfish wasn't the best or brightest.  Had a lazy streak a mile wide, and enjoyed nosing around the river shallows for a snack of frog or crawfish.  She was aggressive about her place in the pack, and would rouse herself fiercely to defend her position from youngsters who thought her usual easy demeanor meant she'd be an easy target.	Was killed by a Baha hunter (Bomo) while defending a kill.&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150pt&amp;quot;|[[Image:Thumb_wolfpix_grizzle.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Grizzle'''  (RTH 1972/bonded to Willow; died RTH 2001.10.30)	Mid-ranked male.  Grizzle was one of the oldest wolves in the pack at his time of death.  He had always been a temperamental wolf, with a grumpy disposition.  He was quick to growl or snap at wolves who were of lesser rank than he was, and had even snapped at his elf-bond more than his fair share of times.  He and Willow do not have a close relationship. Was killed while defending Willow and Pathmark from a bear.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;/div&gt;</summary>
		<author><name>Willow</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=File:New_sky_thumb.jpg&amp;diff=1896</id>
		<title>File:New sky thumb.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=File:New_sky_thumb.jpg&amp;diff=1896"/>
				<updated>2009-01-25T15:19:03Z</updated>
		
		<summary type="html">&lt;p&gt;Willow: uploaded a new version of &amp;quot;Image:New sky thumb.jpg&amp;quot;: New Sky thumbnail.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;New color thumbnail pic for Sky.&lt;/div&gt;</summary>
		<author><name>Willow</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=File:New_sky_thumb.jpg&amp;diff=1895</id>
		<title>File:New sky thumb.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=File:New_sky_thumb.jpg&amp;diff=1895"/>
				<updated>2009-01-25T15:06:19Z</updated>
		
		<summary type="html">&lt;p&gt;Willow: uploaded a new version of &amp;quot;Image:New sky thumb.jpg&amp;quot;: New thumbnail pic for Sky.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;New color thumbnail pic for Sky.&lt;/div&gt;</summary>
		<author><name>Willow</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=File:New_sky_thumb.jpg&amp;diff=1894</id>
		<title>File:New sky thumb.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=File:New_sky_thumb.jpg&amp;diff=1894"/>
				<updated>2009-01-25T15:04:24Z</updated>
		
		<summary type="html">&lt;p&gt;Willow: uploaded a new version of &amp;quot;Image:New sky thumb.jpg&amp;quot;: New thumbnail pic for Sky.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;New color thumbnail pic for Sky.&lt;/div&gt;</summary>
		<author><name>Willow</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=File:New_sky_thumb.jpg&amp;diff=1893</id>
		<title>File:New sky thumb.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=File:New_sky_thumb.jpg&amp;diff=1893"/>
				<updated>2009-01-25T15:01:41Z</updated>
		
		<summary type="html">&lt;p&gt;Willow: New color thumbnail pic for Sky.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;New color thumbnail pic for Sky.&lt;/div&gt;</summary>
		<author><name>Willow</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Submission_Guidelines&amp;diff=1826</id>
		<title>Submission Guidelines</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Submission_Guidelines&amp;diff=1826"/>
				<updated>2008-10-20T13:57:47Z</updated>
		
		<summary type="html">&lt;p&gt;Willow: /* NOTE ON CHARACTER APPROVALS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All stories should be submitted to stories@rivertwine.com.  All artwork should be submitted to artwork@rivertwine.com.  All contest entries should be submitted to contests@rivertwine.com.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ARTWORK SUBMISSIONS: ==&lt;br /&gt;
&lt;br /&gt;
1. Artwork submitted for the website should be in a .jpg, .gif or .png format. An image size of 700 x 700 pixels maximum or smaller is preferred for the web. If possible, please optimize your images for web use (72 dpi) to reduce loading time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. Artwork submitted for print in the annual .pdf fanzine needs to be high quality and of a large file size. Please contact the Art Director (artwork@rivertwine.com) for exact requirements; we encourage artwork to be submitted for both purposes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3. All art needs to be e-mailed to River Twine Holt's Art Director at artwork@rivertwine.com. It will then be posted to the website. Please get all necessary approvals prior to submissions -- if you need help doing so or have any questions, just ask the club's Art Director.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4. If you would like to submit artwork created for you by a non-member artist, you must submit the artist's full name and a valid email address along with the piece, and make sure that the artist has given permission for their work to be posted to our website. Copyright will be enforced; infringements will not be printed, and the submitter penalized accordingly.&lt;br /&gt;
&lt;br /&gt;
5. Plagiarism of any form (tracing someone else’s artwork or claiming someone else’s writing for your own) is grounds for immediate cancellation of membership. While drawing freehand from references is fine, tracing or mechanical copying of other artwork is not allowed (even if it is adapted). Art that is considered too much a copy of another existing artwork will not be posted (this determination will be made by the council, and it will be discussed with the artist). Plagiarism (trying to pass others' work off as your own, including close copies of others' work) is grounds for loss of membership. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6. Cartoon Dolls: Because online dolling is very popular, there are some regulations as far as dolls go.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
a) Dolls created through doll-makers (i.e. Candy Dolls, Minis, Preps, or other drag and drop makers) are not allowed on the site. Because these are not created by the artist, and there is no way to know if the creator of the doll-maker created it or not, this is an issue of copyright. Doll-maker dolls are welcome to be posted on the message boards with a link to the site, but will not be displayed as 'Member Art'.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
b) Any dolls created on a base that is not your own must have credit to the base creator; this includes a website as well as the creator's name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
c) Dolls are always given sketch credit (.5 points)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
d) If you wish to create a doll of someone else's character, that member's approvals for the doll must still be received before the doll can be shared.&lt;br /&gt;
&lt;br /&gt;
== WRITTEN SUBMISSIONS: ==&lt;br /&gt;
&lt;br /&gt;
1. All story submissions should be sent via email as an attachment file. File formats must be MS Word .doc or Notepad .txt, or Rich Text Format .rtf formats, or you may simply copy the story into the body portion of an email (MS Word preferred). In-document formatting should be Arial font, 10 point, single spaced with 1&amp;quot; margins. If you have an image file to accompany the writing, please send it as a separate .jpg file in the email - do NOT embed it within the Word document.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. All stories need to be e-mailed to the Story Team leader (stories@rivertwine.com). Written submissions will be reviewed and edited, and if necessary a review will then be returned to the author for revision.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3. Stories need to include the following administrative information: a teaser line for use in the timeline, the date the story takes place, a list of which characters the story should link too, and a list of all member approvals the author has received. All approvals must be requested and received prior to the submission of poetry or stories.&lt;br /&gt;
&lt;br /&gt;
Sample header:&lt;br /&gt;
&lt;br /&gt;
'''Title:''' Ripples Outward&lt;br /&gt;
&lt;br /&gt;
'''by''' Heidi H.&lt;br /&gt;
&lt;br /&gt;
'''Date:''' 2001.11.03&lt;br /&gt;
&lt;br /&gt;
'''Approvals:''' Cloudfern/Viki (rev.Got) Pathmark/Beth (rev.Got), Kestrel/Megan (rev.Got), Windburn/Co5 (rev.Got)&lt;br /&gt;
&lt;br /&gt;
'''Link to:''' Cloudfern, Kestrel, Pathmark, Willow, Windburn&lt;br /&gt;
&lt;br /&gt;
'''Teaser:''' Windburn's search for answers reveals a rocky road ahead for the tribe's new healer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4. Please use the following format when writing stories:&lt;br /&gt;
&lt;br /&gt;
• **sending**&lt;br /&gt;
&lt;br /&gt;
• 'thinking to oneself'&lt;br /&gt;
&lt;br /&gt;
• &amp;quot;speaking out loud&amp;quot;&lt;br /&gt;
&lt;br /&gt;
• any material which you would like italicized in the text should be marked with &amp;lt; I&amp;gt;and &amp;lt; /I&amp;gt; notifications&lt;br /&gt;
&lt;br /&gt;
• any material which you would like to see underlined in the text should be marked with &amp;lt; U&amp;gt; and &amp;lt; /U&amp;gt; notifications&lt;br /&gt;
&lt;br /&gt;
• any statement which needs to be bolded should be marked with &amp;lt; b&amp;gt; and notifications&lt;br /&gt;
&lt;br /&gt;
• please use all-caps sparingly, such as to indicate a high-volume shout. Normal emphasis in speech should be indicated by italics and/or exclamation points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: embedded formatting codes for italicizing, bolding and underlining text often disappears when documents are cut and pasted outside of the word processing program of origin, so please make sure to indicate special formatting requirements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5. Authors are asked to please remember your rules of grammar – for example, stories submitted without punctuation will be returned to the author unread. Stories written in RP format will also not be accepted. Stories should generally be written in third person, past tense, i.e., Bloodsmoke carefully stalked his prey NOT ::Bloodsmoke stalks cat-like through the forest::. Please spell check your document before submission, and please review the clubs glossary of terms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6. If you would like to submit writing created for you by a non-member author, you must submit the author's full name and a valid email address, and you must ensure that the author has given River Twine Holt permission for their work to be posted to our website. Copyrights will be enforced; infringements will not be printed, and the submitter penalized accordingly.&lt;br /&gt;
&lt;br /&gt;
7. Plagiarism of any form (tracing someone else’s artwork or claiming someone else’s writing for your own) is grounds for immediate cancellation of your membership.&lt;br /&gt;
&lt;br /&gt;
== NOTE ON CHARACTER APPROVALS ==&lt;br /&gt;
&lt;br /&gt;
Each artist &amp;amp; author is responsible to make sure that they're gotten the necessary character approvals''''' before''''' art or stories are submitted. Doing so will help avoid embarrassing mistakes and upset friends after a story or art is posted to the website. It is not enough to just ask &amp;quot;Hey, can I use your character in my story?&amp;quot; or “Can I draw your character?” Other members need to see the finished product and approve it; if they ask you for changes, you need to make those changes.&lt;br /&gt;
&lt;br /&gt;
'''''Please note:''' Windburn, though an NPC, is a Council-run character, and thus approvals for his use in a story or in artwork must be received by the Council of Five before submission.&lt;br /&gt;
''&lt;br /&gt;
&lt;br /&gt;
On the other end: members are required to respond to requests for approval in a timely manner.  &amp;quot;Timely&amp;quot; is defined as &amp;quot;within 2 weeks of the first request&amp;quot;.  The person asking for approval should, within the 2-week period, attempt to make contact several times, by several means (email; backup email address; messageboard PM).  But, approval is considered to have been given by default if no response is made within 2 weeks.  (The exception to this is if a person has notified the group via the AWOL thread on the messageboard that they will be out of contact for a known period of time; or if they have notified the council.)&lt;br /&gt;
&lt;br /&gt;
'''WHAT USEAGE OF PERSONAS REQUIRE APPROVALS:'''&lt;br /&gt;
&lt;br /&gt;
For members unsure on what level of use requires approval, review the following guidelines:&lt;br /&gt;
&lt;br /&gt;
• Any visual representation of another member's character.&lt;br /&gt;
&lt;br /&gt;
• In a story, if a character speaks or performs any action, then approval is required.&lt;br /&gt;
&lt;br /&gt;
• In a story, if an action of any type is attributed to a character off-screen, then approval is required. Example: A past-tense reference to something another persona has performed, such as: &amp;quot;Twenty years ago, Bloodsmoke painted himself sapphire on a dare from his lifemate and streaked like a blue jay, naked, through the stunned human camp&amp;quot; would require approval from the owners of both Bloodsmoke and the player of his lifemate, if applicable.&lt;br /&gt;
&lt;br /&gt;
• The use of NPCs will be reviewed by the story approvals team, and members are asked to please give unowned characters the same respect as owned personas receive. Don't just slap NPCs into a story based solely on their unowned status; make sure NPCs are portrayed according to the skills and personality described on their CIS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a general rule of thumb -- simply use common sense and common courtesy.&lt;/div&gt;</summary>
		<author><name>Willow</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Submission_Guidelines&amp;diff=1825</id>
		<title>Submission Guidelines</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Submission_Guidelines&amp;diff=1825"/>
				<updated>2008-10-20T13:56:31Z</updated>
		
		<summary type="html">&lt;p&gt;Willow: /* NOTE ON CHARACTER APPROVALS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All stories should be submitted to stories@rivertwine.com.  All artwork should be submitted to artwork@rivertwine.com.  All contest entries should be submitted to contests@rivertwine.com.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ARTWORK SUBMISSIONS: ==&lt;br /&gt;
&lt;br /&gt;
1. Artwork submitted for the website should be in a .jpg, .gif or .png format. An image size of 700 x 700 pixels maximum or smaller is preferred for the web. If possible, please optimize your images for web use (72 dpi) to reduce loading time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. Artwork submitted for print in the annual .pdf fanzine needs to be high quality and of a large file size. Please contact the Art Director (artwork@rivertwine.com) for exact requirements; we encourage artwork to be submitted for both purposes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3. All art needs to be e-mailed to River Twine Holt's Art Director at artwork@rivertwine.com. It will then be posted to the website. Please get all necessary approvals prior to submissions -- if you need help doing so or have any questions, just ask the club's Art Director.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4. If you would like to submit artwork created for you by a non-member artist, you must submit the artist's full name and a valid email address along with the piece, and make sure that the artist has given permission for their work to be posted to our website. Copyright will be enforced; infringements will not be printed, and the submitter penalized accordingly.&lt;br /&gt;
&lt;br /&gt;
5. Plagiarism of any form (tracing someone else’s artwork or claiming someone else’s writing for your own) is grounds for immediate cancellation of membership. While drawing freehand from references is fine, tracing or mechanical copying of other artwork is not allowed (even if it is adapted). Art that is considered too much a copy of another existing artwork will not be posted (this determination will be made by the council, and it will be discussed with the artist). Plagiarism (trying to pass others' work off as your own, including close copies of others' work) is grounds for loss of membership. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6. Cartoon Dolls: Because online dolling is very popular, there are some regulations as far as dolls go.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
a) Dolls created through doll-makers (i.e. Candy Dolls, Minis, Preps, or other drag and drop makers) are not allowed on the site. Because these are not created by the artist, and there is no way to know if the creator of the doll-maker created it or not, this is an issue of copyright. Doll-maker dolls are welcome to be posted on the message boards with a link to the site, but will not be displayed as 'Member Art'.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
b) Any dolls created on a base that is not your own must have credit to the base creator; this includes a website as well as the creator's name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
c) Dolls are always given sketch credit (.5 points)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
d) If you wish to create a doll of someone else's character, that member's approvals for the doll must still be received before the doll can be shared.&lt;br /&gt;
&lt;br /&gt;
== WRITTEN SUBMISSIONS: ==&lt;br /&gt;
&lt;br /&gt;
1. All story submissions should be sent via email as an attachment file. File formats must be MS Word .doc or Notepad .txt, or Rich Text Format .rtf formats, or you may simply copy the story into the body portion of an email (MS Word preferred). In-document formatting should be Arial font, 10 point, single spaced with 1&amp;quot; margins. If you have an image file to accompany the writing, please send it as a separate .jpg file in the email - do NOT embed it within the Word document.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. All stories need to be e-mailed to the Story Team leader (stories@rivertwine.com). Written submissions will be reviewed and edited, and if necessary a review will then be returned to the author for revision.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3. Stories need to include the following administrative information: a teaser line for use in the timeline, the date the story takes place, a list of which characters the story should link too, and a list of all member approvals the author has received. All approvals must be requested and received prior to the submission of poetry or stories.&lt;br /&gt;
&lt;br /&gt;
Sample header:&lt;br /&gt;
&lt;br /&gt;
'''Title:''' Ripples Outward&lt;br /&gt;
&lt;br /&gt;
'''by''' Heidi H.&lt;br /&gt;
&lt;br /&gt;
'''Date:''' 2001.11.03&lt;br /&gt;
&lt;br /&gt;
'''Approvals:''' Cloudfern/Viki (rev.Got) Pathmark/Beth (rev.Got), Kestrel/Megan (rev.Got), Windburn/Co5 (rev.Got)&lt;br /&gt;
&lt;br /&gt;
'''Link to:''' Cloudfern, Kestrel, Pathmark, Willow, Windburn&lt;br /&gt;
&lt;br /&gt;
'''Teaser:''' Windburn's search for answers reveals a rocky road ahead for the tribe's new healer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4. Please use the following format when writing stories:&lt;br /&gt;
&lt;br /&gt;
• **sending**&lt;br /&gt;
&lt;br /&gt;
• 'thinking to oneself'&lt;br /&gt;
&lt;br /&gt;
• &amp;quot;speaking out loud&amp;quot;&lt;br /&gt;
&lt;br /&gt;
• any material which you would like italicized in the text should be marked with &amp;lt; I&amp;gt;and &amp;lt; /I&amp;gt; notifications&lt;br /&gt;
&lt;br /&gt;
• any material which you would like to see underlined in the text should be marked with &amp;lt; U&amp;gt; and &amp;lt; /U&amp;gt; notifications&lt;br /&gt;
&lt;br /&gt;
• any statement which needs to be bolded should be marked with &amp;lt; b&amp;gt; and notifications&lt;br /&gt;
&lt;br /&gt;
• please use all-caps sparingly, such as to indicate a high-volume shout. Normal emphasis in speech should be indicated by italics and/or exclamation points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: embedded formatting codes for italicizing, bolding and underlining text often disappears when documents are cut and pasted outside of the word processing program of origin, so please make sure to indicate special formatting requirements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5. Authors are asked to please remember your rules of grammar – for example, stories submitted without punctuation will be returned to the author unread. Stories written in RP format will also not be accepted. Stories should generally be written in third person, past tense, i.e., Bloodsmoke carefully stalked his prey NOT ::Bloodsmoke stalks cat-like through the forest::. Please spell check your document before submission, and please review the clubs glossary of terms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6. If you would like to submit writing created for you by a non-member author, you must submit the author's full name and a valid email address, and you must ensure that the author has given River Twine Holt permission for their work to be posted to our website. Copyrights will be enforced; infringements will not be printed, and the submitter penalized accordingly.&lt;br /&gt;
&lt;br /&gt;
7. Plagiarism of any form (tracing someone else’s artwork or claiming someone else’s writing for your own) is grounds for immediate cancellation of your membership.&lt;br /&gt;
&lt;br /&gt;
== NOTE ON CHARACTER APPROVALS ==&lt;br /&gt;
&lt;br /&gt;
Each artist &amp;amp; author is responsible to make sure that they're gotten the necessary character approvals''''' before''''' art or stories are submitted. Doing so will help avoid embarrassing mistakes and upset friends after a story or art is posted to the website. It is not enough to just ask &amp;quot;Hey, can I use your character in my story?&amp;quot; or “Can I draw your character?” Other members need to see the finished product and approve it; if they ask you for changes, you need to make those changes.&lt;br /&gt;
&lt;br /&gt;
'''Please note:''' Windburn, though an NPC, is a Council-run character, and thus approvals for his use in a story must be received by the Council of Five before it can be submitted to the SAT.&lt;br /&gt;
&lt;br /&gt;
On the other end: members are required to respond to requests for approval in a timely manner.  &amp;quot;Timely&amp;quot; is defined as &amp;quot;within 2 weeks of the first request&amp;quot;.  The person asking for approval should, within the 2-week period, attempt to make contact several times, by several means (email; backup email address; messageboard PM).  But, approval is considered to have been given by default if no response is made within 2 weeks.  (The exception to this is if a person has notified the group via the AWOL thread on the messageboard that they will be out of contact for a known period of time; or if they have notified the council.)&lt;br /&gt;
&lt;br /&gt;
'''WHAT USEAGE OF PERSONAS REQUIRE APPROVALS:'''&lt;br /&gt;
&lt;br /&gt;
For members unsure on what level of use requires approval, review the following guidelines:&lt;br /&gt;
&lt;br /&gt;
• Any visual representation of another member's character.&lt;br /&gt;
&lt;br /&gt;
• In a story, if a character speaks or performs any action, then approval is required.&lt;br /&gt;
&lt;br /&gt;
• In a story, if an action of any type is attributed to a character off-screen, then approval is required. Example: A past-tense reference to something another persona has performed, such as: &amp;quot;Twenty years ago, Bloodsmoke painted himself sapphire on a dare from his lifemate and streaked like a blue jay, naked, through the stunned human camp&amp;quot; would require approval from the owners of both Bloodsmoke and the player of his lifemate, if applicable.&lt;br /&gt;
&lt;br /&gt;
• The use of NPCs will be reviewed by the story approvals team, and members are asked to please give unowned characters the same respect as owned personas receive. Don't just slap NPCs into a story based solely on their unowned status; make sure NPCs are portrayed according to the skills and personality described on their CIS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a general rule of thumb -- simply use common sense and common courtesy.&lt;/div&gt;</summary>
		<author><name>Willow</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Membership_FAQ&amp;diff=1821</id>
		<title>Membership FAQ</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Membership_FAQ&amp;diff=1821"/>
				<updated>2008-10-03T21:13:15Z</updated>
		
		<summary type="html">&lt;p&gt;Willow: /* How does the story approval process work? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;br /&gt;
&lt;br /&gt;
== Glossary of Important Terms ==&lt;br /&gt;
&lt;br /&gt;
*  CIS:  character information sheet&lt;br /&gt;
*  IC:  in-character &lt;br /&gt;
*  MB:  message board&lt;br /&gt;
*  NPC:  non-player character -- generally an adoptable waiting to be adopted.&lt;br /&gt;
*  PC:  persona character&lt;br /&gt;
*  OOC:  out-of-character&lt;br /&gt;
*  RP:  role-playing&lt;br /&gt;
*  RTH:  River Twine Holt&lt;br /&gt;
&lt;br /&gt;
== Import Club Email Addresses ==&lt;br /&gt;
* council@rivertwine.com&lt;br /&gt;
* help@rivertwine.com&lt;br /&gt;
* wiki@rivertwine.com&lt;br /&gt;
* stories@rivertwine.com&lt;br /&gt;
* artwork@rivertwine.com&lt;br /&gt;
* contests@rivertwine.com&lt;br /&gt;
* characters@rivertwine.com&lt;br /&gt;
* cisadmin@rivertwine.com&lt;br /&gt;
* joining@rivertwine.com&lt;br /&gt;
&lt;br /&gt;
Additionally, all current members have email aliases determined by the persona they own and operate (i.e.:  farscout@rivertwine.com, willow@rivertwine.com).&lt;br /&gt;
&lt;br /&gt;
== Important Club Dates ==&lt;br /&gt;
*  Winter Quarter: January 1 through March 31 &lt;br /&gt;
*  Spring Quarter: April 1 through June 30 &lt;br /&gt;
*  Summer Quarter: July 1 through Sept. 30 &lt;br /&gt;
*  Autumn Quarter: October 1 through December 31&lt;br /&gt;
*  Annual CIS updates:  required between June 1 and June 30.&lt;br /&gt;
*  Annual Secret Santa holiday gift program:  sign-up deadline in October; submissions due by December 23.&lt;br /&gt;
*  Regular art trades and fic trades are opt-in, and run on a two-month cycle.&lt;br /&gt;
&lt;br /&gt;
== OOC History of River Twine Holt ==&lt;br /&gt;
&lt;br /&gt;
River Twine Holt was created in May of 2006 by former members of Rushwater Holt, who lamented the loss of the story- and art-based 'zine-style club. Hopes of reviving Rushwater turned to the opportunity of creating a new Holt, with new characters and a new traditional wolfrider setting. A chief was declared, a council of five members was selected to serve as the chief's advisers, a messageboard was set up, a webpage was crafted, and RTH was off to the races.&lt;br /&gt;
&lt;br /&gt;
The Council's first trial by fire was to enforce the participation and communication agreements decided on by the group as a whole, which resulted the dismissal of the chief himself for lack of participation. The chief character became a council-supported NPC, to be run and approved by agreement of the council.  &lt;br /&gt;
&lt;br /&gt;
The primary focus during the first six months of the club was the creation of the existing cast of characters, including NPCs.  Different members volunteered to oversee the development of different arenas of world building, including:  flora (Amy), fauna (Cindy), human tribes (Joan), Preservers (Trena), tribal genealogy (Whitney), tribal history (Holly &amp;amp; Whitney), trolls (Heidi &amp;amp; Vicki), and wolves (Fey, Holly &amp;amp; Whitney).  Ellen Million was responsible for the creation of the message boards and website, with input from Whitney's husband, Ron Swartzendruber.&lt;br /&gt;
&lt;br /&gt;
== Some RTH Firsts ==&lt;br /&gt;
&lt;br /&gt;
The first piece of art submitted was Vicki Stephanson's portrait of Evervale (June 2006); the first story submitted was &amp;quot;Ghosts&amp;quot; by Whitney Ware (June 2006). Our club's website went live in July 2006.&lt;br /&gt;
&lt;br /&gt;
== How does the Council operate? ==&lt;br /&gt;
&lt;br /&gt;
A Holt run by a single &amp;quot;chief&amp;quot; survives upon the dedication and motivation of a single member.   A Holt operated by a board of directors can harness the shared dedication and motivation of multiple members, providing the entire organization with a safety net in terms of long-term survivability.  &lt;br /&gt;
&lt;br /&gt;
The first five members of the Council were selected in May 2006 by Chief Tommy Jeffers.  There is currently no term limits policy for Council members; in practice, council members serve until they choose to resign, and new Council members are selected by vote of the existing Council from candidates who have volunteered for the duty.  Members of the Council expect to be held accountable for club decisions by the membership, and Council members rely on club members to raise issues, concerns,and questions to the Council.&lt;br /&gt;
&lt;br /&gt;
== What is expected of Council members? ==&lt;br /&gt;
&lt;br /&gt;
The Council hopes to meet the following communication standards: &lt;br /&gt;
&lt;br /&gt;
* Members who ask for Council feedback will receive an immediate response assuring them that their question has been received, and promising a timely response. Questions directed at the Council via the message boards will have a post made notifying members that the Council is taking up the item for discussion. &lt;br /&gt;
&lt;br /&gt;
* The Council will attempt to resolve questions within a 5-day turnaround -- of course this is not always possible, but it's a goal we will strive to meet. When more than five days are necessary to bring a matter to a resolution, the Council will send the asking member a courtesy note to let them know the matter hasn't dropped into limbo. &lt;br /&gt;
&lt;br /&gt;
* When issues are resolved, the individual who asked the question will receive a personal note from a Council member regarding the decision; likewise, when an issue is raised via the message boards, public notes will be left on mb threads indicating the Council's decision.  Decisions made by the Council will be recorded in the Decisions Log thread, and when appropriated, added to the wikisite as well.&lt;br /&gt;
&lt;br /&gt;
* If the Council makes a public promise, that promise must be kept! If there are delays regarding a self-imposed deadline, then recognition of those delays should be made publicly; council members who need help should ask for help to meet that deadline as soon as possible. Council members have the responsibility to help one another meet these public promises.&lt;br /&gt;
&lt;br /&gt;
Additionally, Chief Windburn is currently under the ownership of the Council. For as long as the Council owns &amp;amp; operates this NPC, each Council member will be responsible for at least one submission of their choice per year for Windburn (this can include art or fic trades).&lt;br /&gt;
&lt;br /&gt;
Council members who are team leaders of a specific team (such as character approvals team or story approvals team) are expected to be proactive and involved members of that team, shouldering a fair share of the team workload.  Council members who are mods for specific discussion threads on the message boards are expected to cycle out old discussion threads to the general archives in a timely way, such as once every month for the heaviest traffic parts of the board.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Past Council Members ==&lt;br /&gt;
* Trena Driessen (August 2006 to March 2007)&lt;br /&gt;
* Mary Jo Jeffers (August 2006 to April 2007)&lt;br /&gt;
* Ellen Million (April 2007 to December 2007)&lt;br /&gt;
&lt;br /&gt;
== Current Council Members ==&lt;br /&gt;
* Heidi Henderson (August 2006 to present)&lt;br /&gt;
* Holly Hutchison (January 2008 to present)&lt;br /&gt;
* Leonie Jonk (August 2006 to present)&lt;br /&gt;
* Joan Milligan (August 2006 to present)&lt;br /&gt;
* Whitney Ware (March 2007 to present)&lt;br /&gt;
&lt;br /&gt;
== Founding Members of River Twine Holt ==&lt;br /&gt;
&lt;br /&gt;
The following members all joined within the first few weeks of the club and are responsible for the creation of the first player-character owned elves.&lt;br /&gt;
&lt;br /&gt;
* Linda Aarts (Snowfall)&lt;br /&gt;
* Amy Chandler (Longshot)&lt;br /&gt;
* Trena Driessen (Whispersilk)&lt;br /&gt;
* Sarah Clawfoot (Suddendusk)&lt;br /&gt;
* Wendy Fowler (Nightstorm)&lt;br /&gt;
* Kim Gaeble (Kestrel)&lt;br /&gt;
* Gills (Windsong)&lt;br /&gt;
* Jaci Heinen (Foxtail)&lt;br /&gt;
* Heidi Henderson (Willow)&lt;br /&gt;
* Mary Jo Jeffers (Chicory)&lt;br /&gt;
* Tommy Jeffers (Chief Far Cry)&lt;br /&gt;
* Leonie Jonk (Dreamflight)&lt;br /&gt;
* Stacy Lucas (Moss)&lt;br /&gt;
* Fey McKercher (Rainpace)&lt;br /&gt;
* Joan Milligan (Crackle)&lt;br /&gt;
* Ellen Million (Greenweave)&lt;br /&gt;
* Cindy Pruitt (Quick Fang)&lt;br /&gt;
* Vicki Stephenson (Evervale)&lt;br /&gt;
* Rachel Vardys (Cloudfern)&lt;br /&gt;
* Whitney Ware (Farscout)&lt;br /&gt;
* Christina Westgate (Goldspice)&lt;br /&gt;
* Matt (Thornbow)&lt;br /&gt;
&lt;br /&gt;
== What happens when a new member asks to join? ==&lt;br /&gt;
&lt;br /&gt;
When new members join River Twine Holt, their request automatically goes to the River Twine Council. Our Character Administrator (currently Leonie) gives the new member their official welcome (within 24 hours whenever possible), and assigns one or more mentors to the member. Additionally, our Character Admin team leader (currently Leonie) will hold a friendly interview with the new member, cc'd to the rest of the Council, regarding the member's wishes toward character adoption. The Council's goal is to both ensure a new member's happy transition into the club, and to make sure that the new member is adopting a character they will prove compatible with.  Members who find they've adopted the wrong character will be welcome at any time to trade in their character for another available NPC.&lt;br /&gt;
&lt;br /&gt;
Once new members join, they are given a website account, a RTH alias email, and are asked to create a MB account.  The website and the MB are two different systems, and members have to apply for their account to the MB.&lt;br /&gt;
&lt;br /&gt;
All members are required to join under their real identities; it's fine for members to participate under pseudonyms, but the Council needs to know a member's real name. Joining the club under false pretenses is grounds for immediate dismissal. Additionally, sockpuppeting a false membership is also grounds for immediate dismissal from the club.&lt;br /&gt;
&lt;br /&gt;
== What will my participation requirements be when I first join? ==&lt;br /&gt;
&lt;br /&gt;
Acknowledging that new members join while a quarter is in progress, the council has clarified what the expectations are for new member participation. New members must participate (meaning, submit art or writing) by the end of the first *full* quarter after they join. While we would of course like to see a new member begin participating as soon as possible, they may not have time to do so in the partial quarter in which they join. But, if a new member has not submitted anything by the end of the next (full) quarter, they will be deactivated. &lt;br /&gt;
&lt;br /&gt;
If a new member joins very late in the quarter, or finds it difficult to meet the participation requirements, they are welcome to contact the Council before the quarterly deadline, and the Council would be glad to help.&lt;br /&gt;
&lt;br /&gt;
== What is RTH's policy for returning members? ==&lt;br /&gt;
&lt;br /&gt;
Former members who wish to return to River Twine Holt are welcomed back with open arms. Returning members will be treated the same as any other new member -- they will be welcome to adopt any of the available characters. (Previously owned personas will not be removed from another member in order to be returned to a returning member.) All artwork and stories previously submitted will be relinked to a returning member. However, returning members are required to rejoin under their original name &amp;amp; identity. &lt;br /&gt;
&lt;br /&gt;
Note:  Sockpuppeting (operating an email account under false pretenses) will be grounds for immediate expulsion.  '''Please remember:  honesty is always the best policy!'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How does the art approval process work? ==&lt;br /&gt;
&lt;br /&gt;
All art to the club is submitted to artwork@rivertwine.com.  Artists are expected to have received approval for art featuring other members' characters before a piece is submitted.  Once art is submitted, it is thumbnailed and uploaded into the website's database, where it is then linked to all appropriate gallery categories.  The club's first Art Director was Trena Driessen; the current Art Director is Whitney Ware.&lt;br /&gt;
&lt;br /&gt;
'''Value of &amp;quot;doll&amp;quot; art''':    Doll art is always awarded at &amp;quot;sketch&amp;quot; level (.5). Doll art is only accepted for existing developed personas; doll art is not being accepted to represent ancestors, unless existing ancestor art for that individual already appears on the club website.&lt;br /&gt;
&lt;br /&gt;
'''Recycled art''':  We're happy to accept recycled art (art created originally for another club), so long as the artwork is art is equally representative of the RTH tribe or environment.  Regardless of whether a showcase, sketch, or finished piece, will only earn a certain amount of points (.5).  Recycled art cannot be applied toward the quarterly participation requirements. No more than eight pieces/four points of recycled art will be counted per quarter towards our seasonal participation awards.&lt;br /&gt;
&lt;br /&gt;
'''Copying, References, and Plagiarism:''' Plagiarism of any form (tracing someone else’s artwork or claiming someone else’s writing for your own) is grounds for immediate cancellation of your membership. While drawing freehand from references is fine, tracing or mechanical copying of other artwork is not allowed (even if it is adapted). Art that is considered too much a copy of another existing artwork will not be posted (this determination will be made by the council, and it will be discussed with the artist). Plagiarism (trying to pass others' work off as your own, including close copies of others' work) is grounds for loss of membership.&lt;br /&gt;
&lt;br /&gt;
== How does the story approval process work? ==&lt;br /&gt;
&lt;br /&gt;
'''Review Process''':  Members are expected to receive all necessary approvals for a story before it is submitted to the Story Approval Team for review; members are also expected to run a spell check on their submission, perform basic line editing for punctuation, grammar, and date the story for placement on the timeline.  Stories are submitted to stories@rivertwine.com.  Once submitted, stories are posted to the Story Review Team on the message boards, where members of the team review the story.  The team goal is to return reviews within a seven day turnaround, when possible.  Once the story reviews are made, then a single individual (called the &amp;quot;handler&amp;quot;) compiles those comments into a single constructive review, which is returned to the member for revisions.  Some stories may take more than one revision before they are cleared to be posted on the website, and some stories are cleared to be posted without any revision requests at all.&lt;br /&gt;
&lt;br /&gt;
The Story Approval Team has a sometimes-tricky task of trying to balance the individual needs of the writer with overall club continuity.  They keep an eye on the use of NPCs and ensure that NPCs remain consistent to character, try to ensure that group continuity remains consistent with the world of River Twine Holt, etc.  The current Story Approval Team members are Heidi Henderson (Team Leader), Amy Chandler, Holly Hutchison, Joan Milligan, and Whitney Ware.  Interested volunteers for the team should contact Heidi at willow@rivertwine.com.&lt;br /&gt;
&lt;br /&gt;
Some storylines will by necessity require approval of the Council:  any encounter with humans, any encounter with trolls, any encounter with wild magic.  Additionally, any storyline which has a wide impact on the tribe (for example: an elf child goes missing for several days) should be consulted with the Council, to help determine what the Chief's response will be.&lt;br /&gt;
&lt;br /&gt;
'''Value of Fic''':  Stories are counted on the basis of 650 words = 1 page = 1 point.&lt;br /&gt;
&lt;br /&gt;
'''Value of Poetry''': Poetry is generally considered to be worth .5 points. However, if a member believes their poem is longer than usual, a personal masterwork, or otherwise demonstrates more effort, they may request more points, to a maximum of 2. Final point distribution is decided by the story approval team.&lt;br /&gt;
&lt;br /&gt;
''Token &amp;quot;No Elf Is An Island&amp;quot; Reminder'':  In such a small and interwoven community like the River Twine tribe, no elf is an island and that events are rarely isolated to affecting only one character.  There is no character of the tribe who does not have close relatives or close friends, and part of the fun (and the challenge!) of a club like River Twine is seeing how events and story threads weave unexpected from one author's work to the next.  So never hesitate to ask yourself &amp;quot;How does the events in this story affect my elf?&amp;quot; and follow the ripples from their source!&lt;br /&gt;
&lt;br /&gt;
== How does the character approvals process work? ==&lt;br /&gt;
&lt;br /&gt;
All living persona characters with the tribe have been created and approved, but members who are interested in creating ancestor characters may do so by writing up a CIS and submitting it to cisadmin@rivertwine.  All ancestors are considered NPCs, but by creating a CIS the author functionally establishes important details about that ancestor which will be taken into account for portrayal of that ancestor by future writers and artists.  The current Character Approval Team is Leonie Jonk (Team Leader), Holly Hutchison and Whitney Ware.&lt;br /&gt;
&lt;br /&gt;
== Can I create a wanderer character? ==&lt;br /&gt;
&lt;br /&gt;
While it is very likely that there are other tribes of elves existing on the world, the elves of River Twine Holt have never encountered other elves since Wolfsister and her band split from their band of High Ones and first-generation offspring, a little more than two thousand years ago.  No &amp;quot;wandering elves&amp;quot; or &amp;quot;sole survivors of their destroyed tribe&amp;quot; elves can be introduced into the River Twine Holt.&lt;br /&gt;
&lt;br /&gt;
In early 2006,  the Council was asked to consider the introduction of tribe of sea elves and a tribe of gliders.  At that time, the Council declined to pursue the development of any additional elf tribes, as doing so would prove a huge investment of time and creative energy, and distract members from the existing world-building that was still ongoing.  This is a decision that can be revisited someday in the future, if a time comes when the Council finds that expanding the club's creative focus won't prove distracting from the existing tribe and characters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I play two elves at once? ==&lt;br /&gt;
&lt;br /&gt;
No.  Members can only own one elf persona at a time.  However -- members are always welcome and encouraged to create art and fic about NPCs or about other member-owned characters; if you have ideas you wish to pursue about other characters, please approach that character's owner or (in the case of NPCs) the Council.&lt;br /&gt;
&lt;br /&gt;
== Can I own and operate an ancestor character? ==&lt;br /&gt;
&lt;br /&gt;
At this time, members can only own and operate one elf (living) persona at a time.  Ancestor characters can be further developed by individual members, but creative control of all ancestors reverts to the club's Council.  (Tip:  if you're particularly enamoured with an ancestor elf, be sure to write up a detailed CIS, as the CIS is what the Council uses to determine whether or not NPC usage is kept in-character!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I own a troll character, or one of the Ebea or Bukno-Baha humans? ==&lt;br /&gt;
&lt;br /&gt;
Possibly.  That's a bridge we haven't crossed yet, but may consider in the future.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== When I join and adopt a character, how much freedom do I have to alter that character to my liking? ==&lt;br /&gt;
&lt;br /&gt;
Great question -- and one that takes a little consideration first.  In many clubs, characters are temporary elements that cycle in and out as membership fluctuates.  At River Twine Holt, the entire club is structured around a stable population of elves.  New elves will be born and existing characters will die in the cycle of life in their fictional world, but characters won't disappear on command with changes in membership, and strange new elves won't just suddenly appear on the horizon.  After the last of the existing elves of the tribe were created and approved in December of 2006, new members to the club are required to adopt existing NPCs.  These characters come with established histories and established &amp;quot;looks&amp;quot; which may or may not completely appeal to their new owners.&lt;br /&gt;
&lt;br /&gt;
The club's baseline for adopted characters is that a newly adopted character cannot be significantly altered from what's already &amp;quot;in print&amp;quot; -- by that, we mean approved in a character sheet or posted in existing art or fiction.  Once a character fact goes into the club's continuity, that character fact needs to be respected and left unaltered.  However, this still gives a perceptive new member some wriggle-room.  Most of the elves in the tribe have been alive for decades, or even hundreds of years.  That means there is a *lot* of opportunity for new stories to be told about those as-yet-unexplored life experiences.  Likewise, new storylines can be developed to show a character's personality developing in new ways.  And a character's physical appearance can always be altered -- within reason.  Hair color and eye color won't change, but clothing can always be retailored (and again -- especially for characters who've been around for decades or centuries, there's always room to explore and detail a character's previous fashion history).  Any really dramatic change in a character's appearance (new clothing, change in hairstyle, etc.) will require some in-character explanation... but that just means you've got great possibility for new storylines in your hands, and if as a new member you can't think of a why to explain a new fall fashion for your newly adopted character, then please post a note to the message boards and recruit a collaborator to tell that tale!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What if I find I'm tired of my current character? ==&lt;br /&gt;
&lt;br /&gt;
If that happens, you're welcome to trade in your existing elf in favor of one of the current NPCs.  Or contact the Council and put your name on a waiting list, in order to get first dibs on adoption when babies get born, or current characters turn NPC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What happens when I decide I need to leave the club? ==&lt;br /&gt;
&lt;br /&gt;
The continuity of River Twine Holt is built upon the existing characters, and all of the artwork and stories created in support of those characters.  As a result, River Twine Holt refuses to ever &amp;quot;disappear&amp;quot; a character owned and operated by a departing member, and we are reluctant to remove from our archives and website any artwork or stories created in support of a character.  Each departing member's requests will be handled on a case-by-case basis, and the Council will do it's best to juggle the individual's needs versus the continuity needs of the entire group.  If you have specific requests or requires upon your departure, please discussion them with the Council, and we will work with you to find an end-result that best respects your needs, and the needs of the club as a whole.  &lt;br /&gt;
&lt;br /&gt;
As a matter of standard practice, the MB forum handles of departing members will be changed if the member had been operating under the name of a tribal character (i.e. Farscout, Greenweave, Longshot). Likewise, email accounts featuring the character's name (i.e. farscout@rivertwine.com) will be deactived until the character has been readopted by new ownership.&lt;br /&gt;
&lt;br /&gt;
== What is the mentor program, and how does it work? ==&lt;br /&gt;
&lt;br /&gt;
It always helps new members who join to have a friendly mentor who's willing to help answer questions and welcome a new member to the club. At River Twine Holt, mentors are volunteers who are ready and willing to to assist the Council by performing the following tasks when they've been assigned a new member: &lt;br /&gt;
&lt;br /&gt;
*  Mentors are asked to make early friendly contact with new members and give them a warm welcome to the club. &lt;br /&gt;
*  Mentors are asked to help a new member &amp;quot;learn the ropes&amp;quot; as much as the new member needs. This means asking to answer any questions a new member has, and if necessary, direct the new member to the admin who can answer it. &lt;br /&gt;
*  Mentors are asked to remain in close contact with a new member during their first few weeks in the club. &lt;br /&gt;
*  Mentors should be aware that some new members will be &amp;quot;self starters&amp;quot; and some will need more mentoring than others. Mentors are asked to take some initiative in helping a new member get jump-started in the club -- this could include one or more of the following: offering to participate with a new member with their first collab, hosting a story-building RP for a new member, helping brainstorm with a new member regarding possible storylines, etc. &lt;br /&gt;
&lt;br /&gt;
Any member who wishes to volunteer to be a mentor for River Twine Holt is welcome to volunteer by emailing cisadmin@rivertwine.com, or simply council@rivertwine.com.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do the Art and Fiction Contests work? ==&lt;br /&gt;
&lt;br /&gt;
Fic or Art Contests are generally scheduled to run every three months, although the schedule can vary.  Each contest will have a theme, and 1st, 2nd, and 3rd prize award icons will be given to the winners chosen by vote on the message boards; additional bonus prizes may be offered as well by contest sponsors. Participants can contribute as many entries as they desire; however, if there are multiple participants, each individual may only receive one award. Individual members are welcome to host their own private contests as well, with prior approval from the Council. &lt;br /&gt;
&lt;br /&gt;
All contest art and fiction must feature River Twine Holt characters and the River Twine Holt setting (unless specifically stated otherwise in the contest description). All contest entries must receive member approvals where necessary; the Council will help non-member participants in obtaining any necessary approvals. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Public Participation in Fic or Art Contests''': Non-members will be invited at times to participate in the regularly scheduled River Twine art &amp;amp; fic contests. Non-members will be eligible for participation under the same rules as members, and will be granted prizes (1st, 2nd, and 3rd prize award icons, with winners chosen by public vote on the River Twine message boards. Participants can contribute as many entries as they desire; however, if there are multiple participants, each individual may only receive one award. Unless otherwise noted in the description for each contest, all contest art should be generally PG13 in rating. &lt;br /&gt;
&lt;br /&gt;
Non-member contest participation does NOT equate membership to River Twine Holt. Non-member contest participants are entitled to receive all comments on their work and any awards won, but no other members-only benefits such as persona ownership or full access to the message boards. By participating, non-members agree to their work being displayed on the River Twine website; River Twine Holt guarantees the work being credited to its creator. &lt;br /&gt;
&lt;br /&gt;
A contests@rivertwine.com account exists for members to submit their contest entries too.&lt;br /&gt;
&lt;br /&gt;
== Message Board Etiquette ==&lt;br /&gt;
&lt;br /&gt;
*  All members are asked to create Message Board accounts using their character name.  Character names are reserved for use by the ''current'' owner of a character.&lt;br /&gt;
*  Message board access is limited to members-only.&lt;br /&gt;
*  MB threads are NOT to be erased. All old threads are to be transferred into the appropriate archive, so they will be available for future reference. &lt;br /&gt;
*  Threads asking for volunteers or concerning volunteer assignments should not be archived until those assignments/commitments are either turned in, or the member indicates they are unable or unwilling to complete their tasks.&lt;br /&gt;
*  Signatures have been enabled at the boards, however, there will be restrictions on them.  First, no graphics (i.e. banners) are allowed.  Second, you get three lines of standard sized text or 500 characters, whichever comes first. It should include your real name (or whatever it is you are called as a person), and your elfname if it is not already your username.  Violations will be edited by the forum mods.&lt;br /&gt;
&lt;br /&gt;
== Annual required CIS updates ==&lt;br /&gt;
&lt;br /&gt;
Members are required to update their persona CISs once a year. A mandatory update period is to be held each June; members are required to review their persona's CIS during the course of that month, and make any necessary updates during that time. &amp;quot;Necessary&amp;quot; updates are as the member sees fit, but must include at the minimum an adjustment of the character's age to show the passage of an additional time since the last update.&lt;br /&gt;
&lt;br /&gt;
Suggestions to keep in mind:  &lt;br /&gt;
* changes in a character's relationships&lt;br /&gt;
* any change in status of wolf-friend&lt;br /&gt;
* any new possessions of note?&lt;br /&gt;
*  any change in skills or hobbies worth note?&lt;br /&gt;
*  take a moment to review the artwork and stories in which your character has participate in the past year. Anything there to inspire you to update in the CIS?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What are the membership requirements again for keeping my RTH character? ==&lt;br /&gt;
&lt;br /&gt;
All members must support their character through the submission of one piece of art or one or more written submissions (totaling 500 words or more) per annual quarter. Members who fail to participate for more than two quarters in a row may have their membership revoked. Submission requirements need not necessarily feature your own character to meeting this requirement:  for example, an art trade picture you've created of another member's elf satisfies our quarterly submission requirement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What happens if I fail to meet my submission requirements for a quarter? ==&lt;br /&gt;
&lt;br /&gt;
A member who fails to participate during a quarter gets put on probationary status. Probationary members can return to non-probationary status simply by participating during the successive quarter (and of course, by completing any fic or art commitments they may be overdue on, particularly art trade or fic trade commitments).  Probationary members MUST meet the participation requirements for the second quarter; while it's appreciated if they can retroactively meet the missed participation requirements, this is not required (a probationary member is not in a hole they must dig themselves out of).  However, if a probationary member fails to meet the participation requirements for the successive quarter, their membership is revoked and their character becomes an NPC.  (Rest assured -- this decision never takes place without ample communication from the Council first.)&lt;br /&gt;
&lt;br /&gt;
== Can I repost my RTH art or stories elsewhere? ==&lt;br /&gt;
&lt;br /&gt;
Individual members have the right to repost their own art and stories as they see fit.  We especially appreciate it when a plug is made for River Twine (we've got banners available), and/or if you mention the names of the owners who approved the use of their art/characters in your.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How does the art trade/fic trade system work? ==&lt;br /&gt;
&lt;br /&gt;
The Art Trade and Fic Trade program runs regularly throughout the year.  In general, each time members are asked to sign up if they wish to participate.  Participants are then given character assignments based on which other members are participating for that particular trade session, and are given a two-month deadline to create art or fic for character they've been assigned.  &lt;br /&gt;
&lt;br /&gt;
Art Trade: runs on a two-month schedule. Artists sign up to portray another artist’s character; in return, they’ll be receiving artwork featuring their character.&lt;br /&gt;
&lt;br /&gt;
Fic Trade: runs on a two-month schedule. Writers sign up to write a story or poem featuring another writer’s character; in return, they’ll be receiving a story or poetry featuring their character.&lt;br /&gt;
&lt;br /&gt;
George (Art/Fic) Trade: runs on a three-month schedule. Artist and writer members are paired off to trade their respective skills, featuring one another’s characters. Partnered members determine for themselves how independent or collaborative their respective efforts will be.&lt;br /&gt;
&lt;br /&gt;
It's not unusual for artists or authors to find they need more time to finish an assignment; some overlapping assignments will be allowed, but once a member has there or more overdue assignments, they cannot participate in future art or fic trades (or Secret Santa assignments) until the overdue assignments have been completed.&lt;br /&gt;
&lt;br /&gt;
All art or George trade artwork should be submitted to artwork@rivertwine.com; all fic trade stories should be submitted to stories@rivertwine.com. Character approvals for art &amp;amp; stories must be obtained (where necessary) before submission are made.&lt;br /&gt;
&lt;br /&gt;
== I signed up for the art trade/fic trade, but failed to produce my trade by deadline.  What happens to me now? ==&lt;br /&gt;
&lt;br /&gt;
It's understood that when a member signs up for an art trade or fic trade, that they will make good on their commitment, especially since they are receiving someone else's efforts in trade. It's also understood that sometimes, finishing a project may take longer than expected. Members who are overdue on three or more trade commitments will be cut off from further participation until all of their overdue commitments have been completed.[/b]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What if I've got a great idea about doing something differently?  ==&lt;br /&gt;
 &lt;br /&gt;
Write to the Council and give them a detailed proposal of what it is you want to do!  The world of River Twine Holt is a shared creative effort, and everyone is encouraged to make their own creative stamp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Where do I find the RP?  ==&lt;br /&gt;
 &lt;br /&gt;
We understand that most ElfQuest clubs out there today are based on RP (role playing), either through message boards or by email.  River Twine Holt is different:  we're role playing the old school way, through the creation of stories and artwork.  As a result, we do not have organized RP.&lt;br /&gt;
&lt;br /&gt;
We do have a section on the message boards where individual members can host a public or private RP (some of our authors enjoy generating stories in this fashion). And of course, individual members are welcome to hold private email RPs with one another (again, another method of story writing that some of our authors enjoy).  But by and large, our RP opportunities are very limited, and if you really want to RP, expect to host the opportunity for yourself through recruiting other members on the MB or via email.&lt;br /&gt;
&lt;br /&gt;
Additionally, nothing that happens in an RP is included in club canon:  it's not &amp;quot;real&amp;quot; until you turn it into a story or put it in art.&lt;/div&gt;</summary>
		<author><name>Willow</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Membership_FAQ&amp;diff=1820</id>
		<title>Membership FAQ</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Membership_FAQ&amp;diff=1820"/>
				<updated>2008-10-03T21:12:35Z</updated>
		
		<summary type="html">&lt;p&gt;Willow: /* How does the story approval process work? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;br /&gt;
&lt;br /&gt;
== Glossary of Important Terms ==&lt;br /&gt;
&lt;br /&gt;
*  CIS:  character information sheet&lt;br /&gt;
*  IC:  in-character &lt;br /&gt;
*  MB:  message board&lt;br /&gt;
*  NPC:  non-player character -- generally an adoptable waiting to be adopted.&lt;br /&gt;
*  PC:  persona character&lt;br /&gt;
*  OOC:  out-of-character&lt;br /&gt;
*  RP:  role-playing&lt;br /&gt;
*  RTH:  River Twine Holt&lt;br /&gt;
&lt;br /&gt;
== Import Club Email Addresses ==&lt;br /&gt;
* council@rivertwine.com&lt;br /&gt;
* help@rivertwine.com&lt;br /&gt;
* wiki@rivertwine.com&lt;br /&gt;
* stories@rivertwine.com&lt;br /&gt;
* artwork@rivertwine.com&lt;br /&gt;
* contests@rivertwine.com&lt;br /&gt;
* characters@rivertwine.com&lt;br /&gt;
* cisadmin@rivertwine.com&lt;br /&gt;
* joining@rivertwine.com&lt;br /&gt;
&lt;br /&gt;
Additionally, all current members have email aliases determined by the persona they own and operate (i.e.:  farscout@rivertwine.com, willow@rivertwine.com).&lt;br /&gt;
&lt;br /&gt;
== Important Club Dates ==&lt;br /&gt;
*  Winter Quarter: January 1 through March 31 &lt;br /&gt;
*  Spring Quarter: April 1 through June 30 &lt;br /&gt;
*  Summer Quarter: July 1 through Sept. 30 &lt;br /&gt;
*  Autumn Quarter: October 1 through December 31&lt;br /&gt;
*  Annual CIS updates:  required between June 1 and June 30.&lt;br /&gt;
*  Annual Secret Santa holiday gift program:  sign-up deadline in October; submissions due by December 23.&lt;br /&gt;
*  Regular art trades and fic trades are opt-in, and run on a two-month cycle.&lt;br /&gt;
&lt;br /&gt;
== OOC History of River Twine Holt ==&lt;br /&gt;
&lt;br /&gt;
River Twine Holt was created in May of 2006 by former members of Rushwater Holt, who lamented the loss of the story- and art-based 'zine-style club. Hopes of reviving Rushwater turned to the opportunity of creating a new Holt, with new characters and a new traditional wolfrider setting. A chief was declared, a council of five members was selected to serve as the chief's advisers, a messageboard was set up, a webpage was crafted, and RTH was off to the races.&lt;br /&gt;
&lt;br /&gt;
The Council's first trial by fire was to enforce the participation and communication agreements decided on by the group as a whole, which resulted the dismissal of the chief himself for lack of participation. The chief character became a council-supported NPC, to be run and approved by agreement of the council.  &lt;br /&gt;
&lt;br /&gt;
The primary focus during the first six months of the club was the creation of the existing cast of characters, including NPCs.  Different members volunteered to oversee the development of different arenas of world building, including:  flora (Amy), fauna (Cindy), human tribes (Joan), Preservers (Trena), tribal genealogy (Whitney), tribal history (Holly &amp;amp; Whitney), trolls (Heidi &amp;amp; Vicki), and wolves (Fey, Holly &amp;amp; Whitney).  Ellen Million was responsible for the creation of the message boards and website, with input from Whitney's husband, Ron Swartzendruber.&lt;br /&gt;
&lt;br /&gt;
== Some RTH Firsts ==&lt;br /&gt;
&lt;br /&gt;
The first piece of art submitted was Vicki Stephanson's portrait of Evervale (June 2006); the first story submitted was &amp;quot;Ghosts&amp;quot; by Whitney Ware (June 2006). Our club's website went live in July 2006.&lt;br /&gt;
&lt;br /&gt;
== How does the Council operate? ==&lt;br /&gt;
&lt;br /&gt;
A Holt run by a single &amp;quot;chief&amp;quot; survives upon the dedication and motivation of a single member.   A Holt operated by a board of directors can harness the shared dedication and motivation of multiple members, providing the entire organization with a safety net in terms of long-term survivability.  &lt;br /&gt;
&lt;br /&gt;
The first five members of the Council were selected in May 2006 by Chief Tommy Jeffers.  There is currently no term limits policy for Council members; in practice, council members serve until they choose to resign, and new Council members are selected by vote of the existing Council from candidates who have volunteered for the duty.  Members of the Council expect to be held accountable for club decisions by the membership, and Council members rely on club members to raise issues, concerns,and questions to the Council.&lt;br /&gt;
&lt;br /&gt;
== What is expected of Council members? ==&lt;br /&gt;
&lt;br /&gt;
The Council hopes to meet the following communication standards: &lt;br /&gt;
&lt;br /&gt;
* Members who ask for Council feedback will receive an immediate response assuring them that their question has been received, and promising a timely response. Questions directed at the Council via the message boards will have a post made notifying members that the Council is taking up the item for discussion. &lt;br /&gt;
&lt;br /&gt;
* The Council will attempt to resolve questions within a 5-day turnaround -- of course this is not always possible, but it's a goal we will strive to meet. When more than five days are necessary to bring a matter to a resolution, the Council will send the asking member a courtesy note to let them know the matter hasn't dropped into limbo. &lt;br /&gt;
&lt;br /&gt;
* When issues are resolved, the individual who asked the question will receive a personal note from a Council member regarding the decision; likewise, when an issue is raised via the message boards, public notes will be left on mb threads indicating the Council's decision.  Decisions made by the Council will be recorded in the Decisions Log thread, and when appropriated, added to the wikisite as well.&lt;br /&gt;
&lt;br /&gt;
* If the Council makes a public promise, that promise must be kept! If there are delays regarding a self-imposed deadline, then recognition of those delays should be made publicly; council members who need help should ask for help to meet that deadline as soon as possible. Council members have the responsibility to help one another meet these public promises.&lt;br /&gt;
&lt;br /&gt;
Additionally, Chief Windburn is currently under the ownership of the Council. For as long as the Council owns &amp;amp; operates this NPC, each Council member will be responsible for at least one submission of their choice per year for Windburn (this can include art or fic trades).&lt;br /&gt;
&lt;br /&gt;
Council members who are team leaders of a specific team (such as character approvals team or story approvals team) are expected to be proactive and involved members of that team, shouldering a fair share of the team workload.  Council members who are mods for specific discussion threads on the message boards are expected to cycle out old discussion threads to the general archives in a timely way, such as once every month for the heaviest traffic parts of the board.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Past Council Members ==&lt;br /&gt;
* Trena Driessen (August 2006 to March 2007)&lt;br /&gt;
* Mary Jo Jeffers (August 2006 to April 2007)&lt;br /&gt;
* Ellen Million (April 2007 to December 2007)&lt;br /&gt;
&lt;br /&gt;
== Current Council Members ==&lt;br /&gt;
* Heidi Henderson (August 2006 to present)&lt;br /&gt;
* Holly Hutchison (January 2008 to present)&lt;br /&gt;
* Leonie Jonk (August 2006 to present)&lt;br /&gt;
* Joan Milligan (August 2006 to present)&lt;br /&gt;
* Whitney Ware (March 2007 to present)&lt;br /&gt;
&lt;br /&gt;
== Founding Members of River Twine Holt ==&lt;br /&gt;
&lt;br /&gt;
The following members all joined within the first few weeks of the club and are responsible for the creation of the first player-character owned elves.&lt;br /&gt;
&lt;br /&gt;
* Linda Aarts (Snowfall)&lt;br /&gt;
* Amy Chandler (Longshot)&lt;br /&gt;
* Trena Driessen (Whispersilk)&lt;br /&gt;
* Sarah Clawfoot (Suddendusk)&lt;br /&gt;
* Wendy Fowler (Nightstorm)&lt;br /&gt;
* Kim Gaeble (Kestrel)&lt;br /&gt;
* Gills (Windsong)&lt;br /&gt;
* Jaci Heinen (Foxtail)&lt;br /&gt;
* Heidi Henderson (Willow)&lt;br /&gt;
* Mary Jo Jeffers (Chicory)&lt;br /&gt;
* Tommy Jeffers (Chief Far Cry)&lt;br /&gt;
* Leonie Jonk (Dreamflight)&lt;br /&gt;
* Stacy Lucas (Moss)&lt;br /&gt;
* Fey McKercher (Rainpace)&lt;br /&gt;
* Joan Milligan (Crackle)&lt;br /&gt;
* Ellen Million (Greenweave)&lt;br /&gt;
* Cindy Pruitt (Quick Fang)&lt;br /&gt;
* Vicki Stephenson (Evervale)&lt;br /&gt;
* Rachel Vardys (Cloudfern)&lt;br /&gt;
* Whitney Ware (Farscout)&lt;br /&gt;
* Christina Westgate (Goldspice)&lt;br /&gt;
* Matt (Thornbow)&lt;br /&gt;
&lt;br /&gt;
== What happens when a new member asks to join? ==&lt;br /&gt;
&lt;br /&gt;
When new members join River Twine Holt, their request automatically goes to the River Twine Council. Our Character Administrator (currently Leonie) gives the new member their official welcome (within 24 hours whenever possible), and assigns one or more mentors to the member. Additionally, our Character Admin team leader (currently Leonie) will hold a friendly interview with the new member, cc'd to the rest of the Council, regarding the member's wishes toward character adoption. The Council's goal is to both ensure a new member's happy transition into the club, and to make sure that the new member is adopting a character they will prove compatible with.  Members who find they've adopted the wrong character will be welcome at any time to trade in their character for another available NPC.&lt;br /&gt;
&lt;br /&gt;
Once new members join, they are given a website account, a RTH alias email, and are asked to create a MB account.  The website and the MB are two different systems, and members have to apply for their account to the MB.&lt;br /&gt;
&lt;br /&gt;
All members are required to join under their real identities; it's fine for members to participate under pseudonyms, but the Council needs to know a member's real name. Joining the club under false pretenses is grounds for immediate dismissal. Additionally, sockpuppeting a false membership is also grounds for immediate dismissal from the club.&lt;br /&gt;
&lt;br /&gt;
== What will my participation requirements be when I first join? ==&lt;br /&gt;
&lt;br /&gt;
Acknowledging that new members join while a quarter is in progress, the council has clarified what the expectations are for new member participation. New members must participate (meaning, submit art or writing) by the end of the first *full* quarter after they join. While we would of course like to see a new member begin participating as soon as possible, they may not have time to do so in the partial quarter in which they join. But, if a new member has not submitted anything by the end of the next (full) quarter, they will be deactivated. &lt;br /&gt;
&lt;br /&gt;
If a new member joins very late in the quarter, or finds it difficult to meet the participation requirements, they are welcome to contact the Council before the quarterly deadline, and the Council would be glad to help.&lt;br /&gt;
&lt;br /&gt;
== What is RTH's policy for returning members? ==&lt;br /&gt;
&lt;br /&gt;
Former members who wish to return to River Twine Holt are welcomed back with open arms. Returning members will be treated the same as any other new member -- they will be welcome to adopt any of the available characters. (Previously owned personas will not be removed from another member in order to be returned to a returning member.) All artwork and stories previously submitted will be relinked to a returning member. However, returning members are required to rejoin under their original name &amp;amp; identity. &lt;br /&gt;
&lt;br /&gt;
Note:  Sockpuppeting (operating an email account under false pretenses) will be grounds for immediate expulsion.  '''Please remember:  honesty is always the best policy!'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How does the art approval process work? ==&lt;br /&gt;
&lt;br /&gt;
All art to the club is submitted to artwork@rivertwine.com.  Artists are expected to have received approval for art featuring other members' characters before a piece is submitted.  Once art is submitted, it is thumbnailed and uploaded into the website's database, where it is then linked to all appropriate gallery categories.  The club's first Art Director was Trena Driessen; the current Art Director is Whitney Ware.&lt;br /&gt;
&lt;br /&gt;
'''Value of &amp;quot;doll&amp;quot; art''':    Doll art is always awarded at &amp;quot;sketch&amp;quot; level (.5). Doll art is only accepted for existing developed personas; doll art is not being accepted to represent ancestors, unless existing ancestor art for that individual already appears on the club website.&lt;br /&gt;
&lt;br /&gt;
'''Recycled art''':  We're happy to accept recycled art (art created originally for another club), so long as the artwork is art is equally representative of the RTH tribe or environment.  Regardless of whether a showcase, sketch, or finished piece, will only earn a certain amount of points (.5).  Recycled art cannot be applied toward the quarterly participation requirements. No more than eight pieces/four points of recycled art will be counted per quarter towards our seasonal participation awards.&lt;br /&gt;
&lt;br /&gt;
'''Copying, References, and Plagiarism:''' Plagiarism of any form (tracing someone else’s artwork or claiming someone else’s writing for your own) is grounds for immediate cancellation of your membership. While drawing freehand from references is fine, tracing or mechanical copying of other artwork is not allowed (even if it is adapted). Art that is considered too much a copy of another existing artwork will not be posted (this determination will be made by the council, and it will be discussed with the artist). Plagiarism (trying to pass others' work off as your own, including close copies of others' work) is grounds for loss of membership.&lt;br /&gt;
&lt;br /&gt;
== How does the story approval process work? ==&lt;br /&gt;
&lt;br /&gt;
'''Review Process''':  Members are expected to receive all necessary approvals for a story before it is submitted to the Story Approval Team for review; members are also expected to run a spell check on their submission, perform basic line editing for punctuation, grammar, and date the story for placement on the timeline.  Stories are submitted to stories@rivertwine.com.  Once submitted, stories are posted to the Story Review Team on the message boards, where members of the team review the story.  The team goal is to return reviews within a five day turnaround, when possible.  Once the story reviews are made, then a single individual (called the &amp;quot;handler&amp;quot;) compiles those comments into a single constructive review, which is returned to the member for revisions.  Some stories may take more than one revision before they are cleared to be posted on the website, and some stories are cleared to be posted without any revision requests at all.&lt;br /&gt;
&lt;br /&gt;
The Story Approval Team has a sometimes-tricky task of trying to balance the individual needs of the writer with overall club continuity.  They keep an eye on the use of NPCs and ensure that NPCs remain consistent to character, try to ensure that group continuity remains consistent with the world of River Twine Holt, etc.  The current Story Approval Team members are Heidi Henderson (Team Leader), Amy Chandler, Holly Hutchison, Joan Milligan, and Whitney Ware.  Interested volunteers for the team should contact Heidi at willow@rivertwine.com.&lt;br /&gt;
&lt;br /&gt;
Some storylines will by necessity require approval of the Council:  any encounter with humans, any encounter with trolls, any encounter with wild magic.  Additionally, any storyline which has a wide impact on the tribe (for example: an elf child goes missing for several days) should be consulted with the Council, to help determine what the Chief's response will be.&lt;br /&gt;
&lt;br /&gt;
'''Value of Fic''':  Stories are counted on the basis of 650 words = 1 page = 1 point.&lt;br /&gt;
&lt;br /&gt;
'''Value of Poetry''': Poetry is generally considered to be worth .5 points. However, if a member believes their poem is longer than usual, a personal masterwork, or otherwise demonstrates more effort, they may request more points, to a maximum of 2. Final point distribution is decided by the story approval team.&lt;br /&gt;
&lt;br /&gt;
''Token &amp;quot;No Elf Is An Island&amp;quot; Reminder'':  In such a small and interwoven community like the River Twine tribe, no elf is an island and that events are rarely isolated to affecting only one character.  There is no character of the tribe who does not have close relatives or close friends, and part of the fun (and the challenge!) of a club like River Twine is seeing how events and story threads weave unexpected from one author's work to the next.  So never hesitate to ask yourself &amp;quot;How does the events in this story affect my elf?&amp;quot; and follow the ripples from their source!&lt;br /&gt;
&lt;br /&gt;
== How does the character approvals process work? ==&lt;br /&gt;
&lt;br /&gt;
All living persona characters with the tribe have been created and approved, but members who are interested in creating ancestor characters may do so by writing up a CIS and submitting it to cisadmin@rivertwine.  All ancestors are considered NPCs, but by creating a CIS the author functionally establishes important details about that ancestor which will be taken into account for portrayal of that ancestor by future writers and artists.  The current Character Approval Team is Leonie Jonk (Team Leader), Holly Hutchison and Whitney Ware.&lt;br /&gt;
&lt;br /&gt;
== Can I create a wanderer character? ==&lt;br /&gt;
&lt;br /&gt;
While it is very likely that there are other tribes of elves existing on the world, the elves of River Twine Holt have never encountered other elves since Wolfsister and her band split from their band of High Ones and first-generation offspring, a little more than two thousand years ago.  No &amp;quot;wandering elves&amp;quot; or &amp;quot;sole survivors of their destroyed tribe&amp;quot; elves can be introduced into the River Twine Holt.&lt;br /&gt;
&lt;br /&gt;
In early 2006,  the Council was asked to consider the introduction of tribe of sea elves and a tribe of gliders.  At that time, the Council declined to pursue the development of any additional elf tribes, as doing so would prove a huge investment of time and creative energy, and distract members from the existing world-building that was still ongoing.  This is a decision that can be revisited someday in the future, if a time comes when the Council finds that expanding the club's creative focus won't prove distracting from the existing tribe and characters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I play two elves at once? ==&lt;br /&gt;
&lt;br /&gt;
No.  Members can only own one elf persona at a time.  However -- members are always welcome and encouraged to create art and fic about NPCs or about other member-owned characters; if you have ideas you wish to pursue about other characters, please approach that character's owner or (in the case of NPCs) the Council.&lt;br /&gt;
&lt;br /&gt;
== Can I own and operate an ancestor character? ==&lt;br /&gt;
&lt;br /&gt;
At this time, members can only own and operate one elf (living) persona at a time.  Ancestor characters can be further developed by individual members, but creative control of all ancestors reverts to the club's Council.  (Tip:  if you're particularly enamoured with an ancestor elf, be sure to write up a detailed CIS, as the CIS is what the Council uses to determine whether or not NPC usage is kept in-character!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I own a troll character, or one of the Ebea or Bukno-Baha humans? ==&lt;br /&gt;
&lt;br /&gt;
Possibly.  That's a bridge we haven't crossed yet, but may consider in the future.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== When I join and adopt a character, how much freedom do I have to alter that character to my liking? ==&lt;br /&gt;
&lt;br /&gt;
Great question -- and one that takes a little consideration first.  In many clubs, characters are temporary elements that cycle in and out as membership fluctuates.  At River Twine Holt, the entire club is structured around a stable population of elves.  New elves will be born and existing characters will die in the cycle of life in their fictional world, but characters won't disappear on command with changes in membership, and strange new elves won't just suddenly appear on the horizon.  After the last of the existing elves of the tribe were created and approved in December of 2006, new members to the club are required to adopt existing NPCs.  These characters come with established histories and established &amp;quot;looks&amp;quot; which may or may not completely appeal to their new owners.&lt;br /&gt;
&lt;br /&gt;
The club's baseline for adopted characters is that a newly adopted character cannot be significantly altered from what's already &amp;quot;in print&amp;quot; -- by that, we mean approved in a character sheet or posted in existing art or fiction.  Once a character fact goes into the club's continuity, that character fact needs to be respected and left unaltered.  However, this still gives a perceptive new member some wriggle-room.  Most of the elves in the tribe have been alive for decades, or even hundreds of years.  That means there is a *lot* of opportunity for new stories to be told about those as-yet-unexplored life experiences.  Likewise, new storylines can be developed to show a character's personality developing in new ways.  And a character's physical appearance can always be altered -- within reason.  Hair color and eye color won't change, but clothing can always be retailored (and again -- especially for characters who've been around for decades or centuries, there's always room to explore and detail a character's previous fashion history).  Any really dramatic change in a character's appearance (new clothing, change in hairstyle, etc.) will require some in-character explanation... but that just means you've got great possibility for new storylines in your hands, and if as a new member you can't think of a why to explain a new fall fashion for your newly adopted character, then please post a note to the message boards and recruit a collaborator to tell that tale!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What if I find I'm tired of my current character? ==&lt;br /&gt;
&lt;br /&gt;
If that happens, you're welcome to trade in your existing elf in favor of one of the current NPCs.  Or contact the Council and put your name on a waiting list, in order to get first dibs on adoption when babies get born, or current characters turn NPC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What happens when I decide I need to leave the club? ==&lt;br /&gt;
&lt;br /&gt;
The continuity of River Twine Holt is built upon the existing characters, and all of the artwork and stories created in support of those characters.  As a result, River Twine Holt refuses to ever &amp;quot;disappear&amp;quot; a character owned and operated by a departing member, and we are reluctant to remove from our archives and website any artwork or stories created in support of a character.  Each departing member's requests will be handled on a case-by-case basis, and the Council will do it's best to juggle the individual's needs versus the continuity needs of the entire group.  If you have specific requests or requires upon your departure, please discussion them with the Council, and we will work with you to find an end-result that best respects your needs, and the needs of the club as a whole.  &lt;br /&gt;
&lt;br /&gt;
As a matter of standard practice, the MB forum handles of departing members will be changed if the member had been operating under the name of a tribal character (i.e. Farscout, Greenweave, Longshot). Likewise, email accounts featuring the character's name (i.e. farscout@rivertwine.com) will be deactived until the character has been readopted by new ownership.&lt;br /&gt;
&lt;br /&gt;
== What is the mentor program, and how does it work? ==&lt;br /&gt;
&lt;br /&gt;
It always helps new members who join to have a friendly mentor who's willing to help answer questions and welcome a new member to the club. At River Twine Holt, mentors are volunteers who are ready and willing to to assist the Council by performing the following tasks when they've been assigned a new member: &lt;br /&gt;
&lt;br /&gt;
*  Mentors are asked to make early friendly contact with new members and give them a warm welcome to the club. &lt;br /&gt;
*  Mentors are asked to help a new member &amp;quot;learn the ropes&amp;quot; as much as the new member needs. This means asking to answer any questions a new member has, and if necessary, direct the new member to the admin who can answer it. &lt;br /&gt;
*  Mentors are asked to remain in close contact with a new member during their first few weeks in the club. &lt;br /&gt;
*  Mentors should be aware that some new members will be &amp;quot;self starters&amp;quot; and some will need more mentoring than others. Mentors are asked to take some initiative in helping a new member get jump-started in the club -- this could include one or more of the following: offering to participate with a new member with their first collab, hosting a story-building RP for a new member, helping brainstorm with a new member regarding possible storylines, etc. &lt;br /&gt;
&lt;br /&gt;
Any member who wishes to volunteer to be a mentor for River Twine Holt is welcome to volunteer by emailing cisadmin@rivertwine.com, or simply council@rivertwine.com.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do the Art and Fiction Contests work? ==&lt;br /&gt;
&lt;br /&gt;
Fic or Art Contests are generally scheduled to run every three months, although the schedule can vary.  Each contest will have a theme, and 1st, 2nd, and 3rd prize award icons will be given to the winners chosen by vote on the message boards; additional bonus prizes may be offered as well by contest sponsors. Participants can contribute as many entries as they desire; however, if there are multiple participants, each individual may only receive one award. Individual members are welcome to host their own private contests as well, with prior approval from the Council. &lt;br /&gt;
&lt;br /&gt;
All contest art and fiction must feature River Twine Holt characters and the River Twine Holt setting (unless specifically stated otherwise in the contest description). All contest entries must receive member approvals where necessary; the Council will help non-member participants in obtaining any necessary approvals. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Public Participation in Fic or Art Contests''': Non-members will be invited at times to participate in the regularly scheduled River Twine art &amp;amp; fic contests. Non-members will be eligible for participation under the same rules as members, and will be granted prizes (1st, 2nd, and 3rd prize award icons, with winners chosen by public vote on the River Twine message boards. Participants can contribute as many entries as they desire; however, if there are multiple participants, each individual may only receive one award. Unless otherwise noted in the description for each contest, all contest art should be generally PG13 in rating. &lt;br /&gt;
&lt;br /&gt;
Non-member contest participation does NOT equate membership to River Twine Holt. Non-member contest participants are entitled to receive all comments on their work and any awards won, but no other members-only benefits such as persona ownership or full access to the message boards. By participating, non-members agree to their work being displayed on the River Twine website; River Twine Holt guarantees the work being credited to its creator. &lt;br /&gt;
&lt;br /&gt;
A contests@rivertwine.com account exists for members to submit their contest entries too.&lt;br /&gt;
&lt;br /&gt;
== Message Board Etiquette ==&lt;br /&gt;
&lt;br /&gt;
*  All members are asked to create Message Board accounts using their character name.  Character names are reserved for use by the ''current'' owner of a character.&lt;br /&gt;
*  Message board access is limited to members-only.&lt;br /&gt;
*  MB threads are NOT to be erased. All old threads are to be transferred into the appropriate archive, so they will be available for future reference. &lt;br /&gt;
*  Threads asking for volunteers or concerning volunteer assignments should not be archived until those assignments/commitments are either turned in, or the member indicates they are unable or unwilling to complete their tasks.&lt;br /&gt;
*  Signatures have been enabled at the boards, however, there will be restrictions on them.  First, no graphics (i.e. banners) are allowed.  Second, you get three lines of standard sized text or 500 characters, whichever comes first. It should include your real name (or whatever it is you are called as a person), and your elfname if it is not already your username.  Violations will be edited by the forum mods.&lt;br /&gt;
&lt;br /&gt;
== Annual required CIS updates ==&lt;br /&gt;
&lt;br /&gt;
Members are required to update their persona CISs once a year. A mandatory update period is to be held each June; members are required to review their persona's CIS during the course of that month, and make any necessary updates during that time. &amp;quot;Necessary&amp;quot; updates are as the member sees fit, but must include at the minimum an adjustment of the character's age to show the passage of an additional time since the last update.&lt;br /&gt;
&lt;br /&gt;
Suggestions to keep in mind:  &lt;br /&gt;
* changes in a character's relationships&lt;br /&gt;
* any change in status of wolf-friend&lt;br /&gt;
* any new possessions of note?&lt;br /&gt;
*  any change in skills or hobbies worth note?&lt;br /&gt;
*  take a moment to review the artwork and stories in which your character has participate in the past year. Anything there to inspire you to update in the CIS?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What are the membership requirements again for keeping my RTH character? ==&lt;br /&gt;
&lt;br /&gt;
All members must support their character through the submission of one piece of art or one or more written submissions (totaling 500 words or more) per annual quarter. Members who fail to participate for more than two quarters in a row may have their membership revoked. Submission requirements need not necessarily feature your own character to meeting this requirement:  for example, an art trade picture you've created of another member's elf satisfies our quarterly submission requirement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What happens if I fail to meet my submission requirements for a quarter? ==&lt;br /&gt;
&lt;br /&gt;
A member who fails to participate during a quarter gets put on probationary status. Probationary members can return to non-probationary status simply by participating during the successive quarter (and of course, by completing any fic or art commitments they may be overdue on, particularly art trade or fic trade commitments).  Probationary members MUST meet the participation requirements for the second quarter; while it's appreciated if they can retroactively meet the missed participation requirements, this is not required (a probationary member is not in a hole they must dig themselves out of).  However, if a probationary member fails to meet the participation requirements for the successive quarter, their membership is revoked and their character becomes an NPC.  (Rest assured -- this decision never takes place without ample communication from the Council first.)&lt;br /&gt;
&lt;br /&gt;
== Can I repost my RTH art or stories elsewhere? ==&lt;br /&gt;
&lt;br /&gt;
Individual members have the right to repost their own art and stories as they see fit.  We especially appreciate it when a plug is made for River Twine (we've got banners available), and/or if you mention the names of the owners who approved the use of their art/characters in your.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How does the art trade/fic trade system work? ==&lt;br /&gt;
&lt;br /&gt;
The Art Trade and Fic Trade program runs regularly throughout the year.  In general, each time members are asked to sign up if they wish to participate.  Participants are then given character assignments based on which other members are participating for that particular trade session, and are given a two-month deadline to create art or fic for character they've been assigned.  &lt;br /&gt;
&lt;br /&gt;
Art Trade: runs on a two-month schedule. Artists sign up to portray another artist’s character; in return, they’ll be receiving artwork featuring their character.&lt;br /&gt;
&lt;br /&gt;
Fic Trade: runs on a two-month schedule. Writers sign up to write a story or poem featuring another writer’s character; in return, they’ll be receiving a story or poetry featuring their character.&lt;br /&gt;
&lt;br /&gt;
George (Art/Fic) Trade: runs on a three-month schedule. Artist and writer members are paired off to trade their respective skills, featuring one another’s characters. Partnered members determine for themselves how independent or collaborative their respective efforts will be.&lt;br /&gt;
&lt;br /&gt;
It's not unusual for artists or authors to find they need more time to finish an assignment; some overlapping assignments will be allowed, but once a member has there or more overdue assignments, they cannot participate in future art or fic trades (or Secret Santa assignments) until the overdue assignments have been completed.&lt;br /&gt;
&lt;br /&gt;
All art or George trade artwork should be submitted to artwork@rivertwine.com; all fic trade stories should be submitted to stories@rivertwine.com. Character approvals for art &amp;amp; stories must be obtained (where necessary) before submission are made.&lt;br /&gt;
&lt;br /&gt;
== I signed up for the art trade/fic trade, but failed to produce my trade by deadline.  What happens to me now? ==&lt;br /&gt;
&lt;br /&gt;
It's understood that when a member signs up for an art trade or fic trade, that they will make good on their commitment, especially since they are receiving someone else's efforts in trade. It's also understood that sometimes, finishing a project may take longer than expected. Members who are overdue on three or more trade commitments will be cut off from further participation until all of their overdue commitments have been completed.[/b]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What if I've got a great idea about doing something differently?  ==&lt;br /&gt;
 &lt;br /&gt;
Write to the Council and give them a detailed proposal of what it is you want to do!  The world of River Twine Holt is a shared creative effort, and everyone is encouraged to make their own creative stamp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Where do I find the RP?  ==&lt;br /&gt;
 &lt;br /&gt;
We understand that most ElfQuest clubs out there today are based on RP (role playing), either through message boards or by email.  River Twine Holt is different:  we're role playing the old school way, through the creation of stories and artwork.  As a result, we do not have organized RP.&lt;br /&gt;
&lt;br /&gt;
We do have a section on the message boards where individual members can host a public or private RP (some of our authors enjoy generating stories in this fashion). And of course, individual members are welcome to hold private email RPs with one another (again, another method of story writing that some of our authors enjoy).  But by and large, our RP opportunities are very limited, and if you really want to RP, expect to host the opportunity for yourself through recruiting other members on the MB or via email.&lt;br /&gt;
&lt;br /&gt;
Additionally, nothing that happens in an RP is included in club canon:  it's not &amp;quot;real&amp;quot; until you turn it into a story or put it in art.&lt;/div&gt;</summary>
		<author><name>Willow</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=River_Twine_Contest_%26_Game_Awards&amp;diff=1473</id>
		<title>River Twine Contest &amp; Game Awards</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=River_Twine_Contest_%26_Game_Awards&amp;diff=1473"/>
				<updated>2008-06-02T16:32:55Z</updated>
		
		<summary type="html">&lt;p&gt;Willow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following are awards giving to winners of River Twine's art contest, fiction contests, and competition events.  &lt;br /&gt;
&lt;br /&gt;
Each contest is hosted with a theme, and 1st, 2nd, and 3rd prize award icons will be given to the winners chosen by vote on the message boards; when items are tied, multiple awards are given.  Non-members are often invited to participate in the regular River Twine art &amp;amp; fic contests, with a &amp;quot;People's Choice&amp;quot; award voted upon by non-members at the ElfQuest.com Scroll of Many Colors site.&lt;br /&gt;
&lt;br /&gt;
Competition events such as Treasure Hunts and Taal are held for members-only, and on average take place once a year.&lt;br /&gt;
&lt;br /&gt;
== 2008 Taal Tournament ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Taal2008_champion.png]] &lt;br /&gt;
[[Image:Taal2008_traveler.png]] [[Image:Taal2008_perseverence.png]] [[Image:Taal2008_roleplay.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2007 Changes Fiction Contest ==&lt;br /&gt;
&lt;br /&gt;
[[Image:2007changes_award1.jpg]] [[Image:2007changes_award2.jpg]] [[Image:2007changes_award3.jpg]] [[Image:2007changes_choice.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2007 Treasure Hunt ==&lt;br /&gt;
&lt;br /&gt;
[[Image:2007treasure_hunt_award1.gif]] [[Image:2007treasure_hunt_award2.gif]] &lt;br /&gt;
[[Image:2007treasure_hunt_award3.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2007 Summer Fun Art Contest ==&lt;br /&gt;
&lt;br /&gt;
[[Image:2007summerfun_award1.jpg]] [[Image:2007summerfun_award2.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2007 Games Elves Play Fiction Contest ==&lt;br /&gt;
&lt;br /&gt;
[[Image:2007games_award1.jpg]] [[Image:2007games_award2b.jpg]] [[Image:2007games_award2a.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:2007games_award3.jpg]] [[Image:2007games_award_choice.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2007 Celebrating Our NPCs Art Contest ==&lt;br /&gt;
&lt;br /&gt;
[[Image:2007npcs-award1a.jpg]] [[Image:2007npcs-award1b.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:2007npcs_award2a.jpg]] [[Image:2007npcs_award2b.jpg]] &lt;br /&gt;
[[Image:2007npcs_award2c.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:2007npcs_award3.jpg]] [[Image:2007npcs-award_choice.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2007 Eclipse Fiction Contest ==&lt;br /&gt;
&lt;br /&gt;
[[Image:2007eclipse_award1.jpg]] [[Image:2007_eclipse_award2.jpg]]&lt;br /&gt;
&lt;br /&gt;
== 2006 Holiday Art Contest ==&lt;br /&gt;
&lt;br /&gt;
[[Image:2006xmas_award1.jpg]] [[Image:2006xmas_award2.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2006 You Ought To Be In Pictures Art Contest ==&lt;br /&gt;
&lt;br /&gt;
[[Image:2006movie_award01.jpg]] [[Image:2006movie_award02.jpg]] [[Image:2006movie_award03.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2006 Time Period Costume Art Contest ==&lt;br /&gt;
&lt;br /&gt;
[[Image:2006timeperiod_award1.gif]] [[Image:2006timeperiod_award2.jpg]] &lt;br /&gt;
[[Image:2006timeperiod_award3.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2006 Taal Tournament ==&lt;br /&gt;
&lt;br /&gt;
[[Image:2006taal_champ.gif]] [[Image:2006taal_comeback.gif]] &lt;br /&gt;
[[Image:2006taal_traveler.gif]]&lt;/div&gt;</summary>
		<author><name>Willow</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=River_Twine_Contest_%26_Game_Awards&amp;diff=1472</id>
		<title>River Twine Contest &amp; Game Awards</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=River_Twine_Contest_%26_Game_Awards&amp;diff=1472"/>
				<updated>2008-06-02T16:30:31Z</updated>
		
		<summary type="html">&lt;p&gt;Willow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following are awards giving to winners of River Twine's art contest, fiction contests, and competition events.  &lt;br /&gt;
&lt;br /&gt;
Each contest is hosted with a theme, and 1st, 2nd, and 3rd prize award icons will be given to the winners chosen by vote on the message boards; when items are tied, multiple awards are given.  Non-members are often invited to participate in the regular River Twine art &amp;amp; fic contests, with a &amp;quot;People's Choice&amp;quot; award voted upon by non-members at the ElfQuest.com Scroll of Many Colors site.&lt;br /&gt;
&lt;br /&gt;
Competition events such as Treasure Hunts and Taal are held for members-only, and on average take place once a year.&lt;br /&gt;
&lt;br /&gt;
== 2008 Taal Competition ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Taal2008_champion.png]] &lt;br /&gt;
[[Image:Taal2008_traveler.png]] [[Image:Taal2008_perseverence.png]] [[Image:Taal2008_roleplay.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2007 Changes Fiction Contest ==&lt;br /&gt;
&lt;br /&gt;
[[Image:2007changes_award1.jpg]] [[Image:2007changes_award2.jpg]] [[Image:2007changes_award3.jpg]] [[Image:2007changes_choice.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2007 Treasure Hunt ==&lt;br /&gt;
&lt;br /&gt;
[[Image:2007treasure_hunt_award1.gif]] [[Image:2007treasure_hunt_award2.gif]] &lt;br /&gt;
[[Image:2007treasure_hunt_award3.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2007 Summer Fun Art Contest ==&lt;br /&gt;
&lt;br /&gt;
[[Image:2007summerfun_award1.jpg]] [[Image:2007summerfun_award2.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2007 Games Elves Play Fiction Contest ==&lt;br /&gt;
&lt;br /&gt;
[[Image:2007games_award1.jpg]] [[Image:2007games_award2b.jpg]] [[Image:2007games_award2a.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:2007games_award3.jpg]] [[Image:2007games_award_choice.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2007 Celebrating Our NPCs Art Contest ==&lt;br /&gt;
&lt;br /&gt;
[[Image:2007npcs-award1a.jpg]] [[Image:2007npcs-award1b.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:2007npcs_award2a.jpg]] [[Image:2007npcs_award2b.jpg]] &lt;br /&gt;
[[Image:2007npcs_award2c.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:2007npcs_award3.jpg]] [[Image:2007npcs-award_choice.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2007 Eclipse Fiction Contest ==&lt;br /&gt;
&lt;br /&gt;
[[Image:2007eclipse_award1.jpg]] [[Image:2007_eclipse_award2.jpg]]&lt;br /&gt;
&lt;br /&gt;
== 2006 Holiday Art Contest ==&lt;br /&gt;
&lt;br /&gt;
[[Image:2006xmas_award1.jpg]] [[Image:2006xmas_award2.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2006 You Ought To Be In Pictures Art Contest ==&lt;br /&gt;
&lt;br /&gt;
[[Image:2006movie_award01.jpg]] [[Image:2006movie_award02.jpg]] [[Image:2006movie_award03.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2006 Time Period Costume Art Contest ==&lt;br /&gt;
&lt;br /&gt;
[[Image:2006timeperiod_award1.gif]] [[Image:2006timeperiod_award2.jpg]] &lt;br /&gt;
[[Image:2006timeperiod_award3.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2006 Taal Competition ==&lt;br /&gt;
&lt;br /&gt;
[[Image:2006taal_champ.gif]] [[Image:2006taal_comeback.gif]] &lt;br /&gt;
[[Image:2006taal_traveler.gif]]&lt;/div&gt;</summary>
		<author><name>Willow</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=File:Taal2008_perseverence.png&amp;diff=1471</id>
		<title>File:Taal2008 perseverence.png</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=File:Taal2008_perseverence.png&amp;diff=1471"/>
				<updated>2008-06-02T16:29:01Z</updated>
		
		<summary type="html">&lt;p&gt;Willow: 2008 Taal Tournament Perseverence award.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;2008 Taal Tournament Perseverence award.&lt;/div&gt;</summary>
		<author><name>Willow</name></author>	</entry>

	</feed>