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	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=2513_Tribal_Assignments&amp;diff=3072</id>
		<title>2513 Tribal Assignments</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=2513_Tribal_Assignments&amp;diff=3072"/>
				<updated>2015-05-31T14:37:34Z</updated>
		
		<summary type="html">&lt;p&gt;Hinomiko16: /* Bluestone Cave Preparations 2513 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''(article by Peg B. and Whitney W. - posted by Megan M. on 04/22/15)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
&lt;br /&gt;
A visual guide to the locations of the watchposts, the Holt, Bluestone Cave, and the human village. &lt;br /&gt;
&lt;br /&gt;
[[File:Watchposts_2511_2514.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Human Language Team 2513 ==&lt;br /&gt;
&lt;br /&gt;
Word-hunter teams each consist of four elves with either One-Leg or Moss as team leaders. Their tasks include observing the actions of the local humans and continuing to try to learn their language. It is expected that there will be two elves available for watching the humans from a safe vantage, and two elves available to forage and hunt for food, as the elves and their wolves cannot carry enough provisions to last them a full tour. They are gone for periods of time ranging from 8 days to 3-4 weeks, all year long.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Travel Time to Ramat Colony'''&lt;br /&gt;
&lt;br /&gt;
The human village is approximately 95 miles/152.8 km from the Holt; travel times will range from 3.5 days (mostly riding) to 4.75 days (walking).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* One-Leg (team leader)&lt;br /&gt;
* Moss (team leader)&lt;br /&gt;
* Rainpace&lt;br /&gt;
* Beetle&lt;br /&gt;
* Foxtail&lt;br /&gt;
* Notch&lt;br /&gt;
* Brightwood &lt;br /&gt;
* Evervale &lt;br /&gt;
* Willow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
* Tour #0: 2512.12.15 through 2513.01.06:  Moss, Foxtail, Rainpace, Notch&lt;br /&gt;
* Tour #1: 2513.01.10 through 2513.02.03:  One-Leg, Notch, Evervale, Beetle&lt;br /&gt;
* Tour #2:  2513.02.08 through 2513.02.30:  Moss, Foxtail, Notch, Beetle&lt;br /&gt;
* Tour #3:  2513.03.10 through 2513.04.01:  One-Leg, Rainpace, Foxtail, Notch&lt;br /&gt;
* Tour #4:  2513.04.05 through 2513.04.25:   Moss, Rainpace, Beetle, Evervale&lt;br /&gt;
* Tour #5:  2513.04.30 through 2513.05.14:  One-Leg, Evervale, Foxtail, Notch&lt;br /&gt;
* Tour #6:  2513.05.22 through 2513.06.10:   Moss, Rainpace, Beetle, Brightwood&lt;br /&gt;
* Tour #7: 2513.06.24 through 2513.07.19:  One-Leg, Rainpace, Notch, Beetle&lt;br /&gt;
* Tour #8: 2513.07.18 through 2513.08.11:  Moss, Brightwood, Notch, Willow&lt;br /&gt;
* Tour #9: 2513.08.18 through 2513.09.03:  One-Leg, Foxtail, Beetle, Rainpace&lt;br /&gt;
* Tour #10: 2513.09.16 through 2513.10.15:   Moss, Notch, Rainpace, Brightwood&lt;br /&gt;
* Tour #11: 2513.10.20 through 2513.11.03: One-Leg, Willow, Foxtail, Evervale&lt;br /&gt;
* Tour #12: 2513.11.11 through 2513.12.13:   Moss, Beetle, Notch, Rainpace&lt;br /&gt;
* Tour #13: 2513.12.19 through 2514.01.16:  One-Leg, Foxtail, Rainpace, Notch&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Long-Range Patrol 2513 ==&lt;br /&gt;
&lt;br /&gt;
During the spring, summer and autumn months, long range patrols have been increased to consist of 2 scouts (regularly Farscout + rotating partner). After the first snowfall, however, patrols are doubled to watch out for signs of the Fierce Ones who probably return each year for hunting. Two parties, each of two scouts, are sent out with an approximate two-and-a-half week overlap.  Each party is gone for approximately 4 to 6 weeks at a time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* Farscout (primary)&lt;br /&gt;
* Pathmark&lt;br /&gt;
* Blacksnake &lt;br /&gt;
* Brightwood&lt;br /&gt;
* Thornbow &lt;br /&gt;
* Windsong &lt;br /&gt;
* Crackle&lt;br /&gt;
* 1 preserver per team&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
* Tour #-1:  2512.12.11 through 2512.01.19:  Pathmark + Brightwood&lt;br /&gt;
* Tour #0:  2512.12.28 through 2513.02.05:  Farscout + Blacksnake&lt;br /&gt;
* Tour #1:  2513.01.25 through 2513.02.30: Pathmark + Brightwood&lt;br /&gt;
* Tour #2:  2513.02.12 through 2513.03.21: Farscout + Blacksnake&lt;br /&gt;
* Tour #3:  2513.03.05 through 2513.04.03: Pathmark + Brightwood&lt;br /&gt;
* Tour #4:  2513.03.26 through 2513.04.20: Farscout + Thornbow&lt;br /&gt;
* Tour #5:  2513.04.10 through 2513.05.13: Pathmark + Crackle&lt;br /&gt;
* Tour #6:  2513.05.20 through 2513.06.30: Farscout + Thornbow&lt;br /&gt;
* Tour #7:  2513.07.06 through 2513.08.21: Farscout + Windsong&lt;br /&gt;
* Tour #8:  2513.08.30 through 2513.10.15: Farscout + Pathmark&lt;br /&gt;
* Tour #9:  2513.10.23 through 2513.12.03: Farscout + Windsong&lt;br /&gt;
* Tour #10:  2513.11.28 through 2513.12.31: Pathmark + Brightwood&lt;br /&gt;
* Tour #11:  2513.12.10 through 2514.01.24: Farscout + Blacksnake&lt;br /&gt;
&lt;br /&gt;
== Bluestone Cave Preparations 2513 ==&lt;br /&gt;
&lt;br /&gt;
Preparations to make Bluestone Cave an evacuation site in case the elves have to flee from the Holt continue. Each year between April and September a team of six to eight elves leaves for BSC for 1 to 2 months in duration. The team consists of plantshapers and Starskimmer for making trees and caves habitable. They are accompanied by foragers, hunters, crafters and Preservers for preparing food and tool stocks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Travel Time to Bluestone Cave'''&lt;br /&gt;
&lt;br /&gt;
Approximately 3 days on wolf back, 6 days when mainly walking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* Starskimmer (standard assignment)&lt;br /&gt;
* Suddendusk (standard assignment)&lt;br /&gt;
* Evervale &lt;br /&gt;
* Cloudfern&lt;br /&gt;
* Crackle&lt;br /&gt;
* Dreamflight&lt;br /&gt;
* Newt&lt;br /&gt;
* Otter &lt;br /&gt;
* Nightstorm&lt;br /&gt;
* Thornbow&lt;br /&gt;
* Greenweave&lt;br /&gt;
* 1-2 Preservers&lt;br /&gt;
&lt;br /&gt;
						&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
* BSC PARTY #1:  2513.05.19 -.07.08: Suddendusk (team leader), Starskimmer, Evervale, Crackle, Newt, Otter, Greenweave, Dreamflight&lt;br /&gt;
&lt;br /&gt;
* BSC PARTY #2:  2513.08.01 - 09.20: Suddendusk (team leader), Starskimmer, Evervale, Cloudfern, Crackle, Newt, Otter, Nightstorm, Thornbow&lt;br /&gt;
&lt;br /&gt;
== Spring/Summer/Autumn Watch Posts 2513 ==&lt;br /&gt;
&lt;br /&gt;
This watch post consists of a single sentinel posted at the top of the Speartip during daytime hours only. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Travel Time to Speartip'''&lt;br /&gt;
&lt;br /&gt;
The Speartip is 5 miles/8 km from the Holt; walking time is approx. 1 hr 40 min/riding time 50 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* Everyone that is not on other duties&lt;br /&gt;
* Longshot (assigned regularly, every eight-day period)&lt;br /&gt;
* Exceptions: &lt;br /&gt;
** Windsong (due to weak sending)&lt;br /&gt;
** Newt and Suddendusk (due to limited eyesight)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
The watch post is replaced daily.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Winter Watch Posts 2513 ==&lt;br /&gt;
&lt;br /&gt;
With first snowfall, watch posts are set at Cascade Hill, Northview Ridge, and Crow’s Ridge to look out for Fierce Ones. The posts are manned by teams of two, who are rotated out every 8 days. They keep watch during day times and hunt/forage during night times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Travel Times to Watch Posts'''&lt;br /&gt;
&lt;br /&gt;
* Northview Ridge: 17 miles/27.4 km from the Holt, walking time approx. 5 hr 40 min/ riding time 2 hr 50 min&lt;br /&gt;
* Cascade Hill: 12 miles/19.3 km from the Holt, walking time is approx. 4 hr/riding time 2 hr&lt;br /&gt;
* Crow’s Ridge:  13 miles/20.9 km from the Holt; walking time is approx. 4 hours 20 minutes/riding time is approximately 2 hours 10 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* Goldspice&lt;br /&gt;
* Chicory&lt;br /&gt;
* Otter&lt;br /&gt;
* Crackle&lt;br /&gt;
* Honey&lt;br /&gt;
* Thornbow&lt;br /&gt;
* Nightstorm&lt;br /&gt;
* Longshot&lt;br /&gt;
* Greenweave&lt;br /&gt;
* Windsong&lt;br /&gt;
* Dreamflight&lt;br /&gt;
* Cloudfern&lt;br /&gt;
* Quick Fang&lt;br /&gt;
* Starskimmer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
* Northview Ridge&lt;br /&gt;
** Post #0: 2512.12.31. – 2513.01.08.  Honey and Goldspice&lt;br /&gt;
** Post #1: 2513.01.08. – 2513.01.16. Crackle and Starskimmer&lt;br /&gt;
** Post #2: 2513.01.16. – 2513.01.24.  Honey and Chicory&lt;br /&gt;
** Post #3: 2513.01.24. – 2513.02.01  Crackle and Starskimmer&lt;br /&gt;
** Post #4: 2513.02.01. – 2513.02.09.  Honey and Goldspice&lt;br /&gt;
** Post #5: 2513.02.09. – 2513.02.17.  Crackle and Chicory&lt;br /&gt;
** Post #6: 2513.02.17. – 2513.02.25.  Honey and Goldspice&lt;br /&gt;
** Post #7: 2513.02.25. – 2513.03.03. Crackle and Starskimmer&lt;br /&gt;
** Post #8: 2513.03.03. – 2513.03.11.  Honey and Goldspice&lt;br /&gt;
** Post #9: 2513.03.11. – 2513.03.19.  Crackle and Starskimmer&lt;br /&gt;
** Post #10: 2513.03.19. – 2513.03.25. Honey and Goldspice&lt;br /&gt;
** Post #11: 2513.11.28. – 2513.12.06 Honey and Goldspice&lt;br /&gt;
** Post #12: 2513.12.06. – 2513.12.14. Crackle and Starskimmer&lt;br /&gt;
** Post #13: 2513.12.14. – 2513.12.22.  Honey and Goldspice&lt;br /&gt;
** Post #14: 2513.12.22. – 2513.12.30. Crackle and Starskimmer&lt;br /&gt;
** Post #15: 2513.12.30. – 2514.01.07.  Honey and Goldspice&lt;br /&gt;
&lt;br /&gt;
* Cascade Hill&lt;br /&gt;
** Post #0: 2512.12.31. – 2513.01.08.  Longshot and Greenweave&lt;br /&gt;
** Post #1: 2513.01.08. – 2513.01.16. Quick Fang and Otter&lt;br /&gt;
** Post #2: 2513.01.16. – 2513.01.24.  Longshot and Greenweave&lt;br /&gt;
** Post #3: 2513.01.24. – 2513.02.01  Quick Fang and Otter&lt;br /&gt;
** Post #4: 2513.02.01. – 2513.02.09.  Longshot and Greenweave&lt;br /&gt;
** Post #5: 2513.02.09. – 2513.02.17.  Quick Fang and Otter&lt;br /&gt;
** Post #6: 2513.02.17. – 2513.02.25.  Longshot and Greenweave&lt;br /&gt;
** Post #7: 2513.02.25. – 2513.03.03. Quick Fang and Otter&lt;br /&gt;
** Post #8: 2513.03.03. – 2513.03.11.  Longshot and Greenweave&lt;br /&gt;
** Post #9: 2513.03.11. – 2513.03.19.  Quick Fang and Otter&lt;br /&gt;
** Post #10: 2513.03.19. – 2513.03.25. Longshot and Greenweave&lt;br /&gt;
** Post #11: 2513.11.28. – 2513.12.06 Quick Fang and Otter&lt;br /&gt;
** Post #12: 2513.12.06. – 2513.12.14. Longshot and Greenweave&lt;br /&gt;
** Post #13: 2513.12.14. – 2513.12.22.  Quick Fang and Otter&lt;br /&gt;
** Post #14: 2513.12.22. – 2513.12.30. Longshot and Greenweave&lt;br /&gt;
** Post #15: 2513.12.30. – 2514.01.07.  Quick Fang and Otter&lt;br /&gt;
&lt;br /&gt;
* Crow’s Ridge&lt;br /&gt;
** Post #0: 2512.12.31. – 2513.01.08. Thornbow and Nightstorm&lt;br /&gt;
** Post #1: 2513.01.08. – 2513.01.16. Dreamflight and Windsong&lt;br /&gt;
** Post #2: 2513.01.16. – 2513.01.24. Thornbow and Cloudfern&lt;br /&gt;
** Post #3: 2513.01.24. – 2513.02.01. Dreamflight and Windsong&lt;br /&gt;
** Post #4: 2513.02.01. – 2513.02.09. Thornbow and Nightstorm&lt;br /&gt;
** Post #5: 2513.02.09. – 2513.02.17. Dreamflight and Windsong&lt;br /&gt;
** Post #6: 2513.02.17. – 2513.02.25. Thornbow and Nightstorm&lt;br /&gt;
** Post #7: 2513.02.25. – 2513.03.03. Dreamflight and Windsong&lt;br /&gt;
** Post #8: 2513.03.03. – 2513.03.11. Thornbow and Nightstorm&lt;br /&gt;
** Post #9: 2513.03.11. – 2513.03.19. Dreamflight and Windsong&lt;br /&gt;
** Post #10: 2513.03.19. – 2513.03.25. Thornbow and Nightstorm&lt;br /&gt;
** Post #11: 2513.11.28. – 2513.12.06 Thornbow and Nightstorm&lt;br /&gt;
** Post #12: 2513.12.06. – 2513.12.14. Dreamflight and Windsong&lt;br /&gt;
** Post #13: 2513.12.14. – 2513.12.22.  Thornbow and Nightstorm&lt;br /&gt;
** Post #14: 2513.12.22. – 2513.12.30. Dreamflight and Windsong&lt;br /&gt;
** Post #15: 2513.12.30. – 2514.01.07.  Thornbow and Nightstorm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Communication System 2513 == &lt;br /&gt;
&lt;br /&gt;
The gliders of the tribe  will be playing a central role during this period of time as the chief’s mobile communications specialists. They will be making regular rounds up to Windy Ridge in order to communicate with the team at Bluestone Cave, as well as out beyond the thornwall to ensure regular communications with the word-hunter team and the long-range scouts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Member(s)'''&lt;br /&gt;
 &lt;br /&gt;
* Fadestar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule''' &lt;br /&gt;
&lt;br /&gt;
Not strictly determined. Fadestar will be at Windy Ridge to communicate with her tribe members at Bluestone Cave at least twice a year. Frequency of rounds into sending distance of the long range scouting parties are increased between late Autumn and early Spring.&lt;br /&gt;
&lt;br /&gt;
* all year long&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;/div&gt;</summary>
		<author><name>Hinomiko16</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=2514_Tribal_Assignments&amp;diff=3071</id>
		<title>2514 Tribal Assignments</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=2514_Tribal_Assignments&amp;diff=3071"/>
				<updated>2015-05-28T15:08:06Z</updated>
		
		<summary type="html">&lt;p&gt;Hinomiko16: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''(article by Peg B. and Whitney W. - posted by Megan M. on 04/22/15)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: Since the elves have not encountered any Fierce Ones during the last three years when the tribal assignments were in place, the tribe will return to its normal pre-FO life starting at the end of 2514.03.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
&lt;br /&gt;
A visual guide to the locations of the watchposts, the Holt, Bluestone Cave, and the human village. &lt;br /&gt;
&lt;br /&gt;
[[File:Watchposts_2511_2514.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Human Language Team 2514 ==&lt;br /&gt;
&lt;br /&gt;
Word-hunter teams each consist of four elves with either One-Leg or Moss as team leaders. Their tasks include observing the actions of the local humans and continuing to try to learn their language. It is expected that there will be two elves available for watching the humans from a safe vantage, and two elves available to forage and hunt for food, as the elves and their wolves cannot carry enough provisions to last them a full tour. They are gone for periods of time ranging from 8 days to 3-4 weeks, all year long.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Travel Time to Ramat Colony'''&lt;br /&gt;
&lt;br /&gt;
The human village is approximately 95 miles/152.8 km from the Holt; travel times will range from 3.5 days (mostly riding) to 4.75 days (walking).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* One-Leg (team leader)&lt;br /&gt;
* Moss (team leader)&lt;br /&gt;
* Rainpace&lt;br /&gt;
* Beetle&lt;br /&gt;
* Foxtail&lt;br /&gt;
* Notch&lt;br /&gt;
* Evervale &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
* Tour #0: 2513.12.19 through 2514.01.16:  One-Leg, Foxtail, Rainpace, Notch&lt;br /&gt;
* Tour #1: 2514.01.20 through 2514.02.22:  Moss, Beetle, Evervale, Foxtail&lt;br /&gt;
* Tour #2:  2514.02.30 through 2514.03.18:  One-Leg, Evervale, Notch, Beetle&lt;br /&gt;
* Tour #3:  2514.03.25 through 2514.04.18:  Moss, Rainpace, Foxtail, Notch&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After 2514.04.18 the word-hunters return to the schedule they had before the Fierce Ones' arrival, meaning the tours will be more irregular, without Moss and One-Leg necessarily being the leader of the individual teams. However, the minimum number of 4 elves per team will be maintained.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Long-Range Patrol 2514 ==&lt;br /&gt;
&lt;br /&gt;
During the spring, summer and autumn months, long range patrols have been increased to consist of 2 scouts (regularly Farscout + rotating partner). After the first snowfall, however, patrols are doubled to watch out for signs of the Fierce Ones who probably return each year for hunting. Two parties, each of two scouts, are sent out with an approximate two-and-a-half week overlap.  Each party is gone for approximately 4 to 6 weeks at a time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* Farscout (primary)&lt;br /&gt;
* Pathmark&lt;br /&gt;
* Blacksnake &lt;br /&gt;
* Brightwood&lt;br /&gt;
* 1 preserver per team&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
* Tour #0:  2513.12.10 through 2514.01.24: Farscout + Blacksnake&lt;br /&gt;
* Tour #1:  2514.01.08 through 2514.02.16: Pathmark + Brightwood&lt;br /&gt;
* Tour #2:  2514.01.30 through 2514.03.13: Farscout + Blacksnake&lt;br /&gt;
* Tour #3:  2514.02.24 through 2514.03.30: Pathmark + Brightwood&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After 2514.03.30, long-range scouting will still take place but will return to a less strict schedule, with less regularity and fewer tours done by only one of the tribe’s scouts.&lt;br /&gt;
&lt;br /&gt;
== Bluestone Cave Preparations 2514 ==&lt;br /&gt;
&lt;br /&gt;
Discontinued. From 2511-2513 the elves have made Bluestone Cave ready as an emergency evacuation site. During the course of those three years the shapers have managed to build enough dens and storage caves that are filled with sufficient amounts of tools and supplies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spring/Summer/Autumn Watch Posts 2514 ==&lt;br /&gt;
&lt;br /&gt;
Discontinued.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Winter Watch Posts 2514 ==&lt;br /&gt;
&lt;br /&gt;
With first snowfall, watch posts are set at Cascade Hill, Northview Ridge, and Crow’s Ridge to look out for Fierce Ones. The posts are manned by teams of two, who are rotated out every 8 days. They keep watch during day times and hunt/forage during night times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Travel Times to Watch Posts'''&lt;br /&gt;
&lt;br /&gt;
* Northview Ridge: 17 miles/27.4 km from the Holt, walking time approx. 5 hr 40 min/ riding time 2 hr 50 min&lt;br /&gt;
* Cascade Hill: 12 miles/19.3 km from the Holt, walking time is approx. 4 hr/riding time 2 hr&lt;br /&gt;
* Crow’s Ridge:  13 miles/20.9 km from the Holt; walking time is approx. 4 hours 20 minutes/riding time is approximately 2 hours 10 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* Goldspice&lt;br /&gt;
* Otter&lt;br /&gt;
* Crackle&lt;br /&gt;
* Honey&lt;br /&gt;
* Thornbow&lt;br /&gt;
* Nightstorm&lt;br /&gt;
* Longshot&lt;br /&gt;
* Greenweave&lt;br /&gt;
* Windsong&lt;br /&gt;
* Dreamflight&lt;br /&gt;
* Quick Fang&lt;br /&gt;
* Starskimmer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
* Northview Ridge&lt;br /&gt;
** Post #0: 2513.12.30. – 2514.01.07. Honey and Goldspice&lt;br /&gt;
** Post #1: 2514.01.07. – 2514.01.15. Crackle and Starskimmer&lt;br /&gt;
** Post #2: 2514.01.15. – 2514.01.23. Honey and Goldspice&lt;br /&gt;
** Post #3: 2514.01.23. – 2514.01.31  Chicory and Starskimmer&lt;br /&gt;
** Post #4: 2514.01.31. – 2514.02.08. Honey and Goldspice&lt;br /&gt;
** Post #5: 2514.02.08. – 2514.02.16  Crackle and Chicory&lt;br /&gt;
** Post #6: 2514.02.16. – 2514.02.24. Honey and Goldspice&lt;br /&gt;
** Post #7: 2514.02.24. – 2514.03.02. Crackle and Starskimmer&lt;br /&gt;
** Post #8: 2514.03.02. – 2514.03.10. Honey and Goldspice&lt;br /&gt;
** Post #9: 2514.03.10. – 2514.03.18. Crackle and Starskimmer&lt;br /&gt;
** Post #10: 2514.03.18. – 2514.03.24. Honey and Goldspice&lt;br /&gt;
** Post #11: 2514.03.24. – 2514.04.01. Crackle and Starskimmer&lt;br /&gt;
&lt;br /&gt;
* Cascade Hill&lt;br /&gt;
** Post #0: 2513.12.30. – 2514.01.07.  Quick Fang and Otter&lt;br /&gt;
** Post #1: 2514.01.07. – 2514.01.15. Longshot and Greenweave&lt;br /&gt;
** Post #2: 2514.01.15. – 2514.01.23.  Quick Fang and Otter&lt;br /&gt;
** Post #3: 2514.01.23. – 2514.01.31  Longshot and Greenweave&lt;br /&gt;
** Post #4: 2514.01.31. – 2514.02.08.  Quick Fang and Otter&lt;br /&gt;
** Post #5: 2514.02.08. – 2514.02.16  Longshot and Greenweave&lt;br /&gt;
** Post #6: 2514.02.16. – 2514.02.24.  Quick Fang and Otter&lt;br /&gt;
** Post #7: 2514.02.24. – 2514.03.02. Longshot and Greenweave&lt;br /&gt;
** Post #8: 2514.03.02. – 2514.03.10.  Quick Fang and Otter&lt;br /&gt;
** Post #9: 2514.03.10. – 2514.03.18.  Longshot and Greenweave&lt;br /&gt;
** Post #10: 2514.03.18. – 2514.03.24. Quick Fang and Otter&lt;br /&gt;
** Post #11: 2514.03.24. – 2514.04.01.  Longshot and Greenweave&lt;br /&gt;
&lt;br /&gt;
* Crow’s Ridge&lt;br /&gt;
** Post #0: 2513.12.30. – 2514.01.07.  Thornbow and Nightstorm&lt;br /&gt;
** Post #1: 2514.01.07. – 2514.01.15. Dreamflight and Windsong&lt;br /&gt;
** Post #2: 2514.01.15. – 2514.01.23.  Thornbow and Nightstorm&lt;br /&gt;
** Post #3: 2514.01.23. – 2514.01.31  Dreamflight and Windsong&lt;br /&gt;
** Post #4: 2514.01.31. – 2514.02.08.  Thornbow and Nightstorm&lt;br /&gt;
** Post #5: 2514.02.08. – 2514.02.16  Dreamflight and Windsong&lt;br /&gt;
** Post #6: 2514.02.16. – 2514.02.24.  Thornbow and Nightstorm&lt;br /&gt;
** Post #7: 2514.02.24. – 2514.03.02. Dreamflight and Windsong&lt;br /&gt;
** Post #8: 2514.03.02. – 2514.03.10.  Thornbow and Nightstorm&lt;br /&gt;
** Post #9: 2514.03.10. – 2514.03.18.  Dreamflight and Windsong&lt;br /&gt;
** Post #10: 2514.03.18. – 2514.03.24. Thornbow and Nightstorm&lt;br /&gt;
** Post #11: 2514.03.24. – 2514.04.01.  Dreamflight and Windsong&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discontinued in 2514.04.&lt;br /&gt;
&lt;br /&gt;
== Communication System 2514 == &lt;br /&gt;
&lt;br /&gt;
The gliders of the tribe will be playing a central role during this period of time as the chief’s mobile communications specialists. They will be making regular rounds up to Windy Ridge in order to communicate with the team at Bluestone Cave, as well as out beyond the thornwall to ensure regular communications with the word-hunter team and the long-range scouts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Member(s)'''&lt;br /&gt;
 &lt;br /&gt;
* Fadestar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule''' &lt;br /&gt;
&lt;br /&gt;
Not strictly determined. Fadestar will be at Windy Ridge to communicate with her tribe members at Bluestone Cave at least twice a year. Frequency of rounds into sending distance of the long range scouting parties are increased between late Autumn and early Spring.&lt;br /&gt;
&lt;br /&gt;
* ends on 2514.03.18&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Of course, even after the task has been discontinued, the gliders of the tribe will still be useful to stay in contact with the word hunters and long range scouts from time to time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;/div&gt;</summary>
		<author><name>Hinomiko16</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=2514_Tribal_Assignments&amp;diff=3070</id>
		<title>2514 Tribal Assignments</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=2514_Tribal_Assignments&amp;diff=3070"/>
				<updated>2015-05-28T15:07:38Z</updated>
		
		<summary type="html">&lt;p&gt;Hinomiko16: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''(article by Peg B. and Whitney W. - posted by Megan M. on 04/22/15)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
&lt;br /&gt;
A visual guide to the locations of the watchposts, the Holt, Bluestone Cave, and the human village. &lt;br /&gt;
&lt;br /&gt;
[[File:Watchposts_2511_2514.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: Since the elves have not encountered any Fierce Ones during the last three years when the tribal assignments were in place, the tribe will return to its normal pre-FO life starting at the end of 2514.03.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Human Language Team 2514 ==&lt;br /&gt;
&lt;br /&gt;
Word-hunter teams each consist of four elves with either One-Leg or Moss as team leaders. Their tasks include observing the actions of the local humans and continuing to try to learn their language. It is expected that there will be two elves available for watching the humans from a safe vantage, and two elves available to forage and hunt for food, as the elves and their wolves cannot carry enough provisions to last them a full tour. They are gone for periods of time ranging from 8 days to 3-4 weeks, all year long.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Travel Time to Ramat Colony'''&lt;br /&gt;
&lt;br /&gt;
The human village is approximately 95 miles/152.8 km from the Holt; travel times will range from 3.5 days (mostly riding) to 4.75 days (walking).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* One-Leg (team leader)&lt;br /&gt;
* Moss (team leader)&lt;br /&gt;
* Rainpace&lt;br /&gt;
* Beetle&lt;br /&gt;
* Foxtail&lt;br /&gt;
* Notch&lt;br /&gt;
* Evervale &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
* Tour #0: 2513.12.19 through 2514.01.16:  One-Leg, Foxtail, Rainpace, Notch&lt;br /&gt;
* Tour #1: 2514.01.20 through 2514.02.22:  Moss, Beetle, Evervale, Foxtail&lt;br /&gt;
* Tour #2:  2514.02.30 through 2514.03.18:  One-Leg, Evervale, Notch, Beetle&lt;br /&gt;
* Tour #3:  2514.03.25 through 2514.04.18:  Moss, Rainpace, Foxtail, Notch&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After 2514.04.18 the word-hunters return to the schedule they had before the Fierce Ones' arrival, meaning the tours will be more irregular, without Moss and One-Leg necessarily being the leader of the individual teams. However, the minimum number of 4 elves per team will be maintained.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Long-Range Patrol 2514 ==&lt;br /&gt;
&lt;br /&gt;
During the spring, summer and autumn months, long range patrols have been increased to consist of 2 scouts (regularly Farscout + rotating partner). After the first snowfall, however, patrols are doubled to watch out for signs of the Fierce Ones who probably return each year for hunting. Two parties, each of two scouts, are sent out with an approximate two-and-a-half week overlap.  Each party is gone for approximately 4 to 6 weeks at a time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* Farscout (primary)&lt;br /&gt;
* Pathmark&lt;br /&gt;
* Blacksnake &lt;br /&gt;
* Brightwood&lt;br /&gt;
* 1 preserver per team&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
* Tour #0:  2513.12.10 through 2514.01.24: Farscout + Blacksnake&lt;br /&gt;
* Tour #1:  2514.01.08 through 2514.02.16: Pathmark + Brightwood&lt;br /&gt;
* Tour #2:  2514.01.30 through 2514.03.13: Farscout + Blacksnake&lt;br /&gt;
* Tour #3:  2514.02.24 through 2514.03.30: Pathmark + Brightwood&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After 2514.03.30, long-range scouting will still take place but will return to a less strict schedule, with less regularity and fewer tours done by only one of the tribe’s scouts.&lt;br /&gt;
&lt;br /&gt;
== Bluestone Cave Preparations 2514 ==&lt;br /&gt;
&lt;br /&gt;
Discontinued. From 2511-2513 the elves have made Bluestone Cave ready as an emergency evacuation site. During the course of those three years the shapers have managed to build enough dens and storage caves that are filled with sufficient amounts of tools and supplies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spring/Summer/Autumn Watch Posts 2514 ==&lt;br /&gt;
&lt;br /&gt;
Discontinued.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Winter Watch Posts 2514 ==&lt;br /&gt;
&lt;br /&gt;
With first snowfall, watch posts are set at Cascade Hill, Northview Ridge, and Crow’s Ridge to look out for Fierce Ones. The posts are manned by teams of two, who are rotated out every 8 days. They keep watch during day times and hunt/forage during night times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Travel Times to Watch Posts'''&lt;br /&gt;
&lt;br /&gt;
* Northview Ridge: 17 miles/27.4 km from the Holt, walking time approx. 5 hr 40 min/ riding time 2 hr 50 min&lt;br /&gt;
* Cascade Hill: 12 miles/19.3 km from the Holt, walking time is approx. 4 hr/riding time 2 hr&lt;br /&gt;
* Crow’s Ridge:  13 miles/20.9 km from the Holt; walking time is approx. 4 hours 20 minutes/riding time is approximately 2 hours 10 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* Goldspice&lt;br /&gt;
* Otter&lt;br /&gt;
* Crackle&lt;br /&gt;
* Honey&lt;br /&gt;
* Thornbow&lt;br /&gt;
* Nightstorm&lt;br /&gt;
* Longshot&lt;br /&gt;
* Greenweave&lt;br /&gt;
* Windsong&lt;br /&gt;
* Dreamflight&lt;br /&gt;
* Quick Fang&lt;br /&gt;
* Starskimmer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
* Northview Ridge&lt;br /&gt;
** Post #0: 2513.12.30. – 2514.01.07. Honey and Goldspice&lt;br /&gt;
** Post #1: 2514.01.07. – 2514.01.15. Crackle and Starskimmer&lt;br /&gt;
** Post #2: 2514.01.15. – 2514.01.23. Honey and Goldspice&lt;br /&gt;
** Post #3: 2514.01.23. – 2514.01.31  Chicory and Starskimmer&lt;br /&gt;
** Post #4: 2514.01.31. – 2514.02.08. Honey and Goldspice&lt;br /&gt;
** Post #5: 2514.02.08. – 2514.02.16  Crackle and Chicory&lt;br /&gt;
** Post #6: 2514.02.16. – 2514.02.24. Honey and Goldspice&lt;br /&gt;
** Post #7: 2514.02.24. – 2514.03.02. Crackle and Starskimmer&lt;br /&gt;
** Post #8: 2514.03.02. – 2514.03.10. Honey and Goldspice&lt;br /&gt;
** Post #9: 2514.03.10. – 2514.03.18. Crackle and Starskimmer&lt;br /&gt;
** Post #10: 2514.03.18. – 2514.03.24. Honey and Goldspice&lt;br /&gt;
** Post #11: 2514.03.24. – 2514.04.01. Crackle and Starskimmer&lt;br /&gt;
&lt;br /&gt;
* Cascade Hill&lt;br /&gt;
** Post #0: 2513.12.30. – 2514.01.07.  Quick Fang and Otter&lt;br /&gt;
** Post #1: 2514.01.07. – 2514.01.15. Longshot and Greenweave&lt;br /&gt;
** Post #2: 2514.01.15. – 2514.01.23.  Quick Fang and Otter&lt;br /&gt;
** Post #3: 2514.01.23. – 2514.01.31  Longshot and Greenweave&lt;br /&gt;
** Post #4: 2514.01.31. – 2514.02.08.  Quick Fang and Otter&lt;br /&gt;
** Post #5: 2514.02.08. – 2514.02.16  Longshot and Greenweave&lt;br /&gt;
** Post #6: 2514.02.16. – 2514.02.24.  Quick Fang and Otter&lt;br /&gt;
** Post #7: 2514.02.24. – 2514.03.02. Longshot and Greenweave&lt;br /&gt;
** Post #8: 2514.03.02. – 2514.03.10.  Quick Fang and Otter&lt;br /&gt;
** Post #9: 2514.03.10. – 2514.03.18.  Longshot and Greenweave&lt;br /&gt;
** Post #10: 2514.03.18. – 2514.03.24. Quick Fang and Otter&lt;br /&gt;
** Post #11: 2514.03.24. – 2514.04.01.  Longshot and Greenweave&lt;br /&gt;
&lt;br /&gt;
* Crow’s Ridge&lt;br /&gt;
** Post #0: 2513.12.30. – 2514.01.07.  Thornbow and Nightstorm&lt;br /&gt;
** Post #1: 2514.01.07. – 2514.01.15. Dreamflight and Windsong&lt;br /&gt;
** Post #2: 2514.01.15. – 2514.01.23.  Thornbow and Nightstorm&lt;br /&gt;
** Post #3: 2514.01.23. – 2514.01.31  Dreamflight and Windsong&lt;br /&gt;
** Post #4: 2514.01.31. – 2514.02.08.  Thornbow and Nightstorm&lt;br /&gt;
** Post #5: 2514.02.08. – 2514.02.16  Dreamflight and Windsong&lt;br /&gt;
** Post #6: 2514.02.16. – 2514.02.24.  Thornbow and Nightstorm&lt;br /&gt;
** Post #7: 2514.02.24. – 2514.03.02. Dreamflight and Windsong&lt;br /&gt;
** Post #8: 2514.03.02. – 2514.03.10.  Thornbow and Nightstorm&lt;br /&gt;
** Post #9: 2514.03.10. – 2514.03.18.  Dreamflight and Windsong&lt;br /&gt;
** Post #10: 2514.03.18. – 2514.03.24. Thornbow and Nightstorm&lt;br /&gt;
** Post #11: 2514.03.24. – 2514.04.01.  Dreamflight and Windsong&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discontinued in 2514.04.&lt;br /&gt;
&lt;br /&gt;
== Communication System 2514 == &lt;br /&gt;
&lt;br /&gt;
The gliders of the tribe will be playing a central role during this period of time as the chief’s mobile communications specialists. They will be making regular rounds up to Windy Ridge in order to communicate with the team at Bluestone Cave, as well as out beyond the thornwall to ensure regular communications with the word-hunter team and the long-range scouts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Member(s)'''&lt;br /&gt;
 &lt;br /&gt;
* Fadestar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule''' &lt;br /&gt;
&lt;br /&gt;
Not strictly determined. Fadestar will be at Windy Ridge to communicate with her tribe members at Bluestone Cave at least twice a year. Frequency of rounds into sending distance of the long range scouting parties are increased between late Autumn and early Spring.&lt;br /&gt;
&lt;br /&gt;
* ends on 2514.03.18&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Of course, even after the task has been discontinued, the gliders of the tribe will still be useful to stay in contact with the word hunters and long range scouts from time to time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;/div&gt;</summary>
		<author><name>Hinomiko16</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=2513_Tribal_Assignments&amp;diff=3069</id>
		<title>2513 Tribal Assignments</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=2513_Tribal_Assignments&amp;diff=3069"/>
				<updated>2015-05-28T15:06:39Z</updated>
		
		<summary type="html">&lt;p&gt;Hinomiko16: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''(article by Peg B. and Whitney W. - posted by Megan M. on 04/22/15)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
&lt;br /&gt;
A visual guide to the locations of the watchposts, the Holt, Bluestone Cave, and the human village. &lt;br /&gt;
&lt;br /&gt;
[[File:Watchposts_2511_2514.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Human Language Team 2513 ==&lt;br /&gt;
&lt;br /&gt;
Word-hunter teams each consist of four elves with either One-Leg or Moss as team leaders. Their tasks include observing the actions of the local humans and continuing to try to learn their language. It is expected that there will be two elves available for watching the humans from a safe vantage, and two elves available to forage and hunt for food, as the elves and their wolves cannot carry enough provisions to last them a full tour. They are gone for periods of time ranging from 8 days to 3-4 weeks, all year long.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Travel Time to Ramat Colony'''&lt;br /&gt;
&lt;br /&gt;
The human village is approximately 95 miles/152.8 km from the Holt; travel times will range from 3.5 days (mostly riding) to 4.75 days (walking).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* One-Leg (team leader)&lt;br /&gt;
* Moss (team leader)&lt;br /&gt;
* Rainpace&lt;br /&gt;
* Beetle&lt;br /&gt;
* Foxtail&lt;br /&gt;
* Notch&lt;br /&gt;
* Brightwood &lt;br /&gt;
* Evervale &lt;br /&gt;
* Willow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
* Tour #0: 2512.12.15 through 2513.01.06:  Moss, Foxtail, Rainpace, Notch&lt;br /&gt;
* Tour #1: 2513.01.10 through 2513.02.03:  One-Leg, Notch, Evervale, Beetle&lt;br /&gt;
* Tour #2:  2513.02.08 through 2513.02.30:  Moss, Foxtail, Notch, Beetle&lt;br /&gt;
* Tour #3:  2513.03.10 through 2513.04.01:  One-Leg, Rainpace, Foxtail, Notch&lt;br /&gt;
* Tour #4:  2513.04.05 through 2513.04.25:   Moss, Rainpace, Beetle, Evervale&lt;br /&gt;
* Tour #5:  2513.04.30 through 2513.05.14:  One-Leg, Evervale, Foxtail, Notch&lt;br /&gt;
* Tour #6:  2513.05.22 through 2513.06.10:   Moss, Rainpace, Beetle, Brightwood&lt;br /&gt;
* Tour #7: 2513.06.24 through 2513.07.19:  One-Leg, Rainpace, Notch, Beetle&lt;br /&gt;
* Tour #8: 2513.07.18 through 2513.08.11:  Moss, Brightwood, Notch, Willow&lt;br /&gt;
* Tour #9: 2513.08.18 through 2513.09.03:  One-Leg, Foxtail, Beetle, Rainpace&lt;br /&gt;
* Tour #10: 2513.09.16 through 2513.10.15:   Moss, Notch, Rainpace, Brightwood&lt;br /&gt;
* Tour #11: 2513.10.20 through 2513.11.03: One-Leg, Willow, Foxtail, Evervale&lt;br /&gt;
* Tour #12: 2513.11.11 through 2513.12.13:   Moss, Beetle, Notch, Rainpace&lt;br /&gt;
* Tour #13: 2513.12.19 through 2514.01.16:  One-Leg, Foxtail, Rainpace, Notch&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Long-Range Patrol 2513 ==&lt;br /&gt;
&lt;br /&gt;
During the spring, summer and autumn months, long range patrols have been increased to consist of 2 scouts (regularly Farscout + rotating partner). After the first snowfall, however, patrols are doubled to watch out for signs of the Fierce Ones who probably return each year for hunting. Two parties, each of two scouts, are sent out with an approximate two-and-a-half week overlap.  Each party is gone for approximately 4 to 6 weeks at a time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* Farscout (primary)&lt;br /&gt;
* Pathmark&lt;br /&gt;
* Blacksnake &lt;br /&gt;
* Brightwood&lt;br /&gt;
* Thornbow &lt;br /&gt;
* Windsong &lt;br /&gt;
* Crackle&lt;br /&gt;
* 1 preserver per team&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
* Tour #-1:  2512.12.11 through 2512.01.19:  Pathmark + Brightwood&lt;br /&gt;
* Tour #0:  2512.12.28 through 2513.02.05:  Farscout + Blacksnake&lt;br /&gt;
* Tour #1:  2513.01.25 through 2513.02.30: Pathmark + Brightwood&lt;br /&gt;
* Tour #2:  2513.02.12 through 2513.03.21: Farscout + Blacksnake&lt;br /&gt;
* Tour #3:  2513.03.05 through 2513.04.03: Pathmark + Brightwood&lt;br /&gt;
* Tour #4:  2513.03.26 through 2513.04.20: Farscout + Thornbow&lt;br /&gt;
* Tour #5:  2513.04.10 through 2513.05.13: Pathmark + Crackle&lt;br /&gt;
* Tour #6:  2513.05.20 through 2513.06.30: Farscout + Thornbow&lt;br /&gt;
* Tour #7:  2513.07.06 through 2513.08.21: Farscout + Windsong&lt;br /&gt;
* Tour #8:  2513.08.30 through 2513.10.15: Farscout + Pathmark&lt;br /&gt;
* Tour #9:  2513.10.23 through 2513.12.03: Farscout + Windsong&lt;br /&gt;
* Tour #10:  2513.11.28 through 2513.12.31: Pathmark + Brightwood&lt;br /&gt;
* Tour #11:  2513.12.10 through 2514.01.24: Farscout + Blacksnake&lt;br /&gt;
&lt;br /&gt;
== Bluestone Cave Preparations 2513 ==&lt;br /&gt;
&lt;br /&gt;
Preparations to make Bluestone Cave an evacuation site in case the elves have to flee from the Holt continue. Each year between April and September a team of six to eight elves leaves for BSC for 1 to 2 months in duration. The team consists of plantshapers and Starskimmer for making trees and caves habitable. They are accompanied by foragers, hunters, crafters and Preservers for preparing food and tool stocks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Travel Time to Bluestone Cave'''&lt;br /&gt;
&lt;br /&gt;
Approximately 3 days on wolf back, 6 days when mainly walking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* Starskimmer (standard assignment)&lt;br /&gt;
* Suddendusk (standard assignment)&lt;br /&gt;
* Evervale &lt;br /&gt;
* Cloudfern&lt;br /&gt;
* Crackle&lt;br /&gt;
* Newt&lt;br /&gt;
* Otter &lt;br /&gt;
* Nightstorm&lt;br /&gt;
* Thornbow&lt;br /&gt;
* Greenweave&lt;br /&gt;
* 1-2 Preservers&lt;br /&gt;
&lt;br /&gt;
						&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
* BSC PARTY #1:  2513.05.19 -.07.08: Suddendusk (team leader), Starskimmer, Evervale, Crackle, Newt, Otter, Greenweave, Dreamflight&lt;br /&gt;
&lt;br /&gt;
* BSC PARTY #2:  2513.08.01 - 09.20: Suddendusk (team leader), Starskimmer, Evervale, Cloudfern, Crackle, Newt, Otter, Nightstorm, Thornbow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spring/Summer/Autumn Watch Posts 2513 ==&lt;br /&gt;
&lt;br /&gt;
This watch post consists of a single sentinel posted at the top of the Speartip during daytime hours only. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Travel Time to Speartip'''&lt;br /&gt;
&lt;br /&gt;
The Speartip is 5 miles/8 km from the Holt; walking time is approx. 1 hr 40 min/riding time 50 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* Everyone that is not on other duties&lt;br /&gt;
* Longshot (assigned regularly, every eight-day period)&lt;br /&gt;
* Exceptions: &lt;br /&gt;
** Windsong (due to weak sending)&lt;br /&gt;
** Newt and Suddendusk (due to limited eyesight)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
The watch post is replaced daily.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Winter Watch Posts 2513 ==&lt;br /&gt;
&lt;br /&gt;
With first snowfall, watch posts are set at Cascade Hill, Northview Ridge, and Crow’s Ridge to look out for Fierce Ones. The posts are manned by teams of two, who are rotated out every 8 days. They keep watch during day times and hunt/forage during night times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Travel Times to Watch Posts'''&lt;br /&gt;
&lt;br /&gt;
* Northview Ridge: 17 miles/27.4 km from the Holt, walking time approx. 5 hr 40 min/ riding time 2 hr 50 min&lt;br /&gt;
* Cascade Hill: 12 miles/19.3 km from the Holt, walking time is approx. 4 hr/riding time 2 hr&lt;br /&gt;
* Crow’s Ridge:  13 miles/20.9 km from the Holt; walking time is approx. 4 hours 20 minutes/riding time is approximately 2 hours 10 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* Goldspice&lt;br /&gt;
* Chicory&lt;br /&gt;
* Otter&lt;br /&gt;
* Crackle&lt;br /&gt;
* Honey&lt;br /&gt;
* Thornbow&lt;br /&gt;
* Nightstorm&lt;br /&gt;
* Longshot&lt;br /&gt;
* Greenweave&lt;br /&gt;
* Windsong&lt;br /&gt;
* Dreamflight&lt;br /&gt;
* Cloudfern&lt;br /&gt;
* Quick Fang&lt;br /&gt;
* Starskimmer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
* Northview Ridge&lt;br /&gt;
** Post #0: 2512.12.31. – 2513.01.08.  Honey and Goldspice&lt;br /&gt;
** Post #1: 2513.01.08. – 2513.01.16. Crackle and Starskimmer&lt;br /&gt;
** Post #2: 2513.01.16. – 2513.01.24.  Honey and Chicory&lt;br /&gt;
** Post #3: 2513.01.24. – 2513.02.01  Crackle and Starskimmer&lt;br /&gt;
** Post #4: 2513.02.01. – 2513.02.09.  Honey and Goldspice&lt;br /&gt;
** Post #5: 2513.02.09. – 2513.02.17.  Crackle and Chicory&lt;br /&gt;
** Post #6: 2513.02.17. – 2513.02.25.  Honey and Goldspice&lt;br /&gt;
** Post #7: 2513.02.25. – 2513.03.03. Crackle and Starskimmer&lt;br /&gt;
** Post #8: 2513.03.03. – 2513.03.11.  Honey and Goldspice&lt;br /&gt;
** Post #9: 2513.03.11. – 2513.03.19.  Crackle and Starskimmer&lt;br /&gt;
** Post #10: 2513.03.19. – 2513.03.25. Honey and Goldspice&lt;br /&gt;
** Post #11: 2513.11.28. – 2513.12.06 Honey and Goldspice&lt;br /&gt;
** Post #12: 2513.12.06. – 2513.12.14. Crackle and Starskimmer&lt;br /&gt;
** Post #13: 2513.12.14. – 2513.12.22.  Honey and Goldspice&lt;br /&gt;
** Post #14: 2513.12.22. – 2513.12.30. Crackle and Starskimmer&lt;br /&gt;
** Post #15: 2513.12.30. – 2514.01.07.  Honey and Goldspice&lt;br /&gt;
&lt;br /&gt;
* Cascade Hill&lt;br /&gt;
** Post #0: 2512.12.31. – 2513.01.08.  Longshot and Greenweave&lt;br /&gt;
** Post #1: 2513.01.08. – 2513.01.16. Quick Fang and Otter&lt;br /&gt;
** Post #2: 2513.01.16. – 2513.01.24.  Longshot and Greenweave&lt;br /&gt;
** Post #3: 2513.01.24. – 2513.02.01  Quick Fang and Otter&lt;br /&gt;
** Post #4: 2513.02.01. – 2513.02.09.  Longshot and Greenweave&lt;br /&gt;
** Post #5: 2513.02.09. – 2513.02.17.  Quick Fang and Otter&lt;br /&gt;
** Post #6: 2513.02.17. – 2513.02.25.  Longshot and Greenweave&lt;br /&gt;
** Post #7: 2513.02.25. – 2513.03.03. Quick Fang and Otter&lt;br /&gt;
** Post #8: 2513.03.03. – 2513.03.11.  Longshot and Greenweave&lt;br /&gt;
** Post #9: 2513.03.11. – 2513.03.19.  Quick Fang and Otter&lt;br /&gt;
** Post #10: 2513.03.19. – 2513.03.25. Longshot and Greenweave&lt;br /&gt;
** Post #11: 2513.11.28. – 2513.12.06 Quick Fang and Otter&lt;br /&gt;
** Post #12: 2513.12.06. – 2513.12.14. Longshot and Greenweave&lt;br /&gt;
** Post #13: 2513.12.14. – 2513.12.22.  Quick Fang and Otter&lt;br /&gt;
** Post #14: 2513.12.22. – 2513.12.30. Longshot and Greenweave&lt;br /&gt;
** Post #15: 2513.12.30. – 2514.01.07.  Quick Fang and Otter&lt;br /&gt;
&lt;br /&gt;
* Crow’s Ridge&lt;br /&gt;
** Post #0: 2512.12.31. – 2513.01.08. Thornbow and Nightstorm&lt;br /&gt;
** Post #1: 2513.01.08. – 2513.01.16. Dreamflight and Windsong&lt;br /&gt;
** Post #2: 2513.01.16. – 2513.01.24. Thornbow and Cloudfern&lt;br /&gt;
** Post #3: 2513.01.24. – 2513.02.01. Dreamflight and Windsong&lt;br /&gt;
** Post #4: 2513.02.01. – 2513.02.09. Thornbow and Nightstorm&lt;br /&gt;
** Post #5: 2513.02.09. – 2513.02.17. Dreamflight and Windsong&lt;br /&gt;
** Post #6: 2513.02.17. – 2513.02.25. Thornbow and Nightstorm&lt;br /&gt;
** Post #7: 2513.02.25. – 2513.03.03. Dreamflight and Windsong&lt;br /&gt;
** Post #8: 2513.03.03. – 2513.03.11. Thornbow and Nightstorm&lt;br /&gt;
** Post #9: 2513.03.11. – 2513.03.19. Dreamflight and Windsong&lt;br /&gt;
** Post #10: 2513.03.19. – 2513.03.25. Thornbow and Nightstorm&lt;br /&gt;
** Post #11: 2513.11.28. – 2513.12.06 Thornbow and Nightstorm&lt;br /&gt;
** Post #12: 2513.12.06. – 2513.12.14. Dreamflight and Windsong&lt;br /&gt;
** Post #13: 2513.12.14. – 2513.12.22.  Thornbow and Nightstorm&lt;br /&gt;
** Post #14: 2513.12.22. – 2513.12.30. Dreamflight and Windsong&lt;br /&gt;
** Post #15: 2513.12.30. – 2514.01.07.  Thornbow and Nightstorm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Communication System 2513 == &lt;br /&gt;
&lt;br /&gt;
The gliders of the tribe  will be playing a central role during this period of time as the chief’s mobile communications specialists. They will be making regular rounds up to Windy Ridge in order to communicate with the team at Bluestone Cave, as well as out beyond the thornwall to ensure regular communications with the word-hunter team and the long-range scouts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Member(s)'''&lt;br /&gt;
 &lt;br /&gt;
* Fadestar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule''' &lt;br /&gt;
&lt;br /&gt;
Not strictly determined. Fadestar will be at Windy Ridge to communicate with her tribe members at Bluestone Cave at least twice a year. Frequency of rounds into sending distance of the long range scouting parties are increased between late Autumn and early Spring.&lt;br /&gt;
&lt;br /&gt;
* all year long&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;/div&gt;</summary>
		<author><name>Hinomiko16</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=2512_Tribal_Assignments&amp;diff=3068</id>
		<title>2512 Tribal Assignments</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=2512_Tribal_Assignments&amp;diff=3068"/>
				<updated>2015-05-28T15:05:55Z</updated>
		
		<summary type="html">&lt;p&gt;Hinomiko16: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''(article by Peg B. and Whitney W. - posted by Megan M. on 04/22/15)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
&lt;br /&gt;
A visual guide to the locations of the watchposts, the Holt, Bluestone Cave, and the human village. &lt;br /&gt;
&lt;br /&gt;
[[File:Watchposts_2511_2514.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Human Language Team 2512 ==&lt;br /&gt;
&lt;br /&gt;
Word-hunter teams each consist of four elves with either One-Leg or Moss as team leaders. Their tasks include observing the actions of the local humans and continuing to try to learn their language. It is expected that there will be two elves available for watching the humans from a safe vantage, and two elves available to forage and hunt for food, as the elves and their wolves cannot carry enough provisions to last them a full tour. They are gone for periods of time ranging from 8 days to 3-4 weeks, all year long.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Travel Time to Ramat Colony'''&lt;br /&gt;
&lt;br /&gt;
The human village is approximately 95 miles/152.8 km from the Holt; travel times will range from 3.5 days (mostly riding) to 4.75 days (walking).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* One-Leg (team leader)&lt;br /&gt;
* Moss (team leader)&lt;br /&gt;
* Rainpace&lt;br /&gt;
* Beetle&lt;br /&gt;
* Foxtail&lt;br /&gt;
* Notch&lt;br /&gt;
* Brightwood &lt;br /&gt;
* Evervale &lt;br /&gt;
* Willow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
* Tour #0:  2511.12.15 through 2512.01.05:  One-Leg, Notch, Moss, Rainpace&lt;br /&gt;
* Tour #1: 2512.01.11 through 2512.01.31:  Moss, Notch, Evervale, Foxtail&lt;br /&gt;
* Tour #2:  2512.02.03 through 2512.02.25:  One-Leg, Foxtail, Notch, Beetle&lt;br /&gt;
* Tour #3:  2512.02.28 through 2512.03.24:  Moss, Rainpace, Evervale, Notch&lt;br /&gt;
* Tour #4:  2512.03.27 through 2512.04.16:  One-Leg, Rainpace, Beetle, Foxtail&lt;br /&gt;
* Tour #5:  2512.04.28 through 2512.05.25:  Moss, Willow, Foxtail, Notch&lt;br /&gt;
* Tour #6:  2512.06.01 through 2512.06.18:  One-Leg, Moss, Rainpace, Beetle&lt;br /&gt;
* Tour #7: 2512.06.20 through 2512.07.15:  Moss, Brightwood, Notch, Beetle&lt;br /&gt;
* Tour #8: 2512.07.18 through 2512.08.11:  One-Leg, Notch, Brightwood, Foxtail&lt;br /&gt;
* Tour #9: 2512.08.15 through 2512.09.12:  Moss, Foxtail, Beetle, Rainpace&lt;br /&gt;
* Tour #10: 2512.09.20 through 2512.10.15:  One-Leg, Beetle, Rainpace, Brightwood&lt;br /&gt;
* Tour #11: 2512.10.19 through 2512.11.05:  Moss, Rainpace, Foxtail, Evervale&lt;br /&gt;
* Tour #12: 2512.11.20 through 2512.12.12:  One-Leg, Beetle, Notch, Evervale&lt;br /&gt;
* Tour #13: 2512.12.15 through 2513.01.06:  Moss, Foxtail, Rainpace, Notch&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Long-Range Patrol 2512 ==&lt;br /&gt;
&lt;br /&gt;
During the spring, summer and autumn months, long range patrols have been increased to consist of 2 scouts (regularly Farscout + rotating partner). After the first snowfall, however, patrols are doubled to watch out for signs of the Fierce Ones who probably return each year for hunting. Two parties, each of two scouts, are sent out with an approximate two-and-a-half week overlap.  Each party is gone for approximately 4 to 6 weeks at a time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* Farscout (primary)&lt;br /&gt;
* Pathmark&lt;br /&gt;
* Blacksnake &lt;br /&gt;
* Brightwood&lt;br /&gt;
* Fadestar&lt;br /&gt;
* True Edge&lt;br /&gt;
* Thornbow &lt;br /&gt;
* Windsong &lt;br /&gt;
* 1 preserver per team&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
* Tour #-1:  2511.12.12 through 2512.01.21:  Fadestar + Brightwood&lt;br /&gt;
* Tour #0: 2511.12.26 through 2512.01.29:  Farscout + Pathmark&lt;br /&gt;
* Tour #1: 2512.01.26 through 2512.03.01:  Blacksnake + Fadestar&lt;br /&gt;
* Tour #2: 2512.02.04 through 2512.03.16: Farscout + True Edge &lt;br /&gt;
* Tour #3:  2512.03.07 through 2512.04.12:  Blacksnake + Brightwood&lt;br /&gt;
* Tour #4:  2512.03.20 through 2512.04.27:  Farscout + Pathmark&lt;br /&gt;
* Tour #5:  2512.05.03 through 2512.06.06:  Farscout + True Edge&lt;br /&gt;
* Tour #6:  2512.06.13 through 2512.07.20:  Farscout + Windsong&lt;br /&gt;
* Tour #7:  2512.07.25 through 2512.08.30:  Farscout + Pathmark&lt;br /&gt;
* Tour #8:  2512.09.06 through 2512.10.15:  Farscout + Thornbow&lt;br /&gt;
* Tour #9:  2512.10.22 through 2512.12.03:  Pathmark + Brightwood&lt;br /&gt;
* Tour #10:  2512.11.10 through 2512.12.21: Farscout + Blacksnake&lt;br /&gt;
* Tour #11:  2512.12.11 through 2512.01.19:  Pathmark + Brightwood&lt;br /&gt;
* Tour #12:  2512.12.28 through 2513.02.05:  Farscout + Blacksnake&lt;br /&gt;
&lt;br /&gt;
== Bluestone Cave Preparations 2512 ==&lt;br /&gt;
&lt;br /&gt;
Preparations to make Bluestone Cave an evacuation site in case the elves have to flee from the Holt continue. Each year between April and September a team of six to eight elves leaves for BSC for 1 to 2 months in duration. The team consists of plantshapers and Starskimmer for making trees and caves habitable. They are accompanied by foragers, hunters, crafters and Preservers for preparing food and tool stocks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Travel Time to Bluestone Cave'''&lt;br /&gt;
&lt;br /&gt;
Approximately 3 days on wolf back, 6 days when mainly walking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* Starskimmer (standard assignment)&lt;br /&gt;
* Suddendusk (standard assignment)&lt;br /&gt;
* Evervale &lt;br /&gt;
* Cloudfern&lt;br /&gt;
* Crackle&lt;br /&gt;
* Newt&lt;br /&gt;
* Otter &lt;br /&gt;
* Honey&lt;br /&gt;
* Nightstorm&lt;br /&gt;
* Windsong&lt;br /&gt;
* Greenweave&lt;br /&gt;
* 1-2 Preservers&lt;br /&gt;
&lt;br /&gt;
						&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
* BSC PARTY #1:  2512.05.15 -.07.30: Suddendusk (team leader), Starskimmer, Cloudfern, Evervale, Crackle, Newt, Otter, Honey, Greenweave&lt;br /&gt;
&lt;br /&gt;
* BSC PARTY #2:  2512.08.22 - 09.29: Suddendusk (team leader), Starskimmer, Cloudfern, Crackle, Newt, Otter, Nightstorm, Windsong&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spring/Summer/Autumn Watch Posts 2512 ==&lt;br /&gt;
&lt;br /&gt;
This watch post consists of a single sentinel posted at the top of the Speartip during daytime hours only. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Travel Time to Speartip'''&lt;br /&gt;
&lt;br /&gt;
The Speartip is 5 miles/8 km from the Holt; walking time is approx. 1 hr 40 min/riding time 50 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* Everyone that is not on other duties&lt;br /&gt;
* Longshot (assigned regularly, every eight-day period)&lt;br /&gt;
* Exceptions: &lt;br /&gt;
** Windsong (due to weak sending)&lt;br /&gt;
** Newt and Suddendusk (due to limited eyesight)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
The watch post is replaced daily.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Winter Watch Posts 2512 ==&lt;br /&gt;
&lt;br /&gt;
With first snowfall, watch posts are set at Cascade Hill, Northview Ridge, and Crow’s Ridge to look out for Fierce Ones. The posts are manned by teams of two, who are rotated out every 8 days. They keep watch during day times and hunt/forage during night times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Travel Times to Watch Posts'''&lt;br /&gt;
&lt;br /&gt;
* Northview Ridge: 17 miles/27.4 km from the Holt, walking time approx. 5 hr 40 min/ riding time 2 hr 50 min&lt;br /&gt;
* Cascade Hill: 12 miles/19.3 km from the Holt, walking time is approx. 4 hr/riding time 2 hr&lt;br /&gt;
* Crow’s Ridge:  13 miles/20.9 km from the Holt; walking time is approx. 4 hours 20 minutes/riding time is approximately 2 hours 10 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* Goldspice&lt;br /&gt;
* Chicory&lt;br /&gt;
* Otter&lt;br /&gt;
* Crackle&lt;br /&gt;
* Snowfall &lt;br /&gt;
* Honey&lt;br /&gt;
* Thornbow&lt;br /&gt;
* Nightstorm&lt;br /&gt;
* Willow&lt;br /&gt;
* Longshot&lt;br /&gt;
* Greenweave&lt;br /&gt;
* Windsong&lt;br /&gt;
* Dreamflight&lt;br /&gt;
* Cloudfern&lt;br /&gt;
* Quick Fang&lt;br /&gt;
* Starskimmer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
* Northview Ridge&lt;br /&gt;
** Post #0: 2511.12.26. – 2512.01.03. Willow and Snowfall&lt;br /&gt;
** Post #1: 2512.01.03. – 2512.01.11. Honey and Goldspice&lt;br /&gt;
** Post #2: 2512.01.11. – 2512.01.19. Chicory and Snowfall&lt;br /&gt;
** Post #3: 2512.01.19. – 2512.01.27. Honey and Goldspice&lt;br /&gt;
** Post #4: 2512.01.27. – 2512.02.04. Willow and Snowfall&lt;br /&gt;
** Post #5: 2512.02.04. – 2512.02.12. Honey and Goldspice&lt;br /&gt;
** Post #6: 2512.02.12. – 2512.02.20. Chicory and Crackle&lt;br /&gt;
** Post #7: 2512.02.20. – 2512.02.28. Honey and Goldspice&lt;br /&gt;
** Post #8: 2512.02.28. – 2512.03.07. Willow and Crackle&lt;br /&gt;
** Post #9: 2512.03.07. – 2512.03.15. Honey and Goldspice&lt;br /&gt;
** Post #10: 2512.03.15. – 2512.03.23. Willow and Crackle&lt;br /&gt;
** Post #11: 2512.11.13. – 2512.11.21. Honey and Goldspice&lt;br /&gt;
** Post #12: 2512.11.21. – 2512.11.29. Crackle and Chicory&lt;br /&gt;
** Post #13: 2512.11.29. – 2512.12.07. Honey and Goldspice&lt;br /&gt;
** Post #14: 2512.12.07. – 2512.12.15. Crackle and Chicory&lt;br /&gt;
** Post #15: 2512.12.15. – 2512.12.23.  Honey and Goldspice&lt;br /&gt;
** Post #16: 2512.12.23. – 2512.12.31. Crackle and Starskimmer&lt;br /&gt;
** Post #17: 2512.12.31. – 2513.01.08.  Honey and Goldspice&lt;br /&gt;
&lt;br /&gt;
* Cascade Hill&lt;br /&gt;
** Post #0: 2511.12.26. – 2512.01.03. Longshot and Greenweave&lt;br /&gt;
** Post #1: 2512.01.03. – 2512.01.11. Otter and Cloudfern&lt;br /&gt;
** Post #2: 2512.01.11. – 2512.01.19. Longshot and Greenweave&lt;br /&gt;
** Post #3: 2512.01.19. – 2512.01.27. Quick Fang and Starskimmer&lt;br /&gt;
** Post #4: 2512.01.27. – 2512.02.04. Longshot and Otter&lt;br /&gt;
** Post #5: 2512.02.04. – 2512.02.12. Quick Fang and Starskimmer&lt;br /&gt;
** Post #6: 2512.02.12. – 2512.02.20. Longshot and Cloudfern&lt;br /&gt;
** Post #7: 2512.02.20. – 2512.02.28. Otter and Starskimmer&lt;br /&gt;
** Post #8: 2512.02.28. – 2512.03.07. Longshot and Greenweave&lt;br /&gt;
** Post #9: 2512.03.07. – 2512.03.15. Quick Fang and Cloudfern&lt;br /&gt;
** Post #10: 2512.03.15. – 2512.03.23. Longshot and Otter&lt;br /&gt;
** Post #11: 2512.11.13. – 2512.11.21. Longshot and Greenweave&lt;br /&gt;
** Post #12: 2512.11.21. – 2512.11.29. Quick Fang and Otter&lt;br /&gt;
** Post #13: 2512.11.29. – 2512.12.07. Longshot and Greenweave&lt;br /&gt;
** Post #14: 2512.12.07. – 2512.12.15. Quick Fang and Otter&lt;br /&gt;
** Post #15: 2512.12.15. – 2512.12.23.  Longshot and Greenweave&lt;br /&gt;
** Post #16: 2512.12.23. – 2512.12.31. Quick Fang and Otter&lt;br /&gt;
** Post #17: 2512.12.31. – 2513.01.08.  Longshot and Greenweave&lt;br /&gt;
&lt;br /&gt;
* Crow’s Ridge&lt;br /&gt;
** Post #0: 2511.12.26. – 2512.01.03. Dreamflight and Windsong&lt;br /&gt;
** Post #1: 2512.01.03. – 2512.01.11. Thornbow and Nightstorm&lt;br /&gt;
** Post #2: 2512.01.11. – 2512.01.19. Dreamflight and Windsong&lt;br /&gt;
** Post #3: 2512.01.19. – 2512.01.27. Thornbow and Nightstorm&lt;br /&gt;
** Post #4: 2512.01.27. – 2512.02.04. Dreamflight and Windsong&lt;br /&gt;
** Post #5: 2512.02.04. – 2512.02.12. Thornbow and Nightstorm&lt;br /&gt;
** Post #6: 2512.02.12. – 2512.02.20. Dreamflight and Windsong&lt;br /&gt;
** Post #7: 2512.02.20. – 2512.02.28. Thornbow and Nightstorm&lt;br /&gt;
** Post #8: 2512.02.28. – 2512.03.07. Dreamflight and Windsong&lt;br /&gt;
** Post #9: 2512.03.07. – 2512.03.15. Thornbow and Nightstorm&lt;br /&gt;
** Post #10: 2512.03.15. – 2512.03.23. Dreamflight and Windsong&lt;br /&gt;
** Post #11: 2512.11.13. – 2512.11.21. Thornbow and Nightstorm&lt;br /&gt;
** Post #12: 2512.11.21. – 2512.11.29. Dreamflight and Windsong&lt;br /&gt;
** Post #13: 2512.11.29. – 2512.12.07. Thornbow and Cloudfern&lt;br /&gt;
** Post #14: 2512.12.07. – 2512.12.15. Dreamflight and Windsong&lt;br /&gt;
** Post #15: 2512.12.15. – 2512.12.23. Thornbow and Cloudfern&lt;br /&gt;
** Post #16: 2512.12.23. – 2512.12.31. Dreamflight and Windsong&lt;br /&gt;
** Post #17: 2512.12.31. – 2513.01.08. Thornbow and Nightstorm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Communication System 2512 == &lt;br /&gt;
&lt;br /&gt;
The gliders of the tribe  will be playing a central role during this period of time as the chief’s mobile communications specialists. They will be making regular rounds up to Windy Ridge in order to communicate with the team at Bluestone Cave, as well as out beyond the thornwall to ensure regular communications with the word-hunter team and the long-range scouts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Member(s)'''&lt;br /&gt;
&lt;br /&gt;
* Kestrel &lt;br /&gt;
* Fadestar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule''' &lt;br /&gt;
&lt;br /&gt;
Not strictly determined. Kestrel and Fadestar will be at Windy Ridge to communicate with their tribe members at Bluestone Cave at least twice a year. Frequency of rounds into sending distance of the long range scouting parties are increased between late Autumn and early Spring.&lt;br /&gt;
&lt;br /&gt;
* until 2512.03.02: Kestrel (after this: pregnancy/maternity leave), often accompanied by Fadestar (when she is not on long range patrol)&lt;br /&gt;
* starting 2512.03.02: Fadestar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;/div&gt;</summary>
		<author><name>Hinomiko16</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=2511_Tribal_Assignments&amp;diff=3067</id>
		<title>2511 Tribal Assignments</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=2511_Tribal_Assignments&amp;diff=3067"/>
				<updated>2015-05-28T15:05:11Z</updated>
		
		<summary type="html">&lt;p&gt;Hinomiko16: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''(article by Peg B. and Whitney W. - posted by Megan M. on 04/22/15)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
&lt;br /&gt;
A visual guide to the locations of the watchposts, the Holt, Bluestone Cave, and the human village. &lt;br /&gt;
&lt;br /&gt;
[[File:Watchposts_2511_2514.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Human Language Team 2511 ==&lt;br /&gt;
&lt;br /&gt;
Word-hunter teams each consist of four elves with either One-Leg or Moss as team leaders.. Their tasks include observing the actions of the local humans and continue trying to learn their language. It is expected that there will be two elves available for watching the humans from a safe vantage, and two elves available to forage and hunt for food, as the elves and their wolves cannot carry enough provisions to last them a full tour. They are gone for periods of time ranging from 8 days to 3-4 weeks, all year long.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Travel Time to Ramat Colony'''&lt;br /&gt;
&lt;br /&gt;
The human village is approximately 95 miles/152.8 km from the Holt; travel times will range from 3.5 days (mostly riding) to 4.75 days (walking).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
* One-Leg (team leader)&lt;br /&gt;
* Moss (team leader)&lt;br /&gt;
* Rainpace&lt;br /&gt;
* Beetle&lt;br /&gt;
* Foxtail&lt;br /&gt;
* Notch&lt;br /&gt;
* Brightwood &lt;br /&gt;
* Evervale &lt;br /&gt;
* Willow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
* Tour #1:  2511.04.20 through 2511.05.02:  Rainpace, Foxtail, Notch, Beetle  &lt;br /&gt;
* Tour #2:  2511.05.05 through 2511.05.30:  One-Leg, Notch, Beetle, Willow&lt;br /&gt;
* Tour #3:  2511.06.10 through 2511.07.02:  Moss, Beetle, Rainpace, Notch&lt;br /&gt;
* Tour #4:  2511.07.06 through 2511.07.27:  Moss, Rainpace, Foxtail, Willow&lt;br /&gt;
* Tour #5:  2511.08.02 through 2511.08.27:  Moss, Foxtail, Beetle, Brightwood&lt;br /&gt;
* Tour #6:  2511.08.30 through 2511.09.18:  One-Leg, Notch, Willow, Rainpace&lt;br /&gt;
* Tour #7:  2511.09.22 through 2511.10.12:  Moss, Beetle, Brightwood, Foxtail&lt;br /&gt;
* Tour #8:  2511.10.20 through 2511.11.16:  One-Leg, Rainpace, Foxtail, Brightwood&lt;br /&gt;
* Tour #9:  2511.11.19 through 2511.12.11:  Moss, Foxtail, Evervale, Beetle&lt;br /&gt;
* Tour #10:  2511.12.15 through 2512.01.05:  One-Leg, Notch, Moss, Rainpace&lt;br /&gt;
&lt;br /&gt;
== Long-Range Patrol 2511 ==&lt;br /&gt;
&lt;br /&gt;
During the spring, summer and autumn months, long range patrols have been increased to consist of 2 scouts (regularly Farscout + rotating partner). After the first snowfall, however, patrols are doubled to watch out for signs of the Fierce Ones who probably return each year for hunting. Two parties, each of two scouts, are sent out with an approximate two-and-a-half week overlap.  Each party is gone for approximately 4 to 6 weeks at a time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* Farscout (primary)&lt;br /&gt;
* Pathmark&lt;br /&gt;
* Blacksnake &lt;br /&gt;
* Brightwood&lt;br /&gt;
* Fadestar&lt;br /&gt;
* True Edge&lt;br /&gt;
* 1 preserver per team&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
* Tour #1: 2511.04.18 through 2511.05.25: Pathmark + True Edge&lt;br /&gt;
* Tour #2: 2511.05.29 through 2511.07.02:  Farscout + Pathmark&lt;br /&gt;
* Tour #3: 2511.07.11 through 2511.08.17:  Farscout + True Edge&lt;br /&gt;
* Tour #4:  2511.08.22 through 2511.10.05:  Farscout + Pathmark&lt;br /&gt;
* Tour #5:  2511.10.09 through 2511.11.10:  Farscout + Fadestar&lt;br /&gt;
* Tour #6:  2511.11.15 through 2511.12.22:  Farscout + True Edge&lt;br /&gt;
* Tour #7:  2511.12.12 through 2512.01.21:  Fadestar + Brightwood&lt;br /&gt;
* Tour #8: 2511.12.26 through 2512.01.29:  Farscout + Pathmark&lt;br /&gt;
&lt;br /&gt;
== Bluestone Cave Preparations 2511 ==&lt;br /&gt;
&lt;br /&gt;
Preparations to make Bluestone Cave an evacuation site in case the elves have to flee from the Holt continue. Each year between April and September a team of six to eight elves leaves for BSC for 1 to 2 months in duration. The team consists of plantshapers and Starskimmer for making trees and caves habitable. They are accompanied by foragers, hunters, crafters and Preservers for preparing food and tool stocks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Travel Time to Bluestone Cave'''&lt;br /&gt;
&lt;br /&gt;
Approximately 3 days on wolf back, 6 days when mainly walking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* Starskimmer (standard assignment)&lt;br /&gt;
* Suddendusk (standard assignment)&lt;br /&gt;
* Evervale &lt;br /&gt;
* Cloudfern&lt;br /&gt;
* Crackle&lt;br /&gt;
* Newt&lt;br /&gt;
* Otter &lt;br /&gt;
* Honey&lt;br /&gt;
* Nightstorm&lt;br /&gt;
* Thornbow&lt;br /&gt;
* Windsong&lt;br /&gt;
* Dreamflight&lt;br /&gt;
* 1-2 Preservers&lt;br /&gt;
&lt;br /&gt;
						&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
* BSC PARTY #1:  2511.05.03 - 07.02: Suddendusk (team leader), Starskimmer, Cloudfern, Evervale, Crackle, Newt, Otter, Thornbow, Nightstorm, Honey&lt;br /&gt;
&lt;br /&gt;
* BSC PARTY #2:  2511.08.05. - 10.01: Suddendusk (team leader), Starskimmer, Evervale, Crackle, Newt, Otter, Dreamflight, Nightstorm, Windsong&lt;br /&gt;
**Trip with the children to BSC: 2511.08.05 - 2511.08.20, leave Holt  with the 2# BSC Party, cubs: Copper, Glow, Rill, Cinder; additional adults for way back: Chicory, Greenweave, Quick Fang, Cloudfern &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spring/Summer/Autumn Watch Posts 2511 ==&lt;br /&gt;
&lt;br /&gt;
This watch post consists of a single sentinel posted at the top of the Speartip during daytime hours only. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Travel Time to Speartip'''&lt;br /&gt;
&lt;br /&gt;
The Speartip is 5 miles/8 km from the Holt; walking time is approx. 1 hr 40 min/riding time 50 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* Everyone that is not on other duties&lt;br /&gt;
* Longshot (assigned regularly, every eight-day period)&lt;br /&gt;
* Exceptions: &lt;br /&gt;
** Windsong (due to weak sending)&lt;br /&gt;
** Newt and Suddendusk (due to limited eyesight)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
The watch post is replaced daily.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Winter Watch Posts 2511 ==&lt;br /&gt;
&lt;br /&gt;
With first snowfall, watch posts are set at Cascade Hill, Northview Ridge, and Crow’s Ridge to look out for Fierce Ones. The posts are manned by teams of two, who are rotated out every 8 days. They keep watch during day times and hunt/forage during night times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Travel Times to Watch Posts'''&lt;br /&gt;
&lt;br /&gt;
* Northview Ridge: 17 miles/27.4 km from the Holt, walking time approx. 5 hr 40 min/ riding time 2 hr 50 min&lt;br /&gt;
* Cascade Hill: 12 miles/19.3 km from the Holt, walking time is approx. 4 hr/riding time 2 hr&lt;br /&gt;
* Crow’s Ridge:  13 miles/20.9 km from the Holt; walking time is approx. 4 hours 20 minutes/riding time is approximately 2 hours 10 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* Goldspice&lt;br /&gt;
* Otter&lt;br /&gt;
* Crackle&lt;br /&gt;
* Snowfall &lt;br /&gt;
* Honey&lt;br /&gt;
* Thornbow&lt;br /&gt;
* Nightstorm&lt;br /&gt;
* Willow&lt;br /&gt;
* Longshot&lt;br /&gt;
* Greenweave&lt;br /&gt;
* Windsong&lt;br /&gt;
* Dreamflight&lt;br /&gt;
* Quick Fang&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
* Northview Ridge&lt;br /&gt;
** Post #1: 2511.11.07. – 2511.11.16. Snowfall and Crackle&lt;br /&gt;
** Post #2: 2511.11.16. – 2511.11.24. Honey and Goldspice&lt;br /&gt;
** Post #3: 2511.11.24. – 2511.12.02. Crackle and Snowfall&lt;br /&gt;
** Post #4: 2511.12.02. – 2511.12.10. Honey and Goldspice&lt;br /&gt;
** Post #5: 2511.12.10. – 2511.12.18. Willow and Snowfall&lt;br /&gt;
** Post #6: 2511.12.18. – 2511.12.26. Honey and Crackle&lt;br /&gt;
** Post #7: 2511.12.26. – 2512.01.03. Willow and Snowfall&lt;br /&gt;
&lt;br /&gt;
* Cascade Hill&lt;br /&gt;
** Post #1: 2511.11.07. – 2511.11.16. Longshot and Greenweave&lt;br /&gt;
** Post #2: 2511.11.16. – 2511.11.24. Quick Fang and Otter&lt;br /&gt;
** Post #3: 2511.11.24. – 2511.12.02. Longshot and Starskimmer&lt;br /&gt;
** Post #4: 2511.12.02. – 2511.12.10. Quick Fang and Otter&lt;br /&gt;
** Post #5: 2511.12.10. – 2511.12.18. Longshot and Greenweave&lt;br /&gt;
** Post #6: 2511.12.18. – 2511.12.26. Quick Fang and Otter&lt;br /&gt;
** Post #7: 2511.12.26. – 2512.01.03. Longshot and Greenweave&lt;br /&gt;
&lt;br /&gt;
* Crow’s Ridge&lt;br /&gt;
** Post #1: 2511.11.07. – 2511.11.16. Dreamflight and Windsong&lt;br /&gt;
** Post #2: 2511.11.16. – 2511.11.24. Thornbow and Nightstorm&lt;br /&gt;
** Post #3: 2511.11.24. – 2511.12.02. Dreamflight and Windsong&lt;br /&gt;
** Post #4: 2511.12.02. – 2511.12.10. Thornbow and Nightstorm&lt;br /&gt;
** Post #5: 2511.12.10. – 2511.12.18. Dreamflight and Windsong&lt;br /&gt;
** Post #6: 2511.12.18. – 2511.12.26. Thornbow and Nightstorm&lt;br /&gt;
** Post #7: 2511.12.26. – 2512.01.03. Dreamflight and Windsong&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Communication System 2511 == &lt;br /&gt;
&lt;br /&gt;
The gliders of the tribe  will be playing a central role during this period of time as the chief’s mobile communications specialists. They will be making regular rounds up to Windy Ridge in order to communicate with the team at Bluestone Cave, as well as out beyond the thornwall to ensure regular communications with the word-hunter team and the long-range scouts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Member(s)'''&lt;br /&gt;
&lt;br /&gt;
* Kestrel (accompanied by Fadestar at times)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule''' &lt;br /&gt;
&lt;br /&gt;
Not strictly determined. Kestrel will be at Windy Ridge to communicate with her tribe members at Bluestone Cave at least twice a year. Frequency of rounds into sending distance of the long range scouting parties are increased between late Autumn and early Spring.&lt;br /&gt;
&lt;br /&gt;
* 2511.03.27 - 2511.12.13 Kestrel, often accompanied by Fadestar (when she is not on long-range patrol)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;/div&gt;</summary>
		<author><name>Hinomiko16</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=File:Watchposts_2511_2514.jpg&amp;diff=3066</id>
		<title>File:Watchposts 2511 2514.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=File:Watchposts_2511_2514.jpg&amp;diff=3066"/>
				<updated>2015-05-28T15:02:09Z</updated>
		
		<summary type="html">&lt;p&gt;Hinomiko16: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hinomiko16</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=2514_Tribal_Assignments&amp;diff=3065</id>
		<title>2514 Tribal Assignments</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=2514_Tribal_Assignments&amp;diff=3065"/>
				<updated>2015-04-27T01:46:47Z</updated>
		
		<summary type="html">&lt;p&gt;Hinomiko16: /* Long-Range Patrol 2514 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''(article by Peg B. and Whitney W. - posted by Megan M. on 04/22/15)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: Since the elves have not encountered any Fierce Ones during the last three years when the tribal assignments were in place, the tribe will return to its normal pre-FO life starting at the end of 2514.03.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Human Language Team 2514 ==&lt;br /&gt;
&lt;br /&gt;
Word-hunter teams each consist of four elves with either One-Leg or Moss as team leaders. Their tasks include observing the actions of the local humans and continuing to try to learn their language. It is expected that there will be two elves available for watching the humans from a safe vantage, and two elves available to forage and hunt for food, as the elves and their wolves cannot carry enough provisions to last them a full tour. They are gone for periods of time ranging from 8 days to 3-4 weeks, all year long.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Travel Time to Ramat Colony'''&lt;br /&gt;
&lt;br /&gt;
The human village is approximately 95 miles/152.8 km from the Holt; travel times will range from 3.5 days (mostly riding) to 4.75 days (walking).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* One-Leg (team leader)&lt;br /&gt;
* Moss (team leader)&lt;br /&gt;
* Rainpace&lt;br /&gt;
* Beetle&lt;br /&gt;
* Foxtail&lt;br /&gt;
* Notch&lt;br /&gt;
* Evervale &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
* Tour #0: 2513.12.19 through 2514.01.16:  One-Leg, Foxtail, Rainpace, Notch&lt;br /&gt;
* Tour #1: 2514.01.20 through 2514.02.22:  Moss, Beetle, Evervale, Foxtail&lt;br /&gt;
* Tour #2:  2514.02.30 through 2514.03.18:  One-Leg, Evervale, Notch, Beetle&lt;br /&gt;
* Tour #3:  2514.03.25 through 2514.04.18:  Moss, Rainpace, Foxtail, Notch&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After 2514.04.18 the word-hunters return to the schedule they had before the Fierce Ones' arrival, meaning the tours will be more irregular, without Moss and One-Leg necessarily being the leader of the individual teams. However, the minimum number of 4 elves per team will be maintained.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Long-Range Patrol 2514 ==&lt;br /&gt;
&lt;br /&gt;
During the spring, summer and autumn months, long range patrols have been increased to consist of 2 scouts (regularly Farscout + rotating partner). After the first snowfall, however, patrols are doubled to watch out for signs of the Fierce Ones who probably return each year for hunting. Two parties, each of two scouts, are sent out with an approximate two-and-a-half week overlap.  Each party is gone for approximately 4 to 6 weeks at a time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* Farscout (primary)&lt;br /&gt;
* Pathmark&lt;br /&gt;
* Blacksnake &lt;br /&gt;
* Brightwood&lt;br /&gt;
* 1 preserver per team&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
* Tour #0:  2513.12.10 through 2514.01.24: Farscout + Blacksnake&lt;br /&gt;
* Tour #1:  2514.01.08 through 2514.02.16: Pathmark + Brightwood&lt;br /&gt;
* Tour #2:  2514.01.30 through 2514.03.13: Farscout + Blacksnake&lt;br /&gt;
* Tour #3:  2514.02.24 through 2514.03.30: Pathmark + Brightwood&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After 2514.03.30, long-range scouting will still take place but will return to a less strict schedule, with less regularity and fewer tours done by only one of the tribe’s scouts.&lt;br /&gt;
&lt;br /&gt;
== Bluestone Cave Preparations 2514 ==&lt;br /&gt;
&lt;br /&gt;
Discontinued. From 2511-2513 the elves have made Bluestone Cave ready as an emergency evacuation site. During the course of those three years the shapers have managed to build enough dens and storage caves that are filled with sufficient amounts of tools and supplies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spring/Summer/Autumn Watch Posts 2514 ==&lt;br /&gt;
&lt;br /&gt;
Discontinued.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Winter Watch Posts 2514 ==&lt;br /&gt;
&lt;br /&gt;
With first snowfall, watch posts are set at Cascade Hill, Northview Ridge, and Crow’s Ridge to look out for Fierce Ones. The posts are manned by teams of two, who are rotated out every 8 days. They keep watch during day times and hunt/forage during night times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Travel Times to Watch Posts'''&lt;br /&gt;
&lt;br /&gt;
* Northview Ridge: 17 miles/27.4 km from the Holt, walking time approx. 5 hr 40 min/ riding time 2 hr 50 min&lt;br /&gt;
* Cascade Hill: 12 miles/19.3 km from the Holt, walking time is approx. 4 hr/riding time 2 hr&lt;br /&gt;
* Crow’s Ridge:  13 miles/20.9 km from the Holt; walking time is approx. 4 hours 20 minutes/riding time is approximately 2 hours 10 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* Goldspice&lt;br /&gt;
* Otter&lt;br /&gt;
* Crackle&lt;br /&gt;
* Honey&lt;br /&gt;
* Thornbow&lt;br /&gt;
* Nightstorm&lt;br /&gt;
* Longshot&lt;br /&gt;
* Greenweave&lt;br /&gt;
* Windsong&lt;br /&gt;
* Dreamflight&lt;br /&gt;
* Quick Fang&lt;br /&gt;
* Starskimmer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
* Northview Ridge&lt;br /&gt;
** Post #0: 2513.12.30. – 2514.01.07. Honey and Goldspice&lt;br /&gt;
** Post #1: 2514.01.07. – 2514.01.15. Crackle and Starskimmer&lt;br /&gt;
** Post #2: 2514.01.15. – 2514.01.23. Honey and Goldspice&lt;br /&gt;
** Post #3: 2514.01.23. – 2514.01.31  Chicory and Starskimmer&lt;br /&gt;
** Post #4: 2514.01.31. – 2514.02.08. Honey and Goldspice&lt;br /&gt;
** Post #5: 2514.02.08. – 2514.02.16  Crackle and Chicory&lt;br /&gt;
** Post #6: 2514.02.16. – 2514.02.24. Honey and Goldspice&lt;br /&gt;
** Post #7: 2514.02.24. – 2514.03.02. Crackle and Starskimmer&lt;br /&gt;
** Post #8: 2514.03.02. – 2514.03.10. Honey and Goldspice&lt;br /&gt;
** Post #9: 2514.03.10. – 2514.03.18. Crackle and Starskimmer&lt;br /&gt;
** Post #10: 2514.03.18. – 2514.03.24. Honey and Goldspice&lt;br /&gt;
** Post #11: 2514.03.24. – 2514.04.01. Crackle and Starskimmer&lt;br /&gt;
&lt;br /&gt;
* Cascade Hill&lt;br /&gt;
** Post #0: 2513.12.30. – 2514.01.07.  Quick Fang and Otter&lt;br /&gt;
** Post #1: 2514.01.07. – 2514.01.15. Longshot and Greenweave&lt;br /&gt;
** Post #2: 2514.01.15. – 2514.01.23.  Quick Fang and Otter&lt;br /&gt;
** Post #3: 2514.01.23. – 2514.01.31  Longshot and Greenweave&lt;br /&gt;
** Post #4: 2514.01.31. – 2514.02.08.  Quick Fang and Otter&lt;br /&gt;
** Post #5: 2514.02.08. – 2514.02.16  Longshot and Greenweave&lt;br /&gt;
** Post #6: 2514.02.16. – 2514.02.24.  Quick Fang and Otter&lt;br /&gt;
** Post #7: 2514.02.24. – 2514.03.02. Longshot and Greenweave&lt;br /&gt;
** Post #8: 2514.03.02. – 2514.03.10.  Quick Fang and Otter&lt;br /&gt;
** Post #9: 2514.03.10. – 2514.03.18.  Longshot and Greenweave&lt;br /&gt;
** Post #10: 2514.03.18. – 2514.03.24. Quick Fang and Otter&lt;br /&gt;
** Post #11: 2514.03.24. – 2514.04.01.  Longshot and Greenweave&lt;br /&gt;
&lt;br /&gt;
* Crow’s Ridge&lt;br /&gt;
** Post #0: 2513.12.30. – 2514.01.07.  Thornbow and Nightstorm&lt;br /&gt;
** Post #1: 2514.01.07. – 2514.01.15. Dreamflight and Windsong&lt;br /&gt;
** Post #2: 2514.01.15. – 2514.01.23.  Thornbow and Nightstorm&lt;br /&gt;
** Post #3: 2514.01.23. – 2514.01.31  Dreamflight and Windsong&lt;br /&gt;
** Post #4: 2514.01.31. – 2514.02.08.  Thornbow and Nightstorm&lt;br /&gt;
** Post #5: 2514.02.08. – 2514.02.16  Dreamflight and Windsong&lt;br /&gt;
** Post #6: 2514.02.16. – 2514.02.24.  Thornbow and Nightstorm&lt;br /&gt;
** Post #7: 2514.02.24. – 2514.03.02. Dreamflight and Windsong&lt;br /&gt;
** Post #8: 2514.03.02. – 2514.03.10.  Thornbow and Nightstorm&lt;br /&gt;
** Post #9: 2514.03.10. – 2514.03.18.  Dreamflight and Windsong&lt;br /&gt;
** Post #10: 2514.03.18. – 2514.03.24. Thornbow and Nightstorm&lt;br /&gt;
** Post #11: 2514.03.24. – 2514.04.01.  Dreamflight and Windsong&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discontinued in 2514.04.&lt;br /&gt;
&lt;br /&gt;
== Communication System 2514 == &lt;br /&gt;
&lt;br /&gt;
The gliders of the tribe will be playing a central role during this period of time as the chief’s mobile communications specialists. They will be making regular rounds up to Windy Ridge in order to communicate with the team at Bluestone Cave, as well as out beyond the thornwall to ensure regular communications with the word-hunter team and the long-range scouts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Member(s)'''&lt;br /&gt;
 &lt;br /&gt;
* Fadestar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule''' &lt;br /&gt;
&lt;br /&gt;
Not strictly determined. Fadestar will be at Windy Ridge to communicate with her tribe members at Bluestone Cave at least twice a year. Frequency of rounds into sending distance of the long range scouting parties are increased between late Autumn and early Spring.&lt;br /&gt;
&lt;br /&gt;
* ends on 2514.03.18&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Of course, even after the task has been discontinued, the gliders of the tribe will still be useful to stay in contact with the word hunters and long range scouts from time to time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;/div&gt;</summary>
		<author><name>Hinomiko16</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=2513_Tribal_Assignments&amp;diff=3064</id>
		<title>2513 Tribal Assignments</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=2513_Tribal_Assignments&amp;diff=3064"/>
				<updated>2015-04-27T01:46:09Z</updated>
		
		<summary type="html">&lt;p&gt;Hinomiko16: /* Long-Range Patrol 2513 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''(article by Peg B. and Whitney W. - posted by Megan M. on 04/22/15)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Human Language Team 2513 ==&lt;br /&gt;
&lt;br /&gt;
Word-hunter teams each consist of four elves with either One-Leg or Moss as team leaders. Their tasks include observing the actions of the local humans and continuing to try to learn their language. It is expected that there will be two elves available for watching the humans from a safe vantage, and two elves available to forage and hunt for food, as the elves and their wolves cannot carry enough provisions to last them a full tour. They are gone for periods of time ranging from 8 days to 3-4 weeks, all year long.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Travel Time to Ramat Colony'''&lt;br /&gt;
&lt;br /&gt;
The human village is approximately 95 miles/152.8 km from the Holt; travel times will range from 3.5 days (mostly riding) to 4.75 days (walking).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* One-Leg (team leader)&lt;br /&gt;
* Moss (team leader)&lt;br /&gt;
* Rainpace&lt;br /&gt;
* Beetle&lt;br /&gt;
* Foxtail&lt;br /&gt;
* Notch&lt;br /&gt;
* Brightwood &lt;br /&gt;
* Evervale &lt;br /&gt;
* Willow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
* Tour #0: 2512.12.15 through 2513.01.06:  Moss, Foxtail, Rainpace, Notch&lt;br /&gt;
* Tour #1: 2513.01.10 through 2513.02.03:  One-Leg, Notch, Evervale, Beetle&lt;br /&gt;
* Tour #2:  2513.02.08 through 2513.02.30:  Moss, Foxtail, Notch, Beetle&lt;br /&gt;
* Tour #3:  2513.03.10 through 2513.04.01:  One-Leg, Rainpace, Foxtail, Notch&lt;br /&gt;
* Tour #4:  2513.04.05 through 2513.04.25:   Moss, Rainpace, Beetle, Evervale&lt;br /&gt;
* Tour #5:  2513.04.30 through 2513.05.14:  One-Leg, Evervale, Foxtail, Notch&lt;br /&gt;
* Tour #6:  2513.05.22 through 2513.06.10:   Moss, Rainpace, Beetle, Brightwood&lt;br /&gt;
* Tour #7: 2513.06.24 through 2513.07.19:  One-Leg, Rainpace, Notch, Beetle&lt;br /&gt;
* Tour #8: 2513.07.18 through 2513.08.11:  Moss, Brightwood, Notch, Willow&lt;br /&gt;
* Tour #9: 2513.08.18 through 2513.09.03:  One-Leg, Foxtail, Beetle, Rainpace&lt;br /&gt;
* Tour #10: 2513.09.16 through 2513.10.15:   Moss, Notch, Rainpace, Brightwood&lt;br /&gt;
* Tour #11: 2513.10.20 through 2513.11.03: One-Leg, Willow, Foxtail, Evervale&lt;br /&gt;
* Tour #12: 2513.11.11 through 2513.12.13:   Moss, Beetle, Notch, Rainpace&lt;br /&gt;
* Tour #13: 2513.12.19 through 2514.01.16:  One-Leg, Foxtail, Rainpace, Notch&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Long-Range Patrol 2513 ==&lt;br /&gt;
&lt;br /&gt;
During the spring, summer and autumn months, long range patrols have been increased to consist of 2 scouts (regularly Farscout + rotating partner). After the first snowfall, however, patrols are doubled to watch out for signs of the Fierce Ones who probably return each year for hunting. Two parties, each of two scouts, are sent out with an approximate two-and-a-half week overlap.  Each party is gone for approximately 4 to 6 weeks at a time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* Farscout (primary)&lt;br /&gt;
* Pathmark&lt;br /&gt;
* Blacksnake &lt;br /&gt;
* Brightwood&lt;br /&gt;
* Thornbow &lt;br /&gt;
* Windsong &lt;br /&gt;
* Crackle&lt;br /&gt;
* 1 preserver per team&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
* Tour #-1:  2512.12.11 through 2512.01.19:  Pathmark + Brightwood&lt;br /&gt;
* Tour #0:  2512.12.28 through 2513.02.05:  Farscout + Blacksnake&lt;br /&gt;
* Tour #1:  2513.01.25 through 2513.02.30: Pathmark + Brightwood&lt;br /&gt;
* Tour #2:  2513.02.12 through 2513.03.21: Farscout + Blacksnake&lt;br /&gt;
* Tour #3:  2513.03.05 through 2513.04.03: Pathmark + Brightwood&lt;br /&gt;
* Tour #4:  2513.03.26 through 2513.04.20: Farscout + Thornbow&lt;br /&gt;
* Tour #5:  2513.04.10 through 2513.05.13: Pathmark + Crackle&lt;br /&gt;
* Tour #6:  2513.05.20 through 2513.06.30: Farscout + Thornbow&lt;br /&gt;
* Tour #7:  2513.07.06 through 2513.08.21: Farscout + Windsong&lt;br /&gt;
* Tour #8:  2513.08.30 through 2513.10.15: Farscout + Pathmark&lt;br /&gt;
* Tour #9:  2513.10.23 through 2513.12.03: Farscout + Windsong&lt;br /&gt;
* Tour #10:  2513.11.28 through 2513.12.31: Pathmark + Brightwood&lt;br /&gt;
* Tour #11:  2513.12.10 through 2514.01.24: Farscout + Blacksnake&lt;br /&gt;
&lt;br /&gt;
== Bluestone Cave Preparations 2513 ==&lt;br /&gt;
&lt;br /&gt;
Preparations to make Bluestone Cave an evacuation site in case the elves have to flee from the Holt continue. Each year between April and September a team of six to eight elves leaves for BSC for 1 to 2 months in duration. The team consists of plantshapers and Starskimmer for making trees and caves habitable. They are accompanied by foragers, hunters, crafters and Preservers for preparing food and tool stocks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Travel Time to Bluestone Cave'''&lt;br /&gt;
&lt;br /&gt;
Approximately 3 days on wolf back, 6 days when mainly walking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* Starskimmer (standard assignment)&lt;br /&gt;
* Suddendusk (standard assignment)&lt;br /&gt;
* Evervale &lt;br /&gt;
* Cloudfern&lt;br /&gt;
* Crackle&lt;br /&gt;
* Newt&lt;br /&gt;
* Otter &lt;br /&gt;
* Nightstorm&lt;br /&gt;
* Thornbow&lt;br /&gt;
* Greenweave&lt;br /&gt;
* 1-2 Preservers&lt;br /&gt;
&lt;br /&gt;
						&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
* BSC PARTY #1:  2513.05.19 -.07.08: Suddendusk (team leader), Starskimmer, Evervale, Crackle, Newt, Otter, Greenweave, Dreamflight&lt;br /&gt;
&lt;br /&gt;
* BSC PARTY #2:  2513.08.01 - 09.20: Suddendusk (team leader), Starskimmer, Evervale, Cloudfern, Crackle, Newt, Otter, Nightstorm, Thornbow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spring/Summer/Autumn Watch Posts 2513 ==&lt;br /&gt;
&lt;br /&gt;
This watch post consists of a single sentinel posted at the top of the Speartip during daytime hours only. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Travel Time to Speartip'''&lt;br /&gt;
&lt;br /&gt;
The Speartip is 5 miles/8 km from the Holt; walking time is approx. 1 hr 40 min/riding time 50 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* Everyone that is not on other duties&lt;br /&gt;
* Longshot (assigned regularly, every eight-day period)&lt;br /&gt;
* Exceptions: &lt;br /&gt;
** Windsong (due to weak sending)&lt;br /&gt;
** Newt and Suddendusk (due to limited eyesight)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
The watch post is replaced daily.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Winter Watch Posts 2513 ==&lt;br /&gt;
&lt;br /&gt;
With first snowfall, watch posts are set at Cascade Hill, Northview Ridge, and Crow’s Ridge to look out for Fierce Ones. The posts are manned by teams of two, who are rotated out every 8 days. They keep watch during day times and hunt/forage during night times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Travel Times to Watch Posts'''&lt;br /&gt;
&lt;br /&gt;
* Northview Ridge: 17 miles/27.4 km from the Holt, walking time approx. 5 hr 40 min/ riding time 2 hr 50 min&lt;br /&gt;
* Cascade Hill: 12 miles/19.3 km from the Holt, walking time is approx. 4 hr/riding time 2 hr&lt;br /&gt;
* Crow’s Ridge:  13 miles/20.9 km from the Holt; walking time is approx. 4 hours 20 minutes/riding time is approximately 2 hours 10 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* Goldspice&lt;br /&gt;
* Chicory&lt;br /&gt;
* Otter&lt;br /&gt;
* Crackle&lt;br /&gt;
* Honey&lt;br /&gt;
* Thornbow&lt;br /&gt;
* Nightstorm&lt;br /&gt;
* Longshot&lt;br /&gt;
* Greenweave&lt;br /&gt;
* Windsong&lt;br /&gt;
* Dreamflight&lt;br /&gt;
* Cloudfern&lt;br /&gt;
* Quick Fang&lt;br /&gt;
* Starskimmer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
* Northview Ridge&lt;br /&gt;
** Post #0: 2512.12.31. – 2513.01.08.  Honey and Goldspice&lt;br /&gt;
** Post #1: 2513.01.08. – 2513.01.16. Crackle and Starskimmer&lt;br /&gt;
** Post #2: 2513.01.16. – 2513.01.24.  Honey and Chicory&lt;br /&gt;
** Post #3: 2513.01.24. – 2513.02.01  Crackle and Starskimmer&lt;br /&gt;
** Post #4: 2513.02.01. – 2513.02.09.  Honey and Goldspice&lt;br /&gt;
** Post #5: 2513.02.09. – 2513.02.17.  Crackle and Chicory&lt;br /&gt;
** Post #6: 2513.02.17. – 2513.02.25.  Honey and Goldspice&lt;br /&gt;
** Post #7: 2513.02.25. – 2513.03.03. Crackle and Starskimmer&lt;br /&gt;
** Post #8: 2513.03.03. – 2513.03.11.  Honey and Goldspice&lt;br /&gt;
** Post #9: 2513.03.11. – 2513.03.19.  Crackle and Starskimmer&lt;br /&gt;
** Post #10: 2513.03.19. – 2513.03.25. Honey and Goldspice&lt;br /&gt;
** Post #11: 2513.11.28. – 2513.12.06 Honey and Goldspice&lt;br /&gt;
** Post #12: 2513.12.06. – 2513.12.14. Crackle and Starskimmer&lt;br /&gt;
** Post #13: 2513.12.14. – 2513.12.22.  Honey and Goldspice&lt;br /&gt;
** Post #14: 2513.12.22. – 2513.12.30. Crackle and Starskimmer&lt;br /&gt;
** Post #15: 2513.12.30. – 2514.01.07.  Honey and Goldspice&lt;br /&gt;
&lt;br /&gt;
* Cascade Hill&lt;br /&gt;
** Post #0: 2512.12.31. – 2513.01.08.  Longshot and Greenweave&lt;br /&gt;
** Post #1: 2513.01.08. – 2513.01.16. Quick Fang and Otter&lt;br /&gt;
** Post #2: 2513.01.16. – 2513.01.24.  Longshot and Greenweave&lt;br /&gt;
** Post #3: 2513.01.24. – 2513.02.01  Quick Fang and Otter&lt;br /&gt;
** Post #4: 2513.02.01. – 2513.02.09.  Longshot and Greenweave&lt;br /&gt;
** Post #5: 2513.02.09. – 2513.02.17.  Quick Fang and Otter&lt;br /&gt;
** Post #6: 2513.02.17. – 2513.02.25.  Longshot and Greenweave&lt;br /&gt;
** Post #7: 2513.02.25. – 2513.03.03. Quick Fang and Otter&lt;br /&gt;
** Post #8: 2513.03.03. – 2513.03.11.  Longshot and Greenweave&lt;br /&gt;
** Post #9: 2513.03.11. – 2513.03.19.  Quick Fang and Otter&lt;br /&gt;
** Post #10: 2513.03.19. – 2513.03.25. Longshot and Greenweave&lt;br /&gt;
** Post #11: 2513.11.28. – 2513.12.06 Quick Fang and Otter&lt;br /&gt;
** Post #12: 2513.12.06. – 2513.12.14. Longshot and Greenweave&lt;br /&gt;
** Post #13: 2513.12.14. – 2513.12.22.  Quick Fang and Otter&lt;br /&gt;
** Post #14: 2513.12.22. – 2513.12.30. Longshot and Greenweave&lt;br /&gt;
** Post #15: 2513.12.30. – 2514.01.07.  Quick Fang and Otter&lt;br /&gt;
&lt;br /&gt;
* Crow’s Ridge&lt;br /&gt;
** Post #0: 2512.12.31. – 2513.01.08. Thornbow and Nightstorm&lt;br /&gt;
** Post #1: 2513.01.08. – 2513.01.16. Dreamflight and Windsong&lt;br /&gt;
** Post #2: 2513.01.16. – 2513.01.24. Thornbow and Cloudfern&lt;br /&gt;
** Post #3: 2513.01.24. – 2513.02.01. Dreamflight and Windsong&lt;br /&gt;
** Post #4: 2513.02.01. – 2513.02.09. Thornbow and Nightstorm&lt;br /&gt;
** Post #5: 2513.02.09. – 2513.02.17. Dreamflight and Windsong&lt;br /&gt;
** Post #6: 2513.02.17. – 2513.02.25. Thornbow and Nightstorm&lt;br /&gt;
** Post #7: 2513.02.25. – 2513.03.03. Dreamflight and Windsong&lt;br /&gt;
** Post #8: 2513.03.03. – 2513.03.11. Thornbow and Nightstorm&lt;br /&gt;
** Post #9: 2513.03.11. – 2513.03.19. Dreamflight and Windsong&lt;br /&gt;
** Post #10: 2513.03.19. – 2513.03.25. Thornbow and Nightstorm&lt;br /&gt;
** Post #11: 2513.11.28. – 2513.12.06 Thornbow and Nightstorm&lt;br /&gt;
** Post #12: 2513.12.06. – 2513.12.14. Dreamflight and Windsong&lt;br /&gt;
** Post #13: 2513.12.14. – 2513.12.22.  Thornbow and Nightstorm&lt;br /&gt;
** Post #14: 2513.12.22. – 2513.12.30. Dreamflight and Windsong&lt;br /&gt;
** Post #15: 2513.12.30. – 2514.01.07.  Thornbow and Nightstorm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Communication System 2513 == &lt;br /&gt;
&lt;br /&gt;
The gliders of the tribe  will be playing a central role during this period of time as the chief’s mobile communications specialists. They will be making regular rounds up to Windy Ridge in order to communicate with the team at Bluestone Cave, as well as out beyond the thornwall to ensure regular communications with the word-hunter team and the long-range scouts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Member(s)'''&lt;br /&gt;
 &lt;br /&gt;
* Fadestar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule''' &lt;br /&gt;
&lt;br /&gt;
Not strictly determined. Fadestar will be at Windy Ridge to communicate with her tribe members at Bluestone Cave at least twice a year. Frequency of rounds into sending distance of the long range scouting parties are increased between late Autumn and early Spring.&lt;br /&gt;
&lt;br /&gt;
* all year long&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;/div&gt;</summary>
		<author><name>Hinomiko16</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=2512_Tribal_Assignments&amp;diff=3063</id>
		<title>2512 Tribal Assignments</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=2512_Tribal_Assignments&amp;diff=3063"/>
				<updated>2015-04-27T01:45:20Z</updated>
		
		<summary type="html">&lt;p&gt;Hinomiko16: /* Long-Range Patrol 2512 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''(article by Peg B. and Whitney W. - posted by Megan M. on 04/22/15)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Human Language Team 2512 ==&lt;br /&gt;
&lt;br /&gt;
Word-hunter teams each consist of four elves with either One-Leg or Moss as team leaders. Their tasks include observing the actions of the local humans and continuing to try to learn their language. It is expected that there will be two elves available for watching the humans from a safe vantage, and two elves available to forage and hunt for food, as the elves and their wolves cannot carry enough provisions to last them a full tour. They are gone for periods of time ranging from 8 days to 3-4 weeks, all year long.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Travel Time to Ramat Colony'''&lt;br /&gt;
&lt;br /&gt;
The human village is approximately 95 miles/152.8 km from the Holt; travel times will range from 3.5 days (mostly riding) to 4.75 days (walking).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* One-Leg (team leader)&lt;br /&gt;
* Moss (team leader)&lt;br /&gt;
* Rainpace&lt;br /&gt;
* Beetle&lt;br /&gt;
* Foxtail&lt;br /&gt;
* Notch&lt;br /&gt;
* Brightwood &lt;br /&gt;
* Evervale &lt;br /&gt;
* Willow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
* Tour #0:  2511.12.15 through 2512.01.05:  One-Leg, Notch, Moss, Rainpace&lt;br /&gt;
* Tour #1: 2512.01.11 through 2512.01.31:  Moss, Notch, Evervale, Foxtail&lt;br /&gt;
* Tour #2:  2512.02.03 through 2512.02.25:  One-Leg, Foxtail, Notch, Beetle&lt;br /&gt;
* Tour #3:  2512.02.28 through 2512.03.24:  Moss, Rainpace, Evervale, Notch&lt;br /&gt;
* Tour #4:  2512.03.27 through 2512.04.16:  One-Leg, Rainpace, Beetle, Foxtail&lt;br /&gt;
* Tour #5:  2512.04.28 through 2512.05.25:  Moss, Willow, Foxtail, Notch&lt;br /&gt;
* Tour #6:  2512.06.01 through 2512.06.18:  One-Leg, Moss, Rainpace, Beetle&lt;br /&gt;
* Tour #7: 2512.06.20 through 2512.07.15:  Moss, Brightwood, Notch, Beetle&lt;br /&gt;
* Tour #8: 2512.07.18 through 2512.08.11:  One-Leg, Notch, Brightwood, Foxtail&lt;br /&gt;
* Tour #9: 2512.08.15 through 2512.09.12:  Moss, Foxtail, Beetle, Rainpace&lt;br /&gt;
* Tour #10: 2512.09.20 through 2512.10.15:  One-Leg, Beetle, Rainpace, Brightwood&lt;br /&gt;
* Tour #11: 2512.10.19 through 2512.11.05:  Moss, Rainpace, Foxtail, Evervale&lt;br /&gt;
* Tour #12: 2512.11.20 through 2512.12.12:  One-Leg, Beetle, Notch, Evervale&lt;br /&gt;
* Tour #13: 2512.12.15 through 2513.01.06:  Moss, Foxtail, Rainpace, Notch&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Long-Range Patrol 2512 ==&lt;br /&gt;
&lt;br /&gt;
During the spring, summer and autumn months, long range patrols have been increased to consist of 2 scouts (regularly Farscout + rotating partner). After the first snowfall, however, patrols are doubled to watch out for signs of the Fierce Ones who probably return each year for hunting. Two parties, each of two scouts, are sent out with an approximate two-and-a-half week overlap.  Each party is gone for approximately 4 to 6 weeks at a time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* Farscout (primary)&lt;br /&gt;
* Pathmark&lt;br /&gt;
* Blacksnake &lt;br /&gt;
* Brightwood&lt;br /&gt;
* Fadestar&lt;br /&gt;
* True Edge&lt;br /&gt;
* Thornbow &lt;br /&gt;
* Windsong &lt;br /&gt;
* 1 preserver per team&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
* Tour #-1:  2511.12.12 through 2512.01.21:  Fadestar + Brightwood&lt;br /&gt;
* Tour #0: 2511.12.26 through 2512.01.29:  Farscout + Pathmark&lt;br /&gt;
* Tour #1: 2512.01.26 through 2512.03.01:  Blacksnake + Fadestar&lt;br /&gt;
* Tour #2: 2512.02.04 through 2512.03.16: Farscout + True Edge &lt;br /&gt;
* Tour #3:  2512.03.07 through 2512.04.12:  Blacksnake + Brightwood&lt;br /&gt;
* Tour #4:  2512.03.20 through 2512.04.27:  Farscout + Pathmark&lt;br /&gt;
* Tour #5:  2512.05.03 through 2512.06.06:  Farscout + True Edge&lt;br /&gt;
* Tour #6:  2512.06.13 through 2512.07.20:  Farscout + Windsong&lt;br /&gt;
* Tour #7:  2512.07.25 through 2512.08.30:  Farscout + Pathmark&lt;br /&gt;
* Tour #8:  2512.09.06 through 2512.10.15:  Farscout + Thornbow&lt;br /&gt;
* Tour #9:  2512.10.22 through 2512.12.03:  Pathmark + Brightwood&lt;br /&gt;
* Tour #10:  2512.11.10 through 2512.12.21: Farscout + Blacksnake&lt;br /&gt;
* Tour #11:  2512.12.11 through 2512.01.19:  Pathmark + Brightwood&lt;br /&gt;
* Tour #12:  2512.12.28 through 2513.02.05:  Farscout + Blacksnake&lt;br /&gt;
&lt;br /&gt;
== Bluestone Cave Preparations 2512 ==&lt;br /&gt;
&lt;br /&gt;
Preparations to make Bluestone Cave an evacuation site in case the elves have to flee from the Holt continue. Each year between April and September a team of six to eight elves leaves for BSC for 1 to 2 months in duration. The team consists of plantshapers and Starskimmer for making trees and caves habitable. They are accompanied by foragers, hunters, crafters and Preservers for preparing food and tool stocks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Travel Time to Bluestone Cave'''&lt;br /&gt;
&lt;br /&gt;
Approximately 3 days on wolf back, 6 days when mainly walking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* Starskimmer (standard assignment)&lt;br /&gt;
* Suddendusk (standard assignment)&lt;br /&gt;
* Evervale &lt;br /&gt;
* Cloudfern&lt;br /&gt;
* Crackle&lt;br /&gt;
* Newt&lt;br /&gt;
* Otter &lt;br /&gt;
* Honey&lt;br /&gt;
* Nightstorm&lt;br /&gt;
* Windsong&lt;br /&gt;
* Greenweave&lt;br /&gt;
* 1-2 Preservers&lt;br /&gt;
&lt;br /&gt;
						&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
* BSC PARTY #1:  2512.05.15 -.07.30: Suddendusk (team leader), Starskimmer, Cloudfern, Evervale, Crackle, Newt, Otter, Honey, Greenweave&lt;br /&gt;
&lt;br /&gt;
* BSC PARTY #2:  2512.08.22 - 09.29: Suddendusk (team leader), Starskimmer, Cloudfern, Crackle, Newt, Otter, Nightstorm, Windsong&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spring/Summer/Autumn Watch Posts 2512 ==&lt;br /&gt;
&lt;br /&gt;
This watch post consists of a single sentinel posted at the top of the Speartip during daytime hours only. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Travel Time to Speartip'''&lt;br /&gt;
&lt;br /&gt;
The Speartip is 5 miles/8 km from the Holt; walking time is approx. 1 hr 40 min/riding time 50 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* Everyone that is not on other duties&lt;br /&gt;
* Longshot (assigned regularly, every eight-day period)&lt;br /&gt;
* Exceptions: &lt;br /&gt;
** Windsong (due to weak sending)&lt;br /&gt;
** Newt and Suddendusk (due to limited eyesight)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
The watch post is replaced daily.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Winter Watch Posts 2512 ==&lt;br /&gt;
&lt;br /&gt;
With first snowfall, watch posts are set at Cascade Hill, Northview Ridge, and Crow’s Ridge to look out for Fierce Ones. The posts are manned by teams of two, who are rotated out every 8 days. They keep watch during day times and hunt/forage during night times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Travel Times to Watch Posts'''&lt;br /&gt;
&lt;br /&gt;
* Northview Ridge: 17 miles/27.4 km from the Holt, walking time approx. 5 hr 40 min/ riding time 2 hr 50 min&lt;br /&gt;
* Cascade Hill: 12 miles/19.3 km from the Holt, walking time is approx. 4 hr/riding time 2 hr&lt;br /&gt;
* Crow’s Ridge:  13 miles/20.9 km from the Holt; walking time is approx. 4 hours 20 minutes/riding time is approximately 2 hours 10 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* Goldspice&lt;br /&gt;
* Chicory&lt;br /&gt;
* Otter&lt;br /&gt;
* Crackle&lt;br /&gt;
* Snowfall &lt;br /&gt;
* Honey&lt;br /&gt;
* Thornbow&lt;br /&gt;
* Nightstorm&lt;br /&gt;
* Willow&lt;br /&gt;
* Longshot&lt;br /&gt;
* Greenweave&lt;br /&gt;
* Windsong&lt;br /&gt;
* Dreamflight&lt;br /&gt;
* Cloudfern&lt;br /&gt;
* Quick Fang&lt;br /&gt;
* Starskimmer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
* Northview Ridge&lt;br /&gt;
** Post #0: 2511.12.26. – 2512.01.03. Willow and Snowfall&lt;br /&gt;
** Post #1: 2512.01.03. – 2512.01.11. Honey and Goldspice&lt;br /&gt;
** Post #2: 2512.01.11. – 2512.01.19. Chicory and Snowfall&lt;br /&gt;
** Post #3: 2512.01.19. – 2512.01.27. Honey and Goldspice&lt;br /&gt;
** Post #4: 2512.01.27. – 2512.02.04. Willow and Snowfall&lt;br /&gt;
** Post #5: 2512.02.04. – 2512.02.12. Honey and Goldspice&lt;br /&gt;
** Post #6: 2512.02.12. – 2512.02.20. Chicory and Crackle&lt;br /&gt;
** Post #7: 2512.02.20. – 2512.02.28. Honey and Goldspice&lt;br /&gt;
** Post #8: 2512.02.28. – 2512.03.07. Willow and Crackle&lt;br /&gt;
** Post #9: 2512.03.07. – 2512.03.15. Honey and Goldspice&lt;br /&gt;
** Post #10: 2512.03.15. – 2512.03.23. Willow and Crackle&lt;br /&gt;
** Post #11: 2512.11.13. – 2512.11.21. Honey and Goldspice&lt;br /&gt;
** Post #12: 2512.11.21. – 2512.11.29. Crackle and Chicory&lt;br /&gt;
** Post #13: 2512.11.29. – 2512.12.07. Honey and Goldspice&lt;br /&gt;
** Post #14: 2512.12.07. – 2512.12.15. Crackle and Chicory&lt;br /&gt;
** Post #15: 2512.12.15. – 2512.12.23.  Honey and Goldspice&lt;br /&gt;
** Post #16: 2512.12.23. – 2512.12.31. Crackle and Starskimmer&lt;br /&gt;
** Post #17: 2512.12.31. – 2513.01.08.  Honey and Goldspice&lt;br /&gt;
&lt;br /&gt;
* Cascade Hill&lt;br /&gt;
** Post #0: 2511.12.26. – 2512.01.03. Longshot and Greenweave&lt;br /&gt;
** Post #1: 2512.01.03. – 2512.01.11. Otter and Cloudfern&lt;br /&gt;
** Post #2: 2512.01.11. – 2512.01.19. Longshot and Greenweave&lt;br /&gt;
** Post #3: 2512.01.19. – 2512.01.27. Quick Fang and Starskimmer&lt;br /&gt;
** Post #4: 2512.01.27. – 2512.02.04. Longshot and Otter&lt;br /&gt;
** Post #5: 2512.02.04. – 2512.02.12. Quick Fang and Starskimmer&lt;br /&gt;
** Post #6: 2512.02.12. – 2512.02.20. Longshot and Cloudfern&lt;br /&gt;
** Post #7: 2512.02.20. – 2512.02.28. Otter and Starskimmer&lt;br /&gt;
** Post #8: 2512.02.28. – 2512.03.07. Longshot and Greenweave&lt;br /&gt;
** Post #9: 2512.03.07. – 2512.03.15. Quick Fang and Cloudfern&lt;br /&gt;
** Post #10: 2512.03.15. – 2512.03.23. Longshot and Otter&lt;br /&gt;
** Post #11: 2512.11.13. – 2512.11.21. Longshot and Greenweave&lt;br /&gt;
** Post #12: 2512.11.21. – 2512.11.29. Quick Fang and Otter&lt;br /&gt;
** Post #13: 2512.11.29. – 2512.12.07. Longshot and Greenweave&lt;br /&gt;
** Post #14: 2512.12.07. – 2512.12.15. Quick Fang and Otter&lt;br /&gt;
** Post #15: 2512.12.15. – 2512.12.23.  Longshot and Greenweave&lt;br /&gt;
** Post #16: 2512.12.23. – 2512.12.31. Quick Fang and Otter&lt;br /&gt;
** Post #17: 2512.12.31. – 2513.01.08.  Longshot and Greenweave&lt;br /&gt;
&lt;br /&gt;
* Crow’s Ridge&lt;br /&gt;
** Post #0: 2511.12.26. – 2512.01.03. Dreamflight and Windsong&lt;br /&gt;
** Post #1: 2512.01.03. – 2512.01.11. Thornbow and Nightstorm&lt;br /&gt;
** Post #2: 2512.01.11. – 2512.01.19. Dreamflight and Windsong&lt;br /&gt;
** Post #3: 2512.01.19. – 2512.01.27. Thornbow and Nightstorm&lt;br /&gt;
** Post #4: 2512.01.27. – 2512.02.04. Dreamflight and Windsong&lt;br /&gt;
** Post #5: 2512.02.04. – 2512.02.12. Thornbow and Nightstorm&lt;br /&gt;
** Post #6: 2512.02.12. – 2512.02.20. Dreamflight and Windsong&lt;br /&gt;
** Post #7: 2512.02.20. – 2512.02.28. Thornbow and Nightstorm&lt;br /&gt;
** Post #8: 2512.02.28. – 2512.03.07. Dreamflight and Windsong&lt;br /&gt;
** Post #9: 2512.03.07. – 2512.03.15. Thornbow and Nightstorm&lt;br /&gt;
** Post #10: 2512.03.15. – 2512.03.23. Dreamflight and Windsong&lt;br /&gt;
** Post #11: 2512.11.13. – 2512.11.21. Thornbow and Nightstorm&lt;br /&gt;
** Post #12: 2512.11.21. – 2512.11.29. Dreamflight and Windsong&lt;br /&gt;
** Post #13: 2512.11.29. – 2512.12.07. Thornbow and Cloudfern&lt;br /&gt;
** Post #14: 2512.12.07. – 2512.12.15. Dreamflight and Windsong&lt;br /&gt;
** Post #15: 2512.12.15. – 2512.12.23. Thornbow and Cloudfern&lt;br /&gt;
** Post #16: 2512.12.23. – 2512.12.31. Dreamflight and Windsong&lt;br /&gt;
** Post #17: 2512.12.31. – 2513.01.08. Thornbow and Nightstorm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Communication System 2512 == &lt;br /&gt;
&lt;br /&gt;
The gliders of the tribe  will be playing a central role during this period of time as the chief’s mobile communications specialists. They will be making regular rounds up to Windy Ridge in order to communicate with the team at Bluestone Cave, as well as out beyond the thornwall to ensure regular communications with the word-hunter team and the long-range scouts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Member(s)'''&lt;br /&gt;
&lt;br /&gt;
* Kestrel &lt;br /&gt;
* Fadestar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule''' &lt;br /&gt;
&lt;br /&gt;
Not strictly determined. Kestrel and Fadestar will be at Windy Ridge to communicate with their tribe members at Bluestone Cave at least twice a year. Frequency of rounds into sending distance of the long range scouting parties are increased between late Autumn and early Spring.&lt;br /&gt;
&lt;br /&gt;
* until 2512.03.02: Kestrel (after this: pregnancy/maternity leave), often accompanied by Fadestar (when she is not on long range patrol)&lt;br /&gt;
* starting 2512.03.02: Fadestar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;/div&gt;</summary>
		<author><name>Hinomiko16</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=2511_Tribal_Assignments&amp;diff=3062</id>
		<title>2511 Tribal Assignments</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=2511_Tribal_Assignments&amp;diff=3062"/>
				<updated>2015-04-27T01:44:40Z</updated>
		
		<summary type="html">&lt;p&gt;Hinomiko16: /* Long-Range Patrol 2511 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''(article by Peg B. and Whitney W. - posted by Megan M. on 04/22/15)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Human Language Team 2511 ==&lt;br /&gt;
&lt;br /&gt;
Word-hunter teams each consist of four elves with either One-Leg or Moss as team leaders.. Their tasks include observing the actions of the local humans and continue trying to learn their language. It is expected that there will be two elves available for watching the humans from a safe vantage, and two elves available to forage and hunt for food, as the elves and their wolves cannot carry enough provisions to last them a full tour. They are gone for periods of time ranging from 8 days to 3-4 weeks, all year long.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Travel Time to Ramat Colony'''&lt;br /&gt;
&lt;br /&gt;
The human village is approximately 95 miles/152.8 km from the Holt; travel times will range from 3.5 days (mostly riding) to 4.75 days (walking).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
* One-Leg (team leader)&lt;br /&gt;
* Moss (team leader)&lt;br /&gt;
* Rainpace&lt;br /&gt;
* Beetle&lt;br /&gt;
* Foxtail&lt;br /&gt;
* Notch&lt;br /&gt;
* Brightwood &lt;br /&gt;
* Evervale &lt;br /&gt;
* Willow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
* Tour #1:  2511.04.20 through 2511.05.02:  Rainpace, Foxtail, Notch, Beetle  &lt;br /&gt;
* Tour #2:  2511.05.05 through 2511.05.30:  One-Leg, Notch, Beetle, Willow&lt;br /&gt;
* Tour #3:  2511.06.10 through 2511.07.02:  Moss, Beetle, Rainpace, Notch&lt;br /&gt;
* Tour #4:  2511.07.06 through 2511.07.27:  Moss, Rainpace, Foxtail, Willow&lt;br /&gt;
* Tour #5:  2511.08.02 through 2511.08.27:  Moss, Foxtail, Beetle, Brightwood&lt;br /&gt;
* Tour #6:  2511.08.30 through 2511.09.18:  One-Leg, Notch, Willow, Rainpace&lt;br /&gt;
* Tour #7:  2511.09.22 through 2511.10.12:  Moss, Beetle, Brightwood, Foxtail&lt;br /&gt;
* Tour #8:  2511.10.20 through 2511.11.16:  One-Leg, Rainpace, Foxtail, Brightwood&lt;br /&gt;
* Tour #9:  2511.11.19 through 2511.12.11:  Moss, Foxtail, Evervale, Beetle&lt;br /&gt;
* Tour #10:  2511.12.15 through 2512.01.05:  One-Leg, Notch, Moss, Rainpace&lt;br /&gt;
&lt;br /&gt;
== Long-Range Patrol 2511 ==&lt;br /&gt;
&lt;br /&gt;
During the spring, summer and autumn months, long range patrols have been increased to consist of 2 scouts (regularly Farscout + rotating partner). After the first snowfall, however, patrols are doubled to watch out for signs of the Fierce Ones who probably return each year for hunting. Two parties, each of two scouts, are sent out with an approximate two-and-a-half week overlap.  Each party is gone for approximately 4 to 6 weeks at a time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* Farscout (primary)&lt;br /&gt;
* Pathmark&lt;br /&gt;
* Blacksnake &lt;br /&gt;
* Brightwood&lt;br /&gt;
* Fadestar&lt;br /&gt;
* True Edge&lt;br /&gt;
* 1 preserver per team&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
* Tour #1: 2511.04.18 through 2511.05.25: Pathmark + True Edge&lt;br /&gt;
* Tour #2: 2511.05.29 through 2511.07.02:  Farscout + Pathmark&lt;br /&gt;
* Tour #3: 2511.07.11 through 2511.08.17:  Farscout + True Edge&lt;br /&gt;
* Tour #4:  2511.08.22 through 2511.10.05:  Farscout + Pathmark&lt;br /&gt;
* Tour #5:  2511.10.09 through 2511.11.10:  Farscout + Fadestar&lt;br /&gt;
* Tour #6:  2511.11.15 through 2511.12.22:  Farscout + True Edge&lt;br /&gt;
* Tour #7:  2511.12.12 through 2512.01.21:  Fadestar + Brightwood&lt;br /&gt;
* Tour #8: 2511.12.26 through 2512.01.29:  Farscout + Pathmark&lt;br /&gt;
&lt;br /&gt;
== Bluestone Cave Preparations 2511 ==&lt;br /&gt;
&lt;br /&gt;
Preparations to make Bluestone Cave an evacuation site in case the elves have to flee from the Holt continue. Each year between April and September a team of six to eight elves leaves for BSC for 1 to 2 months in duration. The team consists of plantshapers and Starskimmer for making trees and caves habitable. They are accompanied by foragers, hunters, crafters and Preservers for preparing food and tool stocks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Travel Time to Bluestone Cave'''&lt;br /&gt;
&lt;br /&gt;
Approximately 3 days on wolf back, 6 days when mainly walking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* Starskimmer (standard assignment)&lt;br /&gt;
* Suddendusk (standard assignment)&lt;br /&gt;
* Evervale &lt;br /&gt;
* Cloudfern&lt;br /&gt;
* Crackle&lt;br /&gt;
* Newt&lt;br /&gt;
* Otter &lt;br /&gt;
* Honey&lt;br /&gt;
* Nightstorm&lt;br /&gt;
* Thornbow&lt;br /&gt;
* Windsong&lt;br /&gt;
* Dreamflight&lt;br /&gt;
* 1-2 Preservers&lt;br /&gt;
&lt;br /&gt;
						&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
* BSC PARTY #1:  2511.05.03 - 07.02: Suddendusk (team leader), Starskimmer, Cloudfern, Evervale, Crackle, Newt, Otter, Thornbow, Nightstorm, Honey&lt;br /&gt;
&lt;br /&gt;
* BSC PARTY #2:  2511.08.05. - 10.01: Suddendusk (team leader), Starskimmer, Evervale, Crackle, Newt, Otter, Dreamflight, Nightstorm, Windsong&lt;br /&gt;
**Trip with the children to BSC: 2511.08.05 - 2511.08.20, leave Holt  with the 2# BSC Party, cubs: Copper, Glow, Rill, Cinder; additional adults for way back: Chicory, Greenweave, Quick Fang, Cloudfern &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spring/Summer/Autumn Watch Posts 2511 ==&lt;br /&gt;
&lt;br /&gt;
This watch post consists of a single sentinel posted at the top of the Speartip during daytime hours only. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Travel Time to Speartip'''&lt;br /&gt;
&lt;br /&gt;
The Speartip is 5 miles/8 km from the Holt; walking time is approx. 1 hr 40 min/riding time 50 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* Everyone that is not on other duties&lt;br /&gt;
* Longshot (assigned regularly, every eight-day period)&lt;br /&gt;
* Exceptions: &lt;br /&gt;
** Windsong (due to weak sending)&lt;br /&gt;
** Newt and Suddendusk (due to limited eyesight)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
The watch post is replaced daily.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Winter Watch Posts 2511 ==&lt;br /&gt;
&lt;br /&gt;
With first snowfall, watch posts are set at Cascade Hill, Northview Ridge, and Crow’s Ridge to look out for Fierce Ones. The posts are manned by teams of two, who are rotated out every 8 days. They keep watch during day times and hunt/forage during night times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Travel Times to Watch Posts'''&lt;br /&gt;
&lt;br /&gt;
* Northview Ridge: 17 miles/27.4 km from the Holt, walking time approx. 5 hr 40 min/ riding time 2 hr 50 min&lt;br /&gt;
* Cascade Hill: 12 miles/19.3 km from the Holt, walking time is approx. 4 hr/riding time 2 hr&lt;br /&gt;
* Crow’s Ridge:  13 miles/20.9 km from the Holt; walking time is approx. 4 hours 20 minutes/riding time is approximately 2 hours 10 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* Goldspice&lt;br /&gt;
* Otter&lt;br /&gt;
* Crackle&lt;br /&gt;
* Snowfall &lt;br /&gt;
* Honey&lt;br /&gt;
* Thornbow&lt;br /&gt;
* Nightstorm&lt;br /&gt;
* Willow&lt;br /&gt;
* Longshot&lt;br /&gt;
* Greenweave&lt;br /&gt;
* Windsong&lt;br /&gt;
* Dreamflight&lt;br /&gt;
* Quick Fang&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
* Northview Ridge&lt;br /&gt;
** Post #1: 2511.11.07. – 2511.11.16. Snowfall and Crackle&lt;br /&gt;
** Post #2: 2511.11.16. – 2511.11.24. Honey and Goldspice&lt;br /&gt;
** Post #3: 2511.11.24. – 2511.12.02. Crackle and Snowfall&lt;br /&gt;
** Post #4: 2511.12.02. – 2511.12.10. Honey and Goldspice&lt;br /&gt;
** Post #5: 2511.12.10. – 2511.12.18. Willow and Snowfall&lt;br /&gt;
** Post #6: 2511.12.18. – 2511.12.26. Honey and Crackle&lt;br /&gt;
** Post #7: 2511.12.26. – 2512.01.03. Willow and Snowfall&lt;br /&gt;
&lt;br /&gt;
* Cascade Hill&lt;br /&gt;
** Post #1: 2511.11.07. – 2511.11.16. Longshot and Greenweave&lt;br /&gt;
** Post #2: 2511.11.16. – 2511.11.24. Quick Fang and Otter&lt;br /&gt;
** Post #3: 2511.11.24. – 2511.12.02. Longshot and Starskimmer&lt;br /&gt;
** Post #4: 2511.12.02. – 2511.12.10. Quick Fang and Otter&lt;br /&gt;
** Post #5: 2511.12.10. – 2511.12.18. Longshot and Greenweave&lt;br /&gt;
** Post #6: 2511.12.18. – 2511.12.26. Quick Fang and Otter&lt;br /&gt;
** Post #7: 2511.12.26. – 2512.01.03. Longshot and Greenweave&lt;br /&gt;
&lt;br /&gt;
* Crow’s Ridge&lt;br /&gt;
** Post #1: 2511.11.07. – 2511.11.16. Dreamflight and Windsong&lt;br /&gt;
** Post #2: 2511.11.16. – 2511.11.24. Thornbow and Nightstorm&lt;br /&gt;
** Post #3: 2511.11.24. – 2511.12.02. Dreamflight and Windsong&lt;br /&gt;
** Post #4: 2511.12.02. – 2511.12.10. Thornbow and Nightstorm&lt;br /&gt;
** Post #5: 2511.12.10. – 2511.12.18. Dreamflight and Windsong&lt;br /&gt;
** Post #6: 2511.12.18. – 2511.12.26. Thornbow and Nightstorm&lt;br /&gt;
** Post #7: 2511.12.26. – 2512.01.03. Dreamflight and Windsong&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Communication System 2511 == &lt;br /&gt;
&lt;br /&gt;
The gliders of the tribe  will be playing a central role during this period of time as the chief’s mobile communications specialists. They will be making regular rounds up to Windy Ridge in order to communicate with the team at Bluestone Cave, as well as out beyond the thornwall to ensure regular communications with the word-hunter team and the long-range scouts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Member(s)'''&lt;br /&gt;
&lt;br /&gt;
* Kestrel (accompanied by Fadestar at times)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule''' &lt;br /&gt;
&lt;br /&gt;
Not strictly determined. Kestrel will be at Windy Ridge to communicate with her tribe members at Bluestone Cave at least twice a year. Frequency of rounds into sending distance of the long range scouting parties are increased between late Autumn and early Spring.&lt;br /&gt;
&lt;br /&gt;
* 2511.03.27 - 2511.12.13 Kestrel, often accompanied by Fadestar (when she is not on long-range patrol)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;/div&gt;</summary>
		<author><name>Hinomiko16</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=2511_Tribal_Assignments&amp;diff=3061</id>
		<title>2511 Tribal Assignments</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=2511_Tribal_Assignments&amp;diff=3061"/>
				<updated>2015-04-27T01:43:45Z</updated>
		
		<summary type="html">&lt;p&gt;Hinomiko16: /* Human Language Team 2511 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''(article by Peg B. and Whitney W. - posted by Megan M. on 04/22/15)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Human Language Team 2511 ==&lt;br /&gt;
&lt;br /&gt;
Word-hunter teams each consist of four elves with either One-Leg or Moss as team leaders.. Their tasks include observing the actions of the local humans and continue trying to learn their language. It is expected that there will be two elves available for watching the humans from a safe vantage, and two elves available to forage and hunt for food, as the elves and their wolves cannot carry enough provisions to last them a full tour. They are gone for periods of time ranging from 8 days to 3-4 weeks, all year long.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Travel Time to Ramat Colony'''&lt;br /&gt;
&lt;br /&gt;
The human village is approximately 95 miles/152.8 km from the Holt; travel times will range from 3.5 days (mostly riding) to 4.75 days (walking).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
* One-Leg (team leader)&lt;br /&gt;
* Moss (team leader)&lt;br /&gt;
* Rainpace&lt;br /&gt;
* Beetle&lt;br /&gt;
* Foxtail&lt;br /&gt;
* Notch&lt;br /&gt;
* Brightwood &lt;br /&gt;
* Evervale &lt;br /&gt;
* Willow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
* Tour #1:  2511.04.20 through 2511.05.02:  Rainpace, Foxtail, Notch, Beetle  &lt;br /&gt;
* Tour #2:  2511.05.05 through 2511.05.30:  One-Leg, Notch, Beetle, Willow&lt;br /&gt;
* Tour #3:  2511.06.10 through 2511.07.02:  Moss, Beetle, Rainpace, Notch&lt;br /&gt;
* Tour #4:  2511.07.06 through 2511.07.27:  Moss, Rainpace, Foxtail, Willow&lt;br /&gt;
* Tour #5:  2511.08.02 through 2511.08.27:  Moss, Foxtail, Beetle, Brightwood&lt;br /&gt;
* Tour #6:  2511.08.30 through 2511.09.18:  One-Leg, Notch, Willow, Rainpace&lt;br /&gt;
* Tour #7:  2511.09.22 through 2511.10.12:  Moss, Beetle, Brightwood, Foxtail&lt;br /&gt;
* Tour #8:  2511.10.20 through 2511.11.16:  One-Leg, Rainpace, Foxtail, Brightwood&lt;br /&gt;
* Tour #9:  2511.11.19 through 2511.12.11:  Moss, Foxtail, Evervale, Beetle&lt;br /&gt;
* Tour #10:  2511.12.15 through 2512.01.05:  One-Leg, Notch, Moss, Rainpace&lt;br /&gt;
&lt;br /&gt;
== Long-Range Patrol 2511 ==&lt;br /&gt;
&lt;br /&gt;
During the spring, summer and autumn months, long range patrols have been increased to consist of 2 scouts (regularly Farscout + rotating partner). After the first snowfall, however, patrols are doubled to watch out for signs of the Fierce Ones who probably return each year for hunting. Two parties, each of two scouts, are sent out with an approximate two-and-a-half week overlap.  Each party is gone for approximately 4 to 6 weeks at a time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* Farscout (primary)&lt;br /&gt;
* Pathmark&lt;br /&gt;
* Blacksnake &lt;br /&gt;
* Brightwood&lt;br /&gt;
* Fadestar&lt;br /&gt;
* True Edge&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
* Tour #1: 2511.04.18 through 2511.05.25: Pathmark + True Edge&lt;br /&gt;
* Tour #2: 2511.05.29 through 2511.07.02:  Farscout + Pathmark&lt;br /&gt;
* Tour #3: 2511.07.11 through 2511.08.17:  Farscout + True Edge&lt;br /&gt;
* Tour #4:  2511.08.22 through 2511.10.05:  Farscout + Pathmark&lt;br /&gt;
* Tour #5:  2511.10.09 through 2511.11.10:  Farscout + Fadestar&lt;br /&gt;
* Tour #6:  2511.11.15 through 2511.12.22:  Farscout + True Edge&lt;br /&gt;
* Tour #7:  2511.12.12 through 2512.01.21:  Fadestar + Brightwood&lt;br /&gt;
* Tour #8: 2511.12.26 through 2512.01.29:  Farscout + Pathmark&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bluestone Cave Preparations 2511 ==&lt;br /&gt;
&lt;br /&gt;
Preparations to make Bluestone Cave an evacuation site in case the elves have to flee from the Holt continue. Each year between April and September a team of six to eight elves leaves for BSC for 1 to 2 months in duration. The team consists of plantshapers and Starskimmer for making trees and caves habitable. They are accompanied by foragers, hunters, crafters and Preservers for preparing food and tool stocks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Travel Time to Bluestone Cave'''&lt;br /&gt;
&lt;br /&gt;
Approximately 3 days on wolf back, 6 days when mainly walking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* Starskimmer (standard assignment)&lt;br /&gt;
* Suddendusk (standard assignment)&lt;br /&gt;
* Evervale &lt;br /&gt;
* Cloudfern&lt;br /&gt;
* Crackle&lt;br /&gt;
* Newt&lt;br /&gt;
* Otter &lt;br /&gt;
* Honey&lt;br /&gt;
* Nightstorm&lt;br /&gt;
* Thornbow&lt;br /&gt;
* Windsong&lt;br /&gt;
* Dreamflight&lt;br /&gt;
* 1-2 Preservers&lt;br /&gt;
&lt;br /&gt;
						&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
* BSC PARTY #1:  2511.05.03 - 07.02: Suddendusk (team leader), Starskimmer, Cloudfern, Evervale, Crackle, Newt, Otter, Thornbow, Nightstorm, Honey&lt;br /&gt;
&lt;br /&gt;
* BSC PARTY #2:  2511.08.05. - 10.01: Suddendusk (team leader), Starskimmer, Evervale, Crackle, Newt, Otter, Dreamflight, Nightstorm, Windsong&lt;br /&gt;
**Trip with the children to BSC: 2511.08.05 - 2511.08.20, leave Holt  with the 2# BSC Party, cubs: Copper, Glow, Rill, Cinder; additional adults for way back: Chicory, Greenweave, Quick Fang, Cloudfern &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spring/Summer/Autumn Watch Posts 2511 ==&lt;br /&gt;
&lt;br /&gt;
This watch post consists of a single sentinel posted at the top of the Speartip during daytime hours only. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Travel Time to Speartip'''&lt;br /&gt;
&lt;br /&gt;
The Speartip is 5 miles/8 km from the Holt; walking time is approx. 1 hr 40 min/riding time 50 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* Everyone that is not on other duties&lt;br /&gt;
* Longshot (assigned regularly, every eight-day period)&lt;br /&gt;
* Exceptions: &lt;br /&gt;
** Windsong (due to weak sending)&lt;br /&gt;
** Newt and Suddendusk (due to limited eyesight)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
The watch post is replaced daily.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Winter Watch Posts 2511 ==&lt;br /&gt;
&lt;br /&gt;
With first snowfall, watch posts are set at Cascade Hill, Northview Ridge, and Crow’s Ridge to look out for Fierce Ones. The posts are manned by teams of two, who are rotated out every 8 days. They keep watch during day times and hunt/forage during night times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Travel Times to Watch Posts'''&lt;br /&gt;
&lt;br /&gt;
* Northview Ridge: 17 miles/27.4 km from the Holt, walking time approx. 5 hr 40 min/ riding time 2 hr 50 min&lt;br /&gt;
* Cascade Hill: 12 miles/19.3 km from the Holt, walking time is approx. 4 hr/riding time 2 hr&lt;br /&gt;
* Crow’s Ridge:  13 miles/20.9 km from the Holt; walking time is approx. 4 hours 20 minutes/riding time is approximately 2 hours 10 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* Goldspice&lt;br /&gt;
* Otter&lt;br /&gt;
* Crackle&lt;br /&gt;
* Snowfall &lt;br /&gt;
* Honey&lt;br /&gt;
* Thornbow&lt;br /&gt;
* Nightstorm&lt;br /&gt;
* Willow&lt;br /&gt;
* Longshot&lt;br /&gt;
* Greenweave&lt;br /&gt;
* Windsong&lt;br /&gt;
* Dreamflight&lt;br /&gt;
* Quick Fang&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
* Northview Ridge&lt;br /&gt;
** Post #1: 2511.11.07. – 2511.11.16. Snowfall and Crackle&lt;br /&gt;
** Post #2: 2511.11.16. – 2511.11.24. Honey and Goldspice&lt;br /&gt;
** Post #3: 2511.11.24. – 2511.12.02. Crackle and Snowfall&lt;br /&gt;
** Post #4: 2511.12.02. – 2511.12.10. Honey and Goldspice&lt;br /&gt;
** Post #5: 2511.12.10. – 2511.12.18. Willow and Snowfall&lt;br /&gt;
** Post #6: 2511.12.18. – 2511.12.26. Honey and Crackle&lt;br /&gt;
** Post #7: 2511.12.26. – 2512.01.03. Willow and Snowfall&lt;br /&gt;
&lt;br /&gt;
* Cascade Hill&lt;br /&gt;
** Post #1: 2511.11.07. – 2511.11.16. Longshot and Greenweave&lt;br /&gt;
** Post #2: 2511.11.16. – 2511.11.24. Quick Fang and Otter&lt;br /&gt;
** Post #3: 2511.11.24. – 2511.12.02. Longshot and Starskimmer&lt;br /&gt;
** Post #4: 2511.12.02. – 2511.12.10. Quick Fang and Otter&lt;br /&gt;
** Post #5: 2511.12.10. – 2511.12.18. Longshot and Greenweave&lt;br /&gt;
** Post #6: 2511.12.18. – 2511.12.26. Quick Fang and Otter&lt;br /&gt;
** Post #7: 2511.12.26. – 2512.01.03. Longshot and Greenweave&lt;br /&gt;
&lt;br /&gt;
* Crow’s Ridge&lt;br /&gt;
** Post #1: 2511.11.07. – 2511.11.16. Dreamflight and Windsong&lt;br /&gt;
** Post #2: 2511.11.16. – 2511.11.24. Thornbow and Nightstorm&lt;br /&gt;
** Post #3: 2511.11.24. – 2511.12.02. Dreamflight and Windsong&lt;br /&gt;
** Post #4: 2511.12.02. – 2511.12.10. Thornbow and Nightstorm&lt;br /&gt;
** Post #5: 2511.12.10. – 2511.12.18. Dreamflight and Windsong&lt;br /&gt;
** Post #6: 2511.12.18. – 2511.12.26. Thornbow and Nightstorm&lt;br /&gt;
** Post #7: 2511.12.26. – 2512.01.03. Dreamflight and Windsong&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Communication System 2511 == &lt;br /&gt;
&lt;br /&gt;
The gliders of the tribe  will be playing a central role during this period of time as the chief’s mobile communications specialists. They will be making regular rounds up to Windy Ridge in order to communicate with the team at Bluestone Cave, as well as out beyond the thornwall to ensure regular communications with the word-hunter team and the long-range scouts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Member(s)'''&lt;br /&gt;
&lt;br /&gt;
* Kestrel (accompanied by Fadestar at times)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule''' &lt;br /&gt;
&lt;br /&gt;
Not strictly determined. Kestrel will be at Windy Ridge to communicate with her tribe members at Bluestone Cave at least twice a year. Frequency of rounds into sending distance of the long range scouting parties are increased between late Autumn and early Spring.&lt;br /&gt;
&lt;br /&gt;
* 2511.03.27 - 2511.12.13 Kestrel, often accompanied by Fadestar (when she is not on long-range patrol)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;/div&gt;</summary>
		<author><name>Hinomiko16</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=2512_Tribal_Assignments&amp;diff=3060</id>
		<title>2512 Tribal Assignments</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=2512_Tribal_Assignments&amp;diff=3060"/>
				<updated>2015-04-25T01:21:00Z</updated>
		
		<summary type="html">&lt;p&gt;Hinomiko16: /* Communication System 2512 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''(article by Peg B. and Whitney W. - posted by Megan M. on 04/22/15)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Human Language Team 2512 ==&lt;br /&gt;
&lt;br /&gt;
Word-hunter teams each consist of four elves with either One-Leg or Moss as team leaders. Their tasks include observing the actions of the local humans and continuing to try to learn their language. It is expected that there will be two elves available for watching the humans from a safe vantage, and two elves available to forage and hunt for food, as the elves and their wolves cannot carry enough provisions to last them a full tour. They are gone for periods of time ranging from 8 days to 3-4 weeks, all year long.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Travel Time to Ramat Colony'''&lt;br /&gt;
&lt;br /&gt;
The human village is approximately 95 miles/152.8 km from the Holt; travel times will range from 3.5 days (mostly riding) to 4.75 days (walking).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* One-Leg (team leader)&lt;br /&gt;
* Moss (team leader)&lt;br /&gt;
* Rainpace&lt;br /&gt;
* Beetle&lt;br /&gt;
* Foxtail&lt;br /&gt;
* Notch&lt;br /&gt;
* Brightwood &lt;br /&gt;
* Evervale &lt;br /&gt;
* Willow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
* Tour #0:  2511.12.15 through 2512.01.05:  One-Leg, Notch, Moss, Rainpace&lt;br /&gt;
* Tour #1: 2512.01.11 through 2512.01.31:  Moss, Notch, Evervale, Foxtail&lt;br /&gt;
* Tour #2:  2512.02.03 through 2512.02.25:  One-Leg, Foxtail, Notch, Beetle&lt;br /&gt;
* Tour #3:  2512.02.28 through 2512.03.24:  Moss, Rainpace, Evervale, Notch&lt;br /&gt;
* Tour #4:  2512.03.27 through 2512.04.16:  One-Leg, Rainpace, Beetle, Foxtail&lt;br /&gt;
* Tour #5:  2512.04.28 through 2512.05.25:  Moss, Willow, Foxtail, Notch&lt;br /&gt;
* Tour #6:  2512.06.01 through 2512.06.18:  One-Leg, Moss, Rainpace, Beetle&lt;br /&gt;
* Tour #7: 2512.06.20 through 2512.07.15:  Moss, Brightwood, Notch, Beetle&lt;br /&gt;
* Tour #8: 2512.07.18 through 2512.08.11:  One-Leg, Notch, Brightwood, Foxtail&lt;br /&gt;
* Tour #9: 2512.08.15 through 2512.09.12:  Moss, Foxtail, Beetle, Rainpace&lt;br /&gt;
* Tour #10: 2512.09.20 through 2512.10.15:  One-Leg, Beetle, Rainpace, Brightwood&lt;br /&gt;
* Tour #11: 2512.10.19 through 2512.11.05:  Moss, Rainpace, Foxtail, Evervale&lt;br /&gt;
* Tour #12: 2512.11.20 through 2512.12.12:  One-Leg, Beetle, Notch, Evervale&lt;br /&gt;
* Tour #13: 2512.12.15 through 2513.01.06:  Moss, Foxtail, Rainpace, Notch&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Long-Range Patrol 2512 ==&lt;br /&gt;
&lt;br /&gt;
During the spring, summer and autumn months, long range patrols have been increased to consist of 2 scouts (regularly Farscout + rotating partner). After the first snowfall, however, patrols are doubled to watch out for signs of the Fierce Ones who probably return each year for hunting. Two parties, each of two scouts, are sent out with an approximate two-and-a-half week overlap.  Each party is gone for approximately 4 to 6 weeks at a time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* Farscout (primary)&lt;br /&gt;
* Pathmark&lt;br /&gt;
* Blacksnake &lt;br /&gt;
* Brightwood&lt;br /&gt;
* Fadestar&lt;br /&gt;
* True Edge&lt;br /&gt;
* Thornbow &lt;br /&gt;
* Windsong &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
* Tour #-1:  2511.12.12 through 2512.01.21:  Fadestar + Brightwood&lt;br /&gt;
* Tour #0: 2511.12.26 through 2512.01.29:  Farscout + Pathmark&lt;br /&gt;
* Tour #1: 2512.01.26 through 2512.03.01:  Blacksnake + Fadestar&lt;br /&gt;
* Tour #2: 2512.02.04 through 2512.03.16: Farscout + True Edge &lt;br /&gt;
* Tour #3:  2512.03.07 through 2512.04.12:  Blacksnake + Brightwood&lt;br /&gt;
* Tour #4:  2512.03.20 through 2512.04.27:  Farscout + Pathmark&lt;br /&gt;
* Tour #5:  2512.05.03 through 2512.06.06:  Farscout + True Edge&lt;br /&gt;
* Tour #6:  2512.06.13 through 2512.07.20:  Farscout + Windsong&lt;br /&gt;
* Tour #7:  2512.07.25 through 2512.08.30:  Farscout + Pathmark&lt;br /&gt;
* Tour #8:  2512.09.06 through 2512.10.15:  Farscout + Thornbow&lt;br /&gt;
* Tour #9:  2512.10.22 through 2512.12.03:  Pathmark + Brightwood&lt;br /&gt;
* Tour #10:  2512.11.10 through 2512.12.21: Farscout + Blacksnake&lt;br /&gt;
* Tour #11:  2512.12.11 through 2512.01.19:  Pathmark + Brightwood&lt;br /&gt;
* Tour #12:  2512.12.28 through 2513.02.05:  Farscout + Blacksnake&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bluestone Cave Preparations 2512 ==&lt;br /&gt;
&lt;br /&gt;
Preparations to make Bluestone Cave an evacuation site in case the elves have to flee from the Holt continue. Each year between April and September a team of six to eight elves leaves for BSC for 1 to 2 months in duration. The team consists of plantshapers and Starskimmer for making trees and caves habitable. They are accompanied by foragers, hunters, crafters and Preservers for preparing food and tool stocks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Travel Time to Bluestone Cave'''&lt;br /&gt;
&lt;br /&gt;
Approximately 3 days on wolf back, 6 days when mainly walking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* Starskimmer (standard assignment)&lt;br /&gt;
* Suddendusk (standard assignment)&lt;br /&gt;
* Evervale &lt;br /&gt;
* Cloudfern&lt;br /&gt;
* Crackle&lt;br /&gt;
* Newt&lt;br /&gt;
* Otter &lt;br /&gt;
* Honey&lt;br /&gt;
* Nightstorm&lt;br /&gt;
* Windsong&lt;br /&gt;
* Greenweave&lt;br /&gt;
* 1-2 Preservers&lt;br /&gt;
&lt;br /&gt;
						&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
* BSC PARTY #1:  2512.05.15 -.07.30: Suddendusk (team leader), Starskimmer, Cloudfern, Evervale, Crackle, Newt, Otter, Honey, Greenweave&lt;br /&gt;
&lt;br /&gt;
* BSC PARTY #2:  2512.08.22 - 09.29: Suddendusk (team leader), Starskimmer, Cloudfern, Crackle, Newt, Otter, Nightstorm, Windsong&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spring/Summer/Autumn Watch Posts 2512 ==&lt;br /&gt;
&lt;br /&gt;
This watch post consists of a single sentinel posted at the top of the Speartip during daytime hours only. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Travel Time to Speartip'''&lt;br /&gt;
&lt;br /&gt;
The Speartip is 5 miles/8 km from the Holt; walking time is approx. 1 hr 40 min/riding time 50 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* Everyone that is not on other duties&lt;br /&gt;
* Longshot (assigned regularly, every eight-day period)&lt;br /&gt;
* Exceptions: &lt;br /&gt;
** Windsong (due to weak sending)&lt;br /&gt;
** Newt and Suddendusk (due to limited eyesight)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
The watch post is replaced daily.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Winter Watch Posts 2512 ==&lt;br /&gt;
&lt;br /&gt;
With first snowfall, watch posts are set at Cascade Hill, Northview Ridge, and Crow’s Ridge to look out for Fierce Ones. The posts are manned by teams of two, who are rotated out every 8 days. They keep watch during day times and hunt/forage during night times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Travel Times to Watch Posts'''&lt;br /&gt;
&lt;br /&gt;
* Northview Ridge: 17 miles/27.4 km from the Holt, walking time approx. 5 hr 40 min/ riding time 2 hr 50 min&lt;br /&gt;
* Cascade Hill: 12 miles/19.3 km from the Holt, walking time is approx. 4 hr/riding time 2 hr&lt;br /&gt;
* Crow’s Ridge:  13 miles/20.9 km from the Holt; walking time is approx. 4 hours 20 minutes/riding time is approximately 2 hours 10 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* Goldspice&lt;br /&gt;
* Chicory&lt;br /&gt;
* Otter&lt;br /&gt;
* Crackle&lt;br /&gt;
* Snowfall &lt;br /&gt;
* Honey&lt;br /&gt;
* Thornbow&lt;br /&gt;
* Nightstorm&lt;br /&gt;
* Willow&lt;br /&gt;
* Longshot&lt;br /&gt;
* Greenweave&lt;br /&gt;
* Windsong&lt;br /&gt;
* Dreamflight&lt;br /&gt;
* Cloudfern&lt;br /&gt;
* Quick Fang&lt;br /&gt;
* Starskimmer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
* Northview Ridge&lt;br /&gt;
** Post #0: 2511.12.26. – 2512.01.03. Willow and Snowfall&lt;br /&gt;
** Post #1: 2512.01.03. – 2512.01.11. Honey and Goldspice&lt;br /&gt;
** Post #2: 2512.01.11. – 2512.01.19. Chicory and Snowfall&lt;br /&gt;
** Post #3: 2512.01.19. – 2512.01.27. Honey and Goldspice&lt;br /&gt;
** Post #4: 2512.01.27. – 2512.02.04. Willow and Snowfall&lt;br /&gt;
** Post #5: 2512.02.04. – 2512.02.12. Honey and Goldspice&lt;br /&gt;
** Post #6: 2512.02.12. – 2512.02.20. Chicory and Crackle&lt;br /&gt;
** Post #7: 2512.02.20. – 2512.02.28. Honey and Goldspice&lt;br /&gt;
** Post #8: 2512.02.28. – 2512.03.07. Willow and Crackle&lt;br /&gt;
** Post #9: 2512.03.07. – 2512.03.15. Honey and Goldspice&lt;br /&gt;
** Post #10: 2512.03.15. – 2512.03.23. Willow and Crackle&lt;br /&gt;
** Post #11: 2512.11.13. – 2512.11.21. Honey and Goldspice&lt;br /&gt;
** Post #12: 2512.11.21. – 2512.11.29. Crackle and Chicory&lt;br /&gt;
** Post #13: 2512.11.29. – 2512.12.07. Honey and Goldspice&lt;br /&gt;
** Post #14: 2512.12.07. – 2512.12.15. Crackle and Chicory&lt;br /&gt;
** Post #15: 2512.12.15. – 2512.12.23.  Honey and Goldspice&lt;br /&gt;
** Post #16: 2512.12.23. – 2512.12.31. Crackle and Starskimmer&lt;br /&gt;
** Post #17: 2512.12.31. – 2513.01.08.  Honey and Goldspice&lt;br /&gt;
&lt;br /&gt;
* Cascade Hill&lt;br /&gt;
** Post #0: 2511.12.26. – 2512.01.03. Longshot and Greenweave&lt;br /&gt;
** Post #1: 2512.01.03. – 2512.01.11. Otter and Cloudfern&lt;br /&gt;
** Post #2: 2512.01.11. – 2512.01.19. Longshot and Greenweave&lt;br /&gt;
** Post #3: 2512.01.19. – 2512.01.27. Quick Fang and Starskimmer&lt;br /&gt;
** Post #4: 2512.01.27. – 2512.02.04. Longshot and Otter&lt;br /&gt;
** Post #5: 2512.02.04. – 2512.02.12. Quick Fang and Starskimmer&lt;br /&gt;
** Post #6: 2512.02.12. – 2512.02.20. Longshot and Cloudfern&lt;br /&gt;
** Post #7: 2512.02.20. – 2512.02.28. Otter and Starskimmer&lt;br /&gt;
** Post #8: 2512.02.28. – 2512.03.07. Longshot and Greenweave&lt;br /&gt;
** Post #9: 2512.03.07. – 2512.03.15. Quick Fang and Cloudfern&lt;br /&gt;
** Post #10: 2512.03.15. – 2512.03.23. Longshot and Otter&lt;br /&gt;
** Post #11: 2512.11.13. – 2512.11.21. Longshot and Greenweave&lt;br /&gt;
** Post #12: 2512.11.21. – 2512.11.29. Quick Fang and Otter&lt;br /&gt;
** Post #13: 2512.11.29. – 2512.12.07. Longshot and Greenweave&lt;br /&gt;
** Post #14: 2512.12.07. – 2512.12.15. Quick Fang and Otter&lt;br /&gt;
** Post #15: 2512.12.15. – 2512.12.23.  Longshot and Greenweave&lt;br /&gt;
** Post #16: 2512.12.23. – 2512.12.31. Quick Fang and Otter&lt;br /&gt;
** Post #17: 2512.12.31. – 2513.01.08.  Longshot and Greenweave&lt;br /&gt;
&lt;br /&gt;
* Crow’s Ridge&lt;br /&gt;
** Post #0: 2511.12.26. – 2512.01.03. Dreamflight and Windsong&lt;br /&gt;
** Post #1: 2512.01.03. – 2512.01.11. Thornbow and Nightstorm&lt;br /&gt;
** Post #2: 2512.01.11. – 2512.01.19. Dreamflight and Windsong&lt;br /&gt;
** Post #3: 2512.01.19. – 2512.01.27. Thornbow and Nightstorm&lt;br /&gt;
** Post #4: 2512.01.27. – 2512.02.04. Dreamflight and Windsong&lt;br /&gt;
** Post #5: 2512.02.04. – 2512.02.12. Thornbow and Nightstorm&lt;br /&gt;
** Post #6: 2512.02.12. – 2512.02.20. Dreamflight and Windsong&lt;br /&gt;
** Post #7: 2512.02.20. – 2512.02.28. Thornbow and Nightstorm&lt;br /&gt;
** Post #8: 2512.02.28. – 2512.03.07. Dreamflight and Windsong&lt;br /&gt;
** Post #9: 2512.03.07. – 2512.03.15. Thornbow and Nightstorm&lt;br /&gt;
** Post #10: 2512.03.15. – 2512.03.23. Dreamflight and Windsong&lt;br /&gt;
** Post #11: 2512.11.13. – 2512.11.21. Thornbow and Nightstorm&lt;br /&gt;
** Post #12: 2512.11.21. – 2512.11.29. Dreamflight and Windsong&lt;br /&gt;
** Post #13: 2512.11.29. – 2512.12.07. Thornbow and Cloudfern&lt;br /&gt;
** Post #14: 2512.12.07. – 2512.12.15. Dreamflight and Windsong&lt;br /&gt;
** Post #15: 2512.12.15. – 2512.12.23. Thornbow and Cloudfern&lt;br /&gt;
** Post #16: 2512.12.23. – 2512.12.31. Dreamflight and Windsong&lt;br /&gt;
** Post #17: 2512.12.31. – 2513.01.08. Thornbow and Nightstorm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Communication System 2512 == &lt;br /&gt;
&lt;br /&gt;
The gliders of the tribe  will be playing a central role during this period of time as the chief’s mobile communications specialists. They will be making regular rounds up to Windy Ridge in order to communicate with the team at Bluestone Cave, as well as out beyond the thornwall to ensure regular communications with the word-hunter team and the long-range scouts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Member(s)'''&lt;br /&gt;
&lt;br /&gt;
* Kestrel &lt;br /&gt;
* Fadestar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule''' &lt;br /&gt;
&lt;br /&gt;
Not strictly determined. Kestrel and Fadestar will be at Windy Ridge to communicate with their tribe members at Bluestone Cave at least twice a year. Frequency of rounds into sending distance of the long range scouting parties are increased between late Autumn and early Spring.&lt;br /&gt;
&lt;br /&gt;
* until 2512.03.02: Kestrel (after this: pregnancy/maternity leave), often accompanied by Fadestar (when she is not on long range patrol)&lt;br /&gt;
* starting 2512.03.02: Fadestar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;/div&gt;</summary>
		<author><name>Hinomiko16</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Travel_Distance,_Travel_Time_Chart_-_By_Distance&amp;diff=3059</id>
		<title>Travel Distance, Travel Time Chart - By Distance</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Travel_Distance,_Travel_Time_Chart_-_By_Distance&amp;diff=3059"/>
				<updated>2015-04-23T00:16:51Z</updated>
		
		<summary type="html">&lt;p&gt;Hinomiko16: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;br /&gt;
&lt;br /&gt;
Return to [[Travel Distances &amp;amp; Travel Times]] main page.&lt;br /&gt;
&lt;br /&gt;
Distances are rough estimates.  Travel times are based on:&lt;br /&gt;
&lt;br /&gt;
*3 miles per hour average walking speed&lt;br /&gt;
*6 miles per hour average wolf long-distance trotting speed&lt;br /&gt;
*20 miles per day average walking travel&lt;br /&gt;
*30 miles per day average wolfback travel&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;250pt&amp;quot;|Location&lt;br /&gt;
!width=&amp;quot;150pt&amp;quot;|Distance&lt;br /&gt;
!width=&amp;quot;150pt&amp;quot;|On Foot&lt;br /&gt;
!width=&amp;quot;150pt&amp;quot;|On Wolfback&lt;br /&gt;
|-&lt;br /&gt;
|Craft-trees||1m / 1.6 km||20 min||10 min&lt;br /&gt;
|-&lt;br /&gt;
|Den's Creek||1m / 1.6 km||20 min||10 min&lt;br /&gt;
|-&lt;br /&gt;
|Home Ridge||1.5m / 2.4 km||30 min||15 min&lt;br /&gt;
|-&lt;br /&gt;
|Laughing Creek||2.5m / 4 km||50 min||25 min&lt;br /&gt;
|-&lt;br /&gt;
|Badger's Lake||3m / 4.8 km||1 hr||30 min&lt;br /&gt;
|-&lt;br /&gt;
|Broad Meadow||3m / 4.8 km||1 hr||30 min&lt;br /&gt;
|-&lt;br /&gt;
|Badger Hill||4m / 6.4 km||1 hr 20 min||40 min&lt;br /&gt;
|-&lt;br /&gt;
|Cattail Marsh||4m / 6.4 km||1 hr 20 min||40 min&lt;br /&gt;
|-&lt;br /&gt;
|Froghome Marsh||4m / 6.4 km||1 hr 20 min||40 min&lt;br /&gt;
|-&lt;br /&gt;
|Silverrun Creek||4m / 6.4 km||1 hr 20 min||40 min&lt;br /&gt;
|-&lt;br /&gt;
|Bent Valley Creek (over)||5m / 8 km||1 hr 40 min||50 min&lt;br /&gt;
|-&lt;br /&gt;
|Goose Creek||5m / 8 km||1 hr 40 min||50 min&lt;br /&gt;
|-&lt;br /&gt;
|The Speartip||5m / 8 km||1 hr 40 min||50 min&lt;br /&gt;
|-&lt;br /&gt;
|Arrow Ridge||6m / 9.6 km||2 hr||1 hr&lt;br /&gt;
|-&lt;br /&gt;
|Deer Marsh||6m / 9.6 km||2 hr ||1 hr&lt;br /&gt;
|-&lt;br /&gt;
|Guardian Ridge||7m / 11.2 km||2 hr 20 min||1 hr 10 min&lt;br /&gt;
|-&lt;br /&gt;
|Bluespear Lake||8m / 13 km||2 hr 40 min||1 hr 20 min&lt;br /&gt;
|-&lt;br /&gt;
|Crook Hill||8m / 13 km||2 hr 40 min||1 hr 20 min&lt;br /&gt;
|-&lt;br /&gt;
|Dead Deer Creek (crossing)||8m / 13 km||2 hr 40 min||1 hr 20 min&lt;br /&gt;
|-&lt;br /&gt;
|Goose Pond||8m / 13 km||2 hr 40 min||1 hr 20 min&lt;br /&gt;
|-&lt;br /&gt;
|The Braided River crossing (north)||9m / 14.5 km||3 hr||1 hr 30 min&lt;br /&gt;
|-&lt;br /&gt;
|The Near Hot-Springs||9m / 14.5 km||3 hr||1 hr 30 min&lt;br /&gt;
|-&lt;br /&gt;
|Cascades Creek||11m / 17.7 km||3 hr 40 min||1 hr 50 min&lt;br /&gt;
|-&lt;br /&gt;
|Crooked Creek||11m / 17.7 km||3 hr 40 min||1 hr 50 min&lt;br /&gt;
|-&lt;br /&gt;
|Hidden Lake||11m / 17.7 km||3 hr 40 min||1 hr 50 min&lt;br /&gt;
|-&lt;br /&gt;
|Ash Ridge||12m / 19.3 km||4 hr ||2 hr&lt;br /&gt;
|-&lt;br /&gt;
|Cascade Hill||12m / 19.3 km||4 hr||2 hr&lt;br /&gt;
|-&lt;br /&gt;
|Roundhill||12m / 19.3 km||4 hr||2 hr&lt;br /&gt;
|-&lt;br /&gt;
|Crow's Ridge||13m / 21 km||4 hr 20 min||2 hr 10 min&lt;br /&gt;
|-&lt;br /&gt;
|Sentinel Peak||13m / 21 km||4 hr 20 min||2 hr 10 min&lt;br /&gt;
|-&lt;br /&gt;
|The Far Hot-Springs||13m / 21 km||4 hr 20 min||2 hr 10 min&lt;br /&gt;
|-&lt;br /&gt;
|The South Pass||13m / 21 km||4 hr 20 min||2 hr 10 min&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Bent Valley Creek (around, north)&amp;quot;||14m / 22.5 km||4 hr 40 min||2 hr 20 min&lt;br /&gt;
|-&lt;br /&gt;
|The Old Burn Meadow||14m / 22.5 km||4 hr 40 min||2 hr 20 min&lt;br /&gt;
|-&lt;br /&gt;
|Wolfjaw Creek||16m / 25.7 km||5 hr 20 min||2 hr 40 min&lt;br /&gt;
|-&lt;br /&gt;
|Northview Ridge||17m / 27.4 km||5 hr 40 min||2 hr 50 min&lt;br /&gt;
|-&lt;br /&gt;
|Blackfang Mountain||18m / 29 km||6 hr||3 hr&lt;br /&gt;
|-&lt;br /&gt;
|Elder Flank Valley (entrance)||18m / 29 km||6 hr||3 hr&lt;br /&gt;
|-&lt;br /&gt;
|Gooseberry Creek||18m / 29 km||6 hr||3 hr&lt;br /&gt;
|-&lt;br /&gt;
|Raincaller Creek||18m / 29 km||6 hr ||3 hr &lt;br /&gt;
|-&lt;br /&gt;
|Clickdeer River||20m / 32.2 km||6 hr 40 min||3 hr 20 min&lt;br /&gt;
|-&lt;br /&gt;
|Springs Creek (crossing)||21m / 33.8 km||7 hr||3 hr 30 min&lt;br /&gt;
|-&lt;br /&gt;
|Quillback Creek||22m / 35.4 km||7 hr 20 min||3 hr 40 min&lt;br /&gt;
|-&lt;br /&gt;
|Goldstone Creek||23m 37 km||7 hr 40 min||3 hr 50 min&lt;br /&gt;
|-&lt;br /&gt;
|Nutmash Spring||24m / 38.6 km||8 hr||4 hr&lt;br /&gt;
|-&lt;br /&gt;
|The Elder Springs||24m / 38.6 km||8 hr||4 hr&lt;br /&gt;
|-&lt;br /&gt;
|Deer Lick Creek||25m / 40.2 km||7 hr 40 min||3 hr 50 min&lt;br /&gt;
|-&lt;br /&gt;
|Spur Hill||26m / 41.8 km||8 hr 40 min||4 hr 20 min&lt;br /&gt;
|-&lt;br /&gt;
|Great Stoneback Lake||30m / 48.2 km||10 hr||5 hr&lt;br /&gt;
|-&lt;br /&gt;
|Fork Spring||40m / 64.4 km||2 days||1.3 days&lt;br /&gt;
|-&lt;br /&gt;
|Stoneback River||40m / 64.4 km||13 hr 20 min||6 hr 40 min&lt;br /&gt;
|-&lt;br /&gt;
|Shelter Springs||65m / 104.6 km||3.25 days||2.1 days&lt;br /&gt;
|-&lt;br /&gt;
|Bounty River||70m / 112.6 km||3.5 days||2.3 days&lt;br /&gt;
|-&lt;br /&gt;
|Jewel Springs||70m / 112.6 km||3.5 days||2.3 days&lt;br /&gt;
|-&lt;br /&gt;
|Scalding Springs||75m / 120.7 km||3.75 days||2.5 days&lt;br /&gt;
|-&lt;br /&gt;
|Eagle Bay||80m / 128.7 km||4 days||2.6 days&lt;br /&gt;
|-&lt;br /&gt;
|Growler Geyser||80m / 128.7 km||4 days||2.6 days&lt;br /&gt;
|-&lt;br /&gt;
|Rainbow Springs||80m / 128.7 km||4 days||2.6 days&lt;br /&gt;
|-&lt;br /&gt;
|Rushwater River||85m / 136.8 km||4.25 days||2.8 days&lt;br /&gt;
|-&lt;br /&gt;
|Snowcat River||85m / 136.8 km||4.25 days||2.8 days&lt;br /&gt;
|-&lt;br /&gt;
|Razor Ridge||90m / 144.8 km||4.5 days||3 days&lt;br /&gt;
|-&lt;br /&gt;
|Brownbear River||95m / 152.8 km||4.75 days||3.1 days&lt;br /&gt;
|-&lt;br /&gt;
|Human Village||95m / 152.8 km||4.75 days||3.1 days&lt;br /&gt;
|-&lt;br /&gt;
|Knife Peak||100m / 160.9 km||5 days||3.3 days&lt;br /&gt;
|-&lt;br /&gt;
|Whitewing Lake||105m / 169 km||5.25 days||3.5 days&lt;br /&gt;
|-&lt;br /&gt;
|Roaring Falls||110m / 177 km||5.5 days||3.6 days&lt;br /&gt;
|-&lt;br /&gt;
|Cloudmaker Lake||115m / 185 km||5.75 days||3.8 days&lt;br /&gt;
|-&lt;br /&gt;
|Rushwater Springs||115m / 185 km||5.75 days||3.8 days&lt;br /&gt;
|-&lt;br /&gt;
|Bubbling Spring||125m / 201.2 km||6.25 days||4.1 days&lt;br /&gt;
|-&lt;br /&gt;
|Icebound Lake||125m / 201.2 km||6.25 days||4.1 days&lt;br /&gt;
|-&lt;br /&gt;
|The Far River||130m / 209.2 km||6.5 days||4.3 days&lt;br /&gt;
|-&lt;br /&gt;
|Cloudmaker Geyser||135m / 217.2 km||6.75 days||4.5 days&lt;br /&gt;
|-&lt;br /&gt;
|Lookout Mountain||135m / 217.2 km||6.75 days||4.5 days&lt;br /&gt;
|-&lt;br /&gt;
|Snowcat Lake||135m / 217.2 km||6.75 days||4.5 days&lt;br /&gt;
|-&lt;br /&gt;
|Crystal Springs||140m / 225.3 km||7 days||4.6 days&lt;br /&gt;
|-&lt;br /&gt;
|Silver Lake||140m / 225.3 km||7 days||4.6 days&lt;br /&gt;
|-&lt;br /&gt;
|Three Sisters Lakes||145m / 233.3 km||7.25 days||4.8 days&lt;br /&gt;
|-&lt;br /&gt;
|Guardian Mountains||150m / 241.4 km||7.5 days||5 days&lt;br /&gt;
|-&lt;br /&gt;
|Whitewing Falls||150m / 241.4 km||7.5 days||5 days&lt;br /&gt;
|-&lt;br /&gt;
|Lookout Springs||155m / 249.4 km||7.75 days||5.1 days&lt;br /&gt;
|-&lt;br /&gt;
|Greenstone Mountain||180m / 289.7 km||9 days||6 days&lt;br /&gt;
|-&lt;br /&gt;
|Knife Flank Springs||190m / 305.8 km||9.5 days||6.3 days&lt;br /&gt;
|-&lt;br /&gt;
|Greenstone Lake||205m / 329.9 km||10.25 days||6.8 days&lt;br /&gt;
|-&lt;br /&gt;
|Greenstone Springs||205m / 329.9 km||10.25 days||6.8 days&lt;br /&gt;
|-&lt;br /&gt;
|Copper Springs||210m / 338 km||10.5 days||7 days&lt;br /&gt;
|-&lt;br /&gt;
|The Vast Grasslands||210m / 338 km||10.5 days||7 days&lt;br /&gt;
|-&lt;br /&gt;
|Yellow Rock Springs||220m / 354 km||11 days||7.3 days&lt;br /&gt;
|-&lt;br /&gt;
|Halfwolf's Lake||235m / 378.2 km||11.75 days||7.8 days&lt;br /&gt;
|-&lt;br /&gt;
|Passage Falls||235m / 378.2 km||11.75 days||7.8 days&lt;br /&gt;
|-&lt;br /&gt;
|Thunderfoot Springs||235m / 378.2 km||11.75 days||7.8 days&lt;br /&gt;
|-&lt;br /&gt;
|Sky Mirror Lake||250m 402.3 km||12.5 days||8.3 days&lt;br /&gt;
|-&lt;br /&gt;
|The Great Ice Wall||310m / 499 km||15.5 days||10.3 days&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hinomiko16</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Travel_Distance,_Travel_Time_Chart_-_Alphabetical_by_Landmark&amp;diff=3058</id>
		<title>Travel Distance, Travel Time Chart - Alphabetical by Landmark</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Travel_Distance,_Travel_Time_Chart_-_Alphabetical_by_Landmark&amp;diff=3058"/>
				<updated>2015-04-23T00:12:54Z</updated>
		
		<summary type="html">&lt;p&gt;Hinomiko16: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;br /&gt;
&lt;br /&gt;
Return to [[Travel Distances &amp;amp; Travel Times]] main page.&lt;br /&gt;
&lt;br /&gt;
Distances are rough estimates.  Travel times are based on:&lt;br /&gt;
&lt;br /&gt;
*3 miles per hour average walking speed&lt;br /&gt;
*6 miles per hour average wolf long-distance trotting speed&lt;br /&gt;
*20 miles per day average walking travel&lt;br /&gt;
*30 miles per day average wolfback travel&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;250pt&amp;quot;|Location&lt;br /&gt;
!width=&amp;quot;150pt&amp;quot;|Distance&lt;br /&gt;
!width=&amp;quot;150pt&amp;quot;|On Foot&lt;br /&gt;
!width=&amp;quot;150pt&amp;quot;|On Wolfback&lt;br /&gt;
|-&lt;br /&gt;
|Arrow Ridge||6m / 9.6 km||2 hr||1 hr&lt;br /&gt;
|-&lt;br /&gt;
|Ash Ridge||12m / 19.3 km||4 hr ||2 hr&lt;br /&gt;
|-&lt;br /&gt;
|Badger Hill||4m / 6.4 km||1 hr 20 min||40 min&lt;br /&gt;
|-&lt;br /&gt;
|Badger's Lake||3m / 4.8 km||1 hr||30 min&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Bent Valley Creek (around, north)&amp;quot;||14m / 22.5 km||4 hr 40 min||2 hr 20 min&lt;br /&gt;
|-&lt;br /&gt;
|Bent Valley Creek (over)||5m / 8 km||1 hr 40 min||50 min&lt;br /&gt;
|-&lt;br /&gt;
|Blackfang Mountain||18m / 29 km||6 hr||3 hr&lt;br /&gt;
|-&lt;br /&gt;
|Bluespear Lake||8m / 13 km||2 hr 40 min||1 hr 20 min&lt;br /&gt;
|-&lt;br /&gt;
|Bounty River||70m / 112.6 km||3.5 days||2.3 days&lt;br /&gt;
|-&lt;br /&gt;
|Broad Meadow||3m / 4.8 km||1 hr||30 min&lt;br /&gt;
|-&lt;br /&gt;
|Brownbear River||95m / 152.8 km||4.75 days||3.1 days&lt;br /&gt;
|-&lt;br /&gt;
|Bubbling Spring||125m / 201.2 km||6.25 days||4.1 days&lt;br /&gt;
|-&lt;br /&gt;
|Cascade Hill||12m / 19.3 km||4 hr||2 hr&lt;br /&gt;
|-&lt;br /&gt;
|Cascades Creek||11m / 17.7 km||3 hr 40 min||1 hr 50 min&lt;br /&gt;
|-&lt;br /&gt;
|Cattail Marsh||4m / 6.4 km||1 hr 20 min||40 min&lt;br /&gt;
|-&lt;br /&gt;
|Clickdeer River||20m / 32.2 km||6 hr 40 min||3 hr 20 min&lt;br /&gt;
|-&lt;br /&gt;
|Cloudmaker Geyser||135m / 217.2 km||6.75 days||4.5 days&lt;br /&gt;
|-&lt;br /&gt;
|Cloudmaker Lake||115m / 185 km||5.75 days||3.8 days&lt;br /&gt;
|-&lt;br /&gt;
|Copper Springs||210m / 338 km||10.5 days||7 days&lt;br /&gt;
|-&lt;br /&gt;
|Craft-trees||1m / 1.6 km||20 min||10 min&lt;br /&gt;
|-&lt;br /&gt;
|Crook Hill||8m / 13 km||2 hr 40 min||1 hr 20 min&lt;br /&gt;
|-&lt;br /&gt;
|Crooked Creek||11m / 17.7 km||3 hr 40 min||1 hr 50 min&lt;br /&gt;
|-&lt;br /&gt;
|Crow's Ridge||13m / 21 km||4 hr 20 min||2 hr 10 min&lt;br /&gt;
|-&lt;br /&gt;
|Crystal Springs||140m / 225.3 km||7 days||4.6 days&lt;br /&gt;
|-&lt;br /&gt;
|Dead Deer Creek (crossing)||8m / 13 km||2 hr 40 min||1 hr 20 min&lt;br /&gt;
|-&lt;br /&gt;
|Deer Lick Creek||25m / 40.2 km||7 hr 40 min||3 hr 50 min&lt;br /&gt;
|-&lt;br /&gt;
|Deer Marsh||6m / 9.6 km||2 hr ||1 hr&lt;br /&gt;
|-&lt;br /&gt;
|Den's Creek||1m / 1.6 km||20 min||10 min&lt;br /&gt;
|-&lt;br /&gt;
|Eagle Bay||80m / 128.7 km||4 days||2.6 days&lt;br /&gt;
|-&lt;br /&gt;
|Elder Flank Valley (entrance)||18m / 29 km||6 hr||3 hr&lt;br /&gt;
|-&lt;br /&gt;
|Fork Spring||40m / 64.4 km||2 days||1.3 days&lt;br /&gt;
|-&lt;br /&gt;
|Froghome Marsh||4m / 6.4 km||1 hr 20 min||40 min&lt;br /&gt;
|-&lt;br /&gt;
|Goldstone Creek||23m 37 km||7 hr 40 min||3 hr 50 min&lt;br /&gt;
|-&lt;br /&gt;
|Goose Creek||5m / 8 km||1 hr 40 min||50 min&lt;br /&gt;
|-&lt;br /&gt;
|Goose Pond||8m / 13 km||2 hr 40 min||1 hr 20 min&lt;br /&gt;
|-&lt;br /&gt;
|Gooseberry Creek||18m / 29 km||6 hr||3 hr&lt;br /&gt;
|-&lt;br /&gt;
|Great Stoneback Lake||30m / 48.2 km||10 hr||5 hr&lt;br /&gt;
|-&lt;br /&gt;
|Greenstone Lake||205m / 329.9 km||10.25 days||6.8 days&lt;br /&gt;
|-&lt;br /&gt;
|Greenstone Mountain||180m / 289.7 km||9 days||6 days&lt;br /&gt;
|-&lt;br /&gt;
|Greenstone Springs||205m / 329.9 km||10.25 days||6.8 days&lt;br /&gt;
|-&lt;br /&gt;
|Growler Geyser||80m / 128.7 km||4 days||2.6 days&lt;br /&gt;
|-&lt;br /&gt;
|Guardian Mountains||150m / 241.4 km||7.5 days||5 days&lt;br /&gt;
|-&lt;br /&gt;
|Guardian Ridge||7m / 11.2 km||2 hr 20 min||1 hr 10 min&lt;br /&gt;
|-&lt;br /&gt;
|Halfwolf's Lake||235m / 378.2 km||11.75 days||7.8 days&lt;br /&gt;
|-&lt;br /&gt;
|Hidden Lake||11m / 17.7 km||3 hr 40 min||1 hr 50 min&lt;br /&gt;
|-&lt;br /&gt;
|Home Ridge||1.5m / 2.4 km||30 min||15 min&lt;br /&gt;
|-&lt;br /&gt;
|Human Village||95m / 152.8 km||4.75 days||3.1 days&lt;br /&gt;
|-&lt;br /&gt;
|Icebound Lake||125m / 201.2 km||6.25 days||4.1 days&lt;br /&gt;
|-&lt;br /&gt;
|Jewel Springs||70m / 112.6 km||3.5 days||2.3 days&lt;br /&gt;
|-&lt;br /&gt;
|Knife Flank Springs||190m / 305.8 km||9.5 days||6.3 days&lt;br /&gt;
|-&lt;br /&gt;
|Knife Peak||100m / 160.9 km||5 days||3.3 days&lt;br /&gt;
|-&lt;br /&gt;
|Laughing Creek||2.5m / 4 km||50 min||25 min&lt;br /&gt;
|-&lt;br /&gt;
|Lookout Mountain||135m / 217.2 km||6.75 days||4.5 days&lt;br /&gt;
|-&lt;br /&gt;
|Lookout Springs||155m / 249.4 km||7.75 days||5.1 days&lt;br /&gt;
|-&lt;br /&gt;
|Northview Ridge||17m / 27.4 km||5 hr 40 min||2 hr 50 min&lt;br /&gt;
|-&lt;br /&gt;
|Nutmash Spring||24m / 38.6 km||8 hr||4 hr&lt;br /&gt;
|-&lt;br /&gt;
|Passage Falls||235m / 378.2 km||11.75 days||7.8 days&lt;br /&gt;
|-&lt;br /&gt;
|Quillback Creek||22m / 35.4 km||7 hr 20 min||3 hr 40 min&lt;br /&gt;
|-&lt;br /&gt;
|Rainbow Springs||80m / 128.7 km||4 days||2.6 days&lt;br /&gt;
|-&lt;br /&gt;
|Raincaller Creek||18m / 29 km||6 hr ||3 hr &lt;br /&gt;
|-&lt;br /&gt;
|Razor Ridge||90m / 144.8 km||4.5 days||3 days&lt;br /&gt;
|-&lt;br /&gt;
|Roaring Falls||110m / 177 km||5.5 days||3.6 days&lt;br /&gt;
|-&lt;br /&gt;
|Roundhill||12m / 19.3 km||4 hr||2 hr&lt;br /&gt;
|-&lt;br /&gt;
|Rushwater River||85m / 136.8 km||4.25 days||2.8 days&lt;br /&gt;
|-&lt;br /&gt;
|Rushwater Springs||115m / 185 km||5.75 days||3.8 days&lt;br /&gt;
|-&lt;br /&gt;
|Scalding Springs||75m / 120.7 km||3.75 days||2.5 days&lt;br /&gt;
|-&lt;br /&gt;
|Sentinel Peak||13m / 21 km||4 hr 20 min||2 hr 10 min&lt;br /&gt;
|-&lt;br /&gt;
|Shelter Springs||65m / 104.6 km||3.25 days||2.1 days&lt;br /&gt;
|-&lt;br /&gt;
|Silver Lake||140m / 225.3 km||7 days||4.6 days&lt;br /&gt;
|-&lt;br /&gt;
|Silverrun Creek||4m / 6.4 km||1 hr 20 min||40 min&lt;br /&gt;
|-&lt;br /&gt;
|Sky Mirror Lake||250m 402.3 km||12.5 days||8.3 days&lt;br /&gt;
|-&lt;br /&gt;
|Snowcat Lake||135m / 217.2 km||6.75 days||4.5 days&lt;br /&gt;
|-&lt;br /&gt;
|Snowcat River||85m / 136.8 km||4.25 days||2.8 days&lt;br /&gt;
|-&lt;br /&gt;
|Springs Creek (crossing)||21m / 33.8 km||7 hr||3 hr 30 min&lt;br /&gt;
|-&lt;br /&gt;
|Spur Hill||26m / 41.8 km||8 hr 40 min||4 hr 20 min&lt;br /&gt;
|-&lt;br /&gt;
|Stoneback River||40m / 64.4 km||13 hr 20 min||6 hr 40 min&lt;br /&gt;
|-&lt;br /&gt;
|The Braided River crossing (north)||9m / 14.5 km||3 hr||1 hr 30 min&lt;br /&gt;
|-&lt;br /&gt;
|The Elder Springs||24m / 38.6 km||8 hr||4 hr&lt;br /&gt;
|-&lt;br /&gt;
|The Far Hot-Springs||13m / 21 km||4 hr 20 min||2 hr 10 min&lt;br /&gt;
|-&lt;br /&gt;
|The Far River||130m / 209.2 km||6.5 days||4.3 days&lt;br /&gt;
|-&lt;br /&gt;
|The Great Ice Wall||310m / 499 km||15.5 days||10.3 days&lt;br /&gt;
|-&lt;br /&gt;
|The Near Hot-Springs||9m / 14.5 km||3 hr||1 hr 30 min&lt;br /&gt;
|-&lt;br /&gt;
|The Old Burn Meadow||14m / 22.5 km||4 hr 40 min||2 hr 20 min&lt;br /&gt;
|-&lt;br /&gt;
|The South Pass||13m / 21 km||4 hr 20 min||2 hr 10 min&lt;br /&gt;
|-&lt;br /&gt;
|The Speartip||5m / 8 km||1 hr 40 min||50 min&lt;br /&gt;
|-&lt;br /&gt;
|The Vast Grasslands||210m / 338 km||10.5 days||7 days&lt;br /&gt;
|-&lt;br /&gt;
|Three Sisters Lakes||145m / 233.3 km||7.25 days||4.8 days&lt;br /&gt;
|-&lt;br /&gt;
|Thunderfoot Springs||235m / 378.2 km||11.75 days||7.8 days&lt;br /&gt;
|-&lt;br /&gt;
|Whitewing Falls||150m / 241.4 km||7.5 days||5 days&lt;br /&gt;
|-&lt;br /&gt;
|Whitewing Lake||105m / 169 km||5.25 days||3.5 days&lt;br /&gt;
|-&lt;br /&gt;
|Wolfjaw Creek||16m / 25.7 km||5 hr 20 min||2 hr 40 min&lt;br /&gt;
|-&lt;br /&gt;
|Yellow Rock Springs||220m / 354 km||11 days||7.3 days&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hinomiko16</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=2514_Tribal_Assignments&amp;diff=3057</id>
		<title>2514 Tribal Assignments</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=2514_Tribal_Assignments&amp;diff=3057"/>
				<updated>2015-04-22T23:34:55Z</updated>
		
		<summary type="html">&lt;p&gt;Hinomiko16: /* Winter Watch Posts 2514 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''(article by Peg B. and Whitney W. - posted by Megan M. on 04/22/15)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: Since the elves have not encountered any Fierce Ones during the last three years when the tribal assignments were in place, the tribe will return to its normal pre-FO life starting at the end of 2514.03.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Human Language Team 2514 ==&lt;br /&gt;
&lt;br /&gt;
Word-hunter teams each consist of four elves with either One-Leg or Moss as team leaders. Their tasks include observing the actions of the local humans and continuing to try to learn their language. It is expected that there will be two elves available for watching the humans from a safe vantage, and two elves available to forage and hunt for food, as the elves and their wolves cannot carry enough provisions to last them a full tour. They are gone for periods of time ranging from 8 days to 3-4 weeks, all year long.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Travel Time to Ramat Colony'''&lt;br /&gt;
&lt;br /&gt;
The human village is approximately 95 miles/152.8 km from the Holt; travel times will range from 3.5 days (mostly riding) to 4.75 days (walking).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* One-Leg (team leader)&lt;br /&gt;
* Moss (team leader)&lt;br /&gt;
* Rainpace&lt;br /&gt;
* Beetle&lt;br /&gt;
* Foxtail&lt;br /&gt;
* Notch&lt;br /&gt;
* Evervale &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
* Tour #0: 2513.12.19 through 2514.01.16:  One-Leg, Foxtail, Rainpace, Notch&lt;br /&gt;
* Tour #1: 2514.01.20 through 2514.02.22:  Moss, Beetle, Evervale, Foxtail&lt;br /&gt;
* Tour #2:  2514.02.30 through 2514.03.18:  One-Leg, Evervale, Notch, Beetle&lt;br /&gt;
* Tour #3:  2514.03.25 through 2514.04.18:  Moss, Rainpace, Foxtail, Notch&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After 2514.04.18 the word-hunters return to the schedule they had before the Fierce Ones' arrival, meaning the tours will be more irregular, without Moss and One-Leg necessarily being the leader of the individual teams. However, the minimum number of 4 elves per team will be maintained.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Long-Range Patrol 2514 ==&lt;br /&gt;
&lt;br /&gt;
During the spring, summer and autumn months, long range patrols have been increased to consist of 2 scouts (regularly Farscout + rotating partner). After the first snowfall, however, patrols are doubled to watch out for signs of the Fierce Ones who probably return each year for hunting. Two parties, each of two scouts, are sent out with an approximate two-and-a-half week overlap.  Each party is gone for approximately 4 to 6 weeks at a time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* Farscout (primary)&lt;br /&gt;
* Pathmark&lt;br /&gt;
* Blacksnake &lt;br /&gt;
* Brightwood&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
* Tour #0:  2513.12.10 through 2514.01.24: Farscout + Blacksnake&lt;br /&gt;
* Tour #1:  2514.01.08 through 2514.02.16: Pathmark + Brightwood&lt;br /&gt;
* Tour #2:  2514.01.30 through 2514.03.13: Farscout + Blacksnake&lt;br /&gt;
* Tour #3:  2514.02.24 through 2514.03.30: Pathmark + Brightwood&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After 2514.03.30, long-range scouting will still take place but will return to a less strict schedule, with less regularity and fewer tours done by only one of the tribe’s scouts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bluestone Cave Preparations 2514 ==&lt;br /&gt;
&lt;br /&gt;
Discontinued. From 2511-2513 the elves have made Bluestone Cave ready as an emergency evacuation site. During the course of those three years the shapers have managed to build enough dens and storage caves that are filled with sufficient amounts of tools and supplies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spring/Summer/Autumn Watch Posts 2514 ==&lt;br /&gt;
&lt;br /&gt;
Discontinued.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Winter Watch Posts 2514 ==&lt;br /&gt;
&lt;br /&gt;
With first snowfall, watch posts are set at Cascade Hill, Northview Ridge, and Crow’s Ridge to look out for Fierce Ones. The posts are manned by teams of two, who are rotated out every 8 days. They keep watch during day times and hunt/forage during night times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Travel Times to Watch Posts'''&lt;br /&gt;
&lt;br /&gt;
* Northview Ridge: 17 miles/27.4 km from the Holt, walking time approx. 5 hr 40 min/ riding time 2 hr 50 min&lt;br /&gt;
* Cascade Hill: 12 miles/19.3 km from the Holt, walking time is approx. 4 hr/riding time 2 hr&lt;br /&gt;
* Crow’s Ridge:  13 miles/20.9 km from the Holt; walking time is approx. 4 hours 20 minutes/riding time is approximately 2 hours 10 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* Goldspice&lt;br /&gt;
* Otter&lt;br /&gt;
* Crackle&lt;br /&gt;
* Honey&lt;br /&gt;
* Thornbow&lt;br /&gt;
* Nightstorm&lt;br /&gt;
* Longshot&lt;br /&gt;
* Greenweave&lt;br /&gt;
* Windsong&lt;br /&gt;
* Dreamflight&lt;br /&gt;
* Quick Fang&lt;br /&gt;
* Starskimmer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
* Northview Ridge&lt;br /&gt;
** Post #0: 2513.12.30. – 2514.01.07. Honey and Goldspice&lt;br /&gt;
** Post #1: 2514.01.07. – 2514.01.15. Crackle and Starskimmer&lt;br /&gt;
** Post #2: 2514.01.15. – 2514.01.23. Honey and Goldspice&lt;br /&gt;
** Post #3: 2514.01.23. – 2514.01.31  Chicory and Starskimmer&lt;br /&gt;
** Post #4: 2514.01.31. – 2514.02.08. Honey and Goldspice&lt;br /&gt;
** Post #5: 2514.02.08. – 2514.02.16  Crackle and Chicory&lt;br /&gt;
** Post #6: 2514.02.16. – 2514.02.24. Honey and Goldspice&lt;br /&gt;
** Post #7: 2514.02.24. – 2514.03.02. Crackle and Starskimmer&lt;br /&gt;
** Post #8: 2514.03.02. – 2514.03.10. Honey and Goldspice&lt;br /&gt;
** Post #9: 2514.03.10. – 2514.03.18. Crackle and Starskimmer&lt;br /&gt;
** Post #10: 2514.03.18. – 2514.03.24. Honey and Goldspice&lt;br /&gt;
** Post #11: 2514.03.24. – 2514.04.01. Crackle and Starskimmer&lt;br /&gt;
&lt;br /&gt;
* Cascade Hill&lt;br /&gt;
** Post #0: 2513.12.30. – 2514.01.07.  Quick Fang and Otter&lt;br /&gt;
** Post #1: 2514.01.07. – 2514.01.15. Longshot and Greenweave&lt;br /&gt;
** Post #2: 2514.01.15. – 2514.01.23.  Quick Fang and Otter&lt;br /&gt;
** Post #3: 2514.01.23. – 2514.01.31  Longshot and Greenweave&lt;br /&gt;
** Post #4: 2514.01.31. – 2514.02.08.  Quick Fang and Otter&lt;br /&gt;
** Post #5: 2514.02.08. – 2514.02.16  Longshot and Greenweave&lt;br /&gt;
** Post #6: 2514.02.16. – 2514.02.24.  Quick Fang and Otter&lt;br /&gt;
** Post #7: 2514.02.24. – 2514.03.02. Longshot and Greenweave&lt;br /&gt;
** Post #8: 2514.03.02. – 2514.03.10.  Quick Fang and Otter&lt;br /&gt;
** Post #9: 2514.03.10. – 2514.03.18.  Longshot and Greenweave&lt;br /&gt;
** Post #10: 2514.03.18. – 2514.03.24. Quick Fang and Otter&lt;br /&gt;
** Post #11: 2514.03.24. – 2514.04.01.  Longshot and Greenweave&lt;br /&gt;
&lt;br /&gt;
* Crow’s Ridge&lt;br /&gt;
** Post #0: 2513.12.30. – 2514.01.07.  Thornbow and Nightstorm&lt;br /&gt;
** Post #1: 2514.01.07. – 2514.01.15. Dreamflight and Windsong&lt;br /&gt;
** Post #2: 2514.01.15. – 2514.01.23.  Thornbow and Nightstorm&lt;br /&gt;
** Post #3: 2514.01.23. – 2514.01.31  Dreamflight and Windsong&lt;br /&gt;
** Post #4: 2514.01.31. – 2514.02.08.  Thornbow and Nightstorm&lt;br /&gt;
** Post #5: 2514.02.08. – 2514.02.16  Dreamflight and Windsong&lt;br /&gt;
** Post #6: 2514.02.16. – 2514.02.24.  Thornbow and Nightstorm&lt;br /&gt;
** Post #7: 2514.02.24. – 2514.03.02. Dreamflight and Windsong&lt;br /&gt;
** Post #8: 2514.03.02. – 2514.03.10.  Thornbow and Nightstorm&lt;br /&gt;
** Post #9: 2514.03.10. – 2514.03.18.  Dreamflight and Windsong&lt;br /&gt;
** Post #10: 2514.03.18. – 2514.03.24. Thornbow and Nightstorm&lt;br /&gt;
** Post #11: 2514.03.24. – 2514.04.01.  Dreamflight and Windsong&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discontinued in 2514.04.&lt;br /&gt;
&lt;br /&gt;
== Communication System 2514 == &lt;br /&gt;
&lt;br /&gt;
The gliders of the tribe will be playing a central role during this period of time as the chief’s mobile communications specialists. They will be making regular rounds up to Windy Ridge in order to communicate with the team at Bluestone Cave, as well as out beyond the thornwall to ensure regular communications with the word-hunter team and the long-range scouts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Member(s)'''&lt;br /&gt;
 &lt;br /&gt;
* Fadestar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule''' &lt;br /&gt;
&lt;br /&gt;
Not strictly determined. Fadestar will be at Windy Ridge to communicate with her tribe members at Bluestone Cave at least twice a year. Frequency of rounds into sending distance of the long range scouting parties are increased between late Autumn and early Spring.&lt;br /&gt;
&lt;br /&gt;
* ends on 2514.03.18&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Of course, even after the task has been discontinued, the gliders of the tribe will still be useful to stay in contact with the word hunters and long range scouts from time to time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;/div&gt;</summary>
		<author><name>Hinomiko16</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=2514_Tribal_Assignments&amp;diff=3056</id>
		<title>2514 Tribal Assignments</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=2514_Tribal_Assignments&amp;diff=3056"/>
				<updated>2015-04-22T23:33:53Z</updated>
		
		<summary type="html">&lt;p&gt;Hinomiko16: Created page with &amp;quot;(Return to the [http://www.rivertwine.com River Twine Holt] website.)    ''(article by Peg B. and Whitney W. - posted by Megan M. on 04/22/15)''    __TOC__   NOTE: Since the e...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''(article by Peg B. and Whitney W. - posted by Megan M. on 04/22/15)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: Since the elves have not encountered any Fierce Ones during the last three years when the tribal assignments were in place, the tribe will return to its normal pre-FO life starting at the end of 2514.03.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Human Language Team 2514 ==&lt;br /&gt;
&lt;br /&gt;
Word-hunter teams each consist of four elves with either One-Leg or Moss as team leaders. Their tasks include observing the actions of the local humans and continuing to try to learn their language. It is expected that there will be two elves available for watching the humans from a safe vantage, and two elves available to forage and hunt for food, as the elves and their wolves cannot carry enough provisions to last them a full tour. They are gone for periods of time ranging from 8 days to 3-4 weeks, all year long.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Travel Time to Ramat Colony'''&lt;br /&gt;
&lt;br /&gt;
The human village is approximately 95 miles/152.8 km from the Holt; travel times will range from 3.5 days (mostly riding) to 4.75 days (walking).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* One-Leg (team leader)&lt;br /&gt;
* Moss (team leader)&lt;br /&gt;
* Rainpace&lt;br /&gt;
* Beetle&lt;br /&gt;
* Foxtail&lt;br /&gt;
* Notch&lt;br /&gt;
* Evervale &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
* Tour #0: 2513.12.19 through 2514.01.16:  One-Leg, Foxtail, Rainpace, Notch&lt;br /&gt;
* Tour #1: 2514.01.20 through 2514.02.22:  Moss, Beetle, Evervale, Foxtail&lt;br /&gt;
* Tour #2:  2514.02.30 through 2514.03.18:  One-Leg, Evervale, Notch, Beetle&lt;br /&gt;
* Tour #3:  2514.03.25 through 2514.04.18:  Moss, Rainpace, Foxtail, Notch&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After 2514.04.18 the word-hunters return to the schedule they had before the Fierce Ones' arrival, meaning the tours will be more irregular, without Moss and One-Leg necessarily being the leader of the individual teams. However, the minimum number of 4 elves per team will be maintained.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Long-Range Patrol 2514 ==&lt;br /&gt;
&lt;br /&gt;
During the spring, summer and autumn months, long range patrols have been increased to consist of 2 scouts (regularly Farscout + rotating partner). After the first snowfall, however, patrols are doubled to watch out for signs of the Fierce Ones who probably return each year for hunting. Two parties, each of two scouts, are sent out with an approximate two-and-a-half week overlap.  Each party is gone for approximately 4 to 6 weeks at a time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* Farscout (primary)&lt;br /&gt;
* Pathmark&lt;br /&gt;
* Blacksnake &lt;br /&gt;
* Brightwood&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
* Tour #0:  2513.12.10 through 2514.01.24: Farscout + Blacksnake&lt;br /&gt;
* Tour #1:  2514.01.08 through 2514.02.16: Pathmark + Brightwood&lt;br /&gt;
* Tour #2:  2514.01.30 through 2514.03.13: Farscout + Blacksnake&lt;br /&gt;
* Tour #3:  2514.02.24 through 2514.03.30: Pathmark + Brightwood&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After 2514.03.30, long-range scouting will still take place but will return to a less strict schedule, with less regularity and fewer tours done by only one of the tribe’s scouts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bluestone Cave Preparations 2514 ==&lt;br /&gt;
&lt;br /&gt;
Discontinued. From 2511-2513 the elves have made Bluestone Cave ready as an emergency evacuation site. During the course of those three years the shapers have managed to build enough dens and storage caves that are filled with sufficient amounts of tools and supplies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spring/Summer/Autumn Watch Posts 2514 ==&lt;br /&gt;
&lt;br /&gt;
Discontinued.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Winter Watch Posts 2514 ==&lt;br /&gt;
&lt;br /&gt;
With first snowfall, watch posts are set at Cascade Hill, Northview Ridge, and Crow’s Ridge to look out for Fierce Ones. The posts are manned by teams of two, who are rotated out every 8 days. They keep watch during day times and hunt/forage during night times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Travel Times to Watch Posts'''&lt;br /&gt;
&lt;br /&gt;
* Northview Ridge: 17 miles/27.4 km from the Holt, walking time approx. 5 hr 40 min/ riding time 2 hr 50 min&lt;br /&gt;
* Cascade Hill: 12 miles/19.3 km from the Holt, walking time is approx. 4 hr/riding time 2 hr&lt;br /&gt;
* Crow’s Ridge:  13 miles/20.9 km from the Holt; walking time is approx. 4 hours 20 minutes/riding time is approximately 2 hours 10 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* Goldspice&lt;br /&gt;
* Otter&lt;br /&gt;
* Crackle&lt;br /&gt;
* Honey&lt;br /&gt;
* Thornbow&lt;br /&gt;
* Nightstorm&lt;br /&gt;
* Longshot&lt;br /&gt;
* Greenweave&lt;br /&gt;
* Windsong&lt;br /&gt;
* Dreamflight&lt;br /&gt;
* Quick Fang&lt;br /&gt;
* Starskimmer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
* Northview Ridge&lt;br /&gt;
** Post #0: 2513.12.30. – 2514.01.07. Honey and Goldspice&lt;br /&gt;
** Post #1: 2514.01.07. – 2514.01.15. Crackle and Starskimmer&lt;br /&gt;
** Post #2: 2514.01.15. – 2514.01.23. Honey and Goldspice&lt;br /&gt;
** Post #3: 2514.01.23. – 2514.01.31  Chicory and Starskimmer&lt;br /&gt;
** Post #4: 2514.01.31. – 2514.02.08. Honey and Goldspice&lt;br /&gt;
** Post #5: 2514.02.08. – 2514.02.16  Crackle and Chicory&lt;br /&gt;
** Post #6: 2514.02.16. – 2514.02.24. Honey and Goldspice&lt;br /&gt;
** Post #7: 2514.02.24. – 2514.03.02. Crackle and Starskimmer&lt;br /&gt;
** Post #8: 2514.03.02. – 2514.03.10. Honey and Goldspice&lt;br /&gt;
** Post #9: 2514.03.10. – 2514.03.18. Crackle and Starskimmer&lt;br /&gt;
** Post #10: 2514.03.18. – 2514.03.24. Honey and Goldspice&lt;br /&gt;
** Post #11: 2514.03.24. – 2514.04.01. Crackle and Starskimmer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Cascade Hill&lt;br /&gt;
** Post #0: 2513.12.30. – 2514.01.07.  Quick Fang and Otter&lt;br /&gt;
** Post #1: 2514.01.07. – 2514.01.15. Longshot and Greenweave&lt;br /&gt;
** Post #2: 2514.01.15. – 2514.01.23.  Quick Fang and Otter&lt;br /&gt;
** Post #3: 2514.01.23. – 2514.01.31  Longshot and Greenweave&lt;br /&gt;
** Post #4: 2514.01.31. – 2514.02.08.  Quick Fang and Otter&lt;br /&gt;
** Post #5: 2514.02.08. – 2514.02.16  Longshot and Greenweave&lt;br /&gt;
** Post #6: 2514.02.16. – 2514.02.24.  Quick Fang and Otter&lt;br /&gt;
** Post #7: 2514.02.24. – 2514.03.02. Longshot and Greenweave&lt;br /&gt;
** Post #8: 2514.03.02. – 2514.03.10.  Quick Fang and Otter&lt;br /&gt;
** Post #9: 2514.03.10. – 2514.03.18.  Longshot and Greenweave&lt;br /&gt;
** Post #10: 2514.03.18. – 2514.03.24. Quick Fang and Otter&lt;br /&gt;
** Post #11: 2514.03.24. – 2514.04.01.  Longshot and Greenweave&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Crow’s Ridge&lt;br /&gt;
** Post #0: 2513.12.30. – 2514.01.07.  Thornbow and Nightstorm&lt;br /&gt;
** Post #1: 2514.01.07. – 2514.01.15. Dreamflight and Windsong&lt;br /&gt;
** Post #2: 2514.01.15. – 2514.01.23.  Thornbow and Nightstorm&lt;br /&gt;
** Post #3: 2514.01.23. – 2514.01.31  Dreamflight and Windsong&lt;br /&gt;
** Post #4: 2514.01.31. – 2514.02.08.  Thornbow and Nightstorm&lt;br /&gt;
** Post #5: 2514.02.08. – 2514.02.16  Dreamflight and Windsong&lt;br /&gt;
** Post #6: 2514.02.16. – 2514.02.24.  Thornbow and Nightstorm&lt;br /&gt;
** Post #7: 2514.02.24. – 2514.03.02. Dreamflight and Windsong&lt;br /&gt;
** Post #8: 2514.03.02. – 2514.03.10.  Thornbow and Nightstorm&lt;br /&gt;
** Post #9: 2514.03.10. – 2514.03.18.  Dreamflight and Windsong&lt;br /&gt;
** Post #10: 2514.03.18. – 2514.03.24. Thornbow and Nightstorm&lt;br /&gt;
** Post #11: 2514.03.24. – 2514.04.01.  Dreamflight and Windsong&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discontinued in 2514.04. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Communication System 2514 == &lt;br /&gt;
&lt;br /&gt;
The gliders of the tribe will be playing a central role during this period of time as the chief’s mobile communications specialists. They will be making regular rounds up to Windy Ridge in order to communicate with the team at Bluestone Cave, as well as out beyond the thornwall to ensure regular communications with the word-hunter team and the long-range scouts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Member(s)'''&lt;br /&gt;
 &lt;br /&gt;
* Fadestar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule''' &lt;br /&gt;
&lt;br /&gt;
Not strictly determined. Fadestar will be at Windy Ridge to communicate with her tribe members at Bluestone Cave at least twice a year. Frequency of rounds into sending distance of the long range scouting parties are increased between late Autumn and early Spring.&lt;br /&gt;
&lt;br /&gt;
* ends on 2514.03.18&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Of course, even after the task has been discontinued, the gliders of the tribe will still be useful to stay in contact with the word hunters and long range scouts from time to time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;/div&gt;</summary>
		<author><name>Hinomiko16</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=2513_Tribal_Assignments&amp;diff=3055</id>
		<title>2513 Tribal Assignments</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=2513_Tribal_Assignments&amp;diff=3055"/>
				<updated>2015-04-22T23:09:19Z</updated>
		
		<summary type="html">&lt;p&gt;Hinomiko16: Created page with &amp;quot;(Return to the [http://www.rivertwine.com River Twine Holt] website.)    ''(article by Peg B. and Whitney W. - posted by Megan M. on 04/22/15)''    __TOC__  == Human Language...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''(article by Peg B. and Whitney W. - posted by Megan M. on 04/22/15)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Human Language Team 2513 ==&lt;br /&gt;
&lt;br /&gt;
Word-hunter teams each consist of four elves with either One-Leg or Moss as team leaders. Their tasks include observing the actions of the local humans and continuing to try to learn their language. It is expected that there will be two elves available for watching the humans from a safe vantage, and two elves available to forage and hunt for food, as the elves and their wolves cannot carry enough provisions to last them a full tour. They are gone for periods of time ranging from 8 days to 3-4 weeks, all year long.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Travel Time to Ramat Colony'''&lt;br /&gt;
&lt;br /&gt;
The human village is approximately 95 miles/152.8 km from the Holt; travel times will range from 3.5 days (mostly riding) to 4.75 days (walking).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* One-Leg (team leader)&lt;br /&gt;
* Moss (team leader)&lt;br /&gt;
* Rainpace&lt;br /&gt;
* Beetle&lt;br /&gt;
* Foxtail&lt;br /&gt;
* Notch&lt;br /&gt;
* Brightwood &lt;br /&gt;
* Evervale &lt;br /&gt;
* Willow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
* Tour #0: 2512.12.15 through 2513.01.06:  Moss, Foxtail, Rainpace, Notch&lt;br /&gt;
* Tour #1: 2513.01.10 through 2513.02.03:  One-Leg, Notch, Evervale, Beetle&lt;br /&gt;
* Tour #2:  2513.02.08 through 2513.02.30:  Moss, Foxtail, Notch, Beetle&lt;br /&gt;
* Tour #3:  2513.03.10 through 2513.04.01:  One-Leg, Rainpace, Foxtail, Notch&lt;br /&gt;
* Tour #4:  2513.04.05 through 2513.04.25:   Moss, Rainpace, Beetle, Evervale&lt;br /&gt;
* Tour #5:  2513.04.30 through 2513.05.14:  One-Leg, Evervale, Foxtail, Notch&lt;br /&gt;
* Tour #6:  2513.05.22 through 2513.06.10:   Moss, Rainpace, Beetle, Brightwood&lt;br /&gt;
* Tour #7: 2513.06.24 through 2513.07.19:  One-Leg, Rainpace, Notch, Beetle&lt;br /&gt;
* Tour #8: 2513.07.18 through 2513.08.11:  Moss, Brightwood, Notch, Willow&lt;br /&gt;
* Tour #9: 2513.08.18 through 2513.09.03:  One-Leg, Foxtail, Beetle, Rainpace&lt;br /&gt;
* Tour #10: 2513.09.16 through 2513.10.15:   Moss, Notch, Rainpace, Brightwood&lt;br /&gt;
* Tour #11: 2513.10.20 through 2513.11.03: One-Leg, Willow, Foxtail, Evervale&lt;br /&gt;
* Tour #12: 2513.11.11 through 2513.12.13:   Moss, Beetle, Notch, Rainpace&lt;br /&gt;
* Tour #13: 2513.12.19 through 2514.01.16:  One-Leg, Foxtail, Rainpace, Notch&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Long-Range Patrol 2513 ==&lt;br /&gt;
&lt;br /&gt;
During the spring, summer and autumn months, long range patrols have been increased to consist of 2 scouts (regularly Farscout + rotating partner). After the first snowfall, however, patrols are doubled to watch out for signs of the Fierce Ones who probably return each year for hunting. Two parties, each of two scouts, are sent out with an approximate two-and-a-half week overlap.  Each party is gone for approximately 4 to 6 weeks at a time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* Farscout (primary)&lt;br /&gt;
* Pathmark&lt;br /&gt;
* Blacksnake &lt;br /&gt;
* Brightwood&lt;br /&gt;
* Thornbow &lt;br /&gt;
* Windsong &lt;br /&gt;
* Crackle&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
* Tour #-1:  2512.12.11 through 2512.01.19:  Pathmark + Brightwood&lt;br /&gt;
* Tour #0:  2512.12.28 through 2513.02.05:  Farscout + Blacksnake&lt;br /&gt;
* Tour #1:  2513.01.25 through 2513.02.30: Pathmark + Brightwood&lt;br /&gt;
* Tour #2:  2513.02.12 through 2513.03.21: Farscout + Blacksnake&lt;br /&gt;
* Tour #3:  2513.03.05 through 2513.04.03: Pathmark + Brightwood&lt;br /&gt;
* Tour #4:  2513.03.26 through 2513.04.20: Farscout + Thornbow&lt;br /&gt;
* Tour #5:  2513.04.10 through 2513.05.13: Pathmark + Crackle&lt;br /&gt;
* Tour #6:  2513.05.20 through 2513.06.30: Farscout + Thornbow&lt;br /&gt;
* Tour #7:  2513.07.06 through 2513.08.21: Farscout + Windsong&lt;br /&gt;
* Tour #8:  2513.08.30 through 2513.10.15: Farscout + Pathmark&lt;br /&gt;
* Tour #9:  2513.10.23 through 2513.12.03: Farscout + Windsong&lt;br /&gt;
* Tour #10:  2513.11.28 through 2513.12.31: Pathmark + Brightwood&lt;br /&gt;
* Tour #11:  2513.12.10 through 2514.01.24: Farscout + Blacksnake&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bluestone Cave Preparations 2513 ==&lt;br /&gt;
&lt;br /&gt;
Preparations to make Bluestone Cave an evacuation site in case the elves have to flee from the Holt continue. Each year between April and September a team of six to eight elves leaves for BSC for 1 to 2 months in duration. The team consists of plantshapers and Starskimmer for making trees and caves habitable. They are accompanied by foragers, hunters, crafters and Preservers for preparing food and tool stocks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Travel Time to Bluestone Cave'''&lt;br /&gt;
&lt;br /&gt;
Approximately 3 days on wolf back, 6 days when mainly walking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* Starskimmer (standard assignment)&lt;br /&gt;
* Suddendusk (standard assignment)&lt;br /&gt;
* Evervale &lt;br /&gt;
* Cloudfern&lt;br /&gt;
* Crackle&lt;br /&gt;
* Newt&lt;br /&gt;
* Otter &lt;br /&gt;
* Nightstorm&lt;br /&gt;
* Thornbow&lt;br /&gt;
* Greenweave&lt;br /&gt;
* 1-2 Preservers&lt;br /&gt;
&lt;br /&gt;
						&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
* BSC PARTY #1:  2513.05.19 -.07.08: Suddendusk (team leader), Starskimmer, Evervale, Crackle, Newt, Otter, Greenweave, Dreamflight&lt;br /&gt;
&lt;br /&gt;
* BSC PARTY #2:  2513.08.01 - 09.20: Suddendusk (team leader), Starskimmer, Evervale, Cloudfern, Crackle, Newt, Otter, Nightstorm, Thornbow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spring/Summer/Autumn Watch Posts 2513 ==&lt;br /&gt;
&lt;br /&gt;
This watch post consists of a single sentinel posted at the top of the Speartip during daytime hours only. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Travel Time to Speartip'''&lt;br /&gt;
&lt;br /&gt;
The Speartip is 5 miles/8 km from the Holt; walking time is approx. 1 hr 40 min/riding time 50 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* Everyone that is not on other duties&lt;br /&gt;
* Longshot (assigned regularly, every eight-day period)&lt;br /&gt;
* Exceptions: &lt;br /&gt;
** Windsong (due to weak sending)&lt;br /&gt;
** Newt and Suddendusk (due to limited eyesight)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
The watch post is replaced daily.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Winter Watch Posts 2513 ==&lt;br /&gt;
&lt;br /&gt;
With first snowfall, watch posts are set at Cascade Hill, Northview Ridge, and Crow’s Ridge to look out for Fierce Ones. The posts are manned by teams of two, who are rotated out every 8 days. They keep watch during day times and hunt/forage during night times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Travel Times to Watch Posts'''&lt;br /&gt;
&lt;br /&gt;
* Northview Ridge: 17 miles/27.4 km from the Holt, walking time approx. 5 hr 40 min/ riding time 2 hr 50 min&lt;br /&gt;
* Cascade Hill: 12 miles/19.3 km from the Holt, walking time is approx. 4 hr/riding time 2 hr&lt;br /&gt;
* Crow’s Ridge:  13 miles/20.9 km from the Holt; walking time is approx. 4 hours 20 minutes/riding time is approximately 2 hours 10 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* Goldspice&lt;br /&gt;
* Chicory&lt;br /&gt;
* Otter&lt;br /&gt;
* Crackle&lt;br /&gt;
* Honey&lt;br /&gt;
* Thornbow&lt;br /&gt;
* Nightstorm&lt;br /&gt;
* Longshot&lt;br /&gt;
* Greenweave&lt;br /&gt;
* Windsong&lt;br /&gt;
* Dreamflight&lt;br /&gt;
* Cloudfern&lt;br /&gt;
* Quick Fang&lt;br /&gt;
* Starskimmer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
* Northview Ridge&lt;br /&gt;
** Post #0: 2512.12.31. – 2513.01.08.  Honey and Goldspice&lt;br /&gt;
** Post #1: 2513.01.08. – 2513.01.16. Crackle and Starskimmer&lt;br /&gt;
** Post #2: 2513.01.16. – 2513.01.24.  Honey and Chicory&lt;br /&gt;
** Post #3: 2513.01.24. – 2513.02.01  Crackle and Starskimmer&lt;br /&gt;
** Post #4: 2513.02.01. – 2513.02.09.  Honey and Goldspice&lt;br /&gt;
** Post #5: 2513.02.09. – 2513.02.17.  Crackle and Chicory&lt;br /&gt;
** Post #6: 2513.02.17. – 2513.02.25.  Honey and Goldspice&lt;br /&gt;
** Post #7: 2513.02.25. – 2513.03.03. Crackle and Starskimmer&lt;br /&gt;
** Post #8: 2513.03.03. – 2513.03.11.  Honey and Goldspice&lt;br /&gt;
** Post #9: 2513.03.11. – 2513.03.19.  Crackle and Starskimmer&lt;br /&gt;
** Post #10: 2513.03.19. – 2513.03.25. Honey and Goldspice&lt;br /&gt;
** Post #11: 2513.11.28. – 2513.12.06 Honey and Goldspice&lt;br /&gt;
** Post #12: 2513.12.06. – 2513.12.14. Crackle and Starskimmer&lt;br /&gt;
** Post #13: 2513.12.14. – 2513.12.22.  Honey and Goldspice&lt;br /&gt;
** Post #14: 2513.12.22. – 2513.12.30. Crackle and Starskimmer&lt;br /&gt;
** Post #15: 2513.12.30. – 2514.01.07.  Honey and Goldspice&lt;br /&gt;
&lt;br /&gt;
* Cascade Hill&lt;br /&gt;
** Post #0: 2512.12.31. – 2513.01.08.  Longshot and Greenweave&lt;br /&gt;
** Post #1: 2513.01.08. – 2513.01.16. Quick Fang and Otter&lt;br /&gt;
** Post #2: 2513.01.16. – 2513.01.24.  Longshot and Greenweave&lt;br /&gt;
** Post #3: 2513.01.24. – 2513.02.01  Quick Fang and Otter&lt;br /&gt;
** Post #4: 2513.02.01. – 2513.02.09.  Longshot and Greenweave&lt;br /&gt;
** Post #5: 2513.02.09. – 2513.02.17.  Quick Fang and Otter&lt;br /&gt;
** Post #6: 2513.02.17. – 2513.02.25.  Longshot and Greenweave&lt;br /&gt;
** Post #7: 2513.02.25. – 2513.03.03. Quick Fang and Otter&lt;br /&gt;
** Post #8: 2513.03.03. – 2513.03.11.  Longshot and Greenweave&lt;br /&gt;
** Post #9: 2513.03.11. – 2513.03.19.  Quick Fang and Otter&lt;br /&gt;
** Post #10: 2513.03.19. – 2513.03.25. Longshot and Greenweave&lt;br /&gt;
** Post #11: 2513.11.28. – 2513.12.06 Quick Fang and Otter&lt;br /&gt;
** Post #12: 2513.12.06. – 2513.12.14. Longshot and Greenweave&lt;br /&gt;
** Post #13: 2513.12.14. – 2513.12.22.  Quick Fang and Otter&lt;br /&gt;
** Post #14: 2513.12.22. – 2513.12.30. Longshot and Greenweave&lt;br /&gt;
** Post #15: 2513.12.30. – 2514.01.07.  Quick Fang and Otter&lt;br /&gt;
&lt;br /&gt;
* Crow’s Ridge&lt;br /&gt;
** Post #0: 2512.12.31. – 2513.01.08. Thornbow and Nightstorm&lt;br /&gt;
** Post #1: 2513.01.08. – 2513.01.16. Dreamflight and Windsong&lt;br /&gt;
** Post #2: 2513.01.16. – 2513.01.24. Thornbow and Cloudfern&lt;br /&gt;
** Post #3: 2513.01.24. – 2513.02.01. Dreamflight and Windsong&lt;br /&gt;
** Post #4: 2513.02.01. – 2513.02.09. Thornbow and Nightstorm&lt;br /&gt;
** Post #5: 2513.02.09. – 2513.02.17. Dreamflight and Windsong&lt;br /&gt;
** Post #6: 2513.02.17. – 2513.02.25. Thornbow and Nightstorm&lt;br /&gt;
** Post #7: 2513.02.25. – 2513.03.03. Dreamflight and Windsong&lt;br /&gt;
** Post #8: 2513.03.03. – 2513.03.11. Thornbow and Nightstorm&lt;br /&gt;
** Post #9: 2513.03.11. – 2513.03.19. Dreamflight and Windsong&lt;br /&gt;
** Post #10: 2513.03.19. – 2513.03.25. Thornbow and Nightstorm&lt;br /&gt;
** Post #11: 2513.11.28. – 2513.12.06 Thornbow and Nightstorm&lt;br /&gt;
** Post #12: 2513.12.06. – 2513.12.14. Dreamflight and Windsong&lt;br /&gt;
** Post #13: 2513.12.14. – 2513.12.22.  Thornbow and Nightstorm&lt;br /&gt;
** Post #14: 2513.12.22. – 2513.12.30. Dreamflight and Windsong&lt;br /&gt;
** Post #15: 2513.12.30. – 2514.01.07.  Thornbow and Nightstorm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Communication System 2513 == &lt;br /&gt;
&lt;br /&gt;
The gliders of the tribe  will be playing a central role during this period of time as the chief’s mobile communications specialists. They will be making regular rounds up to Windy Ridge in order to communicate with the team at Bluestone Cave, as well as out beyond the thornwall to ensure regular communications with the word-hunter team and the long-range scouts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Member(s)'''&lt;br /&gt;
 &lt;br /&gt;
* Fadestar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule''' &lt;br /&gt;
&lt;br /&gt;
Not strictly determined. Fadestar will be at Windy Ridge to communicate with her tribe members at Bluestone Cave at least twice a year. Frequency of rounds into sending distance of the long range scouting parties are increased between late Autumn and early Spring.&lt;br /&gt;
&lt;br /&gt;
* all year long&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;/div&gt;</summary>
		<author><name>Hinomiko16</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=2512_Tribal_Assignments&amp;diff=3054</id>
		<title>2512 Tribal Assignments</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=2512_Tribal_Assignments&amp;diff=3054"/>
				<updated>2015-04-22T22:56:27Z</updated>
		
		<summary type="html">&lt;p&gt;Hinomiko16: Created page with &amp;quot;(Return to the [http://www.rivertwine.com River Twine Holt] website.)    ''(article by Peg B. and Whitney W. - posted by Megan M. on 04/22/15)''    __TOC__  == Human Language...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''(article by Peg B. and Whitney W. - posted by Megan M. on 04/22/15)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Human Language Team 2512 ==&lt;br /&gt;
&lt;br /&gt;
Word-hunter teams each consist of four elves with either One-Leg or Moss as team leaders. Their tasks include observing the actions of the local humans and continuing to try to learn their language. It is expected that there will be two elves available for watching the humans from a safe vantage, and two elves available to forage and hunt for food, as the elves and their wolves cannot carry enough provisions to last them a full tour. They are gone for periods of time ranging from 8 days to 3-4 weeks, all year long.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Travel Time to Ramat Colony'''&lt;br /&gt;
&lt;br /&gt;
The human village is approximately 95 miles/152.8 km from the Holt; travel times will range from 3.5 days (mostly riding) to 4.75 days (walking).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* One-Leg (team leader)&lt;br /&gt;
* Moss (team leader)&lt;br /&gt;
* Rainpace&lt;br /&gt;
* Beetle&lt;br /&gt;
* Foxtail&lt;br /&gt;
* Notch&lt;br /&gt;
* Brightwood &lt;br /&gt;
* Evervale &lt;br /&gt;
* Willow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
* Tour #0:  2511.12.15 through 2512.01.05:  One-Leg, Notch, Moss, Rainpace&lt;br /&gt;
* Tour #1: 2512.01.11 through 2512.01.31:  Moss, Notch, Evervale, Foxtail&lt;br /&gt;
* Tour #2:  2512.02.03 through 2512.02.25:  One-Leg, Foxtail, Notch, Beetle&lt;br /&gt;
* Tour #3:  2512.02.28 through 2512.03.24:  Moss, Rainpace, Evervale, Notch&lt;br /&gt;
* Tour #4:  2512.03.27 through 2512.04.16:  One-Leg, Rainpace, Beetle, Foxtail&lt;br /&gt;
* Tour #5:  2512.04.28 through 2512.05.25:  Moss, Willow, Foxtail, Notch&lt;br /&gt;
* Tour #6:  2512.06.01 through 2512.06.18:  One-Leg, Moss, Rainpace, Beetle&lt;br /&gt;
* Tour #7: 2512.06.20 through 2512.07.15:  Moss, Brightwood, Notch, Beetle&lt;br /&gt;
* Tour #8: 2512.07.18 through 2512.08.11:  One-Leg, Notch, Brightwood, Foxtail&lt;br /&gt;
* Tour #9: 2512.08.15 through 2512.09.12:  Moss, Foxtail, Beetle, Rainpace&lt;br /&gt;
* Tour #10: 2512.09.20 through 2512.10.15:  One-Leg, Beetle, Rainpace, Brightwood&lt;br /&gt;
* Tour #11: 2512.10.19 through 2512.11.05:  Moss, Rainpace, Foxtail, Evervale&lt;br /&gt;
* Tour #12: 2512.11.20 through 2512.12.12:  One-Leg, Beetle, Notch, Evervale&lt;br /&gt;
* Tour #13: 2512.12.15 through 2513.01.06:  Moss, Foxtail, Rainpace, Notch&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Long-Range Patrol 2512 ==&lt;br /&gt;
&lt;br /&gt;
During the spring, summer and autumn months, long range patrols have been increased to consist of 2 scouts (regularly Farscout + rotating partner). After the first snowfall, however, patrols are doubled to watch out for signs of the Fierce Ones who probably return each year for hunting. Two parties, each of two scouts, are sent out with an approximate two-and-a-half week overlap.  Each party is gone for approximately 4 to 6 weeks at a time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* Farscout (primary)&lt;br /&gt;
* Pathmark&lt;br /&gt;
* Blacksnake &lt;br /&gt;
* Brightwood&lt;br /&gt;
* Fadestar&lt;br /&gt;
* True Edge&lt;br /&gt;
* Thornbow &lt;br /&gt;
* Windsong &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
* Tour #-1:  2511.12.12 through 2512.01.21:  Fadestar + Brightwood&lt;br /&gt;
* Tour #0: 2511.12.26 through 2512.01.29:  Farscout + Pathmark&lt;br /&gt;
* Tour #1: 2512.01.26 through 2512.03.01:  Blacksnake + Fadestar&lt;br /&gt;
* Tour #2: 2512.02.04 through 2512.03.16: Farscout + True Edge &lt;br /&gt;
* Tour #3:  2512.03.07 through 2512.04.12:  Blacksnake + Brightwood&lt;br /&gt;
* Tour #4:  2512.03.20 through 2512.04.27:  Farscout + Pathmark&lt;br /&gt;
* Tour #5:  2512.05.03 through 2512.06.06:  Farscout + True Edge&lt;br /&gt;
* Tour #6:  2512.06.13 through 2512.07.20:  Farscout + Windsong&lt;br /&gt;
* Tour #7:  2512.07.25 through 2512.08.30:  Farscout + Pathmark&lt;br /&gt;
* Tour #8:  2512.09.06 through 2512.10.15:  Farscout + Thornbow&lt;br /&gt;
* Tour #9:  2512.10.22 through 2512.12.03:  Pathmark + Brightwood&lt;br /&gt;
* Tour #10:  2512.11.10 through 2512.12.21: Farscout + Blacksnake&lt;br /&gt;
* Tour #11:  2512.12.11 through 2512.01.19:  Pathmark + Brightwood&lt;br /&gt;
* Tour #12:  2512.12.28 through 2513.02.05:  Farscout + Blacksnake&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bluestone Cave Preparations 2512 ==&lt;br /&gt;
&lt;br /&gt;
Preparations to make Bluestone Cave an evacuation site in case the elves have to flee from the Holt continue. Each year between April and September a team of six to eight elves leaves for BSC for 1 to 2 months in duration. The team consists of plantshapers and Starskimmer for making trees and caves habitable. They are accompanied by foragers, hunters, crafters and Preservers for preparing food and tool stocks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Travel Time to Bluestone Cave'''&lt;br /&gt;
&lt;br /&gt;
Approximately 3 days on wolf back, 6 days when mainly walking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* Starskimmer (standard assignment)&lt;br /&gt;
* Suddendusk (standard assignment)&lt;br /&gt;
* Evervale &lt;br /&gt;
* Cloudfern&lt;br /&gt;
* Crackle&lt;br /&gt;
* Newt&lt;br /&gt;
* Otter &lt;br /&gt;
* Honey&lt;br /&gt;
* Nightstorm&lt;br /&gt;
* Windsong&lt;br /&gt;
* Greenweave&lt;br /&gt;
* 1-2 Preservers&lt;br /&gt;
&lt;br /&gt;
						&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
* BSC PARTY #1:  2512.05.15 -.07.30: Suddendusk (team leader), Starskimmer, Cloudfern, Evervale, Crackle, Newt, Otter, Honey, Greenweave&lt;br /&gt;
&lt;br /&gt;
* BSC PARTY #2:  2512.08.22 - 09.29: Suddendusk (team leader), Starskimmer, Cloudfern, Crackle, Newt, Otter, Nightstorm, Windsong&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spring/Summer/Autumn Watch Posts 2512 ==&lt;br /&gt;
&lt;br /&gt;
This watch post consists of a single sentinel posted at the top of the Speartip during daytime hours only. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Travel Time to Speartip'''&lt;br /&gt;
&lt;br /&gt;
The Speartip is 5 miles/8 km from the Holt; walking time is approx. 1 hr 40 min/riding time 50 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* Everyone that is not on other duties&lt;br /&gt;
* Longshot (assigned regularly, every eight-day period)&lt;br /&gt;
* Exceptions: &lt;br /&gt;
** Windsong (due to weak sending)&lt;br /&gt;
** Newt and Suddendusk (due to limited eyesight)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
The watch post is replaced daily.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Winter Watch Posts 2512 ==&lt;br /&gt;
&lt;br /&gt;
With first snowfall, watch posts are set at Cascade Hill, Northview Ridge, and Crow’s Ridge to look out for Fierce Ones. The posts are manned by teams of two, who are rotated out every 8 days. They keep watch during day times and hunt/forage during night times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Travel Times to Watch Posts'''&lt;br /&gt;
&lt;br /&gt;
* Northview Ridge: 17 miles/27.4 km from the Holt, walking time approx. 5 hr 40 min/ riding time 2 hr 50 min&lt;br /&gt;
* Cascade Hill: 12 miles/19.3 km from the Holt, walking time is approx. 4 hr/riding time 2 hr&lt;br /&gt;
* Crow’s Ridge:  13 miles/20.9 km from the Holt; walking time is approx. 4 hours 20 minutes/riding time is approximately 2 hours 10 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* Goldspice&lt;br /&gt;
* Chicory&lt;br /&gt;
* Otter&lt;br /&gt;
* Crackle&lt;br /&gt;
* Snowfall &lt;br /&gt;
* Honey&lt;br /&gt;
* Thornbow&lt;br /&gt;
* Nightstorm&lt;br /&gt;
* Willow&lt;br /&gt;
* Longshot&lt;br /&gt;
* Greenweave&lt;br /&gt;
* Windsong&lt;br /&gt;
* Dreamflight&lt;br /&gt;
* Cloudfern&lt;br /&gt;
* Quick Fang&lt;br /&gt;
* Starskimmer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
* Northview Ridge&lt;br /&gt;
** Post #0: 2511.12.26. – 2512.01.03. Willow and Snowfall&lt;br /&gt;
** Post #1: 2512.01.03. – 2512.01.11. Honey and Goldspice&lt;br /&gt;
** Post #2: 2512.01.11. – 2512.01.19. Chicory and Snowfall&lt;br /&gt;
** Post #3: 2512.01.19. – 2512.01.27. Honey and Goldspice&lt;br /&gt;
** Post #4: 2512.01.27. – 2512.02.04. Willow and Snowfall&lt;br /&gt;
** Post #5: 2512.02.04. – 2512.02.12. Honey and Goldspice&lt;br /&gt;
** Post #6: 2512.02.12. – 2512.02.20. Chicory and Crackle&lt;br /&gt;
** Post #7: 2512.02.20. – 2512.02.28. Honey and Goldspice&lt;br /&gt;
** Post #8: 2512.02.28. – 2512.03.07. Willow and Crackle&lt;br /&gt;
** Post #9: 2512.03.07. – 2512.03.15. Honey and Goldspice&lt;br /&gt;
** Post #10: 2512.03.15. – 2512.03.23. Willow and Crackle&lt;br /&gt;
** Post #11: 2512.11.13. – 2512.11.21. Honey and Goldspice&lt;br /&gt;
** Post #12: 2512.11.21. – 2512.11.29. Crackle and Chicory&lt;br /&gt;
** Post #13: 2512.11.29. – 2512.12.07. Honey and Goldspice&lt;br /&gt;
** Post #14: 2512.12.07. – 2512.12.15. Crackle and Chicory&lt;br /&gt;
** Post #15: 2512.12.15. – 2512.12.23.  Honey and Goldspice&lt;br /&gt;
** Post #16: 2512.12.23. – 2512.12.31. Crackle and Starskimmer&lt;br /&gt;
** Post #17: 2512.12.31. – 2513.01.08.  Honey and Goldspice&lt;br /&gt;
&lt;br /&gt;
* Cascade Hill&lt;br /&gt;
** Post #0: 2511.12.26. – 2512.01.03. Longshot and Greenweave&lt;br /&gt;
** Post #1: 2512.01.03. – 2512.01.11. Otter and Cloudfern&lt;br /&gt;
** Post #2: 2512.01.11. – 2512.01.19. Longshot and Greenweave&lt;br /&gt;
** Post #3: 2512.01.19. – 2512.01.27. Quick Fang and Starskimmer&lt;br /&gt;
** Post #4: 2512.01.27. – 2512.02.04. Longshot and Otter&lt;br /&gt;
** Post #5: 2512.02.04. – 2512.02.12. Quick Fang and Starskimmer&lt;br /&gt;
** Post #6: 2512.02.12. – 2512.02.20. Longshot and Cloudfern&lt;br /&gt;
** Post #7: 2512.02.20. – 2512.02.28. Otter and Starskimmer&lt;br /&gt;
** Post #8: 2512.02.28. – 2512.03.07. Longshot and Greenweave&lt;br /&gt;
** Post #9: 2512.03.07. – 2512.03.15. Quick Fang and Cloudfern&lt;br /&gt;
** Post #10: 2512.03.15. – 2512.03.23. Longshot and Otter&lt;br /&gt;
** Post #11: 2512.11.13. – 2512.11.21. Longshot and Greenweave&lt;br /&gt;
** Post #12: 2512.11.21. – 2512.11.29. Quick Fang and Otter&lt;br /&gt;
** Post #13: 2512.11.29. – 2512.12.07. Longshot and Greenweave&lt;br /&gt;
** Post #14: 2512.12.07. – 2512.12.15. Quick Fang and Otter&lt;br /&gt;
** Post #15: 2512.12.15. – 2512.12.23.  Longshot and Greenweave&lt;br /&gt;
** Post #16: 2512.12.23. – 2512.12.31. Quick Fang and Otter&lt;br /&gt;
** Post #17: 2512.12.31. – 2513.01.08.  Longshot and Greenweave&lt;br /&gt;
&lt;br /&gt;
* Crow’s Ridge&lt;br /&gt;
** Post #0: 2511.12.26. – 2512.01.03. Dreamflight and Windsong&lt;br /&gt;
** Post #1: 2512.01.03. – 2512.01.11. Thornbow and Nightstorm&lt;br /&gt;
** Post #2: 2512.01.11. – 2512.01.19. Dreamflight and Windsong&lt;br /&gt;
** Post #3: 2512.01.19. – 2512.01.27. Thornbow and Nightstorm&lt;br /&gt;
** Post #4: 2512.01.27. – 2512.02.04. Dreamflight and Windsong&lt;br /&gt;
** Post #5: 2512.02.04. – 2512.02.12. Thornbow and Nightstorm&lt;br /&gt;
** Post #6: 2512.02.12. – 2512.02.20. Dreamflight and Windsong&lt;br /&gt;
** Post #7: 2512.02.20. – 2512.02.28. Thornbow and Nightstorm&lt;br /&gt;
** Post #8: 2512.02.28. – 2512.03.07. Dreamflight and Windsong&lt;br /&gt;
** Post #9: 2512.03.07. – 2512.03.15. Thornbow and Nightstorm&lt;br /&gt;
** Post #10: 2512.03.15. – 2512.03.23. Dreamflight and Windsong&lt;br /&gt;
** Post #11: 2512.11.13. – 2512.11.21. Thornbow and Nightstorm&lt;br /&gt;
** Post #12: 2512.11.21. – 2512.11.29. Dreamflight and Windsong&lt;br /&gt;
** Post #13: 2512.11.29. – 2512.12.07. Thornbow and Cloudfern&lt;br /&gt;
** Post #14: 2512.12.07. – 2512.12.15. Dreamflight and Windsong&lt;br /&gt;
** Post #15: 2512.12.15. – 2512.12.23. Thornbow and Cloudfern&lt;br /&gt;
** Post #16: 2512.12.23. – 2512.12.31. Dreamflight and Windsong&lt;br /&gt;
** Post #17: 2512.12.31. – 2513.01.08. Thornbow and Nightstorm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Communication System 2512 == &lt;br /&gt;
&lt;br /&gt;
The gliders of the tribe  will be playing a central role during this period of time as the chief’s mobile communications specialists. They will be making regular rounds up to Windy Ridge in order to communicate with the team at Bluestone Cave, as well as out beyond the thornwall to ensure regular communications with the word-hunter team and the long-range scouts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Member(s)'''&lt;br /&gt;
&lt;br /&gt;
* Kestrel &lt;br /&gt;
* Fadestar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule''' &lt;br /&gt;
&lt;br /&gt;
Not strictly determined. Kestrel will be at Windy Ridge to communicate with her tribe members at Bluestone Cave at least twice a year. Frequency of rounds into sending distance of the long range scouting parties are increased between late Autumn and early Spring.&lt;br /&gt;
&lt;br /&gt;
* until 2512.03.02: Kestrel (after this: pregnancy/maternity leave), often accompanied by Fadestar (when she is not on long range patrol)&lt;br /&gt;
* starting 2512.03.02: Fadestar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;/div&gt;</summary>
		<author><name>Hinomiko16</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=2511_Tribal_Assignments&amp;diff=3053</id>
		<title>2511 Tribal Assignments</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=2511_Tribal_Assignments&amp;diff=3053"/>
				<updated>2015-04-22T22:35:10Z</updated>
		
		<summary type="html">&lt;p&gt;Hinomiko16: Created page with &amp;quot;(Return to the [http://www.rivertwine.com River Twine Holt] website.)    ''(article by Peg B. and Whitney W. - posted by Megan M. on 04/22/15)''    __TOC__  == Human Language...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''(article by Peg B. and Whitney W. - posted by Megan M. on 04/22/15)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Human Language Team 2511 ==&lt;br /&gt;
&lt;br /&gt;
Word-hunter teams each consist of four elves with either One-Leg or Moss as team leaders.. Their tasks include observing the actions of the local humans and continue trying to learn their language. It is expected that there will be two elves available for watching the humans from a safe vantage, and two elves available to forage and hunt for food, as the elves and their wolves cannot carry enough provisions to last them a full tour. They are gone for periods of time ranging from 8 days to 3-4 weeks, all year long.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Travel Time to Ramat Colony'''&lt;br /&gt;
&lt;br /&gt;
The human village is approximately 95 miles/152.8 km from the Holt; travel times will range from 3.5 days (mostly riding) to 4.75 days (walking).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
* One-Leg (team leader)&lt;br /&gt;
* Moss (team leader)&lt;br /&gt;
* Rainpace&lt;br /&gt;
* Beetle&lt;br /&gt;
* Foxtail&lt;br /&gt;
* Notch&lt;br /&gt;
* Brightwood &lt;br /&gt;
* Evervale &lt;br /&gt;
* Willow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
* Tour #1:  2511.04.20 through 2511.05.02:  Moss, Foxtail, Notch, Beetle  &lt;br /&gt;
* Tour #2:  2511.05.05 through 2511.05.30:  One-Leg, Notch, Beetle, Willow&lt;br /&gt;
* Tour #3:  2511.06.10 through 2511.07.02:  Moss, Beetle, Rainpace, Notch&lt;br /&gt;
* Tour #4:  2511.07.06 through 2511.07.27:  Moss, Rainpace, Foxtail, Willow&lt;br /&gt;
* Tour #5:  2511.08.02 through 2511.08.27:  Moss, Foxtail, Beetle, Brightwood&lt;br /&gt;
* Tour #6:  2511.08.30 through 2511.09.18:  One-Leg, Notch, Willow, Rainpace&lt;br /&gt;
* Tour #7:  2511.09.22 through 2511.10.12:  Moss, Beetle, Brightwood, Foxtail&lt;br /&gt;
* Tour #8:  2511.10.20 through 2511.11.16:  One-Leg, Rainpace, Foxtail, Brightwood&lt;br /&gt;
* Tour #9:  2511.11.19 through 2511.12.11:  Moss, Foxtail, Evervale, Beetle&lt;br /&gt;
* Tour #10:  2511.12.15 through 2512.01.05:  One-Leg, Notch, Moss, Rainpace&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Long-Range Patrol 2511 ==&lt;br /&gt;
&lt;br /&gt;
During the spring, summer and autumn months, long range patrols have been increased to consist of 2 scouts (regularly Farscout + rotating partner). After the first snowfall, however, patrols are doubled to watch out for signs of the Fierce Ones who probably return each year for hunting. Two parties, each of two scouts, are sent out with an approximate two-and-a-half week overlap.  Each party is gone for approximately 4 to 6 weeks at a time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* Farscout (primary)&lt;br /&gt;
* Pathmark&lt;br /&gt;
* Blacksnake &lt;br /&gt;
* Brightwood&lt;br /&gt;
* Fadestar&lt;br /&gt;
* True Edge&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
* Tour #1: 2511.04.18 through 2511.05.25: Pathmark + True Edge&lt;br /&gt;
* Tour #2: 2511.05.29 through 2511.07.02:  Farscout + Pathmark&lt;br /&gt;
* Tour #3: 2511.07.11 through 2511.08.17:  Farscout + True Edge&lt;br /&gt;
* Tour #4:  2511.08.22 through 2511.10.05:  Farscout + Pathmark&lt;br /&gt;
* Tour #5:  2511.10.09 through 2511.11.10:  Farscout + Fadestar&lt;br /&gt;
* Tour #6:  2511.11.15 through 2511.12.22:  Farscout + True Edge&lt;br /&gt;
* Tour #7:  2511.12.12 through 2512.01.21:  Fadestar + Brightwood&lt;br /&gt;
* Tour #8: 2511.12.26 through 2512.01.29:  Farscout + Pathmark&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bluestone Cave Preparations 2511 ==&lt;br /&gt;
&lt;br /&gt;
Preparations to make Bluestone Cave an evacuation site in case the elves have to flee from the Holt continue. Each year between April and September a team of six to eight elves leaves for BSC for 1 to 2 months in duration. The team consists of plantshapers and Starskimmer for making trees and caves habitable. They are accompanied by foragers, hunters, crafters and Preservers for preparing food and tool stocks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Travel Time to Bluestone Cave'''&lt;br /&gt;
&lt;br /&gt;
Approximately 3 days on wolf back, 6 days when mainly walking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* Starskimmer (standard assignment)&lt;br /&gt;
* Suddendusk (standard assignment)&lt;br /&gt;
* Evervale &lt;br /&gt;
* Cloudfern&lt;br /&gt;
* Crackle&lt;br /&gt;
* Newt&lt;br /&gt;
* Otter &lt;br /&gt;
* Honey&lt;br /&gt;
* Nightstorm&lt;br /&gt;
* Thornbow&lt;br /&gt;
* Windsong&lt;br /&gt;
* Dreamflight&lt;br /&gt;
* 1-2 Preservers&lt;br /&gt;
&lt;br /&gt;
						&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
* BSC PARTY #1:  2511.05.03 - 07.02: Suddendusk (team leader), Starskimmer, Cloudfern, Evervale, Crackle, Newt, Otter, Thornbow, Nightstorm, Honey&lt;br /&gt;
&lt;br /&gt;
* BSC PARTY #2:  2511.08.05. - 10.01: Suddendusk (team leader), Starskimmer, Evervale, Crackle, Newt, Otter, Dreamflight, Nightstorm, Windsong&lt;br /&gt;
**Trip with the children to BSC: 2511.08.05 - 2511.08.20, leave Holt  with the 2# BSC Party, cubs: Copper, Glow, Rill, Cinder; additional adults for way back: Chicory, Greenweave, Quick Fang, Cloudfern &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spring/Summer/Autumn Watch Posts 2511 ==&lt;br /&gt;
&lt;br /&gt;
This watch post consists of a single sentinel posted at the top of the Speartip during daytime hours only. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Travel Time to Speartip'''&lt;br /&gt;
&lt;br /&gt;
The Speartip is 5 miles/8 km from the Holt; walking time is approx. 1 hr 40 min/riding time 50 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* Everyone that is not on other duties&lt;br /&gt;
* Longshot (assigned regularly, every eight-day period)&lt;br /&gt;
* Exceptions: &lt;br /&gt;
** Windsong (due to weak sending)&lt;br /&gt;
** Newt and Suddendusk (due to limited eyesight)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
The watch post is replaced daily.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Winter Watch Posts 2511 ==&lt;br /&gt;
&lt;br /&gt;
With first snowfall, watch posts are set at Cascade Hill, Northview Ridge, and Crow’s Ridge to look out for Fierce Ones. The posts are manned by teams of two, who are rotated out every 8 days. They keep watch during day times and hunt/forage during night times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Travel Times to Watch Posts'''&lt;br /&gt;
&lt;br /&gt;
* Northview Ridge: 17 miles/27.4 km from the Holt, walking time approx. 5 hr 40 min/ riding time 2 hr 50 min&lt;br /&gt;
* Cascade Hill: 12 miles/19.3 km from the Holt, walking time is approx. 4 hr/riding time 2 hr&lt;br /&gt;
* Crow’s Ridge:  13 miles/20.9 km from the Holt; walking time is approx. 4 hours 20 minutes/riding time is approximately 2 hours 10 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Members'''&lt;br /&gt;
&lt;br /&gt;
* Goldspice&lt;br /&gt;
* Otter&lt;br /&gt;
* Crackle&lt;br /&gt;
* Snowfall &lt;br /&gt;
* Honey&lt;br /&gt;
* Thornbow&lt;br /&gt;
* Nightstorm&lt;br /&gt;
* Willow&lt;br /&gt;
* Longshot&lt;br /&gt;
* Greenweave&lt;br /&gt;
* Windsong&lt;br /&gt;
* Dreamflight&lt;br /&gt;
* Quick Fang&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule'''&lt;br /&gt;
&lt;br /&gt;
* Northview Ridge&lt;br /&gt;
** Post #1: 2511.11.07. – 2511.11.16. Snowfall and Crackle&lt;br /&gt;
** Post #2: 2511.11.16. – 2511.11.24. Honey and Goldspice&lt;br /&gt;
** Post #3: 2511.11.24. – 2511.12.02. Crackle and Snowfall&lt;br /&gt;
** Post #4: 2511.12.02. – 2511.12.10. Honey and Goldspice&lt;br /&gt;
** Post #5: 2511.12.10. – 2511.12.18. Willow and Snowfall&lt;br /&gt;
** Post #6: 2511.12.18. – 2511.12.26. Honey and Crackle&lt;br /&gt;
** Post #7: 2511.12.26. – 2512.01.03. Willow and Snowfall&lt;br /&gt;
&lt;br /&gt;
* Cascade Hill&lt;br /&gt;
** Post #1: 2511.11.07. – 2511.11.16. Longshot and Greenweave&lt;br /&gt;
** Post #2: 2511.11.16. – 2511.11.24. Quick Fang and Otter&lt;br /&gt;
** Post #3: 2511.11.24. – 2511.12.02. Longshot and Starskimmer&lt;br /&gt;
** Post #4: 2511.12.02. – 2511.12.10. Quick Fang and Otter&lt;br /&gt;
** Post #5: 2511.12.10. – 2511.12.18. Longshot and Greenweave&lt;br /&gt;
** Post #6: 2511.12.18. – 2511.12.26. Quick Fang and Otter&lt;br /&gt;
** Post #7: 2511.12.26. – 2512.01.03. Longshot and Greenweave&lt;br /&gt;
&lt;br /&gt;
* Crow’s Ridge&lt;br /&gt;
** Post #1: 2511.11.07. – 2511.11.16. Dreamflight and Windsong&lt;br /&gt;
** Post #2: 2511.11.16. – 2511.11.24. Thornbow and Nightstorm&lt;br /&gt;
** Post #3: 2511.11.24. – 2511.12.02. Dreamflight and Windsong&lt;br /&gt;
** Post #4: 2511.12.02. – 2511.12.10. Thornbow and Nightstorm&lt;br /&gt;
** Post #5: 2511.12.10. – 2511.12.18. Dreamflight and Windsong&lt;br /&gt;
** Post #6: 2511.12.18. – 2511.12.26. Thornbow and Nightstorm&lt;br /&gt;
** Post #7: 2511.12.26. – 2512.01.03. Dreamflight and Windsong&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Communication System 2511 == &lt;br /&gt;
&lt;br /&gt;
The gliders of the tribe  will be playing a central role during this period of time as the chief’s mobile communications specialists. They will be making regular rounds up to Windy Ridge in order to communicate with the team at Bluestone Cave, as well as out beyond the thornwall to ensure regular communications with the word-hunter team and the long-range scouts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assigned Tribe Member(s)'''&lt;br /&gt;
&lt;br /&gt;
* Kestrel (accompanied by Fadestar at times)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Schedule''' &lt;br /&gt;
&lt;br /&gt;
Not strictly determined. Kestrel will be at Windy Ridge to communicate with her tribe members at Bluestone Cave at least twice a year. Frequency of rounds into sending distance of the long range scouting parties are increased between late Autumn and early Spring.&lt;br /&gt;
&lt;br /&gt;
* 2511.03.27 - 2511.12.13 Kestrel, often accompanied by Fadestar (when she is not on long-range patrol)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;/div&gt;</summary>
		<author><name>Hinomiko16</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Tribal_Assignments_After_the_Return_of_the_Fierce_Ones,_2511-2514&amp;diff=3052</id>
		<title>Tribal Assignments After the Return of the Fierce Ones, 2511-2514</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Tribal_Assignments_After_the_Return_of_the_Fierce_Ones,_2511-2514&amp;diff=3052"/>
				<updated>2015-04-22T21:54:36Z</updated>
		
		<summary type="html">&lt;p&gt;Hinomiko16: Created page with &amp;quot;2511 Tribal Assignments  2512 Tribal Assignments  2513 Tribal Assignments  2514 Tribal Assignments&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[2511 Tribal Assignments]]&lt;br /&gt;
&lt;br /&gt;
[[2512 Tribal Assignments]]&lt;br /&gt;
&lt;br /&gt;
[[2513 Tribal Assignments]]&lt;br /&gt;
&lt;br /&gt;
[[2514 Tribal Assignments]]&lt;/div&gt;</summary>
		<author><name>Hinomiko16</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Main_Page&amp;diff=3051</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Main_Page&amp;diff=3051"/>
				<updated>2015-04-22T21:53:05Z</updated>
		
		<summary type="html">&lt;p&gt;Hinomiko16: /* HISTORY &amp;amp; EVENTS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:Newlogo.png|center]]&lt;br /&gt;
&lt;br /&gt;
River Twine Holt is a fan club inspired by the ElfQuest series.  It was founded in June 2006, and operates largely off of the  [http://www.rivertwine.com website] and its messageboards. The Holt itself is a traditional wolfrider community, with no knowledge of other tribes (and no history of &amp;quot;wanderers&amp;quot; joining from other Holts).  Membership to the club is free, but is limited to individuals interested in writing stories and/or creating artwork about the elves of River Twine Holt.  Character ownership is limited to pre-existing characters who are natives of the tribe; random wanderers from other elf tribes are not an option.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
= MEMBERSHIP MATERIALS =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Membership Rules and Regulations]]&lt;br /&gt;
&lt;br /&gt;
[[Submission Guidelines]]&lt;br /&gt;
&lt;br /&gt;
[[Membership FAQ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= WORLD BACKGROUND MATERIALS =&lt;br /&gt;
&lt;br /&gt;
== HISTORY &amp;amp; EVENTS ==&lt;br /&gt;
&lt;br /&gt;
[[History of River Twine Holt]]&lt;br /&gt;
&lt;br /&gt;
[[Troll Historical Eras]]&lt;br /&gt;
&lt;br /&gt;
[[Quick History &amp;amp; Current Storylines Summary]]&lt;br /&gt;
&lt;br /&gt;
[[The Culture of River Twine Holt]]&lt;br /&gt;
&lt;br /&gt;
[[The Chiefs of River Twine Holt]]&lt;br /&gt;
&lt;br /&gt;
[[The Magic-Users of River Twine Holt]]&lt;br /&gt;
&lt;br /&gt;
[[Tribal Assignments After the Return of the Fierce Ones, 2511-2514]]&lt;br /&gt;
&lt;br /&gt;
== PEOPLE ==&lt;br /&gt;
&lt;br /&gt;
[[The Chiefs of River Twine Holt]]&lt;br /&gt;
&lt;br /&gt;
[[The Magic-Users of River Twine Holt]]&lt;br /&gt;
&lt;br /&gt;
[[Elf Biology]]&amp;lt;br&amp;gt;&lt;br /&gt;
(Physical Characteristics, Breeding &amp;amp; Recognition, Lifespan, Biological Processes)&lt;br /&gt;
&lt;br /&gt;
[[Magic]]&amp;lt;br&amp;gt;&lt;br /&gt;
(Soul-Names, Sending, Wolf-Bonding, Other Magic, Magical Glow)&lt;br /&gt;
&lt;br /&gt;
[[Sending]]&amp;lt;br&amp;gt;&lt;br /&gt;
(How it works, limitations, ranges/distances, etc.)&lt;br /&gt;
&lt;br /&gt;
[[Wolves of River Twine Holt]]&lt;br /&gt;
&lt;br /&gt;
[[Preservers of River Twine Holt]]&lt;br /&gt;
&lt;br /&gt;
[[Trolls of River Twine Holt]]&lt;br /&gt;
&lt;br /&gt;
[[Humans of River Twine Holt:  The Ebea]]&lt;br /&gt;
&lt;br /&gt;
[[Humans of River Twine Holt:  The Bukno-Baha]]&lt;br /&gt;
&lt;br /&gt;
== THE WORLD ==&lt;br /&gt;
&lt;br /&gt;
[[Maps and Layouts for River Twine Holt]]  (gallery)&lt;br /&gt;
&lt;br /&gt;
[[Travel Distances &amp;amp; Travel Times]]&lt;br /&gt;
&lt;br /&gt;
[[Dentree Layouts for River Twine Holt]]&lt;br /&gt;
&lt;br /&gt;
[[Geography &amp;amp; Setting]]&lt;br /&gt;
&lt;br /&gt;
[[Flora, Fauna, Fish &amp;amp; Fowl]]&lt;br /&gt;
&lt;br /&gt;
[[Weather Charts by Year]]&lt;br /&gt;
&lt;br /&gt;
== MISCELLANEOUS ==&lt;br /&gt;
&lt;br /&gt;
[[River Twine Holt Glossary]]&lt;br /&gt;
&lt;br /&gt;
[[World-Building FAQ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= RIVER TWINE HOLT HALL OF FAME =&lt;br /&gt;
&lt;br /&gt;
[[River Twine Contest &amp;amp; Game Awards]]&lt;br /&gt;
&lt;br /&gt;
[[River Twine Participation Awards]]&lt;br /&gt;
&lt;br /&gt;
[[Recognition from Outside RTH]]&lt;/div&gt;</summary>
		<author><name>Hinomiko16</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=River_Twine_Holt_Glossary&amp;diff=3050</id>
		<title>River Twine Holt Glossary</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=River_Twine_Holt_Glossary&amp;diff=3050"/>
				<updated>2015-03-31T16:23:52Z</updated>
		
		<summary type="html">&lt;p&gt;Hinomiko16: /* Preserver-Speak */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glossary of Elfin Terms ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''agemate&amp;quot; - friend about the same age&lt;br /&gt;
&lt;br /&gt;
''arrow-whip'' - missile weapon made with a flexible stick and leather strap; designed to give a dart more distance.&lt;br /&gt;
&lt;br /&gt;
''Ayoooah'' - Wolfrider word/sound incorporated in to many different meanings&lt;br /&gt;
&lt;br /&gt;
''beesweets'' - honey or honeycomb&lt;br /&gt;
&lt;br /&gt;
''bellyworms'' - parasites that enter the stomach and cause malnutrition&lt;br /&gt;
&lt;br /&gt;
''Big Moon:''  larger of the two moons&lt;br /&gt;
&lt;br /&gt;
''bloodworm'' - river leech&lt;br /&gt;
&lt;br /&gt;
''bond-pack&amp;quot; - wolves allied with and ridden by Wolfriders&lt;br /&gt;
&lt;br /&gt;
''branch-horn'' - very large deer-like animal with spreading antlers (elk)&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;By the Two Moons&amp;quot;'' - general exclamation of astonishment&lt;br /&gt;
&lt;br /&gt;
''capnut'' - acorn; also capnut tree is the oak&lt;br /&gt;
&lt;br /&gt;
''carrion birds'' - vultures, crows, etc.&lt;br /&gt;
&lt;br /&gt;
''cave slugs'' - slimy worms found in caverns&lt;br /&gt;
&lt;br /&gt;
''Child Moon'' -  alternate name for the smaller of the two moons&lt;br /&gt;
&lt;br /&gt;
''cub / cubling'' - elfin Wolfrider child; plural &amp;quot;cubs&amp;quot; or &amp;quot;cublings&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''den-hide'' - a practiced, coordinated defensive action in which all members of the tribe hide and keep silent on command&lt;br /&gt;
&lt;br /&gt;
''dreamberry'' - a berry that causes intoxication in elves when eaten fresh; fermented, it is hallucinogenic; can be poisonous to humans.  Note -- the word dreamberry is not commonly capitalized.&lt;br /&gt;
&lt;br /&gt;
''dreamberry talk'' - drunken babbling&lt;br /&gt;
&lt;br /&gt;
''dreamberry vision'' - a hallucination&lt;br /&gt;
&lt;br /&gt;
''eightday'' - elven equivalent for a week &lt;br /&gt;
&lt;br /&gt;
''elf-friend'' - a wolf's particular Wolfrider&lt;br /&gt;
&lt;br /&gt;
''Firstcomers'' - refers to the first elf arrivals in the world (their children were High Ones, but not Firstcomers)&lt;br /&gt;
&lt;br /&gt;
''fisher bird'' - water bird similar to kingfisher&lt;br /&gt;
&lt;br /&gt;
''flesh worms'' - parasites that infest the flesh of living creatures&lt;br /&gt;
&lt;br /&gt;
''furmate'' - a casual lover &lt;br /&gt;
&lt;br /&gt;
''&amp;quot;High Ones&amp;quot;'' - used as curse or blessing; refers collectively to the pureblooded elves who first arrived on the world, and to their pureblooded children.&lt;br /&gt;
&lt;br /&gt;
''Holt'' - both a generalized term for the entire territory claimed by the elves, and in context, the immediate area where the Dentrees are located.  Note:  the term Holt is always capitalized.&lt;br /&gt;
&lt;br /&gt;
''Howl'' - Wolfrider ceremony in honor of deceased elf or wolf, to tell stories about him/her and keep memories alive&lt;br /&gt;
&lt;br /&gt;
''itchleaf'' - poison ivy&lt;br /&gt;
&lt;br /&gt;
''joining'' - mating&lt;br /&gt;
&lt;br /&gt;
''kill-hunger'' - akin to a pack or &amp;quot;shark&amp;quot; feeding frenzy&lt;br /&gt;
&lt;br /&gt;
''kit / kitling'' - Wolfrider term for a female elf child&lt;br /&gt;
&lt;br /&gt;
''lifemate'' - term for elves who have formed a permanent relationship, usually (but not always) as a result of Recognition&lt;br /&gt;
&lt;br /&gt;
''Little Moon'' – the name of the smaller of the world’s two moons&lt;br /&gt;
&lt;br /&gt;
''lock-send'' - a sending directed to one individual only; a private sending.&lt;br /&gt;
&lt;br /&gt;
''lovemate'' - term for elves in a more serious relationship, but one that is not sparked by Recognition. &lt;br /&gt;
&lt;br /&gt;
''magic'' - power usable by elves to circumvent natural laws&lt;br /&gt;
&lt;br /&gt;
''Moon Madness'' - a state of dementia supposedly induced by both moons being full at the same time.&lt;br /&gt;
&lt;br /&gt;
''Mother Moon'' -   an alternate name for the larger of the two moons.&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;My Eyes See with Joy / My Hand Touches with Joy&amp;quot;'' – General elfin greeting, usually after an extended separation&lt;br /&gt;
&lt;br /&gt;
''mud rat'' - a small animal that hibernates&lt;br /&gt;
&lt;br /&gt;
''nut mush' / nutmash&amp;quot; - a) porridge; b) metaphorically, weakened to the point of uselessness&lt;br /&gt;
&lt;br /&gt;
''owl pellets'' - expletive for expressing disbelief&lt;br /&gt;
&lt;br /&gt;
''puckernuts'' - expression of distaste&lt;br /&gt;
&lt;br /&gt;
''ravvit'' - important note:  although this term is mentioned in a BoTC novel, we do not use &amp;quot;ravvit&amp;quot; at RTH.  Instead, we use &amp;quot;rabbit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''Recognition'' - entirely involuntary process - psychic link between two elves of the opposite sex whose progeny would improve the elven race; sometimes (but not always) results in lifemating.  Note - the term &amp;quot;Recogition&amp;quot; is commonly captialized.&lt;br /&gt;
&lt;br /&gt;
''season of death sleep'' - interchangeable with Autumn or Fall&lt;br /&gt;
&lt;br /&gt;
''season of new green'' - interchangeable with Spring&lt;br /&gt;
&lt;br /&gt;
''season of white cold'' - interchangeable with Winter&lt;br /&gt;
&lt;br /&gt;
''shards'' – generally a curse, not certain from whence it derived.  It does not, however, refer to the shards of the Palace -- the RTH elves do not know that the Palace is in shards, buried beneath their feet in the domain of the trolls.  Most likely, it was derived from the process of knapping, which is what the tribe uses to make most of its stone weapons (arrow and spearheads, knives, etc.)  Knapping would create lots of shards of flint and obsidian, which the elves would have to be careful to contain and clean up, or risk stepping on them or getting painful stone splinters.  Thus, &amp;quot;shards&amp;quot; refers to something that is an everyday nuisance, potentially annoying or painful.&lt;br /&gt;
&lt;br /&gt;
''skyfire'' - lightning&lt;br /&gt;
&lt;br /&gt;
''skyfire storm'' - lightning storm&lt;br /&gt;
&lt;br /&gt;
''squirrel chatter'' - talking without making sense&lt;br /&gt;
&lt;br /&gt;
''soul-name'' -  secret name devised by wolfriders to keep some part of themselves protected in a largely telepathic society.  Note: the term is spelled soul-name, not soul name or soulname.&lt;br /&gt;
&lt;br /&gt;
''Sun Goes Down'' - west&lt;br /&gt;
&lt;br /&gt;
''Sun Comes Up'' - east&lt;br /&gt;
&lt;br /&gt;
''swamp rot'' - expression meaning that one's words are totally unbelievable&lt;br /&gt;
&lt;br /&gt;
''taal'' - elfin child's game similar to hide and seek&lt;br /&gt;
&lt;br /&gt;
''taal-stick'' - wand used by children playing taal to touch each other; each touch counting a point&lt;br /&gt;
&lt;br /&gt;
''The Way'' -  the wolfrider’s way of life, which in general is respectful of all life.&lt;br /&gt;
&lt;br /&gt;
''touch-me-touch-you'' - child's game similar to tag&lt;br /&gt;
&lt;br /&gt;
''tree walker'' - one who is at home in the tops of trees and can move easily and silently from branch to branch&lt;br /&gt;
&lt;br /&gt;
''treewee'' - tarsier-like creature known for timidity and silliness&lt;br /&gt;
&lt;br /&gt;
''turn of the seasons'' or ''turn'' - one year&lt;br /&gt;
&lt;br /&gt;
''wolf-friend'' - term for an elf's bond wolf&lt;br /&gt;
&lt;br /&gt;
''wolf-nap'' -  brief nap of a few minute’s duration, alternating with period of watchful wakefulness.&lt;br /&gt;
&lt;br /&gt;
''wolf-send'' - elfin method of communicating telepathically with his/her wolf&lt;br /&gt;
&lt;br /&gt;
''wolfsong'' - the &amp;quot;always now&amp;quot; state of mind of being perpetually in the present&lt;br /&gt;
&lt;br /&gt;
''woodworms'' - wood-boring insects&lt;br /&gt;
&lt;br /&gt;
==Preserver-Speak==&lt;br /&gt;
&lt;br /&gt;
angrytalk = arguing&lt;br /&gt;
&lt;br /&gt;
babyball = egg&lt;br /&gt;
&lt;br /&gt;
beesweets = honey&lt;br /&gt;
&lt;br /&gt;
belonging-time = when the Palace first landed, before the Firstcomers were scattered&lt;br /&gt;
&lt;br /&gt;
big highthing-place = Palace&lt;br /&gt;
&lt;br /&gt;
bigthing = anything bigger than a Preserver (later, comes to mean humans almost exclusively)&lt;br /&gt;
&lt;br /&gt;
bigwet -- rivers, lakes, or the sea.  Any large body of water.  (Smaller bodies of water are generally called littlewets)&lt;br /&gt;
&lt;br /&gt;
birdbasket = bird's nest&lt;br /&gt;
&lt;br /&gt;
bitty bunches = small groups&lt;br /&gt;
&lt;br /&gt;
bitty wingthing = winged insects&lt;br /&gt;
&lt;br /&gt;
bubblehard = pearl&lt;br /&gt;
&lt;br /&gt;
bushytail = rabbit&lt;br /&gt;
&lt;br /&gt;
darks = nights&lt;br /&gt;
&lt;br /&gt;
darksleep = unconsciousness&lt;br /&gt;
&lt;br /&gt;
darktime = night&lt;br /&gt;
&lt;br /&gt;
digdig = troll&lt;br /&gt;
&lt;br /&gt;
growler = wolf&lt;br /&gt;
&lt;br /&gt;
hangeydowns = hanging wrapstuff cocoons&lt;br /&gt;
&lt;br /&gt;
hardstuff = rock&lt;br /&gt;
&lt;br /&gt;
highthing = elf&lt;br /&gt;
&lt;br /&gt;
homeplace = Palace&lt;br /&gt;
&lt;br /&gt;
hometrees = the Dentrees / Holt&lt;br /&gt;
&lt;br /&gt;
sleepyplace = cocoon den&lt;br /&gt;
&lt;br /&gt;
snug-safe = sealed in wrapstuff&lt;br /&gt;
&lt;br /&gt;
sparklebits = Palace shards&lt;br /&gt;
&lt;br /&gt;
stillquiet = sleeping&lt;br /&gt;
&lt;br /&gt;
think-do = magic&lt;br /&gt;
&lt;br /&gt;
wrapstuff = (obvious)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;/div&gt;</summary>
		<author><name>Hinomiko16</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=River_Twine_Holt_Glossary&amp;diff=3049</id>
		<title>River Twine Holt Glossary</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=River_Twine_Holt_Glossary&amp;diff=3049"/>
				<updated>2015-03-17T17:32:56Z</updated>
		
		<summary type="html">&lt;p&gt;Hinomiko16: /* Preserver-Speak */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glossary of Elfin Terms ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''agemate&amp;quot; - friend about the same age&lt;br /&gt;
&lt;br /&gt;
''arrow-whip'' - missile weapon made with a flexible stick and leather strap; designed to give a dart more distance.&lt;br /&gt;
&lt;br /&gt;
''Ayoooah'' - Wolfrider word/sound incorporated in to many different meanings&lt;br /&gt;
&lt;br /&gt;
''beesweets'' - honey or honeycomb&lt;br /&gt;
&lt;br /&gt;
''bellyworms'' - parasites that enter the stomach and cause malnutrition&lt;br /&gt;
&lt;br /&gt;
''Big Moon:''  larger of the two moons&lt;br /&gt;
&lt;br /&gt;
''bloodworm'' - river leech&lt;br /&gt;
&lt;br /&gt;
''bond-pack&amp;quot; - wolves allied with and ridden by Wolfriders&lt;br /&gt;
&lt;br /&gt;
''branch-horn'' - very large deer-like animal with spreading antlers (elk)&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;By the Two Moons&amp;quot;'' - general exclamation of astonishment&lt;br /&gt;
&lt;br /&gt;
''capnut'' - acorn; also capnut tree is the oak&lt;br /&gt;
&lt;br /&gt;
''carrion birds'' - vultures, crows, etc.&lt;br /&gt;
&lt;br /&gt;
''cave slugs'' - slimy worms found in caverns&lt;br /&gt;
&lt;br /&gt;
''Child Moon'' -  alternate name for the smaller of the two moons&lt;br /&gt;
&lt;br /&gt;
''cub / cubling'' - elfin Wolfrider child; plural &amp;quot;cubs&amp;quot; or &amp;quot;cublings&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''den-hide'' - a practiced, coordinated defensive action in which all members of the tribe hide and keep silent on command&lt;br /&gt;
&lt;br /&gt;
''dreamberry'' - a berry that causes intoxication in elves when eaten fresh; fermented, it is hallucinogenic; can be poisonous to humans.  Note -- the word dreamberry is not commonly capitalized.&lt;br /&gt;
&lt;br /&gt;
''dreamberry talk'' - drunken babbling&lt;br /&gt;
&lt;br /&gt;
''dreamberry vision'' - a hallucination&lt;br /&gt;
&lt;br /&gt;
''eightday'' - elven equivalent for a week &lt;br /&gt;
&lt;br /&gt;
''elf-friend'' - a wolf's particular Wolfrider&lt;br /&gt;
&lt;br /&gt;
''Firstcomers'' - refers to the first elf arrivals in the world (their children were High Ones, but not Firstcomers)&lt;br /&gt;
&lt;br /&gt;
''fisher bird'' - water bird similar to kingfisher&lt;br /&gt;
&lt;br /&gt;
''flesh worms'' - parasites that infest the flesh of living creatures&lt;br /&gt;
&lt;br /&gt;
''furmate'' - a casual lover &lt;br /&gt;
&lt;br /&gt;
''&amp;quot;High Ones&amp;quot;'' - used as curse or blessing; refers collectively to the pureblooded elves who first arrived on the world, and to their pureblooded children.&lt;br /&gt;
&lt;br /&gt;
''Holt'' - both a generalized term for the entire territory claimed by the elves, and in context, the immediate area where the Dentrees are located.  Note:  the term Holt is always capitalized.&lt;br /&gt;
&lt;br /&gt;
''Howl'' - Wolfrider ceremony in honor of deceased elf or wolf, to tell stories about him/her and keep memories alive&lt;br /&gt;
&lt;br /&gt;
''itchleaf'' - poison ivy&lt;br /&gt;
&lt;br /&gt;
''joining'' - mating&lt;br /&gt;
&lt;br /&gt;
''kill-hunger'' - akin to a pack or &amp;quot;shark&amp;quot; feeding frenzy&lt;br /&gt;
&lt;br /&gt;
''kit / kitling'' - Wolfrider term for a female elf child&lt;br /&gt;
&lt;br /&gt;
''lifemate'' - term for elves who have formed a permanent relationship, usually (but not always) as a result of Recognition&lt;br /&gt;
&lt;br /&gt;
''Little Moon'' – the name of the smaller of the world’s two moons&lt;br /&gt;
&lt;br /&gt;
''lock-send'' - a sending directed to one individual only; a private sending.&lt;br /&gt;
&lt;br /&gt;
''lovemate'' - term for elves in a more serious relationship, but one that is not sparked by Recognition. &lt;br /&gt;
&lt;br /&gt;
''magic'' - power usable by elves to circumvent natural laws&lt;br /&gt;
&lt;br /&gt;
''Moon Madness'' - a state of dementia supposedly induced by both moons being full at the same time.&lt;br /&gt;
&lt;br /&gt;
''Mother Moon'' -   an alternate name for the larger of the two moons.&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;My Eyes See with Joy / My Hand Touches with Joy&amp;quot;'' – General elfin greeting, usually after an extended separation&lt;br /&gt;
&lt;br /&gt;
''mud rat'' - a small animal that hibernates&lt;br /&gt;
&lt;br /&gt;
''nut mush' / nutmash&amp;quot; - a) porridge; b) metaphorically, weakened to the point of uselessness&lt;br /&gt;
&lt;br /&gt;
''owl pellets'' - expletive for expressing disbelief&lt;br /&gt;
&lt;br /&gt;
''puckernuts'' - expression of distaste&lt;br /&gt;
&lt;br /&gt;
''ravvit'' - important note:  although this term is mentioned in a BoTC novel, we do not use &amp;quot;ravvit&amp;quot; at RTH.  Instead, we use &amp;quot;rabbit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''Recognition'' - entirely involuntary process - psychic link between two elves of the opposite sex whose progeny would improve the elven race; sometimes (but not always) results in lifemating.  Note - the term &amp;quot;Recogition&amp;quot; is commonly captialized.&lt;br /&gt;
&lt;br /&gt;
''season of death sleep'' - interchangeable with Autumn or Fall&lt;br /&gt;
&lt;br /&gt;
''season of new green'' - interchangeable with Spring&lt;br /&gt;
&lt;br /&gt;
''season of white cold'' - interchangeable with Winter&lt;br /&gt;
&lt;br /&gt;
''shards'' – generally a curse, not certain from whence it derived.  It does not, however, refer to the shards of the Palace -- the RTH elves do not know that the Palace is in shards, buried beneath their feet in the domain of the trolls.  Most likely, it was derived from the process of knapping, which is what the tribe uses to make most of its stone weapons (arrow and spearheads, knives, etc.)  Knapping would create lots of shards of flint and obsidian, which the elves would have to be careful to contain and clean up, or risk stepping on them or getting painful stone splinters.  Thus, &amp;quot;shards&amp;quot; refers to something that is an everyday nuisance, potentially annoying or painful.&lt;br /&gt;
&lt;br /&gt;
''skyfire'' - lightning&lt;br /&gt;
&lt;br /&gt;
''skyfire storm'' - lightning storm&lt;br /&gt;
&lt;br /&gt;
''squirrel chatter'' - talking without making sense&lt;br /&gt;
&lt;br /&gt;
''soul-name'' -  secret name devised by wolfriders to keep some part of themselves protected in a largely telepathic society.  Note: the term is spelled soul-name, not soul name or soulname.&lt;br /&gt;
&lt;br /&gt;
''Sun Goes Down'' - west&lt;br /&gt;
&lt;br /&gt;
''Sun Comes Up'' - east&lt;br /&gt;
&lt;br /&gt;
''swamp rot'' - expression meaning that one's words are totally unbelievable&lt;br /&gt;
&lt;br /&gt;
''taal'' - elfin child's game similar to hide and seek&lt;br /&gt;
&lt;br /&gt;
''taal-stick'' - wand used by children playing taal to touch each other; each touch counting a point&lt;br /&gt;
&lt;br /&gt;
''The Way'' -  the wolfrider’s way of life, which in general is respectful of all life.&lt;br /&gt;
&lt;br /&gt;
''touch-me-touch-you'' - child's game similar to tag&lt;br /&gt;
&lt;br /&gt;
''tree walker'' - one who is at home in the tops of trees and can move easily and silently from branch to branch&lt;br /&gt;
&lt;br /&gt;
''treewee'' - tarsier-like creature known for timidity and silliness&lt;br /&gt;
&lt;br /&gt;
''turn of the seasons'' or ''turn'' - one year&lt;br /&gt;
&lt;br /&gt;
''wolf-friend'' - term for an elf's bond wolf&lt;br /&gt;
&lt;br /&gt;
''wolf-nap'' -  brief nap of a few minute’s duration, alternating with period of watchful wakefulness.&lt;br /&gt;
&lt;br /&gt;
''wolf-send'' - elfin method of communicating telepathically with his/her wolf&lt;br /&gt;
&lt;br /&gt;
''wolfsong'' - the &amp;quot;always now&amp;quot; state of mind of being perpetually in the present&lt;br /&gt;
&lt;br /&gt;
''woodworms'' - wood-boring insects&lt;br /&gt;
&lt;br /&gt;
==Preserver-Speak==&lt;br /&gt;
&lt;br /&gt;
angrytalk = arguing&lt;br /&gt;
&lt;br /&gt;
babyball = egg&lt;br /&gt;
&lt;br /&gt;
beesweets = honey&lt;br /&gt;
&lt;br /&gt;
belonging-time = when the Palace first landed, before the Firstcomers were scattered&lt;br /&gt;
&lt;br /&gt;
big highthing-place = Palace&lt;br /&gt;
&lt;br /&gt;
bigthing = anything bigger than a Preserver (later, comes to mean humans almost exclusively)&lt;br /&gt;
&lt;br /&gt;
bigwet -- rivers, lakes, or the sea.  Any large body of water.  (Smaller bodies of water are generally called littlewets)&lt;br /&gt;
&lt;br /&gt;
birdbasket = bird's nest&lt;br /&gt;
&lt;br /&gt;
bitty bunches = small groups&lt;br /&gt;
&lt;br /&gt;
bitty wingthing = winged insects&lt;br /&gt;
&lt;br /&gt;
bushytail = rabbit&lt;br /&gt;
&lt;br /&gt;
darks = nights&lt;br /&gt;
&lt;br /&gt;
darksleep = unconsciousness&lt;br /&gt;
&lt;br /&gt;
darktime = night&lt;br /&gt;
&lt;br /&gt;
digdig = troll&lt;br /&gt;
&lt;br /&gt;
growler = wolf&lt;br /&gt;
&lt;br /&gt;
hangeydowns = hanging wrapstuff cocoons&lt;br /&gt;
&lt;br /&gt;
hardstuff = rock&lt;br /&gt;
&lt;br /&gt;
highthing = elf&lt;br /&gt;
&lt;br /&gt;
homeplace = Palace&lt;br /&gt;
&lt;br /&gt;
hometrees = the Dentrees / Holt&lt;br /&gt;
&lt;br /&gt;
sleepyplace = cocoon den&lt;br /&gt;
&lt;br /&gt;
snug-safe = sealed in wrapstuff&lt;br /&gt;
&lt;br /&gt;
sparklebits = Palace shards&lt;br /&gt;
&lt;br /&gt;
stillquiet = sleeping&lt;br /&gt;
&lt;br /&gt;
think-do = magic&lt;br /&gt;
&lt;br /&gt;
wrapstuff = (obvious)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;/div&gt;</summary>
		<author><name>Hinomiko16</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Preservers_of_River_Twine_Holt&amp;diff=3012</id>
		<title>Preservers of River Twine Holt</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Preservers_of_River_Twine_Holt&amp;diff=3012"/>
				<updated>2014-12-08T00:06:24Z</updated>
		
		<summary type="html">&lt;p&gt;Hinomiko16: /* The Ancients' Preservers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;br /&gt;
&lt;br /&gt;
''(article by Trena Driessen - posted 07/31/06, updated 07/04/08, updated 03/06/12)''&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
&lt;br /&gt;
Preservers are small fairy-like creatures which come in many different colors. They are genderless, immortal and nearly indistructable. Their biggest weakness is their fragile wings. They do not wear clothing, although some do fashion hats for themselves out of different natural components, from flowers to mud. Preservers are all generally the same size, about 10&amp;quot; in height (25.4 cm) -- about as tall as an elf's head.&lt;br /&gt;
&lt;br /&gt;
Preservers produce a sticky web-like substance from their mouths which they call 'wrapstuff'. The webbing has a preservation property allowing creatures cocooned within to hibernate for long periods of time. Anything (or anyone) enclosed in a cocoon of this substance is &amp;quot;outside of time.&amp;quot; It has been used, among other things, for preserving food and to prevent gravely injured people from dying until a healer could take care of them. While an elf sealed in wrapstuff does not need food or air, they can still work magic, thus it was used to enable elves who wanted or needed to concentrate on their magic alone for a time. &lt;br /&gt;
&lt;br /&gt;
In RTH, the Preservers wrap-stuff has been used in the creation of 'silk', an airy fabric that can be used in clothes, blankets and screens used as canopies to shield from the sun while still allowing airflow. &lt;br /&gt;
&lt;br /&gt;
While Preservers do not send, they do have some extra-sensory abilities.  For one thing, they can tell at any time in which direction the Palace of the High Ones is.  (In the tribal territory of River Twine, though, they cannot fine-tune this further -- the answer is &amp;quot;here!&amp;quot; and sometimes they point downward, but they are unable to be more specific.  They cannot know or pinpoint that the problem is that the pieces of the Palace are underground, in troll tunnels.)  For another, they have a very basic diagnostic ability -- while they have no true &amp;quot;healing&amp;quot; powers, they can assess the condition of a living creature, or a wrapped cocoon, in order to tell whether it is &amp;quot;good/bad&amp;quot; or &amp;quot;wrong/right&amp;quot;.  They can look at someone who appears uninjured, and are able to say &amp;quot;no, is no good!&amp;quot; -- but they aren't able to be more diagnostically specific than that. (Elves must use their own observation to see if there is a hidden surface injury, or signs of an internal injury.  A Preserver would not be able to say what exactly the nature of an elf's internal injury was.)&lt;br /&gt;
&lt;br /&gt;
The Preservers of the tribe carefully guard the cocoons kept in the den below the Mother Tree; both the food-storage cocoons, and the more important ones that hold the sleeping, injured members of the tribe.  One Preserver is always &amp;quot;on duty&amp;quot; there, although they rotate frequently on no apparent or regular schedule.  They watch over the cocoons carefully, to make sure that incursions by insects or small animals do not damage the cocoons; a Preserver would be able to tell when a cocoon was fatally breached (and it became &amp;quot;no good!&amp;quot;), and would work immediately to repair it.&lt;br /&gt;
&lt;br /&gt;
Preservers often talk in a round-about way, and call different things by their physical description rather then by a proper name. For example, they call the rivers &amp;quot;Big Wet&amp;quot;, as to Preservers, that's what they are. These nicknames are are also assigned to elves, determined by how the Preservers perceive the elf. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== History with the Tribe ==&lt;br /&gt;
&lt;br /&gt;
The Preservers have always been with the wolfriders, coming from the Palace of the High Ones along with the first comers, and following after Wolfsister and her band until they settled in River Twine Holt. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
&lt;br /&gt;
Preservers often 'bond' (read: attach themselves) with a particular elf, thinking that they are the elf's sole protector and friend, no matter if the elf has a mate, bond, cubs or other relations. Though the bond between elf and Preserver is not the same as the bond between elf and wolf, the Preservers are extremely loyal, and rarely leave their elf's side. &lt;br /&gt;
&lt;br /&gt;
Preservers do not always bond with an elf. &lt;br /&gt;
&lt;br /&gt;
Because Preservers are asexual, they do not breed, so there will not be any more Preservers in the Holt then there are at the present time.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Daily Life with the Preservers ==&lt;br /&gt;
&lt;br /&gt;
The Preservers of RTH are not merely decoration. Because of their wrapstuff, they are used to preserve food during the winter, help with healing when neccessary by wrapping mortally wounded elves until their wounds can be healed, as well as used in the making of silk. Preservers also make great scouts, if an elf can keep their attention long enough to do so.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== River Twine's Preservers ==&lt;br /&gt;
&lt;br /&gt;
'''Berryflop:''' eyes are golden yellow with dark red rings around them; skin is dark pink (near magenta) and wings are light purple with red &amp;quot;splotchy&amp;quot; patches. Berryflop likes to use dreamberries as caps. Berryflop is particularly fond of dreamberries, and loves participating in howls, even if it's not horridly sure what's going on during them. Berryflop is an expert berry hunter, being able to sniff them out in whatever form they happen to be in.&lt;br /&gt;
&lt;br /&gt;
'''Dewdrop:''' eyes are pure white with black pupils and pink rings around them; skin is dark mustard yellow; wings are base-green with white spots. Likes to wear a cap consisting of a white/yellow flower.  Dewdrop is a particularly shy Preserver. Seems to almost be afraid of everything, including its own shadow. Dewdrop rarely does anything 'crazy' and prefers to stay in the Holt then go adventuring.&lt;br /&gt;
&lt;br /&gt;
'''Flutterby:''' eyes are extremely dark purple (nearly black); skin is light spring green; wings are light pink fading to a light purple color with dark pink veins. Flutterby was a special friend of Whispersilk, being the main producer of the wrapstuff that used in the creation of Whispersilk's woven silk. Tends to wear head-coverings consisting of scraps of the silk that Whispersilk (and other weavers) make, in different colors and styles as whim takes it. During Whispersilk's lifetime, Flutterby felt that it was Whispersilk's sole protector, never leaving her side for very long, and was a particular nuisence to Windburn because of it. Flutterby likes to think of new and interesting ways to make funny noises come out of Windburn.&lt;br /&gt;
&lt;br /&gt;
'''Foamspray:''' eyes are fire-red with an orange ring around them; skin is light sea-green, and wings are extremely light blue (nearly white) with dark purple veins. Likes to wear snail shells as hats.  Foamspray is particularly fearless as Preservers go, nothing is too high, too far or too scary. Foamspray loves to get into everything, and is often growled at because of it.&lt;br /&gt;
&lt;br /&gt;
'''Gurgleflap:''' eyes are large and round, dark navy in the center ringing out to a light sky blue; skin is bright orange, almost neon in appearance; wings are bright yellow with darker yellow veins. Tends to wear acorn-caps as a hat.  Gurgleflap is friendly and outgoing, as most Preservers are. Happy and chattery, it prefers to spend its time outdoors, especially near water. Gurgleflap likes to sit on the edge of the rivers and toss things into the water and watch it float away.&lt;br /&gt;
&lt;br /&gt;
'''Muckabout:''' eyes are different shades of purple, from dark on the outside to light on the inside; skin dark blue (when not coated with dye); wings are light purple (though there's only ever small patches of that color peeking through). Muckabout often wears a leaf wrapped around its head akin to a kerchief that's splattered with paint. Muckabout loves color! It loves dyes, and anything to do with tanning. Muckabout thinks that it is very helpful, especially when it comes to dying leathers and clothes, often times making the process difficult. &lt;br /&gt;
&lt;br /&gt;
'''Mushroom:''' eyes are storm blue with dark gray rings around them; skin is a muted light yellow; wings aredark orange wings with near-black veins. Usually wears a gray mushroom as a hat, but might wear any variety of 'shroom. Mushroom is a bit of a 'doomsayer' and differs from other Preservers in that it seems to always look on the 'bad' side. However, Mushroom is an expert scout, and loves to spend time with Farscout 'helping' him. The only problem may be how Mushroom is utterly certain that something 'really bad' is around the corner.&lt;br /&gt;
&lt;br /&gt;
'''Below:  Mushroom, Flutterby, Dewdrop, Berryflop, Muckabout, Gurgleflap and Foamspray; art by Holly H.'''  &lt;br /&gt;
&lt;br /&gt;
[[Image:Hol_preservers01.jpg|745px|center|border]]&lt;br /&gt;
&lt;br /&gt;
== Underhaven's Preservers ==&lt;br /&gt;
[[Image:ct_Trickleclaw1_thumb.png|thumb|frame|upright=0.25|right|Trickleclaw ''(art by Chris T.)''&amp;lt;br&amp;gt;[http://www.rivertwine.com/artpageview.php?id=1533 Full Size]]]&lt;br /&gt;
&lt;br /&gt;
''(written by Chris T.)''&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''Trickleclaw:''' eyes are pale gold and orange with dark goldenrod rings; skin is bright crimson; wings are silver with dark grey veins. Wears tailored leather caps, but this wasn't always so. Captured during the war between trolls and elves, this 'insect specimen' has become somewhat institutionalized over 2500 years of captivity. Since the founding of Underhaven, it has been held in a secret archive, and its needs met by a line of caretakers. It has developed a friendly rapport with current one, Thumbprint. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Ancients' Preservers ==&lt;br /&gt;
[[Image:ct_drizzlecloud_thumb.png|thumb|frame|upright=0.25|right|Drizzlecloud ''(art by Chris T.)''&amp;lt;br&amp;gt;[http://www.rivertwine.com/artpageview.php?id=1777 Full Size]]]&lt;br /&gt;
[[Image:ct_glittergem_thumb.png|thumb|frame|upright=0.25|right|Glittergem ''(art by Chris T.)''&amp;lt;br&amp;gt;[http://www.rivertwine.com/artpageview.php?id=1776 Full Size]]]&lt;br /&gt;
&lt;br /&gt;
''(written by Chris T.)''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Preservers currently living in, under, or around the River Twine region are but a fraction of the swarm that left the area with the survivors of the war. What is known of these other little fellows comes from tales passed down by the elves, and descriptions Trickleclaw has given to the trolls.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Drizzlecloud:''' eyes are red and orange; skin is a medium-dark grey; wings are medium-dark blue-violet. Is known to have worn thistles for hats, but may have indulged in other kinds of flowers. A very dour and self-deprecating Preserver, who in contrast to Mushroom applied a pessimistic outlook on life to ''itself'' rather than everything around it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Glittergem:''' eyes are emerald green; skin is a rich medium purple; wings are pale green. Wore hats of formed of leather strips or crustacean shells (it's not really known which). Had a penchant for collecting and decorating itself with jewlery -- even items sized for elves -- which it refered to as &amp;quot;shineybrights.&amp;quot; Very cheerful and chirpy, loved to (try to) brighten the mood of unhappy elves and Preservers alike.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Preserver-Speak==&lt;br /&gt;
&lt;br /&gt;
angrytalk = arguing&lt;br /&gt;
&lt;br /&gt;
beesweets = honey&lt;br /&gt;
&lt;br /&gt;
belonging-time = when the Palace first landed, before the Firstcomers were scattered&lt;br /&gt;
&lt;br /&gt;
big highthing-place = Palace&lt;br /&gt;
&lt;br /&gt;
bigthing = anything bigger than a Preserver (later, comes to mean humans almost exclusively)&lt;br /&gt;
&lt;br /&gt;
bigwet -- rivers, lakes, or the sea.  Any large body of water.  (Smaller bodies of water are generally called littlewets)&lt;br /&gt;
&lt;br /&gt;
birdbasket = bird's nest&lt;br /&gt;
&lt;br /&gt;
bitty bunches = small groups&lt;br /&gt;
&lt;br /&gt;
bitty wingthing = winged insects&lt;br /&gt;
&lt;br /&gt;
bushytail = rabbit&lt;br /&gt;
&lt;br /&gt;
darks = nights&lt;br /&gt;
&lt;br /&gt;
darksleep = unconsciousness&lt;br /&gt;
&lt;br /&gt;
darktime = night&lt;br /&gt;
&lt;br /&gt;
digdig = troll&lt;br /&gt;
&lt;br /&gt;
growler = wolf&lt;br /&gt;
&lt;br /&gt;
hangeydowns = hanging wrapstuff cocoons&lt;br /&gt;
&lt;br /&gt;
hardstuff = rock&lt;br /&gt;
&lt;br /&gt;
highthing = elf&lt;br /&gt;
&lt;br /&gt;
homeplace = Palace&lt;br /&gt;
&lt;br /&gt;
hometrees = the Dentrees / Holt&lt;br /&gt;
&lt;br /&gt;
sleepyplace = cocoon den&lt;br /&gt;
&lt;br /&gt;
snug-safe = sealed in wrapstuff&lt;br /&gt;
&lt;br /&gt;
sparklebits = Palace shards&lt;br /&gt;
&lt;br /&gt;
stillquiet = sleeping&lt;br /&gt;
&lt;br /&gt;
think-do = magic&lt;br /&gt;
&lt;br /&gt;
wrapstuff = (obvious)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;/div&gt;</summary>
		<author><name>Hinomiko16</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Preservers_of_River_Twine_Holt&amp;diff=3011</id>
		<title>Preservers of River Twine Holt</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Preservers_of_River_Twine_Holt&amp;diff=3011"/>
				<updated>2014-12-08T00:03:28Z</updated>
		
		<summary type="html">&lt;p&gt;Hinomiko16: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;br /&gt;
&lt;br /&gt;
''(article by Trena Driessen - posted 07/31/06, updated 07/04/08, updated 03/06/12)''&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
&lt;br /&gt;
Preservers are small fairy-like creatures which come in many different colors. They are genderless, immortal and nearly indistructable. Their biggest weakness is their fragile wings. They do not wear clothing, although some do fashion hats for themselves out of different natural components, from flowers to mud. Preservers are all generally the same size, about 10&amp;quot; in height (25.4 cm) -- about as tall as an elf's head.&lt;br /&gt;
&lt;br /&gt;
Preservers produce a sticky web-like substance from their mouths which they call 'wrapstuff'. The webbing has a preservation property allowing creatures cocooned within to hibernate for long periods of time. Anything (or anyone) enclosed in a cocoon of this substance is &amp;quot;outside of time.&amp;quot; It has been used, among other things, for preserving food and to prevent gravely injured people from dying until a healer could take care of them. While an elf sealed in wrapstuff does not need food or air, they can still work magic, thus it was used to enable elves who wanted or needed to concentrate on their magic alone for a time. &lt;br /&gt;
&lt;br /&gt;
In RTH, the Preservers wrap-stuff has been used in the creation of 'silk', an airy fabric that can be used in clothes, blankets and screens used as canopies to shield from the sun while still allowing airflow. &lt;br /&gt;
&lt;br /&gt;
While Preservers do not send, they do have some extra-sensory abilities.  For one thing, they can tell at any time in which direction the Palace of the High Ones is.  (In the tribal territory of River Twine, though, they cannot fine-tune this further -- the answer is &amp;quot;here!&amp;quot; and sometimes they point downward, but they are unable to be more specific.  They cannot know or pinpoint that the problem is that the pieces of the Palace are underground, in troll tunnels.)  For another, they have a very basic diagnostic ability -- while they have no true &amp;quot;healing&amp;quot; powers, they can assess the condition of a living creature, or a wrapped cocoon, in order to tell whether it is &amp;quot;good/bad&amp;quot; or &amp;quot;wrong/right&amp;quot;.  They can look at someone who appears uninjured, and are able to say &amp;quot;no, is no good!&amp;quot; -- but they aren't able to be more diagnostically specific than that. (Elves must use their own observation to see if there is a hidden surface injury, or signs of an internal injury.  A Preserver would not be able to say what exactly the nature of an elf's internal injury was.)&lt;br /&gt;
&lt;br /&gt;
The Preservers of the tribe carefully guard the cocoons kept in the den below the Mother Tree; both the food-storage cocoons, and the more important ones that hold the sleeping, injured members of the tribe.  One Preserver is always &amp;quot;on duty&amp;quot; there, although they rotate frequently on no apparent or regular schedule.  They watch over the cocoons carefully, to make sure that incursions by insects or small animals do not damage the cocoons; a Preserver would be able to tell when a cocoon was fatally breached (and it became &amp;quot;no good!&amp;quot;), and would work immediately to repair it.&lt;br /&gt;
&lt;br /&gt;
Preservers often talk in a round-about way, and call different things by their physical description rather then by a proper name. For example, they call the rivers &amp;quot;Big Wet&amp;quot;, as to Preservers, that's what they are. These nicknames are are also assigned to elves, determined by how the Preservers perceive the elf. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== History with the Tribe ==&lt;br /&gt;
&lt;br /&gt;
The Preservers have always been with the wolfriders, coming from the Palace of the High Ones along with the first comers, and following after Wolfsister and her band until they settled in River Twine Holt. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
&lt;br /&gt;
Preservers often 'bond' (read: attach themselves) with a particular elf, thinking that they are the elf's sole protector and friend, no matter if the elf has a mate, bond, cubs or other relations. Though the bond between elf and Preserver is not the same as the bond between elf and wolf, the Preservers are extremely loyal, and rarely leave their elf's side. &lt;br /&gt;
&lt;br /&gt;
Preservers do not always bond with an elf. &lt;br /&gt;
&lt;br /&gt;
Because Preservers are asexual, they do not breed, so there will not be any more Preservers in the Holt then there are at the present time.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Daily Life with the Preservers ==&lt;br /&gt;
&lt;br /&gt;
The Preservers of RTH are not merely decoration. Because of their wrapstuff, they are used to preserve food during the winter, help with healing when neccessary by wrapping mortally wounded elves until their wounds can be healed, as well as used in the making of silk. Preservers also make great scouts, if an elf can keep their attention long enough to do so.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== River Twine's Preservers ==&lt;br /&gt;
&lt;br /&gt;
'''Berryflop:''' eyes are golden yellow with dark red rings around them; skin is dark pink (near magenta) and wings are light purple with red &amp;quot;splotchy&amp;quot; patches. Berryflop likes to use dreamberries as caps. Berryflop is particularly fond of dreamberries, and loves participating in howls, even if it's not horridly sure what's going on during them. Berryflop is an expert berry hunter, being able to sniff them out in whatever form they happen to be in.&lt;br /&gt;
&lt;br /&gt;
'''Dewdrop:''' eyes are pure white with black pupils and pink rings around them; skin is dark mustard yellow; wings are base-green with white spots. Likes to wear a cap consisting of a white/yellow flower.  Dewdrop is a particularly shy Preserver. Seems to almost be afraid of everything, including its own shadow. Dewdrop rarely does anything 'crazy' and prefers to stay in the Holt then go adventuring.&lt;br /&gt;
&lt;br /&gt;
'''Flutterby:''' eyes are extremely dark purple (nearly black); skin is light spring green; wings are light pink fading to a light purple color with dark pink veins. Flutterby was a special friend of Whispersilk, being the main producer of the wrapstuff that used in the creation of Whispersilk's woven silk. Tends to wear head-coverings consisting of scraps of the silk that Whispersilk (and other weavers) make, in different colors and styles as whim takes it. During Whispersilk's lifetime, Flutterby felt that it was Whispersilk's sole protector, never leaving her side for very long, and was a particular nuisence to Windburn because of it. Flutterby likes to think of new and interesting ways to make funny noises come out of Windburn.&lt;br /&gt;
&lt;br /&gt;
'''Foamspray:''' eyes are fire-red with an orange ring around them; skin is light sea-green, and wings are extremely light blue (nearly white) with dark purple veins. Likes to wear snail shells as hats.  Foamspray is particularly fearless as Preservers go, nothing is too high, too far or too scary. Foamspray loves to get into everything, and is often growled at because of it.&lt;br /&gt;
&lt;br /&gt;
'''Gurgleflap:''' eyes are large and round, dark navy in the center ringing out to a light sky blue; skin is bright orange, almost neon in appearance; wings are bright yellow with darker yellow veins. Tends to wear acorn-caps as a hat.  Gurgleflap is friendly and outgoing, as most Preservers are. Happy and chattery, it prefers to spend its time outdoors, especially near water. Gurgleflap likes to sit on the edge of the rivers and toss things into the water and watch it float away.&lt;br /&gt;
&lt;br /&gt;
'''Muckabout:''' eyes are different shades of purple, from dark on the outside to light on the inside; skin dark blue (when not coated with dye); wings are light purple (though there's only ever small patches of that color peeking through). Muckabout often wears a leaf wrapped around its head akin to a kerchief that's splattered with paint. Muckabout loves color! It loves dyes, and anything to do with tanning. Muckabout thinks that it is very helpful, especially when it comes to dying leathers and clothes, often times making the process difficult. &lt;br /&gt;
&lt;br /&gt;
'''Mushroom:''' eyes are storm blue with dark gray rings around them; skin is a muted light yellow; wings aredark orange wings with near-black veins. Usually wears a gray mushroom as a hat, but might wear any variety of 'shroom. Mushroom is a bit of a 'doomsayer' and differs from other Preservers in that it seems to always look on the 'bad' side. However, Mushroom is an expert scout, and loves to spend time with Farscout 'helping' him. The only problem may be how Mushroom is utterly certain that something 'really bad' is around the corner.&lt;br /&gt;
&lt;br /&gt;
'''Below:  Mushroom, Flutterby, Dewdrop, Berryflop, Muckabout, Gurgleflap and Foamspray; art by Holly H.'''  &lt;br /&gt;
&lt;br /&gt;
[[Image:Hol_preservers01.jpg|745px|center|border]]&lt;br /&gt;
&lt;br /&gt;
== Underhaven's Preservers ==&lt;br /&gt;
[[Image:ct_Trickleclaw1_thumb.png|thumb|frame|upright=0.25|right|Trickleclaw ''(art by Chris T.)''&amp;lt;br&amp;gt;[http://www.rivertwine.com/artpageview.php?id=1533 Full Size]]]&lt;br /&gt;
&lt;br /&gt;
''(written by Chris T.)''&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''Trickleclaw:''' eyes are pale gold and orange with dark goldenrod rings; skin is bright crimson; wings are silver with dark grey veins. Wears tailored leather caps, but this wasn't always so. Captured during the war between trolls and elves, this 'insect specimen' has become somewhat institutionalized over 2500 years of captivity. Since the founding of Underhaven, it has been held in a secret archive, and its needs met by a line of caretakers. It has developed a friendly rapport with current one, Thumbprint. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Ancients' Preservers ==&lt;br /&gt;
[[Image:ct_drizzlecloud_thumb.png|thumb|frame|upright=0.25|right|Drizzlecloud ''(art by Chris T.)''&amp;lt;br&amp;gt;[http://www.rivertwine.com/artpageview.php?id=1777 Full Size]]]&lt;br /&gt;
[[Image:ct_glittergem_thumb.png|thumb|frame|upright=0.25|right|Glittergem ''(art by Chris T.)''&amp;lt;br&amp;gt;[http://www.rivertwine.com/artpageview.php?id=1776 Full Size]]]&lt;br /&gt;
&lt;br /&gt;
''(written by Chris T.)''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Preservers currently living in, under, or around the River Twine region are but a fraction of the swarm that left the area with the survivors of the war. What is known of these other little fellows comes from tales passed down by the elves, and descriptions Trickleclaw has given to the trolls.&lt;br /&gt;
&lt;br /&gt;
'''Drizzlecloud:''' eyes are red and orange; skin is a medium-dark grey; wings are medium-dark blue-violet. Is known to have worn thistles for hats, but may have indulged in other kinds of flowers. A very dour and self-deprecating Preserver, who in contrast to Mushroom applied a pessimistic outlook on life to ''itself'' rather than everything around it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Glittergem:''' eyes are emerald green; skin is a rich medium purple; wings are pale green. Wore hats of formed of leather strips or crustacean shells (it's not really known which). Had a penchant for collecting and decorating itself with jewlery -- even items sized for elves -- which it refered to as &amp;quot;shineybrights.&amp;quot; Very cheerful and chirpy, loved to (try to) brighten the mood of unhappy elves and Preservers alike.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Preserver-Speak==&lt;br /&gt;
&lt;br /&gt;
angrytalk = arguing&lt;br /&gt;
&lt;br /&gt;
beesweets = honey&lt;br /&gt;
&lt;br /&gt;
belonging-time = when the Palace first landed, before the Firstcomers were scattered&lt;br /&gt;
&lt;br /&gt;
big highthing-place = Palace&lt;br /&gt;
&lt;br /&gt;
bigthing = anything bigger than a Preserver (later, comes to mean humans almost exclusively)&lt;br /&gt;
&lt;br /&gt;
bigwet -- rivers, lakes, or the sea.  Any large body of water.  (Smaller bodies of water are generally called littlewets)&lt;br /&gt;
&lt;br /&gt;
birdbasket = bird's nest&lt;br /&gt;
&lt;br /&gt;
bitty bunches = small groups&lt;br /&gt;
&lt;br /&gt;
bitty wingthing = winged insects&lt;br /&gt;
&lt;br /&gt;
bushytail = rabbit&lt;br /&gt;
&lt;br /&gt;
darks = nights&lt;br /&gt;
&lt;br /&gt;
darksleep = unconsciousness&lt;br /&gt;
&lt;br /&gt;
darktime = night&lt;br /&gt;
&lt;br /&gt;
digdig = troll&lt;br /&gt;
&lt;br /&gt;
growler = wolf&lt;br /&gt;
&lt;br /&gt;
hangeydowns = hanging wrapstuff cocoons&lt;br /&gt;
&lt;br /&gt;
hardstuff = rock&lt;br /&gt;
&lt;br /&gt;
highthing = elf&lt;br /&gt;
&lt;br /&gt;
homeplace = Palace&lt;br /&gt;
&lt;br /&gt;
hometrees = the Dentrees / Holt&lt;br /&gt;
&lt;br /&gt;
sleepyplace = cocoon den&lt;br /&gt;
&lt;br /&gt;
snug-safe = sealed in wrapstuff&lt;br /&gt;
&lt;br /&gt;
sparklebits = Palace shards&lt;br /&gt;
&lt;br /&gt;
stillquiet = sleeping&lt;br /&gt;
&lt;br /&gt;
think-do = magic&lt;br /&gt;
&lt;br /&gt;
wrapstuff = (obvious)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;/div&gt;</summary>
		<author><name>Hinomiko16</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=File:Ct_Trickleclaw1_thumb.png&amp;diff=3010</id>
		<title>File:Ct Trickleclaw1 thumb.png</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=File:Ct_Trickleclaw1_thumb.png&amp;diff=3010"/>
				<updated>2014-12-07T23:21:28Z</updated>
		
		<summary type="html">&lt;p&gt;Hinomiko16: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hinomiko16</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=File:Ct_glittergem_thumb.png&amp;diff=3009</id>
		<title>File:Ct glittergem thumb.png</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=File:Ct_glittergem_thumb.png&amp;diff=3009"/>
				<updated>2014-12-07T23:20:42Z</updated>
		
		<summary type="html">&lt;p&gt;Hinomiko16: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hinomiko16</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=File:Ct_drizzlecloud_thumb.png&amp;diff=3008</id>
		<title>File:Ct drizzlecloud thumb.png</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=File:Ct_drizzlecloud_thumb.png&amp;diff=3008"/>
				<updated>2014-12-07T23:20:09Z</updated>
		
		<summary type="html">&lt;p&gt;Hinomiko16: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hinomiko16</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Troll_Historical_Eras&amp;diff=3007</id>
		<title>Troll Historical Eras</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Troll_Historical_Eras&amp;diff=3007"/>
				<updated>2014-11-25T13:36:03Z</updated>
		
		<summary type="html">&lt;p&gt;Hinomiko16: /* The Era of Underhaven (RTH 510- Present) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''(written by Chris T., posted 11/25/2014)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
In RTH 585, a committee of noted historians and literary commentators among the House of Scholars was assembled to put an orderly face on troll history. Together, they organized it into five distinct eras. Each with its own ‘flavor,’ its own series of connected events, its own meaning for those who look back upon their past from the present.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Era of Beginnings (Dates Unknowable) == &lt;br /&gt;
&lt;br /&gt;
''&amp;quot;… Over the starving ground they roam/ Riding the wind into our home/ Tall as lighting, frostly pale, Speaking words that knead the shale… ” - Last Song Of The Mountains, Songs Of The First Era''&lt;br /&gt;
&lt;br /&gt;
The semi-mystical time of trollkind’s ancient existence upon their long-departed Homeworld. From the first trolls emerging from the Cave of Life, through idyllic lives lived in prosperous caverns, to the slow death of that world and the increasing struggle to survive, and finally trollkind’s fateful encounter with the Changing Ones who took trollkind to the stars under false pretenses.&lt;br /&gt;
&lt;br /&gt;
Tales from this period are presented as verse or epic poems, told through song to help a once illiterate people to memorize them. Scholastic debates over whether these tales are genuine accounts of actual events, allegories meant to impart moral lessons, or a mix of the two, continue to this day. These stories are contained within the great book ''Songs of the First Era''.&lt;br /&gt;
&lt;br /&gt;
(In truth, the creatures which were removed from the Homeworld by the High Ones were little more than non-sapient burrowing apes of about one foot in height, whose descendants would go on to evolve into trolls over eons of travel. Their evolution accelerated by constant exposure to the Palace. ''The Songs of the First Era'' were in reality set down late in the next era, once they were developed enough to be oral history. A history transformed over time from the High Ones’ recollections to the troll ancestors. Modern trolls are unaware of this, and would likely dismiss any such claims as Conehead propaganda.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Era Of Oppression (Dates Unknowable- RTH 0) ==&lt;br /&gt;
&lt;br /&gt;
''”I am but the latest ‘liaison,’ a title that I now see has no bearing. For the Changing Ones hardly ever talk to me. They sit in their circles, listening to tinkly music made with crystalline instruments, playing with their forms, each other’s forms, staring at things I cannot see. Once in a great while, one will motion for some for some refreshment. The Insects are always fast to oblige, carrying to their masters -- our masters? -- the fruits of troll labor.” - Charb, The Account Of Charb, Tome Of The Ancestors''&lt;br /&gt;
&lt;br /&gt;
For untold millennia, the Palace traveled through the stars. The Changing Ones controlled the vessel by themselves, directing how it moved and where it landed and for how long. In the long black spaces in between, they communed with the stars, the Palace, and each other. Amusing themselves with trivial displays of power and hedonism. While in the background the trolls toiled, fulfilling the petty needs of these self-indulgent wanderers. Shut out from whatever it was that made sitting around all day meditating so enjoyable.&lt;br /&gt;
&lt;br /&gt;
''The Tome of the Ancestors'' is a collection of accounts of noteworthy trolls who lived during (the later stage of) this time. Events described within are historically organized by the lifetimes of whoever was the troll in charge of the developing society at the time. &lt;br /&gt;
&lt;br /&gt;
As opposed to the Changing Ones -– who were content to while away eternity -– the trolls had a strong work ethic, and a natural drive to be productive. They grew the food, made the clothes, and kept the place tidy. A particular Changing One fancied herself a liaison to the trolls, offering her time and words to chosen representatives of the troll peoples, generations upon generations of them. All the while Suliep, like her false-formed kin, presented herself as a friend and savior. But over time this line of communication was realized to be one-way; trolls were suffered to speak but were not heard. For all their efforts trolls were rewarded no say in where the Palace would go, how long it would stay, nor how long they would be confined to the blindingly bright corridors of glowing crystal. Realization of their true situation -- slavery -- naturally led to resentment of it. Resentment led to a desire to change their lot, and plan making.&lt;br /&gt;
&lt;br /&gt;
This rootless time came to a crashing halt in RTH 0. The Changing Ones, responding to a distress call no troll could hear, assumed a new form -- pale, frail bodies topped with pointed ears -- and made ready to land on a planet to investigate. What they sought, they would not discuss with the troll liaison. This was a final straw for slaves who had long had enough, and decided that this was the last world they should ever be dragged to by masters they would no longer serve. They sabotaged the vessel the only way they could -- by killing the cocooned masters who powered the ship with their dreams, and by physically disrupting the floating circle of navigators. The Palace careened into the side of a great mountain. Most of the Changing Ones panicked and scattered into the surrounding forest. Troll rebels were ready for the ones who remained, using the tools with which they did the work of the Palace as weapons to drive them off or cut them down. Not long after the Palace had been cleansed of its former masters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Era of Gold and Crystal (RTH 0 – RTH 150) ==&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Never before have indigenous marble and star-forged crystal been wedded so eloquently. And never again shall come the like of the artisan who has brought them together in such perfection.&amp;quot;'' -- Author unknown. From a fragmented critique of “Nude Maiden In Starlight”, written after its unveiling by the master sculptor Deeg. The statue is lost and presumed destroyed. This scrap of parchment is the only evidence that it ever existed.)&lt;br /&gt;
&lt;br /&gt;
Ten years of guerrilla war followed. The trolls had the ingenuity, a supply of metal and stone waiting to be carved into, superior numbers, and most importantly something to fight for. The Coneheads had magic, an unbreachable means of non-verbal communication, and stubborn refusal to accept that they would never again set foot in their former home. The stalemate was finally broken when the trolls discovered how to break up the Palace into smaller pieces, removing them underground to be garrisoned in individual fortresses. The strategy being to deny the enemy a chance at a singular victory, to forced them to fight for the Palace one section at a time. The magical powers of the Point-Ears waned practically overnight, though they did not entirely fall away. The balance tipped, the enemy fled. By the end of RTH 10, the last Point-Ear had abandoned the mountain range to take their chances beyond the southern grasslands.&lt;br /&gt;
&lt;br /&gt;
During the rebellion, the six fortresses had operated with various degrees of autonomy. The strategy of splitting the Palace had worked all too well, as fortress found itself needing to compile its own personnel, support structures, and even economies. With the enemy gone, it was time to bring everyone together under one fold. The provisional government of the war solidified into the Assembly, centered deep below the Grandmother, in caverns the rebels had first claimed and were converting into a makeshift capitol. Its membership was made up from elected representatives of the fortresses. The Assembly was an authoritarian body, but mildly so. Often more of an advisory body than a true power, its enforcement power backed by a solidifying military. This was deliberate, for the trolls in general feared the possible outcomes of a strong centralized entity telling everyone what to do. No one wanted all the decisions to be made out of one small cave, lest the leadership become detached and dictatorial as the Changing Ones had been. Unfortunately, this insistence on limited government would prove the downfall of the Troll Nation.&lt;br /&gt;
&lt;br /&gt;
While the military and government struggled to find their way, technology and artistry flourished. The name of this era partly evokes this ‘golden age’ of intellectual and creative achievement. Trolls wore their freedom well, and put it to use building a vast and beautiful civilization which they believed would rival the former Palace in longevity. Palace crystal was chipped further away, for use in jewelry and building projects. A great mining industry rose up, to fuel growth and provide more living space. However, the name of this era also evokes the short-sighted greed which led to disaster for all trollkind. More and more treasures were found as the trolls tunneled deeper and further. More and more trolls became obsessed with holding onto rare metals and gems than with what could be done with them.&lt;br /&gt;
&lt;br /&gt;
The first crack occurred in RTH 147, when the ambitious General Slarrg and his supporters broke their fortress off from the rest of the Troll Nation over a petty dispute with the Assembly. This began a domino-effect of other strongholds breaking off, walling up, and posturing at the others. It ended in RTH 150, when the last remnant of the old order, crippled by isolation, collapsed. General Klant, commander of the forces situated near the Grandmother, reluctantly accepted the title of Warlord of Thunder Ridge. Klant intended his tenure to be a brief one, his title to be given up once his people were reunited. But ultimately, he would lose his life to the ensuing chaos.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Era of Warlords (RTH 150 - RTH 510) ==&lt;br /&gt;
&lt;br /&gt;
''“The Assembly’s pretense of power is dead. The illusion of peace is dead. Those who wish to survive, follow me. The rest of you, start running.” -- Slarrg The Pitiless, during the First Battle of Shadow Peak''&lt;br /&gt;
&lt;br /&gt;
Known at the time as The Conquest. None of the original six Warlords lived to see the midpoint of the era which now bears their name; a six-way civil war that lasted three-and-a-half centuries. During which at least two of the six strongholds -- Bear Skull, Blood Moon, Deepwater, Ice Fang, Shadow Peak, and Thunder Ridge -– were in active conflict at any given time. Troll civilization declined into a dark age as the violence wore on. Infrastructure that could not be fortified or repurposed toward war fell into disrepair. Works of art were ground up to make mortar, or hoarded away in private vaults. The value placed on education of the masses plummeted. Females became nothing more than sex objects, breeders, and serving girls. Males were fodder for the blades of stronger males.&lt;br /&gt;
&lt;br /&gt;
It took an outside force to catalyze a change in this barbaric time. Toward the end of RTH 500, it became evident that Point-Ears had returned to the surface. The Warlords panicked, knowing they could not defend themselves against their rivals and invasion from above. Tightening their leashes only allowed cracks to form in their power bases. Into those cracks filtered a small group of revolutionaries. Via a spies and message runners, and carefully chosen tactical strikes, the revolution claimed a foothold in Deepwater Stronghold, then secured it before moving on through the rest one by one until finally liberating Icefang Cave. The era ends with the death of the last Warlord in RTH 510.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Era of Underhaven (RTH 510- Present) ==&lt;br /&gt;
&lt;br /&gt;
''”Let it be said forevermore that on this day that we are one people, once more and for all time. And that henceforth, trollkind shall remain ever watchful, never blinded by greed nor fear nor jealousy. So that no threat, external or internal, shall ever again rend our people apart from one another.” -– Cudgel, Declaration Of Underhaven''&lt;br /&gt;
&lt;br /&gt;
The revolutionaries had a plan for how they would rule the united realm they named Underhaven well before assuming the seat of power. Upon winning the war, the victors wasted no time in founding the Houses of Tactics and Arms, Provisions, and Tinkers. These “Three Pillars,” themed around the division of labor amongst the defunct revolutionary cells, recruited fresh members from among their freed kinsfolk and began the long task of rebuilding troll society and infrastructure. Within a year, the House of Scholars was founded, by trolls whose interest in rebuilding history took them outside the foci of the other three. Thus were cemented the professional factions of Underhaven as they exist to this day. &lt;br /&gt;
&lt;br /&gt;
The House Leaderships, comprised of each House's earliest members, looked to the Troll Nation of old for inspiration in what to build and how to build it. But they looked with a critical eye, aiming to weed out mistakes. The folly of decentralized government would not be made again. The Conclave which ruled over all was designed to be regimented and strictly authoritarian, but tempered by inter-dependency between Houses and the reins of bureaucracy.&lt;br /&gt;
&lt;br /&gt;
An example of the strength of this body to effect far-sweeping policies was soon seen in the matter of the Point-Ears. The First Conclave decided against taking direct action against the intruders, imposing a policy of isolation, quiet defensive buildup, and covert collection of surface goods. Its members dutifully carried those orders out through their respective House Leaderships. The Conclave, made up of males and females, also set about to working to undo the institutional sexism of the Warlords.&lt;br /&gt;
&lt;br /&gt;
Some changes came about more organically. The victorious rebels made a habit of using their codenames as their public names. That became fashionable among citizens wishing to show their loyalty to the new order, initiating a cultural changeover from syllabic to descriptive names. Arranged marriage, originally a means of preventing inbreeding among the limited gene pool, became customary down the centuries. In lieu of the barbaric practice of passing properties and titles to ones heirs, a tiered system of social ranking became the primary way a grown troll identifies oneself other than House affiliation, as which family one was born to no longer mattered as much as it once had. (In theory at least. It proves somewhat more difficult in practice as those born to high ranking parents have early access to more means of securing oneself a high station in life.)&lt;br /&gt;
&lt;br /&gt;
At the very core of this reborn civilization was the tenet of meritocracy; that one’s place in society would be determined by oneself, by what they could prove they knew how much they could accomplish on behalf of their fellow citizens, and that one would be rewarded by society in measure equal to the rank they have earned. All these various facets that make up life in Underhaven from its early centuries led to a focus on cooperation for the mutual good that which continues flourishing to this day. A point of particular pride for the children of Underhaven’s founders was completing their most outstanding collective works project, The Great Obelisk Clock -- conceived as a centerpiece for Underhaven's 500th anniversary celebrations — four whole years ahead of schedule. A testament to the wisdom of those who forged the Era which flourishes still to this very day. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Information on modern-day trolls can be found here: [[Trolls of River Twine Holt]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;/div&gt;</summary>
		<author><name>Hinomiko16</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Troll_Historical_Eras&amp;diff=3006</id>
		<title>Troll Historical Eras</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Troll_Historical_Eras&amp;diff=3006"/>
				<updated>2014-11-25T13:33:29Z</updated>
		
		<summary type="html">&lt;p&gt;Hinomiko16: Created page with &amp;quot;(Return to the [http://www.rivertwine.com River Twine Holt] website.)   ''(written by Chris T., posted 11/25/2014)''   == Introduction ==  In RTH 585, a committee of noted his...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''(written by Chris T., posted 11/25/2014)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
In RTH 585, a committee of noted historians and literary commentators among the House of Scholars was assembled to put an orderly face on troll history. Together, they organized it into five distinct eras. Each with its own ‘flavor,’ its own series of connected events, its own meaning for those who look back upon their past from the present.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Era of Beginnings (Dates Unknowable) == &lt;br /&gt;
&lt;br /&gt;
''&amp;quot;… Over the starving ground they roam/ Riding the wind into our home/ Tall as lighting, frostly pale, Speaking words that knead the shale… ” - Last Song Of The Mountains, Songs Of The First Era''&lt;br /&gt;
&lt;br /&gt;
The semi-mystical time of trollkind’s ancient existence upon their long-departed Homeworld. From the first trolls emerging from the Cave of Life, through idyllic lives lived in prosperous caverns, to the slow death of that world and the increasing struggle to survive, and finally trollkind’s fateful encounter with the Changing Ones who took trollkind to the stars under false pretenses.&lt;br /&gt;
&lt;br /&gt;
Tales from this period are presented as verse or epic poems, told through song to help a once illiterate people to memorize them. Scholastic debates over whether these tales are genuine accounts of actual events, allegories meant to impart moral lessons, or a mix of the two, continue to this day. These stories are contained within the great book ''Songs of the First Era''.&lt;br /&gt;
&lt;br /&gt;
(In truth, the creatures which were removed from the Homeworld by the High Ones were little more than non-sapient burrowing apes of about one foot in height, whose descendants would go on to evolve into trolls over eons of travel. Their evolution accelerated by constant exposure to the Palace. ''The Songs of the First Era'' were in reality set down late in the next era, once they were developed enough to be oral history. A history transformed over time from the High Ones’ recollections to the troll ancestors. Modern trolls are unaware of this, and would likely dismiss any such claims as Conehead propaganda.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Era Of Oppression (Dates Unknowable- RTH 0) ==&lt;br /&gt;
&lt;br /&gt;
''”I am but the latest ‘liaison,’ a title that I now see has no bearing. For the Changing Ones hardly ever talk to me. They sit in their circles, listening to tinkly music made with crystalline instruments, playing with their forms, each other’s forms, staring at things I cannot see. Once in a great while, one will motion for some for some refreshment. The Insects are always fast to oblige, carrying to their masters -- our masters? -- the fruits of troll labor.” - Charb, The Account Of Charb, Tome Of The Ancestors''&lt;br /&gt;
&lt;br /&gt;
For untold millennia, the Palace traveled through the stars. The Changing Ones controlled the vessel by themselves, directing how it moved and where it landed and for how long. In the long black spaces in between, they communed with the stars, the Palace, and each other. Amusing themselves with trivial displays of power and hedonism. While in the background the trolls toiled, fulfilling the petty needs of these self-indulgent wanderers. Shut out from whatever it was that made sitting around all day meditating so enjoyable.&lt;br /&gt;
&lt;br /&gt;
''The Tome of the Ancestors'' is a collection of accounts of noteworthy trolls who lived during (the later stage of) this time. Events described within are historically organized by the lifetimes of whoever was the troll in charge of the developing society at the time. &lt;br /&gt;
&lt;br /&gt;
As opposed to the Changing Ones -– who were content to while away eternity -– the trolls had a strong work ethic, and a natural drive to be productive. They grew the food, made the clothes, and kept the place tidy. A particular Changing One fancied herself a liaison to the trolls, offering her time and words to chosen representatives of the troll peoples, generations upon generations of them. All the while Suliep, like her false-formed kin, presented herself as a friend and savior. But over time this line of communication was realized to be one-way; trolls were suffered to speak but were not heard. For all their efforts trolls were rewarded no say in where the Palace would go, how long it would stay, nor how long they would be confined to the blindingly bright corridors of glowing crystal. Realization of their true situation -- slavery -- naturally led to resentment of it. Resentment led to a desire to change their lot, and plan making.&lt;br /&gt;
&lt;br /&gt;
This rootless time came to a crashing halt in RTH 0. The Changing Ones, responding to a distress call no troll could hear, assumed a new form -- pale, frail bodies topped with pointed ears -- and made ready to land on a planet to investigate. What they sought, they would not discuss with the troll liaison. This was a final straw for slaves who had long had enough, and decided that this was the last world they should ever be dragged to by masters they would no longer serve. They sabotaged the vessel the only way they could -- by killing the cocooned masters who powered the ship with their dreams, and by physically disrupting the floating circle of navigators. The Palace careened into the side of a great mountain. Most of the Changing Ones panicked and scattered into the surrounding forest. Troll rebels were ready for the ones who remained, using the tools with which they did the work of the Palace as weapons to drive them off or cut them down. Not long after the Palace had been cleansed of its former masters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Era of Gold and Crystal (RTH 0 – RTH 150) ==&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Never before have indigenous marble and star-forged crystal been wedded so eloquently. And never again shall come the like of the artisan who has brought them together in such perfection.&amp;quot;'' -- Author unknown. From a fragmented critique of “Nude Maiden In Starlight”, written after its unveiling by the master sculptor Deeg. The statue is lost and presumed destroyed. This scrap of parchment is the only evidence that it ever existed.)&lt;br /&gt;
&lt;br /&gt;
Ten years of guerrilla war followed. The trolls had the ingenuity, a supply of metal and stone waiting to be carved into, superior numbers, and most importantly something to fight for. The Coneheads had magic, an unbreachable means of non-verbal communication, and stubborn refusal to accept that they would never again set foot in their former home. The stalemate was finally broken when the trolls discovered how to break up the Palace into smaller pieces, removing them underground to be garrisoned in individual fortresses. The strategy being to deny the enemy a chance at a singular victory, to forced them to fight for the Palace one section at a time. The magical powers of the Point-Ears waned practically overnight, though they did not entirely fall away. The balance tipped, the enemy fled. By the end of RTH 10, the last Point-Ear had abandoned the mountain range to take their chances beyond the southern grasslands.&lt;br /&gt;
&lt;br /&gt;
During the rebellion, the six fortresses had operated with various degrees of autonomy. The strategy of splitting the Palace had worked all too well, as fortress found itself needing to compile its own personnel, support structures, and even economies. With the enemy gone, it was time to bring everyone together under one fold. The provisional government of the war solidified into the Assembly, centered deep below the Grandmother, in caverns the rebels had first claimed and were converting into a makeshift capitol. Its membership was made up from elected representatives of the fortresses. The Assembly was an authoritarian body, but mildly so. Often more of an advisory body than a true power, its enforcement power backed by a solidifying military. This was deliberate, for the trolls in general feared the possible outcomes of a strong centralized entity telling everyone what to do. No one wanted all the decisions to be made out of one small cave, lest the leadership become detached and dictatorial as the Changing Ones had been. Unfortunately, this insistence on limited government would prove the downfall of the Troll Nation.&lt;br /&gt;
&lt;br /&gt;
While the military and government struggled to find their way, technology and artistry flourished. The name of this era partly evokes this ‘golden age’ of intellectual and creative achievement. Trolls wore their freedom well, and put it to use building a vast and beautiful civilization which they believed would rival the former Palace in longevity. Palace crystal was chipped further away, for use in jewelry and building projects. A great mining industry rose up, to fuel growth and provide more living space. However, the name of this era also evokes the short-sighted greed which led to disaster for all trollkind. More and more treasures were found as the trolls tunneled deeper and further. More and more trolls became obsessed with holding onto rare metals and gems than with what could be done with them.&lt;br /&gt;
&lt;br /&gt;
The first crack occurred in RTH 147, when the ambitious General Slarrg and his supporters broke their fortress off from the rest of the Troll Nation over a petty dispute with the Assembly. This began a domino-effect of other strongholds breaking off, walling up, and posturing at the others. It ended in RTH 150, when the last remnant of the old order, crippled by isolation, collapsed. General Klant, commander of the forces situated near the Grandmother, reluctantly accepted the title of Warlord of Thunder Ridge. Klant intended his tenure to be a brief one, his title to be given up once his people were reunited. But ultimately, he would lose his life to the ensuing chaos.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Era of Warlords (RTH 150 - RTH 510) ==&lt;br /&gt;
&lt;br /&gt;
''“The Assembly’s pretense of power is dead. The illusion of peace is dead. Those who wish to survive, follow me. The rest of you, start running.” -- Slarrg The Pitiless, during the First Battle of Shadow Peak''&lt;br /&gt;
&lt;br /&gt;
Known at the time as The Conquest. None of the original six Warlords lived to see the midpoint of the era which now bears their name; a six-way civil war that lasted three-and-a-half centuries. During which at least two of the six strongholds -- Bear Skull, Blood Moon, Deepwater, Ice Fang, Shadow Peak, and Thunder Ridge -– were in active conflict at any given time. Troll civilization declined into a dark age as the violence wore on. Infrastructure that could not be fortified or repurposed toward war fell into disrepair. Works of art were ground up to make mortar, or hoarded away in private vaults. The value placed on education of the masses plummeted. Females became nothing more than sex objects, breeders, and serving girls. Males were fodder for the blades of stronger males.&lt;br /&gt;
&lt;br /&gt;
It took an outside force to catalyze a change in this barbaric time. Toward the end of RTH 500, it became evident that Point-Ears had returned to the surface. The Warlords panicked, knowing they could not defend themselves against their rivals and invasion from above. Tightening their leashes only allowed cracks to form in their power bases. Into those cracks filtered a small group of revolutionaries. Via a spies and message runners, and carefully chosen tactical strikes, the revolution claimed a foothold in Deepwater Stronghold, then secured it before moving on through the rest one by one until finally liberating Icefang Cave. The era ends with the death of the last Warlord in RTH 510.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Era of Underhaven (RTH 510- Present) ==&lt;br /&gt;
&lt;br /&gt;
''”Let it be said forevermore that on this day that we are one people, once more and for all time. And that henceforth, trollkind shall remain ever watchful, never blinded by greed nor fear nor jealousy. So that no threat, external or internal, shall ever again rend our people apart from one another.” -– Cudgel, Declaration Of Underhaven''&lt;br /&gt;
&lt;br /&gt;
The revolutionaries had a plan for how they would rule the united realm they named Underhaven well before assuming the seat of power. Upon winning the war, the victors wasted no time in founding the Houses of Tactics and Arms, Provisions, and Tinkers. These “Three Pillars,” themed around the division of labor amongst the defunct revolutionary cells, recruited fresh members from among their freed kinsfolk and began the long task of rebuilding troll society and infrastructure. Within a year, the House of Scholars was founded, by trolls whose interest in rebuilding history took them outside the foci of the other three. Thus were cemented the professional factions of Underhaven as they exist to this day. &lt;br /&gt;
&lt;br /&gt;
The House Leaderships, comprised of each House's earliest members, looked to the Troll Nation of old for inspiration in what to build and how to build it. But they looked with a critical eye, aiming to weed out mistakes. The folly of decentralized government would not be made again. The Conclave which ruled over all was designed to be regimented and strictly authoritarian, but tempered by inter-dependency between Houses and the reins of bureaucracy.&lt;br /&gt;
&lt;br /&gt;
An example of the strength of this body to effect far-sweeping policies was soon seen in the matter of the Point-Ears. The First Conclave decided against taking direct action against the intruders, imposing a policy of isolation, quiet defensive buildup, and covert collection of surface goods. Its members dutifully carried those orders out through their respective House Leaderships. The Conclave, made up of males and females, also set about to working to undo the institutional sexism of the Warlords.&lt;br /&gt;
&lt;br /&gt;
Some changes came about more organically. The victorious rebels made a habit of using their codenames as their public names. That became fashionable among citizens wishing to show their loyalty to the new order, initiating a cultural changeover from syllabic to descriptive names. Arranged marriage, originally a means of preventing inbreeding among the limited gene pool, became customary down the centuries. In lieu of the barbaric practice of passing properties and titles to ones heirs, a tiered system of social ranking became the primary way a grown troll identifies oneself other than House affiliation, as which family one was born to no longer mattered as much as it once had. (In theory at least. It proves somewhat more difficult in practice as those born to high ranking parents have early access to more means of securing oneself a high station in life.)&lt;br /&gt;
&lt;br /&gt;
At the very core of this reborn civilization was the tenet of meritocracy; that one’s place in society would be determined by oneself, by what they could prove they knew how much they could accomplish on behalf of their fellow citizens, and that one would be rewarded by society in measure equal to the rank they have earned. All these various facets that make up life in Underhaven from its early centuries led to a focus on cooperation for the mutual good that which continues flourishing to this day. A point of particular pride for the children of Underhaven’s founders was completing their most outstanding collective works project, The Great Obelisk Clock -- conceived as a centerpiece for Underhaven's 500th anniversary celebrations — four whole years ahead of schedule. A testament to the wisdom of those who forged the Era which flourishes still to this very day. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Information on modern-day trolls can be found here: [[Trolls Of River Twine Holt.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;/div&gt;</summary>
		<author><name>Hinomiko16</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Main_Page&amp;diff=3005</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Main_Page&amp;diff=3005"/>
				<updated>2014-11-25T13:19:38Z</updated>
		
		<summary type="html">&lt;p&gt;Hinomiko16: /* HISTORY &amp;amp; EVENTS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:Newlogo.png|center]]&lt;br /&gt;
&lt;br /&gt;
River Twine Holt is a fan club inspired by the ElfQuest series.  It was founded in June 2006, and operates largely off of the  [http://www.rivertwine.com website] and its messageboards. The Holt itself is a traditional wolfrider community, with no knowledge of other tribes (and no history of &amp;quot;wanderers&amp;quot; joining from other Holts).  Membership to the club is free, but is limited to individuals interested in writing stories and/or creating artwork about the elves of River Twine Holt.  Character ownership is limited to pre-existing characters who are natives of the tribe; random wanderers from other elf tribes are not an option.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
= MEMBERSHIP MATERIALS =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Membership Rules and Regulations]]&lt;br /&gt;
&lt;br /&gt;
[[Submission Guidelines]]&lt;br /&gt;
&lt;br /&gt;
[[Membership FAQ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= WORLD BACKGROUND MATERIALS =&lt;br /&gt;
&lt;br /&gt;
== HISTORY &amp;amp; EVENTS ==&lt;br /&gt;
&lt;br /&gt;
[[History of River Twine Holt]]&lt;br /&gt;
&lt;br /&gt;
[[Troll Historical Eras]]&lt;br /&gt;
&lt;br /&gt;
[[Quick History &amp;amp; Current Storylines Summary]]&lt;br /&gt;
&lt;br /&gt;
[[The Culture of River Twine Holt]]&lt;br /&gt;
&lt;br /&gt;
[[The Chiefs of River Twine Holt]]&lt;br /&gt;
&lt;br /&gt;
[[The Magic-Users of River Twine Holt]]&lt;br /&gt;
&lt;br /&gt;
== PEOPLE ==&lt;br /&gt;
&lt;br /&gt;
[[The Chiefs of River Twine Holt]]&lt;br /&gt;
&lt;br /&gt;
[[The Magic-Users of River Twine Holt]]&lt;br /&gt;
&lt;br /&gt;
[[Elf Biology]]&amp;lt;br&amp;gt;&lt;br /&gt;
(Physical Characteristics, Breeding &amp;amp; Recognition, Lifespan, Biological Processes)&lt;br /&gt;
&lt;br /&gt;
[[Magic]]&amp;lt;br&amp;gt;&lt;br /&gt;
(Soul-Names, Sending, Wolf-Bonding, Other Magic, Magical Glow)&lt;br /&gt;
&lt;br /&gt;
[[Sending]]&amp;lt;br&amp;gt;&lt;br /&gt;
(How it works, limitations, ranges/distances, etc.)&lt;br /&gt;
&lt;br /&gt;
[[Wolves of River Twine Holt]]&lt;br /&gt;
&lt;br /&gt;
[[Preservers of River Twine Holt]]&lt;br /&gt;
&lt;br /&gt;
[[Trolls of River Twine Holt]]&lt;br /&gt;
&lt;br /&gt;
[[Humans of River Twine Holt:  The Ebea]]&lt;br /&gt;
&lt;br /&gt;
[[Humans of River Twine Holt:  The Bukno-Baha]]&lt;br /&gt;
&lt;br /&gt;
== THE WORLD ==&lt;br /&gt;
&lt;br /&gt;
[[Maps and Layouts for River Twine Holt]]  (gallery)&lt;br /&gt;
&lt;br /&gt;
[[Travel Distances &amp;amp; Travel Times]]&lt;br /&gt;
&lt;br /&gt;
[[Dentree Layouts for River Twine Holt]]&lt;br /&gt;
&lt;br /&gt;
[[Geography &amp;amp; Setting]]&lt;br /&gt;
&lt;br /&gt;
[[Flora, Fauna, Fish &amp;amp; Fowl]]&lt;br /&gt;
&lt;br /&gt;
[[Weather Charts by Year]]&lt;br /&gt;
&lt;br /&gt;
== MISCELLANEOUS ==&lt;br /&gt;
&lt;br /&gt;
[[River Twine Holt Glossary]]&lt;br /&gt;
&lt;br /&gt;
[[World-Building FAQ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= RIVER TWINE HOLT HALL OF FAME =&lt;br /&gt;
&lt;br /&gt;
[[River Twine Contest &amp;amp; Game Awards]]&lt;br /&gt;
&lt;br /&gt;
[[River Twine Participation Awards]]&lt;br /&gt;
&lt;br /&gt;
[[Recognition from Outside RTH]]&lt;/div&gt;</summary>
		<author><name>Hinomiko16</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Trolls_of_River_Twine_Holt&amp;diff=3004</id>
		<title>Trolls of River Twine Holt</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Trolls_of_River_Twine_Holt&amp;diff=3004"/>
				<updated>2014-11-24T21:06:03Z</updated>
		
		<summary type="html">&lt;p&gt;Hinomiko16: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''(article by Heidi Henderson, Vicki Stephenson, Chris T. - posted 07/31/06, updated 11/24/2014)''&lt;br /&gt;
&lt;br /&gt;
== HISTORY: ==&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Long ago, our ancestors lived a happy life. Our home was a lush, green place with rich soil and hard rock that easily bent to the will of our People. We were prosperous and happy. Little did we know that the world was dying from the inside out. The Changing Ones extended their hands in aid, then chained us in slavery. Though they offered us a way off the dying planet, would we have gone with them had we known how we would be treated?&amp;quot;&lt;br /&gt;
- The Tome of the Ancestors''&lt;br /&gt;
&lt;br /&gt;
The trolls arrived on this world in the great ship of the Changing Ones. They had traveled with the Changing Ones for countless ages, but were treated as little more than pets. As ages passed, the trolls' resentment grew. And, as the Changing Ones planned to settle on their latest planet, the trolls planned to rid themselves of the ones who had kept them so poorly for all this time.&lt;br /&gt;
&lt;br /&gt;
The moment the great ship - now in the form of what the Changing Ones said this world's inhabitants called a &amp;quot;Palace&amp;quot;- was to land, the trolls quickly put their plan into effect. They sliced the cocoons of the Changing Ones who were sleeping, and slaughtered a good many more who tried to flee. When the great ship entered the world in the wrong time and crashed in a prehistoric land as a result, the trolls used pandemonium to their advantage and forced the remaining Changing Ones away. They used such force that the Changing Ones ran far and never returned.&lt;br /&gt;
&lt;br /&gt;
The trolls thrived on this new planet. The ground was rich, and there were many minerals in the rock that, over time, the trolls learned to bend to their needs. They carved a great area for themselves in the rocks below the broken remains of the great ship and, thinking that the Changing Ones would someday return to try to regain what they had lost, dismantled the ship and brought it with them, below ground. Today, pieces of the great ship are used both in decoration for troll structures, and in troll invention.&lt;br /&gt;
&lt;br /&gt;
As time passed, the trolls grew both in size and intelligence. Through many years of infighting, they learned that constant battle was not the answer to their problems. They have developed a Republic under which they will be ruled. Their city has grown from a small hovel below ground to a vast kingdom of architectural wonders that stretches westward to the sea. They have learned to hunt, farm, and gather both above ground and below. They have used their knowledge to build tools and machines that increase their productivity, and to create a written language so they will not forget what they have learned.&lt;br /&gt;
&lt;br /&gt;
They will also not forget their origins - they remember that once they were little more than pets or slaves, and are determined that this will never happen to them again. When the first troll spied a point-ear in the vicinity above the Great City, a series of complex traps were placed at each below-ground entrance to prevent the point-ears from ever disturbing them again. And, so far, the descendants of the Changing Ones have been kept at bay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== APPEARANCE ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Diggers&amp;quot; of old, small creatures ranging between 2'6&amp;quot; - 3&amp;quot; tall have grown, in more ways than one. They are now much taller than before, ranging in height from 4'6&amp;quot;-5'6&amp;quot;, with a few approaching 6'. They have become more stocky and more muscular than before. They are leaner than the trolls of Canon EQ, and usually have very few moles or warts. Their skin color can range from mossy green to nearly brown, and their hair color runs a gamut of natural colors from pale red to dark black. Eye colors are always blue, red-brown, brown, gray, amber, yellow, or gold irises, with the whites of their eyes being yellowish in color.&lt;br /&gt;
&lt;br /&gt;
== AGE ==&lt;br /&gt;
&lt;br /&gt;
A troll's lifespan varies. If one does not become ill or injured in his or her line of duty, one can live many hundreds of years. Those who have more dangerous professions will often meet death at an early age. Those who are employed in potentially dangerous professions are often encouraged to have large families.&lt;br /&gt;
&lt;br /&gt;
0-12 - childhood&lt;br /&gt;
&lt;br /&gt;
13-20 - teen development years, including schooling&lt;br /&gt;
&lt;br /&gt;
20 - trolls &amp;quot;graduate&amp;quot; into one of the four Houses (i.e. their adult profession)&lt;br /&gt;
&lt;br /&gt;
20-50 - young-adult years, continued development (i.e. trolls aren't as stout/strong as they will become later), not yet fully sexually developed&lt;br /&gt;
&lt;br /&gt;
50-150 (approx) - fully adult &amp;amp; may become sexually active, but not yet fertile&lt;br /&gt;
&lt;br /&gt;
150-300 (approx) - fertile years; adults are at physical peak; males begin to grow facial hair at onset of fertility; time period for raising a family. (Most female trolls will still only have 2-4 children during lifetime; 6-8 would be extremely rare.)&lt;br /&gt;
&lt;br /&gt;
300-600 (approx) - post-fertility years; &amp;quot;late middle age&amp;quot;, adults are still at basically a physical peak&lt;br /&gt;
&lt;br /&gt;
600-700 (approx) - average troll will start going grey at the start of this period, and be fully grey/white at the end of it. Think of this as the equivalent of a human's 50-70&lt;br /&gt;
&lt;br /&gt;
700-750 (approx) - probably growing frailty, depending. Trolls in more sedentary professions may stay active, or may switch to more sedentary duties. Think of this as 70-90 in humans.&lt;br /&gt;
&lt;br /&gt;
750+ - since we're talking about averages, most trolls won't live naturally past this time, but a rare few might.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Underhaven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== UNDERHAVEN, THE TROLLS' KINGDOM ==&lt;br /&gt;
[[Image:Thumb_hol_maps_troll_tunnels.jpg|frame|right|Underhaven&amp;lt;br&amp;gt;[http://www.rivertwine.com/artpageview.php?id=296 Full Size]]]&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Underhaven, we salute you. May you retain your beauty for all of time. May our wisdom keep you always. May our knowledge make you more beautiful.&amp;quot;&lt;br /&gt;
-The Tome of the Ancestors''&lt;br /&gt;
&lt;br /&gt;
The vast underground empire the trolls have built for themselves has come to be known as Underhaven. It is vast, stretching from the area beneath the elves' holt westward nearly to the sea, and it is still expanding as the troll populus grows.&lt;br /&gt;
&lt;br /&gt;
There are numerous tunneled entrances to the kingdom. Only a few trolls know how many there are, exactly, and this is done to help insure the security of the kingdom. All have been meticulously trapped in order to prevent intruders from entering the underground domain. Some entrances may fall into disuse for hundreds of years, only to be re-opened again once there is renewed need of that particular entrance.&lt;br /&gt;
&lt;br /&gt;
The entire city is beautiful by troll standards, with buildings and dwellings carved from the very stone of the earth. Single abodes exist, as do apartments to house the less affluent of troll society. Pathways hewn from stone or paved with stone are the most common way to walk from one area of the city to another. The newer buildings in the westernmost part of the troll aren't as ornate as those to the east, where trolls with more power or influence have residence. When a troll moves up the social ladder, her or she often speaks of &amp;quot;moving eastward&amp;quot; to the more ornate abodes. A troll's home is a reflection of his or her status.&lt;br /&gt;
&lt;br /&gt;
Toward the city's eastern borders lies the most impressive of Underhaven's compounds, the Republic Seat. This compound consists of five buildings - one to house each of the representing parties, and another for the heads of each party to meet to discuss law and policy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== THE FOUR PROFESSIONS ==&lt;br /&gt;
''&lt;br /&gt;
&amp;quot;It is better to be wise from the start than rich from the start, for wisdom provides the option to build riches. It also provides the sense to keep what has been made for oneself.&amp;quot;&lt;br /&gt;
-The Tome of the Ancestors''&lt;br /&gt;
&lt;br /&gt;
The Deepdweller trolls do not value material riches as much as they do intellect, education, and power. A child's education begins early; usually before his or her fourth turn. At this point, a child takes a set of seemingly simple tests to determine which of the four schools in which he or she will be placed: The House of Scholars, The School of Inventors/Tinkers, The School of Tactics and Arms, or the Center of Provisions. Once a child is placed into a school, he or she is there for life; changing professions is not an option once the sometimes long process of education or training has begun.&lt;br /&gt;
&lt;br /&gt;
There is no preference given to either gender for any school. Such thinkings are echoes of the past. In the troll professions, a position in a profession is given to the best troll for the job.&lt;br /&gt;
&lt;br /&gt;
Training in any of the professions may take as long as 50 years; some require longer periods of time for an individual to be deemed a master in his or her field. Therefore, elder trolls are most often those with higher ranks or degrees. Very rarely is there an exception, but the trolls will not hesitate to promote a young member of their profession who shows great promise.&lt;br /&gt;
&lt;br /&gt;
It is a high honor to be elected as the first seat of a particular profession. Very few trolls will ever achieve these positions, and those who do usually hold the seat for many years. Those who are elected will choose a &amp;quot;second&amp;quot; to help them with procedure and policy. The heads of each profession hold several meetings each month to decide on law, procedure, and actions against potential threats to their domain.&lt;br /&gt;
&lt;br /&gt;
Every eight years, one of the first seat holders is elected to be the Head of the Conclave. There is no higher honor than this. This individual, once elected, has the final say in all decisions made by the schools.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;middle&amp;quot;&lt;br /&gt;
|width=&amp;quot;55px&amp;quot;|[[Image: scholars.png|50px|border=&amp;quot;0&amp;quot;]]&lt;br /&gt;
|'''The House of Scholars''' is the historic seat of the Deepdwellers. They keep track of history and law of the past, and record law and events of this day and age. They are the most vocal in reminding the people about their slavery and that, if precautions are not made, this slavery may happen again. This School also keeps track of property values, both old and new.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;middle&amp;quot;&lt;br /&gt;
|width=&amp;quot;55px&amp;quot;|[[Image: tinkers.png|50px|border=&amp;quot;0&amp;quot;]]&lt;br /&gt;
|'''The School of Inventors/Tinkers''' is responsible for many of the innovations and technologies present in the Kingdom. Not only do they develop new technologies, but they also repair what is now in use. Those in this school are responsible for the upkeep and replacement of the trapped tunnel entrances and to oversee the construction and upkeep of tunnels currently in use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;middle&amp;quot;&lt;br /&gt;
|width=&amp;quot;55px&amp;quot;|[[Image: tactics.png|50px|border=&amp;quot;0&amp;quot;]]&lt;br /&gt;
|'''The School of Tactics and Arms''' is the troll's military seat. This school is responsible for training military arts and weapon smithing practices. Many proud bright-metal smiths call this school their home.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;middle&amp;quot;&lt;br /&gt;
|width=&amp;quot;55px&amp;quot;|[[Image: provisions.png|50px|border=&amp;quot;0&amp;quot;]]&lt;br /&gt;
|'''The Center of Provisions''' is the school that trains the trolls' hunters and gatherers. This is the school that holds the most members, as it takes much work to feed the large troll population.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The different professions do work with one another on certain projects. For example, the Inventor's school has helped to advance the technology of the Arms school by leaps and bounds over the past hundreds of years. The School of Arms provides weapons used by the scouting Center of Provisions. The Center of Provisions has often provided news about new territory possibilities to the Scholars, and so on.&lt;br /&gt;
&lt;br /&gt;
== TECHNOLOGY ==&lt;br /&gt;
&lt;br /&gt;
The Deepdweller trolls have made incredible leaps and bounds in technology in the past few hundred years -- most likely (unknown to them) as a result of living so closely with the Palace shards.  Their technology level should be thought of as late-Medieval Europe or early Renaissance. They are capable of making inventions one might find in Leonardo DaVinci's notebooks. If this progress continues, they could easily discover steam power or something comparable in the not-too-distant future.&lt;br /&gt;
&lt;br /&gt;
== HOW TROLLS TELL TIME ==&lt;br /&gt;
&lt;br /&gt;
''(written by Chris T., posted 11/24/2014)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: this is intended to allow writers to include references to troll time measurements within stories or dialogue. But, for our website, dates on all stories, including troll stories, will still be given in terms of RTH dates. When troll date or time notations appear within a story, we will try to make clear via an editor's note how that date translates into the more familiar system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Time of Day'''&lt;br /&gt;
&lt;br /&gt;
In RTH 1006, the trolls built The Obelisk Clock for their time keeping purposes. A day is divided into 24 hours, called bells. Each bell is subdivided into four quarters, and each quarter is subdivided into three marks. More information on the clock can be found here: [[Underhaven Water Clock]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Day of the Year'''&lt;br /&gt;
&lt;br /&gt;
Underhaven uses a lunar calendar based upon the phases of the Greater Moon, which takes 29.5 days to cycle from one new moon to the next (a synodic month). The four seasons of a year are defined to begin with their respective solstice or equinox. The specific day of a year is defined as a combination of the season and lunar (sydonic) month. Specifically, how many days into the current moon cycle a given day is, as well as how many moon cycles have passed already in the given season. &lt;br /&gt;
&lt;br /&gt;
For example, RTH 1006.07.30 (the day of the Obelisk Clock’s dedication ceremony) would be formally expressed as “The Third Day of the Second Summer Moon in the Four Hundred and Ninety-Sixth Year of Underhaven”. This rather embellished nomenclature is usually abbreviated when speaking informally. &lt;br /&gt;
&lt;br /&gt;
(The important takeaway here for readers and writers is that while trolls have 12 months in the year, they do not use names for the months, instead just calling them by their number.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Year in History'''&lt;br /&gt;
&lt;br /&gt;
Underhaven recognizes five distinct epochs of troll history, each with its own ‘zero point’ from which the number of years is counted anew. Dates related to the first two eras (when troll progenitors lived on the Lost Homeworld and then the Palace) cannot be counted in years. Events from the later part of the time of enslavement aboard the Palace is usually expressed as being “In the Time of [Specific Troll Forefather]” (such as &amp;quot;In the Time of Charb&amp;quot;, a troll spokesperson from that period).&lt;br /&gt;
&lt;br /&gt;
The Era of Underhaven is the fifth and current era. &lt;br /&gt;
&lt;br /&gt;
More information on ancient troll history, and the date-ranges for the eras, can be found here: [[Troll Historical Eras]].&lt;br /&gt;
&lt;br /&gt;
== CLOTHING ==&lt;br /&gt;
&lt;br /&gt;
A troll's clothing is often synonymous with his or her profession. Those in high-ranking offices will often wear elaborate robes, tunics or dresses similar to Elizabethan periods of our time. They more than likely have multiple outfits to wear for different occasions. Some professions require uniforms to be worn for certain tasks or events. Those lower on the social ladder usually only have one or two outfits made of less extravagant materials.&lt;br /&gt;
&lt;br /&gt;
The trolls have two primary sources of material for clothing: leather, and fabric.  &lt;br /&gt;
&lt;br /&gt;
Most of their leather comes from sea-life -- hunting seals and sea-lions along the coast.  They get a smaller amount of leather and fur from land-animals that are trapped or more rarely hunted.&lt;br /&gt;
&lt;br /&gt;
Their primary source of fabric is processed from seaweed, including a species of bull kelp, which they cultivate and harvest in sea-caves along the coast.  The seaweed undergoes processing of soaking, being exposed to caustic water (from hot-springs in Underhaven), and beating to separate and soften the fibers into something that can be woven.  The result is not unlike hemp or flax cloth.   The trolls will have a smaller amount of fabric made from wild-gathered hemp, but they do not cultivate that.&lt;br /&gt;
&lt;br /&gt;
== CURRENT EVENTS: ==&lt;br /&gt;
&lt;br /&gt;
The trolls have, thus far,decided that the best way to avoid the point-ears (who bear striking resemblance to the Changing Ones of old) is to avoid them completely. Anyone who remotely brings up the possibility of trade with the point-ears is quickly silenced.&lt;br /&gt;
&lt;br /&gt;
The few trolls who have been unfortunate enough to encounter elves are instructed to quickly leave the area without saying a word and to return underground without being followed.&lt;br /&gt;
&lt;br /&gt;
No hard policy has been taken as of yet in dealing with the humans, but most consider the five-fingers as ones to be left alone, as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;/div&gt;</summary>
		<author><name>Hinomiko16</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Trolls_of_River_Twine_Holt&amp;diff=3003</id>
		<title>Trolls of River Twine Holt</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Trolls_of_River_Twine_Holt&amp;diff=3003"/>
				<updated>2014-11-24T19:49:04Z</updated>
		
		<summary type="html">&lt;p&gt;Hinomiko16: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''(article by Heidi Henderson, Vicki Stephenson, Chris T. - posted 07/31/06, updated 11/24/2014)''&lt;br /&gt;
&lt;br /&gt;
== HISTORY: ==&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Long ago, our ancestors lived a happy life. Our home was a lush, green place with rich soil and hard rock that easily bent to the will of our People. We were prosperous and happy. Little did we know that the world was dying from the inside out. The Changing Ones extended their hands in aid, then chained us in slavery. Though they offered us a way off the dying planet, would we have gone with them had we known how we would be treated?&amp;quot;&lt;br /&gt;
- The Tome of the Ancestors''&lt;br /&gt;
&lt;br /&gt;
The trolls arrived on this world in the great ship of the Changing Ones. They had traveled with the Changing Ones for countless ages, but were treated as little more than pets. As ages passed, the trolls' resentment grew. And, as the Changing Ones planned to settle on their latest planet, the trolls planned to rid themselves of the ones who had kept them so poorly for all this time.&lt;br /&gt;
&lt;br /&gt;
The moment the great ship - now in the form of what the Changing Ones said this world's inhabitants called a &amp;quot;Palace&amp;quot;- was to land, the trolls quickly put their plan into effect. They sliced the cocoons of the Changing Ones who were sleeping, and slaughtered a good many more who tried to flee. When the great ship entered the world in the wrong time and crashed in a prehistoric land as a result, the trolls used pandemonium to their advantage and forced the remaining Changing Ones away. They used such force that the Changing Ones ran far and never returned.&lt;br /&gt;
&lt;br /&gt;
The trolls thrived on this new planet. The ground was rich, and there were many minerals in the rock that, over time, the trolls learned to bend to their needs. They carved a great area for themselves in the rocks below the broken remains of the great ship and, thinking that the Changing Ones would someday return to try to regain what they had lost, dismantled the ship and brought it with them, below ground. Today, pieces of the great ship are used both in decoration for troll structures, and in troll invention.&lt;br /&gt;
&lt;br /&gt;
As time passed, the trolls grew both in size and intelligence. Through many years of infighting, they learned that constant battle was not the answer to their problems. They have developed a Republic under which they will be ruled. Their city has grown from a small hovel below ground to a vast kingdom of architectural wonders that stretches westward to the sea. They have learned to hunt, farm, and gather both above ground and below. They have used their knowledge to build tools and machines that increase their productivity, and to create a written language so they will not forget what they have learned.&lt;br /&gt;
&lt;br /&gt;
They will also not forget their origins - they remember that once they were little more than pets or slaves, and are determined that this will never happen to them again. When the first troll spied a point-ear in the vicinity above the Great City, a series of complex traps were placed at each below-ground entrance to prevent the point-ears from ever disturbing them again. And, so far, the descendants of the Changing Ones have been kept at bay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== APPEARANCE ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Diggers&amp;quot; of old, small creatures ranging between 2'6&amp;quot; - 3&amp;quot; tall have grown, in more ways than one. They are now much taller than before, ranging in height from 4'6&amp;quot;-5'6&amp;quot;, with a few approaching 6'. They have become more stocky and more muscular than before. They are leaner than the trolls of Canon EQ, and usually have very few moles or warts. Their skin color can range from mossy green to nearly brown, and their hair color runs a gamut of natural colors from pale red to dark black. Eye colors are always blue, red-brown, brown, gray, amber, yellow, or gold irises, with the whites of their eyes being yellowish in color.&lt;br /&gt;
&lt;br /&gt;
== AGE ==&lt;br /&gt;
&lt;br /&gt;
A troll's lifespan varies. If one does not become ill or injured in his or her line of duty, one can live many hundreds of years. Those who have more dangerous professions will often meet death at an early age. Those who are employed in potentially dangerous professions are often encouraged to have large families.&lt;br /&gt;
&lt;br /&gt;
0-12 - childhood&lt;br /&gt;
&lt;br /&gt;
13-20 - teen development years, including schooling&lt;br /&gt;
&lt;br /&gt;
20 - trolls &amp;quot;graduate&amp;quot; into one of the four Houses (i.e. their adult profession)&lt;br /&gt;
&lt;br /&gt;
20-50 - young-adult years, continued development (i.e. trolls aren't as stout/strong as they will become later), not yet fully sexually developed&lt;br /&gt;
&lt;br /&gt;
50-150 (approx) - fully adult &amp;amp; may become sexually active, but not yet fertile&lt;br /&gt;
&lt;br /&gt;
150-300 (approx) - fertile years; adults are at physical peak; males begin to grow facial hair at onset of fertility; time period for raising a family. (Most female trolls will still only have 2-4 children during lifetime; 6-8 would be extremely rare.)&lt;br /&gt;
&lt;br /&gt;
300-600 (approx) - post-fertility years; &amp;quot;late middle age&amp;quot;, adults are still at basically a physical peak&lt;br /&gt;
&lt;br /&gt;
600-700 (approx) - average troll will start going grey at the start of this period, and be fully grey/white at the end of it. Think of this as the equivalent of a human's 50-70&lt;br /&gt;
&lt;br /&gt;
700-750 (approx) - probably growing frailty, depending. Trolls in more sedentary professions may stay active, or may switch to more sedentary duties. Think of this as 70-90 in humans.&lt;br /&gt;
&lt;br /&gt;
750+ - since we're talking about averages, most trolls won't live naturally past this time, but a rare few might.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Underhaven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== UNDERHAVEN, THE TROLLS' KINGDOM ==&lt;br /&gt;
[[Image:Thumb_hol_maps_troll_tunnels.jpg|frame|right|Underhaven&amp;lt;br&amp;gt;[http://www.rivertwine.com/artpageview.php?id=296 Full Size]]]&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Underhaven, we salute you. May you retain your beauty for all of time. May our wisdom keep you always. May our knowledge make you more beautiful.&amp;quot;&lt;br /&gt;
-The Tome of the Ancestors''&lt;br /&gt;
&lt;br /&gt;
The vast underground empire the trolls have built for themselves has come to be known as Underhaven. It is vast, stretching from the area beneath the elves' holt westward nearly to the sea, and it is still expanding as the troll populus grows.&lt;br /&gt;
&lt;br /&gt;
There are numerous tunneled entrances to the kingdom. Only a few trolls know how many there are, exactly, and this is done to help insure the security of the kingdom. All have been meticulously trapped in order to prevent intruders from entering the underground domain. Some entrances may fall into disuse for hundreds of years, only to be re-opened again once there is renewed need of that particular entrance.&lt;br /&gt;
&lt;br /&gt;
The entire city is beautiful by troll standards, with buildings and dwellings carved from the very stone of the earth. Single abodes exist, as do apartments to house the less affluent of troll society. Pathways hewn from stone or paved with stone are the most common way to walk from one area of the city to another. The newer buildings in the westernmost part of the troll aren't as ornate as those to the east, where trolls with more power or influence have residence. When a troll moves up the social ladder, her or she often speaks of &amp;quot;moving eastward&amp;quot; to the more ornate abodes. A troll's home is a reflection of his or her status.&lt;br /&gt;
&lt;br /&gt;
Toward the city's eastern borders lies the most impressive of Underhaven's compounds, the Republic Seat. This compound consists of five buildings - one to house each of the representing parties, and another for the heads of each party to meet to discuss law and policy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== THE FOUR PROFESSIONS ==&lt;br /&gt;
''&lt;br /&gt;
&amp;quot;It is better to be wise from the start than rich from the start, for wisdom provides the option to build riches. It also provides the sense to keep what has been made for oneself.&amp;quot;&lt;br /&gt;
-The Tome of the Ancestors''&lt;br /&gt;
&lt;br /&gt;
The Deepdweller trolls do not value material riches as much as they do intellect, education, and power. A child's education begins early; usually before his or her fourth turn. At this point, a child takes a set of seemingly simple tests to determine which of the four schools in which he or she will be placed: The House of Scholars, The School of Inventors/Tinkers, The School of Tactics and Arms, or the Center of Provisions. Once a child is placed into a school, he or she is there for life; changing professions is not an option once the sometimes long process of education or training has begun.&lt;br /&gt;
&lt;br /&gt;
There is no preference given to either gender for any school. Such thinkings are echoes of the past. In the troll professions, a position in a profession is given to the best troll for the job.&lt;br /&gt;
&lt;br /&gt;
Training in any of the professions may take as long as 50 years; some require longer periods of time for an individual to be deemed a master in his or her field. Therefore, elder trolls are most often those with higher ranks or degrees. Very rarely is there an exception, but the trolls will not hesitate to promote a young member of their profession who shows great promise.&lt;br /&gt;
&lt;br /&gt;
It is a high honor to be elected as the first seat of a particular profession. Very few trolls will ever achieve these positions, and those who do usually hold the seat for many years. Those who are elected will choose a &amp;quot;second&amp;quot; to help them with procedure and policy. The heads of each profession hold several meetings each month to decide on law, procedure, and actions against potential threats to their domain.&lt;br /&gt;
&lt;br /&gt;
Every eight years, one of the first seat holders is elected to be the Head of the Conclave. There is no higher honor than this. This individual, once elected, has the final say in all decisions made by the schools.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;middle&amp;quot;&lt;br /&gt;
|width=&amp;quot;55px&amp;quot;|[[Image: scholars.png|50px|border=&amp;quot;0&amp;quot;]]&lt;br /&gt;
|'''The House of Scholars''' is the historic seat of the Deepdwellers. They keep track of history and law of the past, and record law and events of this day and age. They are the most vocal in reminding the people about their slavery and that, if precautions are not made, this slavery may happen again. This School also keeps track of property values, both old and new.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;middle&amp;quot;&lt;br /&gt;
|width=&amp;quot;55px&amp;quot;|[[Image: tinkers.png|50px|border=&amp;quot;0&amp;quot;]]&lt;br /&gt;
|'''The School of Inventors/Tinkers''' is responsible for many of the innovations and technologies present in the Kingdom. Not only do they develop new technologies, but they also repair what is now in use. Those in this school are responsible for the upkeep and replacement of the trapped tunnel entrances and to oversee the construction and upkeep of tunnels currently in use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;middle&amp;quot;&lt;br /&gt;
|width=&amp;quot;55px&amp;quot;|[[Image: tactics.png|50px|border=&amp;quot;0&amp;quot;]]&lt;br /&gt;
|'''The School of Tactics and Arms''' is the troll's military seat. This school is responsible for training military arts and weapon smithing practices. Many proud bright-metal smiths call this school their home.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;middle&amp;quot;&lt;br /&gt;
|width=&amp;quot;55px&amp;quot;|[[Image: provisions.png|50px|border=&amp;quot;0&amp;quot;]]&lt;br /&gt;
|'''The Center of Provisions''' is the school that trains the trolls' hunters and gatherers. This is the school that holds the most members, as it takes much work to feed the large troll population.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The different professions do work with one another on certain projects. For example, the Inventor's school has helped to advance the technology of the Arms school by leaps and bounds over the past hundreds of years. The School of Arms provides weapons used by the scouting Center of Provisions. The Center of Provisions has often provided news about new territory possibilities to the Scholars, and so on.&lt;br /&gt;
&lt;br /&gt;
== TECHNOLOGY ==&lt;br /&gt;
&lt;br /&gt;
The Deepdweller trolls have made incredible leaps and bounds in technology in the past few hundred years -- most likely (unknown to them) as a result of living so closely with the Palace shards.  Their technology level should be thought of as late-Medieval Europe or early Renaissance. They are capable of making inventions one might find in Leonardo DaVinci's notebooks. If this progress continues, they could easily discover steam power or something comparable in the not-too-distant future.&lt;br /&gt;
&lt;br /&gt;
== HOW TROLLS TELL TIME ==&lt;br /&gt;
&lt;br /&gt;
Note: this is intended to allow writers to include references to troll time measurements within stories or dialogue. But, for our website, dates on all stories, including troll stories, will still be given in terms of RTH dates. When troll date or time notations appear within a story, we will try to make clear via an editor's note how that date translates into the more familiar system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Time of Day'''&lt;br /&gt;
&lt;br /&gt;
In RTH 1006, the trolls built The Obelisk Clock for their time keeping purposes. A day is divided into 24 hours, called bells. Each bell is subdivided into four quarters, and each quarter is subdivided into three marks. More information on the clock can be found here: [[Underhaven Water Clock]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Day of the Year'''&lt;br /&gt;
&lt;br /&gt;
Underhaven uses a lunar calendar based upon the phases of the Greater Moon, which takes 29.5 days to cycle from one new moon to the next (a synodic month). The four seasons of a year are defined to begin with their respective solstice or equinox. The specific day of a year is defined as a combination of the season and lunar (sydonic) month. Specifically, how many days into the current moon cycle a given day is, as well as how many moon cycles have passed already in the given season. &lt;br /&gt;
&lt;br /&gt;
For example, RTH 1006.07.30 (the day of the Obelisk Clock’s dedication ceremony) would be formally expressed as “The Third Day of the Second Summer Moon in the Four Hundred and Ninety-Sixth Year of Underhaven”. This rather embellished nomenclature is usually abbreviated when speaking informally. &lt;br /&gt;
&lt;br /&gt;
(The important takeaway here for readers and writers is that while trolls have 12 months in the year, they do not use names for the months, instead just calling them by their number.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Year in History'''&lt;br /&gt;
&lt;br /&gt;
Underhaven recognizes five distinct epochs of troll history, each with its own ‘zero point’ from which the number of years is counted anew. Dates related to the first two eras (when troll progenitors lived on the Lost Homeworld and then the Palace) cannot be counted in years. Events from the later part of the time of enslavement aboard the Palace is usually expressed as being “In the Time of [Specific Troll Forefather]” (such as &amp;quot;In the Time of Charb&amp;quot;, a troll spokesperson from that period).&lt;br /&gt;
&lt;br /&gt;
The Era of Underhaven is the fifth and current era. &lt;br /&gt;
&lt;br /&gt;
More information on ancient troll history, and the date-ranges for the eras, can be found here: [[Troll Historical Eras]].&lt;br /&gt;
&lt;br /&gt;
== CLOTHING ==&lt;br /&gt;
&lt;br /&gt;
A troll's clothing is often synonymous with his or her profession. Those in high-ranking offices will often wear elaborate robes, tunics or dresses similar to Elizabethan periods of our time. They more than likely have multiple outfits to wear for different occasions. Some professions require uniforms to be worn for certain tasks or events. Those lower on the social ladder usually only have one or two outfits made of less extravagant materials.&lt;br /&gt;
&lt;br /&gt;
The trolls have two primary sources of material for clothing: leather, and fabric.  &lt;br /&gt;
&lt;br /&gt;
Most of their leather comes from sea-life -- hunting seals and sea-lions along the coast.  They get a smaller amount of leather and fur from land-animals that are trapped or more rarely hunted.&lt;br /&gt;
&lt;br /&gt;
Their primary source of fabric is processed from seaweed, including a species of bull kelp, which they cultivate and harvest in sea-caves along the coast.  The seaweed undergoes processing of soaking, being exposed to caustic water (from hot-springs in Underhaven), and beating to separate and soften the fibers into something that can be woven.  The result is not unlike hemp or flax cloth.   The trolls will have a smaller amount of fabric made from wild-gathered hemp, but they do not cultivate that.&lt;br /&gt;
&lt;br /&gt;
== CURRENT EVENTS: ==&lt;br /&gt;
&lt;br /&gt;
The trolls have, thus far,decided that the best way to avoid the point-ears (who bear striking resemblance to the Changing Ones of old) is to avoid them completely. Anyone who remotely brings up the possibility of trade with the point-ears is quickly silenced.&lt;br /&gt;
&lt;br /&gt;
The few trolls who have been unfortunate enough to encounter elves are instructed to quickly leave the area without saying a word and to return underground without being followed.&lt;br /&gt;
&lt;br /&gt;
No hard policy has been taken as of yet in dealing with the humans, but most consider the five-fingers as ones to be left alone, as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;/div&gt;</summary>
		<author><name>Hinomiko16</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Trolls_of_River_Twine_Holt&amp;diff=3002</id>
		<title>Trolls of River Twine Holt</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Trolls_of_River_Twine_Holt&amp;diff=3002"/>
				<updated>2014-11-24T19:44:58Z</updated>
		
		<summary type="html">&lt;p&gt;Hinomiko16: /* HOW TROLLS TELL TIME */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''(article by Heidi Henderson, Vicki Stephenson - posted 07/31/06)''&lt;br /&gt;
&lt;br /&gt;
== HISTORY: ==&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Long ago, our ancestors lived a happy life. Our home was a lush, green place with rich soil and hard rock that easily bent to the will of our People. We were prosperous and happy. Little did we know that the world was dying from the inside out. The Changing Ones extended their hands in aid, then chained us in slavery. Though they offered us a way off the dying planet, would we have gone with them had we known how we would be treated?&amp;quot;&lt;br /&gt;
- The Tome of the Ancestors''&lt;br /&gt;
&lt;br /&gt;
The trolls arrived on this world in the great ship of the Changing Ones. They had traveled with the Changing Ones for countless ages, but were treated as little more than pets. As ages passed, the trolls' resentment grew. And, as the Changing Ones planned to settle on their latest planet, the trolls planned to rid themselves of the ones who had kept them so poorly for all this time.&lt;br /&gt;
&lt;br /&gt;
The moment the great ship - now in the form of what the Changing Ones said this world's inhabitants called a &amp;quot;Palace&amp;quot;- was to land, the trolls quickly put their plan into effect. They sliced the cocoons of the Changing Ones who were sleeping, and slaughtered a good many more who tried to flee. When the great ship entered the world in the wrong time and crashed in a prehistoric land as a result, the trolls used pandemonium to their advantage and forced the remaining Changing Ones away. They used such force that the Changing Ones ran far and never returned.&lt;br /&gt;
&lt;br /&gt;
The trolls thrived on this new planet. The ground was rich, and there were many minerals in the rock that, over time, the trolls learned to bend to their needs. They carved a great area for themselves in the rocks below the broken remains of the great ship and, thinking that the Changing Ones would someday return to try to regain what they had lost, dismantled the ship and brought it with them, below ground. Today, pieces of the great ship are used both in decoration for troll structures, and in troll invention.&lt;br /&gt;
&lt;br /&gt;
As time passed, the trolls grew both in size and intelligence. Through many years of infighting, they learned that constant battle was not the answer to their problems. They have developed a Republic under which they will be ruled. Their city has grown from a small hovel below ground to a vast kingdom of architectural wonders that stretches westward to the sea. They have learned to hunt, farm, and gather both above ground and below. They have used their knowledge to build tools and machines that increase their productivity, and to create a written language so they will not forget what they have learned.&lt;br /&gt;
&lt;br /&gt;
They will also not forget their origins - they remember that once they were little more than pets or slaves, and are determined that this will never happen to them again. When the first troll spied a point-ear in the vicinity above the Great City, a series of complex traps were placed at each below-ground entrance to prevent the point-ears from ever disturbing them again. And, so far, the descendants of the Changing Ones have been kept at bay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== APPEARANCE ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Diggers&amp;quot; of old, small creatures ranging between 2'6&amp;quot; - 3&amp;quot; tall have grown, in more ways than one. They are now much taller than before, ranging in height from 4'6&amp;quot;-5'6&amp;quot;, with a few approaching 6'. They have become more stocky and more muscular than before. They are leaner than the trolls of Canon EQ, and usually have very few moles or warts. Their skin color can range from mossy green to nearly brown, and their hair color runs a gamut of natural colors from pale red to dark black. Eye colors are always blue, red-brown, brown, gray, amber, yellow, or gold irises, with the whites of their eyes being yellowish in color.&lt;br /&gt;
&lt;br /&gt;
== AGE ==&lt;br /&gt;
&lt;br /&gt;
A troll's lifespan varies. If one does not become ill or injured in his or her line of duty, one can live many hundreds of years. Those who have more dangerous professions will often meet death at an early age. Those who are employed in potentially dangerous professions are often encouraged to have large families.&lt;br /&gt;
&lt;br /&gt;
0-12 - childhood&lt;br /&gt;
&lt;br /&gt;
13-20 - teen development years, including schooling&lt;br /&gt;
&lt;br /&gt;
20 - trolls &amp;quot;graduate&amp;quot; into one of the four Houses (i.e. their adult profession)&lt;br /&gt;
&lt;br /&gt;
20-50 - young-adult years, continued development (i.e. trolls aren't as stout/strong as they will become later), not yet fully sexually developed&lt;br /&gt;
&lt;br /&gt;
50-150 (approx) - fully adult &amp;amp; may become sexually active, but not yet fertile&lt;br /&gt;
&lt;br /&gt;
150-300 (approx) - fertile years; adults are at physical peak; males begin to grow facial hair at onset of fertility; time period for raising a family. (Most female trolls will still only have 2-4 children during lifetime; 6-8 would be extremely rare.)&lt;br /&gt;
&lt;br /&gt;
300-600 (approx) - post-fertility years; &amp;quot;late middle age&amp;quot;, adults are still at basically a physical peak&lt;br /&gt;
&lt;br /&gt;
600-700 (approx) - average troll will start going grey at the start of this period, and be fully grey/white at the end of it. Think of this as the equivalent of a human's 50-70&lt;br /&gt;
&lt;br /&gt;
700-750 (approx) - probably growing frailty, depending. Trolls in more sedentary professions may stay active, or may switch to more sedentary duties. Think of this as 70-90 in humans.&lt;br /&gt;
&lt;br /&gt;
750+ - since we're talking about averages, most trolls won't live naturally past this time, but a rare few might.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Underhaven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== UNDERHAVEN, THE TROLLS' KINGDOM ==&lt;br /&gt;
[[Image:Thumb_hol_maps_troll_tunnels.jpg|frame|right|Underhaven&amp;lt;br&amp;gt;[http://www.rivertwine.com/artpageview.php?id=296 Full Size]]]&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Underhaven, we salute you. May you retain your beauty for all of time. May our wisdom keep you always. May our knowledge make you more beautiful.&amp;quot;&lt;br /&gt;
-The Tome of the Ancestors''&lt;br /&gt;
&lt;br /&gt;
The vast underground empire the trolls have built for themselves has come to be known as Underhaven. It is vast, stretching from the area beneath the elves' holt westward nearly to the sea, and it is still expanding as the troll populus grows.&lt;br /&gt;
&lt;br /&gt;
There are numerous tunneled entrances to the kingdom. Only a few trolls know how many there are, exactly, and this is done to help insure the security of the kingdom. All have been meticulously trapped in order to prevent intruders from entering the underground domain. Some entrances may fall into disuse for hundreds of years, only to be re-opened again once there is renewed need of that particular entrance.&lt;br /&gt;
&lt;br /&gt;
The entire city is beautiful by troll standards, with buildings and dwellings carved from the very stone of the earth. Single abodes exist, as do apartments to house the less affluent of troll society. Pathways hewn from stone or paved with stone are the most common way to walk from one area of the city to another. The newer buildings in the westernmost part of the troll aren't as ornate as those to the east, where trolls with more power or influence have residence. When a troll moves up the social ladder, her or she often speaks of &amp;quot;moving eastward&amp;quot; to the more ornate abodes. A troll's home is a reflection of his or her status.&lt;br /&gt;
&lt;br /&gt;
Toward the city's eastern borders lies the most impressive of Underhaven's compounds, the Republic Seat. This compound consists of five buildings - one to house each of the representing parties, and another for the heads of each party to meet to discuss law and policy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== THE FOUR PROFESSIONS ==&lt;br /&gt;
''&lt;br /&gt;
&amp;quot;It is better to be wise from the start than rich from the start, for wisdom provides the option to build riches. It also provides the sense to keep what has been made for oneself.&amp;quot;&lt;br /&gt;
-The Tome of the Ancestors''&lt;br /&gt;
&lt;br /&gt;
The Deepdweller trolls do not value material riches as much as they do intellect, education, and power. A child's education begins early; usually before his or her fourth turn. At this point, a child takes a set of seemingly simple tests to determine which of the four schools in which he or she will be placed: The House of Scholars, The School of Inventors/Tinkers, The School of Tactics and Arms, or the Center of Provisions. Once a child is placed into a school, he or she is there for life; changing professions is not an option once the sometimes long process of education or training has begun.&lt;br /&gt;
&lt;br /&gt;
There is no preference given to either gender for any school. Such thinkings are echoes of the past. In the troll professions, a position in a profession is given to the best troll for the job.&lt;br /&gt;
&lt;br /&gt;
Training in any of the professions may take as long as 50 years; some require longer periods of time for an individual to be deemed a master in his or her field. Therefore, elder trolls are most often those with higher ranks or degrees. Very rarely is there an exception, but the trolls will not hesitate to promote a young member of their profession who shows great promise.&lt;br /&gt;
&lt;br /&gt;
It is a high honor to be elected as the first seat of a particular profession. Very few trolls will ever achieve these positions, and those who do usually hold the seat for many years. Those who are elected will choose a &amp;quot;second&amp;quot; to help them with procedure and policy. The heads of each profession hold several meetings each month to decide on law, procedure, and actions against potential threats to their domain.&lt;br /&gt;
&lt;br /&gt;
Every eight years, one of the first seat holders is elected to be the Head of the Conclave. There is no higher honor than this. This individual, once elected, has the final say in all decisions made by the schools.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;middle&amp;quot;&lt;br /&gt;
|width=&amp;quot;55px&amp;quot;|[[Image: scholars.png|50px|border=&amp;quot;0&amp;quot;]]&lt;br /&gt;
|'''The House of Scholars''' is the historic seat of the Deepdwellers. They keep track of history and law of the past, and record law and events of this day and age. They are the most vocal in reminding the people about their slavery and that, if precautions are not made, this slavery may happen again. This School also keeps track of property values, both old and new.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;middle&amp;quot;&lt;br /&gt;
|width=&amp;quot;55px&amp;quot;|[[Image: tinkers.png|50px|border=&amp;quot;0&amp;quot;]]&lt;br /&gt;
|'''The School of Inventors/Tinkers''' is responsible for many of the innovations and technologies present in the Kingdom. Not only do they develop new technologies, but they also repair what is now in use. Those in this school are responsible for the upkeep and replacement of the trapped tunnel entrances and to oversee the construction and upkeep of tunnels currently in use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;middle&amp;quot;&lt;br /&gt;
|width=&amp;quot;55px&amp;quot;|[[Image: tactics.png|50px|border=&amp;quot;0&amp;quot;]]&lt;br /&gt;
|'''The School of Tactics and Arms''' is the troll's military seat. This school is responsible for training military arts and weapon smithing practices. Many proud bright-metal smiths call this school their home.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;middle&amp;quot;&lt;br /&gt;
|width=&amp;quot;55px&amp;quot;|[[Image: provisions.png|50px|border=&amp;quot;0&amp;quot;]]&lt;br /&gt;
|'''The Center of Provisions''' is the school that trains the trolls' hunters and gatherers. This is the school that holds the most members, as it takes much work to feed the large troll population.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The different professions do work with one another on certain projects. For example, the Inventor's school has helped to advance the technology of the Arms school by leaps and bounds over the past hundreds of years. The School of Arms provides weapons used by the scouting Center of Provisions. The Center of Provisions has often provided news about new territory possibilities to the Scholars, and so on.&lt;br /&gt;
&lt;br /&gt;
== TECHNOLOGY ==&lt;br /&gt;
&lt;br /&gt;
The Deepdweller trolls have made incredible leaps and bounds in technology in the past few hundred years -- most likely (unknown to them) as a result of living so closely with the Palace shards.  Their technology level should be thought of as late-Medieval Europe or early Renaissance. They are capable of making inventions one might find in Leonardo DaVinci's notebooks. If this progress continues, they could easily discover steam power or something comparable in the not-too-distant future.&lt;br /&gt;
&lt;br /&gt;
== HOW TROLLS TELL TIME ==&lt;br /&gt;
&lt;br /&gt;
Note: this is intended to allow writers to include references to troll time measurements within stories or dialogue. But, for our website, dates on all stories, including troll stories, will still be given in terms of RTH dates. When troll date or time notations appear within a story, we will try to make clear via an editor's note how that date translates into the more familiar system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Time of Day'''&lt;br /&gt;
&lt;br /&gt;
In RTH 1006, the trolls built The Obelisk Clock for their time keeping purposes. A day is divided into 24 hours, called bells. Each bell is subdivided into four quarters, and each quarter is subdivided into three marks. More information on the clock can be found here: [[Underhaven Water Clock]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Day of the Year'''&lt;br /&gt;
&lt;br /&gt;
Underhaven uses a lunar calendar based upon the phases of the Greater Moon, which takes 29.5 days to cycle from one new moon to the next (a synodic month). The four seasons of a year are defined to begin with their respective solstice or equinox. The specific day of a year is defined as a combination of the season and lunar (sydonic) month. Specifically, how many days into the current moon cycle a given day is, as well as how many moon cycles have passed already in the given season. &lt;br /&gt;
&lt;br /&gt;
For example, RTH 1006.07.30 (the day of the Obelisk Clock’s dedication ceremony) would be formally expressed as “The Third Day of the Second Summer Moon in the Four Hundred and Ninety-Sixth Year of Underhaven”. This rather embellished nomenclature is usually abbreviated when speaking informally. &lt;br /&gt;
&lt;br /&gt;
(The important takeaway here for readers and writers is that while trolls have 12 months in the year, they do not use names for the months, instead just calling them by their number.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Year in History'''&lt;br /&gt;
&lt;br /&gt;
Underhaven recognizes five distinct epochs of troll history, each with its own ‘zero point’ from which the number of years is counted anew. Dates related to the first two eras (when troll progenitors lived on the Lost Homeworld and then the Palace) cannot be counted in years. Events from the later part of the time of enslavement aboard the Palace is usually expressed as being “In the Time of [Specific Troll Forefather]” (such as &amp;quot;In the Time of Charb&amp;quot;, a troll spokesperson from that period).&lt;br /&gt;
&lt;br /&gt;
The Era of Underhaven is the fifth and current era. &lt;br /&gt;
&lt;br /&gt;
More information on ancient troll history, and the date-ranges for the eras, can be found here: [[Troll Historical Eras]].&lt;br /&gt;
&lt;br /&gt;
== CLOTHING ==&lt;br /&gt;
&lt;br /&gt;
A troll's clothing is often synonymous with his or her profession. Those in high-ranking offices will often wear elaborate robes, tunics or dresses similar to Elizabethan periods of our time. They more than likely have multiple outfits to wear for different occasions. Some professions require uniforms to be worn for certain tasks or events. Those lower on the social ladder usually only have one or two outfits made of less extravagant materials.&lt;br /&gt;
&lt;br /&gt;
The trolls have two primary sources of material for clothing: leather, and fabric.  &lt;br /&gt;
&lt;br /&gt;
Most of their leather comes from sea-life -- hunting seals and sea-lions along the coast.  They get a smaller amount of leather and fur from land-animals that are trapped or more rarely hunted.&lt;br /&gt;
&lt;br /&gt;
Their primary source of fabric is processed from seaweed, including a species of bull kelp, which they cultivate and harvest in sea-caves along the coast.  The seaweed undergoes processing of soaking, being exposed to caustic water (from hot-springs in Underhaven), and beating to separate and soften the fibers into something that can be woven.  The result is not unlike hemp or flax cloth.   The trolls will have a smaller amount of fabric made from wild-gathered hemp, but they do not cultivate that.&lt;br /&gt;
&lt;br /&gt;
== CURRENT EVENTS: ==&lt;br /&gt;
&lt;br /&gt;
The trolls have, thus far,decided that the best way to avoid the point-ears (who bear striking resemblance to the Changing Ones of old) is to avoid them completely. Anyone who remotely brings up the possibility of trade with the point-ears is quickly silenced.&lt;br /&gt;
&lt;br /&gt;
The few trolls who have been unfortunate enough to encounter elves are instructed to quickly leave the area without saying a word and to return underground without being followed.&lt;br /&gt;
&lt;br /&gt;
No hard policy has been taken as of yet in dealing with the humans, but most consider the five-fingers as ones to be left alone, as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;/div&gt;</summary>
		<author><name>Hinomiko16</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Trolls_of_River_Twine_Holt&amp;diff=3001</id>
		<title>Trolls of River Twine Holt</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Trolls_of_River_Twine_Holt&amp;diff=3001"/>
				<updated>2014-11-24T19:43:56Z</updated>
		
		<summary type="html">&lt;p&gt;Hinomiko16: /* HOW TROLLS TELL TIME */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''(article by Heidi Henderson, Vicki Stephenson - posted 07/31/06)''&lt;br /&gt;
&lt;br /&gt;
== HISTORY: ==&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Long ago, our ancestors lived a happy life. Our home was a lush, green place with rich soil and hard rock that easily bent to the will of our People. We were prosperous and happy. Little did we know that the world was dying from the inside out. The Changing Ones extended their hands in aid, then chained us in slavery. Though they offered us a way off the dying planet, would we have gone with them had we known how we would be treated?&amp;quot;&lt;br /&gt;
- The Tome of the Ancestors''&lt;br /&gt;
&lt;br /&gt;
The trolls arrived on this world in the great ship of the Changing Ones. They had traveled with the Changing Ones for countless ages, but were treated as little more than pets. As ages passed, the trolls' resentment grew. And, as the Changing Ones planned to settle on their latest planet, the trolls planned to rid themselves of the ones who had kept them so poorly for all this time.&lt;br /&gt;
&lt;br /&gt;
The moment the great ship - now in the form of what the Changing Ones said this world's inhabitants called a &amp;quot;Palace&amp;quot;- was to land, the trolls quickly put their plan into effect. They sliced the cocoons of the Changing Ones who were sleeping, and slaughtered a good many more who tried to flee. When the great ship entered the world in the wrong time and crashed in a prehistoric land as a result, the trolls used pandemonium to their advantage and forced the remaining Changing Ones away. They used such force that the Changing Ones ran far and never returned.&lt;br /&gt;
&lt;br /&gt;
The trolls thrived on this new planet. The ground was rich, and there were many minerals in the rock that, over time, the trolls learned to bend to their needs. They carved a great area for themselves in the rocks below the broken remains of the great ship and, thinking that the Changing Ones would someday return to try to regain what they had lost, dismantled the ship and brought it with them, below ground. Today, pieces of the great ship are used both in decoration for troll structures, and in troll invention.&lt;br /&gt;
&lt;br /&gt;
As time passed, the trolls grew both in size and intelligence. Through many years of infighting, they learned that constant battle was not the answer to their problems. They have developed a Republic under which they will be ruled. Their city has grown from a small hovel below ground to a vast kingdom of architectural wonders that stretches westward to the sea. They have learned to hunt, farm, and gather both above ground and below. They have used their knowledge to build tools and machines that increase their productivity, and to create a written language so they will not forget what they have learned.&lt;br /&gt;
&lt;br /&gt;
They will also not forget their origins - they remember that once they were little more than pets or slaves, and are determined that this will never happen to them again. When the first troll spied a point-ear in the vicinity above the Great City, a series of complex traps were placed at each below-ground entrance to prevent the point-ears from ever disturbing them again. And, so far, the descendants of the Changing Ones have been kept at bay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== APPEARANCE ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Diggers&amp;quot; of old, small creatures ranging between 2'6&amp;quot; - 3&amp;quot; tall have grown, in more ways than one. They are now much taller than before, ranging in height from 4'6&amp;quot;-5'6&amp;quot;, with a few approaching 6'. They have become more stocky and more muscular than before. They are leaner than the trolls of Canon EQ, and usually have very few moles or warts. Their skin color can range from mossy green to nearly brown, and their hair color runs a gamut of natural colors from pale red to dark black. Eye colors are always blue, red-brown, brown, gray, amber, yellow, or gold irises, with the whites of their eyes being yellowish in color.&lt;br /&gt;
&lt;br /&gt;
== AGE ==&lt;br /&gt;
&lt;br /&gt;
A troll's lifespan varies. If one does not become ill or injured in his or her line of duty, one can live many hundreds of years. Those who have more dangerous professions will often meet death at an early age. Those who are employed in potentially dangerous professions are often encouraged to have large families.&lt;br /&gt;
&lt;br /&gt;
0-12 - childhood&lt;br /&gt;
&lt;br /&gt;
13-20 - teen development years, including schooling&lt;br /&gt;
&lt;br /&gt;
20 - trolls &amp;quot;graduate&amp;quot; into one of the four Houses (i.e. their adult profession)&lt;br /&gt;
&lt;br /&gt;
20-50 - young-adult years, continued development (i.e. trolls aren't as stout/strong as they will become later), not yet fully sexually developed&lt;br /&gt;
&lt;br /&gt;
50-150 (approx) - fully adult &amp;amp; may become sexually active, but not yet fertile&lt;br /&gt;
&lt;br /&gt;
150-300 (approx) - fertile years; adults are at physical peak; males begin to grow facial hair at onset of fertility; time period for raising a family. (Most female trolls will still only have 2-4 children during lifetime; 6-8 would be extremely rare.)&lt;br /&gt;
&lt;br /&gt;
300-600 (approx) - post-fertility years; &amp;quot;late middle age&amp;quot;, adults are still at basically a physical peak&lt;br /&gt;
&lt;br /&gt;
600-700 (approx) - average troll will start going grey at the start of this period, and be fully grey/white at the end of it. Think of this as the equivalent of a human's 50-70&lt;br /&gt;
&lt;br /&gt;
700-750 (approx) - probably growing frailty, depending. Trolls in more sedentary professions may stay active, or may switch to more sedentary duties. Think of this as 70-90 in humans.&lt;br /&gt;
&lt;br /&gt;
750+ - since we're talking about averages, most trolls won't live naturally past this time, but a rare few might.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Underhaven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== UNDERHAVEN, THE TROLLS' KINGDOM ==&lt;br /&gt;
[[Image:Thumb_hol_maps_troll_tunnels.jpg|frame|right|Underhaven&amp;lt;br&amp;gt;[http://www.rivertwine.com/artpageview.php?id=296 Full Size]]]&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Underhaven, we salute you. May you retain your beauty for all of time. May our wisdom keep you always. May our knowledge make you more beautiful.&amp;quot;&lt;br /&gt;
-The Tome of the Ancestors''&lt;br /&gt;
&lt;br /&gt;
The vast underground empire the trolls have built for themselves has come to be known as Underhaven. It is vast, stretching from the area beneath the elves' holt westward nearly to the sea, and it is still expanding as the troll populus grows.&lt;br /&gt;
&lt;br /&gt;
There are numerous tunneled entrances to the kingdom. Only a few trolls know how many there are, exactly, and this is done to help insure the security of the kingdom. All have been meticulously trapped in order to prevent intruders from entering the underground domain. Some entrances may fall into disuse for hundreds of years, only to be re-opened again once there is renewed need of that particular entrance.&lt;br /&gt;
&lt;br /&gt;
The entire city is beautiful by troll standards, with buildings and dwellings carved from the very stone of the earth. Single abodes exist, as do apartments to house the less affluent of troll society. Pathways hewn from stone or paved with stone are the most common way to walk from one area of the city to another. The newer buildings in the westernmost part of the troll aren't as ornate as those to the east, where trolls with more power or influence have residence. When a troll moves up the social ladder, her or she often speaks of &amp;quot;moving eastward&amp;quot; to the more ornate abodes. A troll's home is a reflection of his or her status.&lt;br /&gt;
&lt;br /&gt;
Toward the city's eastern borders lies the most impressive of Underhaven's compounds, the Republic Seat. This compound consists of five buildings - one to house each of the representing parties, and another for the heads of each party to meet to discuss law and policy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== THE FOUR PROFESSIONS ==&lt;br /&gt;
''&lt;br /&gt;
&amp;quot;It is better to be wise from the start than rich from the start, for wisdom provides the option to build riches. It also provides the sense to keep what has been made for oneself.&amp;quot;&lt;br /&gt;
-The Tome of the Ancestors''&lt;br /&gt;
&lt;br /&gt;
The Deepdweller trolls do not value material riches as much as they do intellect, education, and power. A child's education begins early; usually before his or her fourth turn. At this point, a child takes a set of seemingly simple tests to determine which of the four schools in which he or she will be placed: The House of Scholars, The School of Inventors/Tinkers, The School of Tactics and Arms, or the Center of Provisions. Once a child is placed into a school, he or she is there for life; changing professions is not an option once the sometimes long process of education or training has begun.&lt;br /&gt;
&lt;br /&gt;
There is no preference given to either gender for any school. Such thinkings are echoes of the past. In the troll professions, a position in a profession is given to the best troll for the job.&lt;br /&gt;
&lt;br /&gt;
Training in any of the professions may take as long as 50 years; some require longer periods of time for an individual to be deemed a master in his or her field. Therefore, elder trolls are most often those with higher ranks or degrees. Very rarely is there an exception, but the trolls will not hesitate to promote a young member of their profession who shows great promise.&lt;br /&gt;
&lt;br /&gt;
It is a high honor to be elected as the first seat of a particular profession. Very few trolls will ever achieve these positions, and those who do usually hold the seat for many years. Those who are elected will choose a &amp;quot;second&amp;quot; to help them with procedure and policy. The heads of each profession hold several meetings each month to decide on law, procedure, and actions against potential threats to their domain.&lt;br /&gt;
&lt;br /&gt;
Every eight years, one of the first seat holders is elected to be the Head of the Conclave. There is no higher honor than this. This individual, once elected, has the final say in all decisions made by the schools.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;middle&amp;quot;&lt;br /&gt;
|width=&amp;quot;55px&amp;quot;|[[Image: scholars.png|50px|border=&amp;quot;0&amp;quot;]]&lt;br /&gt;
|'''The House of Scholars''' is the historic seat of the Deepdwellers. They keep track of history and law of the past, and record law and events of this day and age. They are the most vocal in reminding the people about their slavery and that, if precautions are not made, this slavery may happen again. This School also keeps track of property values, both old and new.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;middle&amp;quot;&lt;br /&gt;
|width=&amp;quot;55px&amp;quot;|[[Image: tinkers.png|50px|border=&amp;quot;0&amp;quot;]]&lt;br /&gt;
|'''The School of Inventors/Tinkers''' is responsible for many of the innovations and technologies present in the Kingdom. Not only do they develop new technologies, but they also repair what is now in use. Those in this school are responsible for the upkeep and replacement of the trapped tunnel entrances and to oversee the construction and upkeep of tunnels currently in use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;middle&amp;quot;&lt;br /&gt;
|width=&amp;quot;55px&amp;quot;|[[Image: tactics.png|50px|border=&amp;quot;0&amp;quot;]]&lt;br /&gt;
|'''The School of Tactics and Arms''' is the troll's military seat. This school is responsible for training military arts and weapon smithing practices. Many proud bright-metal smiths call this school their home.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;middle&amp;quot;&lt;br /&gt;
|width=&amp;quot;55px&amp;quot;|[[Image: provisions.png|50px|border=&amp;quot;0&amp;quot;]]&lt;br /&gt;
|'''The Center of Provisions''' is the school that trains the trolls' hunters and gatherers. This is the school that holds the most members, as it takes much work to feed the large troll population.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The different professions do work with one another on certain projects. For example, the Inventor's school has helped to advance the technology of the Arms school by leaps and bounds over the past hundreds of years. The School of Arms provides weapons used by the scouting Center of Provisions. The Center of Provisions has often provided news about new territory possibilities to the Scholars, and so on.&lt;br /&gt;
&lt;br /&gt;
== TECHNOLOGY ==&lt;br /&gt;
&lt;br /&gt;
The Deepdweller trolls have made incredible leaps and bounds in technology in the past few hundred years -- most likely (unknown to them) as a result of living so closely with the Palace shards.  Their technology level should be thought of as late-Medieval Europe or early Renaissance. They are capable of making inventions one might find in Leonardo DaVinci's notebooks. If this progress continues, they could easily discover steam power or something comparable in the not-too-distant future.&lt;br /&gt;
&lt;br /&gt;
== HOW TROLLS TELL TIME ==&lt;br /&gt;
&lt;br /&gt;
Note: this is intended to allow writers to include references to troll time measurements within stories or dialogue. But, for our website, dates on all stories, including troll stories, will still be given in terms of RTH dates. When troll date or time notations appear within a story, we will try to make clear via an editor's note how that date translates into the more familiar system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Time of Day'''&lt;br /&gt;
&lt;br /&gt;
In RTH 1006, the trolls built The Obelisk Clock for their time keeping purposes. A day is divided into 24 hours, called bells. Each bell is subdivided into four quarters, and each quarter is subdivided into three marks. More information on the clock can be found here: [[Underhaven Water Clock]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Day of the Year'''&lt;br /&gt;
&lt;br /&gt;
Underhaven uses a lunar calendar based upon the phases of the Greater Moon, which takes 29.5 days to cycle from one new moon to the next (a synodic month). The four seasons of a year are defined to begin with their respective solstice or equinox. The specific day of a year is defined as a combination of the season and lunar (sydonic) month. Specifically, how many days into the current moon cycle a given day is, as well as how many moon cycles have passed already in the given season. &lt;br /&gt;
&lt;br /&gt;
For example, RTH 1006.07.30 (the day of the Obelisk Clock’s dedication ceremony) would be formally expressed as “The Third Day of the Second Summer Moon in the Four Hundred and Ninety-Sixth Year of Underhaven”. This rather embellished nomenclature is usually abbreviated when speaking informally. &lt;br /&gt;
&lt;br /&gt;
(The important takeaway here for readers and writers is that while trolls have 12 months in the year, they do not use names for the months, instead just calling them by their number.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Year in History'''&lt;br /&gt;
&lt;br /&gt;
Underhaven recognizes five distinct epochs of troll history, each with its own ‘zero point’ from which the number of years is counted anew. Dates related to the first two eras (when troll progenitors lived on the Lost Homeworld and then the Palace) cannot be counted in years. Events from the later part of the time of enslavement aboard the Palace is usually expressed as being “In the Time of [Specific Troll Forefather]” (such as &amp;quot;In the Time of Charb&amp;quot;, a troll spokesperson from that period).&lt;br /&gt;
&lt;br /&gt;
The Era of Underhaven is the fifth and current era. &lt;br /&gt;
&lt;br /&gt;
More information on ancient troll history, and the date-ranges for the eras, can be found here: Troll Historical Eras.&lt;br /&gt;
&lt;br /&gt;
== CLOTHING ==&lt;br /&gt;
&lt;br /&gt;
A troll's clothing is often synonymous with his or her profession. Those in high-ranking offices will often wear elaborate robes, tunics or dresses similar to Elizabethan periods of our time. They more than likely have multiple outfits to wear for different occasions. Some professions require uniforms to be worn for certain tasks or events. Those lower on the social ladder usually only have one or two outfits made of less extravagant materials.&lt;br /&gt;
&lt;br /&gt;
The trolls have two primary sources of material for clothing: leather, and fabric.  &lt;br /&gt;
&lt;br /&gt;
Most of their leather comes from sea-life -- hunting seals and sea-lions along the coast.  They get a smaller amount of leather and fur from land-animals that are trapped or more rarely hunted.&lt;br /&gt;
&lt;br /&gt;
Their primary source of fabric is processed from seaweed, including a species of bull kelp, which they cultivate and harvest in sea-caves along the coast.  The seaweed undergoes processing of soaking, being exposed to caustic water (from hot-springs in Underhaven), and beating to separate and soften the fibers into something that can be woven.  The result is not unlike hemp or flax cloth.   The trolls will have a smaller amount of fabric made from wild-gathered hemp, but they do not cultivate that.&lt;br /&gt;
&lt;br /&gt;
== CURRENT EVENTS: ==&lt;br /&gt;
&lt;br /&gt;
The trolls have, thus far,decided that the best way to avoid the point-ears (who bear striking resemblance to the Changing Ones of old) is to avoid them completely. Anyone who remotely brings up the possibility of trade with the point-ears is quickly silenced.&lt;br /&gt;
&lt;br /&gt;
The few trolls who have been unfortunate enough to encounter elves are instructed to quickly leave the area without saying a word and to return underground without being followed.&lt;br /&gt;
&lt;br /&gt;
No hard policy has been taken as of yet in dealing with the humans, but most consider the five-fingers as ones to be left alone, as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;/div&gt;</summary>
		<author><name>Hinomiko16</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Membership_FAQ&amp;diff=2999</id>
		<title>Membership FAQ</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Membership_FAQ&amp;diff=2999"/>
				<updated>2014-10-29T21:23:41Z</updated>
		
		<summary type="html">&lt;p&gt;Hinomiko16: /* How does the story approval process work? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;br /&gt;
&lt;br /&gt;
== Glossary of Important Terms ==&lt;br /&gt;
&lt;br /&gt;
*  CIS:  character information sheet&lt;br /&gt;
*  IC:  in-character &lt;br /&gt;
*  MB:  message board&lt;br /&gt;
*  NPC:  non-player character -- generally an adoptable waiting to be adopted.&lt;br /&gt;
*  PC:  persona character&lt;br /&gt;
*  PM:  Player-Member&lt;br /&gt;
*  OOC:  out-of-character&lt;br /&gt;
*  RM:  Reader-Member&lt;br /&gt;
*  RP:  role-playing&lt;br /&gt;
*  RTH:  River Twine Holt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Important Club Email Addresses ==&lt;br /&gt;
* council@rivertwine.com&lt;br /&gt;
* help@rivertwine.com&lt;br /&gt;
* wiki@rivertwine.com&lt;br /&gt;
* stories@rivertwine.com&lt;br /&gt;
* artwork@rivertwine.com&lt;br /&gt;
* contests@rivertwine.com&lt;br /&gt;
* characters@rivertwine.com&lt;br /&gt;
* cisadmin@rivertwine.com&lt;br /&gt;
* joining@rivertwine.com&lt;br /&gt;
* webmaster@rivertwine.com&lt;br /&gt;
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Additionally, all current members have email aliases determined by the persona they own and operate (i.e.:  farscout@rivertwine.com, willow@rivertwine.com).&lt;br /&gt;
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== Important Club Dates ==&lt;br /&gt;
*  Winter Quarter: January 1 through March 31 &lt;br /&gt;
*  Spring Quarter: April 1 through June 30 &lt;br /&gt;
*  Summer Quarter: July 1 through Sept. 30 &lt;br /&gt;
*  Autumn Quarter: October 1 through December 31&lt;br /&gt;
*  Annual CIS updates:  required between June 1 and June 30.&lt;br /&gt;
*  Annual Secret Santa holiday gift program:  sign-up deadline in October; submissions due by December 23.&lt;br /&gt;
*  Regular art trades and fic trades are opt-in, and run on a two-month cycle.&lt;br /&gt;
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== OOC History of River Twine Holt ==&lt;br /&gt;
&lt;br /&gt;
River Twine Holt was created in May of 2006 by former members of Rushwater Holt, who lamented the loss of the story- and art-based 'zine-style club. Hopes of reviving Rushwater turned to the opportunity of creating a new Holt, with new characters and a new traditional wolfrider setting. A chief was declared, a council of five members was selected to serve as the chief's advisers, a messageboard was set up, a webpage was crafted, and RTH was off to the races.&lt;br /&gt;
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The Council's first trial by fire was to enforce the participation and communication agreements decided on by the group as a whole, which resulted the dismissal of the chief himself for lack of participation. The chief character became a council-supported NPC, to be run and approved by agreement of the council.  &lt;br /&gt;
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The primary focus during the first six months of the club was the creation of the existing cast of characters, including NPCs.  Different members volunteered to oversee the development of different arenas of world building, including:  flora (Amy), fauna (Cindy), human tribes (Joan), Preservers (Trena), tribal genealogy (Whitney), tribal history (Holly &amp;amp; Whitney), trolls (Heidi &amp;amp; Vicki), and wolves (Fey, Holly &amp;amp; Whitney).  Ellen Million was responsible for the creation of the message boards and website, with input from Whitney's husband, Ron Swartzendruber.&lt;br /&gt;
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== Some RTH Firsts ==&lt;br /&gt;
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The first piece of art submitted was Vicki Stephanson's portrait of Evervale (June 2006); the first story submitted was &amp;quot;Ghosts&amp;quot; by Whitney Ware (June 2006). Our club's website went live in July 2006.&lt;br /&gt;
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== How does the Council operate? ==&lt;br /&gt;
&lt;br /&gt;
A Holt run by a single &amp;quot;chief&amp;quot; survives upon the dedication and motivation of a single member.   A Holt operated by a board of directors can harness the shared dedication and motivation of multiple members, providing the entire organization with a safety net in terms of long-term survivability.  &lt;br /&gt;
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The first five members of the Council were selected in May 2006 by Chief Tommy Jeffers.  There is currently no term limits policy for Council members; in practice, council members serve until they choose to resign, and new Council members are selected by vote of the existing Council from candidates who have volunteered for the duty.  Members of the Council expect to be held accountable for club decisions by the membership, and Council members rely on club members to raise issues, concerns,and questions to the Council.&lt;br /&gt;
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== What is expected of Council members? ==&lt;br /&gt;
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The Council hopes to meet the following communication standards: &lt;br /&gt;
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* Members who ask for Council feedback will receive an immediate response assuring them that their question has been received, and promising a timely response. Questions directed at the Council via the message boards will have a post made notifying members that the Council is taking up the item for discussion. &lt;br /&gt;
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* The Council will attempt to resolve questions within a 5-day turnaround -- of course this is not always possible, but it's a goal we will strive to meet. When more than five days are necessary to bring a matter to a resolution, the Council will send the asking member a courtesy note to let them know the matter hasn't dropped into limbo. &lt;br /&gt;
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* When issues are resolved, the individual who asked the question will receive a personal note from a Council member regarding the decision; likewise, when an issue is raised via the message boards, public notes will be left on mb threads indicating the Council's decision.  Decisions made by the Council will be recorded in the Decisions Log thread, and when appropriated, added to the wikisite as well.&lt;br /&gt;
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* If the Council makes a public promise, that promise must be kept! If there are delays regarding a self-imposed deadline, then recognition of those delays should be made publicly; council members who need help should ask for help to meet that deadline as soon as possible. Council members have the responsibility to help one another meet these public promises.&lt;br /&gt;
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Additionally, Chief Windburn is currently under the ownership of the Council. For as long as the Council owns &amp;amp; operates this NPC, each Council member will be responsible for at least one submission of their choice per year for Windburn (this can include art or fic trades).&lt;br /&gt;
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Council members who are team leaders of a specific team (such as character approvals team or story approvals team) are expected to be proactive and involved members of that team, shouldering a fair share of the team workload.  Council members who are mods for specific discussion threads on the message boards are expected to cycle out old discussion threads to the general archives in a timely way, such as once every month for the heaviest traffic parts of the board.&lt;br /&gt;
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== Current Council Members ==&lt;br /&gt;
* Heidi Henderson (August 2006 to present)&lt;br /&gt;
* Holly Hutchison (January 2008 to present)&lt;br /&gt;
* Whitney Ware (March 2007 to present)&lt;br /&gt;
* Megan McCarthy (April 2013 to present)&lt;br /&gt;
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&lt;br /&gt;
== Past Council Members ==&lt;br /&gt;
* Amy Chandler (February 2009 to October 2014)&lt;br /&gt;
* Lyn Cavalier (September 2011 to April 2013)&lt;br /&gt;
* Joan Milligan (August 2006 to September 2011)&lt;br /&gt;
* Leonie Jonk (August 2006 to January 2009)&lt;br /&gt;
* Ellen Million (April 2007 to December 2007)&lt;br /&gt;
* Mary Jo Jeffers (August 2006 to April 2007)&lt;br /&gt;
* Trena Driessen (August 2006 to March 2007)&lt;br /&gt;
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== Founding Members of River Twine Holt ==&lt;br /&gt;
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The following members all joined within the first few weeks of the club and are responsible for the creation of the first player-character owned elves.&lt;br /&gt;
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* Linda Aarts (Snowfall)&lt;br /&gt;
* Amy Chandler (Longshot)&lt;br /&gt;
* Trena Driessen (Whispersilk)&lt;br /&gt;
* Sarah Clawfoot (Suddendusk)&lt;br /&gt;
* Wendy Fowler (Nightstorm)&lt;br /&gt;
* Kim Gaeble (Kestrel)&lt;br /&gt;
* Gills (Windsong)&lt;br /&gt;
* Jaci Heinen (Foxtail)&lt;br /&gt;
* Heidi Henderson (Willow)&lt;br /&gt;
* Mary Jo Jeffers (Chicory)&lt;br /&gt;
* Tommy Jeffers (Chief Far Cry)&lt;br /&gt;
* Leonie Jonk (Dreamflight)&lt;br /&gt;
* Stacy Lucas (Moss)&lt;br /&gt;
* Fey McKercher (Rainpace)&lt;br /&gt;
* Joan Milligan (Crackle)&lt;br /&gt;
* Ellen Million (Greenweave)&lt;br /&gt;
* Cindy Pruitt (Quick Fang)&lt;br /&gt;
* Vicki Stephenson (Evervale)&lt;br /&gt;
* Rachel Vardys (Cloudfern)&lt;br /&gt;
* Whitney Ware (Farscout)&lt;br /&gt;
* Christina Westgate (Goldspice)&lt;br /&gt;
* Matt (Thornbow)&lt;br /&gt;
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== What happens when a new member asks to join? ==&lt;br /&gt;
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When new members join River Twine Holt, their request automatically goes to the River Twine Council. Reader-Memberships are generally approved immediately, unless the Council has just cause to deny the request.  Player-Memberships, which involve the adoption of a character, are a more involved process.  The Council immediately gives the prospective PM a friendly interview, both to ensure a new PM's happy transition into the club, and to make sure that the new PM is adopting a character they will prove compatible with.  PMs who find they've adopted the wrong character will be welcome at any time to trade in their character for another available NPC.  Again, the Council does reserve the right to deny PM requests or adoption requests, when the Council feels it has just cause to do so.&lt;br /&gt;
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Once new members join, they are given a website account, a RTH alias email, and are asked to create a MB account.  The website and the MB are two different systems, and members do have to apply for their account to the MB, whereas the website account is created automatically.&lt;br /&gt;
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All members are required to join under their real identities; it's fine for members to participate under pseudonyms, but the Council needs to know a member's real name. Joining the club under false pretenses is grounds for immediate dismissal. Additionally, sockpuppeting a false membership is also grounds for immediate dismissal from the club.&lt;br /&gt;
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== Where do I find the RP?  ==&lt;br /&gt;
 &lt;br /&gt;
We understand that most ElfQuest clubs out there today are based on RP (role playing), either through message boards or by email.  River Twine Holt is different:  we're role playing the old school way, through the creation of stories and artwork.  As a result, we do not have organized RP.&lt;br /&gt;
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We do have a section on the message boards where individual members can host a public or private RP (some of our authors enjoy generating stories in this fashion). And of course, individual members are welcome to hold private email RPs with one another (again, another method of story writing that some of our authors enjoy).  But by and large, our RP opportunities are very limited, and if you really want to RP, expect to host the opportunity for yourself through recruiting other members on the MB or via email.&lt;br /&gt;
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Additionally, nothing that happens in an RP is included in club canon:  it's not &amp;quot;real&amp;quot; until you turn it into a story or put it in art.&lt;br /&gt;
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== What will my participation requirements be when I first join? ==&lt;br /&gt;
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We realize that most new members join while a quarter is in progress.  The participation requirements for a new member depend on when in a quarter they join.&lt;br /&gt;
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New members who join within the first month of a quarter are expected to participate (submit art or writing) by the end of that quarter.  The council feels that 2+ months is enough time for someone to make their first submission.  If you do not participate during that first quarter, you will be deactivated from character ownership, although you may remain a Reader Member if you like.  (You will not go on probation.)&lt;br /&gt;
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New members who join later in the quarter will have that first partial quarter's requirements waived.  They must participate (submit art or writing) by the end of the next full quarter.  Again, if you do not participate by that time, you will be deactivated.  (You will not go on probation.)&lt;br /&gt;
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If you are deactivated, you must wait for another full quarter before you will be allowed to apply for a character.&lt;br /&gt;
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New Reader Members must post at least one comment on art or stories during the quarter they join, no matter how advanced the quarter is.&lt;br /&gt;
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If a new member joins very late in the quarter, or finds it difficult to meet the participation requirements, they are welcome to contact the Council before the quarterly deadline, and the Council would be glad to help.&lt;br /&gt;
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Please see [[Membership Rules and Regulations]] for more detail about Participation Requirements and what is accepted.&lt;br /&gt;
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== What are the differences between a Player-Member and a Reader-Member? ==&lt;br /&gt;
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A Player-Member (PM) owns and operates a character at River Twine Holt.  As such, they have increased quarterly participation requirements, and are required to update their character's CIS once a year during June.  In return, they have full message board priviledges and website access.&lt;br /&gt;
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A Reader-Member (RM) does not own or operate a character at River Twine Holt, and is required only to comment on art or stories on the website during the course of a quarter in order to retain their status as a Reader-Member.  Reader-Members have full website access, partial access to the message boards (including some limitations on voting in certain types of polls), and the opportunity to be first in line to adopt characters when they become available.  RMs are encouraged to create art or fic when they please, and to participate in the quarterly contests; they are expected to participate by all of the regular submission rules &amp;amp; regs, including obtaining permissions from PMs for the art or fic they create.&lt;br /&gt;
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== What is RTH's policy for returning members? ==&lt;br /&gt;
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Members who wish to return to River Twine Holt are usually welcomed back with open arms. Returning members will be treated the same as any other new member -- they will be welcome to adopt any of the available characters. (Previously-owned characters will not be removed from another member in order to be returned to a returning member.) All artwork and stories previously submitted will be relinked to a returning member. However, returning members are required to rejoin under their original name &amp;amp; identity. Sockpuppeting (operating an email account under false pretenses, or rejoining under false pretenses) will be grounds for immediate expulsion.&lt;br /&gt;
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In some cases, a returning member may not be allowed to adopt a character -- for example, if they have owned a character 3 times previously already, and lost the character due to inactivity, inability to meet the quarterly requirements, or a decision to leave the group. Such members will usually be welcome to be a part of the group as a RM, and may still submit writing or artwork.&lt;br /&gt;
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However, there may be other reasons, based on a former member's past relationship with the group, for denial of return-membership (at either the PM or RM level); the Council will determine this on a case-by-case basis.&lt;br /&gt;
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Note:  Sockpuppeting (operating an account under false pretenses and a false name) will be grounds for immediate expulsion.  '''Please remember:  honesty is always the best policy!'''&lt;br /&gt;
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== How does the art approval process work? ==&lt;br /&gt;
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(Please see [[Membership Rules and Regulations]] and [[Submission Guidelines]] for more detail.)&lt;br /&gt;
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All art to the club is submitted to artwork@rivertwine.com.  Artists are expected to have received approval for art featuring other members' characters before a piece is submitted.  Once art is submitted, it is thumbnailed and uploaded into the website's database, where it is then linked to all appropriate gallery categories.  The club's first Art Director was Trena Driessen; the current Art Director is Whitney Ware.&lt;br /&gt;
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'''Value of &amp;quot;doll&amp;quot; art''':    Doll art is always awarded at &amp;quot;sketch&amp;quot; level (.5). Doll art is only accepted for existing developed personas; doll art is not being accepted to represent ancestors, unless existing ancestor art for that individual already appears on the club website.&lt;br /&gt;
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'''Recycled art''':  We're happy to accept recycled art (art created originally for another club), so long as the artwork is art is equally representative of the RTH tribe or environment.  Regardless of whether a showcase, sketch, or finished piece, will only earn a certain amount of points (.5).  Recycled art cannot be applied toward the quarterly participation requirements. No more than eight pieces/four points of recycled art will be counted per quarter towards our seasonal participation awards.&lt;br /&gt;
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'''Copying, References, and Plagiarism:''' Plagiarism of any form (tracing someone else’s artwork or claiming someone else’s writing for your own) is grounds for immediate cancellation of your membership. While drawing freehand from references is fine, tracing or mechanical copying of other artwork is not allowed (even if it is adapted). Art that is considered too much a copy of another existing artwork will not be posted (this determination will be made by the council, and it will be discussed with the artist). Plagiarism (trying to pass others' work off as your own, including close copies of others' work) is grounds for loss of membership.&lt;br /&gt;
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== How does the story approval process work? ==&lt;br /&gt;
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(Please see [[Membership Rules and Regulations]] and [[Submission Guidelines]] for more detail.)&lt;br /&gt;
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'''Review Process''':  Members are expected to receive all necessary approvals for a story before it is submitted to the Story Approval Team for review; members are also expected to run a spell check on their submission, perform basic line editing for punctuation, grammar, and date the story for placement on the timeline.  Stories are submitted to stories@rivertwine.com.  Once submitted, stories are posted to the Story Review Team on the message boards, where members of the team review the story.  The team goal is to return reviews within a seven day turnaround, when possible.  Once the story reviews are made, then a single individual (called the &amp;quot;handler&amp;quot;) compiles those comments into a single constructive review, which is returned to the member for revisions.  Some stories may take more than one revision before they are cleared to be posted on the website, and some stories are cleared to be posted without any revision requests at all.&lt;br /&gt;
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The Story Approval Team has a sometimes-tricky task of trying to balance the individual needs of the writer with overall club continuity.  They keep an eye on the use of NPCs and ensure that NPCs remain consistent to character, try to ensure that group continuity remains consistent with the world of River Twine Holt, etc.  The current Story Approval Team members are Megan McCarthy (Team Leader), Angie Cousins, Mareike Heilemann, Heidi Henderson, Holly Hutchison, and Sofia Lindstrom.  Interested volunteers for the team should contact Megan at kestrel@rivertwine.com.&lt;br /&gt;
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Some storylines will by necessity require approval of the Council:  any encounter with humans, any encounter with trolls, any encounter with wild magic.  Additionally, any storyline which has a wide impact on the tribe (for example: an elf child goes missing for several days) should be consulted with the Council, to help determine what the Chief's response will be.&lt;br /&gt;
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'''Value of Fic''':  Stories are counted on the basis of 650 words = 1 page = 1 point.&lt;br /&gt;
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'''Value of Poetry''': Poetry is generally considered to be worth .5 points. However, if a member believes their poem is longer than usual, a personal masterwork, or otherwise demonstrates more effort, they may request more points, to a maximum of 2. Final point distribution is decided by the story approval team.&lt;br /&gt;
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''Token &amp;quot;No Elf Is An Island&amp;quot; Reminder'':  In such a small and interwoven community like the River Twine tribe, no elf is an island and that events are rarely isolated to affecting only one character.  There is no character of the tribe who does not have close relatives or close friends, and part of the fun (and the challenge!) of a club like River Twine is seeing how events and story threads weave unexpected from one author's work to the next.  So never hesitate to ask yourself &amp;quot;How does the events in this story affect my elf?&amp;quot; and follow the ripples from their source!&lt;br /&gt;
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== How does the character approvals process work? ==&lt;br /&gt;
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(Please see [[Membership Rules and Regulations]] and [[Submission Guidelines]] for more detail.)&lt;br /&gt;
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All CISes (character information sheets) went through an approval process with the CIS Approval Team. Characters are expected to be written/drawn in a way that reflects what is in their CIS. Owners should continue to update the CIS with new information (such as new life developments, or things reflected in stories) Proposals for significant changes to a CIS, and thus to the character, should be submitted to the CIS Approval Team. In general, notable changes to a character will also require some in-character support such as a story or art submission, in order to &amp;quot;show&amp;quot; the rest of the club that character's development in a new direction.  Additionally, owners may want to post to the MB whenever they update their character's CIS with things like hairstyle, costume, hobby, or weapon-mastery changes, so that other writers and artist will be sure to notice the update.&lt;br /&gt;
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== Can I create a wanderer character? ==&lt;br /&gt;
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While it is very likely that there are other tribes of elves existing on the world, the elves of River Twine Holt have never encountered other elves since Wolfsister and her band split from their band of High Ones and first-generation offspring, a little more than two thousand years ago.  No &amp;quot;wandering elves&amp;quot; or &amp;quot;sole survivors of their destroyed tribe&amp;quot; elves can be introduced into the River Twine Holt.&lt;br /&gt;
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In early 2006,  the Council was asked to consider the introduction of tribe of sea elves and a tribe of gliders.  At that time, the Council declined to pursue the development of any additional elf tribes, as doing so would prove a huge investment of time and creative energy, and distract members from the existing world-building that was still ongoing.  This is a decision that can be revisited someday in the future, if a time comes when the Council finds that expanding the club's creative focus won't prove distracting from the existing tribe and characters.&lt;br /&gt;
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== Can I play two elves at once? ==&lt;br /&gt;
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Yes. Player Members may own more than one elf, if they are willing to meet increased submission requirements. Additional characters are considered Secondary Characters. A member’s Primary Character requires 4 submissions per year, 1 per quarter (every 3 months). A Secondary Character requires an additional 2 submissions, 1 per half-year. Members may have more than one Secondary Character, although at present, we only allow someone to have two elves. (Additional Secondary Characters may be trolls or humans.) &lt;br /&gt;
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Members are still encouraged to create art and fic for characters they do not own, including characters owned by other members, Adoptable Characters, Non-Adoptable Characters, or Deceased Characters. You do not have to own a character to write about them or do art about them. Only consider adopting a Secondary Character if you wish to direct them and have approval over them on an ongoing basis. &lt;br /&gt;
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Members who are considering adopting any Secondary Character (elf, troll or human) should already be demonstrating that they will have no trouble meeting the increased submission requirements.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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== What's the plan for the characters now in wrapstuff? Can I adopt one? ==&lt;br /&gt;
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As all characters have now been removed from wrapstuff, and are now owned, this is no longer applicable.&lt;br /&gt;
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== Can I own and operate an ancestor character? ==&lt;br /&gt;
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At this time, Player Members can only own and operate living characters. Ancestor characters (Deceased Characters) can be further developed by individual members, but creative control of all Deceased Characters reverts to the club's Council, which has final say over how such characters are used. &lt;br /&gt;
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(Tip: if you're particularly enamored with a Deceased Character, be sure to write up a detailed Character Information Sheet, as the Information Sheet is what the Council uses to determine whether such characters are used correctly.)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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== Can I write about the time period before Wolfsister and her band left the High Ones?  Can I create High Ones characters? ==&lt;br /&gt;
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While we understand the appeal of stories dealing with RTH's early history, we much prefer keeping the focus of the club on the RTH wolfrider tribe, its current characters and established acestors. Currently, we will not accept stories dealing with the Firstcomers prior to Wolfsister's departure. We also discourage too much focus on the &amp;quot;legends&amp;quot; that our tribe may tell about that time period. If you need to refer to something that relates to that time period, please discuss it with the Council first.&lt;br /&gt;
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== Can I own a troll character, or one of the Ebea or Bukno-Baha humans? ==&lt;br /&gt;
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Yes. Character ownership of trolls is now open. You may adopt an existing (living) troll that you see listed on the Troll Blurbs page. Or you may create your own troll character. (Please contact the council if you wish to do this.) &lt;br /&gt;
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A troll owned as a Primary Character (if you do not own an elf) requires the same submission level as elves: 4 subs per year, 1 each quarter. A troll owned as a Secondary Character requires 2 subs, 1 each half-year. &lt;br /&gt;
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However, at this moment (Sept. 2014), the troll plotline is not considered fully “open”. Trolls may be owned at this time, but we are not tracking submissions requirements. Just be aware that there WILL be submissions requirements in the future.&lt;br /&gt;
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Humans (either Ebea or Baha) may also be owned at this time. Please contact the council if you have questions about owning one. The submission requirements are the same as those outlined above. As with the trolls, we may not start tracking those requirements right now, but will do so in the future.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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== When I join and adopt a character, how much freedom do I have to alter that character to my liking? ==&lt;br /&gt;
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Great question -- and one that takes a little consideration first.  In many clubs, characters are temporary elements that cycle in and out as membership fluctuates.  At River Twine Holt, the entire club is structured around a stable population of elves.  New elves will be born and existing characters will die in the cycle of life in their fictional world, but characters won't disappear on command with changes in membership, and strange new elves won't just suddenly appear on the horizon.  After the last of the existing elves of the tribe were created and approved in December of 2006, new members to the club are required to adopt existing NPCs.  These characters come with established histories and established &amp;quot;looks&amp;quot; which may or may not completely appeal to their new owners.&lt;br /&gt;
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The club's baseline for adopted characters is that a newly adopted character cannot be significantly altered from what's already &amp;quot;in print&amp;quot; -- by that, we mean approved in a character sheet or posted in existing art or fiction.  Once a character fact goes into the club's continuity, that character fact needs to be respected and left unaltered.  However, this still gives a perceptive new member some wriggle-room.  Most of the elves in the tribe have been alive for decades, or even hundreds of years.  That means there is a *lot* of opportunity for new stories to be told about those as-yet-unexplored life experiences.  Likewise, new storylines can be developed to show a character's personality developing in new ways.  And a character's physical appearance can always be altered -- within reason.  Hair color and eye color won't change, but clothing can always be retailored (and again -- especially for characters who've been around for decades or centuries, there's always room to explore and detail a character's previous fashion history).  Any really dramatic change in a character's appearance (new clothing, change in hairstyle, etc.) will require some in-character explanation... but that just means you've got great possibility for new storylines in your hands, and if as a new member you can't think of a why to explain a new fall fashion for your newly adopted character, then please post a note to the message boards and recruit a collaborator to tell that tale!&lt;br /&gt;
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== How does Recognition work in the group? How is it determined who gets to do it? ==&lt;br /&gt;
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Recognitions in River Twine Holt are determined by the Council, both in terms of scheduling, and who is affected. We consider a number of factors: we don't want Recognition as a plot device to become too common, so we try to make sure they are spaced out; and we also take into account overall plot needs, the age and distribution of child characters, the availability of adoptables, and so on. &lt;br /&gt;
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Once a Recognition is decided upon, the Council picks the elves who would Recognize via the good old dice rolling method. The names of all characters (sans adoptables, characters under 18 years old and any character whose owner asked to be exempt from the roll) are lined up, and dice are rolled to determine three lucky potential couples. We use a three-strikes system in order to allow for some &amp;quot;weighting&amp;quot; by in-character factors, such as age and number of past Recognitions; but of course, this isn't a guarantee (for example: last Recognition around, Suddendusk, having two kids already, was &amp;quot;weighted&amp;quot; as -1, and he turned out lucky anyway.)&lt;br /&gt;
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Once the elves are rolled up, both players of lucky couple #1 get a private note informing them that their characters have Recognized. Both have a choice of whether to accept or decline; if one player declines, the Recognition defaults to elf of the same gender in lucky couple #2. If both decline, lucky couple #2 is up. If one or both of lucky couple #2 decline, lucky couple #3 is up. If everyone declines, we scratch our heads and re-roll three new couples. Oh well.&lt;br /&gt;
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Once the lucky couple is finally decided upon, the Council will talk to both players and negotiate a date for the Recognition. This will take place no sooner than 2 months from the selection date, although a window of opportunity may be presented to the players for them to choose from. We very much want to see stories or art related to the Recognition be prepared in time to be posted as close to that date as possible, so that is the reason for the lead-time given to the participants. Players must communicate their Recognition plot to the Council for approval -- Recognitions are inherently high drama moments in the lives of the characters involved, but the Council may need to mediate some particular plot elements out of respect to prior Recognition stories, and overall group plotting needs. The Council can also help network with other involved parties, ensuring that the Recognition's ripples are fully felt by the tribe.&lt;br /&gt;
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== What if I find I'm tired of my current character? ==&lt;br /&gt;
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If that happens, you're welcome to trade in your existing elf in favor of one of the current NPCs.  Or contact the Council and put your name on a waiting list, in order to get first dibs on adoption when babies get born, or current characters turn NPC.&lt;br /&gt;
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== My elf’s wolf-friend is dead – how do I get another? == &lt;br /&gt;
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Although the wolves of the River Twine pack are significantly more long-lived than their natural cousins, they do have a lifespan of 25 to 30 years. Life for wolves is a dangerous thing, and wolves can die at any age from injury, starvation or illness.  Most elves can expect to have *at least* four wolf-friends each century. In-play, this means that it won’t be unusual for characters to lose wolf-friends, and then have to forge new bonds.  &lt;br /&gt;
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The passing of a wolf-friend is an event due some respect, as is the experience of a new bonding. (And we hope you’ll memorialize both the loss and the new bond for your elf with fic or art!) Members who own characters with elderly wolves may also find themselves asked by the Council to have an old wolf pass on, in order to keep some balance in the pack.  &lt;br /&gt;
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To select a new wolf-friend for your elf, you have three choices:&lt;br /&gt;
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a) select one of the currently available pups (pups are available on a first-come/first-serve basis)&lt;br /&gt;
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b) select one of the available unbonded adult wolves described on the wolves section of the River Twine Wiki (note – when considering the adult wolf of your choice, consider why the mature wolf would be attracted to your elf as a bond-friend – many of these mature wolves are personalities in their own right, and a bond relationship is a two-way street!)&lt;br /&gt;
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c) if there are no currently available pups, and none of the existing unbonded adults appeal to you, then put your name on a waiting list for the pick of next year’s litter!&lt;br /&gt;
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Mature wolves will have some limited personality &amp;amp; physical description already determined for them, but members are free to create the personalities and descriptions for new pups, within the following guidelines:&lt;br /&gt;
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* Pups can be bonded with at any point once they’ve physically begun to be weaned by the alpha female of the pack (pups are approximately six weeks of age at this point). Breeding season for the alpha male &amp;amp; female is normally late in the first month of the year; pups are born approximately 63 days later, early in the fourth month; pups would then be beginning to be weaned in mid-month of the fifth month. Additionally, wolves take at least a year to become full-grown; elf children might sneak rides on their wolf-bonds before a wolf is a full year of age, but this is frowned on, as it can cause damage to a wolf’s joints, causing future disability.&lt;br /&gt;
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* We expect wolves to be “normal” looking: natural grey-wolf coloring is preferred with its natural range of color phasing allowed. Some allowance made for EQ-comics-style coloring (i.e. more solid coat colors). Please no wacky coloring/patterns. Albino wolves are extremely rare (no more than one at a time in the pack) and will be expected to have associated health issues: bonded albinos will always be omegas within the pack, and unless bonded as pups will be chased out of the pack at an early age.&lt;br /&gt;
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* Wolves don't have the same range of eye colors as the elves. Eyes will be in a yellow/amber range, except for albino blue or pink. (While cubs, wolf eye colors will sometimes go through subtle color variations while the eyes change from the baby blue-grey color to adult gold.)&lt;br /&gt;
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* You can submit drawn or painted artwork to represent your wolf. Otherwise, wolf photo portraits will be used to represent each wolf-friend. Please choose a snapshot from Monty Sloan's site (we have his permission to use his photos on our website as representational of our fictional pack). Please don't submit reference photos or art from anywhere else, without written permission of the photographer or artist. (If you have another reference pic you prefer, talk to one of our artists about creating a piece of art from it.)&lt;br /&gt;
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* Throwback wolves are very rare, and will be limited to only two in-play within the pack at any time. (Our current throwbacks are Moss’s Weasel and Beetle’s Rooter.)&lt;br /&gt;
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If at any time you intend to replace your character’s wolf-friend with a new one, email your wishes to the Council. (Understand that we do hope you’ll be creating fic or art to represent this important time of passage in your character’s life!) Additionally, every year in-play, the Council will look at the existing wolf pack and, taking into account the individual ages and temperaments of pack members, will shift the hierarchy accordingly. If you have any particular wishes for your character’s wolf-friend in term of increasing or deceasing their pack rank, please communicate this with the Council!&lt;br /&gt;
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Additionally: once you determine you will replace an existing wolf-friend with a new one, you are asked to update your elf's CIS form with relevant information ASAP; please keep information regarding the old wolf under the &amp;quot;additional wolves&amp;quot; section of the CIS, for continuity purposes. We would also recommend posting a note to the message board regarding the new wolf friend, alerting other artists and authors to the date of the planned change.&lt;br /&gt;
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== What happens when I decide I need to leave the club? ==&lt;br /&gt;
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(Please see &amp;quot;Leaving the Club&amp;quot; under [[Membership Rules and Regulations]] for more detail.)&lt;br /&gt;
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The continuity of River Twine Holt is built upon the existing characters, and all of the artwork and stories created in support of those characters.  As a result, River Twine Holt refuses to ever &amp;quot;disappear&amp;quot; a character owned and operated by a departing member, and we are reluctant to remove from our archives and website any artwork or stories created in support of a character.  Each departing member's requests will be handled on a case-by-case basis, and the Council will do it's best to juggle the individual's needs versus the continuity needs of the entire group.  If you have specific requests or requirements upon your departure, please discussion them with the Council, and we will work with you to find an end-result that best respects your needs, and the needs of the club as a whole.  &lt;br /&gt;
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As a matter of standard practice, the MB forum handles of departing members will be changed if the member had been operating under the name of a tribal character (i.e. Farscout, Greenweave, Longshot); generally they will be changed to the member's first name. Likewise, email accounts featuring the character's name (i.e. farscout@rivertwine.com) will be deactived until the character has been readopted by new ownership.&lt;br /&gt;
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== What is the mentor program, and how does it work? ==&lt;br /&gt;
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It always helps new members who join to have a friendly mentor who's willing to help answer questions and welcome a new member to the club. At River Twine Holt, mentors are volunteers who are ready and willing to to assist the Council by performing the following tasks when they've been assigned a new member: &lt;br /&gt;
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*  Mentors are asked to make early friendly contact with new members and give them a warm welcome to the club. &lt;br /&gt;
*  Mentors are asked to help a new member &amp;quot;learn the ropes&amp;quot; as much as the new member needs. This means asking to answer any questions a new member has, and if necessary, direct the new member to the admin who can answer it. &lt;br /&gt;
*  Mentors are asked to remain in close contact with a new member during their first few weeks in the club. &lt;br /&gt;
*  Mentors should be aware that some new members will be &amp;quot;self starters&amp;quot; and some will need more mentoring than others. Mentors are asked to take some initiative in helping a new member get jump-started in the club -- this could include one or more of the following: offering to participate with a new member with their first collab, hosting a story-building RP for a new member, helping brainstorm with a new member regarding possible storylines, etc. &lt;br /&gt;
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Any member who wishes to volunteer to be a mentor for River Twine Holt is welcome to volunteer by emailing cisadmin@rivertwine.com, or simply council@rivertwine.com.&lt;br /&gt;
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== How do the Art and Fiction Contests work? ==&lt;br /&gt;
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Fic or Art Contests are generally scheduled to run every Winter, Spring, &amp;amp; Summer quarter, although the schedule can vary (we generally don't hold Autumn quarter contests, both out of respect for the general timecrunch of the holiday season for our members, as well as using that time period as a chance for members to catch up with any other overdue materials they may have before year's end.).  Each contest will have a theme, and 1st, 2nd, and 3rd prize award icons will be given to the winners chosen by vote on the message boards; additional bonus prizes may be offered as well by contest sponsors. Participants can contribute as many entries as they desire; however, if there are multiple participants, each individual may only receive one award. Individual members are welcome to host their own private contests as well, with prior approval from the Council. &lt;br /&gt;
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All contest art and fiction must feature River Twine Holt characters and the River Twine Holt setting (unless specifically stated otherwise in the contest description). All contest entries must receive member approvals where necessary; the Council will help non-member participants in obtaining any necessary approvals. &lt;br /&gt;
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'''Public Participation in Fic or Art Contests''': Non-members will be invited at times to participate in the regularly scheduled River Twine art &amp;amp; fic contests. Non-members will be eligible for participation under the same rules as members, and will be granted prizes (1st, 2nd, and 3rd prize award icons, with winners chosen by public vote on the River Twine message boards. Participants can contribute as many entries as they desire; however, if there are multiple participants, each individual may only receive one award. Unless otherwise noted in the description for each contest, all contest art should be generally PG13 in rating. &lt;br /&gt;
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Non-member contest participation does NOT equate membership to River Twine Holt. Non-member contest participants are entitled to receive all comments on their work and any awards won, but no other members-only benefits such as persona ownership or full access to the message boards. By participating, non-members agree to their work being displayed on the River Twine website; River Twine Holt guarantees the work being credited to its creator. &lt;br /&gt;
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A contests@rivertwine.com account exists for members to submit their contest entries too.&lt;br /&gt;
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== Message Board Etiquette ==&lt;br /&gt;
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*  All members are asked to create Message Board accounts using their character name.  Character names are reserved for use by the ''current'' owner of a character.&lt;br /&gt;
*  Message board access is limited to members-only.&lt;br /&gt;
*  MB threads are NOT to be erased. All old threads are to be transferred into the appropriate archive, so they will be available for future reference. &lt;br /&gt;
*  Threads asking for volunteers or concerning volunteer assignments should not be archived until those assignments/commitments are either turned in, or the member indicates they are unable or unwilling to complete their tasks.&lt;br /&gt;
*  Signatures have been enabled at the boards, however, there will be restrictions on them.  First, no graphics (i.e. banners) are allowed.  Second, you get three lines of standard sized text or 500 characters, whichever comes first. It should include your real name (or whatever it is you are called as a person), and your elfname if it is not already your username.  Violations will be edited by the forum mods.&lt;br /&gt;
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== Annual required CIS updates ==&lt;br /&gt;
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All CISs should be kept current, as characters grow and change as they are played. A mandatory CIS update period is held every June: members have between the 1st and the 30th to log into the website, review their character’s CIS, and update it accordingly. The webbase will automatically track all updates, and the council member who heads up our Character Approval Team will receive automatic notification from the system of all changes to a CIS. Failure to update the CIS during the mandatory time period will result in the member going on probation for the summer quarter (July-August-Septemer) even if they have fulfilled their participation requirements for the previous quarter. If by September the CIS has not been updated, the member will lose the character. While this may seem harsh, it is the Council's belief that up-to-date CISes are important for immersion and conduct in the club and show an ongoing interest in the character. &lt;br /&gt;
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The minimum change required to fulfill the mandatory update requirement is the adjustment of the character's age (the addition of a year). Further changes that reflect character growth are of course welcome. Additionally, CISs can be updated throughout the year, as a member feels motivated to do so.&lt;br /&gt;
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Suggestions to keep in mind when updating the CIS:  &lt;br /&gt;
* changes in a character's relationships&lt;br /&gt;
* any change in status of wolf-friend&lt;br /&gt;
* any new possessions of note?&lt;br /&gt;
*  any change in skills or hobbies worth note?&lt;br /&gt;
*  take a moment to review the artwork and stories in which your character has participate in the past year. Anything there to inspire you to update in the CIS?&lt;br /&gt;
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== What are the membership requirements again for keeping my RTH character? ==&lt;br /&gt;
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Briefly: all Player Members must support their Primary Character through the submission of 1 piece of art or one or more written submissions (500 words or more) per annual quarter (every 3 months), totaling 4 per year.&lt;br /&gt;
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Player Members who own more than one character must also submit 2 pieces of art or fic for each Secondary Character, per half-year (every 6 months).&lt;br /&gt;
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Members who fail to participate at all in a quarter are put on probation in the following quarter. Failure to participate for 2 quarters running will see the member lose their character(s) (who become Adoptable Characters, and may be adopted by others). The member is usually welcome to stay on as an Reader Member. They may be able to re-apply to adopt a character after a waiting period of one quarter.&lt;br /&gt;
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Members who own more than one character, and who fail to meet the requirements for the Secondary Character(s), will have the Secondary Character(s) become Adoptable Characters (at which point they may be adopted by others). The member has a waiting period of one month before they can reapply for any Secondary Characters, and they must have a discussion with the council about being able to meet the additional submission requirements again.&lt;br /&gt;
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Submissions need not necessarily feature your own character to meet this requirement. An art-trade that you create of another member’s character satisfies our quarterly requirements.&lt;br /&gt;
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Please see [[Membership Rules and Regulations]] for more details.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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== What happens if I fail to meet my submission requirements for a quarter? ==&lt;br /&gt;
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Members who fail to participate at all in a quarter are put on probation in the following quarter. Failure to participate for 2 quarters running will see the member lose their character(s) (who become Adoptable Characters, and may be adopted by others). The member is usually welcome to stay on as an Reader Member. They may be able to re-apply to adopt a character after a waiting period of one quarter.&lt;br /&gt;
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Members who own more than one character, and who fail to meet the requirements for the Secondary Character(s), will have the Secondary Character(s) become Adoptable Characters (at which point they may be adopted by others). The member has a waiting period of one month before they can reapply for any Secondary Characters, and they must have a discussion with the council about being able to meet the additional submission requirements again.&lt;br /&gt;
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Please see [[Membership Rules and Regulations]] for more details.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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== Can I repost my RTH art or stories elsewhere? ==&lt;br /&gt;
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Individual members have the right to repost their own art and stories as they see fit.  We especially appreciate it when a plug is made for River Twine (we've got banners available), and/or if you mention the names of the owners who approved the use of their art/characters in your work.&lt;br /&gt;
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== How does the art trade/fic trade system work? ==&lt;br /&gt;
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River Twine Holt has a very active program of art/fic trades. New trades are run every two months (with the November/December trade being turned in a Secret Santa gift operation). Members who choose to sign up may create either art or fiction, and can identify which of the two they would prefer to receive in turn. Then all participants have two months to write a story or create art for the character they have been assigned.&lt;br /&gt;
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Members who have signed up are required to complete their assignment in a timely fashion. Art produced for trades must be of &amp;quot;finished&amp;quot; (inked or colored; some pencil-only work may count, please ask the council if you are unsure) level, while fiction should be 650 words or above (drabbles or short poems are not acceptable); artists are not required to produce showcase efforts, but of course, may produce something as elaborate as they like. Please see below for a discussion of overdue trade policies. &lt;br /&gt;
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'''I'm going to be late on my art/fic trade deadline, but I want to participate in the next one! What do I do?'''&lt;br /&gt;
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We understand sometimes it's hard to make a deadline, so participating members are allowed to be overdue for the deadline for one trade cycle and still sign up for the next... but then will not get another sign-up until BOTH submissions are in. &lt;br /&gt;
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However -- if you find you will late, the following actions are mandatory:&lt;br /&gt;
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1) Notify the other member whom the trade is for! Just send them a friendly note so they understand that you're going to be late, and why. And hey -- if you're stuck, maybe you can share with them a copy of your incomplete art or fic, and maybe they can help you get unstuck!&lt;br /&gt;
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2) Notify the Council at council@rivertwine.com.&lt;br /&gt;
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'''I'm stuck getting my trade debt resolved! What do I do?'''&lt;br /&gt;
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Once you've signed up for the art/fic trade program, you are required to produce a submission for that character, as promised. You are benefiting from someone else's efforts on your character's behalf, so the compliments must be returned. It doesn't matter if a character owner leaves and suddenly makes a character NPC -- you still have to complete the trade. Members who have left, defaulted on trades, had those trades fulfilled by volunteers (Trade Angels), and then returned have still had to complete those original trade debts. So don't expect to ever have a trade debt just forgotten or waivered. (On the flip side -- you WILL receive art or fic in return for your participation in a trade cycle. The Council will guarantee that.)&lt;br /&gt;
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That said -- we all are sympathetic to the prospect of getting stuck in a creative hole, and not finding a way to dig out of it.   So here are our suggestions of ways to overcome a creative block when it comes to art/fic trades!&lt;br /&gt;
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1) Talk with the character's owner! What stories or art about their character do they want? Chatting up the owner of the character you are assigned to work with is our favorite solution to lack of inspiration!&lt;br /&gt;
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2) Consider a blast from the past!  Take a look at the existing art gallery or story list for the character you've been assigned! Find a scene in a story about that character to illustrate, or find a piece of art you particularly like of that character, and write a story that turns that art into an illustration!&lt;br /&gt;
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3) Visit the Writer's Challenges in the Crafter's Den section of the Message Board! There are a whole bunch of inspiration-generation challenges available on the Message Boards. Give a few of them a try and see if they work for you!&lt;br /&gt;
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4) Contact the Council! The Council is always happy to brainstorm with you if you need help coming up with ideas to complete your trades. We can chat by email or by IM -- whatever best suits your needs!&lt;br /&gt;
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'''I've participated in a trade, and the trade I was supposed to have gotten is now overdue. What do I do?'''&lt;br /&gt;
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Everyone who signs up for the River Twine trades system intends to meet the deadlines. However, we understand that sometimes real life gets in their way. Starting in 2012, the Council will ensure that any trade debt that has become more than six months overdue will be automatically eligible for a &amp;quot;Trade Angel&amp;quot; -- in other words, the Council will find a volunteer who will step in and create Trade Angel fic or Trade Angel art for you. (Sometimes this might mean that in the long run, you receive two submissions for that trade cycle, once the original overdue submission gets turned in! We are considering that a consolation-prize for having had to wait.)&lt;br /&gt;
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'''I feel like the trade system is unfairly rewarding some participants more than others.'''&lt;br /&gt;
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We want everyone who participates in the trade system to feel like they are getting out of it what they have put into it... but we also want everyone to recognize that above the minimum requirements, more elaborate pieces of art or more complex stories are at the discretion of participants. The council tries to organize trades so that there are a variety of matches, and we take the long view that over time, regular participants will probably receive pieces of varying levels. The important thing is to recognize that participants are all contributing to the best of their abilities.&lt;br /&gt;
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If you have a concern, though, please talk about it with the council, and we will see what we can do to address it.&lt;br /&gt;
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== I signed up for the art trade/fic trade, but failed to produce my trade by deadline.  What happens to me now? ==&lt;br /&gt;
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It's understood that when a member signs up for an art trade or fic trade, that they will make good on their commitment, especially since they are receiving someone else's efforts in trade. It's also understood that sometimes, finishing a project may take longer than expected. Members who are overdue on three or more trade commitments will be cut off from further participation until all of their overdue commitments have been completed.[/b]&lt;br /&gt;
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== What if I've got a great idea about doing something differently?  ==&lt;br /&gt;
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Write to the Council and give them a detailed proposal of what it is you want to do!  The world of River Twine Holt is a shared creative effort, and everyone is encouraged to make their own creative stamp.&lt;br /&gt;
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== What is the Quarterly Commenting Contest, and how does it work?  ==&lt;br /&gt;
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RTH sponsors a quarterly contest to encourage all members leave comments on the art &amp;amp; stories posted to the website. Participants enter the contest by leaving meaningful comments on 50% or more of the art and fiction posted on the website during that quarter. Each qualifying participant is automatically entered into the contest, with a single winner drawn by random from that quarter's pool of participants. Winners will receive a gift of fic or art donated by a volunteering artist or writer, featuring the River Twine Holt character of the winner's choice. &lt;br /&gt;
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Comments may be left on either newly posted art and fic, or on any older piece that a member has not yet commented on (editing previous comments does not qualify). Participating members may comment on their own work as well, if they want to share some insight regarding a submission!  (Note: by definition, when the Council calls a comment &amp;quot;meaningful&amp;quot;, we mean a comment that has more substance to it that &amp;quot;Oh, that's good, I like that!&amp;quot; or &amp;quot;Very pretty!&amp;quot; If you like something, please say why; additionally, positively worded constructive criticism is welcome as well, and often is more helpful to the recipient than delicious praise alone!)&lt;br /&gt;
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Winners are selected by “raffle” style drawing from a pool of all comments made by participants who have met the criteria of leaving comments on 50% or more of the submissions posted that quarter; every comment a participating member leave is a raffle entry, so the more a member leaves, the greater a member's chances of winning!  Additionally, members can win the contest more than once in a row, so long as they leave enough comments to qualify in successive quarters.&lt;/div&gt;</summary>
		<author><name>Hinomiko16</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Membership_FAQ&amp;diff=2997</id>
		<title>Membership FAQ</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Membership_FAQ&amp;diff=2997"/>
				<updated>2014-10-23T23:56:22Z</updated>
		
		<summary type="html">&lt;p&gt;Hinomiko16: /* How does the story approval process work? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;br /&gt;
&lt;br /&gt;
== Glossary of Important Terms ==&lt;br /&gt;
&lt;br /&gt;
*  CIS:  character information sheet&lt;br /&gt;
*  IC:  in-character &lt;br /&gt;
*  MB:  message board&lt;br /&gt;
*  NPC:  non-player character -- generally an adoptable waiting to be adopted.&lt;br /&gt;
*  PC:  persona character&lt;br /&gt;
*  PM:  Player-Member&lt;br /&gt;
*  OOC:  out-of-character&lt;br /&gt;
*  RM:  Reader-Member&lt;br /&gt;
*  RP:  role-playing&lt;br /&gt;
*  RTH:  River Twine Holt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Important Club Email Addresses ==&lt;br /&gt;
* council@rivertwine.com&lt;br /&gt;
* help@rivertwine.com&lt;br /&gt;
* wiki@rivertwine.com&lt;br /&gt;
* stories@rivertwine.com&lt;br /&gt;
* artwork@rivertwine.com&lt;br /&gt;
* contests@rivertwine.com&lt;br /&gt;
* characters@rivertwine.com&lt;br /&gt;
* cisadmin@rivertwine.com&lt;br /&gt;
* joining@rivertwine.com&lt;br /&gt;
* webmaster@rivertwine.com&lt;br /&gt;
&lt;br /&gt;
Additionally, all current members have email aliases determined by the persona they own and operate (i.e.:  farscout@rivertwine.com, willow@rivertwine.com).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Important Club Dates ==&lt;br /&gt;
*  Winter Quarter: January 1 through March 31 &lt;br /&gt;
*  Spring Quarter: April 1 through June 30 &lt;br /&gt;
*  Summer Quarter: July 1 through Sept. 30 &lt;br /&gt;
*  Autumn Quarter: October 1 through December 31&lt;br /&gt;
*  Annual CIS updates:  required between June 1 and June 30.&lt;br /&gt;
*  Annual Secret Santa holiday gift program:  sign-up deadline in October; submissions due by December 23.&lt;br /&gt;
*  Regular art trades and fic trades are opt-in, and run on a two-month cycle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== OOC History of River Twine Holt ==&lt;br /&gt;
&lt;br /&gt;
River Twine Holt was created in May of 2006 by former members of Rushwater Holt, who lamented the loss of the story- and art-based 'zine-style club. Hopes of reviving Rushwater turned to the opportunity of creating a new Holt, with new characters and a new traditional wolfrider setting. A chief was declared, a council of five members was selected to serve as the chief's advisers, a messageboard was set up, a webpage was crafted, and RTH was off to the races.&lt;br /&gt;
&lt;br /&gt;
The Council's first trial by fire was to enforce the participation and communication agreements decided on by the group as a whole, which resulted the dismissal of the chief himself for lack of participation. The chief character became a council-supported NPC, to be run and approved by agreement of the council.  &lt;br /&gt;
&lt;br /&gt;
The primary focus during the first six months of the club was the creation of the existing cast of characters, including NPCs.  Different members volunteered to oversee the development of different arenas of world building, including:  flora (Amy), fauna (Cindy), human tribes (Joan), Preservers (Trena), tribal genealogy (Whitney), tribal history (Holly &amp;amp; Whitney), trolls (Heidi &amp;amp; Vicki), and wolves (Fey, Holly &amp;amp; Whitney).  Ellen Million was responsible for the creation of the message boards and website, with input from Whitney's husband, Ron Swartzendruber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Some RTH Firsts ==&lt;br /&gt;
&lt;br /&gt;
The first piece of art submitted was Vicki Stephanson's portrait of Evervale (June 2006); the first story submitted was &amp;quot;Ghosts&amp;quot; by Whitney Ware (June 2006). Our club's website went live in July 2006.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How does the Council operate? ==&lt;br /&gt;
&lt;br /&gt;
A Holt run by a single &amp;quot;chief&amp;quot; survives upon the dedication and motivation of a single member.   A Holt operated by a board of directors can harness the shared dedication and motivation of multiple members, providing the entire organization with a safety net in terms of long-term survivability.  &lt;br /&gt;
&lt;br /&gt;
The first five members of the Council were selected in May 2006 by Chief Tommy Jeffers.  There is currently no term limits policy for Council members; in practice, council members serve until they choose to resign, and new Council members are selected by vote of the existing Council from candidates who have volunteered for the duty.  Members of the Council expect to be held accountable for club decisions by the membership, and Council members rely on club members to raise issues, concerns,and questions to the Council.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is expected of Council members? ==&lt;br /&gt;
&lt;br /&gt;
The Council hopes to meet the following communication standards: &lt;br /&gt;
&lt;br /&gt;
* Members who ask for Council feedback will receive an immediate response assuring them that their question has been received, and promising a timely response. Questions directed at the Council via the message boards will have a post made notifying members that the Council is taking up the item for discussion. &lt;br /&gt;
&lt;br /&gt;
* The Council will attempt to resolve questions within a 5-day turnaround -- of course this is not always possible, but it's a goal we will strive to meet. When more than five days are necessary to bring a matter to a resolution, the Council will send the asking member a courtesy note to let them know the matter hasn't dropped into limbo. &lt;br /&gt;
&lt;br /&gt;
* When issues are resolved, the individual who asked the question will receive a personal note from a Council member regarding the decision; likewise, when an issue is raised via the message boards, public notes will be left on mb threads indicating the Council's decision.  Decisions made by the Council will be recorded in the Decisions Log thread, and when appropriated, added to the wikisite as well.&lt;br /&gt;
&lt;br /&gt;
* If the Council makes a public promise, that promise must be kept! If there are delays regarding a self-imposed deadline, then recognition of those delays should be made publicly; council members who need help should ask for help to meet that deadline as soon as possible. Council members have the responsibility to help one another meet these public promises.&lt;br /&gt;
&lt;br /&gt;
Additionally, Chief Windburn is currently under the ownership of the Council. For as long as the Council owns &amp;amp; operates this NPC, each Council member will be responsible for at least one submission of their choice per year for Windburn (this can include art or fic trades).&lt;br /&gt;
&lt;br /&gt;
Council members who are team leaders of a specific team (such as character approvals team or story approvals team) are expected to be proactive and involved members of that team, shouldering a fair share of the team workload.  Council members who are mods for specific discussion threads on the message boards are expected to cycle out old discussion threads to the general archives in a timely way, such as once every month for the heaviest traffic parts of the board.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Past Council Members ==&lt;br /&gt;
* Trena Driessen (August 2006 to March 2007)&lt;br /&gt;
* Mary Jo Jeffers (August 2006 to April 2007)&lt;br /&gt;
* Ellen Million (April 2007 to December 2007)&lt;br /&gt;
* Leonie Jonk (August 2006 to January 2009)&lt;br /&gt;
* Joan Milligan (August 2006 to September 2011)&lt;br /&gt;
* Lyn Cavalier (September 2011 to April 2013)&lt;br /&gt;
&lt;br /&gt;
== Current Council Members ==&lt;br /&gt;
* Heidi Henderson (August 2006 to present)&lt;br /&gt;
* Holly Hutchison (January 2008 to present)&lt;br /&gt;
* Whitney Ware (March 2007 to present)&lt;br /&gt;
* Amy Chandler (February 2009 to present)&lt;br /&gt;
* Megan McCarthy (April 2013 to present)&lt;br /&gt;
&lt;br /&gt;
== Founding Members of River Twine Holt ==&lt;br /&gt;
&lt;br /&gt;
The following members all joined within the first few weeks of the club and are responsible for the creation of the first player-character owned elves.&lt;br /&gt;
&lt;br /&gt;
* Linda Aarts (Snowfall)&lt;br /&gt;
* Amy Chandler (Longshot)&lt;br /&gt;
* Trena Driessen (Whispersilk)&lt;br /&gt;
* Sarah Clawfoot (Suddendusk)&lt;br /&gt;
* Wendy Fowler (Nightstorm)&lt;br /&gt;
* Kim Gaeble (Kestrel)&lt;br /&gt;
* Gills (Windsong)&lt;br /&gt;
* Jaci Heinen (Foxtail)&lt;br /&gt;
* Heidi Henderson (Willow)&lt;br /&gt;
* Mary Jo Jeffers (Chicory)&lt;br /&gt;
* Tommy Jeffers (Chief Far Cry)&lt;br /&gt;
* Leonie Jonk (Dreamflight)&lt;br /&gt;
* Stacy Lucas (Moss)&lt;br /&gt;
* Fey McKercher (Rainpace)&lt;br /&gt;
* Joan Milligan (Crackle)&lt;br /&gt;
* Ellen Million (Greenweave)&lt;br /&gt;
* Cindy Pruitt (Quick Fang)&lt;br /&gt;
* Vicki Stephenson (Evervale)&lt;br /&gt;
* Rachel Vardys (Cloudfern)&lt;br /&gt;
* Whitney Ware (Farscout)&lt;br /&gt;
* Christina Westgate (Goldspice)&lt;br /&gt;
* Matt (Thornbow)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What happens when a new member asks to join? ==&lt;br /&gt;
&lt;br /&gt;
When new members join River Twine Holt, their request automatically goes to the River Twine Council. Reader-Memberships are generally approved immediately, unless the Council has just cause to deny the request.  Player-Memberships, which involve the adoption of a character, are a more involved process.  The Council immediately gives the prospective PM a friendly interview, both to ensure a new PM's happy transition into the club, and to make sure that the new PM is adopting a character they will prove compatible with.  PMs who find they've adopted the wrong character will be welcome at any time to trade in their character for another available NPC.  Again, the Council does reserve the right to deny PM requests or adoption requests, when the Council feels it has just cause to do so.&lt;br /&gt;
&lt;br /&gt;
Once new members join, they are given a website account, a RTH alias email, and are asked to create a MB account.  The website and the MB are two different systems, and members do have to apply for their account to the MB, whereas the website account is created automatically.&lt;br /&gt;
&lt;br /&gt;
All members are required to join under their real identities; it's fine for members to participate under pseudonyms, but the Council needs to know a member's real name. Joining the club under false pretenses is grounds for immediate dismissal. Additionally, sockpuppeting a false membership is also grounds for immediate dismissal from the club.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Where do I find the RP?  ==&lt;br /&gt;
 &lt;br /&gt;
We understand that most ElfQuest clubs out there today are based on RP (role playing), either through message boards or by email.  River Twine Holt is different:  we're role playing the old school way, through the creation of stories and artwork.  As a result, we do not have organized RP.&lt;br /&gt;
&lt;br /&gt;
We do have a section on the message boards where individual members can host a public or private RP (some of our authors enjoy generating stories in this fashion). And of course, individual members are welcome to hold private email RPs with one another (again, another method of story writing that some of our authors enjoy).  But by and large, our RP opportunities are very limited, and if you really want to RP, expect to host the opportunity for yourself through recruiting other members on the MB or via email.&lt;br /&gt;
&lt;br /&gt;
Additionally, nothing that happens in an RP is included in club canon:  it's not &amp;quot;real&amp;quot; until you turn it into a story or put it in art.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What will my participation requirements be when I first join? ==&lt;br /&gt;
&lt;br /&gt;
We realize that most new members join while a quarter is in progress.  The participation requirements for a new member depend on when in a quarter they join.&lt;br /&gt;
&lt;br /&gt;
New members who join within the first month of a quarter are expected to participate (submit art or writing) by the end of that quarter.  The council feels that 2+ months is enough time for someone to make their first submission.  If you do not participate during that first quarter, you will be deactivated from character ownership, although you may remain a Reader Member if you like.  (You will not go on probation.)&lt;br /&gt;
&lt;br /&gt;
New members who join later in the quarter will have that first partial quarter's requirements waived.  They must participate (submit art or writing) by the end of the next full quarter.  Again, if you do not participate by that time, you will be deactivated.  (You will not go on probation.)&lt;br /&gt;
&lt;br /&gt;
If you are deactivated, you must wait for another full quarter before you will be allowed to apply for a character.&lt;br /&gt;
&lt;br /&gt;
New Reader Members must post at least one comment on art or stories during the quarter they join, no matter how advanced the quarter is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a new member joins very late in the quarter, or finds it difficult to meet the participation requirements, they are welcome to contact the Council before the quarterly deadline, and the Council would be glad to help.&lt;br /&gt;
&lt;br /&gt;
Please see [[Membership Rules and Regulations]] for more detail about Participation Requirements and what is accepted.&lt;br /&gt;
&lt;br /&gt;
== What are the differences between a Player-Member and a Reader-Member? ==&lt;br /&gt;
&lt;br /&gt;
A Player-Member (PM) owns and operates a character at River Twine Holt.  As such, they have increased quarterly participation requirements, and are required to update their character's CIS once a year during June.  In return, they have full message board priviledges and website access.&lt;br /&gt;
&lt;br /&gt;
A Reader-Member (RM) does not own or operate a character at River Twine Holt, and is required only to comment on art or stories on the website during the course of a quarter in order to retain their status as a Reader-Member.  Reader-Members have full website access, partial access to the message boards (including some limitations on voting in certain types of polls), and the opportunity to be first in line to adopt characters when they become available.  RMs are encouraged to create art or fic when they please, and to participate in the quarterly contests; they are expected to participate by all of the regular submission rules &amp;amp; regs, including obtaining permissions from PMs for the art or fic they create.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is RTH's policy for returning members? ==&lt;br /&gt;
&lt;br /&gt;
Members who wish to return to River Twine Holt are usually welcomed back with open arms. Returning members will be treated the same as any other new member -- they will be welcome to adopt any of the available characters. (Previously-owned characters will not be removed from another member in order to be returned to a returning member.) All artwork and stories previously submitted will be relinked to a returning member. However, returning members are required to rejoin under their original name &amp;amp; identity. Sockpuppeting (operating an email account under false pretenses, or rejoining under false pretenses) will be grounds for immediate expulsion.&lt;br /&gt;
&lt;br /&gt;
In some cases, a returning member may not be allowed to adopt a character -- for example, if they have owned a character 3 times previously already, and lost the character due to inactivity, inability to meet the quarterly requirements, or a decision to leave the group. Such members will usually be welcome to be a part of the group as a RM, and may still submit writing or artwork.&lt;br /&gt;
&lt;br /&gt;
However, there may be other reasons, based on a former member's past relationship with the group, for denial of return-membership (at either the PM or RM level); the Council will determine this on a case-by-case basis.&lt;br /&gt;
&lt;br /&gt;
Note:  Sockpuppeting (operating an account under false pretenses and a false name) will be grounds for immediate expulsion.  '''Please remember:  honesty is always the best policy!'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How does the art approval process work? ==&lt;br /&gt;
&lt;br /&gt;
(Please see [[Membership Rules and Regulations]] and [[Submission Guidelines]] for more detail.)&lt;br /&gt;
&lt;br /&gt;
All art to the club is submitted to artwork@rivertwine.com.  Artists are expected to have received approval for art featuring other members' characters before a piece is submitted.  Once art is submitted, it is thumbnailed and uploaded into the website's database, where it is then linked to all appropriate gallery categories.  The club's first Art Director was Trena Driessen; the current Art Director is Whitney Ware.&lt;br /&gt;
&lt;br /&gt;
'''Value of &amp;quot;doll&amp;quot; art''':    Doll art is always awarded at &amp;quot;sketch&amp;quot; level (.5). Doll art is only accepted for existing developed personas; doll art is not being accepted to represent ancestors, unless existing ancestor art for that individual already appears on the club website.&lt;br /&gt;
&lt;br /&gt;
'''Recycled art''':  We're happy to accept recycled art (art created originally for another club), so long as the artwork is art is equally representative of the RTH tribe or environment.  Regardless of whether a showcase, sketch, or finished piece, will only earn a certain amount of points (.5).  Recycled art cannot be applied toward the quarterly participation requirements. No more than eight pieces/four points of recycled art will be counted per quarter towards our seasonal participation awards.&lt;br /&gt;
&lt;br /&gt;
'''Copying, References, and Plagiarism:''' Plagiarism of any form (tracing someone else’s artwork or claiming someone else’s writing for your own) is grounds for immediate cancellation of your membership. While drawing freehand from references is fine, tracing or mechanical copying of other artwork is not allowed (even if it is adapted). Art that is considered too much a copy of another existing artwork will not be posted (this determination will be made by the council, and it will be discussed with the artist). Plagiarism (trying to pass others' work off as your own, including close copies of others' work) is grounds for loss of membership.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How does the story approval process work? ==&lt;br /&gt;
&lt;br /&gt;
(Please see [[Membership Rules and Regulations]] and [[Submission Guidelines]] for more detail.)&lt;br /&gt;
&lt;br /&gt;
'''Review Process''':  Members are expected to receive all necessary approvals for a story before it is submitted to the Story Approval Team for review; members are also expected to run a spell check on their submission, perform basic line editing for punctuation, grammar, and date the story for placement on the timeline.  Stories are submitted to stories@rivertwine.com.  Once submitted, stories are posted to the Story Review Team on the message boards, where members of the team review the story.  The team goal is to return reviews within a seven day turnaround, when possible.  Once the story reviews are made, then a single individual (called the &amp;quot;handler&amp;quot;) compiles those comments into a single constructive review, which is returned to the member for revisions.  Some stories may take more than one revision before they are cleared to be posted on the website, and some stories are cleared to be posted without any revision requests at all.&lt;br /&gt;
&lt;br /&gt;
The Story Approval Team has a sometimes-tricky task of trying to balance the individual needs of the writer with overall club continuity.  They keep an eye on the use of NPCs and ensure that NPCs remain consistent to character, try to ensure that group continuity remains consistent with the world of River Twine Holt, etc.  The current Story Approval Team members are Megan McCarthy (Team Leader), Amy Chandler, Angie Cousins, Mareike Heilemann, Heidi Henderson, Holly Hutchison, and Sofia Lindstrom.  Interested volunteers for the team should contact Megan at kestrel@rivertwine.com.&lt;br /&gt;
&lt;br /&gt;
Some storylines will by necessity require approval of the Council:  any encounter with humans, any encounter with trolls, any encounter with wild magic.  Additionally, any storyline which has a wide impact on the tribe (for example: an elf child goes missing for several days) should be consulted with the Council, to help determine what the Chief's response will be.&lt;br /&gt;
&lt;br /&gt;
'''Value of Fic''':  Stories are counted on the basis of 650 words = 1 page = 1 point.&lt;br /&gt;
&lt;br /&gt;
'''Value of Poetry''': Poetry is generally considered to be worth .5 points. However, if a member believes their poem is longer than usual, a personal masterwork, or otherwise demonstrates more effort, they may request more points, to a maximum of 2. Final point distribution is decided by the story approval team.&lt;br /&gt;
&lt;br /&gt;
''Token &amp;quot;No Elf Is An Island&amp;quot; Reminder'':  In such a small and interwoven community like the River Twine tribe, no elf is an island and that events are rarely isolated to affecting only one character.  There is no character of the tribe who does not have close relatives or close friends, and part of the fun (and the challenge!) of a club like River Twine is seeing how events and story threads weave unexpected from one author's work to the next.  So never hesitate to ask yourself &amp;quot;How does the events in this story affect my elf?&amp;quot; and follow the ripples from their source!&lt;br /&gt;
&lt;br /&gt;
== How does the character approvals process work? ==&lt;br /&gt;
&lt;br /&gt;
(Please see [[Membership Rules and Regulations]] and [[Submission Guidelines]] for more detail.)&lt;br /&gt;
&lt;br /&gt;
All CISes (character information sheets) went through an approval process with the CIS Approval Team. Characters are expected to be written/drawn in a way that reflects what is in their CIS. Owners should continue to update the CIS with new information (such as new life developments, or things reflected in stories) Proposals for significant changes to a CIS, and thus to the character, should be submitted to the CIS Approval Team. In general, notable changes to a character will also require some in-character support such as a story or art submission, in order to &amp;quot;show&amp;quot; the rest of the club that character's development in a new direction.  Additionally, owners may want to post to the MB whenever they update their character's CIS with things like hairstyle, costume, hobby, or weapon-mastery changes, so that other writers and artist will be sure to notice the update.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I create a wanderer character? ==&lt;br /&gt;
&lt;br /&gt;
While it is very likely that there are other tribes of elves existing on the world, the elves of River Twine Holt have never encountered other elves since Wolfsister and her band split from their band of High Ones and first-generation offspring, a little more than two thousand years ago.  No &amp;quot;wandering elves&amp;quot; or &amp;quot;sole survivors of their destroyed tribe&amp;quot; elves can be introduced into the River Twine Holt.&lt;br /&gt;
&lt;br /&gt;
In early 2006,  the Council was asked to consider the introduction of tribe of sea elves and a tribe of gliders.  At that time, the Council declined to pursue the development of any additional elf tribes, as doing so would prove a huge investment of time and creative energy, and distract members from the existing world-building that was still ongoing.  This is a decision that can be revisited someday in the future, if a time comes when the Council finds that expanding the club's creative focus won't prove distracting from the existing tribe and characters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I play two elves at once? ==&lt;br /&gt;
&lt;br /&gt;
Yes. Player Members may own more than one elf, if they are willing to meet increased submission requirements. Additional characters are considered Secondary Characters. A member’s Primary Character requires 4 submissions per year, 1 per quarter (every 3 months). A Secondary Character requires an additional 2 submissions, 1 per half-year. Members may have more than one Secondary Character, although at present, we only allow someone to have two elves. (Additional Secondary Characters may be trolls or humans.) &lt;br /&gt;
&lt;br /&gt;
Members are still encouraged to create art and fic for characters they do not own, including characters owned by other members, Adoptable Characters, Non-Adoptable Characters, or Deceased Characters. You do not have to own a character to write about them or do art about them. Only consider adopting a Secondary Character if you wish to direct them and have approval over them on an ongoing basis. &lt;br /&gt;
&lt;br /&gt;
Members who are considering adopting any Secondary Character (elf, troll or human) should already be demonstrating that they will have no trouble meeting the increased submission requirements.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== What's the plan for the characters now in wrapstuff? Can I adopt one? ==&lt;br /&gt;
&lt;br /&gt;
As all characters have now been removed from wrapstuff, and are now owned, this is no longer applicable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I own and operate an ancestor character? ==&lt;br /&gt;
&lt;br /&gt;
At this time, Player Members can only own and operate living characters. Ancestor characters (Deceased Characters) can be further developed by individual members, but creative control of all Deceased Characters reverts to the club's Council, which has final say over how such characters are used. &lt;br /&gt;
&lt;br /&gt;
(Tip: if you're particularly enamored with a Deceased Character, be sure to write up a detailed Character Information Sheet, as the Information Sheet is what the Council uses to determine whether such characters are used correctly.)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Can I write about the time period before Wolfsister and her band left the High Ones?  Can I create High Ones characters? ==&lt;br /&gt;
&lt;br /&gt;
While we understand the appeal of stories dealing with RTH's early history, we much prefer keeping the focus of the club on the RTH wolfrider tribe, its current characters and established acestors. Currently, we will not accept stories dealing with the Firstcomers prior to Wolfsister's departure. We also discourage too much focus on the &amp;quot;legends&amp;quot; that our tribe may tell about that time period. If you need to refer to something that relates to that time period, please discuss it with the Council first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I own a troll character, or one of the Ebea or Bukno-Baha humans? ==&lt;br /&gt;
&lt;br /&gt;
Yes. Character ownership of trolls is now open. You may adopt an existing (living) troll that you see listed on the Troll Blurbs page. Or you may create your own troll character. (Please contact the council if you wish to do this.) &lt;br /&gt;
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A troll owned as a Primary Character (if you do not own an elf) requires the same submission level as elves: 4 subs per year, 1 each quarter. A troll owned as a Secondary Character requires 2 subs, 1 each half-year. &lt;br /&gt;
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However, at this moment (Sept. 2014), the troll plotline is not considered fully “open”. Trolls may be owned at this time, but we are not tracking submissions requirements. Just be aware that there WILL be submissions requirements in the future.&lt;br /&gt;
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Humans (either Ebea or Baha) may also be owned at this time. Please contact the council if you have questions about owning one. The submission requirements are the same as those outlined above. As with the trolls, we may not start tracking those requirements right now, but will do so in the future.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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== When I join and adopt a character, how much freedom do I have to alter that character to my liking? ==&lt;br /&gt;
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Great question -- and one that takes a little consideration first.  In many clubs, characters are temporary elements that cycle in and out as membership fluctuates.  At River Twine Holt, the entire club is structured around a stable population of elves.  New elves will be born and existing characters will die in the cycle of life in their fictional world, but characters won't disappear on command with changes in membership, and strange new elves won't just suddenly appear on the horizon.  After the last of the existing elves of the tribe were created and approved in December of 2006, new members to the club are required to adopt existing NPCs.  These characters come with established histories and established &amp;quot;looks&amp;quot; which may or may not completely appeal to their new owners.&lt;br /&gt;
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The club's baseline for adopted characters is that a newly adopted character cannot be significantly altered from what's already &amp;quot;in print&amp;quot; -- by that, we mean approved in a character sheet or posted in existing art or fiction.  Once a character fact goes into the club's continuity, that character fact needs to be respected and left unaltered.  However, this still gives a perceptive new member some wriggle-room.  Most of the elves in the tribe have been alive for decades, or even hundreds of years.  That means there is a *lot* of opportunity for new stories to be told about those as-yet-unexplored life experiences.  Likewise, new storylines can be developed to show a character's personality developing in new ways.  And a character's physical appearance can always be altered -- within reason.  Hair color and eye color won't change, but clothing can always be retailored (and again -- especially for characters who've been around for decades or centuries, there's always room to explore and detail a character's previous fashion history).  Any really dramatic change in a character's appearance (new clothing, change in hairstyle, etc.) will require some in-character explanation... but that just means you've got great possibility for new storylines in your hands, and if as a new member you can't think of a why to explain a new fall fashion for your newly adopted character, then please post a note to the message boards and recruit a collaborator to tell that tale!&lt;br /&gt;
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== How does Recognition work in the group? How is it determined who gets to do it? ==&lt;br /&gt;
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Recognitions in River Twine Holt are determined by the Council, both in terms of scheduling, and who is affected. We consider a number of factors: we don't want Recognition as a plot device to become too common, so we try to make sure they are spaced out; and we also take into account overall plot needs, the age and distribution of child characters, the availability of adoptables, and so on. &lt;br /&gt;
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Once a Recognition is decided upon, the Council picks the elves who would Recognize via the good old dice rolling method. The names of all characters (sans adoptables, characters under 18 years old and any character whose owner asked to be exempt from the roll) are lined up, and dice are rolled to determine three lucky potential couples. We use a three-strikes system in order to allow for some &amp;quot;weighting&amp;quot; by in-character factors, such as age and number of past Recognitions; but of course, this isn't a guarantee (for example: last Recognition around, Suddendusk, having two kids already, was &amp;quot;weighted&amp;quot; as -1, and he turned out lucky anyway.)&lt;br /&gt;
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Once the elves are rolled up, both players of lucky couple #1 get a private note informing them that their characters have Recognized. Both have a choice of whether to accept or decline; if one player declines, the Recognition defaults to elf of the same gender in lucky couple #2. If both decline, lucky couple #2 is up. If one or both of lucky couple #2 decline, lucky couple #3 is up. If everyone declines, we scratch our heads and re-roll three new couples. Oh well.&lt;br /&gt;
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Once the lucky couple is finally decided upon, the Council will talk to both players and negotiate a date for the Recognition. This will take place no sooner than 2 months from the selection date, although a window of opportunity may be presented to the players for them to choose from. We very much want to see stories or art related to the Recognition be prepared in time to be posted as close to that date as possible, so that is the reason for the lead-time given to the participants. Players must communicate their Recognition plot to the Council for approval -- Recognitions are inherently high drama moments in the lives of the characters involved, but the Council may need to mediate some particular plot elements out of respect to prior Recognition stories, and overall group plotting needs. The Council can also help network with other involved parties, ensuring that the Recognition's ripples are fully felt by the tribe.&lt;br /&gt;
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== What if I find I'm tired of my current character? ==&lt;br /&gt;
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If that happens, you're welcome to trade in your existing elf in favor of one of the current NPCs.  Or contact the Council and put your name on a waiting list, in order to get first dibs on adoption when babies get born, or current characters turn NPC.&lt;br /&gt;
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== My elf’s wolf-friend is dead – how do I get another? == &lt;br /&gt;
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Although the wolves of the River Twine pack are significantly more long-lived than their natural cousins, they do have a lifespan of 25 to 30 years. Life for wolves is a dangerous thing, and wolves can die at any age from injury, starvation or illness.  Most elves can expect to have *at least* four wolf-friends each century. In-play, this means that it won’t be unusual for characters to lose wolf-friends, and then have to forge new bonds.  &lt;br /&gt;
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The passing of a wolf-friend is an event due some respect, as is the experience of a new bonding. (And we hope you’ll memorialize both the loss and the new bond for your elf with fic or art!) Members who own characters with elderly wolves may also find themselves asked by the Council to have an old wolf pass on, in order to keep some balance in the pack.  &lt;br /&gt;
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To select a new wolf-friend for your elf, you have three choices:&lt;br /&gt;
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a) select one of the currently available pups (pups are available on a first-come/first-serve basis)&lt;br /&gt;
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b) select one of the available unbonded adult wolves described on the wolves section of the River Twine Wiki (note – when considering the adult wolf of your choice, consider why the mature wolf would be attracted to your elf as a bond-friend – many of these mature wolves are personalities in their own right, and a bond relationship is a two-way street!)&lt;br /&gt;
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c) if there are no currently available pups, and none of the existing unbonded adults appeal to you, then put your name on a waiting list for the pick of next year’s litter!&lt;br /&gt;
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Mature wolves will have some limited personality &amp;amp; physical description already determined for them, but members are free to create the personalities and descriptions for new pups, within the following guidelines:&lt;br /&gt;
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* Pups can be bonded with at any point once they’ve physically begun to be weaned by the alpha female of the pack (pups are approximately six weeks of age at this point). Breeding season for the alpha male &amp;amp; female is normally late in the first month of the year; pups are born approximately 63 days later, early in the fourth month; pups would then be beginning to be weaned in mid-month of the fifth month. Additionally, wolves take at least a year to become full-grown; elf children might sneak rides on their wolf-bonds before a wolf is a full year of age, but this is frowned on, as it can cause damage to a wolf’s joints, causing future disability.&lt;br /&gt;
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* We expect wolves to be “normal” looking: natural grey-wolf coloring is preferred with its natural range of color phasing allowed. Some allowance made for EQ-comics-style coloring (i.e. more solid coat colors). Please no wacky coloring/patterns. Albino wolves are extremely rare (no more than one at a time in the pack) and will be expected to have associated health issues: bonded albinos will always be omegas within the pack, and unless bonded as pups will be chased out of the pack at an early age.&lt;br /&gt;
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* Wolves don't have the same range of eye colors as the elves. Eyes will be in a yellow/amber range, except for albino blue or pink. (While cubs, wolf eye colors will sometimes go through subtle color variations while the eyes change from the baby blue-grey color to adult gold.)&lt;br /&gt;
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* You can submit drawn or painted artwork to represent your wolf. Otherwise, wolf photo portraits will be used to represent each wolf-friend. Please choose a snapshot from Monty Sloan's site (we have his permission to use his photos on our website as representational of our fictional pack). Please don't submit reference photos or art from anywhere else, without written permission of the photographer or artist. (If you have another reference pic you prefer, talk to one of our artists about creating a piece of art from it.)&lt;br /&gt;
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* Throwback wolves are very rare, and will be limited to only two in-play within the pack at any time. (Our current throwbacks are Moss’s Weasel and Beetle’s Rooter.)&lt;br /&gt;
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If at any time you intend to replace your character’s wolf-friend with a new one, email your wishes to the Council. (Understand that we do hope you’ll be creating fic or art to represent this important time of passage in your character’s life!) Additionally, every year in-play, the Council will look at the existing wolf pack and, taking into account the individual ages and temperaments of pack members, will shift the hierarchy accordingly. If you have any particular wishes for your character’s wolf-friend in term of increasing or deceasing their pack rank, please communicate this with the Council!&lt;br /&gt;
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Additionally: once you determine you will replace an existing wolf-friend with a new one, you are asked to update your elf's CIS form with relevant information ASAP; please keep information regarding the old wolf under the &amp;quot;additional wolves&amp;quot; section of the CIS, for continuity purposes. We would also recommend posting a note to the message board regarding the new wolf friend, alerting other artists and authors to the date of the planned change.&lt;br /&gt;
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== What happens when I decide I need to leave the club? ==&lt;br /&gt;
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(Please see &amp;quot;Leaving the Club&amp;quot; under [[Membership Rules and Regulations]] for more detail.)&lt;br /&gt;
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The continuity of River Twine Holt is built upon the existing characters, and all of the artwork and stories created in support of those characters.  As a result, River Twine Holt refuses to ever &amp;quot;disappear&amp;quot; a character owned and operated by a departing member, and we are reluctant to remove from our archives and website any artwork or stories created in support of a character.  Each departing member's requests will be handled on a case-by-case basis, and the Council will do it's best to juggle the individual's needs versus the continuity needs of the entire group.  If you have specific requests or requirements upon your departure, please discussion them with the Council, and we will work with you to find an end-result that best respects your needs, and the needs of the club as a whole.  &lt;br /&gt;
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As a matter of standard practice, the MB forum handles of departing members will be changed if the member had been operating under the name of a tribal character (i.e. Farscout, Greenweave, Longshot); generally they will be changed to the member's first name. Likewise, email accounts featuring the character's name (i.e. farscout@rivertwine.com) will be deactived until the character has been readopted by new ownership.&lt;br /&gt;
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== What is the mentor program, and how does it work? ==&lt;br /&gt;
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It always helps new members who join to have a friendly mentor who's willing to help answer questions and welcome a new member to the club. At River Twine Holt, mentors are volunteers who are ready and willing to to assist the Council by performing the following tasks when they've been assigned a new member: &lt;br /&gt;
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*  Mentors are asked to make early friendly contact with new members and give them a warm welcome to the club. &lt;br /&gt;
*  Mentors are asked to help a new member &amp;quot;learn the ropes&amp;quot; as much as the new member needs. This means asking to answer any questions a new member has, and if necessary, direct the new member to the admin who can answer it. &lt;br /&gt;
*  Mentors are asked to remain in close contact with a new member during their first few weeks in the club. &lt;br /&gt;
*  Mentors should be aware that some new members will be &amp;quot;self starters&amp;quot; and some will need more mentoring than others. Mentors are asked to take some initiative in helping a new member get jump-started in the club -- this could include one or more of the following: offering to participate with a new member with their first collab, hosting a story-building RP for a new member, helping brainstorm with a new member regarding possible storylines, etc. &lt;br /&gt;
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Any member who wishes to volunteer to be a mentor for River Twine Holt is welcome to volunteer by emailing cisadmin@rivertwine.com, or simply council@rivertwine.com.&lt;br /&gt;
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== How do the Art and Fiction Contests work? ==&lt;br /&gt;
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Fic or Art Contests are generally scheduled to run every Winter, Spring, &amp;amp; Summer quarter, although the schedule can vary (we generally don't hold Autumn quarter contests, both out of respect for the general timecrunch of the holiday season for our members, as well as using that time period as a chance for members to catch up with any other overdue materials they may have before year's end.).  Each contest will have a theme, and 1st, 2nd, and 3rd prize award icons will be given to the winners chosen by vote on the message boards; additional bonus prizes may be offered as well by contest sponsors. Participants can contribute as many entries as they desire; however, if there are multiple participants, each individual may only receive one award. Individual members are welcome to host their own private contests as well, with prior approval from the Council. &lt;br /&gt;
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All contest art and fiction must feature River Twine Holt characters and the River Twine Holt setting (unless specifically stated otherwise in the contest description). All contest entries must receive member approvals where necessary; the Council will help non-member participants in obtaining any necessary approvals. &lt;br /&gt;
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'''Public Participation in Fic or Art Contests''': Non-members will be invited at times to participate in the regularly scheduled River Twine art &amp;amp; fic contests. Non-members will be eligible for participation under the same rules as members, and will be granted prizes (1st, 2nd, and 3rd prize award icons, with winners chosen by public vote on the River Twine message boards. Participants can contribute as many entries as they desire; however, if there are multiple participants, each individual may only receive one award. Unless otherwise noted in the description for each contest, all contest art should be generally PG13 in rating. &lt;br /&gt;
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Non-member contest participation does NOT equate membership to River Twine Holt. Non-member contest participants are entitled to receive all comments on their work and any awards won, but no other members-only benefits such as persona ownership or full access to the message boards. By participating, non-members agree to their work being displayed on the River Twine website; River Twine Holt guarantees the work being credited to its creator. &lt;br /&gt;
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A contests@rivertwine.com account exists for members to submit their contest entries too.&lt;br /&gt;
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== Message Board Etiquette ==&lt;br /&gt;
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*  All members are asked to create Message Board accounts using their character name.  Character names are reserved for use by the ''current'' owner of a character.&lt;br /&gt;
*  Message board access is limited to members-only.&lt;br /&gt;
*  MB threads are NOT to be erased. All old threads are to be transferred into the appropriate archive, so they will be available for future reference. &lt;br /&gt;
*  Threads asking for volunteers or concerning volunteer assignments should not be archived until those assignments/commitments are either turned in, or the member indicates they are unable or unwilling to complete their tasks.&lt;br /&gt;
*  Signatures have been enabled at the boards, however, there will be restrictions on them.  First, no graphics (i.e. banners) are allowed.  Second, you get three lines of standard sized text or 500 characters, whichever comes first. It should include your real name (or whatever it is you are called as a person), and your elfname if it is not already your username.  Violations will be edited by the forum mods.&lt;br /&gt;
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== Annual required CIS updates ==&lt;br /&gt;
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All CISs should be kept current, as characters grow and change as they are played. A mandatory CIS update period is held every June: members have between the 1st and the 30th to log into the website, review their character’s CIS, and update it accordingly. The webbase will automatically track all updates, and the council member who heads up our Character Approval Team will receive automatic notification from the system of all changes to a CIS. Failure to update the CIS during the mandatory time period will result in the member going on probation for the summer quarter (July-August-Septemer) even if they have fulfilled their participation requirements for the previous quarter. If by September the CIS has not been updated, the member will lose the character. While this may seem harsh, it is the Council's belief that up-to-date CISes are important for immersion and conduct in the club and show an ongoing interest in the character. &lt;br /&gt;
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The minimum change required to fulfill the mandatory update requirement is the adjustment of the character's age (the addition of a year). Further changes that reflect character growth are of course welcome. Additionally, CISs can be updated throughout the year, as a member feels motivated to do so.&lt;br /&gt;
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Suggestions to keep in mind when updating the CIS:  &lt;br /&gt;
* changes in a character's relationships&lt;br /&gt;
* any change in status of wolf-friend&lt;br /&gt;
* any new possessions of note?&lt;br /&gt;
*  any change in skills or hobbies worth note?&lt;br /&gt;
*  take a moment to review the artwork and stories in which your character has participate in the past year. Anything there to inspire you to update in the CIS?&lt;br /&gt;
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== What are the membership requirements again for keeping my RTH character? ==&lt;br /&gt;
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Briefly: all Player Members must support their Primary Character through the submission of 1 piece of art or one or more written submissions (500 words or more) per annual quarter (every 3 months), totaling 4 per year.&lt;br /&gt;
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Player Members who own more than one character must also submit 2 pieces of art or fic for each Secondary Character, per half-year (every 6 months).&lt;br /&gt;
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Members who fail to participate at all in a quarter are put on probation in the following quarter. Failure to participate for 2 quarters running will see the member lose their character(s) (who become Adoptable Characters, and may be adopted by others). The member is usually welcome to stay on as an Reader Member. They may be able to re-apply to adopt a character after a waiting period of one quarter.&lt;br /&gt;
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Members who own more than one character, and who fail to meet the requirements for the Secondary Character(s), will have the Secondary Character(s) become Adoptable Characters (at which point they may be adopted by others). The member has a waiting period of one month before they can reapply for any Secondary Characters, and they must have a discussion with the council about being able to meet the additional submission requirements again.&lt;br /&gt;
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Submissions need not necessarily feature your own character to meet this requirement. An art-trade that you create of another member’s character satisfies our quarterly requirements.&lt;br /&gt;
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Please see [[Membership Rules and Regulations]] for more details.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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== What happens if I fail to meet my submission requirements for a quarter? ==&lt;br /&gt;
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Members who fail to participate at all in a quarter are put on probation in the following quarter. Failure to participate for 2 quarters running will see the member lose their character(s) (who become Adoptable Characters, and may be adopted by others). The member is usually welcome to stay on as an Reader Member. They may be able to re-apply to adopt a character after a waiting period of one quarter.&lt;br /&gt;
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Members who own more than one character, and who fail to meet the requirements for the Secondary Character(s), will have the Secondary Character(s) become Adoptable Characters (at which point they may be adopted by others). The member has a waiting period of one month before they can reapply for any Secondary Characters, and they must have a discussion with the council about being able to meet the additional submission requirements again.&lt;br /&gt;
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Please see [[Membership Rules and Regulations]] for more details.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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== Can I repost my RTH art or stories elsewhere? ==&lt;br /&gt;
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Individual members have the right to repost their own art and stories as they see fit.  We especially appreciate it when a plug is made for River Twine (we've got banners available), and/or if you mention the names of the owners who approved the use of their art/characters in your work.&lt;br /&gt;
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== How does the art trade/fic trade system work? ==&lt;br /&gt;
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River Twine Holt has a very active program of art/fic trades. New trades are run every two months (with the November/December trade being turned in a Secret Santa gift operation). Members who choose to sign up may create either art or fiction, and can identify which of the two they would prefer to receive in turn. Then all participants have two months to write a story or create art for the character they have been assigned.&lt;br /&gt;
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Members who have signed up are required to complete their assignment in a timely fashion. Art produced for trades must be of &amp;quot;finished&amp;quot; (inked or colored; some pencil-only work may count, please ask the council if you are unsure) level, while fiction should be 650 words or above (drabbles or short poems are not acceptable); artists are not required to produce showcase efforts, but of course, may produce something as elaborate as they like. Please see below for a discussion of overdue trade policies. &lt;br /&gt;
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'''I'm going to be late on my art/fic trade deadline, but I want to participate in the next one! What do I do?'''&lt;br /&gt;
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We understand sometimes it's hard to make a deadline, so participating members are allowed to be overdue for the deadline for one trade cycle and still sign up for the next... but then will not get another sign-up until BOTH submissions are in. &lt;br /&gt;
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However -- if you find you will late, the following actions are mandatory:&lt;br /&gt;
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1) Notify the other member whom the trade is for! Just send them a friendly note so they understand that you're going to be late, and why. And hey -- if you're stuck, maybe you can share with them a copy of your incomplete art or fic, and maybe they can help you get unstuck!&lt;br /&gt;
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2) Notify the Council at council@rivertwine.com.&lt;br /&gt;
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'''I'm stuck getting my trade debt resolved! What do I do?'''&lt;br /&gt;
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Once you've signed up for the art/fic trade program, you are required to produce a submission for that character, as promised. You are benefiting from someone else's efforts on your character's behalf, so the compliments must be returned. It doesn't matter if a character owner leaves and suddenly makes a character NPC -- you still have to complete the trade. Members who have left, defaulted on trades, had those trades fulfilled by volunteers (Trade Angels), and then returned have still had to complete those original trade debts. So don't expect to ever have a trade debt just forgotten or waivered. (On the flip side -- you WILL receive art or fic in return for your participation in a trade cycle. The Council will guarantee that.)&lt;br /&gt;
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That said -- we all are sympathetic to the prospect of getting stuck in a creative hole, and not finding a way to dig out of it.   So here are our suggestions of ways to overcome a creative block when it comes to art/fic trades!&lt;br /&gt;
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1) Talk with the character's owner! What stories or art about their character do they want? Chatting up the owner of the character you are assigned to work with is our favorite solution to lack of inspiration!&lt;br /&gt;
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2) Consider a blast from the past!  Take a look at the existing art gallery or story list for the character you've been assigned! Find a scene in a story about that character to illustrate, or find a piece of art you particularly like of that character, and write a story that turns that art into an illustration!&lt;br /&gt;
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3) Visit the Writer's Challenges in the Crafter's Den section of the Message Board! There are a whole bunch of inspiration-generation challenges available on the Message Boards. Give a few of them a try and see if they work for you!&lt;br /&gt;
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4) Contact the Council! The Council is always happy to brainstorm with you if you need help coming up with ideas to complete your trades. We can chat by email or by IM -- whatever best suits your needs!&lt;br /&gt;
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'''I've participated in a trade, and the trade I was supposed to have gotten is now overdue. What do I do?'''&lt;br /&gt;
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Everyone who signs up for the River Twine trades system intends to meet the deadlines. However, we understand that sometimes real life gets in their way. Starting in 2012, the Council will ensure that any trade debt that has become more than six months overdue will be automatically eligible for a &amp;quot;Trade Angel&amp;quot; -- in other words, the Council will find a volunteer who will step in and create Trade Angel fic or Trade Angel art for you. (Sometimes this might mean that in the long run, you receive two submissions for that trade cycle, once the original overdue submission gets turned in! We are considering that a consolation-prize for having had to wait.)&lt;br /&gt;
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'''I feel like the trade system is unfairly rewarding some participants more than others.'''&lt;br /&gt;
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We want everyone who participates in the trade system to feel like they are getting out of it what they have put into it... but we also want everyone to recognize that above the minimum requirements, more elaborate pieces of art or more complex stories are at the discretion of participants. The council tries to organize trades so that there are a variety of matches, and we take the long view that over time, regular participants will probably receive pieces of varying levels. The important thing is to recognize that participants are all contributing to the best of their abilities.&lt;br /&gt;
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If you have a concern, though, please talk about it with the council, and we will see what we can do to address it.&lt;br /&gt;
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== I signed up for the art trade/fic trade, but failed to produce my trade by deadline.  What happens to me now? ==&lt;br /&gt;
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It's understood that when a member signs up for an art trade or fic trade, that they will make good on their commitment, especially since they are receiving someone else's efforts in trade. It's also understood that sometimes, finishing a project may take longer than expected. Members who are overdue on three or more trade commitments will be cut off from further participation until all of their overdue commitments have been completed.[/b]&lt;br /&gt;
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== What if I've got a great idea about doing something differently?  ==&lt;br /&gt;
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Write to the Council and give them a detailed proposal of what it is you want to do!  The world of River Twine Holt is a shared creative effort, and everyone is encouraged to make their own creative stamp.&lt;br /&gt;
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== What is the Quarterly Commenting Contest, and how does it work?  ==&lt;br /&gt;
&lt;br /&gt;
RTH sponsors a quarterly contest to encourage all members leave comments on the art &amp;amp; stories posted to the website. Participants enter the contest by leaving meaningful comments on 50% or more of the art and fiction posted on the website during that quarter. Each qualifying participant is automatically entered into the contest, with a single winner drawn by random from that quarter's pool of participants. Winners will receive a gift of fic or art donated by a volunteering artist or writer, featuring the River Twine Holt character of the winner's choice. &lt;br /&gt;
&lt;br /&gt;
Comments may be left on either newly posted art and fic, or on any older piece that a member has not yet commented on (editing previous comments does not qualify). Participating members may comment on their own work as well, if they want to share some insight regarding a submission!  (Note: by definition, when the Council calls a comment &amp;quot;meaningful&amp;quot;, we mean a comment that has more substance to it that &amp;quot;Oh, that's good, I like that!&amp;quot; or &amp;quot;Very pretty!&amp;quot; If you like something, please say why; additionally, positively worded constructive criticism is welcome as well, and often is more helpful to the recipient than delicious praise alone!)&lt;br /&gt;
&lt;br /&gt;
Winners are selected by “raffle” style drawing from a pool of all comments made by participants who have met the criteria of leaving comments on 50% or more of the submissions posted that quarter; every comment a participating member leave is a raffle entry, so the more a member leaves, the greater a member's chances of winning!  Additionally, members can win the contest more than once in a row, so long as they leave enough comments to qualify in successive quarters.&lt;/div&gt;</summary>
		<author><name>Hinomiko16</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Membership_FAQ&amp;diff=2996</id>
		<title>Membership FAQ</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Membership_FAQ&amp;diff=2996"/>
				<updated>2014-10-11T03:04:52Z</updated>
		
		<summary type="html">&lt;p&gt;Hinomiko16: /* What are the membership requirements again for keeping my RTH character? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;br /&gt;
&lt;br /&gt;
== Glossary of Important Terms ==&lt;br /&gt;
&lt;br /&gt;
*  CIS:  character information sheet&lt;br /&gt;
*  IC:  in-character &lt;br /&gt;
*  MB:  message board&lt;br /&gt;
*  NPC:  non-player character -- generally an adoptable waiting to be adopted.&lt;br /&gt;
*  PC:  persona character&lt;br /&gt;
*  PM:  Player-Member&lt;br /&gt;
*  OOC:  out-of-character&lt;br /&gt;
*  RM:  Reader-Member&lt;br /&gt;
*  RP:  role-playing&lt;br /&gt;
*  RTH:  River Twine Holt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Important Club Email Addresses ==&lt;br /&gt;
* council@rivertwine.com&lt;br /&gt;
* help@rivertwine.com&lt;br /&gt;
* wiki@rivertwine.com&lt;br /&gt;
* stories@rivertwine.com&lt;br /&gt;
* artwork@rivertwine.com&lt;br /&gt;
* contests@rivertwine.com&lt;br /&gt;
* characters@rivertwine.com&lt;br /&gt;
* cisadmin@rivertwine.com&lt;br /&gt;
* joining@rivertwine.com&lt;br /&gt;
* webmaster@rivertwine.com&lt;br /&gt;
&lt;br /&gt;
Additionally, all current members have email aliases determined by the persona they own and operate (i.e.:  farscout@rivertwine.com, willow@rivertwine.com).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Important Club Dates ==&lt;br /&gt;
*  Winter Quarter: January 1 through March 31 &lt;br /&gt;
*  Spring Quarter: April 1 through June 30 &lt;br /&gt;
*  Summer Quarter: July 1 through Sept. 30 &lt;br /&gt;
*  Autumn Quarter: October 1 through December 31&lt;br /&gt;
*  Annual CIS updates:  required between June 1 and June 30.&lt;br /&gt;
*  Annual Secret Santa holiday gift program:  sign-up deadline in October; submissions due by December 23.&lt;br /&gt;
*  Regular art trades and fic trades are opt-in, and run on a two-month cycle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== OOC History of River Twine Holt ==&lt;br /&gt;
&lt;br /&gt;
River Twine Holt was created in May of 2006 by former members of Rushwater Holt, who lamented the loss of the story- and art-based 'zine-style club. Hopes of reviving Rushwater turned to the opportunity of creating a new Holt, with new characters and a new traditional wolfrider setting. A chief was declared, a council of five members was selected to serve as the chief's advisers, a messageboard was set up, a webpage was crafted, and RTH was off to the races.&lt;br /&gt;
&lt;br /&gt;
The Council's first trial by fire was to enforce the participation and communication agreements decided on by the group as a whole, which resulted the dismissal of the chief himself for lack of participation. The chief character became a council-supported NPC, to be run and approved by agreement of the council.  &lt;br /&gt;
&lt;br /&gt;
The primary focus during the first six months of the club was the creation of the existing cast of characters, including NPCs.  Different members volunteered to oversee the development of different arenas of world building, including:  flora (Amy), fauna (Cindy), human tribes (Joan), Preservers (Trena), tribal genealogy (Whitney), tribal history (Holly &amp;amp; Whitney), trolls (Heidi &amp;amp; Vicki), and wolves (Fey, Holly &amp;amp; Whitney).  Ellen Million was responsible for the creation of the message boards and website, with input from Whitney's husband, Ron Swartzendruber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Some RTH Firsts ==&lt;br /&gt;
&lt;br /&gt;
The first piece of art submitted was Vicki Stephanson's portrait of Evervale (June 2006); the first story submitted was &amp;quot;Ghosts&amp;quot; by Whitney Ware (June 2006). Our club's website went live in July 2006.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How does the Council operate? ==&lt;br /&gt;
&lt;br /&gt;
A Holt run by a single &amp;quot;chief&amp;quot; survives upon the dedication and motivation of a single member.   A Holt operated by a board of directors can harness the shared dedication and motivation of multiple members, providing the entire organization with a safety net in terms of long-term survivability.  &lt;br /&gt;
&lt;br /&gt;
The first five members of the Council were selected in May 2006 by Chief Tommy Jeffers.  There is currently no term limits policy for Council members; in practice, council members serve until they choose to resign, and new Council members are selected by vote of the existing Council from candidates who have volunteered for the duty.  Members of the Council expect to be held accountable for club decisions by the membership, and Council members rely on club members to raise issues, concerns,and questions to the Council.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is expected of Council members? ==&lt;br /&gt;
&lt;br /&gt;
The Council hopes to meet the following communication standards: &lt;br /&gt;
&lt;br /&gt;
* Members who ask for Council feedback will receive an immediate response assuring them that their question has been received, and promising a timely response. Questions directed at the Council via the message boards will have a post made notifying members that the Council is taking up the item for discussion. &lt;br /&gt;
&lt;br /&gt;
* The Council will attempt to resolve questions within a 5-day turnaround -- of course this is not always possible, but it's a goal we will strive to meet. When more than five days are necessary to bring a matter to a resolution, the Council will send the asking member a courtesy note to let them know the matter hasn't dropped into limbo. &lt;br /&gt;
&lt;br /&gt;
* When issues are resolved, the individual who asked the question will receive a personal note from a Council member regarding the decision; likewise, when an issue is raised via the message boards, public notes will be left on mb threads indicating the Council's decision.  Decisions made by the Council will be recorded in the Decisions Log thread, and when appropriated, added to the wikisite as well.&lt;br /&gt;
&lt;br /&gt;
* If the Council makes a public promise, that promise must be kept! If there are delays regarding a self-imposed deadline, then recognition of those delays should be made publicly; council members who need help should ask for help to meet that deadline as soon as possible. Council members have the responsibility to help one another meet these public promises.&lt;br /&gt;
&lt;br /&gt;
Additionally, Chief Windburn is currently under the ownership of the Council. For as long as the Council owns &amp;amp; operates this NPC, each Council member will be responsible for at least one submission of their choice per year for Windburn (this can include art or fic trades).&lt;br /&gt;
&lt;br /&gt;
Council members who are team leaders of a specific team (such as character approvals team or story approvals team) are expected to be proactive and involved members of that team, shouldering a fair share of the team workload.  Council members who are mods for specific discussion threads on the message boards are expected to cycle out old discussion threads to the general archives in a timely way, such as once every month for the heaviest traffic parts of the board.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Past Council Members ==&lt;br /&gt;
* Trena Driessen (August 2006 to March 2007)&lt;br /&gt;
* Mary Jo Jeffers (August 2006 to April 2007)&lt;br /&gt;
* Ellen Million (April 2007 to December 2007)&lt;br /&gt;
* Leonie Jonk (August 2006 to January 2009)&lt;br /&gt;
* Joan Milligan (August 2006 to September 2011)&lt;br /&gt;
* Lyn Cavalier (September 2011 to April 2013)&lt;br /&gt;
&lt;br /&gt;
== Current Council Members ==&lt;br /&gt;
* Heidi Henderson (August 2006 to present)&lt;br /&gt;
* Holly Hutchison (January 2008 to present)&lt;br /&gt;
* Whitney Ware (March 2007 to present)&lt;br /&gt;
* Amy Chandler (February 2009 to present)&lt;br /&gt;
* Megan McCarthy (April 2013 to present)&lt;br /&gt;
&lt;br /&gt;
== Founding Members of River Twine Holt ==&lt;br /&gt;
&lt;br /&gt;
The following members all joined within the first few weeks of the club and are responsible for the creation of the first player-character owned elves.&lt;br /&gt;
&lt;br /&gt;
* Linda Aarts (Snowfall)&lt;br /&gt;
* Amy Chandler (Longshot)&lt;br /&gt;
* Trena Driessen (Whispersilk)&lt;br /&gt;
* Sarah Clawfoot (Suddendusk)&lt;br /&gt;
* Wendy Fowler (Nightstorm)&lt;br /&gt;
* Kim Gaeble (Kestrel)&lt;br /&gt;
* Gills (Windsong)&lt;br /&gt;
* Jaci Heinen (Foxtail)&lt;br /&gt;
* Heidi Henderson (Willow)&lt;br /&gt;
* Mary Jo Jeffers (Chicory)&lt;br /&gt;
* Tommy Jeffers (Chief Far Cry)&lt;br /&gt;
* Leonie Jonk (Dreamflight)&lt;br /&gt;
* Stacy Lucas (Moss)&lt;br /&gt;
* Fey McKercher (Rainpace)&lt;br /&gt;
* Joan Milligan (Crackle)&lt;br /&gt;
* Ellen Million (Greenweave)&lt;br /&gt;
* Cindy Pruitt (Quick Fang)&lt;br /&gt;
* Vicki Stephenson (Evervale)&lt;br /&gt;
* Rachel Vardys (Cloudfern)&lt;br /&gt;
* Whitney Ware (Farscout)&lt;br /&gt;
* Christina Westgate (Goldspice)&lt;br /&gt;
* Matt (Thornbow)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What happens when a new member asks to join? ==&lt;br /&gt;
&lt;br /&gt;
When new members join River Twine Holt, their request automatically goes to the River Twine Council. Reader-Memberships are generally approved immediately, unless the Council has just cause to deny the request.  Player-Memberships, which involve the adoption of a character, are a more involved process.  The Council immediately gives the prospective PM a friendly interview, both to ensure a new PM's happy transition into the club, and to make sure that the new PM is adopting a character they will prove compatible with.  PMs who find they've adopted the wrong character will be welcome at any time to trade in their character for another available NPC.  Again, the Council does reserve the right to deny PM requests or adoption requests, when the Council feels it has just cause to do so.&lt;br /&gt;
&lt;br /&gt;
Once new members join, they are given a website account, a RTH alias email, and are asked to create a MB account.  The website and the MB are two different systems, and members do have to apply for their account to the MB, whereas the website account is created automatically.&lt;br /&gt;
&lt;br /&gt;
All members are required to join under their real identities; it's fine for members to participate under pseudonyms, but the Council needs to know a member's real name. Joining the club under false pretenses is grounds for immediate dismissal. Additionally, sockpuppeting a false membership is also grounds for immediate dismissal from the club.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Where do I find the RP?  ==&lt;br /&gt;
 &lt;br /&gt;
We understand that most ElfQuest clubs out there today are based on RP (role playing), either through message boards or by email.  River Twine Holt is different:  we're role playing the old school way, through the creation of stories and artwork.  As a result, we do not have organized RP.&lt;br /&gt;
&lt;br /&gt;
We do have a section on the message boards where individual members can host a public or private RP (some of our authors enjoy generating stories in this fashion). And of course, individual members are welcome to hold private email RPs with one another (again, another method of story writing that some of our authors enjoy).  But by and large, our RP opportunities are very limited, and if you really want to RP, expect to host the opportunity for yourself through recruiting other members on the MB or via email.&lt;br /&gt;
&lt;br /&gt;
Additionally, nothing that happens in an RP is included in club canon:  it's not &amp;quot;real&amp;quot; until you turn it into a story or put it in art.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What will my participation requirements be when I first join? ==&lt;br /&gt;
&lt;br /&gt;
We realize that most new members join while a quarter is in progress.  The participation requirements for a new member depend on when in a quarter they join.&lt;br /&gt;
&lt;br /&gt;
New members who join within the first month of a quarter are expected to participate (submit art or writing) by the end of that quarter.  The council feels that 2+ months is enough time for someone to make their first submission.  If you do not participate during that first quarter, you will be deactivated from character ownership, although you may remain a Reader Member if you like.  (You will not go on probation.)&lt;br /&gt;
&lt;br /&gt;
New members who join later in the quarter will have that first partial quarter's requirements waived.  They must participate (submit art or writing) by the end of the next full quarter.  Again, if you do not participate by that time, you will be deactivated.  (You will not go on probation.)&lt;br /&gt;
&lt;br /&gt;
If you are deactivated, you must wait for another full quarter before you will be allowed to apply for a character.&lt;br /&gt;
&lt;br /&gt;
New Reader Members must post at least one comment on art or stories during the quarter they join, no matter how advanced the quarter is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a new member joins very late in the quarter, or finds it difficult to meet the participation requirements, they are welcome to contact the Council before the quarterly deadline, and the Council would be glad to help.&lt;br /&gt;
&lt;br /&gt;
Please see [[Membership Rules and Regulations]] for more detail about Participation Requirements and what is accepted.&lt;br /&gt;
&lt;br /&gt;
== What are the differences between a Player-Member and a Reader-Member? ==&lt;br /&gt;
&lt;br /&gt;
A Player-Member (PM) owns and operates a character at River Twine Holt.  As such, they have increased quarterly participation requirements, and are required to update their character's CIS once a year during June.  In return, they have full message board priviledges and website access.&lt;br /&gt;
&lt;br /&gt;
A Reader-Member (RM) does not own or operate a character at River Twine Holt, and is required only to comment on art or stories on the website during the course of a quarter in order to retain their status as a Reader-Member.  Reader-Members have full website access, partial access to the message boards (including some limitations on voting in certain types of polls), and the opportunity to be first in line to adopt characters when they become available.  RMs are encouraged to create art or fic when they please, and to participate in the quarterly contests; they are expected to participate by all of the regular submission rules &amp;amp; regs, including obtaining permissions from PMs for the art or fic they create.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is RTH's policy for returning members? ==&lt;br /&gt;
&lt;br /&gt;
Members who wish to return to River Twine Holt are usually welcomed back with open arms. Returning members will be treated the same as any other new member -- they will be welcome to adopt any of the available characters. (Previously-owned characters will not be removed from another member in order to be returned to a returning member.) All artwork and stories previously submitted will be relinked to a returning member. However, returning members are required to rejoin under their original name &amp;amp; identity. Sockpuppeting (operating an email account under false pretenses, or rejoining under false pretenses) will be grounds for immediate expulsion.&lt;br /&gt;
&lt;br /&gt;
In some cases, a returning member may not be allowed to adopt a character -- for example, if they have owned a character 3 times previously already, and lost the character due to inactivity, inability to meet the quarterly requirements, or a decision to leave the group. Such members will usually be welcome to be a part of the group as a RM, and may still submit writing or artwork.&lt;br /&gt;
&lt;br /&gt;
However, there may be other reasons, based on a former member's past relationship with the group, for denial of return-membership (at either the PM or RM level); the Council will determine this on a case-by-case basis.&lt;br /&gt;
&lt;br /&gt;
Note:  Sockpuppeting (operating an account under false pretenses and a false name) will be grounds for immediate expulsion.  '''Please remember:  honesty is always the best policy!'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How does the art approval process work? ==&lt;br /&gt;
&lt;br /&gt;
(Please see [[Membership Rules and Regulations]] and [[Submission Guidelines]] for more detail.)&lt;br /&gt;
&lt;br /&gt;
All art to the club is submitted to artwork@rivertwine.com.  Artists are expected to have received approval for art featuring other members' characters before a piece is submitted.  Once art is submitted, it is thumbnailed and uploaded into the website's database, where it is then linked to all appropriate gallery categories.  The club's first Art Director was Trena Driessen; the current Art Director is Whitney Ware.&lt;br /&gt;
&lt;br /&gt;
'''Value of &amp;quot;doll&amp;quot; art''':    Doll art is always awarded at &amp;quot;sketch&amp;quot; level (.5). Doll art is only accepted for existing developed personas; doll art is not being accepted to represent ancestors, unless existing ancestor art for that individual already appears on the club website.&lt;br /&gt;
&lt;br /&gt;
'''Recycled art''':  We're happy to accept recycled art (art created originally for another club), so long as the artwork is art is equally representative of the RTH tribe or environment.  Regardless of whether a showcase, sketch, or finished piece, will only earn a certain amount of points (.5).  Recycled art cannot be applied toward the quarterly participation requirements. No more than eight pieces/four points of recycled art will be counted per quarter towards our seasonal participation awards.&lt;br /&gt;
&lt;br /&gt;
'''Copying, References, and Plagiarism:''' Plagiarism of any form (tracing someone else’s artwork or claiming someone else’s writing for your own) is grounds for immediate cancellation of your membership. While drawing freehand from references is fine, tracing or mechanical copying of other artwork is not allowed (even if it is adapted). Art that is considered too much a copy of another existing artwork will not be posted (this determination will be made by the council, and it will be discussed with the artist). Plagiarism (trying to pass others' work off as your own, including close copies of others' work) is grounds for loss of membership.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How does the story approval process work? ==&lt;br /&gt;
&lt;br /&gt;
(Please see [[Membership Rules and Regulations]] and [[Submission Guidelines]] for more detail.)&lt;br /&gt;
&lt;br /&gt;
'''Review Process''':  Members are expected to receive all necessary approvals for a story before it is submitted to the Story Approval Team for review; members are also expected to run a spell check on their submission, perform basic line editing for punctuation, grammar, and date the story for placement on the timeline.  Stories are submitted to stories@rivertwine.com.  Once submitted, stories are posted to the Story Review Team on the message boards, where members of the team review the story.  The team goal is to return reviews within a seven day turnaround, when possible.  Once the story reviews are made, then a single individual (called the &amp;quot;handler&amp;quot;) compiles those comments into a single constructive review, which is returned to the member for revisions.  Some stories may take more than one revision before they are cleared to be posted on the website, and some stories are cleared to be posted without any revision requests at all.&lt;br /&gt;
&lt;br /&gt;
The Story Approval Team has a sometimes-tricky task of trying to balance the individual needs of the writer with overall club continuity.  They keep an eye on the use of NPCs and ensure that NPCs remain consistent to character, try to ensure that group continuity remains consistent with the world of River Twine Holt, etc.  The current Story Approval Team members are Heidi Henderson (Team Leader), Amy Chandler, Angie Cousins, Mareike Heilemann, Holly Hutchison, Megan McCarthy, and Whitney Ware.  Interested volunteers for the team should contact Heidi at willow@rivertwine.com.&lt;br /&gt;
&lt;br /&gt;
Some storylines will by necessity require approval of the Council:  any encounter with humans, any encounter with trolls, any encounter with wild magic.  Additionally, any storyline which has a wide impact on the tribe (for example: an elf child goes missing for several days) should be consulted with the Council, to help determine what the Chief's response will be.&lt;br /&gt;
&lt;br /&gt;
'''Value of Fic''':  Stories are counted on the basis of 650 words = 1 page = 1 point.&lt;br /&gt;
&lt;br /&gt;
'''Value of Poetry''': Poetry is generally considered to be worth .5 points. However, if a member believes their poem is longer than usual, a personal masterwork, or otherwise demonstrates more effort, they may request more points, to a maximum of 2. Final point distribution is decided by the story approval team.&lt;br /&gt;
&lt;br /&gt;
''Token &amp;quot;No Elf Is An Island&amp;quot; Reminder'':  In such a small and interwoven community like the River Twine tribe, no elf is an island and that events are rarely isolated to affecting only one character.  There is no character of the tribe who does not have close relatives or close friends, and part of the fun (and the challenge!) of a club like River Twine is seeing how events and story threads weave unexpected from one author's work to the next.  So never hesitate to ask yourself &amp;quot;How does the events in this story affect my elf?&amp;quot; and follow the ripples from their source!&lt;br /&gt;
&lt;br /&gt;
== How does the character approvals process work? ==&lt;br /&gt;
&lt;br /&gt;
(Please see [[Membership Rules and Regulations]] and [[Submission Guidelines]] for more detail.)&lt;br /&gt;
&lt;br /&gt;
All CISes (character information sheets) went through an approval process with the CIS Approval Team. Characters are expected to be written/drawn in a way that reflects what is in their CIS. Owners should continue to update the CIS with new information (such as new life developments, or things reflected in stories) Proposals for significant changes to a CIS, and thus to the character, should be submitted to the CIS Approval Team. In general, notable changes to a character will also require some in-character support such as a story or art submission, in order to &amp;quot;show&amp;quot; the rest of the club that character's development in a new direction.  Additionally, owners may want to post to the MB whenever they update their character's CIS with things like hairstyle, costume, hobby, or weapon-mastery changes, so that other writers and artist will be sure to notice the update.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I create a wanderer character? ==&lt;br /&gt;
&lt;br /&gt;
While it is very likely that there are other tribes of elves existing on the world, the elves of River Twine Holt have never encountered other elves since Wolfsister and her band split from their band of High Ones and first-generation offspring, a little more than two thousand years ago.  No &amp;quot;wandering elves&amp;quot; or &amp;quot;sole survivors of their destroyed tribe&amp;quot; elves can be introduced into the River Twine Holt.&lt;br /&gt;
&lt;br /&gt;
In early 2006,  the Council was asked to consider the introduction of tribe of sea elves and a tribe of gliders.  At that time, the Council declined to pursue the development of any additional elf tribes, as doing so would prove a huge investment of time and creative energy, and distract members from the existing world-building that was still ongoing.  This is a decision that can be revisited someday in the future, if a time comes when the Council finds that expanding the club's creative focus won't prove distracting from the existing tribe and characters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I play two elves at once? ==&lt;br /&gt;
&lt;br /&gt;
Yes. Player Members may own more than one elf, if they are willing to meet increased submission requirements. Additional characters are considered Secondary Characters. A member’s Primary Character requires 4 submissions per year, 1 per quarter (every 3 months). A Secondary Character requires an additional 2 submissions, 1 per half-year. Members may have more than one Secondary Character, although at present, we only allow someone to have two elves. (Additional Secondary Characters may be trolls or humans.) &lt;br /&gt;
&lt;br /&gt;
Members are still encouraged to create art and fic for characters they do not own, including characters owned by other members, Adoptable Characters, Non-Adoptable Characters, or Deceased Characters. You do not have to own a character to write about them or do art about them. Only consider adopting a Secondary Character if you wish to direct them and have approval over them on an ongoing basis. &lt;br /&gt;
&lt;br /&gt;
Members who are considering adopting any Secondary Character (elf, troll or human) should already be demonstrating that they will have no trouble meeting the increased submission requirements.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== What's the plan for the characters now in wrapstuff? Can I adopt one? ==&lt;br /&gt;
&lt;br /&gt;
As all characters have now been removed from wrapstuff, and are now owned, this is no longer applicable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I own and operate an ancestor character? ==&lt;br /&gt;
&lt;br /&gt;
At this time, Player Members can only own and operate living characters. Ancestor characters (Deceased Characters) can be further developed by individual members, but creative control of all Deceased Characters reverts to the club's Council, which has final say over how such characters are used. &lt;br /&gt;
&lt;br /&gt;
(Tip: if you're particularly enamored with a Deceased Character, be sure to write up a detailed Character Information Sheet, as the Information Sheet is what the Council uses to determine whether such characters are used correctly.)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Can I write about the time period before Wolfsister and her band left the High Ones?  Can I create High Ones characters? ==&lt;br /&gt;
&lt;br /&gt;
While we understand the appeal of stories dealing with RTH's early history, we much prefer keeping the focus of the club on the RTH wolfrider tribe, its current characters and established acestors. Currently, we will not accept stories dealing with the Firstcomers prior to Wolfsister's departure. We also discourage too much focus on the &amp;quot;legends&amp;quot; that our tribe may tell about that time period. If you need to refer to something that relates to that time period, please discuss it with the Council first.&lt;br /&gt;
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== Can I own a troll character, or one of the Ebea or Bukno-Baha humans? ==&lt;br /&gt;
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Yes. Character ownership of trolls is now open. You may adopt an existing (living) troll that you see listed on the Troll Blurbs page. Or you may create your own troll character. (Please contact the council if you wish to do this.) &lt;br /&gt;
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A troll owned as a Primary Character (if you do not own an elf) requires the same submission level as elves: 4 subs per year, 1 each quarter. A troll owned as a Secondary Character requires 2 subs, 1 each half-year. &lt;br /&gt;
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However, at this moment (Sept. 2014), the troll plotline is not considered fully “open”. Trolls may be owned at this time, but we are not tracking submissions requirements. Just be aware that there WILL be submissions requirements in the future.&lt;br /&gt;
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Humans (either Ebea or Baha) may also be owned at this time. Please contact the council if you have questions about owning one. The submission requirements are the same as those outlined above. As with the trolls, we may not start tracking those requirements right now, but will do so in the future.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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== When I join and adopt a character, how much freedom do I have to alter that character to my liking? ==&lt;br /&gt;
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Great question -- and one that takes a little consideration first.  In many clubs, characters are temporary elements that cycle in and out as membership fluctuates.  At River Twine Holt, the entire club is structured around a stable population of elves.  New elves will be born and existing characters will die in the cycle of life in their fictional world, but characters won't disappear on command with changes in membership, and strange new elves won't just suddenly appear on the horizon.  After the last of the existing elves of the tribe were created and approved in December of 2006, new members to the club are required to adopt existing NPCs.  These characters come with established histories and established &amp;quot;looks&amp;quot; which may or may not completely appeal to their new owners.&lt;br /&gt;
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The club's baseline for adopted characters is that a newly adopted character cannot be significantly altered from what's already &amp;quot;in print&amp;quot; -- by that, we mean approved in a character sheet or posted in existing art or fiction.  Once a character fact goes into the club's continuity, that character fact needs to be respected and left unaltered.  However, this still gives a perceptive new member some wriggle-room.  Most of the elves in the tribe have been alive for decades, or even hundreds of years.  That means there is a *lot* of opportunity for new stories to be told about those as-yet-unexplored life experiences.  Likewise, new storylines can be developed to show a character's personality developing in new ways.  And a character's physical appearance can always be altered -- within reason.  Hair color and eye color won't change, but clothing can always be retailored (and again -- especially for characters who've been around for decades or centuries, there's always room to explore and detail a character's previous fashion history).  Any really dramatic change in a character's appearance (new clothing, change in hairstyle, etc.) will require some in-character explanation... but that just means you've got great possibility for new storylines in your hands, and if as a new member you can't think of a why to explain a new fall fashion for your newly adopted character, then please post a note to the message boards and recruit a collaborator to tell that tale!&lt;br /&gt;
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== How does Recognition work in the group? How is it determined who gets to do it? ==&lt;br /&gt;
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Recognitions in River Twine Holt are determined by the Council, both in terms of scheduling, and who is affected. We consider a number of factors: we don't want Recognition as a plot device to become too common, so we try to make sure they are spaced out; and we also take into account overall plot needs, the age and distribution of child characters, the availability of adoptables, and so on. &lt;br /&gt;
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Once a Recognition is decided upon, the Council picks the elves who would Recognize via the good old dice rolling method. The names of all characters (sans adoptables, characters under 18 years old and any character whose owner asked to be exempt from the roll) are lined up, and dice are rolled to determine three lucky potential couples. We use a three-strikes system in order to allow for some &amp;quot;weighting&amp;quot; by in-character factors, such as age and number of past Recognitions; but of course, this isn't a guarantee (for example: last Recognition around, Suddendusk, having two kids already, was &amp;quot;weighted&amp;quot; as -1, and he turned out lucky anyway.)&lt;br /&gt;
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Once the elves are rolled up, both players of lucky couple #1 get a private note informing them that their characters have Recognized. Both have a choice of whether to accept or decline; if one player declines, the Recognition defaults to elf of the same gender in lucky couple #2. If both decline, lucky couple #2 is up. If one or both of lucky couple #2 decline, lucky couple #3 is up. If everyone declines, we scratch our heads and re-roll three new couples. Oh well.&lt;br /&gt;
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Once the lucky couple is finally decided upon, the Council will talk to both players and negotiate a date for the Recognition. This will take place no sooner than 2 months from the selection date, although a window of opportunity may be presented to the players for them to choose from. We very much want to see stories or art related to the Recognition be prepared in time to be posted as close to that date as possible, so that is the reason for the lead-time given to the participants. Players must communicate their Recognition plot to the Council for approval -- Recognitions are inherently high drama moments in the lives of the characters involved, but the Council may need to mediate some particular plot elements out of respect to prior Recognition stories, and overall group plotting needs. The Council can also help network with other involved parties, ensuring that the Recognition's ripples are fully felt by the tribe.&lt;br /&gt;
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== What if I find I'm tired of my current character? ==&lt;br /&gt;
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If that happens, you're welcome to trade in your existing elf in favor of one of the current NPCs.  Or contact the Council and put your name on a waiting list, in order to get first dibs on adoption when babies get born, or current characters turn NPC.&lt;br /&gt;
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== My elf’s wolf-friend is dead – how do I get another? == &lt;br /&gt;
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Although the wolves of the River Twine pack are significantly more long-lived than their natural cousins, they do have a lifespan of 25 to 30 years. Life for wolves is a dangerous thing, and wolves can die at any age from injury, starvation or illness.  Most elves can expect to have *at least* four wolf-friends each century. In-play, this means that it won’t be unusual for characters to lose wolf-friends, and then have to forge new bonds.  &lt;br /&gt;
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The passing of a wolf-friend is an event due some respect, as is the experience of a new bonding. (And we hope you’ll memorialize both the loss and the new bond for your elf with fic or art!) Members who own characters with elderly wolves may also find themselves asked by the Council to have an old wolf pass on, in order to keep some balance in the pack.  &lt;br /&gt;
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To select a new wolf-friend for your elf, you have three choices:&lt;br /&gt;
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a) select one of the currently available pups (pups are available on a first-come/first-serve basis)&lt;br /&gt;
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b) select one of the available unbonded adult wolves described on the wolves section of the River Twine Wiki (note – when considering the adult wolf of your choice, consider why the mature wolf would be attracted to your elf as a bond-friend – many of these mature wolves are personalities in their own right, and a bond relationship is a two-way street!)&lt;br /&gt;
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c) if there are no currently available pups, and none of the existing unbonded adults appeal to you, then put your name on a waiting list for the pick of next year’s litter!&lt;br /&gt;
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Mature wolves will have some limited personality &amp;amp; physical description already determined for them, but members are free to create the personalities and descriptions for new pups, within the following guidelines:&lt;br /&gt;
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* Pups can be bonded with at any point once they’ve physically begun to be weaned by the alpha female of the pack (pups are approximately six weeks of age at this point). Breeding season for the alpha male &amp;amp; female is normally late in the first month of the year; pups are born approximately 63 days later, early in the fourth month; pups would then be beginning to be weaned in mid-month of the fifth month. Additionally, wolves take at least a year to become full-grown; elf children might sneak rides on their wolf-bonds before a wolf is a full year of age, but this is frowned on, as it can cause damage to a wolf’s joints, causing future disability.&lt;br /&gt;
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* We expect wolves to be “normal” looking: natural grey-wolf coloring is preferred with its natural range of color phasing allowed. Some allowance made for EQ-comics-style coloring (i.e. more solid coat colors). Please no wacky coloring/patterns. Albino wolves are extremely rare (no more than one at a time in the pack) and will be expected to have associated health issues: bonded albinos will always be omegas within the pack, and unless bonded as pups will be chased out of the pack at an early age.&lt;br /&gt;
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* Wolves don't have the same range of eye colors as the elves. Eyes will be in a yellow/amber range, except for albino blue or pink. (While cubs, wolf eye colors will sometimes go through subtle color variations while the eyes change from the baby blue-grey color to adult gold.)&lt;br /&gt;
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* You can submit drawn or painted artwork to represent your wolf. Otherwise, wolf photo portraits will be used to represent each wolf-friend. Please choose a snapshot from Monty Sloan's site (we have his permission to use his photos on our website as representational of our fictional pack). Please don't submit reference photos or art from anywhere else, without written permission of the photographer or artist. (If you have another reference pic you prefer, talk to one of our artists about creating a piece of art from it.)&lt;br /&gt;
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* Throwback wolves are very rare, and will be limited to only two in-play within the pack at any time. (Our current throwbacks are Moss’s Weasel and Beetle’s Rooter.)&lt;br /&gt;
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If at any time you intend to replace your character’s wolf-friend with a new one, email your wishes to the Council. (Understand that we do hope you’ll be creating fic or art to represent this important time of passage in your character’s life!) Additionally, every year in-play, the Council will look at the existing wolf pack and, taking into account the individual ages and temperaments of pack members, will shift the hierarchy accordingly. If you have any particular wishes for your character’s wolf-friend in term of increasing or deceasing their pack rank, please communicate this with the Council!&lt;br /&gt;
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Additionally: once you determine you will replace an existing wolf-friend with a new one, you are asked to update your elf's CIS form with relevant information ASAP; please keep information regarding the old wolf under the &amp;quot;additional wolves&amp;quot; section of the CIS, for continuity purposes. We would also recommend posting a note to the message board regarding the new wolf friend, alerting other artists and authors to the date of the planned change.&lt;br /&gt;
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== What happens when I decide I need to leave the club? ==&lt;br /&gt;
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(Please see &amp;quot;Leaving the Club&amp;quot; under [[Membership Rules and Regulations]] for more detail.)&lt;br /&gt;
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The continuity of River Twine Holt is built upon the existing characters, and all of the artwork and stories created in support of those characters.  As a result, River Twine Holt refuses to ever &amp;quot;disappear&amp;quot; a character owned and operated by a departing member, and we are reluctant to remove from our archives and website any artwork or stories created in support of a character.  Each departing member's requests will be handled on a case-by-case basis, and the Council will do it's best to juggle the individual's needs versus the continuity needs of the entire group.  If you have specific requests or requirements upon your departure, please discussion them with the Council, and we will work with you to find an end-result that best respects your needs, and the needs of the club as a whole.  &lt;br /&gt;
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As a matter of standard practice, the MB forum handles of departing members will be changed if the member had been operating under the name of a tribal character (i.e. Farscout, Greenweave, Longshot); generally they will be changed to the member's first name. Likewise, email accounts featuring the character's name (i.e. farscout@rivertwine.com) will be deactived until the character has been readopted by new ownership.&lt;br /&gt;
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== What is the mentor program, and how does it work? ==&lt;br /&gt;
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It always helps new members who join to have a friendly mentor who's willing to help answer questions and welcome a new member to the club. At River Twine Holt, mentors are volunteers who are ready and willing to to assist the Council by performing the following tasks when they've been assigned a new member: &lt;br /&gt;
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*  Mentors are asked to make early friendly contact with new members and give them a warm welcome to the club. &lt;br /&gt;
*  Mentors are asked to help a new member &amp;quot;learn the ropes&amp;quot; as much as the new member needs. This means asking to answer any questions a new member has, and if necessary, direct the new member to the admin who can answer it. &lt;br /&gt;
*  Mentors are asked to remain in close contact with a new member during their first few weeks in the club. &lt;br /&gt;
*  Mentors should be aware that some new members will be &amp;quot;self starters&amp;quot; and some will need more mentoring than others. Mentors are asked to take some initiative in helping a new member get jump-started in the club -- this could include one or more of the following: offering to participate with a new member with their first collab, hosting a story-building RP for a new member, helping brainstorm with a new member regarding possible storylines, etc. &lt;br /&gt;
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Any member who wishes to volunteer to be a mentor for River Twine Holt is welcome to volunteer by emailing cisadmin@rivertwine.com, or simply council@rivertwine.com.&lt;br /&gt;
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== How do the Art and Fiction Contests work? ==&lt;br /&gt;
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Fic or Art Contests are generally scheduled to run every Winter, Spring, &amp;amp; Summer quarter, although the schedule can vary (we generally don't hold Autumn quarter contests, both out of respect for the general timecrunch of the holiday season for our members, as well as using that time period as a chance for members to catch up with any other overdue materials they may have before year's end.).  Each contest will have a theme, and 1st, 2nd, and 3rd prize award icons will be given to the winners chosen by vote on the message boards; additional bonus prizes may be offered as well by contest sponsors. Participants can contribute as many entries as they desire; however, if there are multiple participants, each individual may only receive one award. Individual members are welcome to host their own private contests as well, with prior approval from the Council. &lt;br /&gt;
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All contest art and fiction must feature River Twine Holt characters and the River Twine Holt setting (unless specifically stated otherwise in the contest description). All contest entries must receive member approvals where necessary; the Council will help non-member participants in obtaining any necessary approvals. &lt;br /&gt;
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'''Public Participation in Fic or Art Contests''': Non-members will be invited at times to participate in the regularly scheduled River Twine art &amp;amp; fic contests. Non-members will be eligible for participation under the same rules as members, and will be granted prizes (1st, 2nd, and 3rd prize award icons, with winners chosen by public vote on the River Twine message boards. Participants can contribute as many entries as they desire; however, if there are multiple participants, each individual may only receive one award. Unless otherwise noted in the description for each contest, all contest art should be generally PG13 in rating. &lt;br /&gt;
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Non-member contest participation does NOT equate membership to River Twine Holt. Non-member contest participants are entitled to receive all comments on their work and any awards won, but no other members-only benefits such as persona ownership or full access to the message boards. By participating, non-members agree to their work being displayed on the River Twine website; River Twine Holt guarantees the work being credited to its creator. &lt;br /&gt;
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A contests@rivertwine.com account exists for members to submit their contest entries too.&lt;br /&gt;
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== Message Board Etiquette ==&lt;br /&gt;
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*  All members are asked to create Message Board accounts using their character name.  Character names are reserved for use by the ''current'' owner of a character.&lt;br /&gt;
*  Message board access is limited to members-only.&lt;br /&gt;
*  MB threads are NOT to be erased. All old threads are to be transferred into the appropriate archive, so they will be available for future reference. &lt;br /&gt;
*  Threads asking for volunteers or concerning volunteer assignments should not be archived until those assignments/commitments are either turned in, or the member indicates they are unable or unwilling to complete their tasks.&lt;br /&gt;
*  Signatures have been enabled at the boards, however, there will be restrictions on them.  First, no graphics (i.e. banners) are allowed.  Second, you get three lines of standard sized text or 500 characters, whichever comes first. It should include your real name (or whatever it is you are called as a person), and your elfname if it is not already your username.  Violations will be edited by the forum mods.&lt;br /&gt;
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== Annual required CIS updates ==&lt;br /&gt;
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All CISs should be kept current, as characters grow and change as they are played. A mandatory CIS update period is held every June: members have between the 1st and the 30th to log into the website, review their character’s CIS, and update it accordingly. The webbase will automatically track all updates, and the council member who heads up our Character Approval Team will receive automatic notification from the system of all changes to a CIS. Failure to update the CIS during the mandatory time period will result in the member going on probation for the summer quarter (July-August-Septemer) even if they have fulfilled their participation requirements for the previous quarter. If by September the CIS has not been updated, the member will lose the character. While this may seem harsh, it is the Council's belief that up-to-date CISes are important for immersion and conduct in the club and show an ongoing interest in the character. &lt;br /&gt;
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The minimum change required to fulfill the mandatory update requirement is the adjustment of the character's age (the addition of a year). Further changes that reflect character growth are of course welcome. Additionally, CISs can be updated throughout the year, as a member feels motivated to do so.&lt;br /&gt;
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Suggestions to keep in mind when updating the CIS:  &lt;br /&gt;
* changes in a character's relationships&lt;br /&gt;
* any change in status of wolf-friend&lt;br /&gt;
* any new possessions of note?&lt;br /&gt;
*  any change in skills or hobbies worth note?&lt;br /&gt;
*  take a moment to review the artwork and stories in which your character has participate in the past year. Anything there to inspire you to update in the CIS?&lt;br /&gt;
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== What are the membership requirements again for keeping my RTH character? ==&lt;br /&gt;
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Briefly: all Player Members must support their Primary Character through the submission of 1 piece of art or one or more written submissions (500 words or more) per annual quarter (every 3 months), totaling 4 per year.&lt;br /&gt;
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Player Members who own more than one character must also submit 2 pieces of art or fic for each Secondary Character, per half-year (every 6 months).&lt;br /&gt;
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Members who fail to participate at all in a quarter are put on probation in the following quarter. Failure to participate for 2 quarters running will see the member lose their character(s) (who become Adoptable Characters, and may be adopted by others). The member is usually welcome to stay on as an Reader Member. They may be able to re-apply to adopt a character after a waiting period of one quarter.&lt;br /&gt;
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Members who own more than one character, and who fail to meet the requirements for the Secondary Character(s), will have the Secondary Character(s) become Adoptable Characters (at which point they may be adopted by others). The member has a waiting period of one month before they can reapply for any Secondary Characters, and they must have a discussion with the council about being able to meet the additional submission requirements again.&lt;br /&gt;
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Submissions need not necessarily feature your own character to meet this requirement. An art-trade that you create of another member’s character satisfies our quarterly requirements.&lt;br /&gt;
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Please see [[Membership Rules and Regulations]] for more details.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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== What happens if I fail to meet my submission requirements for a quarter? ==&lt;br /&gt;
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Members who fail to participate at all in a quarter are put on probation in the following quarter. Failure to participate for 2 quarters running will see the member lose their character(s) (who become Adoptable Characters, and may be adopted by others). The member is usually welcome to stay on as an Reader Member. They may be able to re-apply to adopt a character after a waiting period of one quarter.&lt;br /&gt;
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Members who own more than one character, and who fail to meet the requirements for the Secondary Character(s), will have the Secondary Character(s) become Adoptable Characters (at which point they may be adopted by others). The member has a waiting period of one month before they can reapply for any Secondary Characters, and they must have a discussion with the council about being able to meet the additional submission requirements again.&lt;br /&gt;
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Please see [[Membership Rules and Regulations]] for more details.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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== Can I repost my RTH art or stories elsewhere? ==&lt;br /&gt;
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Individual members have the right to repost their own art and stories as they see fit.  We especially appreciate it when a plug is made for River Twine (we've got banners available), and/or if you mention the names of the owners who approved the use of their art/characters in your work.&lt;br /&gt;
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== How does the art trade/fic trade system work? ==&lt;br /&gt;
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River Twine Holt has a very active program of art/fic trades. New trades are run every two months (with the November/December trade being turned in a Secret Santa gift operation). Members who choose to sign up may create either art or fiction, and can identify which of the two they would prefer to receive in turn. Then all participants have two months to write a story or create art for the character they have been assigned.&lt;br /&gt;
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Members who have signed up are required to complete their assignment in a timely fashion. Art produced for trades must be of &amp;quot;finished&amp;quot; (inked or colored; some pencil-only work may count, please ask the council if you are unsure) level, while fiction should be 650 words or above (drabbles or short poems are not acceptable); artists are not required to produce showcase efforts, but of course, may produce something as elaborate as they like. Please see below for a discussion of overdue trade policies. &lt;br /&gt;
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'''I'm going to be late on my art/fic trade deadline, but I want to participate in the next one! What do I do?'''&lt;br /&gt;
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We understand sometimes it's hard to make a deadline, so participating members are allowed to be overdue for the deadline for one trade cycle and still sign up for the next... but then will not get another sign-up until BOTH submissions are in. &lt;br /&gt;
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However -- if you find you will late, the following actions are mandatory:&lt;br /&gt;
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1) Notify the other member whom the trade is for! Just send them a friendly note so they understand that you're going to be late, and why. And hey -- if you're stuck, maybe you can share with them a copy of your incomplete art or fic, and maybe they can help you get unstuck!&lt;br /&gt;
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2) Notify the Council at council@rivertwine.com.&lt;br /&gt;
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'''I'm stuck getting my trade debt resolved! What do I do?'''&lt;br /&gt;
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Once you've signed up for the art/fic trade program, you are required to produce a submission for that character, as promised. You are benefiting from someone else's efforts on your character's behalf, so the compliments must be returned. It doesn't matter if a character owner leaves and suddenly makes a character NPC -- you still have to complete the trade. Members who have left, defaulted on trades, had those trades fulfilled by volunteers (Trade Angels), and then returned have still had to complete those original trade debts. So don't expect to ever have a trade debt just forgotten or waivered. (On the flip side -- you WILL receive art or fic in return for your participation in a trade cycle. The Council will guarantee that.)&lt;br /&gt;
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That said -- we all are sympathetic to the prospect of getting stuck in a creative hole, and not finding a way to dig out of it.   So here are our suggestions of ways to overcome a creative block when it comes to art/fic trades!&lt;br /&gt;
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1) Talk with the character's owner! What stories or art about their character do they want? Chatting up the owner of the character you are assigned to work with is our favorite solution to lack of inspiration!&lt;br /&gt;
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2) Consider a blast from the past!  Take a look at the existing art gallery or story list for the character you've been assigned! Find a scene in a story about that character to illustrate, or find a piece of art you particularly like of that character, and write a story that turns that art into an illustration!&lt;br /&gt;
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3) Visit the Writer's Challenges in the Crafter's Den section of the Message Board! There are a whole bunch of inspiration-generation challenges available on the Message Boards. Give a few of them a try and see if they work for you!&lt;br /&gt;
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4) Contact the Council! The Council is always happy to brainstorm with you if you need help coming up with ideas to complete your trades. We can chat by email or by IM -- whatever best suits your needs!&lt;br /&gt;
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'''I've participated in a trade, and the trade I was supposed to have gotten is now overdue. What do I do?'''&lt;br /&gt;
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Everyone who signs up for the River Twine trades system intends to meet the deadlines. However, we understand that sometimes real life gets in their way. Starting in 2012, the Council will ensure that any trade debt that has become more than six months overdue will be automatically eligible for a &amp;quot;Trade Angel&amp;quot; -- in other words, the Council will find a volunteer who will step in and create Trade Angel fic or Trade Angel art for you. (Sometimes this might mean that in the long run, you receive two submissions for that trade cycle, once the original overdue submission gets turned in! We are considering that a consolation-prize for having had to wait.)&lt;br /&gt;
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'''I feel like the trade system is unfairly rewarding some participants more than others.'''&lt;br /&gt;
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We want everyone who participates in the trade system to feel like they are getting out of it what they have put into it... but we also want everyone to recognize that above the minimum requirements, more elaborate pieces of art or more complex stories are at the discretion of participants. The council tries to organize trades so that there are a variety of matches, and we take the long view that over time, regular participants will probably receive pieces of varying levels. The important thing is to recognize that participants are all contributing to the best of their abilities.&lt;br /&gt;
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If you have a concern, though, please talk about it with the council, and we will see what we can do to address it.&lt;br /&gt;
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== I signed up for the art trade/fic trade, but failed to produce my trade by deadline.  What happens to me now? ==&lt;br /&gt;
&lt;br /&gt;
It's understood that when a member signs up for an art trade or fic trade, that they will make good on their commitment, especially since they are receiving someone else's efforts in trade. It's also understood that sometimes, finishing a project may take longer than expected. Members who are overdue on three or more trade commitments will be cut off from further participation until all of their overdue commitments have been completed.[/b]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What if I've got a great idea about doing something differently?  ==&lt;br /&gt;
 &lt;br /&gt;
Write to the Council and give them a detailed proposal of what it is you want to do!  The world of River Twine Holt is a shared creative effort, and everyone is encouraged to make their own creative stamp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is the Quarterly Commenting Contest, and how does it work?  ==&lt;br /&gt;
&lt;br /&gt;
RTH sponsors a quarterly contest to encourage all members leave comments on the art &amp;amp; stories posted to the website. Participants enter the contest by leaving meaningful comments on 50% or more of the art and fiction posted on the website during that quarter. Each qualifying participant is automatically entered into the contest, with a single winner drawn by random from that quarter's pool of participants. Winners will receive a gift of fic or art donated by a volunteering artist or writer, featuring the River Twine Holt character of the winner's choice. &lt;br /&gt;
&lt;br /&gt;
Comments may be left on either newly posted art and fic, or on any older piece that a member has not yet commented on (editing previous comments does not qualify). Participating members may comment on their own work as well, if they want to share some insight regarding a submission!  (Note: by definition, when the Council calls a comment &amp;quot;meaningful&amp;quot;, we mean a comment that has more substance to it that &amp;quot;Oh, that's good, I like that!&amp;quot; or &amp;quot;Very pretty!&amp;quot; If you like something, please say why; additionally, positively worded constructive criticism is welcome as well, and often is more helpful to the recipient than delicious praise alone!)&lt;br /&gt;
&lt;br /&gt;
Winners are selected by “raffle” style drawing from a pool of all comments made by participants who have met the criteria of leaving comments on 50% or more of the submissions posted that quarter; every comment a participating member leave is a raffle entry, so the more a member leaves, the greater a member's chances of winning!  Additionally, members can win the contest more than once in a row, so long as they leave enough comments to qualify in successive quarters.&lt;/div&gt;</summary>
		<author><name>Hinomiko16</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Membership_FAQ&amp;diff=2995</id>
		<title>Membership FAQ</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Membership_FAQ&amp;diff=2995"/>
				<updated>2014-10-11T03:04:25Z</updated>
		
		<summary type="html">&lt;p&gt;Hinomiko16: /* What happens if I fail to meet my submission requirements for a quarter? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;br /&gt;
&lt;br /&gt;
== Glossary of Important Terms ==&lt;br /&gt;
&lt;br /&gt;
*  CIS:  character information sheet&lt;br /&gt;
*  IC:  in-character &lt;br /&gt;
*  MB:  message board&lt;br /&gt;
*  NPC:  non-player character -- generally an adoptable waiting to be adopted.&lt;br /&gt;
*  PC:  persona character&lt;br /&gt;
*  PM:  Player-Member&lt;br /&gt;
*  OOC:  out-of-character&lt;br /&gt;
*  RM:  Reader-Member&lt;br /&gt;
*  RP:  role-playing&lt;br /&gt;
*  RTH:  River Twine Holt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Important Club Email Addresses ==&lt;br /&gt;
* council@rivertwine.com&lt;br /&gt;
* help@rivertwine.com&lt;br /&gt;
* wiki@rivertwine.com&lt;br /&gt;
* stories@rivertwine.com&lt;br /&gt;
* artwork@rivertwine.com&lt;br /&gt;
* contests@rivertwine.com&lt;br /&gt;
* characters@rivertwine.com&lt;br /&gt;
* cisadmin@rivertwine.com&lt;br /&gt;
* joining@rivertwine.com&lt;br /&gt;
* webmaster@rivertwine.com&lt;br /&gt;
&lt;br /&gt;
Additionally, all current members have email aliases determined by the persona they own and operate (i.e.:  farscout@rivertwine.com, willow@rivertwine.com).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Important Club Dates ==&lt;br /&gt;
*  Winter Quarter: January 1 through March 31 &lt;br /&gt;
*  Spring Quarter: April 1 through June 30 &lt;br /&gt;
*  Summer Quarter: July 1 through Sept. 30 &lt;br /&gt;
*  Autumn Quarter: October 1 through December 31&lt;br /&gt;
*  Annual CIS updates:  required between June 1 and June 30.&lt;br /&gt;
*  Annual Secret Santa holiday gift program:  sign-up deadline in October; submissions due by December 23.&lt;br /&gt;
*  Regular art trades and fic trades are opt-in, and run on a two-month cycle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== OOC History of River Twine Holt ==&lt;br /&gt;
&lt;br /&gt;
River Twine Holt was created in May of 2006 by former members of Rushwater Holt, who lamented the loss of the story- and art-based 'zine-style club. Hopes of reviving Rushwater turned to the opportunity of creating a new Holt, with new characters and a new traditional wolfrider setting. A chief was declared, a council of five members was selected to serve as the chief's advisers, a messageboard was set up, a webpage was crafted, and RTH was off to the races.&lt;br /&gt;
&lt;br /&gt;
The Council's first trial by fire was to enforce the participation and communication agreements decided on by the group as a whole, which resulted the dismissal of the chief himself for lack of participation. The chief character became a council-supported NPC, to be run and approved by agreement of the council.  &lt;br /&gt;
&lt;br /&gt;
The primary focus during the first six months of the club was the creation of the existing cast of characters, including NPCs.  Different members volunteered to oversee the development of different arenas of world building, including:  flora (Amy), fauna (Cindy), human tribes (Joan), Preservers (Trena), tribal genealogy (Whitney), tribal history (Holly &amp;amp; Whitney), trolls (Heidi &amp;amp; Vicki), and wolves (Fey, Holly &amp;amp; Whitney).  Ellen Million was responsible for the creation of the message boards and website, with input from Whitney's husband, Ron Swartzendruber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Some RTH Firsts ==&lt;br /&gt;
&lt;br /&gt;
The first piece of art submitted was Vicki Stephanson's portrait of Evervale (June 2006); the first story submitted was &amp;quot;Ghosts&amp;quot; by Whitney Ware (June 2006). Our club's website went live in July 2006.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How does the Council operate? ==&lt;br /&gt;
&lt;br /&gt;
A Holt run by a single &amp;quot;chief&amp;quot; survives upon the dedication and motivation of a single member.   A Holt operated by a board of directors can harness the shared dedication and motivation of multiple members, providing the entire organization with a safety net in terms of long-term survivability.  &lt;br /&gt;
&lt;br /&gt;
The first five members of the Council were selected in May 2006 by Chief Tommy Jeffers.  There is currently no term limits policy for Council members; in practice, council members serve until they choose to resign, and new Council members are selected by vote of the existing Council from candidates who have volunteered for the duty.  Members of the Council expect to be held accountable for club decisions by the membership, and Council members rely on club members to raise issues, concerns,and questions to the Council.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is expected of Council members? ==&lt;br /&gt;
&lt;br /&gt;
The Council hopes to meet the following communication standards: &lt;br /&gt;
&lt;br /&gt;
* Members who ask for Council feedback will receive an immediate response assuring them that their question has been received, and promising a timely response. Questions directed at the Council via the message boards will have a post made notifying members that the Council is taking up the item for discussion. &lt;br /&gt;
&lt;br /&gt;
* The Council will attempt to resolve questions within a 5-day turnaround -- of course this is not always possible, but it's a goal we will strive to meet. When more than five days are necessary to bring a matter to a resolution, the Council will send the asking member a courtesy note to let them know the matter hasn't dropped into limbo. &lt;br /&gt;
&lt;br /&gt;
* When issues are resolved, the individual who asked the question will receive a personal note from a Council member regarding the decision; likewise, when an issue is raised via the message boards, public notes will be left on mb threads indicating the Council's decision.  Decisions made by the Council will be recorded in the Decisions Log thread, and when appropriated, added to the wikisite as well.&lt;br /&gt;
&lt;br /&gt;
* If the Council makes a public promise, that promise must be kept! If there are delays regarding a self-imposed deadline, then recognition of those delays should be made publicly; council members who need help should ask for help to meet that deadline as soon as possible. Council members have the responsibility to help one another meet these public promises.&lt;br /&gt;
&lt;br /&gt;
Additionally, Chief Windburn is currently under the ownership of the Council. For as long as the Council owns &amp;amp; operates this NPC, each Council member will be responsible for at least one submission of their choice per year for Windburn (this can include art or fic trades).&lt;br /&gt;
&lt;br /&gt;
Council members who are team leaders of a specific team (such as character approvals team or story approvals team) are expected to be proactive and involved members of that team, shouldering a fair share of the team workload.  Council members who are mods for specific discussion threads on the message boards are expected to cycle out old discussion threads to the general archives in a timely way, such as once every month for the heaviest traffic parts of the board.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Past Council Members ==&lt;br /&gt;
* Trena Driessen (August 2006 to March 2007)&lt;br /&gt;
* Mary Jo Jeffers (August 2006 to April 2007)&lt;br /&gt;
* Ellen Million (April 2007 to December 2007)&lt;br /&gt;
* Leonie Jonk (August 2006 to January 2009)&lt;br /&gt;
* Joan Milligan (August 2006 to September 2011)&lt;br /&gt;
* Lyn Cavalier (September 2011 to April 2013)&lt;br /&gt;
&lt;br /&gt;
== Current Council Members ==&lt;br /&gt;
* Heidi Henderson (August 2006 to present)&lt;br /&gt;
* Holly Hutchison (January 2008 to present)&lt;br /&gt;
* Whitney Ware (March 2007 to present)&lt;br /&gt;
* Amy Chandler (February 2009 to present)&lt;br /&gt;
* Megan McCarthy (April 2013 to present)&lt;br /&gt;
&lt;br /&gt;
== Founding Members of River Twine Holt ==&lt;br /&gt;
&lt;br /&gt;
The following members all joined within the first few weeks of the club and are responsible for the creation of the first player-character owned elves.&lt;br /&gt;
&lt;br /&gt;
* Linda Aarts (Snowfall)&lt;br /&gt;
* Amy Chandler (Longshot)&lt;br /&gt;
* Trena Driessen (Whispersilk)&lt;br /&gt;
* Sarah Clawfoot (Suddendusk)&lt;br /&gt;
* Wendy Fowler (Nightstorm)&lt;br /&gt;
* Kim Gaeble (Kestrel)&lt;br /&gt;
* Gills (Windsong)&lt;br /&gt;
* Jaci Heinen (Foxtail)&lt;br /&gt;
* Heidi Henderson (Willow)&lt;br /&gt;
* Mary Jo Jeffers (Chicory)&lt;br /&gt;
* Tommy Jeffers (Chief Far Cry)&lt;br /&gt;
* Leonie Jonk (Dreamflight)&lt;br /&gt;
* Stacy Lucas (Moss)&lt;br /&gt;
* Fey McKercher (Rainpace)&lt;br /&gt;
* Joan Milligan (Crackle)&lt;br /&gt;
* Ellen Million (Greenweave)&lt;br /&gt;
* Cindy Pruitt (Quick Fang)&lt;br /&gt;
* Vicki Stephenson (Evervale)&lt;br /&gt;
* Rachel Vardys (Cloudfern)&lt;br /&gt;
* Whitney Ware (Farscout)&lt;br /&gt;
* Christina Westgate (Goldspice)&lt;br /&gt;
* Matt (Thornbow)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What happens when a new member asks to join? ==&lt;br /&gt;
&lt;br /&gt;
When new members join River Twine Holt, their request automatically goes to the River Twine Council. Reader-Memberships are generally approved immediately, unless the Council has just cause to deny the request.  Player-Memberships, which involve the adoption of a character, are a more involved process.  The Council immediately gives the prospective PM a friendly interview, both to ensure a new PM's happy transition into the club, and to make sure that the new PM is adopting a character they will prove compatible with.  PMs who find they've adopted the wrong character will be welcome at any time to trade in their character for another available NPC.  Again, the Council does reserve the right to deny PM requests or adoption requests, when the Council feels it has just cause to do so.&lt;br /&gt;
&lt;br /&gt;
Once new members join, they are given a website account, a RTH alias email, and are asked to create a MB account.  The website and the MB are two different systems, and members do have to apply for their account to the MB, whereas the website account is created automatically.&lt;br /&gt;
&lt;br /&gt;
All members are required to join under their real identities; it's fine for members to participate under pseudonyms, but the Council needs to know a member's real name. Joining the club under false pretenses is grounds for immediate dismissal. Additionally, sockpuppeting a false membership is also grounds for immediate dismissal from the club.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Where do I find the RP?  ==&lt;br /&gt;
 &lt;br /&gt;
We understand that most ElfQuest clubs out there today are based on RP (role playing), either through message boards or by email.  River Twine Holt is different:  we're role playing the old school way, through the creation of stories and artwork.  As a result, we do not have organized RP.&lt;br /&gt;
&lt;br /&gt;
We do have a section on the message boards where individual members can host a public or private RP (some of our authors enjoy generating stories in this fashion). And of course, individual members are welcome to hold private email RPs with one another (again, another method of story writing that some of our authors enjoy).  But by and large, our RP opportunities are very limited, and if you really want to RP, expect to host the opportunity for yourself through recruiting other members on the MB or via email.&lt;br /&gt;
&lt;br /&gt;
Additionally, nothing that happens in an RP is included in club canon:  it's not &amp;quot;real&amp;quot; until you turn it into a story or put it in art.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What will my participation requirements be when I first join? ==&lt;br /&gt;
&lt;br /&gt;
We realize that most new members join while a quarter is in progress.  The participation requirements for a new member depend on when in a quarter they join.&lt;br /&gt;
&lt;br /&gt;
New members who join within the first month of a quarter are expected to participate (submit art or writing) by the end of that quarter.  The council feels that 2+ months is enough time for someone to make their first submission.  If you do not participate during that first quarter, you will be deactivated from character ownership, although you may remain a Reader Member if you like.  (You will not go on probation.)&lt;br /&gt;
&lt;br /&gt;
New members who join later in the quarter will have that first partial quarter's requirements waived.  They must participate (submit art or writing) by the end of the next full quarter.  Again, if you do not participate by that time, you will be deactivated.  (You will not go on probation.)&lt;br /&gt;
&lt;br /&gt;
If you are deactivated, you must wait for another full quarter before you will be allowed to apply for a character.&lt;br /&gt;
&lt;br /&gt;
New Reader Members must post at least one comment on art or stories during the quarter they join, no matter how advanced the quarter is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a new member joins very late in the quarter, or finds it difficult to meet the participation requirements, they are welcome to contact the Council before the quarterly deadline, and the Council would be glad to help.&lt;br /&gt;
&lt;br /&gt;
Please see [[Membership Rules and Regulations]] for more detail about Participation Requirements and what is accepted.&lt;br /&gt;
&lt;br /&gt;
== What are the differences between a Player-Member and a Reader-Member? ==&lt;br /&gt;
&lt;br /&gt;
A Player-Member (PM) owns and operates a character at River Twine Holt.  As such, they have increased quarterly participation requirements, and are required to update their character's CIS once a year during June.  In return, they have full message board priviledges and website access.&lt;br /&gt;
&lt;br /&gt;
A Reader-Member (RM) does not own or operate a character at River Twine Holt, and is required only to comment on art or stories on the website during the course of a quarter in order to retain their status as a Reader-Member.  Reader-Members have full website access, partial access to the message boards (including some limitations on voting in certain types of polls), and the opportunity to be first in line to adopt characters when they become available.  RMs are encouraged to create art or fic when they please, and to participate in the quarterly contests; they are expected to participate by all of the regular submission rules &amp;amp; regs, including obtaining permissions from PMs for the art or fic they create.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is RTH's policy for returning members? ==&lt;br /&gt;
&lt;br /&gt;
Members who wish to return to River Twine Holt are usually welcomed back with open arms. Returning members will be treated the same as any other new member -- they will be welcome to adopt any of the available characters. (Previously-owned characters will not be removed from another member in order to be returned to a returning member.) All artwork and stories previously submitted will be relinked to a returning member. However, returning members are required to rejoin under their original name &amp;amp; identity. Sockpuppeting (operating an email account under false pretenses, or rejoining under false pretenses) will be grounds for immediate expulsion.&lt;br /&gt;
&lt;br /&gt;
In some cases, a returning member may not be allowed to adopt a character -- for example, if they have owned a character 3 times previously already, and lost the character due to inactivity, inability to meet the quarterly requirements, or a decision to leave the group. Such members will usually be welcome to be a part of the group as a RM, and may still submit writing or artwork.&lt;br /&gt;
&lt;br /&gt;
However, there may be other reasons, based on a former member's past relationship with the group, for denial of return-membership (at either the PM or RM level); the Council will determine this on a case-by-case basis.&lt;br /&gt;
&lt;br /&gt;
Note:  Sockpuppeting (operating an account under false pretenses and a false name) will be grounds for immediate expulsion.  '''Please remember:  honesty is always the best policy!'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How does the art approval process work? ==&lt;br /&gt;
&lt;br /&gt;
(Please see [[Membership Rules and Regulations]] and [[Submission Guidelines]] for more detail.)&lt;br /&gt;
&lt;br /&gt;
All art to the club is submitted to artwork@rivertwine.com.  Artists are expected to have received approval for art featuring other members' characters before a piece is submitted.  Once art is submitted, it is thumbnailed and uploaded into the website's database, where it is then linked to all appropriate gallery categories.  The club's first Art Director was Trena Driessen; the current Art Director is Whitney Ware.&lt;br /&gt;
&lt;br /&gt;
'''Value of &amp;quot;doll&amp;quot; art''':    Doll art is always awarded at &amp;quot;sketch&amp;quot; level (.5). Doll art is only accepted for existing developed personas; doll art is not being accepted to represent ancestors, unless existing ancestor art for that individual already appears on the club website.&lt;br /&gt;
&lt;br /&gt;
'''Recycled art''':  We're happy to accept recycled art (art created originally for another club), so long as the artwork is art is equally representative of the RTH tribe or environment.  Regardless of whether a showcase, sketch, or finished piece, will only earn a certain amount of points (.5).  Recycled art cannot be applied toward the quarterly participation requirements. No more than eight pieces/four points of recycled art will be counted per quarter towards our seasonal participation awards.&lt;br /&gt;
&lt;br /&gt;
'''Copying, References, and Plagiarism:''' Plagiarism of any form (tracing someone else’s artwork or claiming someone else’s writing for your own) is grounds for immediate cancellation of your membership. While drawing freehand from references is fine, tracing or mechanical copying of other artwork is not allowed (even if it is adapted). Art that is considered too much a copy of another existing artwork will not be posted (this determination will be made by the council, and it will be discussed with the artist). Plagiarism (trying to pass others' work off as your own, including close copies of others' work) is grounds for loss of membership.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How does the story approval process work? ==&lt;br /&gt;
&lt;br /&gt;
(Please see [[Membership Rules and Regulations]] and [[Submission Guidelines]] for more detail.)&lt;br /&gt;
&lt;br /&gt;
'''Review Process''':  Members are expected to receive all necessary approvals for a story before it is submitted to the Story Approval Team for review; members are also expected to run a spell check on their submission, perform basic line editing for punctuation, grammar, and date the story for placement on the timeline.  Stories are submitted to stories@rivertwine.com.  Once submitted, stories are posted to the Story Review Team on the message boards, where members of the team review the story.  The team goal is to return reviews within a seven day turnaround, when possible.  Once the story reviews are made, then a single individual (called the &amp;quot;handler&amp;quot;) compiles those comments into a single constructive review, which is returned to the member for revisions.  Some stories may take more than one revision before they are cleared to be posted on the website, and some stories are cleared to be posted without any revision requests at all.&lt;br /&gt;
&lt;br /&gt;
The Story Approval Team has a sometimes-tricky task of trying to balance the individual needs of the writer with overall club continuity.  They keep an eye on the use of NPCs and ensure that NPCs remain consistent to character, try to ensure that group continuity remains consistent with the world of River Twine Holt, etc.  The current Story Approval Team members are Heidi Henderson (Team Leader), Amy Chandler, Angie Cousins, Mareike Heilemann, Holly Hutchison, Megan McCarthy, and Whitney Ware.  Interested volunteers for the team should contact Heidi at willow@rivertwine.com.&lt;br /&gt;
&lt;br /&gt;
Some storylines will by necessity require approval of the Council:  any encounter with humans, any encounter with trolls, any encounter with wild magic.  Additionally, any storyline which has a wide impact on the tribe (for example: an elf child goes missing for several days) should be consulted with the Council, to help determine what the Chief's response will be.&lt;br /&gt;
&lt;br /&gt;
'''Value of Fic''':  Stories are counted on the basis of 650 words = 1 page = 1 point.&lt;br /&gt;
&lt;br /&gt;
'''Value of Poetry''': Poetry is generally considered to be worth .5 points. However, if a member believes their poem is longer than usual, a personal masterwork, or otherwise demonstrates more effort, they may request more points, to a maximum of 2. Final point distribution is decided by the story approval team.&lt;br /&gt;
&lt;br /&gt;
''Token &amp;quot;No Elf Is An Island&amp;quot; Reminder'':  In such a small and interwoven community like the River Twine tribe, no elf is an island and that events are rarely isolated to affecting only one character.  There is no character of the tribe who does not have close relatives or close friends, and part of the fun (and the challenge!) of a club like River Twine is seeing how events and story threads weave unexpected from one author's work to the next.  So never hesitate to ask yourself &amp;quot;How does the events in this story affect my elf?&amp;quot; and follow the ripples from their source!&lt;br /&gt;
&lt;br /&gt;
== How does the character approvals process work? ==&lt;br /&gt;
&lt;br /&gt;
(Please see [[Membership Rules and Regulations]] and [[Submission Guidelines]] for more detail.)&lt;br /&gt;
&lt;br /&gt;
All CISes (character information sheets) went through an approval process with the CIS Approval Team. Characters are expected to be written/drawn in a way that reflects what is in their CIS. Owners should continue to update the CIS with new information (such as new life developments, or things reflected in stories) Proposals for significant changes to a CIS, and thus to the character, should be submitted to the CIS Approval Team. In general, notable changes to a character will also require some in-character support such as a story or art submission, in order to &amp;quot;show&amp;quot; the rest of the club that character's development in a new direction.  Additionally, owners may want to post to the MB whenever they update their character's CIS with things like hairstyle, costume, hobby, or weapon-mastery changes, so that other writers and artist will be sure to notice the update.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I create a wanderer character? ==&lt;br /&gt;
&lt;br /&gt;
While it is very likely that there are other tribes of elves existing on the world, the elves of River Twine Holt have never encountered other elves since Wolfsister and her band split from their band of High Ones and first-generation offspring, a little more than two thousand years ago.  No &amp;quot;wandering elves&amp;quot; or &amp;quot;sole survivors of their destroyed tribe&amp;quot; elves can be introduced into the River Twine Holt.&lt;br /&gt;
&lt;br /&gt;
In early 2006,  the Council was asked to consider the introduction of tribe of sea elves and a tribe of gliders.  At that time, the Council declined to pursue the development of any additional elf tribes, as doing so would prove a huge investment of time and creative energy, and distract members from the existing world-building that was still ongoing.  This is a decision that can be revisited someday in the future, if a time comes when the Council finds that expanding the club's creative focus won't prove distracting from the existing tribe and characters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I play two elves at once? ==&lt;br /&gt;
&lt;br /&gt;
Yes. Player Members may own more than one elf, if they are willing to meet increased submission requirements. Additional characters are considered Secondary Characters. A member’s Primary Character requires 4 submissions per year, 1 per quarter (every 3 months). A Secondary Character requires an additional 2 submissions, 1 per half-year. Members may have more than one Secondary Character, although at present, we only allow someone to have two elves. (Additional Secondary Characters may be trolls or humans.) &lt;br /&gt;
&lt;br /&gt;
Members are still encouraged to create art and fic for characters they do not own, including characters owned by other members, Adoptable Characters, Non-Adoptable Characters, or Deceased Characters. You do not have to own a character to write about them or do art about them. Only consider adopting a Secondary Character if you wish to direct them and have approval over them on an ongoing basis. &lt;br /&gt;
&lt;br /&gt;
Members who are considering adopting any Secondary Character (elf, troll or human) should already be demonstrating that they will have no trouble meeting the increased submission requirements.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== What's the plan for the characters now in wrapstuff? Can I adopt one? ==&lt;br /&gt;
&lt;br /&gt;
As all characters have now been removed from wrapstuff, and are now owned, this is no longer applicable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I own and operate an ancestor character? ==&lt;br /&gt;
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At this time, Player Members can only own and operate living characters. Ancestor characters (Deceased Characters) can be further developed by individual members, but creative control of all Deceased Characters reverts to the club's Council, which has final say over how such characters are used. &lt;br /&gt;
&lt;br /&gt;
(Tip: if you're particularly enamored with a Deceased Character, be sure to write up a detailed Character Information Sheet, as the Information Sheet is what the Council uses to determine whether such characters are used correctly.)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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== Can I write about the time period before Wolfsister and her band left the High Ones?  Can I create High Ones characters? ==&lt;br /&gt;
&lt;br /&gt;
While we understand the appeal of stories dealing with RTH's early history, we much prefer keeping the focus of the club on the RTH wolfrider tribe, its current characters and established acestors. Currently, we will not accept stories dealing with the Firstcomers prior to Wolfsister's departure. We also discourage too much focus on the &amp;quot;legends&amp;quot; that our tribe may tell about that time period. If you need to refer to something that relates to that time period, please discuss it with the Council first.&lt;br /&gt;
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== Can I own a troll character, or one of the Ebea or Bukno-Baha humans? ==&lt;br /&gt;
&lt;br /&gt;
Yes. Character ownership of trolls is now open. You may adopt an existing (living) troll that you see listed on the Troll Blurbs page. Or you may create your own troll character. (Please contact the council if you wish to do this.) &lt;br /&gt;
&lt;br /&gt;
A troll owned as a Primary Character (if you do not own an elf) requires the same submission level as elves: 4 subs per year, 1 each quarter. A troll owned as a Secondary Character requires 2 subs, 1 each half-year. &lt;br /&gt;
&lt;br /&gt;
However, at this moment (Sept. 2014), the troll plotline is not considered fully “open”. Trolls may be owned at this time, but we are not tracking submissions requirements. Just be aware that there WILL be submissions requirements in the future.&lt;br /&gt;
&lt;br /&gt;
Humans (either Ebea or Baha) may also be owned at this time. Please contact the council if you have questions about owning one. The submission requirements are the same as those outlined above. As with the trolls, we may not start tracking those requirements right now, but will do so in the future.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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== When I join and adopt a character, how much freedom do I have to alter that character to my liking? ==&lt;br /&gt;
&lt;br /&gt;
Great question -- and one that takes a little consideration first.  In many clubs, characters are temporary elements that cycle in and out as membership fluctuates.  At River Twine Holt, the entire club is structured around a stable population of elves.  New elves will be born and existing characters will die in the cycle of life in their fictional world, but characters won't disappear on command with changes in membership, and strange new elves won't just suddenly appear on the horizon.  After the last of the existing elves of the tribe were created and approved in December of 2006, new members to the club are required to adopt existing NPCs.  These characters come with established histories and established &amp;quot;looks&amp;quot; which may or may not completely appeal to their new owners.&lt;br /&gt;
&lt;br /&gt;
The club's baseline for adopted characters is that a newly adopted character cannot be significantly altered from what's already &amp;quot;in print&amp;quot; -- by that, we mean approved in a character sheet or posted in existing art or fiction.  Once a character fact goes into the club's continuity, that character fact needs to be respected and left unaltered.  However, this still gives a perceptive new member some wriggle-room.  Most of the elves in the tribe have been alive for decades, or even hundreds of years.  That means there is a *lot* of opportunity for new stories to be told about those as-yet-unexplored life experiences.  Likewise, new storylines can be developed to show a character's personality developing in new ways.  And a character's physical appearance can always be altered -- within reason.  Hair color and eye color won't change, but clothing can always be retailored (and again -- especially for characters who've been around for decades or centuries, there's always room to explore and detail a character's previous fashion history).  Any really dramatic change in a character's appearance (new clothing, change in hairstyle, etc.) will require some in-character explanation... but that just means you've got great possibility for new storylines in your hands, and if as a new member you can't think of a why to explain a new fall fashion for your newly adopted character, then please post a note to the message boards and recruit a collaborator to tell that tale!&lt;br /&gt;
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&lt;br /&gt;
== How does Recognition work in the group? How is it determined who gets to do it? ==&lt;br /&gt;
&lt;br /&gt;
Recognitions in River Twine Holt are determined by the Council, both in terms of scheduling, and who is affected. We consider a number of factors: we don't want Recognition as a plot device to become too common, so we try to make sure they are spaced out; and we also take into account overall plot needs, the age and distribution of child characters, the availability of adoptables, and so on. &lt;br /&gt;
&lt;br /&gt;
Once a Recognition is decided upon, the Council picks the elves who would Recognize via the good old dice rolling method. The names of all characters (sans adoptables, characters under 18 years old and any character whose owner asked to be exempt from the roll) are lined up, and dice are rolled to determine three lucky potential couples. We use a three-strikes system in order to allow for some &amp;quot;weighting&amp;quot; by in-character factors, such as age and number of past Recognitions; but of course, this isn't a guarantee (for example: last Recognition around, Suddendusk, having two kids already, was &amp;quot;weighted&amp;quot; as -1, and he turned out lucky anyway.)&lt;br /&gt;
&lt;br /&gt;
Once the elves are rolled up, both players of lucky couple #1 get a private note informing them that their characters have Recognized. Both have a choice of whether to accept or decline; if one player declines, the Recognition defaults to elf of the same gender in lucky couple #2. If both decline, lucky couple #2 is up. If one or both of lucky couple #2 decline, lucky couple #3 is up. If everyone declines, we scratch our heads and re-roll three new couples. Oh well.&lt;br /&gt;
&lt;br /&gt;
Once the lucky couple is finally decided upon, the Council will talk to both players and negotiate a date for the Recognition. This will take place no sooner than 2 months from the selection date, although a window of opportunity may be presented to the players for them to choose from. We very much want to see stories or art related to the Recognition be prepared in time to be posted as close to that date as possible, so that is the reason for the lead-time given to the participants. Players must communicate their Recognition plot to the Council for approval -- Recognitions are inherently high drama moments in the lives of the characters involved, but the Council may need to mediate some particular plot elements out of respect to prior Recognition stories, and overall group plotting needs. The Council can also help network with other involved parties, ensuring that the Recognition's ripples are fully felt by the tribe.&lt;br /&gt;
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&lt;br /&gt;
== What if I find I'm tired of my current character? ==&lt;br /&gt;
&lt;br /&gt;
If that happens, you're welcome to trade in your existing elf in favor of one of the current NPCs.  Or contact the Council and put your name on a waiting list, in order to get first dibs on adoption when babies get born, or current characters turn NPC.&lt;br /&gt;
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== My elf’s wolf-friend is dead – how do I get another? == &lt;br /&gt;
&lt;br /&gt;
Although the wolves of the River Twine pack are significantly more long-lived than their natural cousins, they do have a lifespan of 25 to 30 years. Life for wolves is a dangerous thing, and wolves can die at any age from injury, starvation or illness.  Most elves can expect to have *at least* four wolf-friends each century. In-play, this means that it won’t be unusual for characters to lose wolf-friends, and then have to forge new bonds.  &lt;br /&gt;
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The passing of a wolf-friend is an event due some respect, as is the experience of a new bonding. (And we hope you’ll memorialize both the loss and the new bond for your elf with fic or art!) Members who own characters with elderly wolves may also find themselves asked by the Council to have an old wolf pass on, in order to keep some balance in the pack.  &lt;br /&gt;
&lt;br /&gt;
To select a new wolf-friend for your elf, you have three choices:&lt;br /&gt;
&lt;br /&gt;
a) select one of the currently available pups (pups are available on a first-come/first-serve basis)&lt;br /&gt;
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b) select one of the available unbonded adult wolves described on the wolves section of the River Twine Wiki (note – when considering the adult wolf of your choice, consider why the mature wolf would be attracted to your elf as a bond-friend – many of these mature wolves are personalities in their own right, and a bond relationship is a two-way street!)&lt;br /&gt;
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c) if there are no currently available pups, and none of the existing unbonded adults appeal to you, then put your name on a waiting list for the pick of next year’s litter!&lt;br /&gt;
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Mature wolves will have some limited personality &amp;amp; physical description already determined for them, but members are free to create the personalities and descriptions for new pups, within the following guidelines:&lt;br /&gt;
&lt;br /&gt;
* Pups can be bonded with at any point once they’ve physically begun to be weaned by the alpha female of the pack (pups are approximately six weeks of age at this point). Breeding season for the alpha male &amp;amp; female is normally late in the first month of the year; pups are born approximately 63 days later, early in the fourth month; pups would then be beginning to be weaned in mid-month of the fifth month. Additionally, wolves take at least a year to become full-grown; elf children might sneak rides on their wolf-bonds before a wolf is a full year of age, but this is frowned on, as it can cause damage to a wolf’s joints, causing future disability.&lt;br /&gt;
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* We expect wolves to be “normal” looking: natural grey-wolf coloring is preferred with its natural range of color phasing allowed. Some allowance made for EQ-comics-style coloring (i.e. more solid coat colors). Please no wacky coloring/patterns. Albino wolves are extremely rare (no more than one at a time in the pack) and will be expected to have associated health issues: bonded albinos will always be omegas within the pack, and unless bonded as pups will be chased out of the pack at an early age.&lt;br /&gt;
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* Wolves don't have the same range of eye colors as the elves. Eyes will be in a yellow/amber range, except for albino blue or pink. (While cubs, wolf eye colors will sometimes go through subtle color variations while the eyes change from the baby blue-grey color to adult gold.)&lt;br /&gt;
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* You can submit drawn or painted artwork to represent your wolf. Otherwise, wolf photo portraits will be used to represent each wolf-friend. Please choose a snapshot from Monty Sloan's site (we have his permission to use his photos on our website as representational of our fictional pack). Please don't submit reference photos or art from anywhere else, without written permission of the photographer or artist. (If you have another reference pic you prefer, talk to one of our artists about creating a piece of art from it.)&lt;br /&gt;
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* Throwback wolves are very rare, and will be limited to only two in-play within the pack at any time. (Our current throwbacks are Moss’s Weasel and Beetle’s Rooter.)&lt;br /&gt;
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If at any time you intend to replace your character’s wolf-friend with a new one, email your wishes to the Council. (Understand that we do hope you’ll be creating fic or art to represent this important time of passage in your character’s life!) Additionally, every year in-play, the Council will look at the existing wolf pack and, taking into account the individual ages and temperaments of pack members, will shift the hierarchy accordingly. If you have any particular wishes for your character’s wolf-friend in term of increasing or deceasing their pack rank, please communicate this with the Council!&lt;br /&gt;
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Additionally: once you determine you will replace an existing wolf-friend with a new one, you are asked to update your elf's CIS form with relevant information ASAP; please keep information regarding the old wolf under the &amp;quot;additional wolves&amp;quot; section of the CIS, for continuity purposes. We would also recommend posting a note to the message board regarding the new wolf friend, alerting other artists and authors to the date of the planned change.&lt;br /&gt;
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== What happens when I decide I need to leave the club? ==&lt;br /&gt;
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(Please see &amp;quot;Leaving the Club&amp;quot; under [[Membership Rules and Regulations]] for more detail.)&lt;br /&gt;
&lt;br /&gt;
The continuity of River Twine Holt is built upon the existing characters, and all of the artwork and stories created in support of those characters.  As a result, River Twine Holt refuses to ever &amp;quot;disappear&amp;quot; a character owned and operated by a departing member, and we are reluctant to remove from our archives and website any artwork or stories created in support of a character.  Each departing member's requests will be handled on a case-by-case basis, and the Council will do it's best to juggle the individual's needs versus the continuity needs of the entire group.  If you have specific requests or requirements upon your departure, please discussion them with the Council, and we will work with you to find an end-result that best respects your needs, and the needs of the club as a whole.  &lt;br /&gt;
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As a matter of standard practice, the MB forum handles of departing members will be changed if the member had been operating under the name of a tribal character (i.e. Farscout, Greenweave, Longshot); generally they will be changed to the member's first name. Likewise, email accounts featuring the character's name (i.e. farscout@rivertwine.com) will be deactived until the character has been readopted by new ownership.&lt;br /&gt;
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== What is the mentor program, and how does it work? ==&lt;br /&gt;
&lt;br /&gt;
It always helps new members who join to have a friendly mentor who's willing to help answer questions and welcome a new member to the club. At River Twine Holt, mentors are volunteers who are ready and willing to to assist the Council by performing the following tasks when they've been assigned a new member: &lt;br /&gt;
&lt;br /&gt;
*  Mentors are asked to make early friendly contact with new members and give them a warm welcome to the club. &lt;br /&gt;
*  Mentors are asked to help a new member &amp;quot;learn the ropes&amp;quot; as much as the new member needs. This means asking to answer any questions a new member has, and if necessary, direct the new member to the admin who can answer it. &lt;br /&gt;
*  Mentors are asked to remain in close contact with a new member during their first few weeks in the club. &lt;br /&gt;
*  Mentors should be aware that some new members will be &amp;quot;self starters&amp;quot; and some will need more mentoring than others. Mentors are asked to take some initiative in helping a new member get jump-started in the club -- this could include one or more of the following: offering to participate with a new member with their first collab, hosting a story-building RP for a new member, helping brainstorm with a new member regarding possible storylines, etc. &lt;br /&gt;
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Any member who wishes to volunteer to be a mentor for River Twine Holt is welcome to volunteer by emailing cisadmin@rivertwine.com, or simply council@rivertwine.com.&lt;br /&gt;
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== How do the Art and Fiction Contests work? ==&lt;br /&gt;
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Fic or Art Contests are generally scheduled to run every Winter, Spring, &amp;amp; Summer quarter, although the schedule can vary (we generally don't hold Autumn quarter contests, both out of respect for the general timecrunch of the holiday season for our members, as well as using that time period as a chance for members to catch up with any other overdue materials they may have before year's end.).  Each contest will have a theme, and 1st, 2nd, and 3rd prize award icons will be given to the winners chosen by vote on the message boards; additional bonus prizes may be offered as well by contest sponsors. Participants can contribute as many entries as they desire; however, if there are multiple participants, each individual may only receive one award. Individual members are welcome to host their own private contests as well, with prior approval from the Council. &lt;br /&gt;
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All contest art and fiction must feature River Twine Holt characters and the River Twine Holt setting (unless specifically stated otherwise in the contest description). All contest entries must receive member approvals where necessary; the Council will help non-member participants in obtaining any necessary approvals. &lt;br /&gt;
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'''Public Participation in Fic or Art Contests''': Non-members will be invited at times to participate in the regularly scheduled River Twine art &amp;amp; fic contests. Non-members will be eligible for participation under the same rules as members, and will be granted prizes (1st, 2nd, and 3rd prize award icons, with winners chosen by public vote on the River Twine message boards. Participants can contribute as many entries as they desire; however, if there are multiple participants, each individual may only receive one award. Unless otherwise noted in the description for each contest, all contest art should be generally PG13 in rating. &lt;br /&gt;
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Non-member contest participation does NOT equate membership to River Twine Holt. Non-member contest participants are entitled to receive all comments on their work and any awards won, but no other members-only benefits such as persona ownership or full access to the message boards. By participating, non-members agree to their work being displayed on the River Twine website; River Twine Holt guarantees the work being credited to its creator. &lt;br /&gt;
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A contests@rivertwine.com account exists for members to submit their contest entries too.&lt;br /&gt;
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== Message Board Etiquette ==&lt;br /&gt;
&lt;br /&gt;
*  All members are asked to create Message Board accounts using their character name.  Character names are reserved for use by the ''current'' owner of a character.&lt;br /&gt;
*  Message board access is limited to members-only.&lt;br /&gt;
*  MB threads are NOT to be erased. All old threads are to be transferred into the appropriate archive, so they will be available for future reference. &lt;br /&gt;
*  Threads asking for volunteers or concerning volunteer assignments should not be archived until those assignments/commitments are either turned in, or the member indicates they are unable or unwilling to complete their tasks.&lt;br /&gt;
*  Signatures have been enabled at the boards, however, there will be restrictions on them.  First, no graphics (i.e. banners) are allowed.  Second, you get three lines of standard sized text or 500 characters, whichever comes first. It should include your real name (or whatever it is you are called as a person), and your elfname if it is not already your username.  Violations will be edited by the forum mods.&lt;br /&gt;
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== Annual required CIS updates ==&lt;br /&gt;
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All CISs should be kept current, as characters grow and change as they are played. A mandatory CIS update period is held every June: members have between the 1st and the 30th to log into the website, review their character’s CIS, and update it accordingly. The webbase will automatically track all updates, and the council member who heads up our Character Approval Team will receive automatic notification from the system of all changes to a CIS. Failure to update the CIS during the mandatory time period will result in the member going on probation for the summer quarter (July-August-Septemer) even if they have fulfilled their participation requirements for the previous quarter. If by September the CIS has not been updated, the member will lose the character. While this may seem harsh, it is the Council's belief that up-to-date CISes are important for immersion and conduct in the club and show an ongoing interest in the character. &lt;br /&gt;
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The minimum change required to fulfill the mandatory update requirement is the adjustment of the character's age (the addition of a year). Further changes that reflect character growth are of course welcome. Additionally, CISs can be updated throughout the year, as a member feels motivated to do so.&lt;br /&gt;
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Suggestions to keep in mind when updating the CIS:  &lt;br /&gt;
* changes in a character's relationships&lt;br /&gt;
* any change in status of wolf-friend&lt;br /&gt;
* any new possessions of note?&lt;br /&gt;
*  any change in skills or hobbies worth note?&lt;br /&gt;
*  take a moment to review the artwork and stories in which your character has participate in the past year. Anything there to inspire you to update in the CIS?&lt;br /&gt;
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== What are the membership requirements again for keeping my RTH character? ==&lt;br /&gt;
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Briefly: all Player Members must support their Primary Character through the submission of 1 piece of art or one or more written submissions (500 words or more) per annual quarter (every 3 months), totaling 4 per year.&lt;br /&gt;
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Player Members who own more than one character must also submit 2 pieces of art or fic for each Secondary Character, per half-year (every 6 months).&lt;br /&gt;
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Members who fail to participate at all in a quarter are put on probation in the following quarter. Failure to participate for 2 quarters running will see the member lose their character(s) (who become Adoptable Characters, and may be adopted by others). The member is usually welcome to stay on as an Reader Member. They may be able to re-apply to adopt a character after a waiting period of one quarter.&lt;br /&gt;
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Members who own more than one character, and who fail to meet the requirements for the Secondary Character(s), will have the Secondary Character(s) become Adoptable Characters (at which point they may be adopted by others). The member has a waiting period of one month before they can reapply for any Secondary Characters, and they must have a discussion with the council about being able to meet the additional submission requirements again.&lt;br /&gt;
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Submissions need not necessarily feature your own character to meet this requirement. An art-trade that you create of another member’s character satisfies our quarterly requirements.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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== What happens if I fail to meet my submission requirements for a quarter? ==&lt;br /&gt;
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Members who fail to participate at all in a quarter are put on probation in the following quarter. Failure to participate for 2 quarters running will see the member lose their character(s) (who become Adoptable Characters, and may be adopted by others). The member is usually welcome to stay on as an Reader Member. They may be able to re-apply to adopt a character after a waiting period of one quarter.&lt;br /&gt;
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Members who own more than one character, and who fail to meet the requirements for the Secondary Character(s), will have the Secondary Character(s) become Adoptable Characters (at which point they may be adopted by others). The member has a waiting period of one month before they can reapply for any Secondary Characters, and they must have a discussion with the council about being able to meet the additional submission requirements again.&lt;br /&gt;
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Please see [[Membership Rules and Regulations]] for more details.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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== Can I repost my RTH art or stories elsewhere? ==&lt;br /&gt;
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Individual members have the right to repost their own art and stories as they see fit.  We especially appreciate it when a plug is made for River Twine (we've got banners available), and/or if you mention the names of the owners who approved the use of their art/characters in your work.&lt;br /&gt;
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== How does the art trade/fic trade system work? ==&lt;br /&gt;
&lt;br /&gt;
River Twine Holt has a very active program of art/fic trades. New trades are run every two months (with the November/December trade being turned in a Secret Santa gift operation). Members who choose to sign up may create either art or fiction, and can identify which of the two they would prefer to receive in turn. Then all participants have two months to write a story or create art for the character they have been assigned.&lt;br /&gt;
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Members who have signed up are required to complete their assignment in a timely fashion. Art produced for trades must be of &amp;quot;finished&amp;quot; (inked or colored; some pencil-only work may count, please ask the council if you are unsure) level, while fiction should be 650 words or above (drabbles or short poems are not acceptable); artists are not required to produce showcase efforts, but of course, may produce something as elaborate as they like. Please see below for a discussion of overdue trade policies. &lt;br /&gt;
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'''I'm going to be late on my art/fic trade deadline, but I want to participate in the next one! What do I do?'''&lt;br /&gt;
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We understand sometimes it's hard to make a deadline, so participating members are allowed to be overdue for the deadline for one trade cycle and still sign up for the next... but then will not get another sign-up until BOTH submissions are in. &lt;br /&gt;
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However -- if you find you will late, the following actions are mandatory:&lt;br /&gt;
&lt;br /&gt;
1) Notify the other member whom the trade is for! Just send them a friendly note so they understand that you're going to be late, and why. And hey -- if you're stuck, maybe you can share with them a copy of your incomplete art or fic, and maybe they can help you get unstuck!&lt;br /&gt;
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2) Notify the Council at council@rivertwine.com.&lt;br /&gt;
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'''I'm stuck getting my trade debt resolved! What do I do?'''&lt;br /&gt;
&lt;br /&gt;
Once you've signed up for the art/fic trade program, you are required to produce a submission for that character, as promised. You are benefiting from someone else's efforts on your character's behalf, so the compliments must be returned. It doesn't matter if a character owner leaves and suddenly makes a character NPC -- you still have to complete the trade. Members who have left, defaulted on trades, had those trades fulfilled by volunteers (Trade Angels), and then returned have still had to complete those original trade debts. So don't expect to ever have a trade debt just forgotten or waivered. (On the flip side -- you WILL receive art or fic in return for your participation in a trade cycle. The Council will guarantee that.)&lt;br /&gt;
&lt;br /&gt;
That said -- we all are sympathetic to the prospect of getting stuck in a creative hole, and not finding a way to dig out of it.   So here are our suggestions of ways to overcome a creative block when it comes to art/fic trades!&lt;br /&gt;
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1) Talk with the character's owner! What stories or art about their character do they want? Chatting up the owner of the character you are assigned to work with is our favorite solution to lack of inspiration!&lt;br /&gt;
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2) Consider a blast from the past!  Take a look at the existing art gallery or story list for the character you've been assigned! Find a scene in a story about that character to illustrate, or find a piece of art you particularly like of that character, and write a story that turns that art into an illustration!&lt;br /&gt;
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3) Visit the Writer's Challenges in the Crafter's Den section of the Message Board! There are a whole bunch of inspiration-generation challenges available on the Message Boards. Give a few of them a try and see if they work for you!&lt;br /&gt;
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4) Contact the Council! The Council is always happy to brainstorm with you if you need help coming up with ideas to complete your trades. We can chat by email or by IM -- whatever best suits your needs!&lt;br /&gt;
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'''I've participated in a trade, and the trade I was supposed to have gotten is now overdue. What do I do?'''&lt;br /&gt;
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Everyone who signs up for the River Twine trades system intends to meet the deadlines. However, we understand that sometimes real life gets in their way. Starting in 2012, the Council will ensure that any trade debt that has become more than six months overdue will be automatically eligible for a &amp;quot;Trade Angel&amp;quot; -- in other words, the Council will find a volunteer who will step in and create Trade Angel fic or Trade Angel art for you. (Sometimes this might mean that in the long run, you receive two submissions for that trade cycle, once the original overdue submission gets turned in! We are considering that a consolation-prize for having had to wait.)&lt;br /&gt;
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'''I feel like the trade system is unfairly rewarding some participants more than others.'''&lt;br /&gt;
&lt;br /&gt;
We want everyone who participates in the trade system to feel like they are getting out of it what they have put into it... but we also want everyone to recognize that above the minimum requirements, more elaborate pieces of art or more complex stories are at the discretion of participants. The council tries to organize trades so that there are a variety of matches, and we take the long view that over time, regular participants will probably receive pieces of varying levels. The important thing is to recognize that participants are all contributing to the best of their abilities.&lt;br /&gt;
&lt;br /&gt;
If you have a concern, though, please talk about it with the council, and we will see what we can do to address it.&lt;br /&gt;
&lt;br /&gt;
== I signed up for the art trade/fic trade, but failed to produce my trade by deadline.  What happens to me now? ==&lt;br /&gt;
&lt;br /&gt;
It's understood that when a member signs up for an art trade or fic trade, that they will make good on their commitment, especially since they are receiving someone else's efforts in trade. It's also understood that sometimes, finishing a project may take longer than expected. Members who are overdue on three or more trade commitments will be cut off from further participation until all of their overdue commitments have been completed.[/b]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What if I've got a great idea about doing something differently?  ==&lt;br /&gt;
 &lt;br /&gt;
Write to the Council and give them a detailed proposal of what it is you want to do!  The world of River Twine Holt is a shared creative effort, and everyone is encouraged to make their own creative stamp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is the Quarterly Commenting Contest, and how does it work?  ==&lt;br /&gt;
&lt;br /&gt;
RTH sponsors a quarterly contest to encourage all members leave comments on the art &amp;amp; stories posted to the website. Participants enter the contest by leaving meaningful comments on 50% or more of the art and fiction posted on the website during that quarter. Each qualifying participant is automatically entered into the contest, with a single winner drawn by random from that quarter's pool of participants. Winners will receive a gift of fic or art donated by a volunteering artist or writer, featuring the River Twine Holt character of the winner's choice. &lt;br /&gt;
&lt;br /&gt;
Comments may be left on either newly posted art and fic, or on any older piece that a member has not yet commented on (editing previous comments does not qualify). Participating members may comment on their own work as well, if they want to share some insight regarding a submission!  (Note: by definition, when the Council calls a comment &amp;quot;meaningful&amp;quot;, we mean a comment that has more substance to it that &amp;quot;Oh, that's good, I like that!&amp;quot; or &amp;quot;Very pretty!&amp;quot; If you like something, please say why; additionally, positively worded constructive criticism is welcome as well, and often is more helpful to the recipient than delicious praise alone!)&lt;br /&gt;
&lt;br /&gt;
Winners are selected by “raffle” style drawing from a pool of all comments made by participants who have met the criteria of leaving comments on 50% or more of the submissions posted that quarter; every comment a participating member leave is a raffle entry, so the more a member leaves, the greater a member's chances of winning!  Additionally, members can win the contest more than once in a row, so long as they leave enough comments to qualify in successive quarters.&lt;/div&gt;</summary>
		<author><name>Hinomiko16</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Membership_FAQ&amp;diff=2994</id>
		<title>Membership FAQ</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Membership_FAQ&amp;diff=2994"/>
				<updated>2014-10-11T03:03:03Z</updated>
		
		<summary type="html">&lt;p&gt;Hinomiko16: /* What are the membership requirements again for keeping my RTH character? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;br /&gt;
&lt;br /&gt;
== Glossary of Important Terms ==&lt;br /&gt;
&lt;br /&gt;
*  CIS:  character information sheet&lt;br /&gt;
*  IC:  in-character &lt;br /&gt;
*  MB:  message board&lt;br /&gt;
*  NPC:  non-player character -- generally an adoptable waiting to be adopted.&lt;br /&gt;
*  PC:  persona character&lt;br /&gt;
*  PM:  Player-Member&lt;br /&gt;
*  OOC:  out-of-character&lt;br /&gt;
*  RM:  Reader-Member&lt;br /&gt;
*  RP:  role-playing&lt;br /&gt;
*  RTH:  River Twine Holt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Important Club Email Addresses ==&lt;br /&gt;
* council@rivertwine.com&lt;br /&gt;
* help@rivertwine.com&lt;br /&gt;
* wiki@rivertwine.com&lt;br /&gt;
* stories@rivertwine.com&lt;br /&gt;
* artwork@rivertwine.com&lt;br /&gt;
* contests@rivertwine.com&lt;br /&gt;
* characters@rivertwine.com&lt;br /&gt;
* cisadmin@rivertwine.com&lt;br /&gt;
* joining@rivertwine.com&lt;br /&gt;
* webmaster@rivertwine.com&lt;br /&gt;
&lt;br /&gt;
Additionally, all current members have email aliases determined by the persona they own and operate (i.e.:  farscout@rivertwine.com, willow@rivertwine.com).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Important Club Dates ==&lt;br /&gt;
*  Winter Quarter: January 1 through March 31 &lt;br /&gt;
*  Spring Quarter: April 1 through June 30 &lt;br /&gt;
*  Summer Quarter: July 1 through Sept. 30 &lt;br /&gt;
*  Autumn Quarter: October 1 through December 31&lt;br /&gt;
*  Annual CIS updates:  required between June 1 and June 30.&lt;br /&gt;
*  Annual Secret Santa holiday gift program:  sign-up deadline in October; submissions due by December 23.&lt;br /&gt;
*  Regular art trades and fic trades are opt-in, and run on a two-month cycle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== OOC History of River Twine Holt ==&lt;br /&gt;
&lt;br /&gt;
River Twine Holt was created in May of 2006 by former members of Rushwater Holt, who lamented the loss of the story- and art-based 'zine-style club. Hopes of reviving Rushwater turned to the opportunity of creating a new Holt, with new characters and a new traditional wolfrider setting. A chief was declared, a council of five members was selected to serve as the chief's advisers, a messageboard was set up, a webpage was crafted, and RTH was off to the races.&lt;br /&gt;
&lt;br /&gt;
The Council's first trial by fire was to enforce the participation and communication agreements decided on by the group as a whole, which resulted the dismissal of the chief himself for lack of participation. The chief character became a council-supported NPC, to be run and approved by agreement of the council.  &lt;br /&gt;
&lt;br /&gt;
The primary focus during the first six months of the club was the creation of the existing cast of characters, including NPCs.  Different members volunteered to oversee the development of different arenas of world building, including:  flora (Amy), fauna (Cindy), human tribes (Joan), Preservers (Trena), tribal genealogy (Whitney), tribal history (Holly &amp;amp; Whitney), trolls (Heidi &amp;amp; Vicki), and wolves (Fey, Holly &amp;amp; Whitney).  Ellen Million was responsible for the creation of the message boards and website, with input from Whitney's husband, Ron Swartzendruber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Some RTH Firsts ==&lt;br /&gt;
&lt;br /&gt;
The first piece of art submitted was Vicki Stephanson's portrait of Evervale (June 2006); the first story submitted was &amp;quot;Ghosts&amp;quot; by Whitney Ware (June 2006). Our club's website went live in July 2006.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How does the Council operate? ==&lt;br /&gt;
&lt;br /&gt;
A Holt run by a single &amp;quot;chief&amp;quot; survives upon the dedication and motivation of a single member.   A Holt operated by a board of directors can harness the shared dedication and motivation of multiple members, providing the entire organization with a safety net in terms of long-term survivability.  &lt;br /&gt;
&lt;br /&gt;
The first five members of the Council were selected in May 2006 by Chief Tommy Jeffers.  There is currently no term limits policy for Council members; in practice, council members serve until they choose to resign, and new Council members are selected by vote of the existing Council from candidates who have volunteered for the duty.  Members of the Council expect to be held accountable for club decisions by the membership, and Council members rely on club members to raise issues, concerns,and questions to the Council.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is expected of Council members? ==&lt;br /&gt;
&lt;br /&gt;
The Council hopes to meet the following communication standards: &lt;br /&gt;
&lt;br /&gt;
* Members who ask for Council feedback will receive an immediate response assuring them that their question has been received, and promising a timely response. Questions directed at the Council via the message boards will have a post made notifying members that the Council is taking up the item for discussion. &lt;br /&gt;
&lt;br /&gt;
* The Council will attempt to resolve questions within a 5-day turnaround -- of course this is not always possible, but it's a goal we will strive to meet. When more than five days are necessary to bring a matter to a resolution, the Council will send the asking member a courtesy note to let them know the matter hasn't dropped into limbo. &lt;br /&gt;
&lt;br /&gt;
* When issues are resolved, the individual who asked the question will receive a personal note from a Council member regarding the decision; likewise, when an issue is raised via the message boards, public notes will be left on mb threads indicating the Council's decision.  Decisions made by the Council will be recorded in the Decisions Log thread, and when appropriated, added to the wikisite as well.&lt;br /&gt;
&lt;br /&gt;
* If the Council makes a public promise, that promise must be kept! If there are delays regarding a self-imposed deadline, then recognition of those delays should be made publicly; council members who need help should ask for help to meet that deadline as soon as possible. Council members have the responsibility to help one another meet these public promises.&lt;br /&gt;
&lt;br /&gt;
Additionally, Chief Windburn is currently under the ownership of the Council. For as long as the Council owns &amp;amp; operates this NPC, each Council member will be responsible for at least one submission of their choice per year for Windburn (this can include art or fic trades).&lt;br /&gt;
&lt;br /&gt;
Council members who are team leaders of a specific team (such as character approvals team or story approvals team) are expected to be proactive and involved members of that team, shouldering a fair share of the team workload.  Council members who are mods for specific discussion threads on the message boards are expected to cycle out old discussion threads to the general archives in a timely way, such as once every month for the heaviest traffic parts of the board.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Past Council Members ==&lt;br /&gt;
* Trena Driessen (August 2006 to March 2007)&lt;br /&gt;
* Mary Jo Jeffers (August 2006 to April 2007)&lt;br /&gt;
* Ellen Million (April 2007 to December 2007)&lt;br /&gt;
* Leonie Jonk (August 2006 to January 2009)&lt;br /&gt;
* Joan Milligan (August 2006 to September 2011)&lt;br /&gt;
* Lyn Cavalier (September 2011 to April 2013)&lt;br /&gt;
&lt;br /&gt;
== Current Council Members ==&lt;br /&gt;
* Heidi Henderson (August 2006 to present)&lt;br /&gt;
* Holly Hutchison (January 2008 to present)&lt;br /&gt;
* Whitney Ware (March 2007 to present)&lt;br /&gt;
* Amy Chandler (February 2009 to present)&lt;br /&gt;
* Megan McCarthy (April 2013 to present)&lt;br /&gt;
&lt;br /&gt;
== Founding Members of River Twine Holt ==&lt;br /&gt;
&lt;br /&gt;
The following members all joined within the first few weeks of the club and are responsible for the creation of the first player-character owned elves.&lt;br /&gt;
&lt;br /&gt;
* Linda Aarts (Snowfall)&lt;br /&gt;
* Amy Chandler (Longshot)&lt;br /&gt;
* Trena Driessen (Whispersilk)&lt;br /&gt;
* Sarah Clawfoot (Suddendusk)&lt;br /&gt;
* Wendy Fowler (Nightstorm)&lt;br /&gt;
* Kim Gaeble (Kestrel)&lt;br /&gt;
* Gills (Windsong)&lt;br /&gt;
* Jaci Heinen (Foxtail)&lt;br /&gt;
* Heidi Henderson (Willow)&lt;br /&gt;
* Mary Jo Jeffers (Chicory)&lt;br /&gt;
* Tommy Jeffers (Chief Far Cry)&lt;br /&gt;
* Leonie Jonk (Dreamflight)&lt;br /&gt;
* Stacy Lucas (Moss)&lt;br /&gt;
* Fey McKercher (Rainpace)&lt;br /&gt;
* Joan Milligan (Crackle)&lt;br /&gt;
* Ellen Million (Greenweave)&lt;br /&gt;
* Cindy Pruitt (Quick Fang)&lt;br /&gt;
* Vicki Stephenson (Evervale)&lt;br /&gt;
* Rachel Vardys (Cloudfern)&lt;br /&gt;
* Whitney Ware (Farscout)&lt;br /&gt;
* Christina Westgate (Goldspice)&lt;br /&gt;
* Matt (Thornbow)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What happens when a new member asks to join? ==&lt;br /&gt;
&lt;br /&gt;
When new members join River Twine Holt, their request automatically goes to the River Twine Council. Reader-Memberships are generally approved immediately, unless the Council has just cause to deny the request.  Player-Memberships, which involve the adoption of a character, are a more involved process.  The Council immediately gives the prospective PM a friendly interview, both to ensure a new PM's happy transition into the club, and to make sure that the new PM is adopting a character they will prove compatible with.  PMs who find they've adopted the wrong character will be welcome at any time to trade in their character for another available NPC.  Again, the Council does reserve the right to deny PM requests or adoption requests, when the Council feels it has just cause to do so.&lt;br /&gt;
&lt;br /&gt;
Once new members join, they are given a website account, a RTH alias email, and are asked to create a MB account.  The website and the MB are two different systems, and members do have to apply for their account to the MB, whereas the website account is created automatically.&lt;br /&gt;
&lt;br /&gt;
All members are required to join under their real identities; it's fine for members to participate under pseudonyms, but the Council needs to know a member's real name. Joining the club under false pretenses is grounds for immediate dismissal. Additionally, sockpuppeting a false membership is also grounds for immediate dismissal from the club.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Where do I find the RP?  ==&lt;br /&gt;
 &lt;br /&gt;
We understand that most ElfQuest clubs out there today are based on RP (role playing), either through message boards or by email.  River Twine Holt is different:  we're role playing the old school way, through the creation of stories and artwork.  As a result, we do not have organized RP.&lt;br /&gt;
&lt;br /&gt;
We do have a section on the message boards where individual members can host a public or private RP (some of our authors enjoy generating stories in this fashion). And of course, individual members are welcome to hold private email RPs with one another (again, another method of story writing that some of our authors enjoy).  But by and large, our RP opportunities are very limited, and if you really want to RP, expect to host the opportunity for yourself through recruiting other members on the MB or via email.&lt;br /&gt;
&lt;br /&gt;
Additionally, nothing that happens in an RP is included in club canon:  it's not &amp;quot;real&amp;quot; until you turn it into a story or put it in art.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What will my participation requirements be when I first join? ==&lt;br /&gt;
&lt;br /&gt;
We realize that most new members join while a quarter is in progress.  The participation requirements for a new member depend on when in a quarter they join.&lt;br /&gt;
&lt;br /&gt;
New members who join within the first month of a quarter are expected to participate (submit art or writing) by the end of that quarter.  The council feels that 2+ months is enough time for someone to make their first submission.  If you do not participate during that first quarter, you will be deactivated from character ownership, although you may remain a Reader Member if you like.  (You will not go on probation.)&lt;br /&gt;
&lt;br /&gt;
New members who join later in the quarter will have that first partial quarter's requirements waived.  They must participate (submit art or writing) by the end of the next full quarter.  Again, if you do not participate by that time, you will be deactivated.  (You will not go on probation.)&lt;br /&gt;
&lt;br /&gt;
If you are deactivated, you must wait for another full quarter before you will be allowed to apply for a character.&lt;br /&gt;
&lt;br /&gt;
New Reader Members must post at least one comment on art or stories during the quarter they join, no matter how advanced the quarter is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a new member joins very late in the quarter, or finds it difficult to meet the participation requirements, they are welcome to contact the Council before the quarterly deadline, and the Council would be glad to help.&lt;br /&gt;
&lt;br /&gt;
Please see [[Membership Rules and Regulations]] for more detail about Participation Requirements and what is accepted.&lt;br /&gt;
&lt;br /&gt;
== What are the differences between a Player-Member and a Reader-Member? ==&lt;br /&gt;
&lt;br /&gt;
A Player-Member (PM) owns and operates a character at River Twine Holt.  As such, they have increased quarterly participation requirements, and are required to update their character's CIS once a year during June.  In return, they have full message board priviledges and website access.&lt;br /&gt;
&lt;br /&gt;
A Reader-Member (RM) does not own or operate a character at River Twine Holt, and is required only to comment on art or stories on the website during the course of a quarter in order to retain their status as a Reader-Member.  Reader-Members have full website access, partial access to the message boards (including some limitations on voting in certain types of polls), and the opportunity to be first in line to adopt characters when they become available.  RMs are encouraged to create art or fic when they please, and to participate in the quarterly contests; they are expected to participate by all of the regular submission rules &amp;amp; regs, including obtaining permissions from PMs for the art or fic they create.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is RTH's policy for returning members? ==&lt;br /&gt;
&lt;br /&gt;
Members who wish to return to River Twine Holt are usually welcomed back with open arms. Returning members will be treated the same as any other new member -- they will be welcome to adopt any of the available characters. (Previously-owned characters will not be removed from another member in order to be returned to a returning member.) All artwork and stories previously submitted will be relinked to a returning member. However, returning members are required to rejoin under their original name &amp;amp; identity. Sockpuppeting (operating an email account under false pretenses, or rejoining under false pretenses) will be grounds for immediate expulsion.&lt;br /&gt;
&lt;br /&gt;
In some cases, a returning member may not be allowed to adopt a character -- for example, if they have owned a character 3 times previously already, and lost the character due to inactivity, inability to meet the quarterly requirements, or a decision to leave the group. Such members will usually be welcome to be a part of the group as a RM, and may still submit writing or artwork.&lt;br /&gt;
&lt;br /&gt;
However, there may be other reasons, based on a former member's past relationship with the group, for denial of return-membership (at either the PM or RM level); the Council will determine this on a case-by-case basis.&lt;br /&gt;
&lt;br /&gt;
Note:  Sockpuppeting (operating an account under false pretenses and a false name) will be grounds for immediate expulsion.  '''Please remember:  honesty is always the best policy!'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How does the art approval process work? ==&lt;br /&gt;
&lt;br /&gt;
(Please see [[Membership Rules and Regulations]] and [[Submission Guidelines]] for more detail.)&lt;br /&gt;
&lt;br /&gt;
All art to the club is submitted to artwork@rivertwine.com.  Artists are expected to have received approval for art featuring other members' characters before a piece is submitted.  Once art is submitted, it is thumbnailed and uploaded into the website's database, where it is then linked to all appropriate gallery categories.  The club's first Art Director was Trena Driessen; the current Art Director is Whitney Ware.&lt;br /&gt;
&lt;br /&gt;
'''Value of &amp;quot;doll&amp;quot; art''':    Doll art is always awarded at &amp;quot;sketch&amp;quot; level (.5). Doll art is only accepted for existing developed personas; doll art is not being accepted to represent ancestors, unless existing ancestor art for that individual already appears on the club website.&lt;br /&gt;
&lt;br /&gt;
'''Recycled art''':  We're happy to accept recycled art (art created originally for another club), so long as the artwork is art is equally representative of the RTH tribe or environment.  Regardless of whether a showcase, sketch, or finished piece, will only earn a certain amount of points (.5).  Recycled art cannot be applied toward the quarterly participation requirements. No more than eight pieces/four points of recycled art will be counted per quarter towards our seasonal participation awards.&lt;br /&gt;
&lt;br /&gt;
'''Copying, References, and Plagiarism:''' Plagiarism of any form (tracing someone else’s artwork or claiming someone else’s writing for your own) is grounds for immediate cancellation of your membership. While drawing freehand from references is fine, tracing or mechanical copying of other artwork is not allowed (even if it is adapted). Art that is considered too much a copy of another existing artwork will not be posted (this determination will be made by the council, and it will be discussed with the artist). Plagiarism (trying to pass others' work off as your own, including close copies of others' work) is grounds for loss of membership.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How does the story approval process work? ==&lt;br /&gt;
&lt;br /&gt;
(Please see [[Membership Rules and Regulations]] and [[Submission Guidelines]] for more detail.)&lt;br /&gt;
&lt;br /&gt;
'''Review Process''':  Members are expected to receive all necessary approvals for a story before it is submitted to the Story Approval Team for review; members are also expected to run a spell check on their submission, perform basic line editing for punctuation, grammar, and date the story for placement on the timeline.  Stories are submitted to stories@rivertwine.com.  Once submitted, stories are posted to the Story Review Team on the message boards, where members of the team review the story.  The team goal is to return reviews within a seven day turnaround, when possible.  Once the story reviews are made, then a single individual (called the &amp;quot;handler&amp;quot;) compiles those comments into a single constructive review, which is returned to the member for revisions.  Some stories may take more than one revision before they are cleared to be posted on the website, and some stories are cleared to be posted without any revision requests at all.&lt;br /&gt;
&lt;br /&gt;
The Story Approval Team has a sometimes-tricky task of trying to balance the individual needs of the writer with overall club continuity.  They keep an eye on the use of NPCs and ensure that NPCs remain consistent to character, try to ensure that group continuity remains consistent with the world of River Twine Holt, etc.  The current Story Approval Team members are Heidi Henderson (Team Leader), Amy Chandler, Angie Cousins, Mareike Heilemann, Holly Hutchison, Megan McCarthy, and Whitney Ware.  Interested volunteers for the team should contact Heidi at willow@rivertwine.com.&lt;br /&gt;
&lt;br /&gt;
Some storylines will by necessity require approval of the Council:  any encounter with humans, any encounter with trolls, any encounter with wild magic.  Additionally, any storyline which has a wide impact on the tribe (for example: an elf child goes missing for several days) should be consulted with the Council, to help determine what the Chief's response will be.&lt;br /&gt;
&lt;br /&gt;
'''Value of Fic''':  Stories are counted on the basis of 650 words = 1 page = 1 point.&lt;br /&gt;
&lt;br /&gt;
'''Value of Poetry''': Poetry is generally considered to be worth .5 points. However, if a member believes their poem is longer than usual, a personal masterwork, or otherwise demonstrates more effort, they may request more points, to a maximum of 2. Final point distribution is decided by the story approval team.&lt;br /&gt;
&lt;br /&gt;
''Token &amp;quot;No Elf Is An Island&amp;quot; Reminder'':  In such a small and interwoven community like the River Twine tribe, no elf is an island and that events are rarely isolated to affecting only one character.  There is no character of the tribe who does not have close relatives or close friends, and part of the fun (and the challenge!) of a club like River Twine is seeing how events and story threads weave unexpected from one author's work to the next.  So never hesitate to ask yourself &amp;quot;How does the events in this story affect my elf?&amp;quot; and follow the ripples from their source!&lt;br /&gt;
&lt;br /&gt;
== How does the character approvals process work? ==&lt;br /&gt;
&lt;br /&gt;
(Please see [[Membership Rules and Regulations]] and [[Submission Guidelines]] for more detail.)&lt;br /&gt;
&lt;br /&gt;
All CISes (character information sheets) went through an approval process with the CIS Approval Team. Characters are expected to be written/drawn in a way that reflects what is in their CIS. Owners should continue to update the CIS with new information (such as new life developments, or things reflected in stories) Proposals for significant changes to a CIS, and thus to the character, should be submitted to the CIS Approval Team. In general, notable changes to a character will also require some in-character support such as a story or art submission, in order to &amp;quot;show&amp;quot; the rest of the club that character's development in a new direction.  Additionally, owners may want to post to the MB whenever they update their character's CIS with things like hairstyle, costume, hobby, or weapon-mastery changes, so that other writers and artist will be sure to notice the update.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I create a wanderer character? ==&lt;br /&gt;
&lt;br /&gt;
While it is very likely that there are other tribes of elves existing on the world, the elves of River Twine Holt have never encountered other elves since Wolfsister and her band split from their band of High Ones and first-generation offspring, a little more than two thousand years ago.  No &amp;quot;wandering elves&amp;quot; or &amp;quot;sole survivors of their destroyed tribe&amp;quot; elves can be introduced into the River Twine Holt.&lt;br /&gt;
&lt;br /&gt;
In early 2006,  the Council was asked to consider the introduction of tribe of sea elves and a tribe of gliders.  At that time, the Council declined to pursue the development of any additional elf tribes, as doing so would prove a huge investment of time and creative energy, and distract members from the existing world-building that was still ongoing.  This is a decision that can be revisited someday in the future, if a time comes when the Council finds that expanding the club's creative focus won't prove distracting from the existing tribe and characters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I play two elves at once? ==&lt;br /&gt;
&lt;br /&gt;
Yes. Player Members may own more than one elf, if they are willing to meet increased submission requirements. Additional characters are considered Secondary Characters. A member’s Primary Character requires 4 submissions per year, 1 per quarter (every 3 months). A Secondary Character requires an additional 2 submissions, 1 per half-year. Members may have more than one Secondary Character, although at present, we only allow someone to have two elves. (Additional Secondary Characters may be trolls or humans.) &lt;br /&gt;
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Members are still encouraged to create art and fic for characters they do not own, including characters owned by other members, Adoptable Characters, Non-Adoptable Characters, or Deceased Characters. You do not have to own a character to write about them or do art about them. Only consider adopting a Secondary Character if you wish to direct them and have approval over them on an ongoing basis. &lt;br /&gt;
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Members who are considering adopting any Secondary Character (elf, troll or human) should already be demonstrating that they will have no trouble meeting the increased submission requirements.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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== What's the plan for the characters now in wrapstuff? Can I adopt one? ==&lt;br /&gt;
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As all characters have now been removed from wrapstuff, and are now owned, this is no longer applicable.&lt;br /&gt;
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== Can I own and operate an ancestor character? ==&lt;br /&gt;
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At this time, Player Members can only own and operate living characters. Ancestor characters (Deceased Characters) can be further developed by individual members, but creative control of all Deceased Characters reverts to the club's Council, which has final say over how such characters are used. &lt;br /&gt;
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(Tip: if you're particularly enamored with a Deceased Character, be sure to write up a detailed Character Information Sheet, as the Information Sheet is what the Council uses to determine whether such characters are used correctly.)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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== Can I write about the time period before Wolfsister and her band left the High Ones?  Can I create High Ones characters? ==&lt;br /&gt;
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While we understand the appeal of stories dealing with RTH's early history, we much prefer keeping the focus of the club on the RTH wolfrider tribe, its current characters and established acestors. Currently, we will not accept stories dealing with the Firstcomers prior to Wolfsister's departure. We also discourage too much focus on the &amp;quot;legends&amp;quot; that our tribe may tell about that time period. If you need to refer to something that relates to that time period, please discuss it with the Council first.&lt;br /&gt;
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== Can I own a troll character, or one of the Ebea or Bukno-Baha humans? ==&lt;br /&gt;
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Yes. Character ownership of trolls is now open. You may adopt an existing (living) troll that you see listed on the Troll Blurbs page. Or you may create your own troll character. (Please contact the council if you wish to do this.) &lt;br /&gt;
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A troll owned as a Primary Character (if you do not own an elf) requires the same submission level as elves: 4 subs per year, 1 each quarter. A troll owned as a Secondary Character requires 2 subs, 1 each half-year. &lt;br /&gt;
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However, at this moment (Sept. 2014), the troll plotline is not considered fully “open”. Trolls may be owned at this time, but we are not tracking submissions requirements. Just be aware that there WILL be submissions requirements in the future.&lt;br /&gt;
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Humans (either Ebea or Baha) may also be owned at this time. Please contact the council if you have questions about owning one. The submission requirements are the same as those outlined above. As with the trolls, we may not start tracking those requirements right now, but will do so in the future.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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== When I join and adopt a character, how much freedom do I have to alter that character to my liking? ==&lt;br /&gt;
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Great question -- and one that takes a little consideration first.  In many clubs, characters are temporary elements that cycle in and out as membership fluctuates.  At River Twine Holt, the entire club is structured around a stable population of elves.  New elves will be born and existing characters will die in the cycle of life in their fictional world, but characters won't disappear on command with changes in membership, and strange new elves won't just suddenly appear on the horizon.  After the last of the existing elves of the tribe were created and approved in December of 2006, new members to the club are required to adopt existing NPCs.  These characters come with established histories and established &amp;quot;looks&amp;quot; which may or may not completely appeal to their new owners.&lt;br /&gt;
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The club's baseline for adopted characters is that a newly adopted character cannot be significantly altered from what's already &amp;quot;in print&amp;quot; -- by that, we mean approved in a character sheet or posted in existing art or fiction.  Once a character fact goes into the club's continuity, that character fact needs to be respected and left unaltered.  However, this still gives a perceptive new member some wriggle-room.  Most of the elves in the tribe have been alive for decades, or even hundreds of years.  That means there is a *lot* of opportunity for new stories to be told about those as-yet-unexplored life experiences.  Likewise, new storylines can be developed to show a character's personality developing in new ways.  And a character's physical appearance can always be altered -- within reason.  Hair color and eye color won't change, but clothing can always be retailored (and again -- especially for characters who've been around for decades or centuries, there's always room to explore and detail a character's previous fashion history).  Any really dramatic change in a character's appearance (new clothing, change in hairstyle, etc.) will require some in-character explanation... but that just means you've got great possibility for new storylines in your hands, and if as a new member you can't think of a why to explain a new fall fashion for your newly adopted character, then please post a note to the message boards and recruit a collaborator to tell that tale!&lt;br /&gt;
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== How does Recognition work in the group? How is it determined who gets to do it? ==&lt;br /&gt;
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Recognitions in River Twine Holt are determined by the Council, both in terms of scheduling, and who is affected. We consider a number of factors: we don't want Recognition as a plot device to become too common, so we try to make sure they are spaced out; and we also take into account overall plot needs, the age and distribution of child characters, the availability of adoptables, and so on. &lt;br /&gt;
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Once a Recognition is decided upon, the Council picks the elves who would Recognize via the good old dice rolling method. The names of all characters (sans adoptables, characters under 18 years old and any character whose owner asked to be exempt from the roll) are lined up, and dice are rolled to determine three lucky potential couples. We use a three-strikes system in order to allow for some &amp;quot;weighting&amp;quot; by in-character factors, such as age and number of past Recognitions; but of course, this isn't a guarantee (for example: last Recognition around, Suddendusk, having two kids already, was &amp;quot;weighted&amp;quot; as -1, and he turned out lucky anyway.)&lt;br /&gt;
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Once the elves are rolled up, both players of lucky couple #1 get a private note informing them that their characters have Recognized. Both have a choice of whether to accept or decline; if one player declines, the Recognition defaults to elf of the same gender in lucky couple #2. If both decline, lucky couple #2 is up. If one or both of lucky couple #2 decline, lucky couple #3 is up. If everyone declines, we scratch our heads and re-roll three new couples. Oh well.&lt;br /&gt;
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Once the lucky couple is finally decided upon, the Council will talk to both players and negotiate a date for the Recognition. This will take place no sooner than 2 months from the selection date, although a window of opportunity may be presented to the players for them to choose from. We very much want to see stories or art related to the Recognition be prepared in time to be posted as close to that date as possible, so that is the reason for the lead-time given to the participants. Players must communicate their Recognition plot to the Council for approval -- Recognitions are inherently high drama moments in the lives of the characters involved, but the Council may need to mediate some particular plot elements out of respect to prior Recognition stories, and overall group plotting needs. The Council can also help network with other involved parties, ensuring that the Recognition's ripples are fully felt by the tribe.&lt;br /&gt;
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== What if I find I'm tired of my current character? ==&lt;br /&gt;
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If that happens, you're welcome to trade in your existing elf in favor of one of the current NPCs.  Or contact the Council and put your name on a waiting list, in order to get first dibs on adoption when babies get born, or current characters turn NPC.&lt;br /&gt;
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== My elf’s wolf-friend is dead – how do I get another? == &lt;br /&gt;
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Although the wolves of the River Twine pack are significantly more long-lived than their natural cousins, they do have a lifespan of 25 to 30 years. Life for wolves is a dangerous thing, and wolves can die at any age from injury, starvation or illness.  Most elves can expect to have *at least* four wolf-friends each century. In-play, this means that it won’t be unusual for characters to lose wolf-friends, and then have to forge new bonds.  &lt;br /&gt;
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The passing of a wolf-friend is an event due some respect, as is the experience of a new bonding. (And we hope you’ll memorialize both the loss and the new bond for your elf with fic or art!) Members who own characters with elderly wolves may also find themselves asked by the Council to have an old wolf pass on, in order to keep some balance in the pack.  &lt;br /&gt;
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To select a new wolf-friend for your elf, you have three choices:&lt;br /&gt;
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a) select one of the currently available pups (pups are available on a first-come/first-serve basis)&lt;br /&gt;
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b) select one of the available unbonded adult wolves described on the wolves section of the River Twine Wiki (note – when considering the adult wolf of your choice, consider why the mature wolf would be attracted to your elf as a bond-friend – many of these mature wolves are personalities in their own right, and a bond relationship is a two-way street!)&lt;br /&gt;
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c) if there are no currently available pups, and none of the existing unbonded adults appeal to you, then put your name on a waiting list for the pick of next year’s litter!&lt;br /&gt;
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Mature wolves will have some limited personality &amp;amp; physical description already determined for them, but members are free to create the personalities and descriptions for new pups, within the following guidelines:&lt;br /&gt;
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* Pups can be bonded with at any point once they’ve physically begun to be weaned by the alpha female of the pack (pups are approximately six weeks of age at this point). Breeding season for the alpha male &amp;amp; female is normally late in the first month of the year; pups are born approximately 63 days later, early in the fourth month; pups would then be beginning to be weaned in mid-month of the fifth month. Additionally, wolves take at least a year to become full-grown; elf children might sneak rides on their wolf-bonds before a wolf is a full year of age, but this is frowned on, as it can cause damage to a wolf’s joints, causing future disability.&lt;br /&gt;
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* We expect wolves to be “normal” looking: natural grey-wolf coloring is preferred with its natural range of color phasing allowed. Some allowance made for EQ-comics-style coloring (i.e. more solid coat colors). Please no wacky coloring/patterns. Albino wolves are extremely rare (no more than one at a time in the pack) and will be expected to have associated health issues: bonded albinos will always be omegas within the pack, and unless bonded as pups will be chased out of the pack at an early age.&lt;br /&gt;
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* Wolves don't have the same range of eye colors as the elves. Eyes will be in a yellow/amber range, except for albino blue or pink. (While cubs, wolf eye colors will sometimes go through subtle color variations while the eyes change from the baby blue-grey color to adult gold.)&lt;br /&gt;
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* You can submit drawn or painted artwork to represent your wolf. Otherwise, wolf photo portraits will be used to represent each wolf-friend. Please choose a snapshot from Monty Sloan's site (we have his permission to use his photos on our website as representational of our fictional pack). Please don't submit reference photos or art from anywhere else, without written permission of the photographer or artist. (If you have another reference pic you prefer, talk to one of our artists about creating a piece of art from it.)&lt;br /&gt;
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* Throwback wolves are very rare, and will be limited to only two in-play within the pack at any time. (Our current throwbacks are Moss’s Weasel and Beetle’s Rooter.)&lt;br /&gt;
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If at any time you intend to replace your character’s wolf-friend with a new one, email your wishes to the Council. (Understand that we do hope you’ll be creating fic or art to represent this important time of passage in your character’s life!) Additionally, every year in-play, the Council will look at the existing wolf pack and, taking into account the individual ages and temperaments of pack members, will shift the hierarchy accordingly. If you have any particular wishes for your character’s wolf-friend in term of increasing or deceasing their pack rank, please communicate this with the Council!&lt;br /&gt;
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Additionally: once you determine you will replace an existing wolf-friend with a new one, you are asked to update your elf's CIS form with relevant information ASAP; please keep information regarding the old wolf under the &amp;quot;additional wolves&amp;quot; section of the CIS, for continuity purposes. We would also recommend posting a note to the message board regarding the new wolf friend, alerting other artists and authors to the date of the planned change.&lt;br /&gt;
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== What happens when I decide I need to leave the club? ==&lt;br /&gt;
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(Please see &amp;quot;Leaving the Club&amp;quot; under [[Membership Rules and Regulations]] for more detail.)&lt;br /&gt;
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The continuity of River Twine Holt is built upon the existing characters, and all of the artwork and stories created in support of those characters.  As a result, River Twine Holt refuses to ever &amp;quot;disappear&amp;quot; a character owned and operated by a departing member, and we are reluctant to remove from our archives and website any artwork or stories created in support of a character.  Each departing member's requests will be handled on a case-by-case basis, and the Council will do it's best to juggle the individual's needs versus the continuity needs of the entire group.  If you have specific requests or requirements upon your departure, please discussion them with the Council, and we will work with you to find an end-result that best respects your needs, and the needs of the club as a whole.  &lt;br /&gt;
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As a matter of standard practice, the MB forum handles of departing members will be changed if the member had been operating under the name of a tribal character (i.e. Farscout, Greenweave, Longshot); generally they will be changed to the member's first name. Likewise, email accounts featuring the character's name (i.e. farscout@rivertwine.com) will be deactived until the character has been readopted by new ownership.&lt;br /&gt;
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== What is the mentor program, and how does it work? ==&lt;br /&gt;
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It always helps new members who join to have a friendly mentor who's willing to help answer questions and welcome a new member to the club. At River Twine Holt, mentors are volunteers who are ready and willing to to assist the Council by performing the following tasks when they've been assigned a new member: &lt;br /&gt;
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*  Mentors are asked to make early friendly contact with new members and give them a warm welcome to the club. &lt;br /&gt;
*  Mentors are asked to help a new member &amp;quot;learn the ropes&amp;quot; as much as the new member needs. This means asking to answer any questions a new member has, and if necessary, direct the new member to the admin who can answer it. &lt;br /&gt;
*  Mentors are asked to remain in close contact with a new member during their first few weeks in the club. &lt;br /&gt;
*  Mentors should be aware that some new members will be &amp;quot;self starters&amp;quot; and some will need more mentoring than others. Mentors are asked to take some initiative in helping a new member get jump-started in the club -- this could include one or more of the following: offering to participate with a new member with their first collab, hosting a story-building RP for a new member, helping brainstorm with a new member regarding possible storylines, etc. &lt;br /&gt;
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Any member who wishes to volunteer to be a mentor for River Twine Holt is welcome to volunteer by emailing cisadmin@rivertwine.com, or simply council@rivertwine.com.&lt;br /&gt;
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== How do the Art and Fiction Contests work? ==&lt;br /&gt;
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Fic or Art Contests are generally scheduled to run every Winter, Spring, &amp;amp; Summer quarter, although the schedule can vary (we generally don't hold Autumn quarter contests, both out of respect for the general timecrunch of the holiday season for our members, as well as using that time period as a chance for members to catch up with any other overdue materials they may have before year's end.).  Each contest will have a theme, and 1st, 2nd, and 3rd prize award icons will be given to the winners chosen by vote on the message boards; additional bonus prizes may be offered as well by contest sponsors. Participants can contribute as many entries as they desire; however, if there are multiple participants, each individual may only receive one award. Individual members are welcome to host their own private contests as well, with prior approval from the Council. &lt;br /&gt;
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All contest art and fiction must feature River Twine Holt characters and the River Twine Holt setting (unless specifically stated otherwise in the contest description). All contest entries must receive member approvals where necessary; the Council will help non-member participants in obtaining any necessary approvals. &lt;br /&gt;
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'''Public Participation in Fic or Art Contests''': Non-members will be invited at times to participate in the regularly scheduled River Twine art &amp;amp; fic contests. Non-members will be eligible for participation under the same rules as members, and will be granted prizes (1st, 2nd, and 3rd prize award icons, with winners chosen by public vote on the River Twine message boards. Participants can contribute as many entries as they desire; however, if there are multiple participants, each individual may only receive one award. Unless otherwise noted in the description for each contest, all contest art should be generally PG13 in rating. &lt;br /&gt;
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Non-member contest participation does NOT equate membership to River Twine Holt. Non-member contest participants are entitled to receive all comments on their work and any awards won, but no other members-only benefits such as persona ownership or full access to the message boards. By participating, non-members agree to their work being displayed on the River Twine website; River Twine Holt guarantees the work being credited to its creator. &lt;br /&gt;
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A contests@rivertwine.com account exists for members to submit their contest entries too.&lt;br /&gt;
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== Message Board Etiquette ==&lt;br /&gt;
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*  All members are asked to create Message Board accounts using their character name.  Character names are reserved for use by the ''current'' owner of a character.&lt;br /&gt;
*  Message board access is limited to members-only.&lt;br /&gt;
*  MB threads are NOT to be erased. All old threads are to be transferred into the appropriate archive, so they will be available for future reference. &lt;br /&gt;
*  Threads asking for volunteers or concerning volunteer assignments should not be archived until those assignments/commitments are either turned in, or the member indicates they are unable or unwilling to complete their tasks.&lt;br /&gt;
*  Signatures have been enabled at the boards, however, there will be restrictions on them.  First, no graphics (i.e. banners) are allowed.  Second, you get three lines of standard sized text or 500 characters, whichever comes first. It should include your real name (or whatever it is you are called as a person), and your elfname if it is not already your username.  Violations will be edited by the forum mods.&lt;br /&gt;
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== Annual required CIS updates ==&lt;br /&gt;
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All CISs should be kept current, as characters grow and change as they are played. A mandatory CIS update period is held every June: members have between the 1st and the 30th to log into the website, review their character’s CIS, and update it accordingly. The webbase will automatically track all updates, and the council member who heads up our Character Approval Team will receive automatic notification from the system of all changes to a CIS. Failure to update the CIS during the mandatory time period will result in the member going on probation for the summer quarter (July-August-Septemer) even if they have fulfilled their participation requirements for the previous quarter. If by September the CIS has not been updated, the member will lose the character. While this may seem harsh, it is the Council's belief that up-to-date CISes are important for immersion and conduct in the club and show an ongoing interest in the character. &lt;br /&gt;
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The minimum change required to fulfill the mandatory update requirement is the adjustment of the character's age (the addition of a year). Further changes that reflect character growth are of course welcome. Additionally, CISs can be updated throughout the year, as a member feels motivated to do so.&lt;br /&gt;
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Suggestions to keep in mind when updating the CIS:  &lt;br /&gt;
* changes in a character's relationships&lt;br /&gt;
* any change in status of wolf-friend&lt;br /&gt;
* any new possessions of note?&lt;br /&gt;
*  any change in skills or hobbies worth note?&lt;br /&gt;
*  take a moment to review the artwork and stories in which your character has participate in the past year. Anything there to inspire you to update in the CIS?&lt;br /&gt;
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== What are the membership requirements again for keeping my RTH character? ==&lt;br /&gt;
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Briefly: all Player Members must support their Primary Character through the submission of 1 piece of art or one or more written submissions (500 words or more) per annual quarter (every 3 months), totaling 4 per year.&lt;br /&gt;
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Player Members who own more than one character must also submit 2 pieces of art or fic for each Secondary Character, per half-year (every 6 months).&lt;br /&gt;
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Members who fail to participate at all in a quarter are put on probation in the following quarter. Failure to participate for 2 quarters running will see the member lose their character(s) (who become Adoptable Characters, and may be adopted by others). The member is usually welcome to stay on as an Reader Member. They may be able to re-apply to adopt a character after a waiting period of one quarter.&lt;br /&gt;
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Members who own more than one character, and who fail to meet the requirements for the Secondary Character(s), will have the Secondary Character(s) become Adoptable Characters (at which point they may be adopted by others). The member has a waiting period of one month before they can reapply for any Secondary Characters, and they must have a discussion with the council about being able to meet the additional submission requirements again.&lt;br /&gt;
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Submissions need not necessarily feature your own character to meet this requirement. An art-trade that you create of another member’s character satisfies our quarterly requirements.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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== What happens if I fail to meet my submission requirements for a quarter? ==&lt;br /&gt;
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A member who fails to participate during a quarter gets put on probationary status. Probationary members can return to non-probationary status simply by participating during the successive quarter (and of course, by completing any fic or art commitments they may be overdue on, particularly art trade or fic trade commitments).  Probationary members MUST meet the participation requirements for the second quarter; while it's appreciated if they can retroactively meet the missed participation requirements, this is not required (probation is not in a hole they must dig themselves out of).  However, if a probationary member fails to meet the participation requirements for the successive quarter, their membership is revoked and their character becomes an NPC.  (Rest assured -- this decision never takes place without ample communication from the Council first.)&lt;br /&gt;
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Please see [[Membership Rules and Regulations]] for more details.&lt;br /&gt;
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== Can I repost my RTH art or stories elsewhere? ==&lt;br /&gt;
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Individual members have the right to repost their own art and stories as they see fit.  We especially appreciate it when a plug is made for River Twine (we've got banners available), and/or if you mention the names of the owners who approved the use of their art/characters in your work.&lt;br /&gt;
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== How does the art trade/fic trade system work? ==&lt;br /&gt;
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River Twine Holt has a very active program of art/fic trades. New trades are run every two months (with the November/December trade being turned in a Secret Santa gift operation). Members who choose to sign up may create either art or fiction, and can identify which of the two they would prefer to receive in turn. Then all participants have two months to write a story or create art for the character they have been assigned.&lt;br /&gt;
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Members who have signed up are required to complete their assignment in a timely fashion. Art produced for trades must be of &amp;quot;finished&amp;quot; (inked or colored; some pencil-only work may count, please ask the council if you are unsure) level, while fiction should be 650 words or above (drabbles or short poems are not acceptable); artists are not required to produce showcase efforts, but of course, may produce something as elaborate as they like. Please see below for a discussion of overdue trade policies. &lt;br /&gt;
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'''I'm going to be late on my art/fic trade deadline, but I want to participate in the next one! What do I do?'''&lt;br /&gt;
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We understand sometimes it's hard to make a deadline, so participating members are allowed to be overdue for the deadline for one trade cycle and still sign up for the next... but then will not get another sign-up until BOTH submissions are in. &lt;br /&gt;
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However -- if you find you will late, the following actions are mandatory:&lt;br /&gt;
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1) Notify the other member whom the trade is for! Just send them a friendly note so they understand that you're going to be late, and why. And hey -- if you're stuck, maybe you can share with them a copy of your incomplete art or fic, and maybe they can help you get unstuck!&lt;br /&gt;
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2) Notify the Council at council@rivertwine.com.&lt;br /&gt;
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'''I'm stuck getting my trade debt resolved! What do I do?'''&lt;br /&gt;
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Once you've signed up for the art/fic trade program, you are required to produce a submission for that character, as promised. You are benefiting from someone else's efforts on your character's behalf, so the compliments must be returned. It doesn't matter if a character owner leaves and suddenly makes a character NPC -- you still have to complete the trade. Members who have left, defaulted on trades, had those trades fulfilled by volunteers (Trade Angels), and then returned have still had to complete those original trade debts. So don't expect to ever have a trade debt just forgotten or waivered. (On the flip side -- you WILL receive art or fic in return for your participation in a trade cycle. The Council will guarantee that.)&lt;br /&gt;
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That said -- we all are sympathetic to the prospect of getting stuck in a creative hole, and not finding a way to dig out of it.   So here are our suggestions of ways to overcome a creative block when it comes to art/fic trades!&lt;br /&gt;
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1) Talk with the character's owner! What stories or art about their character do they want? Chatting up the owner of the character you are assigned to work with is our favorite solution to lack of inspiration!&lt;br /&gt;
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2) Consider a blast from the past!  Take a look at the existing art gallery or story list for the character you've been assigned! Find a scene in a story about that character to illustrate, or find a piece of art you particularly like of that character, and write a story that turns that art into an illustration!&lt;br /&gt;
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3) Visit the Writer's Challenges in the Crafter's Den section of the Message Board! There are a whole bunch of inspiration-generation challenges available on the Message Boards. Give a few of them a try and see if they work for you!&lt;br /&gt;
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4) Contact the Council! The Council is always happy to brainstorm with you if you need help coming up with ideas to complete your trades. We can chat by email or by IM -- whatever best suits your needs!&lt;br /&gt;
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'''I've participated in a trade, and the trade I was supposed to have gotten is now overdue. What do I do?'''&lt;br /&gt;
&lt;br /&gt;
Everyone who signs up for the River Twine trades system intends to meet the deadlines. However, we understand that sometimes real life gets in their way. Starting in 2012, the Council will ensure that any trade debt that has become more than six months overdue will be automatically eligible for a &amp;quot;Trade Angel&amp;quot; -- in other words, the Council will find a volunteer who will step in and create Trade Angel fic or Trade Angel art for you. (Sometimes this might mean that in the long run, you receive two submissions for that trade cycle, once the original overdue submission gets turned in! We are considering that a consolation-prize for having had to wait.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''I feel like the trade system is unfairly rewarding some participants more than others.'''&lt;br /&gt;
&lt;br /&gt;
We want everyone who participates in the trade system to feel like they are getting out of it what they have put into it... but we also want everyone to recognize that above the minimum requirements, more elaborate pieces of art or more complex stories are at the discretion of participants. The council tries to organize trades so that there are a variety of matches, and we take the long view that over time, regular participants will probably receive pieces of varying levels. The important thing is to recognize that participants are all contributing to the best of their abilities.&lt;br /&gt;
&lt;br /&gt;
If you have a concern, though, please talk about it with the council, and we will see what we can do to address it.&lt;br /&gt;
&lt;br /&gt;
== I signed up for the art trade/fic trade, but failed to produce my trade by deadline.  What happens to me now? ==&lt;br /&gt;
&lt;br /&gt;
It's understood that when a member signs up for an art trade or fic trade, that they will make good on their commitment, especially since they are receiving someone else's efforts in trade. It's also understood that sometimes, finishing a project may take longer than expected. Members who are overdue on three or more trade commitments will be cut off from further participation until all of their overdue commitments have been completed.[/b]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What if I've got a great idea about doing something differently?  ==&lt;br /&gt;
 &lt;br /&gt;
Write to the Council and give them a detailed proposal of what it is you want to do!  The world of River Twine Holt is a shared creative effort, and everyone is encouraged to make their own creative stamp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is the Quarterly Commenting Contest, and how does it work?  ==&lt;br /&gt;
&lt;br /&gt;
RTH sponsors a quarterly contest to encourage all members leave comments on the art &amp;amp; stories posted to the website. Participants enter the contest by leaving meaningful comments on 50% or more of the art and fiction posted on the website during that quarter. Each qualifying participant is automatically entered into the contest, with a single winner drawn by random from that quarter's pool of participants. Winners will receive a gift of fic or art donated by a volunteering artist or writer, featuring the River Twine Holt character of the winner's choice. &lt;br /&gt;
&lt;br /&gt;
Comments may be left on either newly posted art and fic, or on any older piece that a member has not yet commented on (editing previous comments does not qualify). Participating members may comment on their own work as well, if they want to share some insight regarding a submission!  (Note: by definition, when the Council calls a comment &amp;quot;meaningful&amp;quot;, we mean a comment that has more substance to it that &amp;quot;Oh, that's good, I like that!&amp;quot; or &amp;quot;Very pretty!&amp;quot; If you like something, please say why; additionally, positively worded constructive criticism is welcome as well, and often is more helpful to the recipient than delicious praise alone!)&lt;br /&gt;
&lt;br /&gt;
Winners are selected by “raffle” style drawing from a pool of all comments made by participants who have met the criteria of leaving comments on 50% or more of the submissions posted that quarter; every comment a participating member leave is a raffle entry, so the more a member leaves, the greater a member's chances of winning!  Additionally, members can win the contest more than once in a row, so long as they leave enough comments to qualify in successive quarters.&lt;/div&gt;</summary>
		<author><name>Hinomiko16</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Membership_FAQ&amp;diff=2993</id>
		<title>Membership FAQ</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Membership_FAQ&amp;diff=2993"/>
				<updated>2014-10-11T03:01:58Z</updated>
		
		<summary type="html">&lt;p&gt;Hinomiko16: /* Can I own a troll character, or one of the Ebea or Bukno-Baha humans? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;br /&gt;
&lt;br /&gt;
== Glossary of Important Terms ==&lt;br /&gt;
&lt;br /&gt;
*  CIS:  character information sheet&lt;br /&gt;
*  IC:  in-character &lt;br /&gt;
*  MB:  message board&lt;br /&gt;
*  NPC:  non-player character -- generally an adoptable waiting to be adopted.&lt;br /&gt;
*  PC:  persona character&lt;br /&gt;
*  PM:  Player-Member&lt;br /&gt;
*  OOC:  out-of-character&lt;br /&gt;
*  RM:  Reader-Member&lt;br /&gt;
*  RP:  role-playing&lt;br /&gt;
*  RTH:  River Twine Holt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Important Club Email Addresses ==&lt;br /&gt;
* council@rivertwine.com&lt;br /&gt;
* help@rivertwine.com&lt;br /&gt;
* wiki@rivertwine.com&lt;br /&gt;
* stories@rivertwine.com&lt;br /&gt;
* artwork@rivertwine.com&lt;br /&gt;
* contests@rivertwine.com&lt;br /&gt;
* characters@rivertwine.com&lt;br /&gt;
* cisadmin@rivertwine.com&lt;br /&gt;
* joining@rivertwine.com&lt;br /&gt;
* webmaster@rivertwine.com&lt;br /&gt;
&lt;br /&gt;
Additionally, all current members have email aliases determined by the persona they own and operate (i.e.:  farscout@rivertwine.com, willow@rivertwine.com).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Important Club Dates ==&lt;br /&gt;
*  Winter Quarter: January 1 through March 31 &lt;br /&gt;
*  Spring Quarter: April 1 through June 30 &lt;br /&gt;
*  Summer Quarter: July 1 through Sept. 30 &lt;br /&gt;
*  Autumn Quarter: October 1 through December 31&lt;br /&gt;
*  Annual CIS updates:  required between June 1 and June 30.&lt;br /&gt;
*  Annual Secret Santa holiday gift program:  sign-up deadline in October; submissions due by December 23.&lt;br /&gt;
*  Regular art trades and fic trades are opt-in, and run on a two-month cycle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== OOC History of River Twine Holt ==&lt;br /&gt;
&lt;br /&gt;
River Twine Holt was created in May of 2006 by former members of Rushwater Holt, who lamented the loss of the story- and art-based 'zine-style club. Hopes of reviving Rushwater turned to the opportunity of creating a new Holt, with new characters and a new traditional wolfrider setting. A chief was declared, a council of five members was selected to serve as the chief's advisers, a messageboard was set up, a webpage was crafted, and RTH was off to the races.&lt;br /&gt;
&lt;br /&gt;
The Council's first trial by fire was to enforce the participation and communication agreements decided on by the group as a whole, which resulted the dismissal of the chief himself for lack of participation. The chief character became a council-supported NPC, to be run and approved by agreement of the council.  &lt;br /&gt;
&lt;br /&gt;
The primary focus during the first six months of the club was the creation of the existing cast of characters, including NPCs.  Different members volunteered to oversee the development of different arenas of world building, including:  flora (Amy), fauna (Cindy), human tribes (Joan), Preservers (Trena), tribal genealogy (Whitney), tribal history (Holly &amp;amp; Whitney), trolls (Heidi &amp;amp; Vicki), and wolves (Fey, Holly &amp;amp; Whitney).  Ellen Million was responsible for the creation of the message boards and website, with input from Whitney's husband, Ron Swartzendruber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Some RTH Firsts ==&lt;br /&gt;
&lt;br /&gt;
The first piece of art submitted was Vicki Stephanson's portrait of Evervale (June 2006); the first story submitted was &amp;quot;Ghosts&amp;quot; by Whitney Ware (June 2006). Our club's website went live in July 2006.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How does the Council operate? ==&lt;br /&gt;
&lt;br /&gt;
A Holt run by a single &amp;quot;chief&amp;quot; survives upon the dedication and motivation of a single member.   A Holt operated by a board of directors can harness the shared dedication and motivation of multiple members, providing the entire organization with a safety net in terms of long-term survivability.  &lt;br /&gt;
&lt;br /&gt;
The first five members of the Council were selected in May 2006 by Chief Tommy Jeffers.  There is currently no term limits policy for Council members; in practice, council members serve until they choose to resign, and new Council members are selected by vote of the existing Council from candidates who have volunteered for the duty.  Members of the Council expect to be held accountable for club decisions by the membership, and Council members rely on club members to raise issues, concerns,and questions to the Council.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is expected of Council members? ==&lt;br /&gt;
&lt;br /&gt;
The Council hopes to meet the following communication standards: &lt;br /&gt;
&lt;br /&gt;
* Members who ask for Council feedback will receive an immediate response assuring them that their question has been received, and promising a timely response. Questions directed at the Council via the message boards will have a post made notifying members that the Council is taking up the item for discussion. &lt;br /&gt;
&lt;br /&gt;
* The Council will attempt to resolve questions within a 5-day turnaround -- of course this is not always possible, but it's a goal we will strive to meet. When more than five days are necessary to bring a matter to a resolution, the Council will send the asking member a courtesy note to let them know the matter hasn't dropped into limbo. &lt;br /&gt;
&lt;br /&gt;
* When issues are resolved, the individual who asked the question will receive a personal note from a Council member regarding the decision; likewise, when an issue is raised via the message boards, public notes will be left on mb threads indicating the Council's decision.  Decisions made by the Council will be recorded in the Decisions Log thread, and when appropriated, added to the wikisite as well.&lt;br /&gt;
&lt;br /&gt;
* If the Council makes a public promise, that promise must be kept! If there are delays regarding a self-imposed deadline, then recognition of those delays should be made publicly; council members who need help should ask for help to meet that deadline as soon as possible. Council members have the responsibility to help one another meet these public promises.&lt;br /&gt;
&lt;br /&gt;
Additionally, Chief Windburn is currently under the ownership of the Council. For as long as the Council owns &amp;amp; operates this NPC, each Council member will be responsible for at least one submission of their choice per year for Windburn (this can include art or fic trades).&lt;br /&gt;
&lt;br /&gt;
Council members who are team leaders of a specific team (such as character approvals team or story approvals team) are expected to be proactive and involved members of that team, shouldering a fair share of the team workload.  Council members who are mods for specific discussion threads on the message boards are expected to cycle out old discussion threads to the general archives in a timely way, such as once every month for the heaviest traffic parts of the board.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Past Council Members ==&lt;br /&gt;
* Trena Driessen (August 2006 to March 2007)&lt;br /&gt;
* Mary Jo Jeffers (August 2006 to April 2007)&lt;br /&gt;
* Ellen Million (April 2007 to December 2007)&lt;br /&gt;
* Leonie Jonk (August 2006 to January 2009)&lt;br /&gt;
* Joan Milligan (August 2006 to September 2011)&lt;br /&gt;
* Lyn Cavalier (September 2011 to April 2013)&lt;br /&gt;
&lt;br /&gt;
== Current Council Members ==&lt;br /&gt;
* Heidi Henderson (August 2006 to present)&lt;br /&gt;
* Holly Hutchison (January 2008 to present)&lt;br /&gt;
* Whitney Ware (March 2007 to present)&lt;br /&gt;
* Amy Chandler (February 2009 to present)&lt;br /&gt;
* Megan McCarthy (April 2013 to present)&lt;br /&gt;
&lt;br /&gt;
== Founding Members of River Twine Holt ==&lt;br /&gt;
&lt;br /&gt;
The following members all joined within the first few weeks of the club and are responsible for the creation of the first player-character owned elves.&lt;br /&gt;
&lt;br /&gt;
* Linda Aarts (Snowfall)&lt;br /&gt;
* Amy Chandler (Longshot)&lt;br /&gt;
* Trena Driessen (Whispersilk)&lt;br /&gt;
* Sarah Clawfoot (Suddendusk)&lt;br /&gt;
* Wendy Fowler (Nightstorm)&lt;br /&gt;
* Kim Gaeble (Kestrel)&lt;br /&gt;
* Gills (Windsong)&lt;br /&gt;
* Jaci Heinen (Foxtail)&lt;br /&gt;
* Heidi Henderson (Willow)&lt;br /&gt;
* Mary Jo Jeffers (Chicory)&lt;br /&gt;
* Tommy Jeffers (Chief Far Cry)&lt;br /&gt;
* Leonie Jonk (Dreamflight)&lt;br /&gt;
* Stacy Lucas (Moss)&lt;br /&gt;
* Fey McKercher (Rainpace)&lt;br /&gt;
* Joan Milligan (Crackle)&lt;br /&gt;
* Ellen Million (Greenweave)&lt;br /&gt;
* Cindy Pruitt (Quick Fang)&lt;br /&gt;
* Vicki Stephenson (Evervale)&lt;br /&gt;
* Rachel Vardys (Cloudfern)&lt;br /&gt;
* Whitney Ware (Farscout)&lt;br /&gt;
* Christina Westgate (Goldspice)&lt;br /&gt;
* Matt (Thornbow)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What happens when a new member asks to join? ==&lt;br /&gt;
&lt;br /&gt;
When new members join River Twine Holt, their request automatically goes to the River Twine Council. Reader-Memberships are generally approved immediately, unless the Council has just cause to deny the request.  Player-Memberships, which involve the adoption of a character, are a more involved process.  The Council immediately gives the prospective PM a friendly interview, both to ensure a new PM's happy transition into the club, and to make sure that the new PM is adopting a character they will prove compatible with.  PMs who find they've adopted the wrong character will be welcome at any time to trade in their character for another available NPC.  Again, the Council does reserve the right to deny PM requests or adoption requests, when the Council feels it has just cause to do so.&lt;br /&gt;
&lt;br /&gt;
Once new members join, they are given a website account, a RTH alias email, and are asked to create a MB account.  The website and the MB are two different systems, and members do have to apply for their account to the MB, whereas the website account is created automatically.&lt;br /&gt;
&lt;br /&gt;
All members are required to join under their real identities; it's fine for members to participate under pseudonyms, but the Council needs to know a member's real name. Joining the club under false pretenses is grounds for immediate dismissal. Additionally, sockpuppeting a false membership is also grounds for immediate dismissal from the club.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Where do I find the RP?  ==&lt;br /&gt;
 &lt;br /&gt;
We understand that most ElfQuest clubs out there today are based on RP (role playing), either through message boards or by email.  River Twine Holt is different:  we're role playing the old school way, through the creation of stories and artwork.  As a result, we do not have organized RP.&lt;br /&gt;
&lt;br /&gt;
We do have a section on the message boards where individual members can host a public or private RP (some of our authors enjoy generating stories in this fashion). And of course, individual members are welcome to hold private email RPs with one another (again, another method of story writing that some of our authors enjoy).  But by and large, our RP opportunities are very limited, and if you really want to RP, expect to host the opportunity for yourself through recruiting other members on the MB or via email.&lt;br /&gt;
&lt;br /&gt;
Additionally, nothing that happens in an RP is included in club canon:  it's not &amp;quot;real&amp;quot; until you turn it into a story or put it in art.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What will my participation requirements be when I first join? ==&lt;br /&gt;
&lt;br /&gt;
We realize that most new members join while a quarter is in progress.  The participation requirements for a new member depend on when in a quarter they join.&lt;br /&gt;
&lt;br /&gt;
New members who join within the first month of a quarter are expected to participate (submit art or writing) by the end of that quarter.  The council feels that 2+ months is enough time for someone to make their first submission.  If you do not participate during that first quarter, you will be deactivated from character ownership, although you may remain a Reader Member if you like.  (You will not go on probation.)&lt;br /&gt;
&lt;br /&gt;
New members who join later in the quarter will have that first partial quarter's requirements waived.  They must participate (submit art or writing) by the end of the next full quarter.  Again, if you do not participate by that time, you will be deactivated.  (You will not go on probation.)&lt;br /&gt;
&lt;br /&gt;
If you are deactivated, you must wait for another full quarter before you will be allowed to apply for a character.&lt;br /&gt;
&lt;br /&gt;
New Reader Members must post at least one comment on art or stories during the quarter they join, no matter how advanced the quarter is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a new member joins very late in the quarter, or finds it difficult to meet the participation requirements, they are welcome to contact the Council before the quarterly deadline, and the Council would be glad to help.&lt;br /&gt;
&lt;br /&gt;
Please see [[Membership Rules and Regulations]] for more detail about Participation Requirements and what is accepted.&lt;br /&gt;
&lt;br /&gt;
== What are the differences between a Player-Member and a Reader-Member? ==&lt;br /&gt;
&lt;br /&gt;
A Player-Member (PM) owns and operates a character at River Twine Holt.  As such, they have increased quarterly participation requirements, and are required to update their character's CIS once a year during June.  In return, they have full message board priviledges and website access.&lt;br /&gt;
&lt;br /&gt;
A Reader-Member (RM) does not own or operate a character at River Twine Holt, and is required only to comment on art or stories on the website during the course of a quarter in order to retain their status as a Reader-Member.  Reader-Members have full website access, partial access to the message boards (including some limitations on voting in certain types of polls), and the opportunity to be first in line to adopt characters when they become available.  RMs are encouraged to create art or fic when they please, and to participate in the quarterly contests; they are expected to participate by all of the regular submission rules &amp;amp; regs, including obtaining permissions from PMs for the art or fic they create.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is RTH's policy for returning members? ==&lt;br /&gt;
&lt;br /&gt;
Members who wish to return to River Twine Holt are usually welcomed back with open arms. Returning members will be treated the same as any other new member -- they will be welcome to adopt any of the available characters. (Previously-owned characters will not be removed from another member in order to be returned to a returning member.) All artwork and stories previously submitted will be relinked to a returning member. However, returning members are required to rejoin under their original name &amp;amp; identity. Sockpuppeting (operating an email account under false pretenses, or rejoining under false pretenses) will be grounds for immediate expulsion.&lt;br /&gt;
&lt;br /&gt;
In some cases, a returning member may not be allowed to adopt a character -- for example, if they have owned a character 3 times previously already, and lost the character due to inactivity, inability to meet the quarterly requirements, or a decision to leave the group. Such members will usually be welcome to be a part of the group as a RM, and may still submit writing or artwork.&lt;br /&gt;
&lt;br /&gt;
However, there may be other reasons, based on a former member's past relationship with the group, for denial of return-membership (at either the PM or RM level); the Council will determine this on a case-by-case basis.&lt;br /&gt;
&lt;br /&gt;
Note:  Sockpuppeting (operating an account under false pretenses and a false name) will be grounds for immediate expulsion.  '''Please remember:  honesty is always the best policy!'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How does the art approval process work? ==&lt;br /&gt;
&lt;br /&gt;
(Please see [[Membership Rules and Regulations]] and [[Submission Guidelines]] for more detail.)&lt;br /&gt;
&lt;br /&gt;
All art to the club is submitted to artwork@rivertwine.com.  Artists are expected to have received approval for art featuring other members' characters before a piece is submitted.  Once art is submitted, it is thumbnailed and uploaded into the website's database, where it is then linked to all appropriate gallery categories.  The club's first Art Director was Trena Driessen; the current Art Director is Whitney Ware.&lt;br /&gt;
&lt;br /&gt;
'''Value of &amp;quot;doll&amp;quot; art''':    Doll art is always awarded at &amp;quot;sketch&amp;quot; level (.5). Doll art is only accepted for existing developed personas; doll art is not being accepted to represent ancestors, unless existing ancestor art for that individual already appears on the club website.&lt;br /&gt;
&lt;br /&gt;
'''Recycled art''':  We're happy to accept recycled art (art created originally for another club), so long as the artwork is art is equally representative of the RTH tribe or environment.  Regardless of whether a showcase, sketch, or finished piece, will only earn a certain amount of points (.5).  Recycled art cannot be applied toward the quarterly participation requirements. No more than eight pieces/four points of recycled art will be counted per quarter towards our seasonal participation awards.&lt;br /&gt;
&lt;br /&gt;
'''Copying, References, and Plagiarism:''' Plagiarism of any form (tracing someone else’s artwork or claiming someone else’s writing for your own) is grounds for immediate cancellation of your membership. While drawing freehand from references is fine, tracing or mechanical copying of other artwork is not allowed (even if it is adapted). Art that is considered too much a copy of another existing artwork will not be posted (this determination will be made by the council, and it will be discussed with the artist). Plagiarism (trying to pass others' work off as your own, including close copies of others' work) is grounds for loss of membership.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How does the story approval process work? ==&lt;br /&gt;
&lt;br /&gt;
(Please see [[Membership Rules and Regulations]] and [[Submission Guidelines]] for more detail.)&lt;br /&gt;
&lt;br /&gt;
'''Review Process''':  Members are expected to receive all necessary approvals for a story before it is submitted to the Story Approval Team for review; members are also expected to run a spell check on their submission, perform basic line editing for punctuation, grammar, and date the story for placement on the timeline.  Stories are submitted to stories@rivertwine.com.  Once submitted, stories are posted to the Story Review Team on the message boards, where members of the team review the story.  The team goal is to return reviews within a seven day turnaround, when possible.  Once the story reviews are made, then a single individual (called the &amp;quot;handler&amp;quot;) compiles those comments into a single constructive review, which is returned to the member for revisions.  Some stories may take more than one revision before they are cleared to be posted on the website, and some stories are cleared to be posted without any revision requests at all.&lt;br /&gt;
&lt;br /&gt;
The Story Approval Team has a sometimes-tricky task of trying to balance the individual needs of the writer with overall club continuity.  They keep an eye on the use of NPCs and ensure that NPCs remain consistent to character, try to ensure that group continuity remains consistent with the world of River Twine Holt, etc.  The current Story Approval Team members are Heidi Henderson (Team Leader), Amy Chandler, Angie Cousins, Mareike Heilemann, Holly Hutchison, Megan McCarthy, and Whitney Ware.  Interested volunteers for the team should contact Heidi at willow@rivertwine.com.&lt;br /&gt;
&lt;br /&gt;
Some storylines will by necessity require approval of the Council:  any encounter with humans, any encounter with trolls, any encounter with wild magic.  Additionally, any storyline which has a wide impact on the tribe (for example: an elf child goes missing for several days) should be consulted with the Council, to help determine what the Chief's response will be.&lt;br /&gt;
&lt;br /&gt;
'''Value of Fic''':  Stories are counted on the basis of 650 words = 1 page = 1 point.&lt;br /&gt;
&lt;br /&gt;
'''Value of Poetry''': Poetry is generally considered to be worth .5 points. However, if a member believes their poem is longer than usual, a personal masterwork, or otherwise demonstrates more effort, they may request more points, to a maximum of 2. Final point distribution is decided by the story approval team.&lt;br /&gt;
&lt;br /&gt;
''Token &amp;quot;No Elf Is An Island&amp;quot; Reminder'':  In such a small and interwoven community like the River Twine tribe, no elf is an island and that events are rarely isolated to affecting only one character.  There is no character of the tribe who does not have close relatives or close friends, and part of the fun (and the challenge!) of a club like River Twine is seeing how events and story threads weave unexpected from one author's work to the next.  So never hesitate to ask yourself &amp;quot;How does the events in this story affect my elf?&amp;quot; and follow the ripples from their source!&lt;br /&gt;
&lt;br /&gt;
== How does the character approvals process work? ==&lt;br /&gt;
&lt;br /&gt;
(Please see [[Membership Rules and Regulations]] and [[Submission Guidelines]] for more detail.)&lt;br /&gt;
&lt;br /&gt;
All CISes (character information sheets) went through an approval process with the CIS Approval Team. Characters are expected to be written/drawn in a way that reflects what is in their CIS. Owners should continue to update the CIS with new information (such as new life developments, or things reflected in stories) Proposals for significant changes to a CIS, and thus to the character, should be submitted to the CIS Approval Team. In general, notable changes to a character will also require some in-character support such as a story or art submission, in order to &amp;quot;show&amp;quot; the rest of the club that character's development in a new direction.  Additionally, owners may want to post to the MB whenever they update their character's CIS with things like hairstyle, costume, hobby, or weapon-mastery changes, so that other writers and artist will be sure to notice the update.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I create a wanderer character? ==&lt;br /&gt;
&lt;br /&gt;
While it is very likely that there are other tribes of elves existing on the world, the elves of River Twine Holt have never encountered other elves since Wolfsister and her band split from their band of High Ones and first-generation offspring, a little more than two thousand years ago.  No &amp;quot;wandering elves&amp;quot; or &amp;quot;sole survivors of their destroyed tribe&amp;quot; elves can be introduced into the River Twine Holt.&lt;br /&gt;
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In early 2006,  the Council was asked to consider the introduction of tribe of sea elves and a tribe of gliders.  At that time, the Council declined to pursue the development of any additional elf tribes, as doing so would prove a huge investment of time and creative energy, and distract members from the existing world-building that was still ongoing.  This is a decision that can be revisited someday in the future, if a time comes when the Council finds that expanding the club's creative focus won't prove distracting from the existing tribe and characters.&lt;br /&gt;
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== Can I play two elves at once? ==&lt;br /&gt;
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Yes. Player Members may own more than one elf, if they are willing to meet increased submission requirements. Additional characters are considered Secondary Characters. A member’s Primary Character requires 4 submissions per year, 1 per quarter (every 3 months). A Secondary Character requires an additional 2 submissions, 1 per half-year. Members may have more than one Secondary Character, although at present, we only allow someone to have two elves. (Additional Secondary Characters may be trolls or humans.) &lt;br /&gt;
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Members are still encouraged to create art and fic for characters they do not own, including characters owned by other members, Adoptable Characters, Non-Adoptable Characters, or Deceased Characters. You do not have to own a character to write about them or do art about them. Only consider adopting a Secondary Character if you wish to direct them and have approval over them on an ongoing basis. &lt;br /&gt;
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Members who are considering adopting any Secondary Character (elf, troll or human) should already be demonstrating that they will have no trouble meeting the increased submission requirements.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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== What's the plan for the characters now in wrapstuff? Can I adopt one? ==&lt;br /&gt;
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As all characters have now been removed from wrapstuff, and are now owned, this is no longer applicable.&lt;br /&gt;
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== Can I own and operate an ancestor character? ==&lt;br /&gt;
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At this time, Player Members can only own and operate living characters. Ancestor characters (Deceased Characters) can be further developed by individual members, but creative control of all Deceased Characters reverts to the club's Council, which has final say over how such characters are used. &lt;br /&gt;
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(Tip: if you're particularly enamored with a Deceased Character, be sure to write up a detailed Character Information Sheet, as the Information Sheet is what the Council uses to determine whether such characters are used correctly.)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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== Can I write about the time period before Wolfsister and her band left the High Ones?  Can I create High Ones characters? ==&lt;br /&gt;
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While we understand the appeal of stories dealing with RTH's early history, we much prefer keeping the focus of the club on the RTH wolfrider tribe, its current characters and established acestors. Currently, we will not accept stories dealing with the Firstcomers prior to Wolfsister's departure. We also discourage too much focus on the &amp;quot;legends&amp;quot; that our tribe may tell about that time period. If you need to refer to something that relates to that time period, please discuss it with the Council first.&lt;br /&gt;
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== Can I own a troll character, or one of the Ebea or Bukno-Baha humans? ==&lt;br /&gt;
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Yes. Character ownership of trolls is now open. You may adopt an existing (living) troll that you see listed on the Troll Blurbs page. Or you may create your own troll character. (Please contact the council if you wish to do this.) &lt;br /&gt;
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A troll owned as a Primary Character (if you do not own an elf) requires the same submission level as elves: 4 subs per year, 1 each quarter. A troll owned as a Secondary Character requires 2 subs, 1 each half-year. &lt;br /&gt;
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However, at this moment (Sept. 2014), the troll plotline is not considered fully “open”. Trolls may be owned at this time, but we are not tracking submissions requirements. Just be aware that there WILL be submissions requirements in the future.&lt;br /&gt;
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Humans (either Ebea or Baha) may also be owned at this time. Please contact the council if you have questions about owning one. The submission requirements are the same as those outlined above. As with the trolls, we may not start tracking those requirements right now, but will do so in the future.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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== When I join and adopt a character, how much freedom do I have to alter that character to my liking? ==&lt;br /&gt;
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Great question -- and one that takes a little consideration first.  In many clubs, characters are temporary elements that cycle in and out as membership fluctuates.  At River Twine Holt, the entire club is structured around a stable population of elves.  New elves will be born and existing characters will die in the cycle of life in their fictional world, but characters won't disappear on command with changes in membership, and strange new elves won't just suddenly appear on the horizon.  After the last of the existing elves of the tribe were created and approved in December of 2006, new members to the club are required to adopt existing NPCs.  These characters come with established histories and established &amp;quot;looks&amp;quot; which may or may not completely appeal to their new owners.&lt;br /&gt;
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The club's baseline for adopted characters is that a newly adopted character cannot be significantly altered from what's already &amp;quot;in print&amp;quot; -- by that, we mean approved in a character sheet or posted in existing art or fiction.  Once a character fact goes into the club's continuity, that character fact needs to be respected and left unaltered.  However, this still gives a perceptive new member some wriggle-room.  Most of the elves in the tribe have been alive for decades, or even hundreds of years.  That means there is a *lot* of opportunity for new stories to be told about those as-yet-unexplored life experiences.  Likewise, new storylines can be developed to show a character's personality developing in new ways.  And a character's physical appearance can always be altered -- within reason.  Hair color and eye color won't change, but clothing can always be retailored (and again -- especially for characters who've been around for decades or centuries, there's always room to explore and detail a character's previous fashion history).  Any really dramatic change in a character's appearance (new clothing, change in hairstyle, etc.) will require some in-character explanation... but that just means you've got great possibility for new storylines in your hands, and if as a new member you can't think of a why to explain a new fall fashion for your newly adopted character, then please post a note to the message boards and recruit a collaborator to tell that tale!&lt;br /&gt;
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== How does Recognition work in the group? How is it determined who gets to do it? ==&lt;br /&gt;
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Recognitions in River Twine Holt are determined by the Council, both in terms of scheduling, and who is affected. We consider a number of factors: we don't want Recognition as a plot device to become too common, so we try to make sure they are spaced out; and we also take into account overall plot needs, the age and distribution of child characters, the availability of adoptables, and so on. &lt;br /&gt;
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Once a Recognition is decided upon, the Council picks the elves who would Recognize via the good old dice rolling method. The names of all characters (sans adoptables, characters under 18 years old and any character whose owner asked to be exempt from the roll) are lined up, and dice are rolled to determine three lucky potential couples. We use a three-strikes system in order to allow for some &amp;quot;weighting&amp;quot; by in-character factors, such as age and number of past Recognitions; but of course, this isn't a guarantee (for example: last Recognition around, Suddendusk, having two kids already, was &amp;quot;weighted&amp;quot; as -1, and he turned out lucky anyway.)&lt;br /&gt;
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Once the elves are rolled up, both players of lucky couple #1 get a private note informing them that their characters have Recognized. Both have a choice of whether to accept or decline; if one player declines, the Recognition defaults to elf of the same gender in lucky couple #2. If both decline, lucky couple #2 is up. If one or both of lucky couple #2 decline, lucky couple #3 is up. If everyone declines, we scratch our heads and re-roll three new couples. Oh well.&lt;br /&gt;
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Once the lucky couple is finally decided upon, the Council will talk to both players and negotiate a date for the Recognition. This will take place no sooner than 2 months from the selection date, although a window of opportunity may be presented to the players for them to choose from. We very much want to see stories or art related to the Recognition be prepared in time to be posted as close to that date as possible, so that is the reason for the lead-time given to the participants. Players must communicate their Recognition plot to the Council for approval -- Recognitions are inherently high drama moments in the lives of the characters involved, but the Council may need to mediate some particular plot elements out of respect to prior Recognition stories, and overall group plotting needs. The Council can also help network with other involved parties, ensuring that the Recognition's ripples are fully felt by the tribe.&lt;br /&gt;
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== What if I find I'm tired of my current character? ==&lt;br /&gt;
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If that happens, you're welcome to trade in your existing elf in favor of one of the current NPCs.  Or contact the Council and put your name on a waiting list, in order to get first dibs on adoption when babies get born, or current characters turn NPC.&lt;br /&gt;
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== My elf’s wolf-friend is dead – how do I get another? == &lt;br /&gt;
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Although the wolves of the River Twine pack are significantly more long-lived than their natural cousins, they do have a lifespan of 25 to 30 years. Life for wolves is a dangerous thing, and wolves can die at any age from injury, starvation or illness.  Most elves can expect to have *at least* four wolf-friends each century. In-play, this means that it won’t be unusual for characters to lose wolf-friends, and then have to forge new bonds.  &lt;br /&gt;
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The passing of a wolf-friend is an event due some respect, as is the experience of a new bonding. (And we hope you’ll memorialize both the loss and the new bond for your elf with fic or art!) Members who own characters with elderly wolves may also find themselves asked by the Council to have an old wolf pass on, in order to keep some balance in the pack.  &lt;br /&gt;
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To select a new wolf-friend for your elf, you have three choices:&lt;br /&gt;
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a) select one of the currently available pups (pups are available on a first-come/first-serve basis)&lt;br /&gt;
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b) select one of the available unbonded adult wolves described on the wolves section of the River Twine Wiki (note – when considering the adult wolf of your choice, consider why the mature wolf would be attracted to your elf as a bond-friend – many of these mature wolves are personalities in their own right, and a bond relationship is a two-way street!)&lt;br /&gt;
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c) if there are no currently available pups, and none of the existing unbonded adults appeal to you, then put your name on a waiting list for the pick of next year’s litter!&lt;br /&gt;
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Mature wolves will have some limited personality &amp;amp; physical description already determined for them, but members are free to create the personalities and descriptions for new pups, within the following guidelines:&lt;br /&gt;
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* Pups can be bonded with at any point once they’ve physically begun to be weaned by the alpha female of the pack (pups are approximately six weeks of age at this point). Breeding season for the alpha male &amp;amp; female is normally late in the first month of the year; pups are born approximately 63 days later, early in the fourth month; pups would then be beginning to be weaned in mid-month of the fifth month. Additionally, wolves take at least a year to become full-grown; elf children might sneak rides on their wolf-bonds before a wolf is a full year of age, but this is frowned on, as it can cause damage to a wolf’s joints, causing future disability.&lt;br /&gt;
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* We expect wolves to be “normal” looking: natural grey-wolf coloring is preferred with its natural range of color phasing allowed. Some allowance made for EQ-comics-style coloring (i.e. more solid coat colors). Please no wacky coloring/patterns. Albino wolves are extremely rare (no more than one at a time in the pack) and will be expected to have associated health issues: bonded albinos will always be omegas within the pack, and unless bonded as pups will be chased out of the pack at an early age.&lt;br /&gt;
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* Wolves don't have the same range of eye colors as the elves. Eyes will be in a yellow/amber range, except for albino blue or pink. (While cubs, wolf eye colors will sometimes go through subtle color variations while the eyes change from the baby blue-grey color to adult gold.)&lt;br /&gt;
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* You can submit drawn or painted artwork to represent your wolf. Otherwise, wolf photo portraits will be used to represent each wolf-friend. Please choose a snapshot from Monty Sloan's site (we have his permission to use his photos on our website as representational of our fictional pack). Please don't submit reference photos or art from anywhere else, without written permission of the photographer or artist. (If you have another reference pic you prefer, talk to one of our artists about creating a piece of art from it.)&lt;br /&gt;
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* Throwback wolves are very rare, and will be limited to only two in-play within the pack at any time. (Our current throwbacks are Moss’s Weasel and Beetle’s Rooter.)&lt;br /&gt;
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If at any time you intend to replace your character’s wolf-friend with a new one, email your wishes to the Council. (Understand that we do hope you’ll be creating fic or art to represent this important time of passage in your character’s life!) Additionally, every year in-play, the Council will look at the existing wolf pack and, taking into account the individual ages and temperaments of pack members, will shift the hierarchy accordingly. If you have any particular wishes for your character’s wolf-friend in term of increasing or deceasing their pack rank, please communicate this with the Council!&lt;br /&gt;
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Additionally: once you determine you will replace an existing wolf-friend with a new one, you are asked to update your elf's CIS form with relevant information ASAP; please keep information regarding the old wolf under the &amp;quot;additional wolves&amp;quot; section of the CIS, for continuity purposes. We would also recommend posting a note to the message board regarding the new wolf friend, alerting other artists and authors to the date of the planned change.&lt;br /&gt;
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== What happens when I decide I need to leave the club? ==&lt;br /&gt;
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(Please see &amp;quot;Leaving the Club&amp;quot; under [[Membership Rules and Regulations]] for more detail.)&lt;br /&gt;
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The continuity of River Twine Holt is built upon the existing characters, and all of the artwork and stories created in support of those characters.  As a result, River Twine Holt refuses to ever &amp;quot;disappear&amp;quot; a character owned and operated by a departing member, and we are reluctant to remove from our archives and website any artwork or stories created in support of a character.  Each departing member's requests will be handled on a case-by-case basis, and the Council will do it's best to juggle the individual's needs versus the continuity needs of the entire group.  If you have specific requests or requirements upon your departure, please discussion them with the Council, and we will work with you to find an end-result that best respects your needs, and the needs of the club as a whole.  &lt;br /&gt;
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As a matter of standard practice, the MB forum handles of departing members will be changed if the member had been operating under the name of a tribal character (i.e. Farscout, Greenweave, Longshot); generally they will be changed to the member's first name. Likewise, email accounts featuring the character's name (i.e. farscout@rivertwine.com) will be deactived until the character has been readopted by new ownership.&lt;br /&gt;
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== What is the mentor program, and how does it work? ==&lt;br /&gt;
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It always helps new members who join to have a friendly mentor who's willing to help answer questions and welcome a new member to the club. At River Twine Holt, mentors are volunteers who are ready and willing to to assist the Council by performing the following tasks when they've been assigned a new member: &lt;br /&gt;
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*  Mentors are asked to make early friendly contact with new members and give them a warm welcome to the club. &lt;br /&gt;
*  Mentors are asked to help a new member &amp;quot;learn the ropes&amp;quot; as much as the new member needs. This means asking to answer any questions a new member has, and if necessary, direct the new member to the admin who can answer it. &lt;br /&gt;
*  Mentors are asked to remain in close contact with a new member during their first few weeks in the club. &lt;br /&gt;
*  Mentors should be aware that some new members will be &amp;quot;self starters&amp;quot; and some will need more mentoring than others. Mentors are asked to take some initiative in helping a new member get jump-started in the club -- this could include one or more of the following: offering to participate with a new member with their first collab, hosting a story-building RP for a new member, helping brainstorm with a new member regarding possible storylines, etc. &lt;br /&gt;
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Any member who wishes to volunteer to be a mentor for River Twine Holt is welcome to volunteer by emailing cisadmin@rivertwine.com, or simply council@rivertwine.com.&lt;br /&gt;
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== How do the Art and Fiction Contests work? ==&lt;br /&gt;
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Fic or Art Contests are generally scheduled to run every Winter, Spring, &amp;amp; Summer quarter, although the schedule can vary (we generally don't hold Autumn quarter contests, both out of respect for the general timecrunch of the holiday season for our members, as well as using that time period as a chance for members to catch up with any other overdue materials they may have before year's end.).  Each contest will have a theme, and 1st, 2nd, and 3rd prize award icons will be given to the winners chosen by vote on the message boards; additional bonus prizes may be offered as well by contest sponsors. Participants can contribute as many entries as they desire; however, if there are multiple participants, each individual may only receive one award. Individual members are welcome to host their own private contests as well, with prior approval from the Council. &lt;br /&gt;
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All contest art and fiction must feature River Twine Holt characters and the River Twine Holt setting (unless specifically stated otherwise in the contest description). All contest entries must receive member approvals where necessary; the Council will help non-member participants in obtaining any necessary approvals. &lt;br /&gt;
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'''Public Participation in Fic or Art Contests''': Non-members will be invited at times to participate in the regularly scheduled River Twine art &amp;amp; fic contests. Non-members will be eligible for participation under the same rules as members, and will be granted prizes (1st, 2nd, and 3rd prize award icons, with winners chosen by public vote on the River Twine message boards. Participants can contribute as many entries as they desire; however, if there are multiple participants, each individual may only receive one award. Unless otherwise noted in the description for each contest, all contest art should be generally PG13 in rating. &lt;br /&gt;
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Non-member contest participation does NOT equate membership to River Twine Holt. Non-member contest participants are entitled to receive all comments on their work and any awards won, but no other members-only benefits such as persona ownership or full access to the message boards. By participating, non-members agree to their work being displayed on the River Twine website; River Twine Holt guarantees the work being credited to its creator. &lt;br /&gt;
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A contests@rivertwine.com account exists for members to submit their contest entries too.&lt;br /&gt;
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== Message Board Etiquette ==&lt;br /&gt;
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*  All members are asked to create Message Board accounts using their character name.  Character names are reserved for use by the ''current'' owner of a character.&lt;br /&gt;
*  Message board access is limited to members-only.&lt;br /&gt;
*  MB threads are NOT to be erased. All old threads are to be transferred into the appropriate archive, so they will be available for future reference. &lt;br /&gt;
*  Threads asking for volunteers or concerning volunteer assignments should not be archived until those assignments/commitments are either turned in, or the member indicates they are unable or unwilling to complete their tasks.&lt;br /&gt;
*  Signatures have been enabled at the boards, however, there will be restrictions on them.  First, no graphics (i.e. banners) are allowed.  Second, you get three lines of standard sized text or 500 characters, whichever comes first. It should include your real name (or whatever it is you are called as a person), and your elfname if it is not already your username.  Violations will be edited by the forum mods.&lt;br /&gt;
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== Annual required CIS updates ==&lt;br /&gt;
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All CISs should be kept current, as characters grow and change as they are played. A mandatory CIS update period is held every June: members have between the 1st and the 30th to log into the website, review their character’s CIS, and update it accordingly. The webbase will automatically track all updates, and the council member who heads up our Character Approval Team will receive automatic notification from the system of all changes to a CIS. Failure to update the CIS during the mandatory time period will result in the member going on probation for the summer quarter (July-August-Septemer) even if they have fulfilled their participation requirements for the previous quarter. If by September the CIS has not been updated, the member will lose the character. While this may seem harsh, it is the Council's belief that up-to-date CISes are important for immersion and conduct in the club and show an ongoing interest in the character. &lt;br /&gt;
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The minimum change required to fulfill the mandatory update requirement is the adjustment of the character's age (the addition of a year). Further changes that reflect character growth are of course welcome. Additionally, CISs can be updated throughout the year, as a member feels motivated to do so.&lt;br /&gt;
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Suggestions to keep in mind when updating the CIS:  &lt;br /&gt;
* changes in a character's relationships&lt;br /&gt;
* any change in status of wolf-friend&lt;br /&gt;
* any new possessions of note?&lt;br /&gt;
*  any change in skills or hobbies worth note?&lt;br /&gt;
*  take a moment to review the artwork and stories in which your character has participate in the past year. Anything there to inspire you to update in the CIS?&lt;br /&gt;
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== What are the membership requirements again for keeping my RTH character? ==&lt;br /&gt;
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Briefly: all Player-Members must support their character through the submission of one piece of art or one or more written submissions (totaling 500 words or more) per annual quarter. &lt;br /&gt;
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Members who fail to participate for more than two quarters in a row may have their membership revoked. Submissions need not necessarily feature your own character to meeting this requirement:  for example, an art trade picture you've created of another member's elf satisfies our quarterly submission requirement.&lt;br /&gt;
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For more detail, please see &amp;quot;Participation Requirements&amp;quot; on the [[Membership Rules and Regulations]] page.&lt;br /&gt;
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== What happens if I fail to meet my submission requirements for a quarter? ==&lt;br /&gt;
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A member who fails to participate during a quarter gets put on probationary status. Probationary members can return to non-probationary status simply by participating during the successive quarter (and of course, by completing any fic or art commitments they may be overdue on, particularly art trade or fic trade commitments).  Probationary members MUST meet the participation requirements for the second quarter; while it's appreciated if they can retroactively meet the missed participation requirements, this is not required (probation is not in a hole they must dig themselves out of).  However, if a probationary member fails to meet the participation requirements for the successive quarter, their membership is revoked and their character becomes an NPC.  (Rest assured -- this decision never takes place without ample communication from the Council first.)&lt;br /&gt;
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Please see [[Membership Rules and Regulations]] for more details.&lt;br /&gt;
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== Can I repost my RTH art or stories elsewhere? ==&lt;br /&gt;
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Individual members have the right to repost their own art and stories as they see fit.  We especially appreciate it when a plug is made for River Twine (we've got banners available), and/or if you mention the names of the owners who approved the use of their art/characters in your work.&lt;br /&gt;
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== How does the art trade/fic trade system work? ==&lt;br /&gt;
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River Twine Holt has a very active program of art/fic trades. New trades are run every two months (with the November/December trade being turned in a Secret Santa gift operation). Members who choose to sign up may create either art or fiction, and can identify which of the two they would prefer to receive in turn. Then all participants have two months to write a story or create art for the character they have been assigned.&lt;br /&gt;
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Members who have signed up are required to complete their assignment in a timely fashion. Art produced for trades must be of &amp;quot;finished&amp;quot; (inked or colored; some pencil-only work may count, please ask the council if you are unsure) level, while fiction should be 650 words or above (drabbles or short poems are not acceptable); artists are not required to produce showcase efforts, but of course, may produce something as elaborate as they like. Please see below for a discussion of overdue trade policies. &lt;br /&gt;
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'''I'm going to be late on my art/fic trade deadline, but I want to participate in the next one! What do I do?'''&lt;br /&gt;
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We understand sometimes it's hard to make a deadline, so participating members are allowed to be overdue for the deadline for one trade cycle and still sign up for the next... but then will not get another sign-up until BOTH submissions are in. &lt;br /&gt;
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However -- if you find you will late, the following actions are mandatory:&lt;br /&gt;
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1) Notify the other member whom the trade is for! Just send them a friendly note so they understand that you're going to be late, and why. And hey -- if you're stuck, maybe you can share with them a copy of your incomplete art or fic, and maybe they can help you get unstuck!&lt;br /&gt;
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2) Notify the Council at council@rivertwine.com.&lt;br /&gt;
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'''I'm stuck getting my trade debt resolved! What do I do?'''&lt;br /&gt;
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Once you've signed up for the art/fic trade program, you are required to produce a submission for that character, as promised. You are benefiting from someone else's efforts on your character's behalf, so the compliments must be returned. It doesn't matter if a character owner leaves and suddenly makes a character NPC -- you still have to complete the trade. Members who have left, defaulted on trades, had those trades fulfilled by volunteers (Trade Angels), and then returned have still had to complete those original trade debts. So don't expect to ever have a trade debt just forgotten or waivered. (On the flip side -- you WILL receive art or fic in return for your participation in a trade cycle. The Council will guarantee that.)&lt;br /&gt;
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That said -- we all are sympathetic to the prospect of getting stuck in a creative hole, and not finding a way to dig out of it.   So here are our suggestions of ways to overcome a creative block when it comes to art/fic trades!&lt;br /&gt;
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1) Talk with the character's owner! What stories or art about their character do they want? Chatting up the owner of the character you are assigned to work with is our favorite solution to lack of inspiration!&lt;br /&gt;
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2) Consider a blast from the past!  Take a look at the existing art gallery or story list for the character you've been assigned! Find a scene in a story about that character to illustrate, or find a piece of art you particularly like of that character, and write a story that turns that art into an illustration!&lt;br /&gt;
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3) Visit the Writer's Challenges in the Crafter's Den section of the Message Board! There are a whole bunch of inspiration-generation challenges available on the Message Boards. Give a few of them a try and see if they work for you!&lt;br /&gt;
&lt;br /&gt;
4) Contact the Council! The Council is always happy to brainstorm with you if you need help coming up with ideas to complete your trades. We can chat by email or by IM -- whatever best suits your needs!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''I've participated in a trade, and the trade I was supposed to have gotten is now overdue. What do I do?'''&lt;br /&gt;
&lt;br /&gt;
Everyone who signs up for the River Twine trades system intends to meet the deadlines. However, we understand that sometimes real life gets in their way. Starting in 2012, the Council will ensure that any trade debt that has become more than six months overdue will be automatically eligible for a &amp;quot;Trade Angel&amp;quot; -- in other words, the Council will find a volunteer who will step in and create Trade Angel fic or Trade Angel art for you. (Sometimes this might mean that in the long run, you receive two submissions for that trade cycle, once the original overdue submission gets turned in! We are considering that a consolation-prize for having had to wait.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''I feel like the trade system is unfairly rewarding some participants more than others.'''&lt;br /&gt;
&lt;br /&gt;
We want everyone who participates in the trade system to feel like they are getting out of it what they have put into it... but we also want everyone to recognize that above the minimum requirements, more elaborate pieces of art or more complex stories are at the discretion of participants. The council tries to organize trades so that there are a variety of matches, and we take the long view that over time, regular participants will probably receive pieces of varying levels. The important thing is to recognize that participants are all contributing to the best of their abilities.&lt;br /&gt;
&lt;br /&gt;
If you have a concern, though, please talk about it with the council, and we will see what we can do to address it.&lt;br /&gt;
&lt;br /&gt;
== I signed up for the art trade/fic trade, but failed to produce my trade by deadline.  What happens to me now? ==&lt;br /&gt;
&lt;br /&gt;
It's understood that when a member signs up for an art trade or fic trade, that they will make good on their commitment, especially since they are receiving someone else's efforts in trade. It's also understood that sometimes, finishing a project may take longer than expected. Members who are overdue on three or more trade commitments will be cut off from further participation until all of their overdue commitments have been completed.[/b]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What if I've got a great idea about doing something differently?  ==&lt;br /&gt;
 &lt;br /&gt;
Write to the Council and give them a detailed proposal of what it is you want to do!  The world of River Twine Holt is a shared creative effort, and everyone is encouraged to make their own creative stamp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is the Quarterly Commenting Contest, and how does it work?  ==&lt;br /&gt;
&lt;br /&gt;
RTH sponsors a quarterly contest to encourage all members leave comments on the art &amp;amp; stories posted to the website. Participants enter the contest by leaving meaningful comments on 50% or more of the art and fiction posted on the website during that quarter. Each qualifying participant is automatically entered into the contest, with a single winner drawn by random from that quarter's pool of participants. Winners will receive a gift of fic or art donated by a volunteering artist or writer, featuring the River Twine Holt character of the winner's choice. &lt;br /&gt;
&lt;br /&gt;
Comments may be left on either newly posted art and fic, or on any older piece that a member has not yet commented on (editing previous comments does not qualify). Participating members may comment on their own work as well, if they want to share some insight regarding a submission!  (Note: by definition, when the Council calls a comment &amp;quot;meaningful&amp;quot;, we mean a comment that has more substance to it that &amp;quot;Oh, that's good, I like that!&amp;quot; or &amp;quot;Very pretty!&amp;quot; If you like something, please say why; additionally, positively worded constructive criticism is welcome as well, and often is more helpful to the recipient than delicious praise alone!)&lt;br /&gt;
&lt;br /&gt;
Winners are selected by “raffle” style drawing from a pool of all comments made by participants who have met the criteria of leaving comments on 50% or more of the submissions posted that quarter; every comment a participating member leave is a raffle entry, so the more a member leaves, the greater a member's chances of winning!  Additionally, members can win the contest more than once in a row, so long as they leave enough comments to qualify in successive quarters.&lt;/div&gt;</summary>
		<author><name>Hinomiko16</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Membership_FAQ&amp;diff=2992</id>
		<title>Membership FAQ</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Membership_FAQ&amp;diff=2992"/>
				<updated>2014-10-11T03:01:10Z</updated>
		
		<summary type="html">&lt;p&gt;Hinomiko16: /* Can I own and operate an ancestor character? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;br /&gt;
&lt;br /&gt;
== Glossary of Important Terms ==&lt;br /&gt;
&lt;br /&gt;
*  CIS:  character information sheet&lt;br /&gt;
*  IC:  in-character &lt;br /&gt;
*  MB:  message board&lt;br /&gt;
*  NPC:  non-player character -- generally an adoptable waiting to be adopted.&lt;br /&gt;
*  PC:  persona character&lt;br /&gt;
*  PM:  Player-Member&lt;br /&gt;
*  OOC:  out-of-character&lt;br /&gt;
*  RM:  Reader-Member&lt;br /&gt;
*  RP:  role-playing&lt;br /&gt;
*  RTH:  River Twine Holt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Important Club Email Addresses ==&lt;br /&gt;
* council@rivertwine.com&lt;br /&gt;
* help@rivertwine.com&lt;br /&gt;
* wiki@rivertwine.com&lt;br /&gt;
* stories@rivertwine.com&lt;br /&gt;
* artwork@rivertwine.com&lt;br /&gt;
* contests@rivertwine.com&lt;br /&gt;
* characters@rivertwine.com&lt;br /&gt;
* cisadmin@rivertwine.com&lt;br /&gt;
* joining@rivertwine.com&lt;br /&gt;
* webmaster@rivertwine.com&lt;br /&gt;
&lt;br /&gt;
Additionally, all current members have email aliases determined by the persona they own and operate (i.e.:  farscout@rivertwine.com, willow@rivertwine.com).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Important Club Dates ==&lt;br /&gt;
*  Winter Quarter: January 1 through March 31 &lt;br /&gt;
*  Spring Quarter: April 1 through June 30 &lt;br /&gt;
*  Summer Quarter: July 1 through Sept. 30 &lt;br /&gt;
*  Autumn Quarter: October 1 through December 31&lt;br /&gt;
*  Annual CIS updates:  required between June 1 and June 30.&lt;br /&gt;
*  Annual Secret Santa holiday gift program:  sign-up deadline in October; submissions due by December 23.&lt;br /&gt;
*  Regular art trades and fic trades are opt-in, and run on a two-month cycle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== OOC History of River Twine Holt ==&lt;br /&gt;
&lt;br /&gt;
River Twine Holt was created in May of 2006 by former members of Rushwater Holt, who lamented the loss of the story- and art-based 'zine-style club. Hopes of reviving Rushwater turned to the opportunity of creating a new Holt, with new characters and a new traditional wolfrider setting. A chief was declared, a council of five members was selected to serve as the chief's advisers, a messageboard was set up, a webpage was crafted, and RTH was off to the races.&lt;br /&gt;
&lt;br /&gt;
The Council's first trial by fire was to enforce the participation and communication agreements decided on by the group as a whole, which resulted the dismissal of the chief himself for lack of participation. The chief character became a council-supported NPC, to be run and approved by agreement of the council.  &lt;br /&gt;
&lt;br /&gt;
The primary focus during the first six months of the club was the creation of the existing cast of characters, including NPCs.  Different members volunteered to oversee the development of different arenas of world building, including:  flora (Amy), fauna (Cindy), human tribes (Joan), Preservers (Trena), tribal genealogy (Whitney), tribal history (Holly &amp;amp; Whitney), trolls (Heidi &amp;amp; Vicki), and wolves (Fey, Holly &amp;amp; Whitney).  Ellen Million was responsible for the creation of the message boards and website, with input from Whitney's husband, Ron Swartzendruber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Some RTH Firsts ==&lt;br /&gt;
&lt;br /&gt;
The first piece of art submitted was Vicki Stephanson's portrait of Evervale (June 2006); the first story submitted was &amp;quot;Ghosts&amp;quot; by Whitney Ware (June 2006). Our club's website went live in July 2006.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How does the Council operate? ==&lt;br /&gt;
&lt;br /&gt;
A Holt run by a single &amp;quot;chief&amp;quot; survives upon the dedication and motivation of a single member.   A Holt operated by a board of directors can harness the shared dedication and motivation of multiple members, providing the entire organization with a safety net in terms of long-term survivability.  &lt;br /&gt;
&lt;br /&gt;
The first five members of the Council were selected in May 2006 by Chief Tommy Jeffers.  There is currently no term limits policy for Council members; in practice, council members serve until they choose to resign, and new Council members are selected by vote of the existing Council from candidates who have volunteered for the duty.  Members of the Council expect to be held accountable for club decisions by the membership, and Council members rely on club members to raise issues, concerns,and questions to the Council.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is expected of Council members? ==&lt;br /&gt;
&lt;br /&gt;
The Council hopes to meet the following communication standards: &lt;br /&gt;
&lt;br /&gt;
* Members who ask for Council feedback will receive an immediate response assuring them that their question has been received, and promising a timely response. Questions directed at the Council via the message boards will have a post made notifying members that the Council is taking up the item for discussion. &lt;br /&gt;
&lt;br /&gt;
* The Council will attempt to resolve questions within a 5-day turnaround -- of course this is not always possible, but it's a goal we will strive to meet. When more than five days are necessary to bring a matter to a resolution, the Council will send the asking member a courtesy note to let them know the matter hasn't dropped into limbo. &lt;br /&gt;
&lt;br /&gt;
* When issues are resolved, the individual who asked the question will receive a personal note from a Council member regarding the decision; likewise, when an issue is raised via the message boards, public notes will be left on mb threads indicating the Council's decision.  Decisions made by the Council will be recorded in the Decisions Log thread, and when appropriated, added to the wikisite as well.&lt;br /&gt;
&lt;br /&gt;
* If the Council makes a public promise, that promise must be kept! If there are delays regarding a self-imposed deadline, then recognition of those delays should be made publicly; council members who need help should ask for help to meet that deadline as soon as possible. Council members have the responsibility to help one another meet these public promises.&lt;br /&gt;
&lt;br /&gt;
Additionally, Chief Windburn is currently under the ownership of the Council. For as long as the Council owns &amp;amp; operates this NPC, each Council member will be responsible for at least one submission of their choice per year for Windburn (this can include art or fic trades).&lt;br /&gt;
&lt;br /&gt;
Council members who are team leaders of a specific team (such as character approvals team or story approvals team) are expected to be proactive and involved members of that team, shouldering a fair share of the team workload.  Council members who are mods for specific discussion threads on the message boards are expected to cycle out old discussion threads to the general archives in a timely way, such as once every month for the heaviest traffic parts of the board.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Past Council Members ==&lt;br /&gt;
* Trena Driessen (August 2006 to March 2007)&lt;br /&gt;
* Mary Jo Jeffers (August 2006 to April 2007)&lt;br /&gt;
* Ellen Million (April 2007 to December 2007)&lt;br /&gt;
* Leonie Jonk (August 2006 to January 2009)&lt;br /&gt;
* Joan Milligan (August 2006 to September 2011)&lt;br /&gt;
* Lyn Cavalier (September 2011 to April 2013)&lt;br /&gt;
&lt;br /&gt;
== Current Council Members ==&lt;br /&gt;
* Heidi Henderson (August 2006 to present)&lt;br /&gt;
* Holly Hutchison (January 2008 to present)&lt;br /&gt;
* Whitney Ware (March 2007 to present)&lt;br /&gt;
* Amy Chandler (February 2009 to present)&lt;br /&gt;
* Megan McCarthy (April 2013 to present)&lt;br /&gt;
&lt;br /&gt;
== Founding Members of River Twine Holt ==&lt;br /&gt;
&lt;br /&gt;
The following members all joined within the first few weeks of the club and are responsible for the creation of the first player-character owned elves.&lt;br /&gt;
&lt;br /&gt;
* Linda Aarts (Snowfall)&lt;br /&gt;
* Amy Chandler (Longshot)&lt;br /&gt;
* Trena Driessen (Whispersilk)&lt;br /&gt;
* Sarah Clawfoot (Suddendusk)&lt;br /&gt;
* Wendy Fowler (Nightstorm)&lt;br /&gt;
* Kim Gaeble (Kestrel)&lt;br /&gt;
* Gills (Windsong)&lt;br /&gt;
* Jaci Heinen (Foxtail)&lt;br /&gt;
* Heidi Henderson (Willow)&lt;br /&gt;
* Mary Jo Jeffers (Chicory)&lt;br /&gt;
* Tommy Jeffers (Chief Far Cry)&lt;br /&gt;
* Leonie Jonk (Dreamflight)&lt;br /&gt;
* Stacy Lucas (Moss)&lt;br /&gt;
* Fey McKercher (Rainpace)&lt;br /&gt;
* Joan Milligan (Crackle)&lt;br /&gt;
* Ellen Million (Greenweave)&lt;br /&gt;
* Cindy Pruitt (Quick Fang)&lt;br /&gt;
* Vicki Stephenson (Evervale)&lt;br /&gt;
* Rachel Vardys (Cloudfern)&lt;br /&gt;
* Whitney Ware (Farscout)&lt;br /&gt;
* Christina Westgate (Goldspice)&lt;br /&gt;
* Matt (Thornbow)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What happens when a new member asks to join? ==&lt;br /&gt;
&lt;br /&gt;
When new members join River Twine Holt, their request automatically goes to the River Twine Council. Reader-Memberships are generally approved immediately, unless the Council has just cause to deny the request.  Player-Memberships, which involve the adoption of a character, are a more involved process.  The Council immediately gives the prospective PM a friendly interview, both to ensure a new PM's happy transition into the club, and to make sure that the new PM is adopting a character they will prove compatible with.  PMs who find they've adopted the wrong character will be welcome at any time to trade in their character for another available NPC.  Again, the Council does reserve the right to deny PM requests or adoption requests, when the Council feels it has just cause to do so.&lt;br /&gt;
&lt;br /&gt;
Once new members join, they are given a website account, a RTH alias email, and are asked to create a MB account.  The website and the MB are two different systems, and members do have to apply for their account to the MB, whereas the website account is created automatically.&lt;br /&gt;
&lt;br /&gt;
All members are required to join under their real identities; it's fine for members to participate under pseudonyms, but the Council needs to know a member's real name. Joining the club under false pretenses is grounds for immediate dismissal. Additionally, sockpuppeting a false membership is also grounds for immediate dismissal from the club.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Where do I find the RP?  ==&lt;br /&gt;
 &lt;br /&gt;
We understand that most ElfQuest clubs out there today are based on RP (role playing), either through message boards or by email.  River Twine Holt is different:  we're role playing the old school way, through the creation of stories and artwork.  As a result, we do not have organized RP.&lt;br /&gt;
&lt;br /&gt;
We do have a section on the message boards where individual members can host a public or private RP (some of our authors enjoy generating stories in this fashion). And of course, individual members are welcome to hold private email RPs with one another (again, another method of story writing that some of our authors enjoy).  But by and large, our RP opportunities are very limited, and if you really want to RP, expect to host the opportunity for yourself through recruiting other members on the MB or via email.&lt;br /&gt;
&lt;br /&gt;
Additionally, nothing that happens in an RP is included in club canon:  it's not &amp;quot;real&amp;quot; until you turn it into a story or put it in art.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What will my participation requirements be when I first join? ==&lt;br /&gt;
&lt;br /&gt;
We realize that most new members join while a quarter is in progress.  The participation requirements for a new member depend on when in a quarter they join.&lt;br /&gt;
&lt;br /&gt;
New members who join within the first month of a quarter are expected to participate (submit art or writing) by the end of that quarter.  The council feels that 2+ months is enough time for someone to make their first submission.  If you do not participate during that first quarter, you will be deactivated from character ownership, although you may remain a Reader Member if you like.  (You will not go on probation.)&lt;br /&gt;
&lt;br /&gt;
New members who join later in the quarter will have that first partial quarter's requirements waived.  They must participate (submit art or writing) by the end of the next full quarter.  Again, if you do not participate by that time, you will be deactivated.  (You will not go on probation.)&lt;br /&gt;
&lt;br /&gt;
If you are deactivated, you must wait for another full quarter before you will be allowed to apply for a character.&lt;br /&gt;
&lt;br /&gt;
New Reader Members must post at least one comment on art or stories during the quarter they join, no matter how advanced the quarter is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a new member joins very late in the quarter, or finds it difficult to meet the participation requirements, they are welcome to contact the Council before the quarterly deadline, and the Council would be glad to help.&lt;br /&gt;
&lt;br /&gt;
Please see [[Membership Rules and Regulations]] for more detail about Participation Requirements and what is accepted.&lt;br /&gt;
&lt;br /&gt;
== What are the differences between a Player-Member and a Reader-Member? ==&lt;br /&gt;
&lt;br /&gt;
A Player-Member (PM) owns and operates a character at River Twine Holt.  As such, they have increased quarterly participation requirements, and are required to update their character's CIS once a year during June.  In return, they have full message board priviledges and website access.&lt;br /&gt;
&lt;br /&gt;
A Reader-Member (RM) does not own or operate a character at River Twine Holt, and is required only to comment on art or stories on the website during the course of a quarter in order to retain their status as a Reader-Member.  Reader-Members have full website access, partial access to the message boards (including some limitations on voting in certain types of polls), and the opportunity to be first in line to adopt characters when they become available.  RMs are encouraged to create art or fic when they please, and to participate in the quarterly contests; they are expected to participate by all of the regular submission rules &amp;amp; regs, including obtaining permissions from PMs for the art or fic they create.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is RTH's policy for returning members? ==&lt;br /&gt;
&lt;br /&gt;
Members who wish to return to River Twine Holt are usually welcomed back with open arms. Returning members will be treated the same as any other new member -- they will be welcome to adopt any of the available characters. (Previously-owned characters will not be removed from another member in order to be returned to a returning member.) All artwork and stories previously submitted will be relinked to a returning member. However, returning members are required to rejoin under their original name &amp;amp; identity. Sockpuppeting (operating an email account under false pretenses, or rejoining under false pretenses) will be grounds for immediate expulsion.&lt;br /&gt;
&lt;br /&gt;
In some cases, a returning member may not be allowed to adopt a character -- for example, if they have owned a character 3 times previously already, and lost the character due to inactivity, inability to meet the quarterly requirements, or a decision to leave the group. Such members will usually be welcome to be a part of the group as a RM, and may still submit writing or artwork.&lt;br /&gt;
&lt;br /&gt;
However, there may be other reasons, based on a former member's past relationship with the group, for denial of return-membership (at either the PM or RM level); the Council will determine this on a case-by-case basis.&lt;br /&gt;
&lt;br /&gt;
Note:  Sockpuppeting (operating an account under false pretenses and a false name) will be grounds for immediate expulsion.  '''Please remember:  honesty is always the best policy!'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How does the art approval process work? ==&lt;br /&gt;
&lt;br /&gt;
(Please see [[Membership Rules and Regulations]] and [[Submission Guidelines]] for more detail.)&lt;br /&gt;
&lt;br /&gt;
All art to the club is submitted to artwork@rivertwine.com.  Artists are expected to have received approval for art featuring other members' characters before a piece is submitted.  Once art is submitted, it is thumbnailed and uploaded into the website's database, where it is then linked to all appropriate gallery categories.  The club's first Art Director was Trena Driessen; the current Art Director is Whitney Ware.&lt;br /&gt;
&lt;br /&gt;
'''Value of &amp;quot;doll&amp;quot; art''':    Doll art is always awarded at &amp;quot;sketch&amp;quot; level (.5). Doll art is only accepted for existing developed personas; doll art is not being accepted to represent ancestors, unless existing ancestor art for that individual already appears on the club website.&lt;br /&gt;
&lt;br /&gt;
'''Recycled art''':  We're happy to accept recycled art (art created originally for another club), so long as the artwork is art is equally representative of the RTH tribe or environment.  Regardless of whether a showcase, sketch, or finished piece, will only earn a certain amount of points (.5).  Recycled art cannot be applied toward the quarterly participation requirements. No more than eight pieces/four points of recycled art will be counted per quarter towards our seasonal participation awards.&lt;br /&gt;
&lt;br /&gt;
'''Copying, References, and Plagiarism:''' Plagiarism of any form (tracing someone else’s artwork or claiming someone else’s writing for your own) is grounds for immediate cancellation of your membership. While drawing freehand from references is fine, tracing or mechanical copying of other artwork is not allowed (even if it is adapted). Art that is considered too much a copy of another existing artwork will not be posted (this determination will be made by the council, and it will be discussed with the artist). Plagiarism (trying to pass others' work off as your own, including close copies of others' work) is grounds for loss of membership.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How does the story approval process work? ==&lt;br /&gt;
&lt;br /&gt;
(Please see [[Membership Rules and Regulations]] and [[Submission Guidelines]] for more detail.)&lt;br /&gt;
&lt;br /&gt;
'''Review Process''':  Members are expected to receive all necessary approvals for a story before it is submitted to the Story Approval Team for review; members are also expected to run a spell check on their submission, perform basic line editing for punctuation, grammar, and date the story for placement on the timeline.  Stories are submitted to stories@rivertwine.com.  Once submitted, stories are posted to the Story Review Team on the message boards, where members of the team review the story.  The team goal is to return reviews within a seven day turnaround, when possible.  Once the story reviews are made, then a single individual (called the &amp;quot;handler&amp;quot;) compiles those comments into a single constructive review, which is returned to the member for revisions.  Some stories may take more than one revision before they are cleared to be posted on the website, and some stories are cleared to be posted without any revision requests at all.&lt;br /&gt;
&lt;br /&gt;
The Story Approval Team has a sometimes-tricky task of trying to balance the individual needs of the writer with overall club continuity.  They keep an eye on the use of NPCs and ensure that NPCs remain consistent to character, try to ensure that group continuity remains consistent with the world of River Twine Holt, etc.  The current Story Approval Team members are Heidi Henderson (Team Leader), Amy Chandler, Angie Cousins, Mareike Heilemann, Holly Hutchison, Megan McCarthy, and Whitney Ware.  Interested volunteers for the team should contact Heidi at willow@rivertwine.com.&lt;br /&gt;
&lt;br /&gt;
Some storylines will by necessity require approval of the Council:  any encounter with humans, any encounter with trolls, any encounter with wild magic.  Additionally, any storyline which has a wide impact on the tribe (for example: an elf child goes missing for several days) should be consulted with the Council, to help determine what the Chief's response will be.&lt;br /&gt;
&lt;br /&gt;
'''Value of Fic''':  Stories are counted on the basis of 650 words = 1 page = 1 point.&lt;br /&gt;
&lt;br /&gt;
'''Value of Poetry''': Poetry is generally considered to be worth .5 points. However, if a member believes their poem is longer than usual, a personal masterwork, or otherwise demonstrates more effort, they may request more points, to a maximum of 2. Final point distribution is decided by the story approval team.&lt;br /&gt;
&lt;br /&gt;
''Token &amp;quot;No Elf Is An Island&amp;quot; Reminder'':  In such a small and interwoven community like the River Twine tribe, no elf is an island and that events are rarely isolated to affecting only one character.  There is no character of the tribe who does not have close relatives or close friends, and part of the fun (and the challenge!) of a club like River Twine is seeing how events and story threads weave unexpected from one author's work to the next.  So never hesitate to ask yourself &amp;quot;How does the events in this story affect my elf?&amp;quot; and follow the ripples from their source!&lt;br /&gt;
&lt;br /&gt;
== How does the character approvals process work? ==&lt;br /&gt;
&lt;br /&gt;
(Please see [[Membership Rules and Regulations]] and [[Submission Guidelines]] for more detail.)&lt;br /&gt;
&lt;br /&gt;
All CISes (character information sheets) went through an approval process with the CIS Approval Team. Characters are expected to be written/drawn in a way that reflects what is in their CIS. Owners should continue to update the CIS with new information (such as new life developments, or things reflected in stories) Proposals for significant changes to a CIS, and thus to the character, should be submitted to the CIS Approval Team. In general, notable changes to a character will also require some in-character support such as a story or art submission, in order to &amp;quot;show&amp;quot; the rest of the club that character's development in a new direction.  Additionally, owners may want to post to the MB whenever they update their character's CIS with things like hairstyle, costume, hobby, or weapon-mastery changes, so that other writers and artist will be sure to notice the update.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I create a wanderer character? ==&lt;br /&gt;
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While it is very likely that there are other tribes of elves existing on the world, the elves of River Twine Holt have never encountered other elves since Wolfsister and her band split from their band of High Ones and first-generation offspring, a little more than two thousand years ago.  No &amp;quot;wandering elves&amp;quot; or &amp;quot;sole survivors of their destroyed tribe&amp;quot; elves can be introduced into the River Twine Holt.&lt;br /&gt;
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In early 2006,  the Council was asked to consider the introduction of tribe of sea elves and a tribe of gliders.  At that time, the Council declined to pursue the development of any additional elf tribes, as doing so would prove a huge investment of time and creative energy, and distract members from the existing world-building that was still ongoing.  This is a decision that can be revisited someday in the future, if a time comes when the Council finds that expanding the club's creative focus won't prove distracting from the existing tribe and characters.&lt;br /&gt;
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== Can I play two elves at once? ==&lt;br /&gt;
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Yes. Player Members may own more than one elf, if they are willing to meet increased submission requirements. Additional characters are considered Secondary Characters. A member’s Primary Character requires 4 submissions per year, 1 per quarter (every 3 months). A Secondary Character requires an additional 2 submissions, 1 per half-year. Members may have more than one Secondary Character, although at present, we only allow someone to have two elves. (Additional Secondary Characters may be trolls or humans.) &lt;br /&gt;
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Members are still encouraged to create art and fic for characters they do not own, including characters owned by other members, Adoptable Characters, Non-Adoptable Characters, or Deceased Characters. You do not have to own a character to write about them or do art about them. Only consider adopting a Secondary Character if you wish to direct them and have approval over them on an ongoing basis. &lt;br /&gt;
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Members who are considering adopting any Secondary Character (elf, troll or human) should already be demonstrating that they will have no trouble meeting the increased submission requirements.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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== What's the plan for the characters now in wrapstuff? Can I adopt one? ==&lt;br /&gt;
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As all characters have now been removed from wrapstuff, and are now owned, this is no longer applicable.&lt;br /&gt;
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== Can I own and operate an ancestor character? ==&lt;br /&gt;
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At this time, Player Members can only own and operate living characters. Ancestor characters (Deceased Characters) can be further developed by individual members, but creative control of all Deceased Characters reverts to the club's Council, which has final say over how such characters are used. &lt;br /&gt;
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(Tip: if you're particularly enamored with a Deceased Character, be sure to write up a detailed Character Information Sheet, as the Information Sheet is what the Council uses to determine whether such characters are used correctly.)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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== Can I write about the time period before Wolfsister and her band left the High Ones?  Can I create High Ones characters? ==&lt;br /&gt;
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While we understand the appeal of stories dealing with RTH's early history, we much prefer keeping the focus of the club on the RTH wolfrider tribe, its current characters and established acestors. Currently, we will not accept stories dealing with the Firstcomers prior to Wolfsister's departure. We also discourage too much focus on the &amp;quot;legends&amp;quot; that our tribe may tell about that time period. If you need to refer to something that relates to that time period, please discuss it with the Council first.&lt;br /&gt;
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== Can I own a troll character, or one of the Ebea or Bukno-Baha humans? ==&lt;br /&gt;
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Possibly.  That's a bridge we haven't crossed yet, but may consider in the future.&lt;br /&gt;
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== When I join and adopt a character, how much freedom do I have to alter that character to my liking? ==&lt;br /&gt;
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Great question -- and one that takes a little consideration first.  In many clubs, characters are temporary elements that cycle in and out as membership fluctuates.  At River Twine Holt, the entire club is structured around a stable population of elves.  New elves will be born and existing characters will die in the cycle of life in their fictional world, but characters won't disappear on command with changes in membership, and strange new elves won't just suddenly appear on the horizon.  After the last of the existing elves of the tribe were created and approved in December of 2006, new members to the club are required to adopt existing NPCs.  These characters come with established histories and established &amp;quot;looks&amp;quot; which may or may not completely appeal to their new owners.&lt;br /&gt;
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The club's baseline for adopted characters is that a newly adopted character cannot be significantly altered from what's already &amp;quot;in print&amp;quot; -- by that, we mean approved in a character sheet or posted in existing art or fiction.  Once a character fact goes into the club's continuity, that character fact needs to be respected and left unaltered.  However, this still gives a perceptive new member some wriggle-room.  Most of the elves in the tribe have been alive for decades, or even hundreds of years.  That means there is a *lot* of opportunity for new stories to be told about those as-yet-unexplored life experiences.  Likewise, new storylines can be developed to show a character's personality developing in new ways.  And a character's physical appearance can always be altered -- within reason.  Hair color and eye color won't change, but clothing can always be retailored (and again -- especially for characters who've been around for decades or centuries, there's always room to explore and detail a character's previous fashion history).  Any really dramatic change in a character's appearance (new clothing, change in hairstyle, etc.) will require some in-character explanation... but that just means you've got great possibility for new storylines in your hands, and if as a new member you can't think of a why to explain a new fall fashion for your newly adopted character, then please post a note to the message boards and recruit a collaborator to tell that tale!&lt;br /&gt;
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== How does Recognition work in the group? How is it determined who gets to do it? ==&lt;br /&gt;
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Recognitions in River Twine Holt are determined by the Council, both in terms of scheduling, and who is affected. We consider a number of factors: we don't want Recognition as a plot device to become too common, so we try to make sure they are spaced out; and we also take into account overall plot needs, the age and distribution of child characters, the availability of adoptables, and so on. &lt;br /&gt;
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Once a Recognition is decided upon, the Council picks the elves who would Recognize via the good old dice rolling method. The names of all characters (sans adoptables, characters under 18 years old and any character whose owner asked to be exempt from the roll) are lined up, and dice are rolled to determine three lucky potential couples. We use a three-strikes system in order to allow for some &amp;quot;weighting&amp;quot; by in-character factors, such as age and number of past Recognitions; but of course, this isn't a guarantee (for example: last Recognition around, Suddendusk, having two kids already, was &amp;quot;weighted&amp;quot; as -1, and he turned out lucky anyway.)&lt;br /&gt;
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Once the elves are rolled up, both players of lucky couple #1 get a private note informing them that their characters have Recognized. Both have a choice of whether to accept or decline; if one player declines, the Recognition defaults to elf of the same gender in lucky couple #2. If both decline, lucky couple #2 is up. If one or both of lucky couple #2 decline, lucky couple #3 is up. If everyone declines, we scratch our heads and re-roll three new couples. Oh well.&lt;br /&gt;
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Once the lucky couple is finally decided upon, the Council will talk to both players and negotiate a date for the Recognition. This will take place no sooner than 2 months from the selection date, although a window of opportunity may be presented to the players for them to choose from. We very much want to see stories or art related to the Recognition be prepared in time to be posted as close to that date as possible, so that is the reason for the lead-time given to the participants. Players must communicate their Recognition plot to the Council for approval -- Recognitions are inherently high drama moments in the lives of the characters involved, but the Council may need to mediate some particular plot elements out of respect to prior Recognition stories, and overall group plotting needs. The Council can also help network with other involved parties, ensuring that the Recognition's ripples are fully felt by the tribe.&lt;br /&gt;
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== What if I find I'm tired of my current character? ==&lt;br /&gt;
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If that happens, you're welcome to trade in your existing elf in favor of one of the current NPCs.  Or contact the Council and put your name on a waiting list, in order to get first dibs on adoption when babies get born, or current characters turn NPC.&lt;br /&gt;
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== My elf’s wolf-friend is dead – how do I get another? == &lt;br /&gt;
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Although the wolves of the River Twine pack are significantly more long-lived than their natural cousins, they do have a lifespan of 25 to 30 years. Life for wolves is a dangerous thing, and wolves can die at any age from injury, starvation or illness.  Most elves can expect to have *at least* four wolf-friends each century. In-play, this means that it won’t be unusual for characters to lose wolf-friends, and then have to forge new bonds.  &lt;br /&gt;
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The passing of a wolf-friend is an event due some respect, as is the experience of a new bonding. (And we hope you’ll memorialize both the loss and the new bond for your elf with fic or art!) Members who own characters with elderly wolves may also find themselves asked by the Council to have an old wolf pass on, in order to keep some balance in the pack.  &lt;br /&gt;
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To select a new wolf-friend for your elf, you have three choices:&lt;br /&gt;
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a) select one of the currently available pups (pups are available on a first-come/first-serve basis)&lt;br /&gt;
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b) select one of the available unbonded adult wolves described on the wolves section of the River Twine Wiki (note – when considering the adult wolf of your choice, consider why the mature wolf would be attracted to your elf as a bond-friend – many of these mature wolves are personalities in their own right, and a bond relationship is a two-way street!)&lt;br /&gt;
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c) if there are no currently available pups, and none of the existing unbonded adults appeal to you, then put your name on a waiting list for the pick of next year’s litter!&lt;br /&gt;
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Mature wolves will have some limited personality &amp;amp; physical description already determined for them, but members are free to create the personalities and descriptions for new pups, within the following guidelines:&lt;br /&gt;
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* Pups can be bonded with at any point once they’ve physically begun to be weaned by the alpha female of the pack (pups are approximately six weeks of age at this point). Breeding season for the alpha male &amp;amp; female is normally late in the first month of the year; pups are born approximately 63 days later, early in the fourth month; pups would then be beginning to be weaned in mid-month of the fifth month. Additionally, wolves take at least a year to become full-grown; elf children might sneak rides on their wolf-bonds before a wolf is a full year of age, but this is frowned on, as it can cause damage to a wolf’s joints, causing future disability.&lt;br /&gt;
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* We expect wolves to be “normal” looking: natural grey-wolf coloring is preferred with its natural range of color phasing allowed. Some allowance made for EQ-comics-style coloring (i.e. more solid coat colors). Please no wacky coloring/patterns. Albino wolves are extremely rare (no more than one at a time in the pack) and will be expected to have associated health issues: bonded albinos will always be omegas within the pack, and unless bonded as pups will be chased out of the pack at an early age.&lt;br /&gt;
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* Wolves don't have the same range of eye colors as the elves. Eyes will be in a yellow/amber range, except for albino blue or pink. (While cubs, wolf eye colors will sometimes go through subtle color variations while the eyes change from the baby blue-grey color to adult gold.)&lt;br /&gt;
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* You can submit drawn or painted artwork to represent your wolf. Otherwise, wolf photo portraits will be used to represent each wolf-friend. Please choose a snapshot from Monty Sloan's site (we have his permission to use his photos on our website as representational of our fictional pack). Please don't submit reference photos or art from anywhere else, without written permission of the photographer or artist. (If you have another reference pic you prefer, talk to one of our artists about creating a piece of art from it.)&lt;br /&gt;
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* Throwback wolves are very rare, and will be limited to only two in-play within the pack at any time. (Our current throwbacks are Moss’s Weasel and Beetle’s Rooter.)&lt;br /&gt;
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If at any time you intend to replace your character’s wolf-friend with a new one, email your wishes to the Council. (Understand that we do hope you’ll be creating fic or art to represent this important time of passage in your character’s life!) Additionally, every year in-play, the Council will look at the existing wolf pack and, taking into account the individual ages and temperaments of pack members, will shift the hierarchy accordingly. If you have any particular wishes for your character’s wolf-friend in term of increasing or deceasing their pack rank, please communicate this with the Council!&lt;br /&gt;
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Additionally: once you determine you will replace an existing wolf-friend with a new one, you are asked to update your elf's CIS form with relevant information ASAP; please keep information regarding the old wolf under the &amp;quot;additional wolves&amp;quot; section of the CIS, for continuity purposes. We would also recommend posting a note to the message board regarding the new wolf friend, alerting other artists and authors to the date of the planned change.&lt;br /&gt;
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== What happens when I decide I need to leave the club? ==&lt;br /&gt;
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(Please see &amp;quot;Leaving the Club&amp;quot; under [[Membership Rules and Regulations]] for more detail.)&lt;br /&gt;
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The continuity of River Twine Holt is built upon the existing characters, and all of the artwork and stories created in support of those characters.  As a result, River Twine Holt refuses to ever &amp;quot;disappear&amp;quot; a character owned and operated by a departing member, and we are reluctant to remove from our archives and website any artwork or stories created in support of a character.  Each departing member's requests will be handled on a case-by-case basis, and the Council will do it's best to juggle the individual's needs versus the continuity needs of the entire group.  If you have specific requests or requirements upon your departure, please discussion them with the Council, and we will work with you to find an end-result that best respects your needs, and the needs of the club as a whole.  &lt;br /&gt;
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As a matter of standard practice, the MB forum handles of departing members will be changed if the member had been operating under the name of a tribal character (i.e. Farscout, Greenweave, Longshot); generally they will be changed to the member's first name. Likewise, email accounts featuring the character's name (i.e. farscout@rivertwine.com) will be deactived until the character has been readopted by new ownership.&lt;br /&gt;
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== What is the mentor program, and how does it work? ==&lt;br /&gt;
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It always helps new members who join to have a friendly mentor who's willing to help answer questions and welcome a new member to the club. At River Twine Holt, mentors are volunteers who are ready and willing to to assist the Council by performing the following tasks when they've been assigned a new member: &lt;br /&gt;
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*  Mentors are asked to make early friendly contact with new members and give them a warm welcome to the club. &lt;br /&gt;
*  Mentors are asked to help a new member &amp;quot;learn the ropes&amp;quot; as much as the new member needs. This means asking to answer any questions a new member has, and if necessary, direct the new member to the admin who can answer it. &lt;br /&gt;
*  Mentors are asked to remain in close contact with a new member during their first few weeks in the club. &lt;br /&gt;
*  Mentors should be aware that some new members will be &amp;quot;self starters&amp;quot; and some will need more mentoring than others. Mentors are asked to take some initiative in helping a new member get jump-started in the club -- this could include one or more of the following: offering to participate with a new member with their first collab, hosting a story-building RP for a new member, helping brainstorm with a new member regarding possible storylines, etc. &lt;br /&gt;
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Any member who wishes to volunteer to be a mentor for River Twine Holt is welcome to volunteer by emailing cisadmin@rivertwine.com, or simply council@rivertwine.com.&lt;br /&gt;
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== How do the Art and Fiction Contests work? ==&lt;br /&gt;
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Fic or Art Contests are generally scheduled to run every Winter, Spring, &amp;amp; Summer quarter, although the schedule can vary (we generally don't hold Autumn quarter contests, both out of respect for the general timecrunch of the holiday season for our members, as well as using that time period as a chance for members to catch up with any other overdue materials they may have before year's end.).  Each contest will have a theme, and 1st, 2nd, and 3rd prize award icons will be given to the winners chosen by vote on the message boards; additional bonus prizes may be offered as well by contest sponsors. Participants can contribute as many entries as they desire; however, if there are multiple participants, each individual may only receive one award. Individual members are welcome to host their own private contests as well, with prior approval from the Council. &lt;br /&gt;
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All contest art and fiction must feature River Twine Holt characters and the River Twine Holt setting (unless specifically stated otherwise in the contest description). All contest entries must receive member approvals where necessary; the Council will help non-member participants in obtaining any necessary approvals. &lt;br /&gt;
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'''Public Participation in Fic or Art Contests''': Non-members will be invited at times to participate in the regularly scheduled River Twine art &amp;amp; fic contests. Non-members will be eligible for participation under the same rules as members, and will be granted prizes (1st, 2nd, and 3rd prize award icons, with winners chosen by public vote on the River Twine message boards. Participants can contribute as many entries as they desire; however, if there are multiple participants, each individual may only receive one award. Unless otherwise noted in the description for each contest, all contest art should be generally PG13 in rating. &lt;br /&gt;
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Non-member contest participation does NOT equate membership to River Twine Holt. Non-member contest participants are entitled to receive all comments on their work and any awards won, but no other members-only benefits such as persona ownership or full access to the message boards. By participating, non-members agree to their work being displayed on the River Twine website; River Twine Holt guarantees the work being credited to its creator. &lt;br /&gt;
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A contests@rivertwine.com account exists for members to submit their contest entries too.&lt;br /&gt;
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== Message Board Etiquette ==&lt;br /&gt;
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*  All members are asked to create Message Board accounts using their character name.  Character names are reserved for use by the ''current'' owner of a character.&lt;br /&gt;
*  Message board access is limited to members-only.&lt;br /&gt;
*  MB threads are NOT to be erased. All old threads are to be transferred into the appropriate archive, so they will be available for future reference. &lt;br /&gt;
*  Threads asking for volunteers or concerning volunteer assignments should not be archived until those assignments/commitments are either turned in, or the member indicates they are unable or unwilling to complete their tasks.&lt;br /&gt;
*  Signatures have been enabled at the boards, however, there will be restrictions on them.  First, no graphics (i.e. banners) are allowed.  Second, you get three lines of standard sized text or 500 characters, whichever comes first. It should include your real name (or whatever it is you are called as a person), and your elfname if it is not already your username.  Violations will be edited by the forum mods.&lt;br /&gt;
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== Annual required CIS updates ==&lt;br /&gt;
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All CISs should be kept current, as characters grow and change as they are played. A mandatory CIS update period is held every June: members have between the 1st and the 30th to log into the website, review their character’s CIS, and update it accordingly. The webbase will automatically track all updates, and the council member who heads up our Character Approval Team will receive automatic notification from the system of all changes to a CIS. Failure to update the CIS during the mandatory time period will result in the member going on probation for the summer quarter (July-August-Septemer) even if they have fulfilled their participation requirements for the previous quarter. If by September the CIS has not been updated, the member will lose the character. While this may seem harsh, it is the Council's belief that up-to-date CISes are important for immersion and conduct in the club and show an ongoing interest in the character. &lt;br /&gt;
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The minimum change required to fulfill the mandatory update requirement is the adjustment of the character's age (the addition of a year). Further changes that reflect character growth are of course welcome. Additionally, CISs can be updated throughout the year, as a member feels motivated to do so.&lt;br /&gt;
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Suggestions to keep in mind when updating the CIS:  &lt;br /&gt;
* changes in a character's relationships&lt;br /&gt;
* any change in status of wolf-friend&lt;br /&gt;
* any new possessions of note?&lt;br /&gt;
*  any change in skills or hobbies worth note?&lt;br /&gt;
*  take a moment to review the artwork and stories in which your character has participate in the past year. Anything there to inspire you to update in the CIS?&lt;br /&gt;
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== What are the membership requirements again for keeping my RTH character? ==&lt;br /&gt;
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Briefly: all Player-Members must support their character through the submission of one piece of art or one or more written submissions (totaling 500 words or more) per annual quarter. &lt;br /&gt;
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Members who fail to participate for more than two quarters in a row may have their membership revoked. Submissions need not necessarily feature your own character to meeting this requirement:  for example, an art trade picture you've created of another member's elf satisfies our quarterly submission requirement.&lt;br /&gt;
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For more detail, please see &amp;quot;Participation Requirements&amp;quot; on the [[Membership Rules and Regulations]] page.&lt;br /&gt;
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== What happens if I fail to meet my submission requirements for a quarter? ==&lt;br /&gt;
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A member who fails to participate during a quarter gets put on probationary status. Probationary members can return to non-probationary status simply by participating during the successive quarter (and of course, by completing any fic or art commitments they may be overdue on, particularly art trade or fic trade commitments).  Probationary members MUST meet the participation requirements for the second quarter; while it's appreciated if they can retroactively meet the missed participation requirements, this is not required (probation is not in a hole they must dig themselves out of).  However, if a probationary member fails to meet the participation requirements for the successive quarter, their membership is revoked and their character becomes an NPC.  (Rest assured -- this decision never takes place without ample communication from the Council first.)&lt;br /&gt;
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Please see [[Membership Rules and Regulations]] for more details.&lt;br /&gt;
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== Can I repost my RTH art or stories elsewhere? ==&lt;br /&gt;
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Individual members have the right to repost their own art and stories as they see fit.  We especially appreciate it when a plug is made for River Twine (we've got banners available), and/or if you mention the names of the owners who approved the use of their art/characters in your work.&lt;br /&gt;
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== How does the art trade/fic trade system work? ==&lt;br /&gt;
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River Twine Holt has a very active program of art/fic trades. New trades are run every two months (with the November/December trade being turned in a Secret Santa gift operation). Members who choose to sign up may create either art or fiction, and can identify which of the two they would prefer to receive in turn. Then all participants have two months to write a story or create art for the character they have been assigned.&lt;br /&gt;
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Members who have signed up are required to complete their assignment in a timely fashion. Art produced for trades must be of &amp;quot;finished&amp;quot; (inked or colored; some pencil-only work may count, please ask the council if you are unsure) level, while fiction should be 650 words or above (drabbles or short poems are not acceptable); artists are not required to produce showcase efforts, but of course, may produce something as elaborate as they like. Please see below for a discussion of overdue trade policies. &lt;br /&gt;
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'''I'm going to be late on my art/fic trade deadline, but I want to participate in the next one! What do I do?'''&lt;br /&gt;
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We understand sometimes it's hard to make a deadline, so participating members are allowed to be overdue for the deadline for one trade cycle and still sign up for the next... but then will not get another sign-up until BOTH submissions are in. &lt;br /&gt;
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However -- if you find you will late, the following actions are mandatory:&lt;br /&gt;
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1) Notify the other member whom the trade is for! Just send them a friendly note so they understand that you're going to be late, and why. And hey -- if you're stuck, maybe you can share with them a copy of your incomplete art or fic, and maybe they can help you get unstuck!&lt;br /&gt;
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2) Notify the Council at council@rivertwine.com.&lt;br /&gt;
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'''I'm stuck getting my trade debt resolved! What do I do?'''&lt;br /&gt;
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Once you've signed up for the art/fic trade program, you are required to produce a submission for that character, as promised. You are benefiting from someone else's efforts on your character's behalf, so the compliments must be returned. It doesn't matter if a character owner leaves and suddenly makes a character NPC -- you still have to complete the trade. Members who have left, defaulted on trades, had those trades fulfilled by volunteers (Trade Angels), and then returned have still had to complete those original trade debts. So don't expect to ever have a trade debt just forgotten or waivered. (On the flip side -- you WILL receive art or fic in return for your participation in a trade cycle. The Council will guarantee that.)&lt;br /&gt;
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That said -- we all are sympathetic to the prospect of getting stuck in a creative hole, and not finding a way to dig out of it.   So here are our suggestions of ways to overcome a creative block when it comes to art/fic trades!&lt;br /&gt;
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1) Talk with the character's owner! What stories or art about their character do they want? Chatting up the owner of the character you are assigned to work with is our favorite solution to lack of inspiration!&lt;br /&gt;
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2) Consider a blast from the past!  Take a look at the existing art gallery or story list for the character you've been assigned! Find a scene in a story about that character to illustrate, or find a piece of art you particularly like of that character, and write a story that turns that art into an illustration!&lt;br /&gt;
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3) Visit the Writer's Challenges in the Crafter's Den section of the Message Board! There are a whole bunch of inspiration-generation challenges available on the Message Boards. Give a few of them a try and see if they work for you!&lt;br /&gt;
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4) Contact the Council! The Council is always happy to brainstorm with you if you need help coming up with ideas to complete your trades. We can chat by email or by IM -- whatever best suits your needs!&lt;br /&gt;
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'''I've participated in a trade, and the trade I was supposed to have gotten is now overdue. What do I do?'''&lt;br /&gt;
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Everyone who signs up for the River Twine trades system intends to meet the deadlines. However, we understand that sometimes real life gets in their way. Starting in 2012, the Council will ensure that any trade debt that has become more than six months overdue will be automatically eligible for a &amp;quot;Trade Angel&amp;quot; -- in other words, the Council will find a volunteer who will step in and create Trade Angel fic or Trade Angel art for you. (Sometimes this might mean that in the long run, you receive two submissions for that trade cycle, once the original overdue submission gets turned in! We are considering that a consolation-prize for having had to wait.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''I feel like the trade system is unfairly rewarding some participants more than others.'''&lt;br /&gt;
&lt;br /&gt;
We want everyone who participates in the trade system to feel like they are getting out of it what they have put into it... but we also want everyone to recognize that above the minimum requirements, more elaborate pieces of art or more complex stories are at the discretion of participants. The council tries to organize trades so that there are a variety of matches, and we take the long view that over time, regular participants will probably receive pieces of varying levels. The important thing is to recognize that participants are all contributing to the best of their abilities.&lt;br /&gt;
&lt;br /&gt;
If you have a concern, though, please talk about it with the council, and we will see what we can do to address it.&lt;br /&gt;
&lt;br /&gt;
== I signed up for the art trade/fic trade, but failed to produce my trade by deadline.  What happens to me now? ==&lt;br /&gt;
&lt;br /&gt;
It's understood that when a member signs up for an art trade or fic trade, that they will make good on their commitment, especially since they are receiving someone else's efforts in trade. It's also understood that sometimes, finishing a project may take longer than expected. Members who are overdue on three or more trade commitments will be cut off from further participation until all of their overdue commitments have been completed.[/b]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What if I've got a great idea about doing something differently?  ==&lt;br /&gt;
 &lt;br /&gt;
Write to the Council and give them a detailed proposal of what it is you want to do!  The world of River Twine Holt is a shared creative effort, and everyone is encouraged to make their own creative stamp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is the Quarterly Commenting Contest, and how does it work?  ==&lt;br /&gt;
&lt;br /&gt;
RTH sponsors a quarterly contest to encourage all members leave comments on the art &amp;amp; stories posted to the website. Participants enter the contest by leaving meaningful comments on 50% or more of the art and fiction posted on the website during that quarter. Each qualifying participant is automatically entered into the contest, with a single winner drawn by random from that quarter's pool of participants. Winners will receive a gift of fic or art donated by a volunteering artist or writer, featuring the River Twine Holt character of the winner's choice. &lt;br /&gt;
&lt;br /&gt;
Comments may be left on either newly posted art and fic, or on any older piece that a member has not yet commented on (editing previous comments does not qualify). Participating members may comment on their own work as well, if they want to share some insight regarding a submission!  (Note: by definition, when the Council calls a comment &amp;quot;meaningful&amp;quot;, we mean a comment that has more substance to it that &amp;quot;Oh, that's good, I like that!&amp;quot; or &amp;quot;Very pretty!&amp;quot; If you like something, please say why; additionally, positively worded constructive criticism is welcome as well, and often is more helpful to the recipient than delicious praise alone!)&lt;br /&gt;
&lt;br /&gt;
Winners are selected by “raffle” style drawing from a pool of all comments made by participants who have met the criteria of leaving comments on 50% or more of the submissions posted that quarter; every comment a participating member leave is a raffle entry, so the more a member leaves, the greater a member's chances of winning!  Additionally, members can win the contest more than once in a row, so long as they leave enough comments to qualify in successive quarters.&lt;/div&gt;</summary>
		<author><name>Hinomiko16</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Membership_FAQ&amp;diff=2991</id>
		<title>Membership FAQ</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Membership_FAQ&amp;diff=2991"/>
				<updated>2014-10-11T03:00:42Z</updated>
		
		<summary type="html">&lt;p&gt;Hinomiko16: /* Can I own and operate an ancestor character? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;br /&gt;
&lt;br /&gt;
== Glossary of Important Terms ==&lt;br /&gt;
&lt;br /&gt;
*  CIS:  character information sheet&lt;br /&gt;
*  IC:  in-character &lt;br /&gt;
*  MB:  message board&lt;br /&gt;
*  NPC:  non-player character -- generally an adoptable waiting to be adopted.&lt;br /&gt;
*  PC:  persona character&lt;br /&gt;
*  PM:  Player-Member&lt;br /&gt;
*  OOC:  out-of-character&lt;br /&gt;
*  RM:  Reader-Member&lt;br /&gt;
*  RP:  role-playing&lt;br /&gt;
*  RTH:  River Twine Holt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Important Club Email Addresses ==&lt;br /&gt;
* council@rivertwine.com&lt;br /&gt;
* help@rivertwine.com&lt;br /&gt;
* wiki@rivertwine.com&lt;br /&gt;
* stories@rivertwine.com&lt;br /&gt;
* artwork@rivertwine.com&lt;br /&gt;
* contests@rivertwine.com&lt;br /&gt;
* characters@rivertwine.com&lt;br /&gt;
* cisadmin@rivertwine.com&lt;br /&gt;
* joining@rivertwine.com&lt;br /&gt;
* webmaster@rivertwine.com&lt;br /&gt;
&lt;br /&gt;
Additionally, all current members have email aliases determined by the persona they own and operate (i.e.:  farscout@rivertwine.com, willow@rivertwine.com).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Important Club Dates ==&lt;br /&gt;
*  Winter Quarter: January 1 through March 31 &lt;br /&gt;
*  Spring Quarter: April 1 through June 30 &lt;br /&gt;
*  Summer Quarter: July 1 through Sept. 30 &lt;br /&gt;
*  Autumn Quarter: October 1 through December 31&lt;br /&gt;
*  Annual CIS updates:  required between June 1 and June 30.&lt;br /&gt;
*  Annual Secret Santa holiday gift program:  sign-up deadline in October; submissions due by December 23.&lt;br /&gt;
*  Regular art trades and fic trades are opt-in, and run on a two-month cycle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== OOC History of River Twine Holt ==&lt;br /&gt;
&lt;br /&gt;
River Twine Holt was created in May of 2006 by former members of Rushwater Holt, who lamented the loss of the story- and art-based 'zine-style club. Hopes of reviving Rushwater turned to the opportunity of creating a new Holt, with new characters and a new traditional wolfrider setting. A chief was declared, a council of five members was selected to serve as the chief's advisers, a messageboard was set up, a webpage was crafted, and RTH was off to the races.&lt;br /&gt;
&lt;br /&gt;
The Council's first trial by fire was to enforce the participation and communication agreements decided on by the group as a whole, which resulted the dismissal of the chief himself for lack of participation. The chief character became a council-supported NPC, to be run and approved by agreement of the council.  &lt;br /&gt;
&lt;br /&gt;
The primary focus during the first six months of the club was the creation of the existing cast of characters, including NPCs.  Different members volunteered to oversee the development of different arenas of world building, including:  flora (Amy), fauna (Cindy), human tribes (Joan), Preservers (Trena), tribal genealogy (Whitney), tribal history (Holly &amp;amp; Whitney), trolls (Heidi &amp;amp; Vicki), and wolves (Fey, Holly &amp;amp; Whitney).  Ellen Million was responsible for the creation of the message boards and website, with input from Whitney's husband, Ron Swartzendruber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Some RTH Firsts ==&lt;br /&gt;
&lt;br /&gt;
The first piece of art submitted was Vicki Stephanson's portrait of Evervale (June 2006); the first story submitted was &amp;quot;Ghosts&amp;quot; by Whitney Ware (June 2006). Our club's website went live in July 2006.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How does the Council operate? ==&lt;br /&gt;
&lt;br /&gt;
A Holt run by a single &amp;quot;chief&amp;quot; survives upon the dedication and motivation of a single member.   A Holt operated by a board of directors can harness the shared dedication and motivation of multiple members, providing the entire organization with a safety net in terms of long-term survivability.  &lt;br /&gt;
&lt;br /&gt;
The first five members of the Council were selected in May 2006 by Chief Tommy Jeffers.  There is currently no term limits policy for Council members; in practice, council members serve until they choose to resign, and new Council members are selected by vote of the existing Council from candidates who have volunteered for the duty.  Members of the Council expect to be held accountable for club decisions by the membership, and Council members rely on club members to raise issues, concerns,and questions to the Council.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is expected of Council members? ==&lt;br /&gt;
&lt;br /&gt;
The Council hopes to meet the following communication standards: &lt;br /&gt;
&lt;br /&gt;
* Members who ask for Council feedback will receive an immediate response assuring them that their question has been received, and promising a timely response. Questions directed at the Council via the message boards will have a post made notifying members that the Council is taking up the item for discussion. &lt;br /&gt;
&lt;br /&gt;
* The Council will attempt to resolve questions within a 5-day turnaround -- of course this is not always possible, but it's a goal we will strive to meet. When more than five days are necessary to bring a matter to a resolution, the Council will send the asking member a courtesy note to let them know the matter hasn't dropped into limbo. &lt;br /&gt;
&lt;br /&gt;
* When issues are resolved, the individual who asked the question will receive a personal note from a Council member regarding the decision; likewise, when an issue is raised via the message boards, public notes will be left on mb threads indicating the Council's decision.  Decisions made by the Council will be recorded in the Decisions Log thread, and when appropriated, added to the wikisite as well.&lt;br /&gt;
&lt;br /&gt;
* If the Council makes a public promise, that promise must be kept! If there are delays regarding a self-imposed deadline, then recognition of those delays should be made publicly; council members who need help should ask for help to meet that deadline as soon as possible. Council members have the responsibility to help one another meet these public promises.&lt;br /&gt;
&lt;br /&gt;
Additionally, Chief Windburn is currently under the ownership of the Council. For as long as the Council owns &amp;amp; operates this NPC, each Council member will be responsible for at least one submission of their choice per year for Windburn (this can include art or fic trades).&lt;br /&gt;
&lt;br /&gt;
Council members who are team leaders of a specific team (such as character approvals team or story approvals team) are expected to be proactive and involved members of that team, shouldering a fair share of the team workload.  Council members who are mods for specific discussion threads on the message boards are expected to cycle out old discussion threads to the general archives in a timely way, such as once every month for the heaviest traffic parts of the board.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Past Council Members ==&lt;br /&gt;
* Trena Driessen (August 2006 to March 2007)&lt;br /&gt;
* Mary Jo Jeffers (August 2006 to April 2007)&lt;br /&gt;
* Ellen Million (April 2007 to December 2007)&lt;br /&gt;
* Leonie Jonk (August 2006 to January 2009)&lt;br /&gt;
* Joan Milligan (August 2006 to September 2011)&lt;br /&gt;
* Lyn Cavalier (September 2011 to April 2013)&lt;br /&gt;
&lt;br /&gt;
== Current Council Members ==&lt;br /&gt;
* Heidi Henderson (August 2006 to present)&lt;br /&gt;
* Holly Hutchison (January 2008 to present)&lt;br /&gt;
* Whitney Ware (March 2007 to present)&lt;br /&gt;
* Amy Chandler (February 2009 to present)&lt;br /&gt;
* Megan McCarthy (April 2013 to present)&lt;br /&gt;
&lt;br /&gt;
== Founding Members of River Twine Holt ==&lt;br /&gt;
&lt;br /&gt;
The following members all joined within the first few weeks of the club and are responsible for the creation of the first player-character owned elves.&lt;br /&gt;
&lt;br /&gt;
* Linda Aarts (Snowfall)&lt;br /&gt;
* Amy Chandler (Longshot)&lt;br /&gt;
* Trena Driessen (Whispersilk)&lt;br /&gt;
* Sarah Clawfoot (Suddendusk)&lt;br /&gt;
* Wendy Fowler (Nightstorm)&lt;br /&gt;
* Kim Gaeble (Kestrel)&lt;br /&gt;
* Gills (Windsong)&lt;br /&gt;
* Jaci Heinen (Foxtail)&lt;br /&gt;
* Heidi Henderson (Willow)&lt;br /&gt;
* Mary Jo Jeffers (Chicory)&lt;br /&gt;
* Tommy Jeffers (Chief Far Cry)&lt;br /&gt;
* Leonie Jonk (Dreamflight)&lt;br /&gt;
* Stacy Lucas (Moss)&lt;br /&gt;
* Fey McKercher (Rainpace)&lt;br /&gt;
* Joan Milligan (Crackle)&lt;br /&gt;
* Ellen Million (Greenweave)&lt;br /&gt;
* Cindy Pruitt (Quick Fang)&lt;br /&gt;
* Vicki Stephenson (Evervale)&lt;br /&gt;
* Rachel Vardys (Cloudfern)&lt;br /&gt;
* Whitney Ware (Farscout)&lt;br /&gt;
* Christina Westgate (Goldspice)&lt;br /&gt;
* Matt (Thornbow)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What happens when a new member asks to join? ==&lt;br /&gt;
&lt;br /&gt;
When new members join River Twine Holt, their request automatically goes to the River Twine Council. Reader-Memberships are generally approved immediately, unless the Council has just cause to deny the request.  Player-Memberships, which involve the adoption of a character, are a more involved process.  The Council immediately gives the prospective PM a friendly interview, both to ensure a new PM's happy transition into the club, and to make sure that the new PM is adopting a character they will prove compatible with.  PMs who find they've adopted the wrong character will be welcome at any time to trade in their character for another available NPC.  Again, the Council does reserve the right to deny PM requests or adoption requests, when the Council feels it has just cause to do so.&lt;br /&gt;
&lt;br /&gt;
Once new members join, they are given a website account, a RTH alias email, and are asked to create a MB account.  The website and the MB are two different systems, and members do have to apply for their account to the MB, whereas the website account is created automatically.&lt;br /&gt;
&lt;br /&gt;
All members are required to join under their real identities; it's fine for members to participate under pseudonyms, but the Council needs to know a member's real name. Joining the club under false pretenses is grounds for immediate dismissal. Additionally, sockpuppeting a false membership is also grounds for immediate dismissal from the club.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Where do I find the RP?  ==&lt;br /&gt;
 &lt;br /&gt;
We understand that most ElfQuest clubs out there today are based on RP (role playing), either through message boards or by email.  River Twine Holt is different:  we're role playing the old school way, through the creation of stories and artwork.  As a result, we do not have organized RP.&lt;br /&gt;
&lt;br /&gt;
We do have a section on the message boards where individual members can host a public or private RP (some of our authors enjoy generating stories in this fashion). And of course, individual members are welcome to hold private email RPs with one another (again, another method of story writing that some of our authors enjoy).  But by and large, our RP opportunities are very limited, and if you really want to RP, expect to host the opportunity for yourself through recruiting other members on the MB or via email.&lt;br /&gt;
&lt;br /&gt;
Additionally, nothing that happens in an RP is included in club canon:  it's not &amp;quot;real&amp;quot; until you turn it into a story or put it in art.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What will my participation requirements be when I first join? ==&lt;br /&gt;
&lt;br /&gt;
We realize that most new members join while a quarter is in progress.  The participation requirements for a new member depend on when in a quarter they join.&lt;br /&gt;
&lt;br /&gt;
New members who join within the first month of a quarter are expected to participate (submit art or writing) by the end of that quarter.  The council feels that 2+ months is enough time for someone to make their first submission.  If you do not participate during that first quarter, you will be deactivated from character ownership, although you may remain a Reader Member if you like.  (You will not go on probation.)&lt;br /&gt;
&lt;br /&gt;
New members who join later in the quarter will have that first partial quarter's requirements waived.  They must participate (submit art or writing) by the end of the next full quarter.  Again, if you do not participate by that time, you will be deactivated.  (You will not go on probation.)&lt;br /&gt;
&lt;br /&gt;
If you are deactivated, you must wait for another full quarter before you will be allowed to apply for a character.&lt;br /&gt;
&lt;br /&gt;
New Reader Members must post at least one comment on art or stories during the quarter they join, no matter how advanced the quarter is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a new member joins very late in the quarter, or finds it difficult to meet the participation requirements, they are welcome to contact the Council before the quarterly deadline, and the Council would be glad to help.&lt;br /&gt;
&lt;br /&gt;
Please see [[Membership Rules and Regulations]] for more detail about Participation Requirements and what is accepted.&lt;br /&gt;
&lt;br /&gt;
== What are the differences between a Player-Member and a Reader-Member? ==&lt;br /&gt;
&lt;br /&gt;
A Player-Member (PM) owns and operates a character at River Twine Holt.  As such, they have increased quarterly participation requirements, and are required to update their character's CIS once a year during June.  In return, they have full message board priviledges and website access.&lt;br /&gt;
&lt;br /&gt;
A Reader-Member (RM) does not own or operate a character at River Twine Holt, and is required only to comment on art or stories on the website during the course of a quarter in order to retain their status as a Reader-Member.  Reader-Members have full website access, partial access to the message boards (including some limitations on voting in certain types of polls), and the opportunity to be first in line to adopt characters when they become available.  RMs are encouraged to create art or fic when they please, and to participate in the quarterly contests; they are expected to participate by all of the regular submission rules &amp;amp; regs, including obtaining permissions from PMs for the art or fic they create.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is RTH's policy for returning members? ==&lt;br /&gt;
&lt;br /&gt;
Members who wish to return to River Twine Holt are usually welcomed back with open arms. Returning members will be treated the same as any other new member -- they will be welcome to adopt any of the available characters. (Previously-owned characters will not be removed from another member in order to be returned to a returning member.) All artwork and stories previously submitted will be relinked to a returning member. However, returning members are required to rejoin under their original name &amp;amp; identity. Sockpuppeting (operating an email account under false pretenses, or rejoining under false pretenses) will be grounds for immediate expulsion.&lt;br /&gt;
&lt;br /&gt;
In some cases, a returning member may not be allowed to adopt a character -- for example, if they have owned a character 3 times previously already, and lost the character due to inactivity, inability to meet the quarterly requirements, or a decision to leave the group. Such members will usually be welcome to be a part of the group as a RM, and may still submit writing or artwork.&lt;br /&gt;
&lt;br /&gt;
However, there may be other reasons, based on a former member's past relationship with the group, for denial of return-membership (at either the PM or RM level); the Council will determine this on a case-by-case basis.&lt;br /&gt;
&lt;br /&gt;
Note:  Sockpuppeting (operating an account under false pretenses and a false name) will be grounds for immediate expulsion.  '''Please remember:  honesty is always the best policy!'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How does the art approval process work? ==&lt;br /&gt;
&lt;br /&gt;
(Please see [[Membership Rules and Regulations]] and [[Submission Guidelines]] for more detail.)&lt;br /&gt;
&lt;br /&gt;
All art to the club is submitted to artwork@rivertwine.com.  Artists are expected to have received approval for art featuring other members' characters before a piece is submitted.  Once art is submitted, it is thumbnailed and uploaded into the website's database, where it is then linked to all appropriate gallery categories.  The club's first Art Director was Trena Driessen; the current Art Director is Whitney Ware.&lt;br /&gt;
&lt;br /&gt;
'''Value of &amp;quot;doll&amp;quot; art''':    Doll art is always awarded at &amp;quot;sketch&amp;quot; level (.5). Doll art is only accepted for existing developed personas; doll art is not being accepted to represent ancestors, unless existing ancestor art for that individual already appears on the club website.&lt;br /&gt;
&lt;br /&gt;
'''Recycled art''':  We're happy to accept recycled art (art created originally for another club), so long as the artwork is art is equally representative of the RTH tribe or environment.  Regardless of whether a showcase, sketch, or finished piece, will only earn a certain amount of points (.5).  Recycled art cannot be applied toward the quarterly participation requirements. No more than eight pieces/four points of recycled art will be counted per quarter towards our seasonal participation awards.&lt;br /&gt;
&lt;br /&gt;
'''Copying, References, and Plagiarism:''' Plagiarism of any form (tracing someone else’s artwork or claiming someone else’s writing for your own) is grounds for immediate cancellation of your membership. While drawing freehand from references is fine, tracing or mechanical copying of other artwork is not allowed (even if it is adapted). Art that is considered too much a copy of another existing artwork will not be posted (this determination will be made by the council, and it will be discussed with the artist). Plagiarism (trying to pass others' work off as your own, including close copies of others' work) is grounds for loss of membership.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How does the story approval process work? ==&lt;br /&gt;
&lt;br /&gt;
(Please see [[Membership Rules and Regulations]] and [[Submission Guidelines]] for more detail.)&lt;br /&gt;
&lt;br /&gt;
'''Review Process''':  Members are expected to receive all necessary approvals for a story before it is submitted to the Story Approval Team for review; members are also expected to run a spell check on their submission, perform basic line editing for punctuation, grammar, and date the story for placement on the timeline.  Stories are submitted to stories@rivertwine.com.  Once submitted, stories are posted to the Story Review Team on the message boards, where members of the team review the story.  The team goal is to return reviews within a seven day turnaround, when possible.  Once the story reviews are made, then a single individual (called the &amp;quot;handler&amp;quot;) compiles those comments into a single constructive review, which is returned to the member for revisions.  Some stories may take more than one revision before they are cleared to be posted on the website, and some stories are cleared to be posted without any revision requests at all.&lt;br /&gt;
&lt;br /&gt;
The Story Approval Team has a sometimes-tricky task of trying to balance the individual needs of the writer with overall club continuity.  They keep an eye on the use of NPCs and ensure that NPCs remain consistent to character, try to ensure that group continuity remains consistent with the world of River Twine Holt, etc.  The current Story Approval Team members are Heidi Henderson (Team Leader), Amy Chandler, Angie Cousins, Mareike Heilemann, Holly Hutchison, Megan McCarthy, and Whitney Ware.  Interested volunteers for the team should contact Heidi at willow@rivertwine.com.&lt;br /&gt;
&lt;br /&gt;
Some storylines will by necessity require approval of the Council:  any encounter with humans, any encounter with trolls, any encounter with wild magic.  Additionally, any storyline which has a wide impact on the tribe (for example: an elf child goes missing for several days) should be consulted with the Council, to help determine what the Chief's response will be.&lt;br /&gt;
&lt;br /&gt;
'''Value of Fic''':  Stories are counted on the basis of 650 words = 1 page = 1 point.&lt;br /&gt;
&lt;br /&gt;
'''Value of Poetry''': Poetry is generally considered to be worth .5 points. However, if a member believes their poem is longer than usual, a personal masterwork, or otherwise demonstrates more effort, they may request more points, to a maximum of 2. Final point distribution is decided by the story approval team.&lt;br /&gt;
&lt;br /&gt;
''Token &amp;quot;No Elf Is An Island&amp;quot; Reminder'':  In such a small and interwoven community like the River Twine tribe, no elf is an island and that events are rarely isolated to affecting only one character.  There is no character of the tribe who does not have close relatives or close friends, and part of the fun (and the challenge!) of a club like River Twine is seeing how events and story threads weave unexpected from one author's work to the next.  So never hesitate to ask yourself &amp;quot;How does the events in this story affect my elf?&amp;quot; and follow the ripples from their source!&lt;br /&gt;
&lt;br /&gt;
== How does the character approvals process work? ==&lt;br /&gt;
&lt;br /&gt;
(Please see [[Membership Rules and Regulations]] and [[Submission Guidelines]] for more detail.)&lt;br /&gt;
&lt;br /&gt;
All CISes (character information sheets) went through an approval process with the CIS Approval Team. Characters are expected to be written/drawn in a way that reflects what is in their CIS. Owners should continue to update the CIS with new information (such as new life developments, or things reflected in stories) Proposals for significant changes to a CIS, and thus to the character, should be submitted to the CIS Approval Team. In general, notable changes to a character will also require some in-character support such as a story or art submission, in order to &amp;quot;show&amp;quot; the rest of the club that character's development in a new direction.  Additionally, owners may want to post to the MB whenever they update their character's CIS with things like hairstyle, costume, hobby, or weapon-mastery changes, so that other writers and artist will be sure to notice the update.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I create a wanderer character? ==&lt;br /&gt;
&lt;br /&gt;
While it is very likely that there are other tribes of elves existing on the world, the elves of River Twine Holt have never encountered other elves since Wolfsister and her band split from their band of High Ones and first-generation offspring, a little more than two thousand years ago.  No &amp;quot;wandering elves&amp;quot; or &amp;quot;sole survivors of their destroyed tribe&amp;quot; elves can be introduced into the River Twine Holt.&lt;br /&gt;
&lt;br /&gt;
In early 2006,  the Council was asked to consider the introduction of tribe of sea elves and a tribe of gliders.  At that time, the Council declined to pursue the development of any additional elf tribes, as doing so would prove a huge investment of time and creative energy, and distract members from the existing world-building that was still ongoing.  This is a decision that can be revisited someday in the future, if a time comes when the Council finds that expanding the club's creative focus won't prove distracting from the existing tribe and characters.&lt;br /&gt;
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== Can I play two elves at once? ==&lt;br /&gt;
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Yes. Player Members may own more than one elf, if they are willing to meet increased submission requirements. Additional characters are considered Secondary Characters. A member’s Primary Character requires 4 submissions per year, 1 per quarter (every 3 months). A Secondary Character requires an additional 2 submissions, 1 per half-year. Members may have more than one Secondary Character, although at present, we only allow someone to have two elves. (Additional Secondary Characters may be trolls or humans.) &lt;br /&gt;
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Members are still encouraged to create art and fic for characters they do not own, including characters owned by other members, Adoptable Characters, Non-Adoptable Characters, or Deceased Characters. You do not have to own a character to write about them or do art about them. Only consider adopting a Secondary Character if you wish to direct them and have approval over them on an ongoing basis. &lt;br /&gt;
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Members who are considering adopting any Secondary Character (elf, troll or human) should already be demonstrating that they will have no trouble meeting the increased submission requirements.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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== What's the plan for the characters now in wrapstuff? Can I adopt one? ==&lt;br /&gt;
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As all characters have now been removed from wrapstuff, and are now owned, this is no longer applicable.&lt;br /&gt;
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== Can I own and operate an ancestor character? ==&lt;br /&gt;
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At this time, Player Members can only own and operate living characters. Ancestor characters (Deceased Characters) can be further developed by individual members, but creative control of all Deceased Characters reverts to the club's Council, which has final say over how such characters are used. &lt;br /&gt;
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(Tip: if you're particularly enamored with a Deceased Character, be sure to write up a detailed Character Information Sheet, as the Information Sheet is what the Council uses to determine whether such characters are used correctly.)&lt;br /&gt;
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== Can I write about the time period before Wolfsister and her band left the High Ones?  Can I create High Ones characters? ==&lt;br /&gt;
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While we understand the appeal of stories dealing with RTH's early history, we much prefer keeping the focus of the club on the RTH wolfrider tribe, its current characters and established acestors. Currently, we will not accept stories dealing with the Firstcomers prior to Wolfsister's departure. We also discourage too much focus on the &amp;quot;legends&amp;quot; that our tribe may tell about that time period. If you need to refer to something that relates to that time period, please discuss it with the Council first.&lt;br /&gt;
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== Can I own a troll character, or one of the Ebea or Bukno-Baha humans? ==&lt;br /&gt;
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Possibly.  That's a bridge we haven't crossed yet, but may consider in the future.&lt;br /&gt;
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== When I join and adopt a character, how much freedom do I have to alter that character to my liking? ==&lt;br /&gt;
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Great question -- and one that takes a little consideration first.  In many clubs, characters are temporary elements that cycle in and out as membership fluctuates.  At River Twine Holt, the entire club is structured around a stable population of elves.  New elves will be born and existing characters will die in the cycle of life in their fictional world, but characters won't disappear on command with changes in membership, and strange new elves won't just suddenly appear on the horizon.  After the last of the existing elves of the tribe were created and approved in December of 2006, new members to the club are required to adopt existing NPCs.  These characters come with established histories and established &amp;quot;looks&amp;quot; which may or may not completely appeal to their new owners.&lt;br /&gt;
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The club's baseline for adopted characters is that a newly adopted character cannot be significantly altered from what's already &amp;quot;in print&amp;quot; -- by that, we mean approved in a character sheet or posted in existing art or fiction.  Once a character fact goes into the club's continuity, that character fact needs to be respected and left unaltered.  However, this still gives a perceptive new member some wriggle-room.  Most of the elves in the tribe have been alive for decades, or even hundreds of years.  That means there is a *lot* of opportunity for new stories to be told about those as-yet-unexplored life experiences.  Likewise, new storylines can be developed to show a character's personality developing in new ways.  And a character's physical appearance can always be altered -- within reason.  Hair color and eye color won't change, but clothing can always be retailored (and again -- especially for characters who've been around for decades or centuries, there's always room to explore and detail a character's previous fashion history).  Any really dramatic change in a character's appearance (new clothing, change in hairstyle, etc.) will require some in-character explanation... but that just means you've got great possibility for new storylines in your hands, and if as a new member you can't think of a why to explain a new fall fashion for your newly adopted character, then please post a note to the message boards and recruit a collaborator to tell that tale!&lt;br /&gt;
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== How does Recognition work in the group? How is it determined who gets to do it? ==&lt;br /&gt;
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Recognitions in River Twine Holt are determined by the Council, both in terms of scheduling, and who is affected. We consider a number of factors: we don't want Recognition as a plot device to become too common, so we try to make sure they are spaced out; and we also take into account overall plot needs, the age and distribution of child characters, the availability of adoptables, and so on. &lt;br /&gt;
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Once a Recognition is decided upon, the Council picks the elves who would Recognize via the good old dice rolling method. The names of all characters (sans adoptables, characters under 18 years old and any character whose owner asked to be exempt from the roll) are lined up, and dice are rolled to determine three lucky potential couples. We use a three-strikes system in order to allow for some &amp;quot;weighting&amp;quot; by in-character factors, such as age and number of past Recognitions; but of course, this isn't a guarantee (for example: last Recognition around, Suddendusk, having two kids already, was &amp;quot;weighted&amp;quot; as -1, and he turned out lucky anyway.)&lt;br /&gt;
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Once the elves are rolled up, both players of lucky couple #1 get a private note informing them that their characters have Recognized. Both have a choice of whether to accept or decline; if one player declines, the Recognition defaults to elf of the same gender in lucky couple #2. If both decline, lucky couple #2 is up. If one or both of lucky couple #2 decline, lucky couple #3 is up. If everyone declines, we scratch our heads and re-roll three new couples. Oh well.&lt;br /&gt;
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Once the lucky couple is finally decided upon, the Council will talk to both players and negotiate a date for the Recognition. This will take place no sooner than 2 months from the selection date, although a window of opportunity may be presented to the players for them to choose from. We very much want to see stories or art related to the Recognition be prepared in time to be posted as close to that date as possible, so that is the reason for the lead-time given to the participants. Players must communicate their Recognition plot to the Council for approval -- Recognitions are inherently high drama moments in the lives of the characters involved, but the Council may need to mediate some particular plot elements out of respect to prior Recognition stories, and overall group plotting needs. The Council can also help network with other involved parties, ensuring that the Recognition's ripples are fully felt by the tribe.&lt;br /&gt;
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== What if I find I'm tired of my current character? ==&lt;br /&gt;
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If that happens, you're welcome to trade in your existing elf in favor of one of the current NPCs.  Or contact the Council and put your name on a waiting list, in order to get first dibs on adoption when babies get born, or current characters turn NPC.&lt;br /&gt;
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== My elf’s wolf-friend is dead – how do I get another? == &lt;br /&gt;
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Although the wolves of the River Twine pack are significantly more long-lived than their natural cousins, they do have a lifespan of 25 to 30 years. Life for wolves is a dangerous thing, and wolves can die at any age from injury, starvation or illness.  Most elves can expect to have *at least* four wolf-friends each century. In-play, this means that it won’t be unusual for characters to lose wolf-friends, and then have to forge new bonds.  &lt;br /&gt;
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The passing of a wolf-friend is an event due some respect, as is the experience of a new bonding. (And we hope you’ll memorialize both the loss and the new bond for your elf with fic or art!) Members who own characters with elderly wolves may also find themselves asked by the Council to have an old wolf pass on, in order to keep some balance in the pack.  &lt;br /&gt;
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To select a new wolf-friend for your elf, you have three choices:&lt;br /&gt;
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a) select one of the currently available pups (pups are available on a first-come/first-serve basis)&lt;br /&gt;
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b) select one of the available unbonded adult wolves described on the wolves section of the River Twine Wiki (note – when considering the adult wolf of your choice, consider why the mature wolf would be attracted to your elf as a bond-friend – many of these mature wolves are personalities in their own right, and a bond relationship is a two-way street!)&lt;br /&gt;
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c) if there are no currently available pups, and none of the existing unbonded adults appeal to you, then put your name on a waiting list for the pick of next year’s litter!&lt;br /&gt;
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Mature wolves will have some limited personality &amp;amp; physical description already determined for them, but members are free to create the personalities and descriptions for new pups, within the following guidelines:&lt;br /&gt;
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* Pups can be bonded with at any point once they’ve physically begun to be weaned by the alpha female of the pack (pups are approximately six weeks of age at this point). Breeding season for the alpha male &amp;amp; female is normally late in the first month of the year; pups are born approximately 63 days later, early in the fourth month; pups would then be beginning to be weaned in mid-month of the fifth month. Additionally, wolves take at least a year to become full-grown; elf children might sneak rides on their wolf-bonds before a wolf is a full year of age, but this is frowned on, as it can cause damage to a wolf’s joints, causing future disability.&lt;br /&gt;
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* We expect wolves to be “normal” looking: natural grey-wolf coloring is preferred with its natural range of color phasing allowed. Some allowance made for EQ-comics-style coloring (i.e. more solid coat colors). Please no wacky coloring/patterns. Albino wolves are extremely rare (no more than one at a time in the pack) and will be expected to have associated health issues: bonded albinos will always be omegas within the pack, and unless bonded as pups will be chased out of the pack at an early age.&lt;br /&gt;
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* Wolves don't have the same range of eye colors as the elves. Eyes will be in a yellow/amber range, except for albino blue or pink. (While cubs, wolf eye colors will sometimes go through subtle color variations while the eyes change from the baby blue-grey color to adult gold.)&lt;br /&gt;
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* You can submit drawn or painted artwork to represent your wolf. Otherwise, wolf photo portraits will be used to represent each wolf-friend. Please choose a snapshot from Monty Sloan's site (we have his permission to use his photos on our website as representational of our fictional pack). Please don't submit reference photos or art from anywhere else, without written permission of the photographer or artist. (If you have another reference pic you prefer, talk to one of our artists about creating a piece of art from it.)&lt;br /&gt;
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* Throwback wolves are very rare, and will be limited to only two in-play within the pack at any time. (Our current throwbacks are Moss’s Weasel and Beetle’s Rooter.)&lt;br /&gt;
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If at any time you intend to replace your character’s wolf-friend with a new one, email your wishes to the Council. (Understand that we do hope you’ll be creating fic or art to represent this important time of passage in your character’s life!) Additionally, every year in-play, the Council will look at the existing wolf pack and, taking into account the individual ages and temperaments of pack members, will shift the hierarchy accordingly. If you have any particular wishes for your character’s wolf-friend in term of increasing or deceasing their pack rank, please communicate this with the Council!&lt;br /&gt;
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Additionally: once you determine you will replace an existing wolf-friend with a new one, you are asked to update your elf's CIS form with relevant information ASAP; please keep information regarding the old wolf under the &amp;quot;additional wolves&amp;quot; section of the CIS, for continuity purposes. We would also recommend posting a note to the message board regarding the new wolf friend, alerting other artists and authors to the date of the planned change.&lt;br /&gt;
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== What happens when I decide I need to leave the club? ==&lt;br /&gt;
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(Please see &amp;quot;Leaving the Club&amp;quot; under [[Membership Rules and Regulations]] for more detail.)&lt;br /&gt;
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The continuity of River Twine Holt is built upon the existing characters, and all of the artwork and stories created in support of those characters.  As a result, River Twine Holt refuses to ever &amp;quot;disappear&amp;quot; a character owned and operated by a departing member, and we are reluctant to remove from our archives and website any artwork or stories created in support of a character.  Each departing member's requests will be handled on a case-by-case basis, and the Council will do it's best to juggle the individual's needs versus the continuity needs of the entire group.  If you have specific requests or requirements upon your departure, please discussion them with the Council, and we will work with you to find an end-result that best respects your needs, and the needs of the club as a whole.  &lt;br /&gt;
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As a matter of standard practice, the MB forum handles of departing members will be changed if the member had been operating under the name of a tribal character (i.e. Farscout, Greenweave, Longshot); generally they will be changed to the member's first name. Likewise, email accounts featuring the character's name (i.e. farscout@rivertwine.com) will be deactived until the character has been readopted by new ownership.&lt;br /&gt;
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== What is the mentor program, and how does it work? ==&lt;br /&gt;
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It always helps new members who join to have a friendly mentor who's willing to help answer questions and welcome a new member to the club. At River Twine Holt, mentors are volunteers who are ready and willing to to assist the Council by performing the following tasks when they've been assigned a new member: &lt;br /&gt;
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*  Mentors are asked to make early friendly contact with new members and give them a warm welcome to the club. &lt;br /&gt;
*  Mentors are asked to help a new member &amp;quot;learn the ropes&amp;quot; as much as the new member needs. This means asking to answer any questions a new member has, and if necessary, direct the new member to the admin who can answer it. &lt;br /&gt;
*  Mentors are asked to remain in close contact with a new member during their first few weeks in the club. &lt;br /&gt;
*  Mentors should be aware that some new members will be &amp;quot;self starters&amp;quot; and some will need more mentoring than others. Mentors are asked to take some initiative in helping a new member get jump-started in the club -- this could include one or more of the following: offering to participate with a new member with their first collab, hosting a story-building RP for a new member, helping brainstorm with a new member regarding possible storylines, etc. &lt;br /&gt;
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Any member who wishes to volunteer to be a mentor for River Twine Holt is welcome to volunteer by emailing cisadmin@rivertwine.com, or simply council@rivertwine.com.&lt;br /&gt;
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== How do the Art and Fiction Contests work? ==&lt;br /&gt;
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Fic or Art Contests are generally scheduled to run every Winter, Spring, &amp;amp; Summer quarter, although the schedule can vary (we generally don't hold Autumn quarter contests, both out of respect for the general timecrunch of the holiday season for our members, as well as using that time period as a chance for members to catch up with any other overdue materials they may have before year's end.).  Each contest will have a theme, and 1st, 2nd, and 3rd prize award icons will be given to the winners chosen by vote on the message boards; additional bonus prizes may be offered as well by contest sponsors. Participants can contribute as many entries as they desire; however, if there are multiple participants, each individual may only receive one award. Individual members are welcome to host their own private contests as well, with prior approval from the Council. &lt;br /&gt;
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All contest art and fiction must feature River Twine Holt characters and the River Twine Holt setting (unless specifically stated otherwise in the contest description). All contest entries must receive member approvals where necessary; the Council will help non-member participants in obtaining any necessary approvals. &lt;br /&gt;
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'''Public Participation in Fic or Art Contests''': Non-members will be invited at times to participate in the regularly scheduled River Twine art &amp;amp; fic contests. Non-members will be eligible for participation under the same rules as members, and will be granted prizes (1st, 2nd, and 3rd prize award icons, with winners chosen by public vote on the River Twine message boards. Participants can contribute as many entries as they desire; however, if there are multiple participants, each individual may only receive one award. Unless otherwise noted in the description for each contest, all contest art should be generally PG13 in rating. &lt;br /&gt;
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Non-member contest participation does NOT equate membership to River Twine Holt. Non-member contest participants are entitled to receive all comments on their work and any awards won, but no other members-only benefits such as persona ownership or full access to the message boards. By participating, non-members agree to their work being displayed on the River Twine website; River Twine Holt guarantees the work being credited to its creator. &lt;br /&gt;
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A contests@rivertwine.com account exists for members to submit their contest entries too.&lt;br /&gt;
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== Message Board Etiquette ==&lt;br /&gt;
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*  All members are asked to create Message Board accounts using their character name.  Character names are reserved for use by the ''current'' owner of a character.&lt;br /&gt;
*  Message board access is limited to members-only.&lt;br /&gt;
*  MB threads are NOT to be erased. All old threads are to be transferred into the appropriate archive, so they will be available for future reference. &lt;br /&gt;
*  Threads asking for volunteers or concerning volunteer assignments should not be archived until those assignments/commitments are either turned in, or the member indicates they are unable or unwilling to complete their tasks.&lt;br /&gt;
*  Signatures have been enabled at the boards, however, there will be restrictions on them.  First, no graphics (i.e. banners) are allowed.  Second, you get three lines of standard sized text or 500 characters, whichever comes first. It should include your real name (or whatever it is you are called as a person), and your elfname if it is not already your username.  Violations will be edited by the forum mods.&lt;br /&gt;
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== Annual required CIS updates ==&lt;br /&gt;
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All CISs should be kept current, as characters grow and change as they are played. A mandatory CIS update period is held every June: members have between the 1st and the 30th to log into the website, review their character’s CIS, and update it accordingly. The webbase will automatically track all updates, and the council member who heads up our Character Approval Team will receive automatic notification from the system of all changes to a CIS. Failure to update the CIS during the mandatory time period will result in the member going on probation for the summer quarter (July-August-Septemer) even if they have fulfilled their participation requirements for the previous quarter. If by September the CIS has not been updated, the member will lose the character. While this may seem harsh, it is the Council's belief that up-to-date CISes are important for immersion and conduct in the club and show an ongoing interest in the character. &lt;br /&gt;
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The minimum change required to fulfill the mandatory update requirement is the adjustment of the character's age (the addition of a year). Further changes that reflect character growth are of course welcome. Additionally, CISs can be updated throughout the year, as a member feels motivated to do so.&lt;br /&gt;
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Suggestions to keep in mind when updating the CIS:  &lt;br /&gt;
* changes in a character's relationships&lt;br /&gt;
* any change in status of wolf-friend&lt;br /&gt;
* any new possessions of note?&lt;br /&gt;
*  any change in skills or hobbies worth note?&lt;br /&gt;
*  take a moment to review the artwork and stories in which your character has participate in the past year. Anything there to inspire you to update in the CIS?&lt;br /&gt;
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== What are the membership requirements again for keeping my RTH character? ==&lt;br /&gt;
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Briefly: all Player-Members must support their character through the submission of one piece of art or one or more written submissions (totaling 500 words or more) per annual quarter. &lt;br /&gt;
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Members who fail to participate for more than two quarters in a row may have their membership revoked. Submissions need not necessarily feature your own character to meeting this requirement:  for example, an art trade picture you've created of another member's elf satisfies our quarterly submission requirement.&lt;br /&gt;
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For more detail, please see &amp;quot;Participation Requirements&amp;quot; on the [[Membership Rules and Regulations]] page.&lt;br /&gt;
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== What happens if I fail to meet my submission requirements for a quarter? ==&lt;br /&gt;
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A member who fails to participate during a quarter gets put on probationary status. Probationary members can return to non-probationary status simply by participating during the successive quarter (and of course, by completing any fic or art commitments they may be overdue on, particularly art trade or fic trade commitments).  Probationary members MUST meet the participation requirements for the second quarter; while it's appreciated if they can retroactively meet the missed participation requirements, this is not required (probation is not in a hole they must dig themselves out of).  However, if a probationary member fails to meet the participation requirements for the successive quarter, their membership is revoked and their character becomes an NPC.  (Rest assured -- this decision never takes place without ample communication from the Council first.)&lt;br /&gt;
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Please see [[Membership Rules and Regulations]] for more details.&lt;br /&gt;
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== Can I repost my RTH art or stories elsewhere? ==&lt;br /&gt;
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Individual members have the right to repost their own art and stories as they see fit.  We especially appreciate it when a plug is made for River Twine (we've got banners available), and/or if you mention the names of the owners who approved the use of their art/characters in your work.&lt;br /&gt;
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== How does the art trade/fic trade system work? ==&lt;br /&gt;
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River Twine Holt has a very active program of art/fic trades. New trades are run every two months (with the November/December trade being turned in a Secret Santa gift operation). Members who choose to sign up may create either art or fiction, and can identify which of the two they would prefer to receive in turn. Then all participants have two months to write a story or create art for the character they have been assigned.&lt;br /&gt;
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Members who have signed up are required to complete their assignment in a timely fashion. Art produced for trades must be of &amp;quot;finished&amp;quot; (inked or colored; some pencil-only work may count, please ask the council if you are unsure) level, while fiction should be 650 words or above (drabbles or short poems are not acceptable); artists are not required to produce showcase efforts, but of course, may produce something as elaborate as they like. Please see below for a discussion of overdue trade policies. &lt;br /&gt;
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'''I'm going to be late on my art/fic trade deadline, but I want to participate in the next one! What do I do?'''&lt;br /&gt;
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We understand sometimes it's hard to make a deadline, so participating members are allowed to be overdue for the deadline for one trade cycle and still sign up for the next... but then will not get another sign-up until BOTH submissions are in. &lt;br /&gt;
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However -- if you find you will late, the following actions are mandatory:&lt;br /&gt;
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1) Notify the other member whom the trade is for! Just send them a friendly note so they understand that you're going to be late, and why. And hey -- if you're stuck, maybe you can share with them a copy of your incomplete art or fic, and maybe they can help you get unstuck!&lt;br /&gt;
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2) Notify the Council at council@rivertwine.com.&lt;br /&gt;
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'''I'm stuck getting my trade debt resolved! What do I do?'''&lt;br /&gt;
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Once you've signed up for the art/fic trade program, you are required to produce a submission for that character, as promised. You are benefiting from someone else's efforts on your character's behalf, so the compliments must be returned. It doesn't matter if a character owner leaves and suddenly makes a character NPC -- you still have to complete the trade. Members who have left, defaulted on trades, had those trades fulfilled by volunteers (Trade Angels), and then returned have still had to complete those original trade debts. So don't expect to ever have a trade debt just forgotten or waivered. (On the flip side -- you WILL receive art or fic in return for your participation in a trade cycle. The Council will guarantee that.)&lt;br /&gt;
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That said -- we all are sympathetic to the prospect of getting stuck in a creative hole, and not finding a way to dig out of it.   So here are our suggestions of ways to overcome a creative block when it comes to art/fic trades!&lt;br /&gt;
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1) Talk with the character's owner! What stories or art about their character do they want? Chatting up the owner of the character you are assigned to work with is our favorite solution to lack of inspiration!&lt;br /&gt;
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2) Consider a blast from the past!  Take a look at the existing art gallery or story list for the character you've been assigned! Find a scene in a story about that character to illustrate, or find a piece of art you particularly like of that character, and write a story that turns that art into an illustration!&lt;br /&gt;
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3) Visit the Writer's Challenges in the Crafter's Den section of the Message Board! There are a whole bunch of inspiration-generation challenges available on the Message Boards. Give a few of them a try and see if they work for you!&lt;br /&gt;
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4) Contact the Council! The Council is always happy to brainstorm with you if you need help coming up with ideas to complete your trades. We can chat by email or by IM -- whatever best suits your needs!&lt;br /&gt;
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'''I've participated in a trade, and the trade I was supposed to have gotten is now overdue. What do I do?'''&lt;br /&gt;
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Everyone who signs up for the River Twine trades system intends to meet the deadlines. However, we understand that sometimes real life gets in their way. Starting in 2012, the Council will ensure that any trade debt that has become more than six months overdue will be automatically eligible for a &amp;quot;Trade Angel&amp;quot; -- in other words, the Council will find a volunteer who will step in and create Trade Angel fic or Trade Angel art for you. (Sometimes this might mean that in the long run, you receive two submissions for that trade cycle, once the original overdue submission gets turned in! We are considering that a consolation-prize for having had to wait.)&lt;br /&gt;
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'''I feel like the trade system is unfairly rewarding some participants more than others.'''&lt;br /&gt;
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We want everyone who participates in the trade system to feel like they are getting out of it what they have put into it... but we also want everyone to recognize that above the minimum requirements, more elaborate pieces of art or more complex stories are at the discretion of participants. The council tries to organize trades so that there are a variety of matches, and we take the long view that over time, regular participants will probably receive pieces of varying levels. The important thing is to recognize that participants are all contributing to the best of their abilities.&lt;br /&gt;
&lt;br /&gt;
If you have a concern, though, please talk about it with the council, and we will see what we can do to address it.&lt;br /&gt;
&lt;br /&gt;
== I signed up for the art trade/fic trade, but failed to produce my trade by deadline.  What happens to me now? ==&lt;br /&gt;
&lt;br /&gt;
It's understood that when a member signs up for an art trade or fic trade, that they will make good on their commitment, especially since they are receiving someone else's efforts in trade. It's also understood that sometimes, finishing a project may take longer than expected. Members who are overdue on three or more trade commitments will be cut off from further participation until all of their overdue commitments have been completed.[/b]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What if I've got a great idea about doing something differently?  ==&lt;br /&gt;
 &lt;br /&gt;
Write to the Council and give them a detailed proposal of what it is you want to do!  The world of River Twine Holt is a shared creative effort, and everyone is encouraged to make their own creative stamp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is the Quarterly Commenting Contest, and how does it work?  ==&lt;br /&gt;
&lt;br /&gt;
RTH sponsors a quarterly contest to encourage all members leave comments on the art &amp;amp; stories posted to the website. Participants enter the contest by leaving meaningful comments on 50% or more of the art and fiction posted on the website during that quarter. Each qualifying participant is automatically entered into the contest, with a single winner drawn by random from that quarter's pool of participants. Winners will receive a gift of fic or art donated by a volunteering artist or writer, featuring the River Twine Holt character of the winner's choice. &lt;br /&gt;
&lt;br /&gt;
Comments may be left on either newly posted art and fic, or on any older piece that a member has not yet commented on (editing previous comments does not qualify). Participating members may comment on their own work as well, if they want to share some insight regarding a submission!  (Note: by definition, when the Council calls a comment &amp;quot;meaningful&amp;quot;, we mean a comment that has more substance to it that &amp;quot;Oh, that's good, I like that!&amp;quot; or &amp;quot;Very pretty!&amp;quot; If you like something, please say why; additionally, positively worded constructive criticism is welcome as well, and often is more helpful to the recipient than delicious praise alone!)&lt;br /&gt;
&lt;br /&gt;
Winners are selected by “raffle” style drawing from a pool of all comments made by participants who have met the criteria of leaving comments on 50% or more of the submissions posted that quarter; every comment a participating member leave is a raffle entry, so the more a member leaves, the greater a member's chances of winning!  Additionally, members can win the contest more than once in a row, so long as they leave enough comments to qualify in successive quarters.&lt;/div&gt;</summary>
		<author><name>Hinomiko16</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Membership_FAQ&amp;diff=2990</id>
		<title>Membership FAQ</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Membership_FAQ&amp;diff=2990"/>
				<updated>2014-10-11T03:00:02Z</updated>
		
		<summary type="html">&lt;p&gt;Hinomiko16: /* Can I play two elves at once? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;br /&gt;
&lt;br /&gt;
== Glossary of Important Terms ==&lt;br /&gt;
&lt;br /&gt;
*  CIS:  character information sheet&lt;br /&gt;
*  IC:  in-character &lt;br /&gt;
*  MB:  message board&lt;br /&gt;
*  NPC:  non-player character -- generally an adoptable waiting to be adopted.&lt;br /&gt;
*  PC:  persona character&lt;br /&gt;
*  PM:  Player-Member&lt;br /&gt;
*  OOC:  out-of-character&lt;br /&gt;
*  RM:  Reader-Member&lt;br /&gt;
*  RP:  role-playing&lt;br /&gt;
*  RTH:  River Twine Holt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Important Club Email Addresses ==&lt;br /&gt;
* council@rivertwine.com&lt;br /&gt;
* help@rivertwine.com&lt;br /&gt;
* wiki@rivertwine.com&lt;br /&gt;
* stories@rivertwine.com&lt;br /&gt;
* artwork@rivertwine.com&lt;br /&gt;
* contests@rivertwine.com&lt;br /&gt;
* characters@rivertwine.com&lt;br /&gt;
* cisadmin@rivertwine.com&lt;br /&gt;
* joining@rivertwine.com&lt;br /&gt;
* webmaster@rivertwine.com&lt;br /&gt;
&lt;br /&gt;
Additionally, all current members have email aliases determined by the persona they own and operate (i.e.:  farscout@rivertwine.com, willow@rivertwine.com).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Important Club Dates ==&lt;br /&gt;
*  Winter Quarter: January 1 through March 31 &lt;br /&gt;
*  Spring Quarter: April 1 through June 30 &lt;br /&gt;
*  Summer Quarter: July 1 through Sept. 30 &lt;br /&gt;
*  Autumn Quarter: October 1 through December 31&lt;br /&gt;
*  Annual CIS updates:  required between June 1 and June 30.&lt;br /&gt;
*  Annual Secret Santa holiday gift program:  sign-up deadline in October; submissions due by December 23.&lt;br /&gt;
*  Regular art trades and fic trades are opt-in, and run on a two-month cycle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== OOC History of River Twine Holt ==&lt;br /&gt;
&lt;br /&gt;
River Twine Holt was created in May of 2006 by former members of Rushwater Holt, who lamented the loss of the story- and art-based 'zine-style club. Hopes of reviving Rushwater turned to the opportunity of creating a new Holt, with new characters and a new traditional wolfrider setting. A chief was declared, a council of five members was selected to serve as the chief's advisers, a messageboard was set up, a webpage was crafted, and RTH was off to the races.&lt;br /&gt;
&lt;br /&gt;
The Council's first trial by fire was to enforce the participation and communication agreements decided on by the group as a whole, which resulted the dismissal of the chief himself for lack of participation. The chief character became a council-supported NPC, to be run and approved by agreement of the council.  &lt;br /&gt;
&lt;br /&gt;
The primary focus during the first six months of the club was the creation of the existing cast of characters, including NPCs.  Different members volunteered to oversee the development of different arenas of world building, including:  flora (Amy), fauna (Cindy), human tribes (Joan), Preservers (Trena), tribal genealogy (Whitney), tribal history (Holly &amp;amp; Whitney), trolls (Heidi &amp;amp; Vicki), and wolves (Fey, Holly &amp;amp; Whitney).  Ellen Million was responsible for the creation of the message boards and website, with input from Whitney's husband, Ron Swartzendruber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Some RTH Firsts ==&lt;br /&gt;
&lt;br /&gt;
The first piece of art submitted was Vicki Stephanson's portrait of Evervale (June 2006); the first story submitted was &amp;quot;Ghosts&amp;quot; by Whitney Ware (June 2006). Our club's website went live in July 2006.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How does the Council operate? ==&lt;br /&gt;
&lt;br /&gt;
A Holt run by a single &amp;quot;chief&amp;quot; survives upon the dedication and motivation of a single member.   A Holt operated by a board of directors can harness the shared dedication and motivation of multiple members, providing the entire organization with a safety net in terms of long-term survivability.  &lt;br /&gt;
&lt;br /&gt;
The first five members of the Council were selected in May 2006 by Chief Tommy Jeffers.  There is currently no term limits policy for Council members; in practice, council members serve until they choose to resign, and new Council members are selected by vote of the existing Council from candidates who have volunteered for the duty.  Members of the Council expect to be held accountable for club decisions by the membership, and Council members rely on club members to raise issues, concerns,and questions to the Council.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is expected of Council members? ==&lt;br /&gt;
&lt;br /&gt;
The Council hopes to meet the following communication standards: &lt;br /&gt;
&lt;br /&gt;
* Members who ask for Council feedback will receive an immediate response assuring them that their question has been received, and promising a timely response. Questions directed at the Council via the message boards will have a post made notifying members that the Council is taking up the item for discussion. &lt;br /&gt;
&lt;br /&gt;
* The Council will attempt to resolve questions within a 5-day turnaround -- of course this is not always possible, but it's a goal we will strive to meet. When more than five days are necessary to bring a matter to a resolution, the Council will send the asking member a courtesy note to let them know the matter hasn't dropped into limbo. &lt;br /&gt;
&lt;br /&gt;
* When issues are resolved, the individual who asked the question will receive a personal note from a Council member regarding the decision; likewise, when an issue is raised via the message boards, public notes will be left on mb threads indicating the Council's decision.  Decisions made by the Council will be recorded in the Decisions Log thread, and when appropriated, added to the wikisite as well.&lt;br /&gt;
&lt;br /&gt;
* If the Council makes a public promise, that promise must be kept! If there are delays regarding a self-imposed deadline, then recognition of those delays should be made publicly; council members who need help should ask for help to meet that deadline as soon as possible. Council members have the responsibility to help one another meet these public promises.&lt;br /&gt;
&lt;br /&gt;
Additionally, Chief Windburn is currently under the ownership of the Council. For as long as the Council owns &amp;amp; operates this NPC, each Council member will be responsible for at least one submission of their choice per year for Windburn (this can include art or fic trades).&lt;br /&gt;
&lt;br /&gt;
Council members who are team leaders of a specific team (such as character approvals team or story approvals team) are expected to be proactive and involved members of that team, shouldering a fair share of the team workload.  Council members who are mods for specific discussion threads on the message boards are expected to cycle out old discussion threads to the general archives in a timely way, such as once every month for the heaviest traffic parts of the board.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Past Council Members ==&lt;br /&gt;
* Trena Driessen (August 2006 to March 2007)&lt;br /&gt;
* Mary Jo Jeffers (August 2006 to April 2007)&lt;br /&gt;
* Ellen Million (April 2007 to December 2007)&lt;br /&gt;
* Leonie Jonk (August 2006 to January 2009)&lt;br /&gt;
* Joan Milligan (August 2006 to September 2011)&lt;br /&gt;
* Lyn Cavalier (September 2011 to April 2013)&lt;br /&gt;
&lt;br /&gt;
== Current Council Members ==&lt;br /&gt;
* Heidi Henderson (August 2006 to present)&lt;br /&gt;
* Holly Hutchison (January 2008 to present)&lt;br /&gt;
* Whitney Ware (March 2007 to present)&lt;br /&gt;
* Amy Chandler (February 2009 to present)&lt;br /&gt;
* Megan McCarthy (April 2013 to present)&lt;br /&gt;
&lt;br /&gt;
== Founding Members of River Twine Holt ==&lt;br /&gt;
&lt;br /&gt;
The following members all joined within the first few weeks of the club and are responsible for the creation of the first player-character owned elves.&lt;br /&gt;
&lt;br /&gt;
* Linda Aarts (Snowfall)&lt;br /&gt;
* Amy Chandler (Longshot)&lt;br /&gt;
* Trena Driessen (Whispersilk)&lt;br /&gt;
* Sarah Clawfoot (Suddendusk)&lt;br /&gt;
* Wendy Fowler (Nightstorm)&lt;br /&gt;
* Kim Gaeble (Kestrel)&lt;br /&gt;
* Gills (Windsong)&lt;br /&gt;
* Jaci Heinen (Foxtail)&lt;br /&gt;
* Heidi Henderson (Willow)&lt;br /&gt;
* Mary Jo Jeffers (Chicory)&lt;br /&gt;
* Tommy Jeffers (Chief Far Cry)&lt;br /&gt;
* Leonie Jonk (Dreamflight)&lt;br /&gt;
* Stacy Lucas (Moss)&lt;br /&gt;
* Fey McKercher (Rainpace)&lt;br /&gt;
* Joan Milligan (Crackle)&lt;br /&gt;
* Ellen Million (Greenweave)&lt;br /&gt;
* Cindy Pruitt (Quick Fang)&lt;br /&gt;
* Vicki Stephenson (Evervale)&lt;br /&gt;
* Rachel Vardys (Cloudfern)&lt;br /&gt;
* Whitney Ware (Farscout)&lt;br /&gt;
* Christina Westgate (Goldspice)&lt;br /&gt;
* Matt (Thornbow)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What happens when a new member asks to join? ==&lt;br /&gt;
&lt;br /&gt;
When new members join River Twine Holt, their request automatically goes to the River Twine Council. Reader-Memberships are generally approved immediately, unless the Council has just cause to deny the request.  Player-Memberships, which involve the adoption of a character, are a more involved process.  The Council immediately gives the prospective PM a friendly interview, both to ensure a new PM's happy transition into the club, and to make sure that the new PM is adopting a character they will prove compatible with.  PMs who find they've adopted the wrong character will be welcome at any time to trade in their character for another available NPC.  Again, the Council does reserve the right to deny PM requests or adoption requests, when the Council feels it has just cause to do so.&lt;br /&gt;
&lt;br /&gt;
Once new members join, they are given a website account, a RTH alias email, and are asked to create a MB account.  The website and the MB are two different systems, and members do have to apply for their account to the MB, whereas the website account is created automatically.&lt;br /&gt;
&lt;br /&gt;
All members are required to join under their real identities; it's fine for members to participate under pseudonyms, but the Council needs to know a member's real name. Joining the club under false pretenses is grounds for immediate dismissal. Additionally, sockpuppeting a false membership is also grounds for immediate dismissal from the club.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Where do I find the RP?  ==&lt;br /&gt;
 &lt;br /&gt;
We understand that most ElfQuest clubs out there today are based on RP (role playing), either through message boards or by email.  River Twine Holt is different:  we're role playing the old school way, through the creation of stories and artwork.  As a result, we do not have organized RP.&lt;br /&gt;
&lt;br /&gt;
We do have a section on the message boards where individual members can host a public or private RP (some of our authors enjoy generating stories in this fashion). And of course, individual members are welcome to hold private email RPs with one another (again, another method of story writing that some of our authors enjoy).  But by and large, our RP opportunities are very limited, and if you really want to RP, expect to host the opportunity for yourself through recruiting other members on the MB or via email.&lt;br /&gt;
&lt;br /&gt;
Additionally, nothing that happens in an RP is included in club canon:  it's not &amp;quot;real&amp;quot; until you turn it into a story or put it in art.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What will my participation requirements be when I first join? ==&lt;br /&gt;
&lt;br /&gt;
We realize that most new members join while a quarter is in progress.  The participation requirements for a new member depend on when in a quarter they join.&lt;br /&gt;
&lt;br /&gt;
New members who join within the first month of a quarter are expected to participate (submit art or writing) by the end of that quarter.  The council feels that 2+ months is enough time for someone to make their first submission.  If you do not participate during that first quarter, you will be deactivated from character ownership, although you may remain a Reader Member if you like.  (You will not go on probation.)&lt;br /&gt;
&lt;br /&gt;
New members who join later in the quarter will have that first partial quarter's requirements waived.  They must participate (submit art or writing) by the end of the next full quarter.  Again, if you do not participate by that time, you will be deactivated.  (You will not go on probation.)&lt;br /&gt;
&lt;br /&gt;
If you are deactivated, you must wait for another full quarter before you will be allowed to apply for a character.&lt;br /&gt;
&lt;br /&gt;
New Reader Members must post at least one comment on art or stories during the quarter they join, no matter how advanced the quarter is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a new member joins very late in the quarter, or finds it difficult to meet the participation requirements, they are welcome to contact the Council before the quarterly deadline, and the Council would be glad to help.&lt;br /&gt;
&lt;br /&gt;
Please see [[Membership Rules and Regulations]] for more detail about Participation Requirements and what is accepted.&lt;br /&gt;
&lt;br /&gt;
== What are the differences between a Player-Member and a Reader-Member? ==&lt;br /&gt;
&lt;br /&gt;
A Player-Member (PM) owns and operates a character at River Twine Holt.  As such, they have increased quarterly participation requirements, and are required to update their character's CIS once a year during June.  In return, they have full message board priviledges and website access.&lt;br /&gt;
&lt;br /&gt;
A Reader-Member (RM) does not own or operate a character at River Twine Holt, and is required only to comment on art or stories on the website during the course of a quarter in order to retain their status as a Reader-Member.  Reader-Members have full website access, partial access to the message boards (including some limitations on voting in certain types of polls), and the opportunity to be first in line to adopt characters when they become available.  RMs are encouraged to create art or fic when they please, and to participate in the quarterly contests; they are expected to participate by all of the regular submission rules &amp;amp; regs, including obtaining permissions from PMs for the art or fic they create.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is RTH's policy for returning members? ==&lt;br /&gt;
&lt;br /&gt;
Members who wish to return to River Twine Holt are usually welcomed back with open arms. Returning members will be treated the same as any other new member -- they will be welcome to adopt any of the available characters. (Previously-owned characters will not be removed from another member in order to be returned to a returning member.) All artwork and stories previously submitted will be relinked to a returning member. However, returning members are required to rejoin under their original name &amp;amp; identity. Sockpuppeting (operating an email account under false pretenses, or rejoining under false pretenses) will be grounds for immediate expulsion.&lt;br /&gt;
&lt;br /&gt;
In some cases, a returning member may not be allowed to adopt a character -- for example, if they have owned a character 3 times previously already, and lost the character due to inactivity, inability to meet the quarterly requirements, or a decision to leave the group. Such members will usually be welcome to be a part of the group as a RM, and may still submit writing or artwork.&lt;br /&gt;
&lt;br /&gt;
However, there may be other reasons, based on a former member's past relationship with the group, for denial of return-membership (at either the PM or RM level); the Council will determine this on a case-by-case basis.&lt;br /&gt;
&lt;br /&gt;
Note:  Sockpuppeting (operating an account under false pretenses and a false name) will be grounds for immediate expulsion.  '''Please remember:  honesty is always the best policy!'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How does the art approval process work? ==&lt;br /&gt;
&lt;br /&gt;
(Please see [[Membership Rules and Regulations]] and [[Submission Guidelines]] for more detail.)&lt;br /&gt;
&lt;br /&gt;
All art to the club is submitted to artwork@rivertwine.com.  Artists are expected to have received approval for art featuring other members' characters before a piece is submitted.  Once art is submitted, it is thumbnailed and uploaded into the website's database, where it is then linked to all appropriate gallery categories.  The club's first Art Director was Trena Driessen; the current Art Director is Whitney Ware.&lt;br /&gt;
&lt;br /&gt;
'''Value of &amp;quot;doll&amp;quot; art''':    Doll art is always awarded at &amp;quot;sketch&amp;quot; level (.5). Doll art is only accepted for existing developed personas; doll art is not being accepted to represent ancestors, unless existing ancestor art for that individual already appears on the club website.&lt;br /&gt;
&lt;br /&gt;
'''Recycled art''':  We're happy to accept recycled art (art created originally for another club), so long as the artwork is art is equally representative of the RTH tribe or environment.  Regardless of whether a showcase, sketch, or finished piece, will only earn a certain amount of points (.5).  Recycled art cannot be applied toward the quarterly participation requirements. No more than eight pieces/four points of recycled art will be counted per quarter towards our seasonal participation awards.&lt;br /&gt;
&lt;br /&gt;
'''Copying, References, and Plagiarism:''' Plagiarism of any form (tracing someone else’s artwork or claiming someone else’s writing for your own) is grounds for immediate cancellation of your membership. While drawing freehand from references is fine, tracing or mechanical copying of other artwork is not allowed (even if it is adapted). Art that is considered too much a copy of another existing artwork will not be posted (this determination will be made by the council, and it will be discussed with the artist). Plagiarism (trying to pass others' work off as your own, including close copies of others' work) is grounds for loss of membership.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How does the story approval process work? ==&lt;br /&gt;
&lt;br /&gt;
(Please see [[Membership Rules and Regulations]] and [[Submission Guidelines]] for more detail.)&lt;br /&gt;
&lt;br /&gt;
'''Review Process''':  Members are expected to receive all necessary approvals for a story before it is submitted to the Story Approval Team for review; members are also expected to run a spell check on their submission, perform basic line editing for punctuation, grammar, and date the story for placement on the timeline.  Stories are submitted to stories@rivertwine.com.  Once submitted, stories are posted to the Story Review Team on the message boards, where members of the team review the story.  The team goal is to return reviews within a seven day turnaround, when possible.  Once the story reviews are made, then a single individual (called the &amp;quot;handler&amp;quot;) compiles those comments into a single constructive review, which is returned to the member for revisions.  Some stories may take more than one revision before they are cleared to be posted on the website, and some stories are cleared to be posted without any revision requests at all.&lt;br /&gt;
&lt;br /&gt;
The Story Approval Team has a sometimes-tricky task of trying to balance the individual needs of the writer with overall club continuity.  They keep an eye on the use of NPCs and ensure that NPCs remain consistent to character, try to ensure that group continuity remains consistent with the world of River Twine Holt, etc.  The current Story Approval Team members are Heidi Henderson (Team Leader), Amy Chandler, Angie Cousins, Mareike Heilemann, Holly Hutchison, Megan McCarthy, and Whitney Ware.  Interested volunteers for the team should contact Heidi at willow@rivertwine.com.&lt;br /&gt;
&lt;br /&gt;
Some storylines will by necessity require approval of the Council:  any encounter with humans, any encounter with trolls, any encounter with wild magic.  Additionally, any storyline which has a wide impact on the tribe (for example: an elf child goes missing for several days) should be consulted with the Council, to help determine what the Chief's response will be.&lt;br /&gt;
&lt;br /&gt;
'''Value of Fic''':  Stories are counted on the basis of 650 words = 1 page = 1 point.&lt;br /&gt;
&lt;br /&gt;
'''Value of Poetry''': Poetry is generally considered to be worth .5 points. However, if a member believes their poem is longer than usual, a personal masterwork, or otherwise demonstrates more effort, they may request more points, to a maximum of 2. Final point distribution is decided by the story approval team.&lt;br /&gt;
&lt;br /&gt;
''Token &amp;quot;No Elf Is An Island&amp;quot; Reminder'':  In such a small and interwoven community like the River Twine tribe, no elf is an island and that events are rarely isolated to affecting only one character.  There is no character of the tribe who does not have close relatives or close friends, and part of the fun (and the challenge!) of a club like River Twine is seeing how events and story threads weave unexpected from one author's work to the next.  So never hesitate to ask yourself &amp;quot;How does the events in this story affect my elf?&amp;quot; and follow the ripples from their source!&lt;br /&gt;
&lt;br /&gt;
== How does the character approvals process work? ==&lt;br /&gt;
&lt;br /&gt;
(Please see [[Membership Rules and Regulations]] and [[Submission Guidelines]] for more detail.)&lt;br /&gt;
&lt;br /&gt;
All CISes (character information sheets) went through an approval process with the CIS Approval Team. Characters are expected to be written/drawn in a way that reflects what is in their CIS. Owners should continue to update the CIS with new information (such as new life developments, or things reflected in stories) Proposals for significant changes to a CIS, and thus to the character, should be submitted to the CIS Approval Team. In general, notable changes to a character will also require some in-character support such as a story or art submission, in order to &amp;quot;show&amp;quot; the rest of the club that character's development in a new direction.  Additionally, owners may want to post to the MB whenever they update their character's CIS with things like hairstyle, costume, hobby, or weapon-mastery changes, so that other writers and artist will be sure to notice the update.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I create a wanderer character? ==&lt;br /&gt;
&lt;br /&gt;
While it is very likely that there are other tribes of elves existing on the world, the elves of River Twine Holt have never encountered other elves since Wolfsister and her band split from their band of High Ones and first-generation offspring, a little more than two thousand years ago.  No &amp;quot;wandering elves&amp;quot; or &amp;quot;sole survivors of their destroyed tribe&amp;quot; elves can be introduced into the River Twine Holt.&lt;br /&gt;
&lt;br /&gt;
In early 2006,  the Council was asked to consider the introduction of tribe of sea elves and a tribe of gliders.  At that time, the Council declined to pursue the development of any additional elf tribes, as doing so would prove a huge investment of time and creative energy, and distract members from the existing world-building that was still ongoing.  This is a decision that can be revisited someday in the future, if a time comes when the Council finds that expanding the club's creative focus won't prove distracting from the existing tribe and characters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I play two elves at once? ==&lt;br /&gt;
&lt;br /&gt;
Yes. Player Members may own more than one elf, if they are willing to meet increased submission requirements. Additional characters are considered Secondary Characters. A member’s Primary Character requires 4 submissions per year, 1 per quarter (every 3 months). A Secondary Character requires an additional 2 submissions, 1 per half-year. Members may have more than one Secondary Character, although at present, we only allow someone to have two elves. (Additional Secondary Characters may be trolls or humans.) &lt;br /&gt;
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Members are still encouraged to create art and fic for characters they do not own, including characters owned by other members, Adoptable Characters, Non-Adoptable Characters, or Deceased Characters. You do not have to own a character to write about them or do art about them. Only consider adopting a Secondary Character if you wish to direct them and have approval over them on an ongoing basis. &lt;br /&gt;
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Members who are considering adopting any Secondary Character (elf, troll or human) should already be demonstrating that they will have no trouble meeting the increased submission requirements.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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== What's the plan for the characters now in wrapstuff? Can I adopt one? ==&lt;br /&gt;
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As all characters have now been removed from wrapstuff, and are now owned, this is no longer applicable.&lt;br /&gt;
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== Can I own and operate an ancestor character? ==&lt;br /&gt;
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At this time, PMs can only own and operate one elf (living) persona at a time.  Ancestor characters can be further developed by individual members, but creative control of all ancestors reverts to the club's Council.  (Tip:  if you're particularly enamored with an ancestor elf, be sure to write up a detailed CIS, as the CIS is what the Council uses to determine whether or not NPC usage is kept in-character!)&lt;br /&gt;
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== Can I write about the time period before Wolfsister and her band left the High Ones?  Can I create High Ones characters? ==&lt;br /&gt;
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While we understand the appeal of stories dealing with RTH's early history, we much prefer keeping the focus of the club on the RTH wolfrider tribe, its current characters and established acestors. Currently, we will not accept stories dealing with the Firstcomers prior to Wolfsister's departure. We also discourage too much focus on the &amp;quot;legends&amp;quot; that our tribe may tell about that time period. If you need to refer to something that relates to that time period, please discuss it with the Council first.&lt;br /&gt;
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== Can I own a troll character, or one of the Ebea or Bukno-Baha humans? ==&lt;br /&gt;
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Possibly.  That's a bridge we haven't crossed yet, but may consider in the future.&lt;br /&gt;
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== When I join and adopt a character, how much freedom do I have to alter that character to my liking? ==&lt;br /&gt;
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Great question -- and one that takes a little consideration first.  In many clubs, characters are temporary elements that cycle in and out as membership fluctuates.  At River Twine Holt, the entire club is structured around a stable population of elves.  New elves will be born and existing characters will die in the cycle of life in their fictional world, but characters won't disappear on command with changes in membership, and strange new elves won't just suddenly appear on the horizon.  After the last of the existing elves of the tribe were created and approved in December of 2006, new members to the club are required to adopt existing NPCs.  These characters come with established histories and established &amp;quot;looks&amp;quot; which may or may not completely appeal to their new owners.&lt;br /&gt;
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The club's baseline for adopted characters is that a newly adopted character cannot be significantly altered from what's already &amp;quot;in print&amp;quot; -- by that, we mean approved in a character sheet or posted in existing art or fiction.  Once a character fact goes into the club's continuity, that character fact needs to be respected and left unaltered.  However, this still gives a perceptive new member some wriggle-room.  Most of the elves in the tribe have been alive for decades, or even hundreds of years.  That means there is a *lot* of opportunity for new stories to be told about those as-yet-unexplored life experiences.  Likewise, new storylines can be developed to show a character's personality developing in new ways.  And a character's physical appearance can always be altered -- within reason.  Hair color and eye color won't change, but clothing can always be retailored (and again -- especially for characters who've been around for decades or centuries, there's always room to explore and detail a character's previous fashion history).  Any really dramatic change in a character's appearance (new clothing, change in hairstyle, etc.) will require some in-character explanation... but that just means you've got great possibility for new storylines in your hands, and if as a new member you can't think of a why to explain a new fall fashion for your newly adopted character, then please post a note to the message boards and recruit a collaborator to tell that tale!&lt;br /&gt;
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== How does Recognition work in the group? How is it determined who gets to do it? ==&lt;br /&gt;
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Recognitions in River Twine Holt are determined by the Council, both in terms of scheduling, and who is affected. We consider a number of factors: we don't want Recognition as a plot device to become too common, so we try to make sure they are spaced out; and we also take into account overall plot needs, the age and distribution of child characters, the availability of adoptables, and so on. &lt;br /&gt;
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Once a Recognition is decided upon, the Council picks the elves who would Recognize via the good old dice rolling method. The names of all characters (sans adoptables, characters under 18 years old and any character whose owner asked to be exempt from the roll) are lined up, and dice are rolled to determine three lucky potential couples. We use a three-strikes system in order to allow for some &amp;quot;weighting&amp;quot; by in-character factors, such as age and number of past Recognitions; but of course, this isn't a guarantee (for example: last Recognition around, Suddendusk, having two kids already, was &amp;quot;weighted&amp;quot; as -1, and he turned out lucky anyway.)&lt;br /&gt;
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Once the elves are rolled up, both players of lucky couple #1 get a private note informing them that their characters have Recognized. Both have a choice of whether to accept or decline; if one player declines, the Recognition defaults to elf of the same gender in lucky couple #2. If both decline, lucky couple #2 is up. If one or both of lucky couple #2 decline, lucky couple #3 is up. If everyone declines, we scratch our heads and re-roll three new couples. Oh well.&lt;br /&gt;
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Once the lucky couple is finally decided upon, the Council will talk to both players and negotiate a date for the Recognition. This will take place no sooner than 2 months from the selection date, although a window of opportunity may be presented to the players for them to choose from. We very much want to see stories or art related to the Recognition be prepared in time to be posted as close to that date as possible, so that is the reason for the lead-time given to the participants. Players must communicate their Recognition plot to the Council for approval -- Recognitions are inherently high drama moments in the lives of the characters involved, but the Council may need to mediate some particular plot elements out of respect to prior Recognition stories, and overall group plotting needs. The Council can also help network with other involved parties, ensuring that the Recognition's ripples are fully felt by the tribe.&lt;br /&gt;
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== What if I find I'm tired of my current character? ==&lt;br /&gt;
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If that happens, you're welcome to trade in your existing elf in favor of one of the current NPCs.  Or contact the Council and put your name on a waiting list, in order to get first dibs on adoption when babies get born, or current characters turn NPC.&lt;br /&gt;
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== My elf’s wolf-friend is dead – how do I get another? == &lt;br /&gt;
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Although the wolves of the River Twine pack are significantly more long-lived than their natural cousins, they do have a lifespan of 25 to 30 years. Life for wolves is a dangerous thing, and wolves can die at any age from injury, starvation or illness.  Most elves can expect to have *at least* four wolf-friends each century. In-play, this means that it won’t be unusual for characters to lose wolf-friends, and then have to forge new bonds.  &lt;br /&gt;
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The passing of a wolf-friend is an event due some respect, as is the experience of a new bonding. (And we hope you’ll memorialize both the loss and the new bond for your elf with fic or art!) Members who own characters with elderly wolves may also find themselves asked by the Council to have an old wolf pass on, in order to keep some balance in the pack.  &lt;br /&gt;
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To select a new wolf-friend for your elf, you have three choices:&lt;br /&gt;
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a) select one of the currently available pups (pups are available on a first-come/first-serve basis)&lt;br /&gt;
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b) select one of the available unbonded adult wolves described on the wolves section of the River Twine Wiki (note – when considering the adult wolf of your choice, consider why the mature wolf would be attracted to your elf as a bond-friend – many of these mature wolves are personalities in their own right, and a bond relationship is a two-way street!)&lt;br /&gt;
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c) if there are no currently available pups, and none of the existing unbonded adults appeal to you, then put your name on a waiting list for the pick of next year’s litter!&lt;br /&gt;
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Mature wolves will have some limited personality &amp;amp; physical description already determined for them, but members are free to create the personalities and descriptions for new pups, within the following guidelines:&lt;br /&gt;
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* Pups can be bonded with at any point once they’ve physically begun to be weaned by the alpha female of the pack (pups are approximately six weeks of age at this point). Breeding season for the alpha male &amp;amp; female is normally late in the first month of the year; pups are born approximately 63 days later, early in the fourth month; pups would then be beginning to be weaned in mid-month of the fifth month. Additionally, wolves take at least a year to become full-grown; elf children might sneak rides on their wolf-bonds before a wolf is a full year of age, but this is frowned on, as it can cause damage to a wolf’s joints, causing future disability.&lt;br /&gt;
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* We expect wolves to be “normal” looking: natural grey-wolf coloring is preferred with its natural range of color phasing allowed. Some allowance made for EQ-comics-style coloring (i.e. more solid coat colors). Please no wacky coloring/patterns. Albino wolves are extremely rare (no more than one at a time in the pack) and will be expected to have associated health issues: bonded albinos will always be omegas within the pack, and unless bonded as pups will be chased out of the pack at an early age.&lt;br /&gt;
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* Wolves don't have the same range of eye colors as the elves. Eyes will be in a yellow/amber range, except for albino blue or pink. (While cubs, wolf eye colors will sometimes go through subtle color variations while the eyes change from the baby blue-grey color to adult gold.)&lt;br /&gt;
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* You can submit drawn or painted artwork to represent your wolf. Otherwise, wolf photo portraits will be used to represent each wolf-friend. Please choose a snapshot from Monty Sloan's site (we have his permission to use his photos on our website as representational of our fictional pack). Please don't submit reference photos or art from anywhere else, without written permission of the photographer or artist. (If you have another reference pic you prefer, talk to one of our artists about creating a piece of art from it.)&lt;br /&gt;
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* Throwback wolves are very rare, and will be limited to only two in-play within the pack at any time. (Our current throwbacks are Moss’s Weasel and Beetle’s Rooter.)&lt;br /&gt;
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If at any time you intend to replace your character’s wolf-friend with a new one, email your wishes to the Council. (Understand that we do hope you’ll be creating fic or art to represent this important time of passage in your character’s life!) Additionally, every year in-play, the Council will look at the existing wolf pack and, taking into account the individual ages and temperaments of pack members, will shift the hierarchy accordingly. If you have any particular wishes for your character’s wolf-friend in term of increasing or deceasing their pack rank, please communicate this with the Council!&lt;br /&gt;
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Additionally: once you determine you will replace an existing wolf-friend with a new one, you are asked to update your elf's CIS form with relevant information ASAP; please keep information regarding the old wolf under the &amp;quot;additional wolves&amp;quot; section of the CIS, for continuity purposes. We would also recommend posting a note to the message board regarding the new wolf friend, alerting other artists and authors to the date of the planned change.&lt;br /&gt;
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== What happens when I decide I need to leave the club? ==&lt;br /&gt;
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(Please see &amp;quot;Leaving the Club&amp;quot; under [[Membership Rules and Regulations]] for more detail.)&lt;br /&gt;
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The continuity of River Twine Holt is built upon the existing characters, and all of the artwork and stories created in support of those characters.  As a result, River Twine Holt refuses to ever &amp;quot;disappear&amp;quot; a character owned and operated by a departing member, and we are reluctant to remove from our archives and website any artwork or stories created in support of a character.  Each departing member's requests will be handled on a case-by-case basis, and the Council will do it's best to juggle the individual's needs versus the continuity needs of the entire group.  If you have specific requests or requirements upon your departure, please discussion them with the Council, and we will work with you to find an end-result that best respects your needs, and the needs of the club as a whole.  &lt;br /&gt;
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As a matter of standard practice, the MB forum handles of departing members will be changed if the member had been operating under the name of a tribal character (i.e. Farscout, Greenweave, Longshot); generally they will be changed to the member's first name. Likewise, email accounts featuring the character's name (i.e. farscout@rivertwine.com) will be deactived until the character has been readopted by new ownership.&lt;br /&gt;
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== What is the mentor program, and how does it work? ==&lt;br /&gt;
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It always helps new members who join to have a friendly mentor who's willing to help answer questions and welcome a new member to the club. At River Twine Holt, mentors are volunteers who are ready and willing to to assist the Council by performing the following tasks when they've been assigned a new member: &lt;br /&gt;
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*  Mentors are asked to make early friendly contact with new members and give them a warm welcome to the club. &lt;br /&gt;
*  Mentors are asked to help a new member &amp;quot;learn the ropes&amp;quot; as much as the new member needs. This means asking to answer any questions a new member has, and if necessary, direct the new member to the admin who can answer it. &lt;br /&gt;
*  Mentors are asked to remain in close contact with a new member during their first few weeks in the club. &lt;br /&gt;
*  Mentors should be aware that some new members will be &amp;quot;self starters&amp;quot; and some will need more mentoring than others. Mentors are asked to take some initiative in helping a new member get jump-started in the club -- this could include one or more of the following: offering to participate with a new member with their first collab, hosting a story-building RP for a new member, helping brainstorm with a new member regarding possible storylines, etc. &lt;br /&gt;
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Any member who wishes to volunteer to be a mentor for River Twine Holt is welcome to volunteer by emailing cisadmin@rivertwine.com, or simply council@rivertwine.com.&lt;br /&gt;
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== How do the Art and Fiction Contests work? ==&lt;br /&gt;
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Fic or Art Contests are generally scheduled to run every Winter, Spring, &amp;amp; Summer quarter, although the schedule can vary (we generally don't hold Autumn quarter contests, both out of respect for the general timecrunch of the holiday season for our members, as well as using that time period as a chance for members to catch up with any other overdue materials they may have before year's end.).  Each contest will have a theme, and 1st, 2nd, and 3rd prize award icons will be given to the winners chosen by vote on the message boards; additional bonus prizes may be offered as well by contest sponsors. Participants can contribute as many entries as they desire; however, if there are multiple participants, each individual may only receive one award. Individual members are welcome to host their own private contests as well, with prior approval from the Council. &lt;br /&gt;
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All contest art and fiction must feature River Twine Holt characters and the River Twine Holt setting (unless specifically stated otherwise in the contest description). All contest entries must receive member approvals where necessary; the Council will help non-member participants in obtaining any necessary approvals. &lt;br /&gt;
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'''Public Participation in Fic or Art Contests''': Non-members will be invited at times to participate in the regularly scheduled River Twine art &amp;amp; fic contests. Non-members will be eligible for participation under the same rules as members, and will be granted prizes (1st, 2nd, and 3rd prize award icons, with winners chosen by public vote on the River Twine message boards. Participants can contribute as many entries as they desire; however, if there are multiple participants, each individual may only receive one award. Unless otherwise noted in the description for each contest, all contest art should be generally PG13 in rating. &lt;br /&gt;
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Non-member contest participation does NOT equate membership to River Twine Holt. Non-member contest participants are entitled to receive all comments on their work and any awards won, but no other members-only benefits such as persona ownership or full access to the message boards. By participating, non-members agree to their work being displayed on the River Twine website; River Twine Holt guarantees the work being credited to its creator. &lt;br /&gt;
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A contests@rivertwine.com account exists for members to submit their contest entries too.&lt;br /&gt;
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== Message Board Etiquette ==&lt;br /&gt;
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*  All members are asked to create Message Board accounts using their character name.  Character names are reserved for use by the ''current'' owner of a character.&lt;br /&gt;
*  Message board access is limited to members-only.&lt;br /&gt;
*  MB threads are NOT to be erased. All old threads are to be transferred into the appropriate archive, so they will be available for future reference. &lt;br /&gt;
*  Threads asking for volunteers or concerning volunteer assignments should not be archived until those assignments/commitments are either turned in, or the member indicates they are unable or unwilling to complete their tasks.&lt;br /&gt;
*  Signatures have been enabled at the boards, however, there will be restrictions on them.  First, no graphics (i.e. banners) are allowed.  Second, you get three lines of standard sized text or 500 characters, whichever comes first. It should include your real name (or whatever it is you are called as a person), and your elfname if it is not already your username.  Violations will be edited by the forum mods.&lt;br /&gt;
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== Annual required CIS updates ==&lt;br /&gt;
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All CISs should be kept current, as characters grow and change as they are played. A mandatory CIS update period is held every June: members have between the 1st and the 30th to log into the website, review their character’s CIS, and update it accordingly. The webbase will automatically track all updates, and the council member who heads up our Character Approval Team will receive automatic notification from the system of all changes to a CIS. Failure to update the CIS during the mandatory time period will result in the member going on probation for the summer quarter (July-August-Septemer) even if they have fulfilled their participation requirements for the previous quarter. If by September the CIS has not been updated, the member will lose the character. While this may seem harsh, it is the Council's belief that up-to-date CISes are important for immersion and conduct in the club and show an ongoing interest in the character. &lt;br /&gt;
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The minimum change required to fulfill the mandatory update requirement is the adjustment of the character's age (the addition of a year). Further changes that reflect character growth are of course welcome. Additionally, CISs can be updated throughout the year, as a member feels motivated to do so.&lt;br /&gt;
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Suggestions to keep in mind when updating the CIS:  &lt;br /&gt;
* changes in a character's relationships&lt;br /&gt;
* any change in status of wolf-friend&lt;br /&gt;
* any new possessions of note?&lt;br /&gt;
*  any change in skills or hobbies worth note?&lt;br /&gt;
*  take a moment to review the artwork and stories in which your character has participate in the past year. Anything there to inspire you to update in the CIS?&lt;br /&gt;
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== What are the membership requirements again for keeping my RTH character? ==&lt;br /&gt;
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Briefly: all Player-Members must support their character through the submission of one piece of art or one or more written submissions (totaling 500 words or more) per annual quarter. &lt;br /&gt;
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Members who fail to participate for more than two quarters in a row may have their membership revoked. Submissions need not necessarily feature your own character to meeting this requirement:  for example, an art trade picture you've created of another member's elf satisfies our quarterly submission requirement.&lt;br /&gt;
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For more detail, please see &amp;quot;Participation Requirements&amp;quot; on the [[Membership Rules and Regulations]] page.&lt;br /&gt;
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== What happens if I fail to meet my submission requirements for a quarter? ==&lt;br /&gt;
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A member who fails to participate during a quarter gets put on probationary status. Probationary members can return to non-probationary status simply by participating during the successive quarter (and of course, by completing any fic or art commitments they may be overdue on, particularly art trade or fic trade commitments).  Probationary members MUST meet the participation requirements for the second quarter; while it's appreciated if they can retroactively meet the missed participation requirements, this is not required (probation is not in a hole they must dig themselves out of).  However, if a probationary member fails to meet the participation requirements for the successive quarter, their membership is revoked and their character becomes an NPC.  (Rest assured -- this decision never takes place without ample communication from the Council first.)&lt;br /&gt;
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Please see [[Membership Rules and Regulations]] for more details.&lt;br /&gt;
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== Can I repost my RTH art or stories elsewhere? ==&lt;br /&gt;
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Individual members have the right to repost their own art and stories as they see fit.  We especially appreciate it when a plug is made for River Twine (we've got banners available), and/or if you mention the names of the owners who approved the use of their art/characters in your work.&lt;br /&gt;
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== How does the art trade/fic trade system work? ==&lt;br /&gt;
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River Twine Holt has a very active program of art/fic trades. New trades are run every two months (with the November/December trade being turned in a Secret Santa gift operation). Members who choose to sign up may create either art or fiction, and can identify which of the two they would prefer to receive in turn. Then all participants have two months to write a story or create art for the character they have been assigned.&lt;br /&gt;
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Members who have signed up are required to complete their assignment in a timely fashion. Art produced for trades must be of &amp;quot;finished&amp;quot; (inked or colored; some pencil-only work may count, please ask the council if you are unsure) level, while fiction should be 650 words or above (drabbles or short poems are not acceptable); artists are not required to produce showcase efforts, but of course, may produce something as elaborate as they like. Please see below for a discussion of overdue trade policies. &lt;br /&gt;
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'''I'm going to be late on my art/fic trade deadline, but I want to participate in the next one! What do I do?'''&lt;br /&gt;
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We understand sometimes it's hard to make a deadline, so participating members are allowed to be overdue for the deadline for one trade cycle and still sign up for the next... but then will not get another sign-up until BOTH submissions are in. &lt;br /&gt;
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However -- if you find you will late, the following actions are mandatory:&lt;br /&gt;
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1) Notify the other member whom the trade is for! Just send them a friendly note so they understand that you're going to be late, and why. And hey -- if you're stuck, maybe you can share with them a copy of your incomplete art or fic, and maybe they can help you get unstuck!&lt;br /&gt;
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2) Notify the Council at council@rivertwine.com.&lt;br /&gt;
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'''I'm stuck getting my trade debt resolved! What do I do?'''&lt;br /&gt;
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Once you've signed up for the art/fic trade program, you are required to produce a submission for that character, as promised. You are benefiting from someone else's efforts on your character's behalf, so the compliments must be returned. It doesn't matter if a character owner leaves and suddenly makes a character NPC -- you still have to complete the trade. Members who have left, defaulted on trades, had those trades fulfilled by volunteers (Trade Angels), and then returned have still had to complete those original trade debts. So don't expect to ever have a trade debt just forgotten or waivered. (On the flip side -- you WILL receive art or fic in return for your participation in a trade cycle. The Council will guarantee that.)&lt;br /&gt;
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That said -- we all are sympathetic to the prospect of getting stuck in a creative hole, and not finding a way to dig out of it.   So here are our suggestions of ways to overcome a creative block when it comes to art/fic trades!&lt;br /&gt;
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1) Talk with the character's owner! What stories or art about their character do they want? Chatting up the owner of the character you are assigned to work with is our favorite solution to lack of inspiration!&lt;br /&gt;
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2) Consider a blast from the past!  Take a look at the existing art gallery or story list for the character you've been assigned! Find a scene in a story about that character to illustrate, or find a piece of art you particularly like of that character, and write a story that turns that art into an illustration!&lt;br /&gt;
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3) Visit the Writer's Challenges in the Crafter's Den section of the Message Board! There are a whole bunch of inspiration-generation challenges available on the Message Boards. Give a few of them a try and see if they work for you!&lt;br /&gt;
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4) Contact the Council! The Council is always happy to brainstorm with you if you need help coming up with ideas to complete your trades. We can chat by email or by IM -- whatever best suits your needs!&lt;br /&gt;
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'''I've participated in a trade, and the trade I was supposed to have gotten is now overdue. What do I do?'''&lt;br /&gt;
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Everyone who signs up for the River Twine trades system intends to meet the deadlines. However, we understand that sometimes real life gets in their way. Starting in 2012, the Council will ensure that any trade debt that has become more than six months overdue will be automatically eligible for a &amp;quot;Trade Angel&amp;quot; -- in other words, the Council will find a volunteer who will step in and create Trade Angel fic or Trade Angel art for you. (Sometimes this might mean that in the long run, you receive two submissions for that trade cycle, once the original overdue submission gets turned in! We are considering that a consolation-prize for having had to wait.)&lt;br /&gt;
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'''I feel like the trade system is unfairly rewarding some participants more than others.'''&lt;br /&gt;
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We want everyone who participates in the trade system to feel like they are getting out of it what they have put into it... but we also want everyone to recognize that above the minimum requirements, more elaborate pieces of art or more complex stories are at the discretion of participants. The council tries to organize trades so that there are a variety of matches, and we take the long view that over time, regular participants will probably receive pieces of varying levels. The important thing is to recognize that participants are all contributing to the best of their abilities.&lt;br /&gt;
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If you have a concern, though, please talk about it with the council, and we will see what we can do to address it.&lt;br /&gt;
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== I signed up for the art trade/fic trade, but failed to produce my trade by deadline.  What happens to me now? ==&lt;br /&gt;
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It's understood that when a member signs up for an art trade or fic trade, that they will make good on their commitment, especially since they are receiving someone else's efforts in trade. It's also understood that sometimes, finishing a project may take longer than expected. Members who are overdue on three or more trade commitments will be cut off from further participation until all of their overdue commitments have been completed.[/b]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What if I've got a great idea about doing something differently?  ==&lt;br /&gt;
 &lt;br /&gt;
Write to the Council and give them a detailed proposal of what it is you want to do!  The world of River Twine Holt is a shared creative effort, and everyone is encouraged to make their own creative stamp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is the Quarterly Commenting Contest, and how does it work?  ==&lt;br /&gt;
&lt;br /&gt;
RTH sponsors a quarterly contest to encourage all members leave comments on the art &amp;amp; stories posted to the website. Participants enter the contest by leaving meaningful comments on 50% or more of the art and fiction posted on the website during that quarter. Each qualifying participant is automatically entered into the contest, with a single winner drawn by random from that quarter's pool of participants. Winners will receive a gift of fic or art donated by a volunteering artist or writer, featuring the River Twine Holt character of the winner's choice. &lt;br /&gt;
&lt;br /&gt;
Comments may be left on either newly posted art and fic, or on any older piece that a member has not yet commented on (editing previous comments does not qualify). Participating members may comment on their own work as well, if they want to share some insight regarding a submission!  (Note: by definition, when the Council calls a comment &amp;quot;meaningful&amp;quot;, we mean a comment that has more substance to it that &amp;quot;Oh, that's good, I like that!&amp;quot; or &amp;quot;Very pretty!&amp;quot; If you like something, please say why; additionally, positively worded constructive criticism is welcome as well, and often is more helpful to the recipient than delicious praise alone!)&lt;br /&gt;
&lt;br /&gt;
Winners are selected by “raffle” style drawing from a pool of all comments made by participants who have met the criteria of leaving comments on 50% or more of the submissions posted that quarter; every comment a participating member leave is a raffle entry, so the more a member leaves, the greater a member's chances of winning!  Additionally, members can win the contest more than once in a row, so long as they leave enough comments to qualify in successive quarters.&lt;/div&gt;</summary>
		<author><name>Hinomiko16</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Membership_FAQ&amp;diff=2989</id>
		<title>Membership FAQ</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Membership_FAQ&amp;diff=2989"/>
				<updated>2014-10-11T02:59:17Z</updated>
		
		<summary type="html">&lt;p&gt;Hinomiko16: /* Can I play two elves at once? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;br /&gt;
&lt;br /&gt;
== Glossary of Important Terms ==&lt;br /&gt;
&lt;br /&gt;
*  CIS:  character information sheet&lt;br /&gt;
*  IC:  in-character &lt;br /&gt;
*  MB:  message board&lt;br /&gt;
*  NPC:  non-player character -- generally an adoptable waiting to be adopted.&lt;br /&gt;
*  PC:  persona character&lt;br /&gt;
*  PM:  Player-Member&lt;br /&gt;
*  OOC:  out-of-character&lt;br /&gt;
*  RM:  Reader-Member&lt;br /&gt;
*  RP:  role-playing&lt;br /&gt;
*  RTH:  River Twine Holt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Important Club Email Addresses ==&lt;br /&gt;
* council@rivertwine.com&lt;br /&gt;
* help@rivertwine.com&lt;br /&gt;
* wiki@rivertwine.com&lt;br /&gt;
* stories@rivertwine.com&lt;br /&gt;
* artwork@rivertwine.com&lt;br /&gt;
* contests@rivertwine.com&lt;br /&gt;
* characters@rivertwine.com&lt;br /&gt;
* cisadmin@rivertwine.com&lt;br /&gt;
* joining@rivertwine.com&lt;br /&gt;
* webmaster@rivertwine.com&lt;br /&gt;
&lt;br /&gt;
Additionally, all current members have email aliases determined by the persona they own and operate (i.e.:  farscout@rivertwine.com, willow@rivertwine.com).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Important Club Dates ==&lt;br /&gt;
*  Winter Quarter: January 1 through March 31 &lt;br /&gt;
*  Spring Quarter: April 1 through June 30 &lt;br /&gt;
*  Summer Quarter: July 1 through Sept. 30 &lt;br /&gt;
*  Autumn Quarter: October 1 through December 31&lt;br /&gt;
*  Annual CIS updates:  required between June 1 and June 30.&lt;br /&gt;
*  Annual Secret Santa holiday gift program:  sign-up deadline in October; submissions due by December 23.&lt;br /&gt;
*  Regular art trades and fic trades are opt-in, and run on a two-month cycle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== OOC History of River Twine Holt ==&lt;br /&gt;
&lt;br /&gt;
River Twine Holt was created in May of 2006 by former members of Rushwater Holt, who lamented the loss of the story- and art-based 'zine-style club. Hopes of reviving Rushwater turned to the opportunity of creating a new Holt, with new characters and a new traditional wolfrider setting. A chief was declared, a council of five members was selected to serve as the chief's advisers, a messageboard was set up, a webpage was crafted, and RTH was off to the races.&lt;br /&gt;
&lt;br /&gt;
The Council's first trial by fire was to enforce the participation and communication agreements decided on by the group as a whole, which resulted the dismissal of the chief himself for lack of participation. The chief character became a council-supported NPC, to be run and approved by agreement of the council.  &lt;br /&gt;
&lt;br /&gt;
The primary focus during the first six months of the club was the creation of the existing cast of characters, including NPCs.  Different members volunteered to oversee the development of different arenas of world building, including:  flora (Amy), fauna (Cindy), human tribes (Joan), Preservers (Trena), tribal genealogy (Whitney), tribal history (Holly &amp;amp; Whitney), trolls (Heidi &amp;amp; Vicki), and wolves (Fey, Holly &amp;amp; Whitney).  Ellen Million was responsible for the creation of the message boards and website, with input from Whitney's husband, Ron Swartzendruber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Some RTH Firsts ==&lt;br /&gt;
&lt;br /&gt;
The first piece of art submitted was Vicki Stephanson's portrait of Evervale (June 2006); the first story submitted was &amp;quot;Ghosts&amp;quot; by Whitney Ware (June 2006). Our club's website went live in July 2006.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How does the Council operate? ==&lt;br /&gt;
&lt;br /&gt;
A Holt run by a single &amp;quot;chief&amp;quot; survives upon the dedication and motivation of a single member.   A Holt operated by a board of directors can harness the shared dedication and motivation of multiple members, providing the entire organization with a safety net in terms of long-term survivability.  &lt;br /&gt;
&lt;br /&gt;
The first five members of the Council were selected in May 2006 by Chief Tommy Jeffers.  There is currently no term limits policy for Council members; in practice, council members serve until they choose to resign, and new Council members are selected by vote of the existing Council from candidates who have volunteered for the duty.  Members of the Council expect to be held accountable for club decisions by the membership, and Council members rely on club members to raise issues, concerns,and questions to the Council.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is expected of Council members? ==&lt;br /&gt;
&lt;br /&gt;
The Council hopes to meet the following communication standards: &lt;br /&gt;
&lt;br /&gt;
* Members who ask for Council feedback will receive an immediate response assuring them that their question has been received, and promising a timely response. Questions directed at the Council via the message boards will have a post made notifying members that the Council is taking up the item for discussion. &lt;br /&gt;
&lt;br /&gt;
* The Council will attempt to resolve questions within a 5-day turnaround -- of course this is not always possible, but it's a goal we will strive to meet. When more than five days are necessary to bring a matter to a resolution, the Council will send the asking member a courtesy note to let them know the matter hasn't dropped into limbo. &lt;br /&gt;
&lt;br /&gt;
* When issues are resolved, the individual who asked the question will receive a personal note from a Council member regarding the decision; likewise, when an issue is raised via the message boards, public notes will be left on mb threads indicating the Council's decision.  Decisions made by the Council will be recorded in the Decisions Log thread, and when appropriated, added to the wikisite as well.&lt;br /&gt;
&lt;br /&gt;
* If the Council makes a public promise, that promise must be kept! If there are delays regarding a self-imposed deadline, then recognition of those delays should be made publicly; council members who need help should ask for help to meet that deadline as soon as possible. Council members have the responsibility to help one another meet these public promises.&lt;br /&gt;
&lt;br /&gt;
Additionally, Chief Windburn is currently under the ownership of the Council. For as long as the Council owns &amp;amp; operates this NPC, each Council member will be responsible for at least one submission of their choice per year for Windburn (this can include art or fic trades).&lt;br /&gt;
&lt;br /&gt;
Council members who are team leaders of a specific team (such as character approvals team or story approvals team) are expected to be proactive and involved members of that team, shouldering a fair share of the team workload.  Council members who are mods for specific discussion threads on the message boards are expected to cycle out old discussion threads to the general archives in a timely way, such as once every month for the heaviest traffic parts of the board.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Past Council Members ==&lt;br /&gt;
* Trena Driessen (August 2006 to March 2007)&lt;br /&gt;
* Mary Jo Jeffers (August 2006 to April 2007)&lt;br /&gt;
* Ellen Million (April 2007 to December 2007)&lt;br /&gt;
* Leonie Jonk (August 2006 to January 2009)&lt;br /&gt;
* Joan Milligan (August 2006 to September 2011)&lt;br /&gt;
* Lyn Cavalier (September 2011 to April 2013)&lt;br /&gt;
&lt;br /&gt;
== Current Council Members ==&lt;br /&gt;
* Heidi Henderson (August 2006 to present)&lt;br /&gt;
* Holly Hutchison (January 2008 to present)&lt;br /&gt;
* Whitney Ware (March 2007 to present)&lt;br /&gt;
* Amy Chandler (February 2009 to present)&lt;br /&gt;
* Megan McCarthy (April 2013 to present)&lt;br /&gt;
&lt;br /&gt;
== Founding Members of River Twine Holt ==&lt;br /&gt;
&lt;br /&gt;
The following members all joined within the first few weeks of the club and are responsible for the creation of the first player-character owned elves.&lt;br /&gt;
&lt;br /&gt;
* Linda Aarts (Snowfall)&lt;br /&gt;
* Amy Chandler (Longshot)&lt;br /&gt;
* Trena Driessen (Whispersilk)&lt;br /&gt;
* Sarah Clawfoot (Suddendusk)&lt;br /&gt;
* Wendy Fowler (Nightstorm)&lt;br /&gt;
* Kim Gaeble (Kestrel)&lt;br /&gt;
* Gills (Windsong)&lt;br /&gt;
* Jaci Heinen (Foxtail)&lt;br /&gt;
* Heidi Henderson (Willow)&lt;br /&gt;
* Mary Jo Jeffers (Chicory)&lt;br /&gt;
* Tommy Jeffers (Chief Far Cry)&lt;br /&gt;
* Leonie Jonk (Dreamflight)&lt;br /&gt;
* Stacy Lucas (Moss)&lt;br /&gt;
* Fey McKercher (Rainpace)&lt;br /&gt;
* Joan Milligan (Crackle)&lt;br /&gt;
* Ellen Million (Greenweave)&lt;br /&gt;
* Cindy Pruitt (Quick Fang)&lt;br /&gt;
* Vicki Stephenson (Evervale)&lt;br /&gt;
* Rachel Vardys (Cloudfern)&lt;br /&gt;
* Whitney Ware (Farscout)&lt;br /&gt;
* Christina Westgate (Goldspice)&lt;br /&gt;
* Matt (Thornbow)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What happens when a new member asks to join? ==&lt;br /&gt;
&lt;br /&gt;
When new members join River Twine Holt, their request automatically goes to the River Twine Council. Reader-Memberships are generally approved immediately, unless the Council has just cause to deny the request.  Player-Memberships, which involve the adoption of a character, are a more involved process.  The Council immediately gives the prospective PM a friendly interview, both to ensure a new PM's happy transition into the club, and to make sure that the new PM is adopting a character they will prove compatible with.  PMs who find they've adopted the wrong character will be welcome at any time to trade in their character for another available NPC.  Again, the Council does reserve the right to deny PM requests or adoption requests, when the Council feels it has just cause to do so.&lt;br /&gt;
&lt;br /&gt;
Once new members join, they are given a website account, a RTH alias email, and are asked to create a MB account.  The website and the MB are two different systems, and members do have to apply for their account to the MB, whereas the website account is created automatically.&lt;br /&gt;
&lt;br /&gt;
All members are required to join under their real identities; it's fine for members to participate under pseudonyms, but the Council needs to know a member's real name. Joining the club under false pretenses is grounds for immediate dismissal. Additionally, sockpuppeting a false membership is also grounds for immediate dismissal from the club.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Where do I find the RP?  ==&lt;br /&gt;
 &lt;br /&gt;
We understand that most ElfQuest clubs out there today are based on RP (role playing), either through message boards or by email.  River Twine Holt is different:  we're role playing the old school way, through the creation of stories and artwork.  As a result, we do not have organized RP.&lt;br /&gt;
&lt;br /&gt;
We do have a section on the message boards where individual members can host a public or private RP (some of our authors enjoy generating stories in this fashion). And of course, individual members are welcome to hold private email RPs with one another (again, another method of story writing that some of our authors enjoy).  But by and large, our RP opportunities are very limited, and if you really want to RP, expect to host the opportunity for yourself through recruiting other members on the MB or via email.&lt;br /&gt;
&lt;br /&gt;
Additionally, nothing that happens in an RP is included in club canon:  it's not &amp;quot;real&amp;quot; until you turn it into a story or put it in art.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What will my participation requirements be when I first join? ==&lt;br /&gt;
&lt;br /&gt;
We realize that most new members join while a quarter is in progress.  The participation requirements for a new member depend on when in a quarter they join.&lt;br /&gt;
&lt;br /&gt;
New members who join within the first month of a quarter are expected to participate (submit art or writing) by the end of that quarter.  The council feels that 2+ months is enough time for someone to make their first submission.  If you do not participate during that first quarter, you will be deactivated from character ownership, although you may remain a Reader Member if you like.  (You will not go on probation.)&lt;br /&gt;
&lt;br /&gt;
New members who join later in the quarter will have that first partial quarter's requirements waived.  They must participate (submit art or writing) by the end of the next full quarter.  Again, if you do not participate by that time, you will be deactivated.  (You will not go on probation.)&lt;br /&gt;
&lt;br /&gt;
If you are deactivated, you must wait for another full quarter before you will be allowed to apply for a character.&lt;br /&gt;
&lt;br /&gt;
New Reader Members must post at least one comment on art or stories during the quarter they join, no matter how advanced the quarter is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a new member joins very late in the quarter, or finds it difficult to meet the participation requirements, they are welcome to contact the Council before the quarterly deadline, and the Council would be glad to help.&lt;br /&gt;
&lt;br /&gt;
Please see [[Membership Rules and Regulations]] for more detail about Participation Requirements and what is accepted.&lt;br /&gt;
&lt;br /&gt;
== What are the differences between a Player-Member and a Reader-Member? ==&lt;br /&gt;
&lt;br /&gt;
A Player-Member (PM) owns and operates a character at River Twine Holt.  As such, they have increased quarterly participation requirements, and are required to update their character's CIS once a year during June.  In return, they have full message board priviledges and website access.&lt;br /&gt;
&lt;br /&gt;
A Reader-Member (RM) does not own or operate a character at River Twine Holt, and is required only to comment on art or stories on the website during the course of a quarter in order to retain their status as a Reader-Member.  Reader-Members have full website access, partial access to the message boards (including some limitations on voting in certain types of polls), and the opportunity to be first in line to adopt characters when they become available.  RMs are encouraged to create art or fic when they please, and to participate in the quarterly contests; they are expected to participate by all of the regular submission rules &amp;amp; regs, including obtaining permissions from PMs for the art or fic they create.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is RTH's policy for returning members? ==&lt;br /&gt;
&lt;br /&gt;
Members who wish to return to River Twine Holt are usually welcomed back with open arms. Returning members will be treated the same as any other new member -- they will be welcome to adopt any of the available characters. (Previously-owned characters will not be removed from another member in order to be returned to a returning member.) All artwork and stories previously submitted will be relinked to a returning member. However, returning members are required to rejoin under their original name &amp;amp; identity. Sockpuppeting (operating an email account under false pretenses, or rejoining under false pretenses) will be grounds for immediate expulsion.&lt;br /&gt;
&lt;br /&gt;
In some cases, a returning member may not be allowed to adopt a character -- for example, if they have owned a character 3 times previously already, and lost the character due to inactivity, inability to meet the quarterly requirements, or a decision to leave the group. Such members will usually be welcome to be a part of the group as a RM, and may still submit writing or artwork.&lt;br /&gt;
&lt;br /&gt;
However, there may be other reasons, based on a former member's past relationship with the group, for denial of return-membership (at either the PM or RM level); the Council will determine this on a case-by-case basis.&lt;br /&gt;
&lt;br /&gt;
Note:  Sockpuppeting (operating an account under false pretenses and a false name) will be grounds for immediate expulsion.  '''Please remember:  honesty is always the best policy!'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How does the art approval process work? ==&lt;br /&gt;
&lt;br /&gt;
(Please see [[Membership Rules and Regulations]] and [[Submission Guidelines]] for more detail.)&lt;br /&gt;
&lt;br /&gt;
All art to the club is submitted to artwork@rivertwine.com.  Artists are expected to have received approval for art featuring other members' characters before a piece is submitted.  Once art is submitted, it is thumbnailed and uploaded into the website's database, where it is then linked to all appropriate gallery categories.  The club's first Art Director was Trena Driessen; the current Art Director is Whitney Ware.&lt;br /&gt;
&lt;br /&gt;
'''Value of &amp;quot;doll&amp;quot; art''':    Doll art is always awarded at &amp;quot;sketch&amp;quot; level (.5). Doll art is only accepted for existing developed personas; doll art is not being accepted to represent ancestors, unless existing ancestor art for that individual already appears on the club website.&lt;br /&gt;
&lt;br /&gt;
'''Recycled art''':  We're happy to accept recycled art (art created originally for another club), so long as the artwork is art is equally representative of the RTH tribe or environment.  Regardless of whether a showcase, sketch, or finished piece, will only earn a certain amount of points (.5).  Recycled art cannot be applied toward the quarterly participation requirements. No more than eight pieces/four points of recycled art will be counted per quarter towards our seasonal participation awards.&lt;br /&gt;
&lt;br /&gt;
'''Copying, References, and Plagiarism:''' Plagiarism of any form (tracing someone else’s artwork or claiming someone else’s writing for your own) is grounds for immediate cancellation of your membership. While drawing freehand from references is fine, tracing or mechanical copying of other artwork is not allowed (even if it is adapted). Art that is considered too much a copy of another existing artwork will not be posted (this determination will be made by the council, and it will be discussed with the artist). Plagiarism (trying to pass others' work off as your own, including close copies of others' work) is grounds for loss of membership.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How does the story approval process work? ==&lt;br /&gt;
&lt;br /&gt;
(Please see [[Membership Rules and Regulations]] and [[Submission Guidelines]] for more detail.)&lt;br /&gt;
&lt;br /&gt;
'''Review Process''':  Members are expected to receive all necessary approvals for a story before it is submitted to the Story Approval Team for review; members are also expected to run a spell check on their submission, perform basic line editing for punctuation, grammar, and date the story for placement on the timeline.  Stories are submitted to stories@rivertwine.com.  Once submitted, stories are posted to the Story Review Team on the message boards, where members of the team review the story.  The team goal is to return reviews within a seven day turnaround, when possible.  Once the story reviews are made, then a single individual (called the &amp;quot;handler&amp;quot;) compiles those comments into a single constructive review, which is returned to the member for revisions.  Some stories may take more than one revision before they are cleared to be posted on the website, and some stories are cleared to be posted without any revision requests at all.&lt;br /&gt;
&lt;br /&gt;
The Story Approval Team has a sometimes-tricky task of trying to balance the individual needs of the writer with overall club continuity.  They keep an eye on the use of NPCs and ensure that NPCs remain consistent to character, try to ensure that group continuity remains consistent with the world of River Twine Holt, etc.  The current Story Approval Team members are Heidi Henderson (Team Leader), Amy Chandler, Angie Cousins, Mareike Heilemann, Holly Hutchison, Megan McCarthy, and Whitney Ware.  Interested volunteers for the team should contact Heidi at willow@rivertwine.com.&lt;br /&gt;
&lt;br /&gt;
Some storylines will by necessity require approval of the Council:  any encounter with humans, any encounter with trolls, any encounter with wild magic.  Additionally, any storyline which has a wide impact on the tribe (for example: an elf child goes missing for several days) should be consulted with the Council, to help determine what the Chief's response will be.&lt;br /&gt;
&lt;br /&gt;
'''Value of Fic''':  Stories are counted on the basis of 650 words = 1 page = 1 point.&lt;br /&gt;
&lt;br /&gt;
'''Value of Poetry''': Poetry is generally considered to be worth .5 points. However, if a member believes their poem is longer than usual, a personal masterwork, or otherwise demonstrates more effort, they may request more points, to a maximum of 2. Final point distribution is decided by the story approval team.&lt;br /&gt;
&lt;br /&gt;
''Token &amp;quot;No Elf Is An Island&amp;quot; Reminder'':  In such a small and interwoven community like the River Twine tribe, no elf is an island and that events are rarely isolated to affecting only one character.  There is no character of the tribe who does not have close relatives or close friends, and part of the fun (and the challenge!) of a club like River Twine is seeing how events and story threads weave unexpected from one author's work to the next.  So never hesitate to ask yourself &amp;quot;How does the events in this story affect my elf?&amp;quot; and follow the ripples from their source!&lt;br /&gt;
&lt;br /&gt;
== How does the character approvals process work? ==&lt;br /&gt;
&lt;br /&gt;
(Please see [[Membership Rules and Regulations]] and [[Submission Guidelines]] for more detail.)&lt;br /&gt;
&lt;br /&gt;
All CISes (character information sheets) went through an approval process with the CIS Approval Team. Characters are expected to be written/drawn in a way that reflects what is in their CIS. Owners should continue to update the CIS with new information (such as new life developments, or things reflected in stories) Proposals for significant changes to a CIS, and thus to the character, should be submitted to the CIS Approval Team. In general, notable changes to a character will also require some in-character support such as a story or art submission, in order to &amp;quot;show&amp;quot; the rest of the club that character's development in a new direction.  Additionally, owners may want to post to the MB whenever they update their character's CIS with things like hairstyle, costume, hobby, or weapon-mastery changes, so that other writers and artist will be sure to notice the update.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I create a wanderer character? ==&lt;br /&gt;
&lt;br /&gt;
While it is very likely that there are other tribes of elves existing on the world, the elves of River Twine Holt have never encountered other elves since Wolfsister and her band split from their band of High Ones and first-generation offspring, a little more than two thousand years ago.  No &amp;quot;wandering elves&amp;quot; or &amp;quot;sole survivors of their destroyed tribe&amp;quot; elves can be introduced into the River Twine Holt.&lt;br /&gt;
&lt;br /&gt;
In early 2006,  the Council was asked to consider the introduction of tribe of sea elves and a tribe of gliders.  At that time, the Council declined to pursue the development of any additional elf tribes, as doing so would prove a huge investment of time and creative energy, and distract members from the existing world-building that was still ongoing.  This is a decision that can be revisited someday in the future, if a time comes when the Council finds that expanding the club's creative focus won't prove distracting from the existing tribe and characters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I play two elves at once? ==&lt;br /&gt;
&lt;br /&gt;
Yes. Player Members may own more than one elf, if they are willing to meet increased submission requirements. Additional characters are considered Secondary Characters. A member’s Primary Character requires 4 submissions per year, 1 per quarter (every 3 months). A Secondary Character requires an additional 2 submissions, 1 per half-year. Members may have more than one Secondary Character, although at present, we only allow someone to have two elves. (Additional Secondary Characters may be trolls or humans.) &lt;br /&gt;
&lt;br /&gt;
Members are still encouraged to create art and fic for characters they do not own, including characters owned by other members, Adoptable Characters, Non-Adoptable Characters, or Deceased Characters. You do not have to own a character to write about them or do art about them. Only consider adopting a Secondary Character if you wish to direct them and have approval over them on an ongoing basis. &lt;br /&gt;
&lt;br /&gt;
Members who are considering adopting any Secondary Character (elf, troll or human) should already be demonstrating that they will have no trouble meeting the increased submission requirements.&lt;br /&gt;
&lt;br /&gt;
== What's the plan for the characters now in wrapstuff? Can I adopt one? ==&lt;br /&gt;
&lt;br /&gt;
As all characters have now been removed from wrapstuff, and are now owned, this is no longer applicable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I own and operate an ancestor character? ==&lt;br /&gt;
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At this time, PMs can only own and operate one elf (living) persona at a time.  Ancestor characters can be further developed by individual members, but creative control of all ancestors reverts to the club's Council.  (Tip:  if you're particularly enamored with an ancestor elf, be sure to write up a detailed CIS, as the CIS is what the Council uses to determine whether or not NPC usage is kept in-character!)&lt;br /&gt;
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== Can I write about the time period before Wolfsister and her band left the High Ones?  Can I create High Ones characters? ==&lt;br /&gt;
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While we understand the appeal of stories dealing with RTH's early history, we much prefer keeping the focus of the club on the RTH wolfrider tribe, its current characters and established acestors. Currently, we will not accept stories dealing with the Firstcomers prior to Wolfsister's departure. We also discourage too much focus on the &amp;quot;legends&amp;quot; that our tribe may tell about that time period. If you need to refer to something that relates to that time period, please discuss it with the Council first.&lt;br /&gt;
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== Can I own a troll character, or one of the Ebea or Bukno-Baha humans? ==&lt;br /&gt;
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Possibly.  That's a bridge we haven't crossed yet, but may consider in the future.&lt;br /&gt;
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== When I join and adopt a character, how much freedom do I have to alter that character to my liking? ==&lt;br /&gt;
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Great question -- and one that takes a little consideration first.  In many clubs, characters are temporary elements that cycle in and out as membership fluctuates.  At River Twine Holt, the entire club is structured around a stable population of elves.  New elves will be born and existing characters will die in the cycle of life in their fictional world, but characters won't disappear on command with changes in membership, and strange new elves won't just suddenly appear on the horizon.  After the last of the existing elves of the tribe were created and approved in December of 2006, new members to the club are required to adopt existing NPCs.  These characters come with established histories and established &amp;quot;looks&amp;quot; which may or may not completely appeal to their new owners.&lt;br /&gt;
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The club's baseline for adopted characters is that a newly adopted character cannot be significantly altered from what's already &amp;quot;in print&amp;quot; -- by that, we mean approved in a character sheet or posted in existing art or fiction.  Once a character fact goes into the club's continuity, that character fact needs to be respected and left unaltered.  However, this still gives a perceptive new member some wriggle-room.  Most of the elves in the tribe have been alive for decades, or even hundreds of years.  That means there is a *lot* of opportunity for new stories to be told about those as-yet-unexplored life experiences.  Likewise, new storylines can be developed to show a character's personality developing in new ways.  And a character's physical appearance can always be altered -- within reason.  Hair color and eye color won't change, but clothing can always be retailored (and again -- especially for characters who've been around for decades or centuries, there's always room to explore and detail a character's previous fashion history).  Any really dramatic change in a character's appearance (new clothing, change in hairstyle, etc.) will require some in-character explanation... but that just means you've got great possibility for new storylines in your hands, and if as a new member you can't think of a why to explain a new fall fashion for your newly adopted character, then please post a note to the message boards and recruit a collaborator to tell that tale!&lt;br /&gt;
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== How does Recognition work in the group? How is it determined who gets to do it? ==&lt;br /&gt;
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Recognitions in River Twine Holt are determined by the Council, both in terms of scheduling, and who is affected. We consider a number of factors: we don't want Recognition as a plot device to become too common, so we try to make sure they are spaced out; and we also take into account overall plot needs, the age and distribution of child characters, the availability of adoptables, and so on. &lt;br /&gt;
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Once a Recognition is decided upon, the Council picks the elves who would Recognize via the good old dice rolling method. The names of all characters (sans adoptables, characters under 18 years old and any character whose owner asked to be exempt from the roll) are lined up, and dice are rolled to determine three lucky potential couples. We use a three-strikes system in order to allow for some &amp;quot;weighting&amp;quot; by in-character factors, such as age and number of past Recognitions; but of course, this isn't a guarantee (for example: last Recognition around, Suddendusk, having two kids already, was &amp;quot;weighted&amp;quot; as -1, and he turned out lucky anyway.)&lt;br /&gt;
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Once the elves are rolled up, both players of lucky couple #1 get a private note informing them that their characters have Recognized. Both have a choice of whether to accept or decline; if one player declines, the Recognition defaults to elf of the same gender in lucky couple #2. If both decline, lucky couple #2 is up. If one or both of lucky couple #2 decline, lucky couple #3 is up. If everyone declines, we scratch our heads and re-roll three new couples. Oh well.&lt;br /&gt;
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Once the lucky couple is finally decided upon, the Council will talk to both players and negotiate a date for the Recognition. This will take place no sooner than 2 months from the selection date, although a window of opportunity may be presented to the players for them to choose from. We very much want to see stories or art related to the Recognition be prepared in time to be posted as close to that date as possible, so that is the reason for the lead-time given to the participants. Players must communicate their Recognition plot to the Council for approval -- Recognitions are inherently high drama moments in the lives of the characters involved, but the Council may need to mediate some particular plot elements out of respect to prior Recognition stories, and overall group plotting needs. The Council can also help network with other involved parties, ensuring that the Recognition's ripples are fully felt by the tribe.&lt;br /&gt;
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== What if I find I'm tired of my current character? ==&lt;br /&gt;
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If that happens, you're welcome to trade in your existing elf in favor of one of the current NPCs.  Or contact the Council and put your name on a waiting list, in order to get first dibs on adoption when babies get born, or current characters turn NPC.&lt;br /&gt;
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== My elf’s wolf-friend is dead – how do I get another? == &lt;br /&gt;
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Although the wolves of the River Twine pack are significantly more long-lived than their natural cousins, they do have a lifespan of 25 to 30 years. Life for wolves is a dangerous thing, and wolves can die at any age from injury, starvation or illness.  Most elves can expect to have *at least* four wolf-friends each century. In-play, this means that it won’t be unusual for characters to lose wolf-friends, and then have to forge new bonds.  &lt;br /&gt;
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The passing of a wolf-friend is an event due some respect, as is the experience of a new bonding. (And we hope you’ll memorialize both the loss and the new bond for your elf with fic or art!) Members who own characters with elderly wolves may also find themselves asked by the Council to have an old wolf pass on, in order to keep some balance in the pack.  &lt;br /&gt;
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To select a new wolf-friend for your elf, you have three choices:&lt;br /&gt;
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a) select one of the currently available pups (pups are available on a first-come/first-serve basis)&lt;br /&gt;
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b) select one of the available unbonded adult wolves described on the wolves section of the River Twine Wiki (note – when considering the adult wolf of your choice, consider why the mature wolf would be attracted to your elf as a bond-friend – many of these mature wolves are personalities in their own right, and a bond relationship is a two-way street!)&lt;br /&gt;
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c) if there are no currently available pups, and none of the existing unbonded adults appeal to you, then put your name on a waiting list for the pick of next year’s litter!&lt;br /&gt;
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Mature wolves will have some limited personality &amp;amp; physical description already determined for them, but members are free to create the personalities and descriptions for new pups, within the following guidelines:&lt;br /&gt;
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* Pups can be bonded with at any point once they’ve physically begun to be weaned by the alpha female of the pack (pups are approximately six weeks of age at this point). Breeding season for the alpha male &amp;amp; female is normally late in the first month of the year; pups are born approximately 63 days later, early in the fourth month; pups would then be beginning to be weaned in mid-month of the fifth month. Additionally, wolves take at least a year to become full-grown; elf children might sneak rides on their wolf-bonds before a wolf is a full year of age, but this is frowned on, as it can cause damage to a wolf’s joints, causing future disability.&lt;br /&gt;
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* We expect wolves to be “normal” looking: natural grey-wolf coloring is preferred with its natural range of color phasing allowed. Some allowance made for EQ-comics-style coloring (i.e. more solid coat colors). Please no wacky coloring/patterns. Albino wolves are extremely rare (no more than one at a time in the pack) and will be expected to have associated health issues: bonded albinos will always be omegas within the pack, and unless bonded as pups will be chased out of the pack at an early age.&lt;br /&gt;
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* Wolves don't have the same range of eye colors as the elves. Eyes will be in a yellow/amber range, except for albino blue or pink. (While cubs, wolf eye colors will sometimes go through subtle color variations while the eyes change from the baby blue-grey color to adult gold.)&lt;br /&gt;
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* You can submit drawn or painted artwork to represent your wolf. Otherwise, wolf photo portraits will be used to represent each wolf-friend. Please choose a snapshot from Monty Sloan's site (we have his permission to use his photos on our website as representational of our fictional pack). Please don't submit reference photos or art from anywhere else, without written permission of the photographer or artist. (If you have another reference pic you prefer, talk to one of our artists about creating a piece of art from it.)&lt;br /&gt;
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* Throwback wolves are very rare, and will be limited to only two in-play within the pack at any time. (Our current throwbacks are Moss’s Weasel and Beetle’s Rooter.)&lt;br /&gt;
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If at any time you intend to replace your character’s wolf-friend with a new one, email your wishes to the Council. (Understand that we do hope you’ll be creating fic or art to represent this important time of passage in your character’s life!) Additionally, every year in-play, the Council will look at the existing wolf pack and, taking into account the individual ages and temperaments of pack members, will shift the hierarchy accordingly. If you have any particular wishes for your character’s wolf-friend in term of increasing or deceasing their pack rank, please communicate this with the Council!&lt;br /&gt;
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Additionally: once you determine you will replace an existing wolf-friend with a new one, you are asked to update your elf's CIS form with relevant information ASAP; please keep information regarding the old wolf under the &amp;quot;additional wolves&amp;quot; section of the CIS, for continuity purposes. We would also recommend posting a note to the message board regarding the new wolf friend, alerting other artists and authors to the date of the planned change.&lt;br /&gt;
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== What happens when I decide I need to leave the club? ==&lt;br /&gt;
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(Please see &amp;quot;Leaving the Club&amp;quot; under [[Membership Rules and Regulations]] for more detail.)&lt;br /&gt;
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The continuity of River Twine Holt is built upon the existing characters, and all of the artwork and stories created in support of those characters.  As a result, River Twine Holt refuses to ever &amp;quot;disappear&amp;quot; a character owned and operated by a departing member, and we are reluctant to remove from our archives and website any artwork or stories created in support of a character.  Each departing member's requests will be handled on a case-by-case basis, and the Council will do it's best to juggle the individual's needs versus the continuity needs of the entire group.  If you have specific requests or requirements upon your departure, please discussion them with the Council, and we will work with you to find an end-result that best respects your needs, and the needs of the club as a whole.  &lt;br /&gt;
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As a matter of standard practice, the MB forum handles of departing members will be changed if the member had been operating under the name of a tribal character (i.e. Farscout, Greenweave, Longshot); generally they will be changed to the member's first name. Likewise, email accounts featuring the character's name (i.e. farscout@rivertwine.com) will be deactived until the character has been readopted by new ownership.&lt;br /&gt;
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== What is the mentor program, and how does it work? ==&lt;br /&gt;
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It always helps new members who join to have a friendly mentor who's willing to help answer questions and welcome a new member to the club. At River Twine Holt, mentors are volunteers who are ready and willing to to assist the Council by performing the following tasks when they've been assigned a new member: &lt;br /&gt;
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*  Mentors are asked to make early friendly contact with new members and give them a warm welcome to the club. &lt;br /&gt;
*  Mentors are asked to help a new member &amp;quot;learn the ropes&amp;quot; as much as the new member needs. This means asking to answer any questions a new member has, and if necessary, direct the new member to the admin who can answer it. &lt;br /&gt;
*  Mentors are asked to remain in close contact with a new member during their first few weeks in the club. &lt;br /&gt;
*  Mentors should be aware that some new members will be &amp;quot;self starters&amp;quot; and some will need more mentoring than others. Mentors are asked to take some initiative in helping a new member get jump-started in the club -- this could include one or more of the following: offering to participate with a new member with their first collab, hosting a story-building RP for a new member, helping brainstorm with a new member regarding possible storylines, etc. &lt;br /&gt;
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Any member who wishes to volunteer to be a mentor for River Twine Holt is welcome to volunteer by emailing cisadmin@rivertwine.com, or simply council@rivertwine.com.&lt;br /&gt;
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== How do the Art and Fiction Contests work? ==&lt;br /&gt;
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Fic or Art Contests are generally scheduled to run every Winter, Spring, &amp;amp; Summer quarter, although the schedule can vary (we generally don't hold Autumn quarter contests, both out of respect for the general timecrunch of the holiday season for our members, as well as using that time period as a chance for members to catch up with any other overdue materials they may have before year's end.).  Each contest will have a theme, and 1st, 2nd, and 3rd prize award icons will be given to the winners chosen by vote on the message boards; additional bonus prizes may be offered as well by contest sponsors. Participants can contribute as many entries as they desire; however, if there are multiple participants, each individual may only receive one award. Individual members are welcome to host their own private contests as well, with prior approval from the Council. &lt;br /&gt;
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All contest art and fiction must feature River Twine Holt characters and the River Twine Holt setting (unless specifically stated otherwise in the contest description). All contest entries must receive member approvals where necessary; the Council will help non-member participants in obtaining any necessary approvals. &lt;br /&gt;
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'''Public Participation in Fic or Art Contests''': Non-members will be invited at times to participate in the regularly scheduled River Twine art &amp;amp; fic contests. Non-members will be eligible for participation under the same rules as members, and will be granted prizes (1st, 2nd, and 3rd prize award icons, with winners chosen by public vote on the River Twine message boards. Participants can contribute as many entries as they desire; however, if there are multiple participants, each individual may only receive one award. Unless otherwise noted in the description for each contest, all contest art should be generally PG13 in rating. &lt;br /&gt;
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Non-member contest participation does NOT equate membership to River Twine Holt. Non-member contest participants are entitled to receive all comments on their work and any awards won, but no other members-only benefits such as persona ownership or full access to the message boards. By participating, non-members agree to their work being displayed on the River Twine website; River Twine Holt guarantees the work being credited to its creator. &lt;br /&gt;
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A contests@rivertwine.com account exists for members to submit their contest entries too.&lt;br /&gt;
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== Message Board Etiquette ==&lt;br /&gt;
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*  All members are asked to create Message Board accounts using their character name.  Character names are reserved for use by the ''current'' owner of a character.&lt;br /&gt;
*  Message board access is limited to members-only.&lt;br /&gt;
*  MB threads are NOT to be erased. All old threads are to be transferred into the appropriate archive, so they will be available for future reference. &lt;br /&gt;
*  Threads asking for volunteers or concerning volunteer assignments should not be archived until those assignments/commitments are either turned in, or the member indicates they are unable or unwilling to complete their tasks.&lt;br /&gt;
*  Signatures have been enabled at the boards, however, there will be restrictions on them.  First, no graphics (i.e. banners) are allowed.  Second, you get three lines of standard sized text or 500 characters, whichever comes first. It should include your real name (or whatever it is you are called as a person), and your elfname if it is not already your username.  Violations will be edited by the forum mods.&lt;br /&gt;
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== Annual required CIS updates ==&lt;br /&gt;
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All CISs should be kept current, as characters grow and change as they are played. A mandatory CIS update period is held every June: members have between the 1st and the 30th to log into the website, review their character’s CIS, and update it accordingly. The webbase will automatically track all updates, and the council member who heads up our Character Approval Team will receive automatic notification from the system of all changes to a CIS. Failure to update the CIS during the mandatory time period will result in the member going on probation for the summer quarter (July-August-Septemer) even if they have fulfilled their participation requirements for the previous quarter. If by September the CIS has not been updated, the member will lose the character. While this may seem harsh, it is the Council's belief that up-to-date CISes are important for immersion and conduct in the club and show an ongoing interest in the character. &lt;br /&gt;
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The minimum change required to fulfill the mandatory update requirement is the adjustment of the character's age (the addition of a year). Further changes that reflect character growth are of course welcome. Additionally, CISs can be updated throughout the year, as a member feels motivated to do so.&lt;br /&gt;
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Suggestions to keep in mind when updating the CIS:  &lt;br /&gt;
* changes in a character's relationships&lt;br /&gt;
* any change in status of wolf-friend&lt;br /&gt;
* any new possessions of note?&lt;br /&gt;
*  any change in skills or hobbies worth note?&lt;br /&gt;
*  take a moment to review the artwork and stories in which your character has participate in the past year. Anything there to inspire you to update in the CIS?&lt;br /&gt;
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== What are the membership requirements again for keeping my RTH character? ==&lt;br /&gt;
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Briefly: all Player-Members must support their character through the submission of one piece of art or one or more written submissions (totaling 500 words or more) per annual quarter. &lt;br /&gt;
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Members who fail to participate for more than two quarters in a row may have their membership revoked. Submissions need not necessarily feature your own character to meeting this requirement:  for example, an art trade picture you've created of another member's elf satisfies our quarterly submission requirement.&lt;br /&gt;
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For more detail, please see &amp;quot;Participation Requirements&amp;quot; on the [[Membership Rules and Regulations]] page.&lt;br /&gt;
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== What happens if I fail to meet my submission requirements for a quarter? ==&lt;br /&gt;
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A member who fails to participate during a quarter gets put on probationary status. Probationary members can return to non-probationary status simply by participating during the successive quarter (and of course, by completing any fic or art commitments they may be overdue on, particularly art trade or fic trade commitments).  Probationary members MUST meet the participation requirements for the second quarter; while it's appreciated if they can retroactively meet the missed participation requirements, this is not required (probation is not in a hole they must dig themselves out of).  However, if a probationary member fails to meet the participation requirements for the successive quarter, their membership is revoked and their character becomes an NPC.  (Rest assured -- this decision never takes place without ample communication from the Council first.)&lt;br /&gt;
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Please see [[Membership Rules and Regulations]] for more details.&lt;br /&gt;
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== Can I repost my RTH art or stories elsewhere? ==&lt;br /&gt;
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Individual members have the right to repost their own art and stories as they see fit.  We especially appreciate it when a plug is made for River Twine (we've got banners available), and/or if you mention the names of the owners who approved the use of their art/characters in your work.&lt;br /&gt;
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== How does the art trade/fic trade system work? ==&lt;br /&gt;
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River Twine Holt has a very active program of art/fic trades. New trades are run every two months (with the November/December trade being turned in a Secret Santa gift operation). Members who choose to sign up may create either art or fiction, and can identify which of the two they would prefer to receive in turn. Then all participants have two months to write a story or create art for the character they have been assigned.&lt;br /&gt;
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Members who have signed up are required to complete their assignment in a timely fashion. Art produced for trades must be of &amp;quot;finished&amp;quot; (inked or colored; some pencil-only work may count, please ask the council if you are unsure) level, while fiction should be 650 words or above (drabbles or short poems are not acceptable); artists are not required to produce showcase efforts, but of course, may produce something as elaborate as they like. Please see below for a discussion of overdue trade policies. &lt;br /&gt;
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'''I'm going to be late on my art/fic trade deadline, but I want to participate in the next one! What do I do?'''&lt;br /&gt;
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We understand sometimes it's hard to make a deadline, so participating members are allowed to be overdue for the deadline for one trade cycle and still sign up for the next... but then will not get another sign-up until BOTH submissions are in. &lt;br /&gt;
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However -- if you find you will late, the following actions are mandatory:&lt;br /&gt;
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1) Notify the other member whom the trade is for! Just send them a friendly note so they understand that you're going to be late, and why. And hey -- if you're stuck, maybe you can share with them a copy of your incomplete art or fic, and maybe they can help you get unstuck!&lt;br /&gt;
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2) Notify the Council at council@rivertwine.com.&lt;br /&gt;
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'''I'm stuck getting my trade debt resolved! What do I do?'''&lt;br /&gt;
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Once you've signed up for the art/fic trade program, you are required to produce a submission for that character, as promised. You are benefiting from someone else's efforts on your character's behalf, so the compliments must be returned. It doesn't matter if a character owner leaves and suddenly makes a character NPC -- you still have to complete the trade. Members who have left, defaulted on trades, had those trades fulfilled by volunteers (Trade Angels), and then returned have still had to complete those original trade debts. So don't expect to ever have a trade debt just forgotten or waivered. (On the flip side -- you WILL receive art or fic in return for your participation in a trade cycle. The Council will guarantee that.)&lt;br /&gt;
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That said -- we all are sympathetic to the prospect of getting stuck in a creative hole, and not finding a way to dig out of it.   So here are our suggestions of ways to overcome a creative block when it comes to art/fic trades!&lt;br /&gt;
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1) Talk with the character's owner! What stories or art about their character do they want? Chatting up the owner of the character you are assigned to work with is our favorite solution to lack of inspiration!&lt;br /&gt;
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2) Consider a blast from the past!  Take a look at the existing art gallery or story list for the character you've been assigned! Find a scene in a story about that character to illustrate, or find a piece of art you particularly like of that character, and write a story that turns that art into an illustration!&lt;br /&gt;
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3) Visit the Writer's Challenges in the Crafter's Den section of the Message Board! There are a whole bunch of inspiration-generation challenges available on the Message Boards. Give a few of them a try and see if they work for you!&lt;br /&gt;
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4) Contact the Council! The Council is always happy to brainstorm with you if you need help coming up with ideas to complete your trades. We can chat by email or by IM -- whatever best suits your needs!&lt;br /&gt;
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'''I've participated in a trade, and the trade I was supposed to have gotten is now overdue. What do I do?'''&lt;br /&gt;
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Everyone who signs up for the River Twine trades system intends to meet the deadlines. However, we understand that sometimes real life gets in their way. Starting in 2012, the Council will ensure that any trade debt that has become more than six months overdue will be automatically eligible for a &amp;quot;Trade Angel&amp;quot; -- in other words, the Council will find a volunteer who will step in and create Trade Angel fic or Trade Angel art for you. (Sometimes this might mean that in the long run, you receive two submissions for that trade cycle, once the original overdue submission gets turned in! We are considering that a consolation-prize for having had to wait.)&lt;br /&gt;
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'''I feel like the trade system is unfairly rewarding some participants more than others.'''&lt;br /&gt;
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We want everyone who participates in the trade system to feel like they are getting out of it what they have put into it... but we also want everyone to recognize that above the minimum requirements, more elaborate pieces of art or more complex stories are at the discretion of participants. The council tries to organize trades so that there are a variety of matches, and we take the long view that over time, regular participants will probably receive pieces of varying levels. The important thing is to recognize that participants are all contributing to the best of their abilities.&lt;br /&gt;
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If you have a concern, though, please talk about it with the council, and we will see what we can do to address it.&lt;br /&gt;
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== I signed up for the art trade/fic trade, but failed to produce my trade by deadline.  What happens to me now? ==&lt;br /&gt;
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It's understood that when a member signs up for an art trade or fic trade, that they will make good on their commitment, especially since they are receiving someone else's efforts in trade. It's also understood that sometimes, finishing a project may take longer than expected. Members who are overdue on three or more trade commitments will be cut off from further participation until all of their overdue commitments have been completed.[/b]&lt;br /&gt;
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== What if I've got a great idea about doing something differently?  ==&lt;br /&gt;
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Write to the Council and give them a detailed proposal of what it is you want to do!  The world of River Twine Holt is a shared creative effort, and everyone is encouraged to make their own creative stamp.&lt;br /&gt;
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== What is the Quarterly Commenting Contest, and how does it work?  ==&lt;br /&gt;
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RTH sponsors a quarterly contest to encourage all members leave comments on the art &amp;amp; stories posted to the website. Participants enter the contest by leaving meaningful comments on 50% or more of the art and fiction posted on the website during that quarter. Each qualifying participant is automatically entered into the contest, with a single winner drawn by random from that quarter's pool of participants. Winners will receive a gift of fic or art donated by a volunteering artist or writer, featuring the River Twine Holt character of the winner's choice. &lt;br /&gt;
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Comments may be left on either newly posted art and fic, or on any older piece that a member has not yet commented on (editing previous comments does not qualify). Participating members may comment on their own work as well, if they want to share some insight regarding a submission!  (Note: by definition, when the Council calls a comment &amp;quot;meaningful&amp;quot;, we mean a comment that has more substance to it that &amp;quot;Oh, that's good, I like that!&amp;quot; or &amp;quot;Very pretty!&amp;quot; If you like something, please say why; additionally, positively worded constructive criticism is welcome as well, and often is more helpful to the recipient than delicious praise alone!)&lt;br /&gt;
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Winners are selected by “raffle” style drawing from a pool of all comments made by participants who have met the criteria of leaving comments on 50% or more of the submissions posted that quarter; every comment a participating member leave is a raffle entry, so the more a member leaves, the greater a member's chances of winning!  Additionally, members can win the contest more than once in a row, so long as they leave enough comments to qualify in successive quarters.&lt;/div&gt;</summary>
		<author><name>Hinomiko16</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Membership_Rules_and_Regulations&amp;diff=2988</id>
		<title>Membership Rules and Regulations</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Membership_Rules_and_Regulations&amp;diff=2988"/>
				<updated>2014-10-11T02:56:49Z</updated>
		
		<summary type="html">&lt;p&gt;Hinomiko16: /* Participation Requirements */&lt;/p&gt;
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&lt;div&gt;(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;br /&gt;
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Any questions about the rules?  Contact the Council by emailing &amp;quot;council@rivertwine.com&amp;quot;.  (If you do not receive an acknowledgement of receipt of your email within a day, try emailing a council-member individually, or pinging a thread on the messageboard.)&lt;br /&gt;
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The following rules and regulations are what all members, upon joining, have agreed to abide by:&lt;br /&gt;
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== Basic Rules &amp;amp; Regulations ==&lt;br /&gt;
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'''1. There are two types of membership to the River Twine Holt:  Player-Members (PMs)''', who own and operate characters, and '''Reader-Members (RMs)''', who do not own characters but who have access to the website and the message boards, and who are encouraged to participate in the creative life of the Holt (RMs are also given a 1-week window to consider adoption of characters who become available NPCs, before they are offered publicly).&lt;br /&gt;
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'''--1a). All PMs must support their character through the submission of one piece of art or one or more written submissions''' (totaling 500 words or more) '''per annual quarter.''' PMs who fail to participate for more than two quarters in a row may have their membership revoked.  (See '''Participation Requirements''' below.)&lt;br /&gt;
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'''--1b). All RMs must log into the website on a regular basis to prove their ongoing interest in the club.''' '' RMs are required to make at least 1 website comment per quarter in order to retain their RM membership, with a 1-month probation period for inactivity.&lt;br /&gt;
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'''2. Your writing &amp;amp; artwork MUST be your own original work!''' Plagiarism of any form (tracing someone else’s artwork or claiming someone else’s writing for your own) is grounds for immediate cancellation of your membership. While drawing freehand from references is fine, tracing or mechanical copying of other artwork is not allowed (even if it is adapted). Art that is considered too much a copy of another existing artwork will not be posted (this determination will be made by the council, and it will be discussed with the artist). Please see the [[Submission Guidelines]] for more information.&lt;br /&gt;
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'''2a. We also request that all art &amp;amp; story submissions be directly related to River Twine Holt'''; we won’t print stories and artwork about characters living with another tribe, or about canon EQ personalities. (NOTE: recycled artwork and stories may be accepted -- consult with the Council of Five -- council@rivertwine.com).&lt;br /&gt;
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'''3. Get permission from a character's owner before using their character in a story or a piece of artwork.''' Approval is required for the use of all characters not your own, so be sure that your stories or art are approved by that other member before you submit them to River Twine Holt. Please see [[Submission Guidelines]] for what does and does not require approval; if you have any questions, please contact the Council of Five at the address listed above.  ''Note:''  although Windburn is an NPC, he is considered to be 'owned' by the Council; they handle approvals for him. Any use of Windburn in a story or art should be sent to the Council for approval.&lt;br /&gt;
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'''4. General site vs. adult site materials.''' In general, we have a PG-15 rating for our club, and members younger than 15 aren’t allowed to join. Any adult material must have a warning. Adult situations are fine if done appropriately. Nudity in art is acceptable if labeled. Sexual situations are fine if tastefully done. In short, porn or gore for gore’s own sake will not be tolerated. If you have questions or concerns, consult the Council of Five.  &lt;br /&gt;
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'''5. All members are required to join under their real identities;''' it's fine for members to participate under pseudonyms, but the Council needs to know a member's real name. Joining the club under false pretenses is grounds for immediate dismissal. Additionally, sockpuppeting a false membership is also grounds for immediate dismissal from the club.&lt;br /&gt;
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'''QUESTIONS?''' All questions can be directed to either council@rivertwine.com or help@rivertwine.com.&lt;br /&gt;
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== Joining/Adopting a Character ==&lt;br /&gt;
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New members may join River Twine Holt in one of two ways: they may adopt a character and become a Player Member, or they may join as a Reader Member.&lt;br /&gt;
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'''Player Members''' own a character or characters, and they must meet quarterly submission requirements to keep their characters. &lt;br /&gt;
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'''Reader Members''' do not own characters; they are only required to leave 1 comment per quarter on the website. RMs may submit art or fiction to the group, following our usual [[Submission Guidelines]]. &lt;br /&gt;
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Both types of member are given the first chance to consider newly-adoptable characters. &lt;br /&gt;
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If you wish to join as a '''Player Member''', you should review the [http://www.rivertwine.com/cisshorts.php Elves] or [http://www.rivertwine.com/cisshorts.php?type=T Trolls] blurbs pages of living characters, to see which ones may be adoptable. Any marked “Adoptable” may be applied for. Any marked “(Secondary Character)” at the end of the blurb may be available now or in the near future; please inquire to the Council (council@rivertwine.com). Please see [[#Participation Requirements|Participation Requirements]], below, for a discussion of what is expected from Player Members. Player Member applicants are expected to answer a set of questions in order to apply for adoption; the questions may be [http://www.rivertwine.com/member_player_q.php found here]. Please see the [http://www.rivertwine.com/membership.php Join Us!] page on the website for more details.&lt;br /&gt;
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If you wish to join as a '''Reader Member''', you should still review the information on the Join Us! page, and [http://www.rivertwine.com/member_reader_q.php follow the link] to answer a few short questions. Reader Members who would like to become Player Members someday are encouraged to let the council know if they have particular preferences; especially if it is for a character who is someone's Secondary Character.&lt;br /&gt;
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== Adopting More Than One Character ==&lt;br /&gt;
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Player Members at RTH are allowed to own multiple characters, with some rules and restrictions. &lt;br /&gt;
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Every Player Member is considered to own a Primary Character, for whom they owe the basic submission requirements. ([[#Participation Requirements|See below.]]) The member may also apply to own an additional elf, or additional troll or human, as Secondary Characters.&lt;br /&gt;
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'''1.''' When a character becomes Adoptable, members will see this announced on the forum and in email, and the character will be offered to Reader Members for a period of 1 week, before being made publicly available. During this time, Player Members with a strong interest in the character (in order to switch Primary Characters or as a Secondary Character) are encouraged to let the council know of their interest, or apply. Reader Members are similarly encouraged to speak up as soon as possible if they have interest in the character. The council may exercise its discretion in allowing a Player Member to adopt a character, before the 1 week in-house period is up.&lt;br /&gt;
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'''2.''' Player Members who wish to apply for a Secondary Character should be aware of the increased participation requirements, and should already have an activity level and presence in the group that suggests that they will have no trouble meeting the increased requirements. (First character: 4 submissions per year, 1 per quarter; each additional char: 2 additional submissions per year.) They should also be aware of and comfortable with the potential need to respond to increased approval requests.&lt;br /&gt;
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To apply for a Secondary Character, please see the list of adoption questions linked from the [http://www.rivertwine.com/membership.php Join Us!] page, and send the council answers for questions 2 through 4. Please let the council know at this time whether you intend to keep the Secondary Character for a limited time, or not.&lt;br /&gt;
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Player Members may control only one elf as a Secondary Character. They may, if they wish, control more than one troll or human as a Secondary Character (provided they can meet all of the additional submission requirements.)&lt;br /&gt;
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'''3.''' At the time of adoption, a Player Member is expected to designate their characters as “Primary” or “Secondary”. They will do this by notifying the council, and then adding the appropriate designation, such as “(Primary Character”), both as the first line in the CIS History section, and at the end of the character blurb.&lt;br /&gt;
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The Primary Character’s name (and picture if desired) will be used as the member’s identity on the forum. &lt;br /&gt;
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The member may choose to switch these designations at any time -- please just inform the council at the same time that the change is made on the CIS; and ask for help if you want to switch it on the forum.&lt;br /&gt;
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'''4.''' If a Player Member with more than one character fails to meet the extra submissions requirements, their Secondary Character(s) will become NPC again. The Player Member would have to wait 1 month before asking to re-adopt that char (and also be able to say that they can meet the requirements again). During that time, the character will be openly adoptable, and may be adopted out to someone else. The Player Member will still retain their other character(s), so long as they continue to meet that level of the submissions requirements.&lt;br /&gt;
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Members may voluntarily give up a Secondary Character at any time, with no penalty; the character will become Adoptable again. The member may, if they wish, immediately apply for Secondary ownership of another character, if they are still able to meet the additional submission requirements.&lt;br /&gt;
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'''5.''' New members, or Reader Members who would like to become Player Members someday, are encouraged to let the council know if they have particular preferences; especially if it is for a character who is someone's Secondary Character. The council does not promise that an adoption or transfer of ownership will be arranged; but depending on the circumstances, a discussion may take place, or the council may note the interest for the future.&lt;br /&gt;
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== Forum Guidelines ==&lt;br /&gt;
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'''1. Board userids.''' We ask that members registering on the forum for a Reader Member account use their first name (or a sensible nickname that does not sound like an EQ character name) for a userid; and that punctuation or numbers not be included in the name. Those registering for a Player Member account are asked to use the name of their character for their userid. Not only does this make a member easier to contact, but it also helps the board admins differentiate between legitimate accounts and spam accounts.&lt;br /&gt;
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'''2. Be courteous.''' No flaming, name calling, insults, naggings or otherwise tormenting other members will be tolerated. Any issues that arise on the board need to be handled in a calm, adult manner. Board Moderators will remove/lock threads that contain abusive material. Members who flame / continue flame-wars will be removed from the group.&lt;br /&gt;
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'''3. Post in the right board.''' Please make sure that what you are posting is placed in the right board. Each board is clearly marked. If you are uncertain please contact a board moderator, or a council member for help. If a post is placed in the wrong board, Board Moderators will move the thread into the appropriate board.&lt;br /&gt;
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'''4. Members-Only Board Access.''' The message boards are for members only. Do not share your password for non-members, or post for non-members on the board. Any non-members who wish to post something on the RTH board must contact the Council of Five at council@rivertwine.com. Any posts made from/for non-members will be immediately removed, and the member who gave out their password/posted for the non-member will be removed from the group. The exception is when non-members have been welcomed to participate in publicly offered contests, and will be free to participate on the Contests forum on our message board.&lt;br /&gt;
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'''4. Message Board concerns?''' If you are having any issues with other members on the board, or feel that you are being unfairly treated, please contact Council Member Heidi at willow@rivertwine.com.&lt;br /&gt;
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== Comment/Website Feedback Guidelines: ==&lt;br /&gt;
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'''1. Be Courteous.''' Do not post hurtful or mean comments on stories or art. Critiques are fine, but do not simply say 'This Sucks!'. Any comment that is made of this nature will be removed and the member will be removed from the group.&lt;br /&gt;
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'''2. Avoid Fluff Posts''' -- please try not to post 'fluff posts' to the website. These are posts that consist of less then one sentence. For example, &amp;quot;'Wow cool!&amp;quot; counts as a fluff post.&lt;br /&gt;
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'''3. Feedback concerns?''' If you are having any issues comments, or feel that you are being abused or unfairly treated, please contact the Council at council@rivertwine.com.&lt;br /&gt;
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== Participation Requirements ==&lt;br /&gt;
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'''FOR PLAYER-MEMBERS:''' Player Members are required to support their character/membership with 1 submission per quarter (1 piece of art, at least at sketch level; or 1 story of 500 words or more).  Players who have not made a submission by the end of a quarter's second month will receive a reminder and 1-month heads-up.   If a Player Member fails to support their character for a quarter, they will be given a warning and put on probation (probation period of one quarter). Making a normal submission during the probationary quarter is all that is required (players don't have to also &amp;quot;make up&amp;quot; the submission for the quarter they missed).  But, if a Player Member fails to meet the participation requirements for the probationary quarter as well, they will lose their status, and their character will become an Adoptable Character (and may be adopted by others). Players who lose their character are usually welcome to become Reader Members. Generally, a former Player Member will be asked to wait for 1 quarter before applying again to adopt a character..  &lt;br /&gt;
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(Please also see the [[#Communication Requirements|Communication Requirements]], outlined below.)&lt;br /&gt;
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Most New Members will join a quarter that is in-progress.  Their requirements depend on when in a quarter they join.  If they join within the quarter's first month, then they must participate (submit art or writing) by the end of that first quarter.  If they join later in the quarter, the partial quarter will not count against them, but they will be expected to submit something by the end of their first full quarter in the group.  If a new member does not participate during their first quarter, they will be deactivated and their character will become an Adoptable again.  They are usually welcome to remain a Reader Member; they cannot re-apply for a character until another full quarter has passed.&lt;br /&gt;
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If you are a new member and you ever have a question about your membership status, please contact the Council for clarification (at council@rivertwine.com).&lt;br /&gt;
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Player Members may adopt more than one character. Additional characters require 1 additional submission per half-year (every 6 months). If a Player Member fails to submit at the level required to support the additional character(s), the additional character(s) will become Adoptable Characters (and may be adopted by others). There will be no other penalty to the Player Member. The Player Member may apply to adopt or re-adopt a Secondary Character again after a waiting-period of 1 month, and to do so, must demonstrate that they will be able again to meet the increased submission requirements.&lt;br /&gt;
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Player Members who are removed due to inactivity may be refused future membership to River Twine Holt on a case-by-case basis. Player Members who lose their membership are usually welcome to become Reader Members, or to rejoin as Reader Members (if there has been a gap in communications).  But, Player Members who are removed due to inactivity are required to wait for the next full quarter before submitting any request to adopt a character.  (As always, becoming a Reader Member will ensure first crack at Adoptable Characters when they become available.) River Twine Holt works on a three-strikes system, and after defaulting on a third attempt at character ownership, a former member may be refused future adoptions.&lt;br /&gt;
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(Also see [[#Leaving the Club|Leaving the Club]] below.)&lt;br /&gt;
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'''NOTE:''' The Council doesn’t want to suspend memberships for lack of activity, and will do what it can to meet the needs of each member, but some consistent communication between an inactive member and the Council is required.  If a member requests it, a Leave of Absence from the group can be obtained from the Council, waiving one quarter's participation requirements.  A longer LoA may be arranged in special circumstances.  But it is the responsibility of the member to contact the Council to request a LoA.&lt;br /&gt;
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'''FOR READER-MEMBERS:'''  RMs are expected to leave at least one comment per quarter on stories or artwork on the website.  (This is our only way of tracking whether RMs are still interested in following the group.)  RMs may also submit artwork or stories, and if they do so, that will count as their quarter's participation.  Failure to leave at least one comment will result in the RM being sent a &amp;quot;1 month left&amp;quot; email towards the end of a quarter.  If the RM misses a quarter, they will be sent a probationary warning, and they must leave a comment sometime during the next 1 month.   If a RM fails to comment during that probation period, they will lose their RM membership access to the club's website &amp;amp; message boards, and will be dropped off of any waiting list for character adoptions they may have been on.&lt;br /&gt;
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Reader Members who are removed for inactivity are welcome to rejoin again as an RM without delay.&lt;br /&gt;
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== Submission Requirement Types: ==&lt;br /&gt;
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Submissions need not feature your own character to count for the participation requirement.  Artwork and stories about other characters will earn credit toward support for a member’s own character. (On the flip side, however – approving the use of your character in another member’s story, or approving artwork, does not count toward your own quarterly requirement.) &lt;br /&gt;
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The minimum requirement for Artwork is 1 submission of at least sketch complexity.  ''Does Not Count:'' dolls (even on your own base); icons (except with special permission from the council).&lt;br /&gt;
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The minimum requirement for Writing is 1 story submission of at least 500 words' length.  ''Does Not Count:'' poetry.&lt;br /&gt;
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Stories should be submitted to stories@rivertwine.com; artwork should be submitted to artwork@rivertwine.com.  You are required to collect all of the necessary approvals  for your art or your stories, prior to submission, and to indicate this when you submit.&lt;br /&gt;
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== Communications Requirement ==&lt;br /&gt;
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Part of RTH's participation rules consist of a communication requirement. Although we are not an RP group with frequent posting needs, we still need character owners to stay in touch, in order to keep up with character-approval requests and questions from writers and artists. &lt;br /&gt;
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Player Members are expected to remain in consistent communication with the group and with the council. This is especially true regarding responding to other members who contact you to ask questions or for your permission for character-use. Members are expected to respond to others in a timely fashion -- unless they have posted to the AWOL thread on the MB, or notified the Council that they will be out of email contact for a period of time. Please use the AWOL thread in Dreamberry Chatter to let fellow members know when you will be unable to respond for some known period! (Let people know the dates you will be out of touch.)&lt;br /&gt;
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&amp;quot;Timely&amp;quot; is usually defined as “a few days”, but no longer than a period of 2 weeks. In the case of approval of use of a character, the person asking for approval is expected to make 2 attempts to contact you, by all available means -- email and messageboard notification -- during that time; but at the end of 2 weeks from the date of the first attempt, approval will be considered to have been given by default. (In order to facilitate this, you are expected to keep your Member info on the board updated with the best email address to use for you -- and if you have a change, let the council know so that we can change the automatic-forwarding of your 'character@rivertwine.com' address.) We encourage you to turn on private-message notification-by-email from the mb even if you don't have other notifications turned on, so that you will be alerted when you receive them.&lt;br /&gt;
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PMs are also expected to log in to the messageboard no less than once per month. A lot of important announcements and discussions take place on the mb, and you won't really have the information you need to participate in the group if you don't check in. Further, members often use mb private-messages to try to contact others, in case email is not working for some reason. We will not check up on this on a regular basis, but this may factor into our attempt to determine if you have &amp;quot;disappeared&amp;quot; from the group.&lt;br /&gt;
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If the SAT is made aware that there has been no response to approval requests for your character for 2 weeks (with no known reason for your absence), the council will begin to try to make contact with you. It is at this time that we will check to see when you last logged into the messageboard. This process may also begin 1 month before the end of a quarter, if we see that you have not submitted anything during that quarter (everyone who hasn't done so is sent a &amp;quot;1 month left&amp;quot; message at that time); only if that is true will we check your mb log-in status.&lt;br /&gt;
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* If you have logged into the mb within the past month, the council will continue to try to make contact with you by all available means for the next 1 month from the date on which we were alerted to a problem.&lt;br /&gt;
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* If you have not logged into the mb in over a month, the council will continue to try to make contact with you by all available means for the next 2 weeks; or through the end of the quarter, if we are contacting you about quarterly participation. &lt;br /&gt;
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* Making contact, in both cases, means giving you no fewer than 4 alerts by whatever contact information we have for you (PM, different email accounts). We don't need more than a minimal response, in case you are unable to give us more at the time - we don't want you to lose your characters because of Real Life problems, and will make efforts to accommodate and make allowances for members' needs. But in order to do that, we need some indication of your continued interest.&lt;br /&gt;
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* if you are having Real Life issues, please talk to the council! We are happy in most cases to arrange for a Leave of Absence, waiving the requirements for at least one quarter, and making some provision to deal with character approvals. But we can’t do that if you don’t let us know you need it!&lt;br /&gt;
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* If we are contacting you with a &amp;quot;the end of the quarter is approaching&amp;quot; reminder, we do expect that you will respond to us, even if you do not think you will be able to get a submission in by the end of the quarter. (In most cases, you will merely go on probation if you miss one quarter; see above under Participation Requirements.) &lt;br /&gt;
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If you ever think that you are missing communications from someone, let a council member know as soon as possible! &lt;br /&gt;
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Finally, if a council member is contacting you on group business (either because of the end of the quarter approaching, or for some other reason), we also ask that you respond in a timely manner. The above procedures WILL go into effect if you have failed to respond to a council inquiry, from any council member, even if you have in the meantime been in touch with other members of the group for other reasons. (2 weeks of non-response to a council member will result in our following the procedures above.)&lt;br /&gt;
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If at the end of that time, we receive no reply from you to any of our alerts, your membership will be deactivated and your character will become NPC.&lt;br /&gt;
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If you get back in touch with us after that happens, you will be welcome to re-join the group as an RM. But, you must wait for the start of the next quarter to apply to adopt a character (if one is available). We also have a three-strikes rule -- after three such incidents, we regret that we will not adopt a character to you again, although you are welcome to be an RM.&lt;br /&gt;
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== Character Information Sheet Updates ==&lt;br /&gt;
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All CISs should be kept current, as characters grow and change as they are played. A mandatory CIS update period is held every June: members have between the 1st and the 30th to log into the website, review their character’s CIS, and update it accordingly. The webbase will automatically track all updates, and the council member who heads up our Character Approval Team will receive automatic notification from the system of all changes to a CIS. &lt;br /&gt;
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Failure to update the CIS during the mandatory time period will result in the member going on probation for the summer quarter (July-August-September) even if they have fulfilled their participation requirements for the previous quarter. If by September the CIS has not been updated, the member will lose the character. While this may seem harsh, it is the Council's belief that up-to-date CISes are important for immersion and conduct in the club and show an ongoing interest in the character. &lt;br /&gt;
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The minimum change required to fulfill the mandatory update requirement is the adjustment of the character's age (the addition of a year). Further changes that reflect character growth are of course welcome. Additionally, CISs can be updated throughout the year, as a member feels motivated to do so..&lt;br /&gt;
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If you have any questions, please contact Joan at crackle@rivertwine.com.&lt;br /&gt;
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== Rewards System: ==&lt;br /&gt;
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Because we believe that our members should be rewarded for contributing to River Twine Holt, the following rewards system is in place for all members:&lt;br /&gt;
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Three awards will be given each season, in the categories of Art, Fiction, and Member.&lt;br /&gt;
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Every quarter, the Council of Five will collectively decide which member should receive the Art and Fiction awards, based largely on who has earned the most points in that category during the quarter. The Member Award will go to a member who has actively participated throughout the quarter above and beyond the normal rate of activity. The Member Award is generally based upon the amount of points that a person receives in a quarter, but may also be based on other activity.&lt;br /&gt;
&lt;br /&gt;
The awards will be given out 'seasonally' as follows:&lt;br /&gt;
&lt;br /&gt;
 • March 31:  Winter Quarter (Jan-Feb-March)&lt;br /&gt;
 • June 30:  Spring Quarter (April-May-June)&lt;br /&gt;
 • Sept. 30:  Summer Quarter (July-Aug-Sept) &lt;br /&gt;
 • Dec. 31:  Autumn Quarter (Oct-Nov-Dec) &lt;br /&gt;
&lt;br /&gt;
Once a member has received an Art, Fiction or Member award during the course of a year, that member cannot receive that same award again during that year.&lt;br /&gt;
&lt;br /&gt;
The club’s administrative team, the Council of Five, keeps track of participation through a points system that works as described below. Points earned each quarter are tallied toward regular quarterly participation awards: (See “Rewards” in section bellow)&lt;br /&gt;
&lt;br /&gt;
Additionally -- beginning in 2008, a new '''Chief's Choice Award''' was created.  It is given to honor an exceptional effort in fiction, poetry, artwork, or group participation. The Chief's Choice Award may be given out quarterly, but is not a mandatory award -- the Council will give it only in circumstances where the Council believes it very well deserved, but the regular artist, member, or general participation awards (which are largely points-based achievements) are not applicable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Writing Points: ==&lt;br /&gt;
&lt;br /&gt;
Written submissions are counted on a point-per-page basis, with 650 words equaling one page. Poetry is generally counted as .5 pts per poem, with some exceptions (see &amp;quot;Poetry Points&amp;quot; below). Artwork may be worth from .5 point to 2 points in value, depending on the individual effort. See “Art Points” below.&lt;br /&gt;
&lt;br /&gt;
When multiple authors have participated in a collaborative stories, the story itself is worth only as many points as there are pages. Those points will be divided equally among the authors involved, unless the authors jointly indicate otherwise.  Authors should indicate upon submission either how many words each contributed, or how the points should be divided.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Art Points: ==&lt;br /&gt;
&lt;br /&gt;
A single piece of art may take its creator as much time as an author takes to write a story. There is no true way to faithfully rate artwork in our point-per-page system, as each artist varies dramatically in style. The best we can accomplish is the following:&lt;br /&gt;
&lt;br /&gt;
• 1/2 (.5) point = Sketch; coloring of someone else's work; recycled art&lt;br /&gt;
&lt;br /&gt;
• 1 point = Finished/Basic: bust portrait to 2 or fewer figures; b&amp;amp;w or colored; may include props or very simple backgrounds.&lt;br /&gt;
&lt;br /&gt;
• 2 points = = Elaborate: b&amp;amp;w or colored; 2 or more figures, usually showing interaction, and/or very detailed hand-drawn environment or background.&lt;br /&gt;
&lt;br /&gt;
• 3 points = Showcase: could be b&amp;amp;w, though usually colored; either multiple figures (3 or more) or elaborate background/environment, or both. (Visibly like &amp;quot;elaborate&amp;quot;, but more-so.) See calendar gallery for examples.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Recycled art policy:''' River Twine Holt will gladly accept recycled art (art first created by the artist for a purpose other than RTH), but RTH reserves the right of how (or if) to apply it. Recycled art is always counted as .5 participation points, and recycled art cannot be applied toward the quarterly participation requirements. No more than eight pieces/four points of recycled art will be counted per quarter towards our seasonal participation awards.&lt;br /&gt;
&lt;br /&gt;
== Poetry Points: ==&lt;br /&gt;
&lt;br /&gt;
Poetry is generally considered to be worth .5 point per poem. &lt;br /&gt;
&lt;br /&gt;
However, if a member believes their poem is longer than usual, a personal masterwork, or otherwise demonstrates more effort, they may request more points to reflect the overall effort. Final point distribution is decided by the Story Approval Team.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other Forms of Participation: ==&lt;br /&gt;
&lt;br /&gt;
While posting on the messageboard and leaving comments via the website is not a requirement, and does not count for the quarterly support that members owe to the group, steady participation in those areas does factor into the council's consideration of the quarterly Member Award (given to the &amp;quot;most active&amp;quot; member).&lt;br /&gt;
&lt;br /&gt;
(Generally speaking, we prefer that people using the messageboard and comments system not leave &amp;quot;fluff&amp;quot; posts: posts consisting of very short non-substantial comments, such as simply 'wow cool' or 'yeah' or &amp;quot;you rock&amp;quot; or 'just what I was thinking'. Non-fluff posts give some direct feedback regarding the work, something that can be of use to the author or artists. For example, &amp;quot;Wow I really like this, the eyes are great, the hair is beautiful and you've done a wonderful job with the shading.&amp;quot; is much more useful to the artist than saying &amp;quot;Wow, I like this.&amp;quot;')&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Leaving the Club: ==&lt;br /&gt;
&lt;br /&gt;
If at any time a member wishes to leave River Twine Holt, please contact the Council of Five at council@rivertwine.com to discuss your options.  It is not possible for the group to hold a character in reserve; characters will immediately be put up for adoption.&lt;br /&gt;
&lt;br /&gt;
Members who leave the club are welcome to remain as Reader Members; but they must request this.  It will not be done automatically.&lt;br /&gt;
&lt;br /&gt;
When a member leaves, the control of their character defaults to the River Twine Council.  The Council will be happy to help accommodate a departing members wises, within reason.  But characters will generally not be automatically killed off, and stories and fic submitted to the club will not generally be removed from the website.&lt;br /&gt;
&lt;br /&gt;
'''Returning members.''' Members who wish to return to River Twine Holt are usually welcomed back with open arms. Returning members will be treated the same as any other new member -- they will be welcome to adopt any of the available characters. (Previously-owned characters will not be removed from another member in order to be returned to a returning member.) All artwork and stories previously submitted will be relinked to a returning member. However, returning members are required to rejoin under their original name &amp;amp; identity. Sockpuppeting (operating an email account under false pretenses, or rejoining under false pretenses) will be grounds for immediate expulsion.&lt;br /&gt;
&lt;br /&gt;
In some cases, a returning member may not be allowed to adopt a character -- for example, if they have owned a character 3 times previously already, and lost the character due to inactivity, inability to meet the quarterly requirements, or a decision to leave the group.  Such members will usually be welcome to be a part of the group as a RM, and may still submit writing or artwork.  &lt;br /&gt;
&lt;br /&gt;
However, there may be other reasons, based on a former member's past relationship with the group, for denial of return-membership (at either the PM or RM level); the Council will determine this on a case-by-case basis.&lt;/div&gt;</summary>
		<author><name>Hinomiko16</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Membership_Rules_and_Regulations&amp;diff=2987</id>
		<title>Membership Rules and Regulations</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Membership_Rules_and_Regulations&amp;diff=2987"/>
				<updated>2014-10-11T02:43:16Z</updated>
		
		<summary type="html">&lt;p&gt;Hinomiko16: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;br /&gt;
&lt;br /&gt;
Any questions about the rules?  Contact the Council by emailing &amp;quot;council@rivertwine.com&amp;quot;.  (If you do not receive an acknowledgement of receipt of your email within a day, try emailing a council-member individually, or pinging a thread on the messageboard.)&lt;br /&gt;
&lt;br /&gt;
The following rules and regulations are what all members, upon joining, have agreed to abide by:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Rules &amp;amp; Regulations ==&lt;br /&gt;
&lt;br /&gt;
'''1. There are two types of membership to the River Twine Holt:  Player-Members (PMs)''', who own and operate characters, and '''Reader-Members (RMs)''', who do not own characters but who have access to the website and the message boards, and who are encouraged to participate in the creative life of the Holt (RMs are also given a 1-week window to consider adoption of characters who become available NPCs, before they are offered publicly).&lt;br /&gt;
&lt;br /&gt;
'''--1a). All PMs must support their character through the submission of one piece of art or one or more written submissions''' (totaling 500 words or more) '''per annual quarter.''' PMs who fail to participate for more than two quarters in a row may have their membership revoked.  (See '''Participation Requirements''' below.)&lt;br /&gt;
&lt;br /&gt;
'''--1b). All RMs must log into the website on a regular basis to prove their ongoing interest in the club.''' '' RMs are required to make at least 1 website comment per quarter in order to retain their RM membership, with a 1-month probation period for inactivity.&lt;br /&gt;
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'''2. Your writing &amp;amp; artwork MUST be your own original work!''' Plagiarism of any form (tracing someone else’s artwork or claiming someone else’s writing for your own) is grounds for immediate cancellation of your membership. While drawing freehand from references is fine, tracing or mechanical copying of other artwork is not allowed (even if it is adapted). Art that is considered too much a copy of another existing artwork will not be posted (this determination will be made by the council, and it will be discussed with the artist). Please see the [[Submission Guidelines]] for more information.&lt;br /&gt;
&lt;br /&gt;
'''2a. We also request that all art &amp;amp; story submissions be directly related to River Twine Holt'''; we won’t print stories and artwork about characters living with another tribe, or about canon EQ personalities. (NOTE: recycled artwork and stories may be accepted -- consult with the Council of Five -- council@rivertwine.com).&lt;br /&gt;
&lt;br /&gt;
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'''3. Get permission from a character's owner before using their character in a story or a piece of artwork.''' Approval is required for the use of all characters not your own, so be sure that your stories or art are approved by that other member before you submit them to River Twine Holt. Please see [[Submission Guidelines]] for what does and does not require approval; if you have any questions, please contact the Council of Five at the address listed above.  ''Note:''  although Windburn is an NPC, he is considered to be 'owned' by the Council; they handle approvals for him. Any use of Windburn in a story or art should be sent to the Council for approval.&lt;br /&gt;
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'''4. General site vs. adult site materials.''' In general, we have a PG-15 rating for our club, and members younger than 15 aren’t allowed to join. Any adult material must have a warning. Adult situations are fine if done appropriately. Nudity in art is acceptable if labeled. Sexual situations are fine if tastefully done. In short, porn or gore for gore’s own sake will not be tolerated. If you have questions or concerns, consult the Council of Five.  &lt;br /&gt;
&lt;br /&gt;
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'''5. All members are required to join under their real identities;''' it's fine for members to participate under pseudonyms, but the Council needs to know a member's real name. Joining the club under false pretenses is grounds for immediate dismissal. Additionally, sockpuppeting a false membership is also grounds for immediate dismissal from the club.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''QUESTIONS?''' All questions can be directed to either council@rivertwine.com or help@rivertwine.com.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Joining/Adopting a Character ==&lt;br /&gt;
&lt;br /&gt;
New members may join River Twine Holt in one of two ways: they may adopt a character and become a Player Member, or they may join as a Reader Member.&lt;br /&gt;
&lt;br /&gt;
'''Player Members''' own a character or characters, and they must meet quarterly submission requirements to keep their characters. &lt;br /&gt;
&lt;br /&gt;
'''Reader Members''' do not own characters; they are only required to leave 1 comment per quarter on the website. RMs may submit art or fiction to the group, following our usual [[Submission Guidelines]]. &lt;br /&gt;
&lt;br /&gt;
Both types of member are given the first chance to consider newly-adoptable characters. &lt;br /&gt;
&lt;br /&gt;
If you wish to join as a '''Player Member''', you should review the [http://www.rivertwine.com/cisshorts.php Elves] or [http://www.rivertwine.com/cisshorts.php?type=T Trolls] blurbs pages of living characters, to see which ones may be adoptable. Any marked “Adoptable” may be applied for. Any marked “(Secondary Character)” at the end of the blurb may be available now or in the near future; please inquire to the Council (council@rivertwine.com). Please see [[#Participation Requirements|Participation Requirements]], below, for a discussion of what is expected from Player Members. Player Member applicants are expected to answer a set of questions in order to apply for adoption; the questions may be [http://www.rivertwine.com/member_player_q.php found here]. Please see the [http://www.rivertwine.com/membership.php Join Us!] page on the website for more details.&lt;br /&gt;
&lt;br /&gt;
If you wish to join as a '''Reader Member''', you should still review the information on the Join Us! page, and [http://www.rivertwine.com/member_reader_q.php follow the link] to answer a few short questions. Reader Members who would like to become Player Members someday are encouraged to let the council know if they have particular preferences; especially if it is for a character who is someone's Secondary Character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Adopting More Than One Character ==&lt;br /&gt;
&lt;br /&gt;
Player Members at RTH are allowed to own multiple characters, with some rules and restrictions. &lt;br /&gt;
&lt;br /&gt;
Every Player Member is considered to own a Primary Character, for whom they owe the basic submission requirements. ([[#Participation Requirements|See below.]]) The member may also apply to own an additional elf, or additional troll or human, as Secondary Characters.&lt;br /&gt;
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&lt;br /&gt;
'''1.''' When a character becomes Adoptable, members will see this announced on the forum and in email, and the character will be offered to Reader Members for a period of 1 week, before being made publicly available. During this time, Player Members with a strong interest in the character (in order to switch Primary Characters or as a Secondary Character) are encouraged to let the council know of their interest, or apply. Reader Members are similarly encouraged to speak up as soon as possible if they have interest in the character. The council may exercise its discretion in allowing a Player Member to adopt a character, before the 1 week in-house period is up.&lt;br /&gt;
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'''2.''' Player Members who wish to apply for a Secondary Character should be aware of the increased participation requirements, and should already have an activity level and presence in the group that suggests that they will have no trouble meeting the increased requirements. (First character: 4 submissions per year, 1 per quarter; each additional char: 2 additional submissions per year.) They should also be aware of and comfortable with the potential need to respond to increased approval requests.&lt;br /&gt;
&lt;br /&gt;
To apply for a Secondary Character, please see the list of adoption questions linked from the [http://www.rivertwine.com/membership.php Join Us!] page, and send the council answers for questions 2 through 4. Please let the council know at this time whether you intend to keep the Secondary Character for a limited time, or not.&lt;br /&gt;
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Player Members may control only one elf as a Secondary Character. They may, if they wish, control more than one troll or human as a Secondary Character (provided they can meet all of the additional submission requirements.)&lt;br /&gt;
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'''3.''' At the time of adoption, a Player Member is expected to designate their characters as “Primary” or “Secondary”. They will do this by notifying the council, and then adding the appropriate designation, such as “(Primary Character”), both as the first line in the CIS History section, and at the end of the character blurb.&lt;br /&gt;
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The Primary Character’s name (and picture if desired) will be used as the member’s identity on the forum. &lt;br /&gt;
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The member may choose to switch these designations at any time -- please just inform the council at the same time that the change is made on the CIS; and ask for help if you want to switch it on the forum.&lt;br /&gt;
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'''4.''' If a Player Member with more than one character fails to meet the extra submissions requirements, their Secondary Character(s) will become NPC again. The Player Member would have to wait 1 month before asking to re-adopt that char (and also be able to say that they can meet the requirements again). During that time, the character will be openly adoptable, and may be adopted out to someone else. The Player Member will still retain their other character(s), so long as they continue to meet that level of the submissions requirements.&lt;br /&gt;
&lt;br /&gt;
Members may voluntarily give up a Secondary Character at any time, with no penalty; the character will become Adoptable again. The member may, if they wish, immediately apply for Secondary ownership of another character, if they are still able to meet the additional submission requirements.&lt;br /&gt;
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'''5.''' New members, or Reader Members who would like to become Player Members someday, are encouraged to let the council know if they have particular preferences; especially if it is for a character who is someone's Secondary Character. The council does not promise that an adoption or transfer of ownership will be arranged; but depending on the circumstances, a discussion may take place, or the council may note the interest for the future.&lt;br /&gt;
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== Forum Guidelines ==&lt;br /&gt;
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'''1. Board userids.''' We ask that members registering on the forum for a Reader Member account use their first name (or a sensible nickname that does not sound like an EQ character name) for a userid; and that punctuation or numbers not be included in the name. Those registering for a Player Member account are asked to use the name of their character for their userid. Not only does this make a member easier to contact, but it also helps the board admins differentiate between legitimate accounts and spam accounts.&lt;br /&gt;
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'''2. Be courteous.''' No flaming, name calling, insults, naggings or otherwise tormenting other members will be tolerated. Any issues that arise on the board need to be handled in a calm, adult manner. Board Moderators will remove/lock threads that contain abusive material. Members who flame / continue flame-wars will be removed from the group.&lt;br /&gt;
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'''3. Post in the right board.''' Please make sure that what you are posting is placed in the right board. Each board is clearly marked. If you are uncertain please contact a board moderator, or a council member for help. If a post is placed in the wrong board, Board Moderators will move the thread into the appropriate board.&lt;br /&gt;
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'''4. Members-Only Board Access.''' The message boards are for members only. Do not share your password for non-members, or post for non-members on the board. Any non-members who wish to post something on the RTH board must contact the Council of Five at council@rivertwine.com. Any posts made from/for non-members will be immediately removed, and the member who gave out their password/posted for the non-member will be removed from the group. The exception is when non-members have been welcomed to participate in publicly offered contests, and will be free to participate on the Contests forum on our message board.&lt;br /&gt;
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'''4. Message Board concerns?''' If you are having any issues with other members on the board, or feel that you are being unfairly treated, please contact Council Member Heidi at willow@rivertwine.com.&lt;br /&gt;
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== Comment/Website Feedback Guidelines: ==&lt;br /&gt;
&lt;br /&gt;
'''1. Be Courteous.''' Do not post hurtful or mean comments on stories or art. Critiques are fine, but do not simply say 'This Sucks!'. Any comment that is made of this nature will be removed and the member will be removed from the group.&lt;br /&gt;
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'''2. Avoid Fluff Posts''' -- please try not to post 'fluff posts' to the website. These are posts that consist of less then one sentence. For example, &amp;quot;'Wow cool!&amp;quot; counts as a fluff post.&lt;br /&gt;
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'''3. Feedback concerns?''' If you are having any issues comments, or feel that you are being abused or unfairly treated, please contact the Council at council@rivertwine.com.&lt;br /&gt;
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== Participation Requirements ==&lt;br /&gt;
&lt;br /&gt;
'''FOR PLAYER-MEMBERS:''' PMs are required to support their character/membership with 1 submission per quarter (1 piece of art, at least at sketch level; or 1 story of 500 words or more).  Players who have not made a submission by the end of a quarter's second month will receive a reminder and 1-month heads-up.   If a PM fails to support their character for a quarter, they will be given a warning and put on probation (probation period of one quarter). Making a normal submission during the probationary quarter is all that is required (players don't have to also &amp;quot;make up&amp;quot; the submission for the quarter they missed).  But, if a PM fails to meet the participation requirements for the probationary quarter as well, they will lose their membership, and their character will become an NPC.  &lt;br /&gt;
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(Please also see the '''Communication Requirements''', outlined below.)&lt;br /&gt;
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Most '''New Members''' will join a quarter that is in-progress.  Their requirements depend on when in a quarter they join.  If they join within the quarter's first month, then they must participate (submit art or writing) by the end of that first quarter.  If they join later in the quarter, the partial quarter will not count against them, but they will be expected to submit something by the end of their first full quarter in the group.  If a new member does not participate during their first quarter, they will be deactivated and their character will become an NPC.  They will be welcome to remain a Reader Member; they cannot re-apply for a character until another full quarter has passed.&lt;br /&gt;
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If you are a new member and you ever have a question about your membership status, please contact the Council for clarification (at council@rivertwine.com).&lt;br /&gt;
&lt;br /&gt;
Player Members who are removed due to inactivity may be refused future membership to River Twine Holt on a case-by-case basis. PMs who lose their membership are always welcome to become Reader Members, or to rejoin immediately as Reader Members (if there has been a gap in communications).  But, PMs who are removed due to inactivity are required to wait for the next full quarter before submitting any request to adopt a character.  (As always, becoming a RM will ensure first crack at available NPCs when the time comes.)   RTH works on a three-strikes system, and after defaulting on a third attempt at character ownership, a former member may be refused future adoptions.  &lt;br /&gt;
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(Also see '''Leaving the Club''' below.)&lt;br /&gt;
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'''NOTE:''' The Council doesn’t want to suspend memberships for lack of activity, and will do what it can to meet the needs of each member, but some consistent communication between an inactive member and the Council is required.  If a member requests it, a Leave of Absence from the group can be obtained from the Council, waiving one quarter's participation requirements.  A longer LoA may be arranged in special circumstances.  But it is the responsibility of the member to contact the Council to request a LoA.&lt;br /&gt;
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'''FOR READER-MEMBERS:'''  RMs are expected to leave at least one comment per quarter on stories or artwork on the website.  (This is our only way of tracking whether RMs are still interested in following the group.)  RMs may also submit artwork or stories, and if they do so, that will count as their quarter's participation.  Failure to leave at least one comment will result in the RM being sent a &amp;quot;1 month left&amp;quot; email towards the end of a quarter.  If the RM misses a quarter, they will be sent a probationary warning, and they must leave a comment sometime during the next 1 month.   If a RM fails to comment during that probation period, they will lose their RM membership access to the club's website &amp;amp; message boards, and will be dropped off of any waiting list for character adoptions they may have been on.&lt;br /&gt;
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Reader Members who are removed for inactivity are welcome to rejoin again as an RM without delay.&lt;br /&gt;
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== Submission Requirement Types: ==&lt;br /&gt;
&lt;br /&gt;
Submissions need not feature your own character to count for the participation requirement.  Artwork and stories about other characters will earn credit toward support for a member’s own character. (On the flip side, however – approving the use of your character in another member’s story, or approving artwork, does not count toward your own quarterly requirement.) &lt;br /&gt;
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The minimum requirement for Artwork is 1 submission of at least sketch complexity.  ''Does Not Count:'' dolls (even on your own base); icons (except with special permission from the council).&lt;br /&gt;
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The minimum requirement for Writing is 1 story submission of at least 500 words' length.  ''Does Not Count:'' poetry.&lt;br /&gt;
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Stories should be submitted to stories@rivertwine.com; artwork should be submitted to artwork@rivertwine.com.  You are required to collect all of the necessary approvals  for your art or your stories, prior to submission, and to indicate this when you submit.&lt;br /&gt;
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== Communications Requirement ==&lt;br /&gt;
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Part of RTH's participation rules consist of a communication requirement. Although we are not an RP group with frequent posting needs, we still need character owners to stay in touch, in order to keep up with character-approval requests and questions from writers and artists. &lt;br /&gt;
&lt;br /&gt;
Player Members are expected to remain in consistent communication with the group and with the council. This is especially true regarding responding to other members who contact you to ask questions or for your permission for character-use. Members are expected to respond to others in a timely fashion -- unless they have posted to the AWOL thread on the MB, or notified the Council that they will be out of email contact for a period of time. Please use the AWOL thread in Dreamberry Chatter to let fellow members know when you will be unable to respond for some known period! (Let people know the dates you will be out of touch.)&lt;br /&gt;
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&amp;quot;Timely&amp;quot; is usually defined as “a few days”, but no longer than a period of 2 weeks. In the case of approval of use of a character, the person asking for approval is expected to make 2 attempts to contact you, by all available means -- email and messageboard notification -- during that time; but at the end of 2 weeks from the date of the first attempt, approval will be considered to have been given by default. (In order to facilitate this, you are expected to keep your Member info on the board updated with the best email address to use for you -- and if you have a change, let the council know so that we can change the automatic-forwarding of your 'character@rivertwine.com' address.) We encourage you to turn on private-message notification-by-email from the mb even if you don't have other notifications turned on, so that you will be alerted when you receive them.&lt;br /&gt;
&lt;br /&gt;
PMs are also expected to log in to the messageboard no less than once per month. A lot of important announcements and discussions take place on the mb, and you won't really have the information you need to participate in the group if you don't check in. Further, members often use mb private-messages to try to contact others, in case email is not working for some reason. We will not check up on this on a regular basis, but this may factor into our attempt to determine if you have &amp;quot;disappeared&amp;quot; from the group.&lt;br /&gt;
&lt;br /&gt;
If the SAT is made aware that there has been no response to approval requests for your character for 2 weeks (with no known reason for your absence), the council will begin to try to make contact with you. It is at this time that we will check to see when you last logged into the messageboard. This process may also begin 1 month before the end of a quarter, if we see that you have not submitted anything during that quarter (everyone who hasn't done so is sent a &amp;quot;1 month left&amp;quot; message at that time); only if that is true will we check your mb log-in status.&lt;br /&gt;
&lt;br /&gt;
* If you have logged into the mb within the past month, the council will continue to try to make contact with you by all available means for the next 1 month from the date on which we were alerted to a problem.&lt;br /&gt;
&lt;br /&gt;
* If you have not logged into the mb in over a month, the council will continue to try to make contact with you by all available means for the next 2 weeks; or through the end of the quarter, if we are contacting you about quarterly participation. &lt;br /&gt;
&lt;br /&gt;
* Making contact, in both cases, means giving you no fewer than 4 alerts by whatever contact information we have for you (PM, different email accounts). We don't need more than a minimal response, in case you are unable to give us more at the time - we don't want you to lose your characters because of Real Life problems, and will make efforts to accommodate and make allowances for members' needs. But in order to do that, we need some indication of your continued interest.&lt;br /&gt;
&lt;br /&gt;
* if you are having Real Life issues, please talk to the council! We are happy in most cases to arrange for a Leave of Absence, waiving the requirements for at least one quarter, and making some provision to deal with character approvals. But we can’t do that if you don’t let us know you need it!&lt;br /&gt;
&lt;br /&gt;
* If we are contacting you with a &amp;quot;the end of the quarter is approaching&amp;quot; reminder, we do expect that you will respond to us, even if you do not think you will be able to get a submission in by the end of the quarter. (In most cases, you will merely go on probation if you miss one quarter; see above under Participation Requirements.) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you ever think that you are missing communications from someone, let a council member know as soon as possible! &lt;br /&gt;
&lt;br /&gt;
Finally, if a council member is contacting you on group business (either because of the end of the quarter approaching, or for some other reason), we also ask that you respond in a timely manner. The above procedures WILL go into effect if you have failed to respond to a council inquiry, from any council member, even if you have in the meantime been in touch with other members of the group for other reasons. (2 weeks of non-response to a council member will result in our following the procedures above.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If at the end of that time, we receive no reply from you to any of our alerts, your membership will be deactivated and your character will become NPC.&lt;br /&gt;
&lt;br /&gt;
If you get back in touch with us after that happens, you will be welcome to re-join the group as an RM. But, you must wait for the start of the next quarter to apply to adopt a character (if one is available). We also have a three-strikes rule -- after three such incidents, we regret that we will not adopt a character to you again, although you are welcome to be an RM.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
== Character Information Sheet Updates ==&lt;br /&gt;
&lt;br /&gt;
All CISs should be kept current, as characters grow and change as they are played. A mandatory CIS update period is held every June: members have between the 1st and the 30th to log into the website, review their character’s CIS, and update it accordingly. The webbase will automatically track all updates, and the council member who heads up our Character Approval Team will receive automatic notification from the system of all changes to a CIS. &lt;br /&gt;
&lt;br /&gt;
Failure to update the CIS during the mandatory time period will result in the member going on probation for the summer quarter (July-August-September) even if they have fulfilled their participation requirements for the previous quarter. If by September the CIS has not been updated, the member will lose the character. While this may seem harsh, it is the Council's belief that up-to-date CISes are important for immersion and conduct in the club and show an ongoing interest in the character. &lt;br /&gt;
&lt;br /&gt;
The minimum change required to fulfill the mandatory update requirement is the adjustment of the character's age (the addition of a year). Further changes that reflect character growth are of course welcome. Additionally, CISs can be updated throughout the year, as a member feels motivated to do so..&lt;br /&gt;
&lt;br /&gt;
If you have any questions, please contact Joan at crackle@rivertwine.com.&lt;br /&gt;
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&lt;br /&gt;
== Rewards System: ==&lt;br /&gt;
&lt;br /&gt;
Because we believe that our members should be rewarded for contributing to River Twine Holt, the following rewards system is in place for all members:&lt;br /&gt;
&lt;br /&gt;
Three awards will be given each season, in the categories of Art, Fiction, and Member.&lt;br /&gt;
&lt;br /&gt;
Every quarter, the Council of Five will collectively decide which member should receive the Art and Fiction awards, based largely on who has earned the most points in that category during the quarter. The Member Award will go to a member who has actively participated throughout the quarter above and beyond the normal rate of activity. The Member Award is generally based upon the amount of points that a person receives in a quarter, but may also be based on other activity.&lt;br /&gt;
&lt;br /&gt;
The awards will be given out 'seasonally' as follows:&lt;br /&gt;
&lt;br /&gt;
 • March 31:  Winter Quarter (Jan-Feb-March)&lt;br /&gt;
 • June 30:  Spring Quarter (April-May-June)&lt;br /&gt;
 • Sept. 30:  Summer Quarter (July-Aug-Sept) &lt;br /&gt;
 • Dec. 31:  Autumn Quarter (Oct-Nov-Dec) &lt;br /&gt;
&lt;br /&gt;
Once a member has received an Art, Fiction or Member award during the course of a year, that member cannot receive that same award again during that year.&lt;br /&gt;
&lt;br /&gt;
The club’s administrative team, the Council of Five, keeps track of participation through a points system that works as described below. Points earned each quarter are tallied toward regular quarterly participation awards: (See “Rewards” in section bellow)&lt;br /&gt;
&lt;br /&gt;
Additionally -- beginning in 2008, a new '''Chief's Choice Award''' was created.  It is given to honor an exceptional effort in fiction, poetry, artwork, or group participation. The Chief's Choice Award may be given out quarterly, but is not a mandatory award -- the Council will give it only in circumstances where the Council believes it very well deserved, but the regular artist, member, or general participation awards (which are largely points-based achievements) are not applicable.&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
== Writing Points: ==&lt;br /&gt;
&lt;br /&gt;
Written submissions are counted on a point-per-page basis, with 650 words equaling one page. Poetry is generally counted as .5 pts per poem, with some exceptions (see &amp;quot;Poetry Points&amp;quot; below). Artwork may be worth from .5 point to 2 points in value, depending on the individual effort. See “Art Points” below.&lt;br /&gt;
&lt;br /&gt;
When multiple authors have participated in a collaborative stories, the story itself is worth only as many points as there are pages. Those points will be divided equally among the authors involved, unless the authors jointly indicate otherwise.  Authors should indicate upon submission either how many words each contributed, or how the points should be divided.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Art Points: ==&lt;br /&gt;
&lt;br /&gt;
A single piece of art may take its creator as much time as an author takes to write a story. There is no true way to faithfully rate artwork in our point-per-page system, as each artist varies dramatically in style. The best we can accomplish is the following:&lt;br /&gt;
&lt;br /&gt;
• 1/2 (.5) point = Sketch; coloring of someone else's work; recycled art&lt;br /&gt;
&lt;br /&gt;
• 1 point = Finished/Basic: bust portrait to 2 or fewer figures; b&amp;amp;w or colored; may include props or very simple backgrounds.&lt;br /&gt;
&lt;br /&gt;
• 2 points = = Elaborate: b&amp;amp;w or colored; 2 or more figures, usually showing interaction, and/or very detailed hand-drawn environment or background.&lt;br /&gt;
&lt;br /&gt;
• 3 points = Showcase: could be b&amp;amp;w, though usually colored; either multiple figures (3 or more) or elaborate background/environment, or both. (Visibly like &amp;quot;elaborate&amp;quot;, but more-so.) See calendar gallery for examples.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Recycled art policy:''' River Twine Holt will gladly accept recycled art (art first created by the artist for a purpose other than RTH), but RTH reserves the right of how (or if) to apply it. Recycled art is always counted as .5 participation points, and recycled art cannot be applied toward the quarterly participation requirements. No more than eight pieces/four points of recycled art will be counted per quarter towards our seasonal participation awards.&lt;br /&gt;
&lt;br /&gt;
== Poetry Points: ==&lt;br /&gt;
&lt;br /&gt;
Poetry is generally considered to be worth .5 point per poem. &lt;br /&gt;
&lt;br /&gt;
However, if a member believes their poem is longer than usual, a personal masterwork, or otherwise demonstrates more effort, they may request more points to reflect the overall effort. Final point distribution is decided by the Story Approval Team.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other Forms of Participation: ==&lt;br /&gt;
&lt;br /&gt;
While posting on the messageboard and leaving comments via the website is not a requirement, and does not count for the quarterly support that members owe to the group, steady participation in those areas does factor into the council's consideration of the quarterly Member Award (given to the &amp;quot;most active&amp;quot; member).&lt;br /&gt;
&lt;br /&gt;
(Generally speaking, we prefer that people using the messageboard and comments system not leave &amp;quot;fluff&amp;quot; posts: posts consisting of very short non-substantial comments, such as simply 'wow cool' or 'yeah' or &amp;quot;you rock&amp;quot; or 'just what I was thinking'. Non-fluff posts give some direct feedback regarding the work, something that can be of use to the author or artists. For example, &amp;quot;Wow I really like this, the eyes are great, the hair is beautiful and you've done a wonderful job with the shading.&amp;quot; is much more useful to the artist than saying &amp;quot;Wow, I like this.&amp;quot;')&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
== Leaving the Club: ==&lt;br /&gt;
&lt;br /&gt;
If at any time a member wishes to leave River Twine Holt, please contact the Council of Five at council@rivertwine.com to discuss your options.  It is not possible for the group to hold a character in reserve; characters will immediately be put up for adoption.&lt;br /&gt;
&lt;br /&gt;
Members who leave the club are welcome to remain as Reader Members; but they must request this.  It will not be done automatically.&lt;br /&gt;
&lt;br /&gt;
When a member leaves, the control of their character defaults to the River Twine Council.  The Council will be happy to help accommodate a departing members wises, within reason.  But characters will generally not be automatically killed off, and stories and fic submitted to the club will not generally be removed from the website.&lt;br /&gt;
&lt;br /&gt;
'''Returning members.''' Members who wish to return to River Twine Holt are usually welcomed back with open arms. Returning members will be treated the same as any other new member -- they will be welcome to adopt any of the available characters. (Previously-owned characters will not be removed from another member in order to be returned to a returning member.) All artwork and stories previously submitted will be relinked to a returning member. However, returning members are required to rejoin under their original name &amp;amp; identity. Sockpuppeting (operating an email account under false pretenses, or rejoining under false pretenses) will be grounds for immediate expulsion.&lt;br /&gt;
&lt;br /&gt;
In some cases, a returning member may not be allowed to adopt a character -- for example, if they have owned a character 3 times previously already, and lost the character due to inactivity, inability to meet the quarterly requirements, or a decision to leave the group.  Such members will usually be welcome to be a part of the group as a RM, and may still submit writing or artwork.  &lt;br /&gt;
&lt;br /&gt;
However, there may be other reasons, based on a former member's past relationship with the group, for denial of return-membership (at either the PM or RM level); the Council will determine this on a case-by-case basis.&lt;/div&gt;</summary>
		<author><name>Hinomiko16</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Membership_Rules_and_Regulations&amp;diff=2986</id>
		<title>Membership Rules and Regulations</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Membership_Rules_and_Regulations&amp;diff=2986"/>
				<updated>2014-10-11T02:31:29Z</updated>
		
		<summary type="html">&lt;p&gt;Hinomiko16: &lt;/p&gt;
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&lt;div&gt;(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;br /&gt;
&lt;br /&gt;
Any questions about the rules?  Contact the Council by emailing &amp;quot;council@rivertwine.com&amp;quot;.  (If you do not receive an acknowledgement of receipt of your email within a day, try emailing a council-member individually, or pinging a thread on the messageboard.)&lt;br /&gt;
&lt;br /&gt;
The following rules and regulations are what all members, upon joining, have agreed to abide by:&lt;br /&gt;
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&lt;br /&gt;
== Basic Rules &amp;amp; Regulations ==&lt;br /&gt;
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'''1. There are two types of membership to the River Twine Holt:  Player-Members (PMs)''', who own and operate characters, and '''Reader-Members (RMs)''', who do not own characters but who have access to the website and the message boards, and who are encouraged to participate in the creative life of the Holt (RMs are also given a 1-week window to consider adoption of characters who become available NPCs, before they are offered publicly).&lt;br /&gt;
&lt;br /&gt;
'''--1a). All PMs must support their character through the submission of one piece of art or one or more written submissions''' (totaling 500 words or more) '''per annual quarter.''' PMs who fail to participate for more than two quarters in a row may have their membership revoked.  (See '''Participation Requirements''' below.)&lt;br /&gt;
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'''--1b). All RMs must log into the website on a regular basis to prove their ongoing interest in the club.''' '' RMs are required to make at least 1 website comment per quarter in order to retain their RM membership, with a 1-month probation period for inactivity.&lt;br /&gt;
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'''2. Your writing &amp;amp; artwork MUST be your own original work!''' Plagiarism of any form (tracing someone else’s artwork or claiming someone else’s writing for your own) is grounds for immediate cancellation of your membership. While drawing freehand from references is fine, tracing or mechanical copying of other artwork is not allowed (even if it is adapted). Art that is considered too much a copy of another existing artwork will not be posted (this determination will be made by the council, and it will be discussed with the artist). Please see the [[Submission Guidelines]] for more information.&lt;br /&gt;
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'''2a. We also request that all art &amp;amp; story submissions be directly related to River Twine Holt'''; we won’t print stories and artwork about characters living with another tribe, or about canon EQ personalities. (NOTE: recycled artwork and stories may be accepted -- consult with the Council of Five -- council@rivertwine.com).&lt;br /&gt;
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'''3. Get permission from a character's owner before using their character in a story or a piece of artwork.''' Approval is required for the use of all characters not your own, so be sure that your stories or art are approved by that other member before you submit them to River Twine Holt. Please see [[Submission Guidelines]] for what does and does not require approval; if you have any questions, please contact the Council of Five at the address listed above.  ''Note:''  although Windburn is an NPC, he is considered to be 'owned' by the Council; they handle approvals for him. Any use of Windburn in a story or art should be sent to the Council for approval.&lt;br /&gt;
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'''4. General site vs. adult site materials.''' In general, we have a PG-15 rating for our club, and members younger than 15 aren’t allowed to join. Any adult material must have a warning. Adult situations are fine if done appropriately. Nudity in art is acceptable if labeled. Sexual situations are fine if tastefully done. In short, porn or gore for gore’s own sake will not be tolerated. If you have questions or concerns, consult the Council of Five.  &lt;br /&gt;
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'''5. All members are required to join under their real identities;''' it's fine for members to participate under pseudonyms, but the Council needs to know a member's real name. Joining the club under false pretenses is grounds for immediate dismissal. Additionally, sockpuppeting a false membership is also grounds for immediate dismissal from the club.&lt;br /&gt;
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'''QUESTIONS?''' All questions can be directed to either council@rivertwine.com or help@rivertwine.com.&lt;br /&gt;
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== Joining/Adopting a Character ==&lt;br /&gt;
&lt;br /&gt;
New members may join River Twine Holt in one of two ways: they may adopt a character and become a Player Member, or they may join as a Reader Member.&lt;br /&gt;
&lt;br /&gt;
'''Player Members''' own a character or characters, and they must meet quarterly submission requirements to keep their characters. &lt;br /&gt;
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'''Reader Members''' do not own characters; they are only required to leave 1 comment per quarter on the website. RMs may submit art or fiction to the group, following our usual [[Submission Guidelines]]. &lt;br /&gt;
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Both types of member are given the first chance to consider newly-adoptable characters. &lt;br /&gt;
&lt;br /&gt;
If you wish to join as a '''Player Member''', you should review the [http://www.rivertwine.com/cisshorts.php Elves] or [http://www.rivertwine.com/cisshorts.php?type=T Trolls] blurbs pages of living characters, to see which ones may be adoptable. Any marked “Adoptable” may be applied for. Any marked “(Secondary Character)” at the end of the blurb may be available now or in the near future; please inquire to the Council (council@rivertwine.com). Please see [[#Participation Requirements|Participation Requirements]], below, for a discussion of what is expected from Player Members. Player Member applicants are expected to answer a set of questions in order to apply for adoption; the questions may be [http://www.rivertwine.com/member_player_q.php found here]. Please see the [http://www.rivertwine.com/membership.php Join Us!] page on the website for more details.&lt;br /&gt;
&lt;br /&gt;
If you wish to join as a '''Reader Member''', you should still review the information on the Join Us! page, and [http://www.rivertwine.com/member_reader_q.php follow the link] to answer a few short questions. Reader Members who would like to become Player Members someday are encouraged to let the council know if they have particular preferences; especially if it is for a character who is someone's Secondary Character.&lt;br /&gt;
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&lt;br /&gt;
== Forum Guidelines ==&lt;br /&gt;
&lt;br /&gt;
'''1. Board userids.''' We ask that members registering on the forum for a Reader Member account use their first name (or a sensible nickname that does not sound like an EQ character name) for a userid; and that punctuation or numbers not be included in the name. Those registering for a Player Member account are asked to use the name of their character for their userid. Not only does this make a member easier to contact, but it also helps the board admins differentiate between legitimate accounts and spam accounts.&lt;br /&gt;
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'''2. Be courteous.''' No flaming, name calling, insults, naggings or otherwise tormenting other members will be tolerated. Any issues that arise on the board need to be handled in a calm, adult manner. Board Moderators will remove/lock threads that contain abusive material. Members who flame / continue flame-wars will be removed from the group.&lt;br /&gt;
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'''3. Post in the right board.''' Please make sure that what you are posting is placed in the right board. Each board is clearly marked. If you are uncertain please contact a board moderator, or a council member for help. If a post is placed in the wrong board, Board Moderators will move the thread into the appropriate board.&lt;br /&gt;
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'''4. Members-Only Board Access.''' The message boards are for members only. Do not share your password for non-members, or post for non-members on the board. Any non-members who wish to post something on the RTH board must contact the Council of Five at council@rivertwine.com. Any posts made from/for non-members will be immediately removed, and the member who gave out their password/posted for the non-member will be removed from the group. The exception is when non-members have been welcomed to participate in publicly offered contests, and will be free to participate on the Contests forum on our message board.&lt;br /&gt;
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'''4. Message Board concerns?''' If you are having any issues with other members on the board, or feel that you are being unfairly treated, please contact Council Member Heidi at willow@rivertwine.com.&lt;br /&gt;
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== Comment/Website Feedback Guidelines: ==&lt;br /&gt;
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'''1. Be Courteous.''' Do not post hurtful or mean comments on stories or art. Critiques are fine, but do not simply say 'This Sucks!'. Any comment that is made of this nature will be removed and the member will be removed from the group.&lt;br /&gt;
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'''2. Avoid Fluff Posts''' -- please try not to post 'fluff posts' to the website. These are posts that consist of less then one sentence. For example, &amp;quot;'Wow cool!&amp;quot; counts as a fluff post.&lt;br /&gt;
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'''3. Feedback concerns?''' If you are having any issues comments, or feel that you are being abused or unfairly treated, please contact the Council at council@rivertwine.com.&lt;br /&gt;
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== Participation Requirements ==&lt;br /&gt;
&lt;br /&gt;
'''FOR PLAYER-MEMBERS:''' PMs are required to support their character/membership with 1 submission per quarter (1 piece of art, at least at sketch level; or 1 story of 500 words or more).  Players who have not made a submission by the end of a quarter's second month will receive a reminder and 1-month heads-up.   If a PM fails to support their character for a quarter, they will be given a warning and put on probation (probation period of one quarter). Making a normal submission during the probationary quarter is all that is required (players don't have to also &amp;quot;make up&amp;quot; the submission for the quarter they missed).  But, if a PM fails to meet the participation requirements for the probationary quarter as well, they will lose their membership, and their character will become an NPC.  &lt;br /&gt;
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(Please also see the '''Communication Requirements''', outlined below.)&lt;br /&gt;
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Most '''New Members''' will join a quarter that is in-progress.  Their requirements depend on when in a quarter they join.  If they join within the quarter's first month, then they must participate (submit art or writing) by the end of that first quarter.  If they join later in the quarter, the partial quarter will not count against them, but they will be expected to submit something by the end of their first full quarter in the group.  If a new member does not participate during their first quarter, they will be deactivated and their character will become an NPC.  They will be welcome to remain a Reader Member; they cannot re-apply for a character until another full quarter has passed.&lt;br /&gt;
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If you are a new member and you ever have a question about your membership status, please contact the Council for clarification (at council@rivertwine.com).&lt;br /&gt;
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Player Members who are removed due to inactivity may be refused future membership to River Twine Holt on a case-by-case basis. PMs who lose their membership are always welcome to become Reader Members, or to rejoin immediately as Reader Members (if there has been a gap in communications).  But, PMs who are removed due to inactivity are required to wait for the next full quarter before submitting any request to adopt a character.  (As always, becoming a RM will ensure first crack at available NPCs when the time comes.)   RTH works on a three-strikes system, and after defaulting on a third attempt at character ownership, a former member may be refused future adoptions.  &lt;br /&gt;
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(Also see '''Leaving the Club''' below.)&lt;br /&gt;
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'''NOTE:''' The Council doesn’t want to suspend memberships for lack of activity, and will do what it can to meet the needs of each member, but some consistent communication between an inactive member and the Council is required.  If a member requests it, a Leave of Absence from the group can be obtained from the Council, waiving one quarter's participation requirements.  A longer LoA may be arranged in special circumstances.  But it is the responsibility of the member to contact the Council to request a LoA.&lt;br /&gt;
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'''FOR READER-MEMBERS:'''  RMs are expected to leave at least one comment per quarter on stories or artwork on the website.  (This is our only way of tracking whether RMs are still interested in following the group.)  RMs may also submit artwork or stories, and if they do so, that will count as their quarter's participation.  Failure to leave at least one comment will result in the RM being sent a &amp;quot;1 month left&amp;quot; email towards the end of a quarter.  If the RM misses a quarter, they will be sent a probationary warning, and they must leave a comment sometime during the next 1 month.   If a RM fails to comment during that probation period, they will lose their RM membership access to the club's website &amp;amp; message boards, and will be dropped off of any waiting list for character adoptions they may have been on.&lt;br /&gt;
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Reader Members who are removed for inactivity are welcome to rejoin again as an RM without delay.&lt;br /&gt;
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== Submission Requirement Types: ==&lt;br /&gt;
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Submissions need not feature your own character to count for the participation requirement.  Artwork and stories about other characters will earn credit toward support for a member’s own character. (On the flip side, however – approving the use of your character in another member’s story, or approving artwork, does not count toward your own quarterly requirement.) &lt;br /&gt;
&lt;br /&gt;
The minimum requirement for Artwork is 1 submission of at least sketch complexity.  ''Does Not Count:'' dolls (even on your own base); icons (except with special permission from the council).&lt;br /&gt;
&lt;br /&gt;
The minimum requirement for Writing is 1 story submission of at least 500 words' length.  ''Does Not Count:'' poetry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stories should be submitted to stories@rivertwine.com; artwork should be submitted to artwork@rivertwine.com.  You are required to collect all of the necessary approvals  for your art or your stories, prior to submission, and to indicate this when you submit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Communications Requirement ==&lt;br /&gt;
&lt;br /&gt;
Part of RTH's participation rules consist of a communication requirement. Although we are not an RP group with frequent posting needs, we still need character owners to stay in touch, in order to keep up with character-approval requests and questions from writers and artists. &lt;br /&gt;
&lt;br /&gt;
Player Members are expected to remain in consistent communication with the group and with the council. This is especially true regarding responding to other members who contact you to ask questions or for your permission for character-use. Members are expected to respond to others in a timely fashion -- unless they have posted to the AWOL thread on the MB, or notified the Council that they will be out of email contact for a period of time. Please use the AWOL thread in Dreamberry Chatter to let fellow members know when you will be unable to respond for some known period! (Let people know the dates you will be out of touch.)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Timely&amp;quot; is usually defined as “a few days”, but no longer than a period of 2 weeks. In the case of approval of use of a character, the person asking for approval is expected to make 2 attempts to contact you, by all available means -- email and messageboard notification -- during that time; but at the end of 2 weeks from the date of the first attempt, approval will be considered to have been given by default. (In order to facilitate this, you are expected to keep your Member info on the board updated with the best email address to use for you -- and if you have a change, let the council know so that we can change the automatic-forwarding of your 'character@rivertwine.com' address.) We encourage you to turn on private-message notification-by-email from the mb even if you don't have other notifications turned on, so that you will be alerted when you receive them.&lt;br /&gt;
&lt;br /&gt;
PMs are also expected to log in to the messageboard no less than once per month. A lot of important announcements and discussions take place on the mb, and you won't really have the information you need to participate in the group if you don't check in. Further, members often use mb private-messages to try to contact others, in case email is not working for some reason. We will not check up on this on a regular basis, but this may factor into our attempt to determine if you have &amp;quot;disappeared&amp;quot; from the group.&lt;br /&gt;
&lt;br /&gt;
If the SAT is made aware that there has been no response to approval requests for your character for 2 weeks (with no known reason for your absence), the council will begin to try to make contact with you. It is at this time that we will check to see when you last logged into the messageboard. This process may also begin 1 month before the end of a quarter, if we see that you have not submitted anything during that quarter (everyone who hasn't done so is sent a &amp;quot;1 month left&amp;quot; message at that time); only if that is true will we check your mb log-in status.&lt;br /&gt;
&lt;br /&gt;
* If you have logged into the mb within the past month, the council will continue to try to make contact with you by all available means for the next 1 month from the date on which we were alerted to a problem.&lt;br /&gt;
&lt;br /&gt;
* If you have not logged into the mb in over a month, the council will continue to try to make contact with you by all available means for the next 2 weeks; or through the end of the quarter, if we are contacting you about quarterly participation. &lt;br /&gt;
&lt;br /&gt;
* Making contact, in both cases, means giving you no fewer than 4 alerts by whatever contact information we have for you (PM, different email accounts). We don't need more than a minimal response, in case you are unable to give us more at the time - we don't want you to lose your characters because of Real Life problems, and will make efforts to accommodate and make allowances for members' needs. But in order to do that, we need some indication of your continued interest.&lt;br /&gt;
&lt;br /&gt;
* if you are having Real Life issues, please talk to the council! We are happy in most cases to arrange for a Leave of Absence, waiving the requirements for at least one quarter, and making some provision to deal with character approvals. But we can’t do that if you don’t let us know you need it!&lt;br /&gt;
&lt;br /&gt;
* If we are contacting you with a &amp;quot;the end of the quarter is approaching&amp;quot; reminder, we do expect that you will respond to us, even if you do not think you will be able to get a submission in by the end of the quarter. (In most cases, you will merely go on probation if you miss one quarter; see above under Participation Requirements.) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you ever think that you are missing communications from someone, let a council member know as soon as possible! &lt;br /&gt;
&lt;br /&gt;
Finally, if a council member is contacting you on group business (either because of the end of the quarter approaching, or for some other reason), we also ask that you respond in a timely manner. The above procedures WILL go into effect if you have failed to respond to a council inquiry, from any council member, even if you have in the meantime been in touch with other members of the group for other reasons. (2 weeks of non-response to a council member will result in our following the procedures above.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If at the end of that time, we receive no reply from you to any of our alerts, your membership will be deactivated and your character will become NPC.&lt;br /&gt;
&lt;br /&gt;
If you get back in touch with us after that happens, you will be welcome to re-join the group as an RM. But, you must wait for the start of the next quarter to apply to adopt a character (if one is available). We also have a three-strikes rule -- after three such incidents, we regret that we will not adopt a character to you again, although you are welcome to be an RM.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Information Sheet Updates ==&lt;br /&gt;
&lt;br /&gt;
All CISs should be kept current, as characters grow and change as they are played. A mandatory CIS update period is held every June: members have between the 1st and the 30th to log into the website, review their character’s CIS, and update it accordingly. The webbase will automatically track all updates, and the council member who heads up our Character Approval Team will receive automatic notification from the system of all changes to a CIS. &lt;br /&gt;
&lt;br /&gt;
Failure to update the CIS during the mandatory time period will result in the member going on probation for the summer quarter (July-August-September) even if they have fulfilled their participation requirements for the previous quarter. If by September the CIS has not been updated, the member will lose the character. While this may seem harsh, it is the Council's belief that up-to-date CISes are important for immersion and conduct in the club and show an ongoing interest in the character. &lt;br /&gt;
&lt;br /&gt;
The minimum change required to fulfill the mandatory update requirement is the adjustment of the character's age (the addition of a year). Further changes that reflect character growth are of course welcome. Additionally, CISs can be updated throughout the year, as a member feels motivated to do so..&lt;br /&gt;
&lt;br /&gt;
If you have any questions, please contact Joan at crackle@rivertwine.com.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rewards System: ==&lt;br /&gt;
&lt;br /&gt;
Because we believe that our members should be rewarded for contributing to River Twine Holt, the following rewards system is in place for all members:&lt;br /&gt;
&lt;br /&gt;
Three awards will be given each season, in the categories of Art, Fiction, and Member.&lt;br /&gt;
&lt;br /&gt;
Every quarter, the Council of Five will collectively decide which member should receive the Art and Fiction awards, based largely on who has earned the most points in that category during the quarter. The Member Award will go to a member who has actively participated throughout the quarter above and beyond the normal rate of activity. The Member Award is generally based upon the amount of points that a person receives in a quarter, but may also be based on other activity.&lt;br /&gt;
&lt;br /&gt;
The awards will be given out 'seasonally' as follows:&lt;br /&gt;
&lt;br /&gt;
 • March 31:  Winter Quarter (Jan-Feb-March)&lt;br /&gt;
 • June 30:  Spring Quarter (April-May-June)&lt;br /&gt;
 • Sept. 30:  Summer Quarter (July-Aug-Sept) &lt;br /&gt;
 • Dec. 31:  Autumn Quarter (Oct-Nov-Dec) &lt;br /&gt;
&lt;br /&gt;
Once a member has received an Art, Fiction or Member award during the course of a year, that member cannot receive that same award again during that year.&lt;br /&gt;
&lt;br /&gt;
The club’s administrative team, the Council of Five, keeps track of participation through a points system that works as described below. Points earned each quarter are tallied toward regular quarterly participation awards: (See “Rewards” in section bellow)&lt;br /&gt;
&lt;br /&gt;
Additionally -- beginning in 2008, a new '''Chief's Choice Award''' was created.  It is given to honor an exceptional effort in fiction, poetry, artwork, or group participation. The Chief's Choice Award may be given out quarterly, but is not a mandatory award -- the Council will give it only in circumstances where the Council believes it very well deserved, but the regular artist, member, or general participation awards (which are largely points-based achievements) are not applicable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Writing Points: ==&lt;br /&gt;
&lt;br /&gt;
Written submissions are counted on a point-per-page basis, with 650 words equaling one page. Poetry is generally counted as .5 pts per poem, with some exceptions (see &amp;quot;Poetry Points&amp;quot; below). Artwork may be worth from .5 point to 2 points in value, depending on the individual effort. See “Art Points” below.&lt;br /&gt;
&lt;br /&gt;
When multiple authors have participated in a collaborative stories, the story itself is worth only as many points as there are pages. Those points will be divided equally among the authors involved, unless the authors jointly indicate otherwise.  Authors should indicate upon submission either how many words each contributed, or how the points should be divided.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Art Points: ==&lt;br /&gt;
&lt;br /&gt;
A single piece of art may take its creator as much time as an author takes to write a story. There is no true way to faithfully rate artwork in our point-per-page system, as each artist varies dramatically in style. The best we can accomplish is the following:&lt;br /&gt;
&lt;br /&gt;
• 1/2 (.5) point = Sketch; coloring of someone else's work; recycled art&lt;br /&gt;
&lt;br /&gt;
• 1 point = Finished/Basic: bust portrait to 2 or fewer figures; b&amp;amp;w or colored; may include props or very simple backgrounds.&lt;br /&gt;
&lt;br /&gt;
• 2 points = = Elaborate: b&amp;amp;w or colored; 2 or more figures, usually showing interaction, and/or very detailed hand-drawn environment or background.&lt;br /&gt;
&lt;br /&gt;
• 3 points = Showcase: could be b&amp;amp;w, though usually colored; either multiple figures (3 or more) or elaborate background/environment, or both. (Visibly like &amp;quot;elaborate&amp;quot;, but more-so.) See calendar gallery for examples.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Recycled art policy:''' River Twine Holt will gladly accept recycled art (art first created by the artist for a purpose other than RTH), but RTH reserves the right of how (or if) to apply it. Recycled art is always counted as .5 participation points, and recycled art cannot be applied toward the quarterly participation requirements. No more than eight pieces/four points of recycled art will be counted per quarter towards our seasonal participation awards.&lt;br /&gt;
&lt;br /&gt;
== Poetry Points: ==&lt;br /&gt;
&lt;br /&gt;
Poetry is generally considered to be worth .5 point per poem. &lt;br /&gt;
&lt;br /&gt;
However, if a member believes their poem is longer than usual, a personal masterwork, or otherwise demonstrates more effort, they may request more points to reflect the overall effort. Final point distribution is decided by the Story Approval Team.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other Forms of Participation: ==&lt;br /&gt;
&lt;br /&gt;
While posting on the messageboard and leaving comments via the website is not a requirement, and does not count for the quarterly support that members owe to the group, steady participation in those areas does factor into the council's consideration of the quarterly Member Award (given to the &amp;quot;most active&amp;quot; member).&lt;br /&gt;
&lt;br /&gt;
(Generally speaking, we prefer that people using the messageboard and comments system not leave &amp;quot;fluff&amp;quot; posts: posts consisting of very short non-substantial comments, such as simply 'wow cool' or 'yeah' or &amp;quot;you rock&amp;quot; or 'just what I was thinking'. Non-fluff posts give some direct feedback regarding the work, something that can be of use to the author or artists. For example, &amp;quot;Wow I really like this, the eyes are great, the hair is beautiful and you've done a wonderful job with the shading.&amp;quot; is much more useful to the artist than saying &amp;quot;Wow, I like this.&amp;quot;')&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Leaving the Club: ==&lt;br /&gt;
&lt;br /&gt;
If at any time a member wishes to leave River Twine Holt, please contact the Council of Five at council@rivertwine.com to discuss your options.  It is not possible for the group to hold a character in reserve; characters will immediately be put up for adoption.&lt;br /&gt;
&lt;br /&gt;
Members who leave the club are welcome to remain as Reader Members; but they must request this.  It will not be done automatically.&lt;br /&gt;
&lt;br /&gt;
When a member leaves, the control of their character defaults to the River Twine Council.  The Council will be happy to help accommodate a departing members wises, within reason.  But characters will generally not be automatically killed off, and stories and fic submitted to the club will not generally be removed from the website.&lt;br /&gt;
&lt;br /&gt;
'''Returning members.''' Members who wish to return to River Twine Holt are usually welcomed back with open arms. Returning members will be treated the same as any other new member -- they will be welcome to adopt any of the available characters. (Previously-owned characters will not be removed from another member in order to be returned to a returning member.) All artwork and stories previously submitted will be relinked to a returning member. However, returning members are required to rejoin under their original name &amp;amp; identity. Sockpuppeting (operating an email account under false pretenses, or rejoining under false pretenses) will be grounds for immediate expulsion.&lt;br /&gt;
&lt;br /&gt;
In some cases, a returning member may not be allowed to adopt a character -- for example, if they have owned a character 3 times previously already, and lost the character due to inactivity, inability to meet the quarterly requirements, or a decision to leave the group.  Such members will usually be welcome to be a part of the group as a RM, and may still submit writing or artwork.  &lt;br /&gt;
&lt;br /&gt;
However, there may be other reasons, based on a former member's past relationship with the group, for denial of return-membership (at either the PM or RM level); the Council will determine this on a case-by-case basis.&lt;/div&gt;</summary>
		<author><name>Hinomiko16</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Flora_of_River_Twine_Holt&amp;diff=2977</id>
		<title>Flora of River Twine Holt</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Flora_of_River_Twine_Holt&amp;diff=2977"/>
				<updated>2014-09-12T22:06:16Z</updated>
		
		<summary type="html">&lt;p&gt;Hinomiko16: /* SHRUBS &amp;amp; SMALL PLANTS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''(article by Amy Chandler, with additional material from Mary Jo Jeffers, Cindy Pruitt, Rachel Vardys &amp;amp; Whitney Ware - posted 11/11/06, updated 02/14/08)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The forest surrounding River Twine Holt is made up of many types of trees, including pine, cedar, fir, birch, ash, spruce, hickory, maple, sycamore, aspen, cottonwood, oak, willow, and redwood. The list is expansive and too numerous to list completely. There are many types of each of the trees listed above and they could be called generically by those names. Here are a few specifically named specimens that should be noted for their usefulness as well as several that should be avoided. Pictures of specimens, when available, are located below the entry.&lt;br /&gt;
&lt;br /&gt;
Flora are listed by the name the elves use for a species; differing Earth names are listed in parenthesis. Species listed as &amp;quot;unique&amp;quot; are unique to the fictional world. Note -- authors can use an Earth term for a flora species in narrative, but in elf dialog, the elves' name for the plant should be used.&lt;br /&gt;
&lt;br /&gt;
This article will be periodically updated with new materials as often as members wish to continue to submit new content. Please send all flora submissions to wiki@rivertwine.com.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== TREES ==&lt;br /&gt;
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{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;200pt&amp;quot;|[[Image:pears.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Brownfruit tree''' ([http://en.wikipedia.org/wiki/Pear wild pear]): medium sized tree that bears brown bulbous fruit in the late summer and fall, grows near the edges of the forest.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:oak.jpg]]||'''Capnut tree''' ([http://en.wikipedia.org/wiki/Oak  oak tree]):has lobed leaves with jagged edges and capped, slightly bitter-tasting, nuts. Nuts and bark can be used as a tanning agent. Nuts can be eaten if tannin is leeched from them first.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:chokecherry.jpg]]||'''Chokecherry tree''' ([http://en.wikipedia.org/wiki/Chokecherry chokecherry]): small tree/large shrub, has thin pointy leaves, in the spring has sprigs of tiny white flowers, late summer brings dark purple or black fruit, leaves and seeds are extremely poisonous, fruit is edible but unpalatable so therefore only eaten in extreme circumstances, aged fruit makes a green dye.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:sassafras.jpg]]||'''Handtree''' ([http://en.wikipedia.org/wiki/Sassafras sassafras]): has leaves with 3 different shapes resembling hands. Leaves can be chewed as a stimulant or tea made from the roots.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:willow.jpg]]||'''Mourningtree''' ([http://en.wikipedia.org/wiki/Weeping_willow weeping willow]): grows near riverbanks, has long thin leaves that droop downward, bark can be brewed as a tea for pain relief, limbs can be woven for baskets.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:elderberry.JPG]]||'''Pipetree''' ([http://en.wikipedia.org/wiki/Elderberry elderberry]): small tree, has long fronds of compound leaves, white star shaped flowers, black berries, has many uses, twigs with pith removed make hollow tubes for musical instruments or blow guns, leaves and flowers are used in poultices for burns or wounds to fight infection, roots are made into a tea relieving respiratory symptoms, dried bark is a laxative, berries can be eaten.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:buckeye.jpg]] ||'''Puckernut tree''' ([http://en.wikipedia.org/wiki/Aesculus buckeye]): has fan-shaped compound leaves, bears smooth dark brown nuts in fall, is very hardy and difficult to kill, but serves no use for the elves, wood is too soft to hold shaping well, bark has an unpleasant sour smell, leaves and nuts are poisonous.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:redbud.jpg]]||'''Redleaf tree''' ([http://en.wikipedia.org/wiki/Redbud Redbud]): has large heart shaped leaves that turn bright red in the autumn, in the spring has bursts of tiny dark pink flowers, flowers can be eaten if necessary, roots can be used to make a red dye.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:autumn_leaves.jpg]]||'''Sugartree''' ([http://en.wikipedia.org/wiki/Sugar_maple Sugar Maple]): leaves have 5 lobes, sap can be collected to make a thick sweet syrup that can be used to flavor food or quiet a cough temporarily&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:wild_apple.jpg]]||'''Tartfruit tree''' ([http://en.wikipedia.org/wiki/Malus wild apple]): medium sized tree that bears green or light red fruit in the late summer and fall, grows near the edges of the forest&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:white_willow.jpg]]||'''Willow tree''' ([http://en.wikipedia.org/wiki/White_willow white willow]): grows near riverbanks and marshes, has black bark, thin limbs, bright green lance-like leaves, roots can be boiled for medicinal uses such as a fever reducer, pain relief, and anti-inflammatory&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== VINES ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;200pt&amp;quot;|[[Image:wild_muscadine.JPG]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Berryvine''' '''([http://en.wikipedia.org/wiki/Muscadine Muscadine]):''' drapes on the limbs of trees deep into the forest, likes indirect sunlight, during the summer bears small clusters of greenish berries that can be eaten.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:lingonberry.jpg]]||'''Starvine ([http://en.wikipedia.org/wiki/Vaccinium_vitis-idaea Partridgeberry/lingonberry]):''' thin vine with small round leaves that grows around stumps and at the base of large trees, flowers are white and shaped like a 4 pointed star, bears red berries, berries can be eaten fresh or dried by expectant mothers to promote a quick and easy labor.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:morning_glory.jpg]]||'''Stonefruit vine ([http://en.wikipedia.org/wiki/Morning_glory wild potato, aka morning glory])''': vine has dark green heart shaped leaves, wide conical spring flowers are white with a purplish red center, vine creeps along the forest floor or drapes over other small trees and bushes, root is very large (about the size of a newborn cub), the root is a tasty starch if roasted in the embers of a fire, in it's raw state root is a purgative, seeds have a narcotic effect similar to opium.&lt;br /&gt;
|-&lt;br /&gt;
|||'''Strangleweed:''' carnivorous vine with light green leaves found on the forest floor, this plant can and will kill small to medium sized animals and elves, the vine is able to move to constrict it its prey, the vine is thick and leathery making it difficult to cut, active spring through fall but dormant during the winter.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:honeysuckle.jpg]]||'''Sweetvine ([http://en.wikipedia.org/wiki/Honeysuckle Honeysuckle]):''' Vine that grows rapidly in the spring at the edge of the forest, dark green leaves, pale yellow or white conical flowers, cubs love to suck the nectar out of the flowers, the vine can be woven into baskets when dried.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== SHRUBS &amp;amp; SMALL PLANTS ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;200pt&amp;quot;|[[Image:arrowhead.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Arrowhead plant ([http://en.wikipedia.org/wiki/Sagittaria wapatoo]):''' grows in shallow water, has bright green arrow shaped leaves that sprout above the water, has small white flowers, the root is edible, can be eaten raw but tastes better boiled or baked, baked roots can be dried and saved for winter.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:blackberry.jpg]]||[http://en.wikipedia.org/wiki/Blackberry '''Blackberry:'''] medium sized shrub with thorns, bears tiny cluster of red berries which ripen and turn black in the fall, berries can be eaten or used to make a purple dye.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:cranberry.jpg]]||'''Bloodberry ([http://en.wikipedia.org/wiki/Cranberry cranberry]):''' small plant found in marshy areas near the rivers, leaves are small and grey-green or purple, bears a dark red fruit in late summer, fruit is edible, fruit can be used to treat infection or make a red dye.&lt;br /&gt;
|-&lt;br /&gt;
|||'''Dreamberry bush (unique):''' medium sized bush covered with dark green leaves, bears dark purple berries in the summer and fall, berries have hallucinogenic quality on elves. The berries can be fermented to make wine; though they lose their hallucinogenic qualities when doing so (the wine will still get elves drunk, however). &lt;br /&gt;
|-&lt;br /&gt;
|[[Image:woad.jpg]]||'''Dyeweed ([http://en.wikipedia.org/wiki/Woad dyer's woad]):''' grows 1 to 4 feet tall, stalk is a bluish-green, flowers are yellow and form into small clusters, leaves are short and pointed, seeds are winged and black, isn't poisonous but is unpalatable, only useful purpose is that the leaves can be fermented to produce a blue dye.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:poison_ivy.jpg]]||'''Itchleaf ([http://en.wikipedia.org/wiki/Poison_ivy poison ivy]):''' small plant with clusters of three leaves, skin contact with the leaves can cause an outbreak of itchy red sore.&lt;br /&gt;
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|[[Image:salalberries.jpg]]||'''Leather-leaf ([http://en.wikipedia.org/wiki/Salal]):'''  is named for its leathery, glossy dark green leaves.  It is a shrubby understory plant that is commonly found in woodlands and forest margins (often alongside patches of itchleaf (poison oak)).   In some areas along the coast, it can form deep, nearly impenetrable thickets.  Leather-leaf flowers in the late spring through summer (May through August) as tiny, candy pink vase-shaped blossoms which turning paler to an almost white as they age.  The heavy purple-to-black berries begin to ripen in late summer (August) and can remain on the plant until the following year, if not eaten first by birds or bears.  Both the berries and the young leaves are edible, and can be used for appetite suppression.  The berries are a significant food resource for bears to fatten up for the winter, and the elves eat them both fresh off the bush, or dried into cakes. Leather-leaf berries have a mild, sweet taste and can be used as a sweetner; they are also used to thicken salmon eggs. The leaves of the plant are also useful as flavoring in fish soup.  Medicinally, leather-leaves have an astringent effect,  making it an effective anti-inflammatory and anti-cramping herb. By preparing the leaves in a tea or tincture, the herb can be taken to safely to decrease internal inflammation such as bladder inflammation, stomach or duodenal ulcers, heartburn, indigestion, sinus inflammation, diarrhea, moderate fever, inflamed / irritated throat, and menstrual cramps. A leather-leaf poultice can be used externally to ease discomfort from insect bites and stings.&lt;br /&gt;
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|||'''Moonberry bush (unique, no photo):''' large shrub with waxy green leaves, grows in marshy areas near the river, has very large white moon-shaped berries, berries are edible but not tasty, crushed berries can be used to make a dark purple dye.&lt;br /&gt;
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|[[Image:wild_strawberry.jpg]]||'''Passionberry ([http://en.wikipedia.org/wiki/Wild_strawberry wild strawberry]):''' small plant that grows at the base of trees, has jagged tri-lobed leaves, small white flowers in the spring, bright red heart shaped berries appear in the summer, considered to be an aphrodisiac.&lt;br /&gt;
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|[[Image:snowberry.jpg]]||'''Snowberry bush ([http://en.wikipedia.org/wiki/Snowberry snowberry]):''' has dull grey green leaves, pink flowers in the spring bears white waxy berries in the summer and fall, berries crushed and rubbed on skin will block scent, however berries can be poisonous to cubs if ingested and would give adults stomach cramps.&lt;br /&gt;
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|[[Image:skunk_cabbage.jpg]]||'''Stinkleaf ([http://en.wikipedia.org/wiki/Western_Skunk_Cabbage Western skunk cabbage]):''' grows in swamps and marshes, has very large leaves and a single yellow flower, leaves grow between 1 to 4 feet long and 1 to 2 feet wide, one of the first sprouts in spring, named for foul odor the plant exudes which gets worse if the leaves are bruised, bears eat the root as a laxative after hibernation, leaves are used in cooking particularly as a wrap in which to bake fish.&lt;br /&gt;
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== HERBS &amp;amp; GRASSES ==&lt;br /&gt;
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|width=&amp;quot;200pt&amp;quot;|[[Image:bluespear.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Bluespear ([http://en.wikipedia.org/wiki/Camassia camas]):''' grows 1 to 4 feet tall, has long thin leaves at base, blue flowers grow off tall central stalk, young shoots are boiled and eaten, mature bulbs are dug up in late fall and baked in pit ovens for 2 days, baked bulbs can be eaten immediately or dried for winter, baked bulb is very sweet and can be ground into flour for flat cakes.&lt;br /&gt;
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|[[Image:cattail.jpg]]||[http://en.wikipedia.org/wiki/Cattail '''Cattail:'''] grows along the shores of lakes and rivers or in marshes, grows 3 to 9 feet tall, consists of tall sword-like grass leaves, flower resembles a brown cylinder with a yellow spike on top, peeled stem can be eaten raw or cooked and tastes a bit like cucumber, flower can be baked and eaten or pounded into flour, grass portion is frequently used for weaving, fluffy seeds can be used as insulation in coats.&lt;br /&gt;
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|||'''Feverease (unique, no photo):''' a high meadow flowering plant, similar to peonies, has large fragrant blooms that are red-violet in color, has broad heart-shaped leaves, flowers are poisonous, leaves are gathered and dried in spring before the flower buds have bloomed then steeped or brewed into a strong analgesic, produces powerful fever-reducer, somewhat narcotic, can be used as a minor pain-reducer as well similar to laudanum but causes reduced motor-control and powerful dreams.&lt;br /&gt;
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|[[Image:fireweed.jpg]]||[http://en.wikipedia.org/wiki/Fireweed '''Fireweed:'''] grows in meadows or clearings especially in burned out areas, Grows 3 to 7 feet tall, has a long straight stalk with thin pointy leaves, flowers sprout along the top of the stalk and are bright pink in color, young shoots can be eaten but get bitter as they age, a peeled stalk can be placed on a cut or sore to draw out pus, honey produced from these flowers is exceptionally sweet.&lt;br /&gt;
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|[[Image:wild_onion.jpg]]||'''Oniongrass ([http://en.wikipedia.org/wiki/Allium wild onion]):''' a bulb plant, has slender grass-like leaves, white flower blooms atop a thin central stalk, flower turns into a cluster of mini bulbs which fall to the ground and sprout anew, even the leaves carry a strong odor, bulb can be eaten raw or cooked, can be used to flavor food.&lt;br /&gt;
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|[[Image:wild_carrot.JPG]]||'''Rattlesnake root ([http://en.wikipedia.org/wiki/Wild_carrot wild carrot]):''' has a cluster of stems with small heart shaped leaves with rough edges that show above ground, root is white and shaped like a rattlesnake tail, grows on dry ground, root is edible.&lt;br /&gt;
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|[[Image:marijuana.jpg]]||'''Smokeweed ([http://en.wikipedia.org/wiki/Cannabis wild cannabis]):''' grows 1 to 2 feet tall, leaves are thin with jagged edges and grows in clusters of nine, breathing in smoke from burned flower buds or seeds causes feelings of relaxed euphoria and giddiness, can be used as appetite stimulant and mild pain reliever especially for migraine headaches.&lt;br /&gt;
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|||'''Whistling Leaves (unique, no photo):''' small plant found in marshy areas, has wide pointy leaves with slits in them, makes a whistling sound in the wind, chewed leaves cleanse the body of poisons and infections, causes vomiting.&lt;br /&gt;
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|[[Image:wild_mint.jpg]]||'''Wormgrass ([http://en.wikipedia.org/wiki/Mentha_sylvestris wild mint]):''' small plant with spiky purple flowers and a square stem, has a pleasant odor when crushed, a strong tea can be made from the stem and leaves to expel intestinal parasites, a weak tea will settle an upset stomach.&lt;br /&gt;
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== MOSS &amp;amp; LICHEN ==&lt;br /&gt;
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|width=&amp;quot;200pt&amp;quot;|[[Image:lichen.jpg]]&lt;br /&gt;
|width=&amp;quot;600pt&amp;quot;|'''Hairmoss ([http://en.wikipedia.org/wiki/Lichen witches hair lichen]):''' a green grey moss that resembles hair hanging beneath tree branches, moss can be used to stop infections and control bleeding when packed in wounds.&lt;br /&gt;
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|||'''Moonmoss ( unique, no photo):''' a cave moss nurtured by the elves for the weak phosphoric blue glow it releases.&lt;br /&gt;
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(Unless otherwise noted, the images on this page were taken from [http://commons.wikimedia.org/wiki/Main_Page Wikimedia Commons], a database of freely usable media files related to Wikipedia.  Links in each entry to a Wikipedia article will take users to the page from which the image was obtained, where a full-size version of the image and file information is available.)&lt;br /&gt;
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(Return to the [http://www.rivertwine.com River Twine Holt] website.)&lt;/div&gt;</summary>
		<author><name>Hinomiko16</name></author>	</entry>

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