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		<id>http://www.rivertwine.com/resources/index.php?title=The_Culture_of_River_Twine_Holt&amp;diff=61</id>
		<title>The Culture of River Twine Holt</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=The_Culture_of_River_Twine_Holt&amp;diff=61"/>
				<updated>2007-10-25T15:06:29Z</updated>
		
		<summary type="html">&lt;p&gt;209.237.93.79: /* CELEBRATIONS OF RIVER TWINE HOLT = */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= CELEBRATIONS OF RIVER TWINE HOLT =&lt;br /&gt;
&lt;br /&gt;
'''Birth of a Cub'''&lt;br /&gt;
Unless the circumstances are unique, the tribe usually lets Recognition be a private affair of the two lucky elves. However, the birth of a child, a new holt member, is cause for celebration. The rest of the holt has the eight-of-days following the birth to make plans for the tribute, before the parents 'publicly' introduce the new cub and share with the tribe the child's name. Special foodstuffs of the season are made for the celebration such as honeycakes, nutbreads, meat pies, new juices concoctions, spiced porridge. In more recent births, the tribe has been flourishing and many elves have brought to the couple and new child handmade and individualized gifts, as well. The time is spent celebrating, communing, and learning what can be learned from the newborn cub, the renewal of life, and the enhancement of hope.&lt;br /&gt;
&lt;br /&gt;
'''All Spirits' Night'''&lt;br /&gt;
This is a tradition which is not tied to the seasons, but to the actual measuring of time by moon-turns since the last time it was held (in other words, yearly). In a tradition that goes back countless hundreds of years, All Spirits' Night is a revel in honor of the tribemates who died whether recently or long ago. The elves howl for, perhaps even with, the spirits emphasizing for all, the good that happened to the holt since their passing.&lt;br /&gt;
&lt;br /&gt;
'''New Moon New Name'''&lt;br /&gt;
Name changes usually come with great personality or life changes. Even if the name is Given by the chief at the moment of change (such as Redlance's change of name), it is traditional that the elf goes to the chief to ask, the chief holds a council and it is discussed to see if it will be accepted. Of course it usually is and is announced at the next Howl, or (depending on circumstances and timing) possibly a Howl of it's own is made for the night.&lt;br /&gt;
&lt;br /&gt;
'''New Green Bliss''' &lt;br /&gt;
It is the melting away of snow and the arrival of springtime and the forest comes alive around the elves. The elves gather in what passes for the center of the holt village where dyes, paints, feathers, and anything else that sparks an elf's fancy is placed. There they howl and shed themselves of their old winter clothes. Naked and free to decorate themselves (and others), they proceed to take the dyes and garnishes and 'dress each other up'. They paint each other in whatever way they like and cover up as much as possible.&lt;br /&gt;
&lt;br /&gt;
After having joined in the painting fun, the children are ushered to the dens to leave the adults alone. They go to the rivers where all the elves choose who they would like as a 'mate' for the night and at a quiet stream clean each other off and let the celebration get more passionate.&lt;br /&gt;
&lt;br /&gt;
The day after, it is time to start wearing new outfits for spring and summer (having been planned and made before). The celebration for the shedding of old skin and welcoming the new.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Colorfuls'''&lt;br /&gt;
A Colorful is the name the elves have given to the general outfit overhaul of one or more members of the tribe. Not considered a tradition in itself, a Colorful is usually in conjunction with another celebration, most often the welcoming of Spring time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Storytelling Nights'''&lt;br /&gt;
A night of telling tales can happen around any comfortable fire, but &amp;quot;official&amp;quot; storytelling nights happen under specific circumstances. On a clear day, a group of elves sit together to stargaze. If the atmosphere is right, one of them would point out a constellation and tell a story or sing a song about it. This is the signal to start the storytelling circle – the tone of the first tale will set that of the others, as the elves tell stories through free association until they mine the subject out. Such a circle operates on the same system of pick-pass-play often used in bardic circles. On a starless or rainy day, the shape of a cloud or a puddle will be used as an inspiration instead of a constellation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Ice-Cracking'''&lt;br /&gt;
River Twine Holt is blessed with a multitude of rivers, but many of them freeze in deep winter. Following a particularly harsh winter, whether in survival, food, weather, or all, when the ice finally gives way, it may be cause for celebration among the tribe. They may gather at the edge of the river, laugh, sing, drink, eat, enjoy the impending ending of winter.&lt;br /&gt;
&lt;br /&gt;
One Ice-Cracking tradition that no chief has managed to uproot despite its dangers is the trial of courage jokingly called &amp;quot;elf race for a blue face&amp;quot;, in which rowdy elves race to the newly thawed water's edge – and leap right in. Often, they compete as for whom can stay submerged in icy water the longest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Summertime Games'''&lt;br /&gt;
This celebration does not happen yearly, but only in summers that are very plentiful, enough to afford the elves to drop their work of hunting and foraging for a few days. The tribe may pack itself up and go spend two or three nights on the lakeshore. These nights they indulge in a variety of activities, mostly water-based games and contests, culminating in the Big Dunking Game – the last elf to keep their head dry wins!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Full Moons'''&lt;br /&gt;
It is a rare and exceptional thing to have both the Mother and Child moons full at the same time on River Twine's world. For any concerned with the passage of time, this once every 512 years, and will be either during the spring thaw and in the early winter time. This is thought to have a distinct effect on the world, the water, the animals, and most conspicuously our elves and their bond pack. It is cause for a special Howl to the Full Moons ... which shall be expounded upon later&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== RITES OF PASSAGE ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Very Long Walk'''&lt;br /&gt;
&lt;br /&gt;
A solitary custom for cubs entering their adolescence. Usually, when the cub's parents, elder sibling or mentor decide the young one is old enough, they take him to her on a &amp;quot;very long walk&amp;quot; – cub and mentor or parent – passing through the entire holt territory. This is a sort of summary of the cub's learning years, as the guide names all the important places – trees, rivers, pools, and so on – every animal and useful plant they come across, every place where something significant happened to the tribe. This is a sort of prelude to the soul-search, as the cub is encouraged to see all these things and start thinking of how they fit into the &amp;quot;greater place&amp;quot; – metaphorically: the tribe. It's a significant bonding experience for the two elves on the Walk.&lt;br /&gt;
&lt;br /&gt;
The Very Long Walk is usually held for a cub around age eleven or twelve. Usually a parent serves as guide, but an older sibling or valued teacher may do.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Soul-Name Searches'''&lt;br /&gt;
&lt;br /&gt;
Few elves know their own soul-names before adolescence – most have to actively search for it. The soul-name search is such a personal thing that no ritual grew around it, rather the youth would simply know when their time has come, and leave the holt alone for a journey. The search can last hours, a day, a moon-turning, nothing is set, everything is acceptable. The one tradition, though, is that no one asks about the search, ever. Only the searcher may ever initiate such a conversation. There is nothing more private than the soul-search.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Wolf-bonding'''&lt;br /&gt;
&lt;br /&gt;
Cubs bond with their first wolves in a variety of ages and circumstances, keeping to little official order except the serious business of introducing the new puppy to the tribe, which cubs do with all the solemnity of parents introducing a new child, tribe name and all. Another thing a newly bonded cub is expected to do is make &amp;quot;rounds&amp;quot; between the adult wolves and make it public knowledge that the pup is now theirs. Lastly, elf cub and wolf cub will sleep curled up for at least the day following the bonding, marking each other deeply with their scent.&lt;br /&gt;
&lt;br /&gt;
An adult elf bonding anew only follows the second custom of introductions around the pack. Many times, such an introduction would lead to a tribal howl, the elves howling the names of both elf and new wolf.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== GAMES THAT THE ELVES PLAY ==&lt;br /&gt;
&lt;br /&gt;
'''The Name of the Game: Elf Games in RTH'''&lt;br /&gt;
&lt;br /&gt;
Just because you're in the woods, doesn't mean you can't play ball.&lt;br /&gt;
&lt;br /&gt;
Few things are harder than cataloging all the different games even the smallest tribe can come up with the simplest tools at hand. This document, therefore, presents only some examples of the most common games the elves of River Twine's tribe would often play. Dozens of others exist. Generally, as a rule, when mentioning an elf game in a story, try to think of the following:&lt;br /&gt;
&lt;br /&gt;
'''1) Location:''' Many things that appear obvious in a city are not so much in the forest – primarily, a level playing field. One would be hard-pressed to find any clear, open, flat space, and games that need one will likely be impossible. On the other hand, the forest and rivers setting make the entire holt effectively one big playground. Take geography into account in gameplay, it can be quite a lot of fun!&lt;br /&gt;
&lt;br /&gt;
'''2) Participants:''' In a human city, you'll find clubs, teams, groups, the kids from around the block… not so much in a holt. Elfin games are unlikely to require more than a dozen participants, for the simple reason that nine times out of ten, simply no more are available. On the other hand, in a tight-knit familial society, solitary games will also fall out of favor fast. Finally, recall the nature of your participants – fun-loving Wolfriders, young for centuries at end, with little taboo on &amp;quot;cub-silly&amp;quot; behavior in public.&lt;br /&gt;
&lt;br /&gt;
'''3) Rules:''' While an oral culture can be highly sophisticated, it is still limited in the amount of exact information it can hold. Thus, rules of elfin games would likely be more flexible traditions than hard and written laws of play. They'll also tend to be simpler. Even in times of peace, elders have more important things to do than memorize and teach needlessly complex rules.&lt;br /&gt;
&lt;br /&gt;
'''4) Materials:''' Elves may not have access to plastic or rubber, but that by no means limits their access to toys. Balls can be made from rugs or animal bladders, posts and gates from shaped wood, tokens from bone. The limits are of one's imagination, not the materials at hand.&lt;br /&gt;
&lt;br /&gt;
'''5) Purpose:''' Even we, advanced humans that we are, have still not explained the entire purpose behind playing games, but some are obvious. Games can be meant to teach cubs how to hunt, hide or track; they can keep the elves in good physical shape; strengthen teamwork; resolve tensions and get tribemates who don't normally rub shoulders to socialize. There need not be a &amp;quot;point&amp;quot; to any specific game, but starting from one – teaching a rowdy cub to wait patiently, for once – can be a font of ideas.&lt;br /&gt;
&lt;br /&gt;
Here are several examples of common elfin games:&lt;br /&gt;
&lt;br /&gt;
'''Five Stones:''' Mostly a game of speed and good eyes. The five stones in question are pebbles chipped into rough cubes, which one elf holds in her palm. She would then toss the stones up and attempt to clap while they're still all in the air, then catch all five on the back of her hand. If she succeeds, on her next turn she will attempt to clap twice then catch four stones in her palm, and so on. This is a difficult game that requires concentration, and usually is played inside the den to avoid losing the stones in the undergrowth.&lt;br /&gt;
&lt;br /&gt;
'''Taal:''' A hunting game for as many tribemates as are in the mood, played in peaceful high summer. Each participating elf gets five tokens of bone, and then all run off into the woods. The game is a hunt-and-pounce game -- if one elf manages to surprise another, he claims one of their tokens. If both become aware of the other, nothing happens and both go on their way, or join up to hunt a third. If, however, the elf manage to notice that they're being stalked, and then surprise their stalker, they get to claim two tokens from them.&lt;br /&gt;
&lt;br /&gt;
An elf who lose all his tokens is out and goes back to the holt. The elf with the most tokens at the end of the game wins. The &amp;quot;end of the game&amp;quot; can be anything from 'moon-set' to 'whenever five or more elves are out'.&lt;br /&gt;
&lt;br /&gt;
'''Fingertwine''' ''(cat's cradle)'': The favored game of the tribe's nimble-fingered, played with a loop of colorful string twined over and between one's fingers. The next player would then carefully move the string over to their own fingers while creating a new pattern. The patterns, which have a specific order, are the challenge of the game, which is most often used to get cubs to sit down and think carefully and quietly.&lt;br /&gt;
&lt;br /&gt;
'''Stepstones''' ''(hopscotch)'': Played over slow-moving water or wet mud, where boulders dot the river, this is a turns-based game for two teams. Two elves begin at opposite banks of the river, and try to get across at the same time, jumping from stone to stone. They use long sticks to help their balance – long sticks they're perfectly permitted to poke into the other contestant's back or side to &amp;quot;help&amp;quot; them as well. The first elf to get to solid ground dry passes his stick on to the next member of his team, who starts out, until one team has all made it across the river (dry). Victory goes to the team who has most dry members first on the opposite bank.&lt;br /&gt;
&lt;br /&gt;
'''Follow-Me''' ''(&amp;quot;Simon Says&amp;quot;)'': Played as a group, sometimes spontaneously. One elf would start a single repetitive gesture – clap hands, slap knee, stomp foot, jump – then the next would repeat what the first did and add another step. Each elf must repeat everything that went before, then add another piece of their own. Players unable to do it correctly bow out of the game, until only one is standing. Games of Follow-Me can evolve into impromptu dances.&lt;br /&gt;
&lt;br /&gt;
'''Tail Tag:''' A game for both elves and (well-behaved) wolves, where the objective is to pull the other team's tails. Elves would play it with a strip of fur attached to the back of their pants, and wolves with the same around the tops of their tails, and all would swirl around in a barking, laughing mayhem and attempt to snatch and remove as many &amp;quot;tails&amp;quot; as they can. The tailless is out of the game, while the elf (or wolf!) with the most tails wins.&lt;br /&gt;
&lt;br /&gt;
'''Smackball''' ''(Dodgeball)'': A favorite of cubs with too much energy. The smackball is made of preserver silk and is thus very soft. The ball is tossed high into the air – whoever catches it gets first turns. Smakball is played by trying to hit others with the thrown ball and taking them out of the game. However, if an Elf can catch the ball thrown at them, the thrower is out of the game rather than they. Smackball can be very good practice for dodging, catching and throwing.&lt;br /&gt;
&lt;br /&gt;
'''High-and-Low:''' More a sport than a game, H&amp;amp;L makes use of the natural obstacle course of the holt's wood and rivers environment. To spice things up, the elves enjoy leaving &amp;quot;surprises&amp;quot; for the participants – a weakened branch, a harmless trap, or a net closing up an easy path. To spice things up even more, sometimes the participants would burden themselves with packs, cups of water, one tied hand, or even another elf on their backs. H&amp;amp;L is usually a race, although some extreme courses have as many winners as can actually get through them.&lt;br /&gt;
&lt;br /&gt;
'''Word games:''' Not all elf games are physical. Riddling circles are popular with both elders and know-it-all cubs, and on lazy nights more settled, patient elves would compete for finding the most rhymes for one word, naming a past chief's wolf-friends, or composing brief witticisms. Speaking Pebbles is a primitive, oral version of scrabble, in which pebbles of different colors represent syllables – the elves pick pebbles blind from a pile, then play in conversing only with words that contain their &amp;quot;color&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Summer Games:''' The elves do their most, wildest playing when going to the lake in particularly hot summers. The events that take place there are a little like elfin &amp;quot;Olympics&amp;quot;, with the elves, in singles, pairs and teams, participating in a number of traditional contests. Those include a variety of swimming, running and riding races; heavy-lifting matches; Poke-Hoop, a game of throwing spears and javelins or shooting arrows through a hoop at a distance; line walking over water, and so on. Elders sometimes serve as &amp;quot;judges&amp;quot;, and while there aren't proper awards, good fun is had by all.&lt;/div&gt;</summary>
		<author><name>209.237.93.79</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=The_Culture_of_River_Twine_Holt&amp;diff=60</id>
		<title>The Culture of River Twine Holt</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=The_Culture_of_River_Twine_Holt&amp;diff=60"/>
				<updated>2007-10-25T15:05:45Z</updated>
		
		<summary type="html">&lt;p&gt;209.237.93.79: /* '''Bold text'''= CELEBRATIONS OF RIVER TWINE HOLT = */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= CELEBRATIONS OF RIVER TWINE HOLT ==&lt;br /&gt;
&lt;br /&gt;
'''Birth of a Cub'''&lt;br /&gt;
Unless the circumstances are unique, the tribe usually lets Recognition be a private affair of the two lucky elves. However, the birth of a child, a new holt member, is cause for celebration. The rest of the holt has the eight-of-days following the birth to make plans for the tribute, before the parents 'publicly' introduce the new cub and share with the tribe the child's name. Special foodstuffs of the season are made for the celebration such as honeycakes, nutbreads, meat pies, new juices concoctions, spiced porridge. In more recent births, the tribe has been flourishing and many elves have brought to the couple and new child handmade and individualized gifts, as well. The time is spent celebrating, communing, and learning what can be learned from the newborn cub, the renewal of life, and the enhancement of hope.&lt;br /&gt;
&lt;br /&gt;
'''All Spirits' Night'''&lt;br /&gt;
This is a tradition which is not tied to the seasons, but to the actual measuring of time by moon-turns since the last time it was held (in other words, yearly). In a tradition that goes back countless hundreds of years, All Spirits' Night is a revel in honor of the tribemates who died whether recently or long ago. The elves howl for, perhaps even with, the spirits emphasizing for all, the good that happened to the holt since their passing.&lt;br /&gt;
&lt;br /&gt;
'''New Moon New Name'''&lt;br /&gt;
Name changes usually come with great personality or life changes. Even if the name is Given by the chief at the moment of change (such as Redlance's change of name), it is traditional that the elf goes to the chief to ask, the chief holds a council and it is discussed to see if it will be accepted. Of course it usually is and is announced at the next Howl, or (depending on circumstances and timing) possibly a Howl of it's own is made for the night.&lt;br /&gt;
&lt;br /&gt;
'''New Green Bliss''' &lt;br /&gt;
It is the melting away of snow and the arrival of springtime and the forest comes alive around the elves. The elves gather in what passes for the center of the holt village where dyes, paints, feathers, and anything else that sparks an elf's fancy is placed. There they howl and shed themselves of their old winter clothes. Naked and free to decorate themselves (and others), they proceed to take the dyes and garnishes and 'dress each other up'. They paint each other in whatever way they like and cover up as much as possible.&lt;br /&gt;
&lt;br /&gt;
After having joined in the painting fun, the children are ushered to the dens to leave the adults alone. They go to the rivers where all the elves choose who they would like as a 'mate' for the night and at a quiet stream clean each other off and let the celebration get more passionate.&lt;br /&gt;
&lt;br /&gt;
The day after, it is time to start wearing new outfits for spring and summer (having been planned and made before). The celebration for the shedding of old skin and welcoming the new.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Colorfuls'''&lt;br /&gt;
A Colorful is the name the elves have given to the general outfit overhaul of one or more members of the tribe. Not considered a tradition in itself, a Colorful is usually in conjunction with another celebration, most often the welcoming of Spring time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Storytelling Nights'''&lt;br /&gt;
A night of telling tales can happen around any comfortable fire, but &amp;quot;official&amp;quot; storytelling nights happen under specific circumstances. On a clear day, a group of elves sit together to stargaze. If the atmosphere is right, one of them would point out a constellation and tell a story or sing a song about it. This is the signal to start the storytelling circle – the tone of the first tale will set that of the others, as the elves tell stories through free association until they mine the subject out. Such a circle operates on the same system of pick-pass-play often used in bardic circles. On a starless or rainy day, the shape of a cloud or a puddle will be used as an inspiration instead of a constellation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Ice-Cracking'''&lt;br /&gt;
River Twine Holt is blessed with a multitude of rivers, but many of them freeze in deep winter. Following a particularly harsh winter, whether in survival, food, weather, or all, when the ice finally gives way, it may be cause for celebration among the tribe. They may gather at the edge of the river, laugh, sing, drink, eat, enjoy the impending ending of winter.&lt;br /&gt;
&lt;br /&gt;
One Ice-Cracking tradition that no chief has managed to uproot despite its dangers is the trial of courage jokingly called &amp;quot;elf race for a blue face&amp;quot;, in which rowdy elves race to the newly thawed water's edge – and leap right in. Often, they compete as for whom can stay submerged in icy water the longest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Summertime Games'''&lt;br /&gt;
This celebration does not happen yearly, but only in summers that are very plentiful, enough to afford the elves to drop their work of hunting and foraging for a few days. The tribe may pack itself up and go spend two or three nights on the lakeshore. These nights they indulge in a variety of activities, mostly water-based games and contests, culminating in the Big Dunking Game – the last elf to keep their head dry wins!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Full Moons'''&lt;br /&gt;
It is a rare and exceptional thing to have both the Mother and Child moons full at the same time on River Twine's world. For any concerned with the passage of time, this once every 512 years, and will be either during the spring thaw and in the early winter time. This is thought to have a distinct effect on the world, the water, the animals, and most conspicuously our elves and their bond pack. It is cause for a special Howl to the Full Moons ... which shall be expounded upon later&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== RITES OF PASSAGE ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Very Long Walk'''&lt;br /&gt;
&lt;br /&gt;
A solitary custom for cubs entering their adolescence. Usually, when the cub's parents, elder sibling or mentor decide the young one is old enough, they take him to her on a &amp;quot;very long walk&amp;quot; – cub and mentor or parent – passing through the entire holt territory. This is a sort of summary of the cub's learning years, as the guide names all the important places – trees, rivers, pools, and so on – every animal and useful plant they come across, every place where something significant happened to the tribe. This is a sort of prelude to the soul-search, as the cub is encouraged to see all these things and start thinking of how they fit into the &amp;quot;greater place&amp;quot; – metaphorically: the tribe. It's a significant bonding experience for the two elves on the Walk.&lt;br /&gt;
&lt;br /&gt;
The Very Long Walk is usually held for a cub around age eleven or twelve. Usually a parent serves as guide, but an older sibling or valued teacher may do.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Soul-Name Searches'''&lt;br /&gt;
&lt;br /&gt;
Few elves know their own soul-names before adolescence – most have to actively search for it. The soul-name search is such a personal thing that no ritual grew around it, rather the youth would simply know when their time has come, and leave the holt alone for a journey. The search can last hours, a day, a moon-turning, nothing is set, everything is acceptable. The one tradition, though, is that no one asks about the search, ever. Only the searcher may ever initiate such a conversation. There is nothing more private than the soul-search.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Wolf-bonding'''&lt;br /&gt;
&lt;br /&gt;
Cubs bond with their first wolves in a variety of ages and circumstances, keeping to little official order except the serious business of introducing the new puppy to the tribe, which cubs do with all the solemnity of parents introducing a new child, tribe name and all. Another thing a newly bonded cub is expected to do is make &amp;quot;rounds&amp;quot; between the adult wolves and make it public knowledge that the pup is now theirs. Lastly, elf cub and wolf cub will sleep curled up for at least the day following the bonding, marking each other deeply with their scent.&lt;br /&gt;
&lt;br /&gt;
An adult elf bonding anew only follows the second custom of introductions around the pack. Many times, such an introduction would lead to a tribal howl, the elves howling the names of both elf and new wolf.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== GAMES THAT THE ELVES PLAY ==&lt;br /&gt;
&lt;br /&gt;
'''The Name of the Game: Elf Games in RTH'''&lt;br /&gt;
&lt;br /&gt;
Just because you're in the woods, doesn't mean you can't play ball.&lt;br /&gt;
&lt;br /&gt;
Few things are harder than cataloging all the different games even the smallest tribe can come up with the simplest tools at hand. This document, therefore, presents only some examples of the most common games the elves of River Twine's tribe would often play. Dozens of others exist. Generally, as a rule, when mentioning an elf game in a story, try to think of the following:&lt;br /&gt;
&lt;br /&gt;
'''1) Location:''' Many things that appear obvious in a city are not so much in the forest – primarily, a level playing field. One would be hard-pressed to find any clear, open, flat space, and games that need one will likely be impossible. On the other hand, the forest and rivers setting make the entire holt effectively one big playground. Take geography into account in gameplay, it can be quite a lot of fun!&lt;br /&gt;
&lt;br /&gt;
'''2) Participants:''' In a human city, you'll find clubs, teams, groups, the kids from around the block… not so much in a holt. Elfin games are unlikely to require more than a dozen participants, for the simple reason that nine times out of ten, simply no more are available. On the other hand, in a tight-knit familial society, solitary games will also fall out of favor fast. Finally, recall the nature of your participants – fun-loving Wolfriders, young for centuries at end, with little taboo on &amp;quot;cub-silly&amp;quot; behavior in public.&lt;br /&gt;
&lt;br /&gt;
'''3) Rules:''' While an oral culture can be highly sophisticated, it is still limited in the amount of exact information it can hold. Thus, rules of elfin games would likely be more flexible traditions than hard and written laws of play. They'll also tend to be simpler. Even in times of peace, elders have more important things to do than memorize and teach needlessly complex rules.&lt;br /&gt;
&lt;br /&gt;
'''4) Materials:''' Elves may not have access to plastic or rubber, but that by no means limits their access to toys. Balls can be made from rugs or animal bladders, posts and gates from shaped wood, tokens from bone. The limits are of one's imagination, not the materials at hand.&lt;br /&gt;
&lt;br /&gt;
'''5) Purpose:''' Even we, advanced humans that we are, have still not explained the entire purpose behind playing games, but some are obvious. Games can be meant to teach cubs how to hunt, hide or track; they can keep the elves in good physical shape; strengthen teamwork; resolve tensions and get tribemates who don't normally rub shoulders to socialize. There need not be a &amp;quot;point&amp;quot; to any specific game, but starting from one – teaching a rowdy cub to wait patiently, for once – can be a font of ideas.&lt;br /&gt;
&lt;br /&gt;
Here are several examples of common elfin games:&lt;br /&gt;
&lt;br /&gt;
'''Five Stones:''' Mostly a game of speed and good eyes. The five stones in question are pebbles chipped into rough cubes, which one elf holds in her palm. She would then toss the stones up and attempt to clap while they're still all in the air, then catch all five on the back of her hand. If she succeeds, on her next turn she will attempt to clap twice then catch four stones in her palm, and so on. This is a difficult game that requires concentration, and usually is played inside the den to avoid losing the stones in the undergrowth.&lt;br /&gt;
&lt;br /&gt;
'''Taal:''' A hunting game for as many tribemates as are in the mood, played in peaceful high summer. Each participating elf gets five tokens of bone, and then all run off into the woods. The game is a hunt-and-pounce game -- if one elf manages to surprise another, he claims one of their tokens. If both become aware of the other, nothing happens and both go on their way, or join up to hunt a third. If, however, the elf manage to notice that they're being stalked, and then surprise their stalker, they get to claim two tokens from them.&lt;br /&gt;
&lt;br /&gt;
An elf who lose all his tokens is out and goes back to the holt. The elf with the most tokens at the end of the game wins. The &amp;quot;end of the game&amp;quot; can be anything from 'moon-set' to 'whenever five or more elves are out'.&lt;br /&gt;
&lt;br /&gt;
'''Fingertwine''' ''(cat's cradle)'': The favored game of the tribe's nimble-fingered, played with a loop of colorful string twined over and between one's fingers. The next player would then carefully move the string over to their own fingers while creating a new pattern. The patterns, which have a specific order, are the challenge of the game, which is most often used to get cubs to sit down and think carefully and quietly.&lt;br /&gt;
&lt;br /&gt;
'''Stepstones''' ''(hopscotch)'': Played over slow-moving water or wet mud, where boulders dot the river, this is a turns-based game for two teams. Two elves begin at opposite banks of the river, and try to get across at the same time, jumping from stone to stone. They use long sticks to help their balance – long sticks they're perfectly permitted to poke into the other contestant's back or side to &amp;quot;help&amp;quot; them as well. The first elf to get to solid ground dry passes his stick on to the next member of his team, who starts out, until one team has all made it across the river (dry). Victory goes to the team who has most dry members first on the opposite bank.&lt;br /&gt;
&lt;br /&gt;
'''Follow-Me''' ''(&amp;quot;Simon Says&amp;quot;)'': Played as a group, sometimes spontaneously. One elf would start a single repetitive gesture – clap hands, slap knee, stomp foot, jump – then the next would repeat what the first did and add another step. Each elf must repeat everything that went before, then add another piece of their own. Players unable to do it correctly bow out of the game, until only one is standing. Games of Follow-Me can evolve into impromptu dances.&lt;br /&gt;
&lt;br /&gt;
'''Tail Tag:''' A game for both elves and (well-behaved) wolves, where the objective is to pull the other team's tails. Elves would play it with a strip of fur attached to the back of their pants, and wolves with the same around the tops of their tails, and all would swirl around in a barking, laughing mayhem and attempt to snatch and remove as many &amp;quot;tails&amp;quot; as they can. The tailless is out of the game, while the elf (or wolf!) with the most tails wins.&lt;br /&gt;
&lt;br /&gt;
'''Smackball''' ''(Dodgeball)'': A favorite of cubs with too much energy. The smackball is made of preserver silk and is thus very soft. The ball is tossed high into the air – whoever catches it gets first turns. Smakball is played by trying to hit others with the thrown ball and taking them out of the game. However, if an Elf can catch the ball thrown at them, the thrower is out of the game rather than they. Smackball can be very good practice for dodging, catching and throwing.&lt;br /&gt;
&lt;br /&gt;
'''High-and-Low:''' More a sport than a game, H&amp;amp;L makes use of the natural obstacle course of the holt's wood and rivers environment. To spice things up, the elves enjoy leaving &amp;quot;surprises&amp;quot; for the participants – a weakened branch, a harmless trap, or a net closing up an easy path. To spice things up even more, sometimes the participants would burden themselves with packs, cups of water, one tied hand, or even another elf on their backs. H&amp;amp;L is usually a race, although some extreme courses have as many winners as can actually get through them.&lt;br /&gt;
&lt;br /&gt;
'''Word games:''' Not all elf games are physical. Riddling circles are popular with both elders and know-it-all cubs, and on lazy nights more settled, patient elves would compete for finding the most rhymes for one word, naming a past chief's wolf-friends, or composing brief witticisms. Speaking Pebbles is a primitive, oral version of scrabble, in which pebbles of different colors represent syllables – the elves pick pebbles blind from a pile, then play in conversing only with words that contain their &amp;quot;color&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Summer Games:''' The elves do their most, wildest playing when going to the lake in particularly hot summers. The events that take place there are a little like elfin &amp;quot;Olympics&amp;quot;, with the elves, in singles, pairs and teams, participating in a number of traditional contests. Those include a variety of swimming, running and riding races; heavy-lifting matches; Poke-Hoop, a game of throwing spears and javelins or shooting arrows through a hoop at a distance; line walking over water, and so on. Elders sometimes serve as &amp;quot;judges&amp;quot;, and while there aren't proper awards, good fun is had by all.&lt;/div&gt;</summary>
		<author><name>209.237.93.79</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=The_Culture_of_River_Twine_Holt&amp;diff=59</id>
		<title>The Culture of River Twine Holt</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=The_Culture_of_River_Twine_Holt&amp;diff=59"/>
				<updated>2007-10-25T15:04:48Z</updated>
		
		<summary type="html">&lt;p&gt;209.237.93.79: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;='''Bold text'''= CELEBRATIONS OF RIVER TWINE HOLT ==&lt;br /&gt;
&lt;br /&gt;
'''Birth of a Cub'''&lt;br /&gt;
Unless the circumstances are unique, the tribe usually lets Recognition be a private affair of the two lucky elves. However, the birth of a child, a new holt member, is cause for celebration. The rest of the holt has the eight-of-days following the birth to make plans for the tribute, before the parents 'publicly' introduce the new cub and share with the tribe the child's name. Special foodstuffs of the season are made for the celebration such as honeycakes, nutbreads, meat pies, new juices concoctions, spiced porridge. In more recent births, the tribe has been flourishing and many elves have brought to the couple and new child handmade and individualized gifts, as well. The time is spent celebrating, communing, and learning what can be learned from the newborn cub, the renewal of life, and the enhancement of hope.&lt;br /&gt;
&lt;br /&gt;
'''All Spirits' Night'''&lt;br /&gt;
This is a tradition which is not tied to the seasons, but to the actual measuring of time by moon-turns since the last time it was held (in other words, yearly). In a tradition that goes back countless hundreds of years, All Spirits' Night is a revel in honor of the tribemates who died whether recently or long ago. The elves howl for, perhaps even with, the spirits emphasizing for all, the good that happened to the holt since their passing.&lt;br /&gt;
&lt;br /&gt;
'''New Moon New Name'''&lt;br /&gt;
Name changes usually come with great personality or life changes. Even if the name is Given by the chief at the moment of change (such as Redlance's change of name), it is traditional that the elf goes to the chief to ask, the chief holds a council and it is discussed to see if it will be accepted. Of course it usually is and is announced at the next Howl, or (depending on circumstances and timing) possibly a Howl of it's own is made for the night.&lt;br /&gt;
&lt;br /&gt;
'''New Green Bliss''' &lt;br /&gt;
It is the melting away of snow and the arrival of springtime and the forest comes alive around the elves. The elves gather in what passes for the center of the holt village where dyes, paints, feathers, and anything else that sparks an elf's fancy is placed. There they howl and shed themselves of their old winter clothes. Naked and free to decorate themselves (and others), they proceed to take the dyes and garnishes and 'dress each other up'. They paint each other in whatever way they like and cover up as much as possible.&lt;br /&gt;
&lt;br /&gt;
After having joined in the painting fun, the children are ushered to the dens to leave the adults alone. They go to the rivers where all the elves choose who they would like as a 'mate' for the night and at a quiet stream clean each other off and let the celebration get more passionate.&lt;br /&gt;
&lt;br /&gt;
The day after, it is time to start wearing new outfits for spring and summer (having been planned and made before). The celebration for the shedding of old skin and welcoming the new.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Colorfuls'''&lt;br /&gt;
A Colorful is the name the elves have given to the general outfit overhaul of one or more members of the tribe. Not considered a tradition in itself, a Colorful is usually in conjunction with another celebration, most often the welcoming of Spring time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Storytelling Nights'''&lt;br /&gt;
A night of telling tales can happen around any comfortable fire, but &amp;quot;official&amp;quot; storytelling nights happen under specific circumstances. On a clear day, a group of elves sit together to stargaze. If the atmosphere is right, one of them would point out a constellation and tell a story or sing a song about it. This is the signal to start the storytelling circle – the tone of the first tale will set that of the others, as the elves tell stories through free association until they mine the subject out. Such a circle operates on the same system of pick-pass-play often used in bardic circles. On a starless or rainy day, the shape of a cloud or a puddle will be used as an inspiration instead of a constellation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Ice-Cracking'''&lt;br /&gt;
River Twine Holt is blessed with a multitude of rivers, but many of them freeze in deep winter. Following a particularly harsh winter, whether in survival, food, weather, or all, when the ice finally gives way, it may be cause for celebration among the tribe. They may gather at the edge of the river, laugh, sing, drink, eat, enjoy the impending ending of winter.&lt;br /&gt;
&lt;br /&gt;
One Ice-Cracking tradition that no chief has managed to uproot despite its dangers is the trial of courage jokingly called &amp;quot;elf race for a blue face&amp;quot;, in which rowdy elves race to the newly thawed water's edge – and leap right in. Often, they compete as for whom can stay submerged in icy water the longest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Summertime Games'''&lt;br /&gt;
This celebration does not happen yearly, but only in summers that are very plentiful, enough to afford the elves to drop their work of hunting and foraging for a few days. The tribe may pack itself up and go spend two or three nights on the lakeshore. These nights they indulge in a variety of activities, mostly water-based games and contests, culminating in the Big Dunking Game – the last elf to keep their head dry wins!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Full Moons'''&lt;br /&gt;
It is a rare and exceptional thing to have both the Mother and Child moons full at the same time on River Twine's world. For any concerned with the passage of time, this once every 512 years, and will be either during the spring thaw and in the early winter time. This is thought to have a distinct effect on the world, the water, the animals, and most conspicuously our elves and their bond pack. It is cause for a special Howl to the Full Moons ... which shall be expounded upon later&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== RITES OF PASSAGE ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Very Long Walk'''&lt;br /&gt;
&lt;br /&gt;
A solitary custom for cubs entering their adolescence. Usually, when the cub's parents, elder sibling or mentor decide the young one is old enough, they take him to her on a &amp;quot;very long walk&amp;quot; – cub and mentor or parent – passing through the entire holt territory. This is a sort of summary of the cub's learning years, as the guide names all the important places – trees, rivers, pools, and so on – every animal and useful plant they come across, every place where something significant happened to the tribe. This is a sort of prelude to the soul-search, as the cub is encouraged to see all these things and start thinking of how they fit into the &amp;quot;greater place&amp;quot; – metaphorically: the tribe. It's a significant bonding experience for the two elves on the Walk.&lt;br /&gt;
&lt;br /&gt;
The Very Long Walk is usually held for a cub around age eleven or twelve. Usually a parent serves as guide, but an older sibling or valued teacher may do.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Soul-Name Searches'''&lt;br /&gt;
&lt;br /&gt;
Few elves know their own soul-names before adolescence – most have to actively search for it. The soul-name search is such a personal thing that no ritual grew around it, rather the youth would simply know when their time has come, and leave the holt alone for a journey. The search can last hours, a day, a moon-turning, nothing is set, everything is acceptable. The one tradition, though, is that no one asks about the search, ever. Only the searcher may ever initiate such a conversation. There is nothing more private than the soul-search.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Wolf-bonding'''&lt;br /&gt;
&lt;br /&gt;
Cubs bond with their first wolves in a variety of ages and circumstances, keeping to little official order except the serious business of introducing the new puppy to the tribe, which cubs do with all the solemnity of parents introducing a new child, tribe name and all. Another thing a newly bonded cub is expected to do is make &amp;quot;rounds&amp;quot; between the adult wolves and make it public knowledge that the pup is now theirs. Lastly, elf cub and wolf cub will sleep curled up for at least the day following the bonding, marking each other deeply with their scent.&lt;br /&gt;
&lt;br /&gt;
An adult elf bonding anew only follows the second custom of introductions around the pack. Many times, such an introduction would lead to a tribal howl, the elves howling the names of both elf and new wolf.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== GAMES THAT THE ELVES PLAY ==&lt;br /&gt;
&lt;br /&gt;
'''The Name of the Game: Elf Games in RTH'''&lt;br /&gt;
&lt;br /&gt;
Just because you're in the woods, doesn't mean you can't play ball.&lt;br /&gt;
&lt;br /&gt;
Few things are harder than cataloging all the different games even the smallest tribe can come up with the simplest tools at hand. This document, therefore, presents only some examples of the most common games the elves of River Twine's tribe would often play. Dozens of others exist. Generally, as a rule, when mentioning an elf game in a story, try to think of the following:&lt;br /&gt;
&lt;br /&gt;
'''1) Location:''' Many things that appear obvious in a city are not so much in the forest – primarily, a level playing field. One would be hard-pressed to find any clear, open, flat space, and games that need one will likely be impossible. On the other hand, the forest and rivers setting make the entire holt effectively one big playground. Take geography into account in gameplay, it can be quite a lot of fun!&lt;br /&gt;
&lt;br /&gt;
'''2) Participants:''' In a human city, you'll find clubs, teams, groups, the kids from around the block… not so much in a holt. Elfin games are unlikely to require more than a dozen participants, for the simple reason that nine times out of ten, simply no more are available. On the other hand, in a tight-knit familial society, solitary games will also fall out of favor fast. Finally, recall the nature of your participants – fun-loving Wolfriders, young for centuries at end, with little taboo on &amp;quot;cub-silly&amp;quot; behavior in public.&lt;br /&gt;
&lt;br /&gt;
'''3) Rules:''' While an oral culture can be highly sophisticated, it is still limited in the amount of exact information it can hold. Thus, rules of elfin games would likely be more flexible traditions than hard and written laws of play. They'll also tend to be simpler. Even in times of peace, elders have more important things to do than memorize and teach needlessly complex rules.&lt;br /&gt;
&lt;br /&gt;
'''4) Materials:''' Elves may not have access to plastic or rubber, but that by no means limits their access to toys. Balls can be made from rugs or animal bladders, posts and gates from shaped wood, tokens from bone. The limits are of one's imagination, not the materials at hand.&lt;br /&gt;
&lt;br /&gt;
'''5) Purpose:''' Even we, advanced humans that we are, have still not explained the entire purpose behind playing games, but some are obvious. Games can be meant to teach cubs how to hunt, hide or track; they can keep the elves in good physical shape; strengthen teamwork; resolve tensions and get tribemates who don't normally rub shoulders to socialize. There need not be a &amp;quot;point&amp;quot; to any specific game, but starting from one – teaching a rowdy cub to wait patiently, for once – can be a font of ideas.&lt;br /&gt;
&lt;br /&gt;
Here are several examples of common elfin games:&lt;br /&gt;
&lt;br /&gt;
'''Five Stones:''' Mostly a game of speed and good eyes. The five stones in question are pebbles chipped into rough cubes, which one elf holds in her palm. She would then toss the stones up and attempt to clap while they're still all in the air, then catch all five on the back of her hand. If she succeeds, on her next turn she will attempt to clap twice then catch four stones in her palm, and so on. This is a difficult game that requires concentration, and usually is played inside the den to avoid losing the stones in the undergrowth.&lt;br /&gt;
&lt;br /&gt;
'''Taal:''' A hunting game for as many tribemates as are in the mood, played in peaceful high summer. Each participating elf gets five tokens of bone, and then all run off into the woods. The game is a hunt-and-pounce game -- if one elf manages to surprise another, he claims one of their tokens. If both become aware of the other, nothing happens and both go on their way, or join up to hunt a third. If, however, the elf manage to notice that they're being stalked, and then surprise their stalker, they get to claim two tokens from them.&lt;br /&gt;
&lt;br /&gt;
An elf who lose all his tokens is out and goes back to the holt. The elf with the most tokens at the end of the game wins. The &amp;quot;end of the game&amp;quot; can be anything from 'moon-set' to 'whenever five or more elves are out'.&lt;br /&gt;
'''&lt;br /&gt;
Fingertwine''' ''(cat's cradle)'': The favored game of the tribe's nimble-fingered, played with a loop of colorful string twined over and between one's fingers. The next player would then carefully move the string over to their own fingers while creating a new pattern. The patterns, which have a specific order, are the challenge of the game, which is most often used to get cubs to sit down and think carefully and quietly.&lt;br /&gt;
'''&lt;br /&gt;
Stepstones''' ''(hopscotch)'': Played over slow-moving water or wet mud, where boulders dot the river, this is a turns-based game for two teams. Two elves begin at opposite banks of the river, and try to get across at the same time, jumping from stone to stone. They use long sticks to help their balance – long sticks they're perfectly permitted to poke into the other contestant's back or side to &amp;quot;help&amp;quot; them as well. The first elf to get to solid ground dry passes his stick on to the next member of his team, who starts out, until one team has all made it across the river (dry). Victory goes to the team who has most dry members first on the opposite bank.&lt;br /&gt;
&lt;br /&gt;
'''Follow-Me''' ''(&amp;quot;Simon Says&amp;quot;)'': Played as a group, sometimes spontaneously. One elf would start a single repetitive gesture – clap hands, slap knee, stomp foot, jump – then the next would repeat what the first did and add another step. Each elf must repeat everything that went before, then add another piece of their own. Players unable to do it correctly bow out of the game, until only one is standing. Games of Follow-Me can evolve into impromptu dances.&lt;br /&gt;
&lt;br /&gt;
'''Tail Tag:''' A game for both elves and (well-behaved) wolves, where the objective is to pull the other team's tails. Elves would play it with a strip of fur attached to the back of their pants, and wolves with the same around the tops of their tails, and all would swirl around in a barking, laughing mayhem and attempt to snatch and remove as many &amp;quot;tails&amp;quot; as they can. The tailless is out of the game, while the elf (or wolf!) with the most tails wins.&lt;br /&gt;
&lt;br /&gt;
'''Smackball''' ''(Dodgeball)'': A favorite of cubs with too much energy. The smackball is made of preserver silk and is thus very soft. The ball is tossed high into the air – whoever catches it gets first turns. Smakball is played by trying to hit others with the thrown ball and taking them out of the game. However, if an Elf can catch the ball thrown at them, the thrower is out of the game rather than they. Smackball can be very good practice for dodging, catching and throwing.&lt;br /&gt;
&lt;br /&gt;
'''High-and-Low:''' More a sport than a game, H&amp;amp;L makes use of the natural obstacle course of the holt's wood and rivers environment. To spice things up, the elves enjoy leaving &amp;quot;surprises&amp;quot; for the participants – a weakened branch, a harmless trap, or a net closing up an easy path. To spice things up even more, sometimes the participants would burden themselves with packs, cups of water, one tied hand, or even another elf on their backs. H&amp;amp;L is usually a race, although some extreme courses have as many winners as can actually get through them.&lt;br /&gt;
&lt;br /&gt;
'''Word games:''' Not all elf games are physical. Riddling circles are popular with both elders and know-it-all cubs, and on lazy nights more settled, patient elves would compete for finding the most rhymes for one word, naming a past chief's wolf-friends, or composing brief witticisms. Speaking Pebbles is a primitive, oral version of scrabble, in which pebbles of different colors represent syllables – the elves pick pebbles blind from a pile, then play in conversing only with words that contain their &amp;quot;color&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Summer Games:''' The elves do their most, wildest playing when going to the lake in particularly hot summers. The events that take place there are a little like elfin &amp;quot;Olympics&amp;quot;, with the elves, in singles, pairs and teams, participating in a number of traditional contests. Those include a variety of swimming, running and riding races; heavy-lifting matches; Poke-Hoop, a game of throwing spears and javelins or shooting arrows through a hoop at a distance; line walking over water, and so on. Elders sometimes serve as &amp;quot;judges&amp;quot;, and while there aren't proper awards, good fun is had by all.&lt;/div&gt;</summary>
		<author><name>209.237.93.79</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=The_Culture_of_River_Twine_Holt&amp;diff=58</id>
		<title>The Culture of River Twine Holt</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=The_Culture_of_River_Twine_Holt&amp;diff=58"/>
				<updated>2007-10-25T14:59:29Z</updated>
		
		<summary type="html">&lt;p&gt;209.237.93.79: New page: == CELEBRATIONS OF RIVER TWINE HOLT ==  '''Birth of a Cub''' Unless the circumstances are unique, the tribe usually lets Recognition be a private affair of the two lucky elves. However, th...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== CELEBRATIONS OF RIVER TWINE HOLT ==&lt;br /&gt;
&lt;br /&gt;
'''Birth of a Cub'''&lt;br /&gt;
Unless the circumstances are unique, the tribe usually lets Recognition be a private affair of the two lucky elves. However, the birth of a child, a new holt member, is cause for celebration. The rest of the holt has the eight-of-days following the birth to make plans for the tribute, before the parents 'publicly' introduce the new cub and share with the tribe the child's name. Special foodstuffs of the season are made for the celebration such as honeycakes, nutbreads, meat pies, new juices concoctions, spiced porridge. In more recent births, the tribe has been flourishing and many elves have brought to the couple and new child handmade and individualized gifts, as well. The time is spent celebrating, communing, and learning what can be learned from the newborn cub, the renewal of life, and the enhancement of hope.&lt;br /&gt;
&lt;br /&gt;
'''All Spirits' Night'''&lt;br /&gt;
This is a tradition which is not tied to the seasons, but to the actual measuring of time by moon-turns since the last time it was held (in other words, yearly). In a tradition that goes back countless hundreds of years, All Spirits' Night is a revel in honor of the tribemates who died whether recently or long ago. The elves howl for, perhaps even with, the spirits emphasizing for all, the good that happened to the holt since their passing.&lt;br /&gt;
&lt;br /&gt;
'''New Moon New Name'''&lt;br /&gt;
Name changes usually come with great personality or life changes. Even if the name is Given by the chief at the moment of change (such as Redlance's change of name), it is traditional that the elf goes to the chief to ask, the chief holds a council and it is discussed to see if it will be accepted. Of course it usually is and is announced at the next Howl, or (depending on circumstances and timing) possibly a Howl of it's own is made for the night.&lt;br /&gt;
&lt;br /&gt;
'''New Green Bliss''' &lt;br /&gt;
It is the melting away of snow and the arrival of springtime and the forest comes alive around the elves. The elves gather in what passes for the center of the holt village where dyes, paints, feathers, and anything else that sparks an elf's fancy is placed. There they howl and shed themselves of their old winter clothes. Naked and free to decorate themselves (and others), they proceed to take the dyes and garnishes and 'dress each other up'. They paint each other in whatever way they like and cover up as much as possible.&lt;br /&gt;
&lt;br /&gt;
After having joined in the painting fun, the children are ushered to the dens to leave the adults alone. They go to the rivers where all the elves choose who they would like as a 'mate' for the night and at a quiet stream clean each other off and let the celebration get more passionate.&lt;br /&gt;
&lt;br /&gt;
The day after, it is time to start wearing new outfits for spring and summer (having been planned and made before). The celebration for the shedding of old skin and welcoming the new.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Colorfuls'''&lt;br /&gt;
A Colorful is the name the elves have given to the general outfit overhaul of one or more members of the tribe. Not considered a tradition in itself, a Colorful is usually in conjunction with another celebration, most often the welcoming of Spring time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Storytelling Nights'''&lt;br /&gt;
A night of telling tales can happen around any comfortable fire, but &amp;quot;official&amp;quot; storytelling nights happen under specific circumstances. On a clear day, a group of elves sit together to stargaze. If the atmosphere is right, one of them would point out a constellation and tell a story or sing a song about it. This is the signal to start the storytelling circle – the tone of the first tale will set that of the others, as the elves tell stories through free association until they mine the subject out. Such a circle operates on the same system of pick-pass-play often used in bardic circles. On a starless or rainy day, the shape of a cloud or a puddle will be used as an inspiration instead of a constellation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Ice-Cracking'''&lt;br /&gt;
River Twine Holt is blessed with a multitude of rivers, but many of them freeze in deep winter. Following a particularly harsh winter, whether in survival, food, weather, or all, when the ice finally gives way, it may be cause for celebration among the tribe. They may gather at the edge of the river, laugh, sing, drink, eat, enjoy the impending ending of winter.&lt;br /&gt;
&lt;br /&gt;
One Ice-Cracking tradition that no chief has managed to uproot despite its dangers is the trial of courage jokingly called &amp;quot;elf race for a blue face&amp;quot;, in which rowdy elves race to the newly thawed water's edge – and leap right in. Often, they compete as for whom can stay submerged in icy water the longest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Summertime Games'''&lt;br /&gt;
This celebration does not happen yearly, but only in summers that are very plentiful, enough to afford the elves to drop their work of hunting and foraging for a few days. The tribe may pack itself up and go spend two or three nights on the lakeshore. These nights they indulge in a variety of activities, mostly water-based games and contests, culminating in the Big Dunking Game – the last elf to keep their head dry wins!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Full Moons'''&lt;br /&gt;
It is a rare and exceptional thing to have both the Mother and Child moons full at the same time on River Twine's world. For any concerned with the passage of time, this once every 512 years, and will be either during the spring thaw and in the early winter time. This is thought to have a distinct effect on the world, the water, the animals, and most conspicuously our elves and their bond pack. It is cause for a special Howl to the Full Moons ... which shall be expounded upon later&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== RITES OF PASSAGE ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Very Long Walk'''&lt;br /&gt;
&lt;br /&gt;
A solitary custom for cubs entering their adolescence. Usually, when the cub's parents, elder sibling or mentor decide the young one is old enough, they take him to her on a &amp;quot;very long walk&amp;quot; – cub and mentor or parent – passing through the entire holt territory. This is a sort of summary of the cub's learning years, as the guide names all the important places – trees, rivers, pools, and so on – every animal and useful plant they come across, every place where something significant happened to the tribe. This is a sort of prelude to the soul-search, as the cub is encouraged to see all these things and start thinking of how they fit into the &amp;quot;greater place&amp;quot; – metaphorically: the tribe. It's a significant bonding experience for the two elves on the Walk.&lt;br /&gt;
&lt;br /&gt;
The Very Long Walk is usually held for a cub around age eleven or twelve. Usually a parent serves as guide, but an older sibling or valued teacher may do.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Soul-Name Searches'''&lt;br /&gt;
&lt;br /&gt;
Few elves know their own soul-names before adolescence – most have to actively search for it. The soul-name search is such a personal thing that no ritual grew around it, rather the youth would simply know when their time has come, and leave the holt alone for a journey. The search can last hours, a day, a moon-turning, nothing is set, everything is acceptable. The one tradition, though, is that no one asks about the search, ever. Only the searcher may ever initiate such a conversation. There is nothing more private than the soul-search.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Wolf-bonding'''&lt;br /&gt;
&lt;br /&gt;
Cubs bond with their first wolves in a variety of ages and circumstances, keeping to little official order except the serious business of introducing the new puppy to the tribe, which cubs do with all the solemnity of parents introducing a new child, tribe name and all. Another thing a newly bonded cub is expected to do is make &amp;quot;rounds&amp;quot; between the adult wolves and make it public knowledge that the pup is now theirs. Lastly, elf cub and wolf cub will sleep curled up for at least the day following the bonding, marking each other deeply with their scent.&lt;br /&gt;
&lt;br /&gt;
An adult elf bonding anew only follows the second custom of introductions around the pack. Many times, such an introduction would lead to a tribal howl, the elves howling the names of both elf and new wolf.&lt;/div&gt;</summary>
		<author><name>209.237.93.79</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=The_Chiefs_of_River_Twine_Holt&amp;diff=57</id>
		<title>The Chiefs of River Twine Holt</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=The_Chiefs_of_River_Twine_Holt&amp;diff=57"/>
				<updated>2007-10-25T14:53:03Z</updated>
		
		<summary type="html">&lt;p&gt;209.237.93.79: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== THE CHIEFS OF RIVER TWINE HOLT ==&lt;br /&gt;
&lt;br /&gt;
This is just a brief introduction to the chiefs of River Twine Holt. The dates in parenthesis indicate the years during which the individuals chiefs led the tribe.&lt;br /&gt;
&lt;br /&gt;
'''Chieftess Wolfsister''' ''(RTH 1 to RTH 166)'' – the daughter of Halfwolf (son of Firstcomer Zerran in shape-changed form), Wolfsister took a small band of tribesmates from the original group of High Ones and led them back to the area in which the Palace had crashed. Wolfsister was extremely fertile, and birthed a number of children by several fathers. She founded the tribe in the forest the River Twine tribe still inhabits during the same year her first child (Badger) was born.&lt;br /&gt;
&lt;br /&gt;
'''Chief Burn''' ''(RTH 166 to RTH 327)'' – the second-oldest of Wolfsister’s children, Burn was an aggressive leader who was notorious for the fury of his temper. Recognized the quiet Sparrow, and fathered three children, Red, Javelin, and Foxsly.&lt;br /&gt;
&lt;br /&gt;
'''Chieftess Foxsly''' ''(RTH 327 to RTH RTH 1002)'' – the youngest of Burn and Sparrow’s children, Foxsly was unchallenged as chieftess upon her father’s death. She was a cunning and daring elf who had a devilish streak of humor. Was lovemated to the adventurous Crest; but Recognized with Reedweaver and had all of her three children (Easysinger, Frost, and Leather) with him.&lt;br /&gt;
&lt;br /&gt;
'''Chieftess Easysinger''' ''(RTH 1002 to RTH 1825)'' – Foxsly’s oldest daughter by her Recognized Reedweaver, Easysinger was a wise, cautious, and much beloved woman, who ruled her tribe for over well over 800 years. Recognized first with Oakhand, but their daughter Hope died while still a young child; next Recognized Blacksnake, with whom she had three children, Riskrunner, Windburn and Chicory.&lt;br /&gt;
&lt;br /&gt;
'''Chief Windburn''' ''(RTH 1825 to present)'' – the current leader of River Twine Holt and the second of Easysinger's three children, Windburn is a tough, realistic, leader who hates to show weakness. Thickheaded at times but generally open to ideas if they make sense, and in private is a skilled artist. Recognized of Whispersilk, father of Foxtail.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== THE CHIEF'S SYMBOL ==&lt;br /&gt;
&lt;br /&gt;
When Halfwolf was born to Zerran, one of the High Ones with the rare magical ability of metal-shaping created a gift for the wolf-blooded elf, in celebration of the union between the elves and the world they now lived in. The gift was a necklet of brightmetal, open in the front, with a wolf's head on one side and a star on the other.&lt;br /&gt;
&lt;br /&gt;
After Halfwolf was killed on the journey to the new Holt, the torc was passed on to his daughter Wolfsister. It became the symbol of the tribe's chiefs, as Wolfsister's son Burn took it after her death, and passed it on to his successor, Foxsly.&lt;br /&gt;
&lt;br /&gt;
Foxsly's body was not recovered by the tribe after her death in the troll tunnels, and the original torc was lost with her. Easysinger had the metal-smith Ice re-create the torc out of silver (since the elves are now unable to work brightmetal), and that is the one that she wore and that is currently worn by her son Windburn.&lt;/div&gt;</summary>
		<author><name>209.237.93.79</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=The_Chiefs_of_River_Twine_Holt&amp;diff=56</id>
		<title>The Chiefs of River Twine Holt</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=The_Chiefs_of_River_Twine_Holt&amp;diff=56"/>
				<updated>2007-10-25T14:52:45Z</updated>
		
		<summary type="html">&lt;p&gt;209.237.93.79: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== THE CHIEFS OF RIVER TWINE HOLT ==&lt;br /&gt;
&lt;br /&gt;
This is just a brief introduction to the chiefs of River Twine Holt. The dates in parenthesis indicate the years during which the individuals chiefs led the tribe.&lt;br /&gt;
&lt;br /&gt;
'''Chieftess Wolfsister''' ''(RTH 1 to RTH 166)'' – the daughter of Halfwolf (son of Firstcomer Zerran in shape-changed form), Wolfsister took a small band of tribesmates from the original group of High Ones and led them back to the area in which the Palace had crashed. Wolfsister was extremely fertile, and birthed a number of children by several fathers. She founded the tribe in the forest the River Twine tribe still inhabits during the same year her first child (Badger) was born.&lt;br /&gt;
&lt;br /&gt;
'''Chief Burn''' ''(RTH 166 to RTH 327)'' – the second-oldest of Wolfsister’s children, Burn was an aggressive leader who was notorious for the fury of his temper. Recognized the quiet Sparrow, and fathered three children, Red, Javelin, and Foxsly.&lt;br /&gt;
&lt;br /&gt;
'''Chieftess Foxsly''' ''(RTH 327 to RTH RTH 1002)'' – the youngest of Burn and Sparrow’s children, Foxsly was unchallenged as chieftess upon her father’s death. She was a cunning and daring elf who had a devilish streak of humor. Was lovemated to the adventurous Crest; but Recognized with Reedweaver and had all of her three children (Easysinger, Frost, and Leather) with him.&lt;br /&gt;
&lt;br /&gt;
'''Chieftess Easysinger''' ''(RTH 1002 to RTH 1825)'' – Foxsly’s oldest daughter by her Recognized Reedweaver, Easysinger was a wise, cautious, and much beloved woman, who ruled her tribe for over well over 800 years. Recognized first with Oakhand, but their daughter Hope died while still a young child; next Recognized Blacksnake, with whom she had three children, Riskrunner, Windburn and Chicory.&lt;br /&gt;
&lt;br /&gt;
'''Chief Windburn''' ''(RTH 1825 to present)'' – the current leader of River Twine Holt and the second of Easysinger's three children, Windburn is a tough, realistic, leader who hates to show weakness. Thickheaded at times but generally open to ideas if they make sense, and in private is a skilled artist. Recognized of Whispersilk, father of Foxtail.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Chief's Symbol ==&lt;br /&gt;
&lt;br /&gt;
When Halfwolf was born to Zerran, one of the High Ones with the rare magical ability of metal-shaping created a gift for the wolf-blooded elf, in celebration of the union between the elves and the world they now lived in. The gift was a necklet of brightmetal, open in the front, with a wolf's head on one side and a star on the other.&lt;br /&gt;
&lt;br /&gt;
After Halfwolf was killed on the journey to the new Holt, the torc was passed on to his daughter Wolfsister. It became the symbol of the tribe's chiefs, as Wolfsister's son Burn took it after her death, and passed it on to his successor, Foxsly.&lt;br /&gt;
&lt;br /&gt;
Foxsly's body was not recovered by the tribe after her death in the troll tunnels, and the original torc was lost with her. Easysinger had the metal-smith Ice re-create the torc out of silver (since the elves are now unable to work brightmetal), and that is the one that she wore and that is currently worn by her son Windburn.&lt;/div&gt;</summary>
		<author><name>209.237.93.79</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=The_Chiefs_of_River_Twine_Holt&amp;diff=55</id>
		<title>The Chiefs of River Twine Holt</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=The_Chiefs_of_River_Twine_Holt&amp;diff=55"/>
				<updated>2007-10-25T14:52:12Z</updated>
		
		<summary type="html">&lt;p&gt;209.237.93.79: /* The Chief's Symbol */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''THE CHIEFS OF RIVER TWINE HOLT'''&lt;br /&gt;
&lt;br /&gt;
This is just a brief introduction to the chiefs of River Twine Holt. The dates in parenthesis indicate the years during which the individuals chiefs led the tribe.&lt;br /&gt;
&lt;br /&gt;
'''Chieftess Wolfsister''' ''(RTH 1 to RTH 166)'' – the daughter of Halfwolf (son of Firstcomer Zerran in shape-changed form), Wolfsister took a small band of tribesmates from the original group of High Ones and led them back to the area in which the Palace had crashed. Wolfsister was extremely fertile, and birthed a number of children by several fathers. She founded the tribe in the forest the River Twine tribe still inhabits during the same year her first child (Badger) was born.&lt;br /&gt;
&lt;br /&gt;
'''Chief Burn''' ''(RTH 166 to RTH 327)'' – the second-oldest of Wolfsister’s children, Burn was an aggressive leader who was notorious for the fury of his temper. Recognized the quiet Sparrow, and fathered three children, Red, Javelin, and Foxsly.&lt;br /&gt;
&lt;br /&gt;
'''Chieftess Foxsly''' ''(RTH 327 to RTH RTH 1002)'' – the youngest of Burn and Sparrow’s children, Foxsly was unchallenged as chieftess upon her father’s death. She was a cunning and daring elf who had a devilish streak of humor. Was lovemated to the adventurous Crest; but Recognized with Reedweaver and had all of her three children (Easysinger, Frost, and Leather) with him.&lt;br /&gt;
&lt;br /&gt;
'''Chieftess Easysinger''' ''(RTH 1002 to RTH 1825)'' – Foxsly’s oldest daughter by her Recognized Reedweaver, Easysinger was a wise, cautious, and much beloved woman, who ruled her tribe for over well over 800 years. Recognized first with Oakhand, but their daughter Hope died while still a young child; next Recognized Blacksnake, with whom she had three children, Riskrunner, Windburn and Chicory.&lt;br /&gt;
&lt;br /&gt;
'''Chief Windburn''' ''(RTH 1825 to present)'' – the current leader of River Twine Holt and the second of Easysinger's three children, Windburn is a tough, realistic, leader who hates to show weakness. Thickheaded at times but generally open to ideas if they make sense, and in private is a skilled artist. Recognized of Whispersilk, father of Foxtail.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Chief's Symbol ==&lt;br /&gt;
&lt;br /&gt;
When Halfwolf was born to Zerran, one of the High Ones with the rare magical ability of metal-shaping created a gift for the wolf-blooded elf, in celebration of the union between the elves and the world they now lived in. The gift was a necklet of brightmetal, open in the front, with a wolf's head on one side and a star on the other.&lt;br /&gt;
&lt;br /&gt;
After Halfwolf was killed on the journey to the new Holt, the torc was passed on to his daughter Wolfsister. It became the symbol of the tribe's chiefs, as Wolfsister's son Burn took it after her death, and passed it on to his successor, Foxsly.&lt;br /&gt;
&lt;br /&gt;
Foxsly's body was not recovered by the tribe after her death in the troll tunnels, and the original torc was lost with her. Easysinger had the metal-smith Ice re-create the torc out of silver (since the elves are now unable to work brightmetal), and that is the one that she wore and that is currently worn by her son Windburn.&lt;/div&gt;</summary>
		<author><name>209.237.93.79</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=The_Chiefs_of_River_Twine_Holt&amp;diff=54</id>
		<title>The Chiefs of River Twine Holt</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=The_Chiefs_of_River_Twine_Holt&amp;diff=54"/>
				<updated>2007-10-25T14:51:02Z</updated>
		
		<summary type="html">&lt;p&gt;209.237.93.79: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''THE CHIEFS OF RIVER TWINE HOLT'''&lt;br /&gt;
&lt;br /&gt;
This is just a brief introduction to the chiefs of River Twine Holt. The dates in parenthesis indicate the years during which the individuals chiefs led the tribe.&lt;br /&gt;
&lt;br /&gt;
'''Chieftess Wolfsister''' ''(RTH 1 to RTH 166)'' – the daughter of Halfwolf (son of Firstcomer Zerran in shape-changed form), Wolfsister took a small band of tribesmates from the original group of High Ones and led them back to the area in which the Palace had crashed. Wolfsister was extremely fertile, and birthed a number of children by several fathers. She founded the tribe in the forest the River Twine tribe still inhabits during the same year her first child (Badger) was born.&lt;br /&gt;
&lt;br /&gt;
'''Chief Burn''' ''(RTH 166 to RTH 327)'' – the second-oldest of Wolfsister’s children, Burn was an aggressive leader who was notorious for the fury of his temper. Recognized the quiet Sparrow, and fathered three children, Red, Javelin, and Foxsly.&lt;br /&gt;
&lt;br /&gt;
'''Chieftess Foxsly''' ''(RTH 327 to RTH RTH 1002)'' – the youngest of Burn and Sparrow’s children, Foxsly was unchallenged as chieftess upon her father’s death. She was a cunning and daring elf who had a devilish streak of humor. Was lovemated to the adventurous Crest; but Recognized with Reedweaver and had all of her three children (Easysinger, Frost, and Leather) with him.&lt;br /&gt;
&lt;br /&gt;
'''Chieftess Easysinger''' ''(RTH 1002 to RTH 1825)'' – Foxsly’s oldest daughter by her Recognized Reedweaver, Easysinger was a wise, cautious, and much beloved woman, who ruled her tribe for over well over 800 years. Recognized first with Oakhand, but their daughter Hope died while still a young child; next Recognized Blacksnake, with whom she had three children, Riskrunner, Windburn and Chicory.&lt;br /&gt;
&lt;br /&gt;
'''Chief Windburn''' ''(RTH 1825 to present)'' – the current leader of River Twine Holt and the second of Easysinger's three children, Windburn is a tough, realistic, leader who hates to show weakness. Thickheaded at times but generally open to ideas if they make sense, and in private is a skilled artist. Recognized of Whispersilk, father of Foxtail.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Chief's Symbol ==&lt;/div&gt;</summary>
		<author><name>209.237.93.79</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=The_Chiefs_of_River_Twine_Holt&amp;diff=53</id>
		<title>The Chiefs of River Twine Holt</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=The_Chiefs_of_River_Twine_Holt&amp;diff=53"/>
				<updated>2007-10-25T14:49:19Z</updated>
		
		<summary type="html">&lt;p&gt;209.237.93.79: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''THE CHIEFS OF RIVER TWINE HOLT'''&lt;br /&gt;
&lt;br /&gt;
This is just a brief introduction to the chiefs of River Twine Holt. The dates in parenthesis indicate the years during which the individuals chiefs led the tribe.&lt;br /&gt;
&lt;br /&gt;
'''Chieftess Wolfsister''' ''(RTH 1 to RTH 166)'' – the daughter of Halfwolf (son of Firstcomer Zerran in shape-changed form), Wolfsister took a small band of tribesmates from the original group of High Ones and led them back to the area in which the Palace had crashed. Wolfsister was extremely fertile, and birthed a number of children by several fathers. She founded the tribe in the forest the River Twine tribe still inhabits during the same year her first child (Badger) was born.&lt;br /&gt;
&lt;br /&gt;
'''Chief Burn''' ''(RTH 166 to RTH 327)'' – the second-oldest of Wolfsister’s children, Burn was an aggressive leader who was notorious for the fury of his temper. Recognized the quiet Sparrow, and fathered three children, Red, Javelin, and Foxsly.&lt;br /&gt;
&lt;br /&gt;
'''Chieftess Foxsly''' ''(RTH 327 to RTH RTH 1002)'' – the youngest of Burn and Sparrow’s children, Foxsly was unchallenged as chieftess upon her father’s death. She was a cunning and daring elf who had a devilish streak of humor. Was lovemated to the adventurous Crest; but Recognized with Reedweaver and had all of her three children (Easysinger, Frost, and Leather) with him.&lt;br /&gt;
&lt;br /&gt;
'''Chieftess Easysinger''' ''(RTH 1002 to RTH 1825)'' – Foxsly’s oldest daughter by her Recognized Reedweaver, Easysinger was a wise, cautious, and much beloved woman, who ruled her tribe for over well over 800 years. Recognized first with Oakhand, but their daughter Hope died while still a young child; next Recognized Blacksnake, with whom she had three children, Riskrunner, Windburn and Chicory.&lt;br /&gt;
&lt;br /&gt;
'''Chief Windburn''' ''(RTH 1825 to present)'' – the current leader of River Twine Holt and the second of Easysinger's three children, Windburn is a tough, realistic, leader who hates to show weakness. Thickheaded at times but generally open to ideas if they make sense, and in private is a skilled artist. Recognized of Whispersilk, father of Foxtail.&lt;br /&gt;
&lt;br /&gt;
[[The Chief's Symbol]]&lt;/div&gt;</summary>
		<author><name>209.237.93.79</name></author>	</entry>

	<entry>
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		<title>Main Page</title>
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				<updated>2007-10-25T14:49:01Z</updated>
		
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&lt;div&gt;&amp;lt;big&amp;gt;'''MediaWiki has been successfully installed.'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Consult the [http://meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
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== Getting started ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
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* [http://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;br /&gt;
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'''&lt;br /&gt;
'''RIVER TWINE HOLT''''''&lt;br /&gt;
&lt;br /&gt;
River Twine Holt is a fan club inspired by the ElfQuest series.  It was founded in June 2006, and operates largely off of the website [http://www.rivertwine.com] and its messageboards. The Holt itself is a traditional wolfrider community, with no knowledge of other tribes (and no history of &amp;quot;wanderers&amp;quot; joining from other Holts).  Membership to the club is free, but is limited to individuals interested in writing stories and/or creating artwork about the elves of River Twine Holt.  At this time, there are only as many membership openings in the club as there are living members of the tribe.&lt;br /&gt;
&lt;br /&gt;
[[Membership Rules and Regulations]]&lt;br /&gt;
&lt;br /&gt;
[[Submission Guidelines]]&lt;br /&gt;
&lt;br /&gt;
[[History of River Twine Holt]]&lt;br /&gt;
&lt;br /&gt;
[[The Chiefs of River Twine Holt]]&lt;br /&gt;
&lt;br /&gt;
[[Dramatis Persona -- Living Members of the Tribe]]&lt;br /&gt;
&lt;br /&gt;
[[Dramatis Persona -- Wrapstuffed Members of the Tribe]]&lt;br /&gt;
&lt;br /&gt;
[[Dramatic Persona -- Preserves of the Tribe]]&lt;br /&gt;
&lt;br /&gt;
[[Dramatis Persona -- Deceased Members of the Tribe]]&lt;br /&gt;
&lt;br /&gt;
[[Wolves of River Twine Holt]]&lt;br /&gt;
&lt;br /&gt;
[[The Culture of River Twine Holt]]&lt;br /&gt;
&lt;br /&gt;
[[Flora of River Twine Holt]]&lt;br /&gt;
&lt;br /&gt;
[[Fauna of River Twine Holt]]&lt;br /&gt;
&lt;br /&gt;
[[Trolls of River Twine Holt]]&lt;br /&gt;
&lt;br /&gt;
[[Humans of River Twine Holt]]&lt;/div&gt;</summary>
		<author><name>209.237.93.79</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Wolves_of_River_Twine_Holt&amp;diff=51</id>
		<title>Wolves of River Twine Holt</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Wolves_of_River_Twine_Holt&amp;diff=51"/>
				<updated>2007-10-25T14:47:54Z</updated>
		
		<summary type="html">&lt;p&gt;209.237.93.79: /* BONDING WITH ELVES &amp;amp; COMMUNICATION */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The River Twine tribe's wolfpack is descended from wolves who came with Wolfsister when she led her group back to the area to settle. These wolves have at least some elf-blood in them, and although they are always primarily wolfish in outlook and behavior, the occasional &amp;quot;throwback&amp;quot; is born who is still wolf-shaped but who has a greater affinity for the elves than for the wolf-pack.&lt;br /&gt;
&lt;br /&gt;
These partially elf-blooded wolves are more wolf than not, with the same appearance and behaviors as natural wolves. Their kinship and empathic bonds with the elves leads to a cooperative arrangement – but the wolves also tend to regard the elves as &amp;quot;odd&amp;quot; wolves. Elves are smaller and weaker, and have many strange un-wolflike behaviors. The wolves tolerate this and even respect and defer in some cases to the elves' behavioral choices; but in other cases the wolves simply treat the elves according to wolf norms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== APPEARANCE &amp;amp; CHARACTERISTICS ==&lt;br /&gt;
&lt;br /&gt;
Recognizable as grey wolves, and exhibiting the usual range of pelt colors found in that species. The RTH wolves, though, are about a quarter-again larger and heavier than their natural (non-elf-blooded) cousins. They are also longer-lived, with a maximum lifespan of about 30 years (as opposed to 15 at most amongst natural wolves).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== RANK ==&lt;br /&gt;
&lt;br /&gt;
As with all wolves, the RTH pack is hierarchy-based.&lt;br /&gt;
&lt;br /&gt;
High - The primary hunters. They run at the front of the hunts; after the Alphas and Beta they pick the choicest meat parts, and they are the most likely to become Alpha (after a previous Alpha's death, or through Challenge)&lt;br /&gt;
&lt;br /&gt;
Mid-High - High/mid ranking wolves are essentially similar to Mid wolves but can occasionally get away with bending the rules, stealing food and similar acts not normally tolerated in lower-ranks.&lt;br /&gt;
&lt;br /&gt;
Mid - While they sometimes join the hunt, wolves of this rank tend to be guards of the territory. They also enjoy the company of gatherers, trappers and those that scout. To them it shows the Tribe contributing to the protection of the territories (and the elves have protection while doing thier duties).&lt;br /&gt;
&lt;br /&gt;
Mid-Low - The enforcers among the lower ranks. They make sure all do their duties.&lt;br /&gt;
&lt;br /&gt;
Low - Guards of the denning area and protectors of any young pups.&lt;br /&gt;
&lt;br /&gt;
Omega - Babysitters, teachers. They are the lowest pair that teach the pups skills and social behaviors. Because they are lowest ranked they eat last (or not at all during lean times) and have no rights. Since they rely on the good will of the Pack they also tend to initiate playing.&lt;br /&gt;
&lt;br /&gt;
Throwback - Just as there are elves with very lupine attributes: as a balance there have been the odd wolf with more elvish attributes. The only differences between them and the other wolves is that they are smaller in build, a little more sly/clever, and prefer elven company to the Pack. Rhey are always ranked as Omega - they have little aspiration to earn rank among the Pack, nor wish to devote the time to keeping it.&lt;br /&gt;
&lt;br /&gt;
The wolves do not entirely understand or acknowledge elvish social structure, and they tend to treat a bonded elf as an extension of the wolf-bond's rank. If an elf is bonded to a high ranking wolf they are accorded some respect (able to ride the lower-ranked, for example); while an elf bonded to a low-ranked wolf might find the high-ranked wolves snapping at them for approaching downed prey, etc.&lt;br /&gt;
&lt;br /&gt;
Elf cubs are exempt, as all pups are. While the wolves regard elf childrens' slower maturing rate as &amp;quot;strange&amp;quot;, by and large they tend to grant them the normal behavioral leniency accorded to all young, until the elf reaches the late-teens age of sexual maturity/exploration. This is usually taken by the wolves as a sign of adult status, and they will begin to treat the young elves accordingly.&lt;br /&gt;
&lt;br /&gt;
This interesting ranking can result in amusing moments when a high ranking wolf feels the need to 'remind' a lower-ranked wolf's bond of 'their place'. There have been stories of the chief getting nipped in reproach after a hunt, since over the course of an elf's life, even a high-ranking elf such as the chief will not always be bonded to one of the alpha wolves.&lt;br /&gt;
&lt;br /&gt;
When a high-status elf loses his or her high-status wolf-friend, though, the elf is not automatically demoted to lowest status. The wolves do acknowledge elf-status on at least a basic level, in part because of the behavioral cues they pick up from their own elf-friends. Thus, the elf chief will probably always be treated as Mid-High to High, even when bonded to a pup. However – wolves will never issue status-challenges to elves, or vice-versa.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== TERRITORIAL BEHAVIOR ==&lt;br /&gt;
&lt;br /&gt;
The territory of the RTH pack is synonymous with what the elves consider to be the Holt's territory. Just as with natural wolf-packs, the RTH tribe/pack must defend its territorial boundaries from encroachment by neighboring natural wolf-packs. The Holt's territory is much larger than what a typical natural wolf-pack tends to claim, due to the fact that it must support not just the wolves, but also the elves.&lt;br /&gt;
&lt;br /&gt;
The RTH pack tends on average to be twice the size of a natural wolf-pack, and in addition, there are usually as many elves as there are wolves. Because the RTH wolves are about a quarter-again larger/heavier than natural wolves, they require more food. For this reason, the RTH tribe/pack's territory has tended to be about 12,000-15,000 square miles in size, substantially bigger than natural pack territories. The cooperative nature of the elf-wolf bond is an advantage to the wolves in defending their large territory.&lt;br /&gt;
&lt;br /&gt;
(For help in visualization: the territory is approximately the size of the state of Massachusetts. But, it features varied terrain, and a proportion of its raw square mileage is actually inaccessible and game-poor rocky mountaintops.)&lt;br /&gt;
&lt;br /&gt;
The flip-side of this is that natural wolf-packs encountered outside of the Holt territory will regard elves as &amp;quot;odd&amp;quot; wolves from a rival pack (since this is, in effect, what they are). Even though the elves have wolf-blood, which even natural wolves may recognize, it won't necessarily &amp;quot;help&amp;quot; them if they encounter strange wolves, because even if they're recognized as &amp;quot;quasi-wolf&amp;quot;, they'd also be regarded as &amp;quot;stranger/rival&amp;quot;, and treated accordingly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== BREEDING, PACK SIZE &amp;amp; MORTALITY ==&lt;br /&gt;
&lt;br /&gt;
There is a main denning area dug into a high knoll a few good bow-shots from the elves' dentrees. It has a wide entrance that dips down to connect with the chamber. There are a few small chambers to the side, with two smaller exits. When the Alpha female is preparing to birth a litter she'll often create a seasonal den a short distance from the main denning area.&lt;br /&gt;
&lt;br /&gt;
The Alpha female is the only female in the pack who breeds, and she breeds only with the Alpha male. Because the RTH wolves have a longer lifespan than their natural cousins, and because they have more help with survival (in the form of the elves), their breeding rate overall is lower than amongst natural wolves.&lt;br /&gt;
&lt;br /&gt;
Litters consist of 2-4 cubs. Only half of the cubs born to the wolf-pack tend to stay with the pack long-term. Those that bond to elves, of course, are the long-term members of the pack. Cubs that do not bond to elves have a 50% chance of surviving to the age of 3-5.&lt;br /&gt;
&lt;br /&gt;
Those that reach yearling age un-bonded will tend to stay with the pack for 1-5 more years, on average. Some (usually naturally lower-ranked ones) disperse immediately, leaving the Holt territory to find a new pack, but all unbonded wolves will disperse if they still remain unbonded by about age 5 (with the exception of throwback wolves; but it is very rare that a throwback wolf does not bond with an elf).&lt;br /&gt;
&lt;br /&gt;
Dispersing wolves may join neighboring natural packs, if there is room, or they may disperse quite far from the area to find a pack to join; but there is also a high rate of mortality amongst the dispersing wolves (not that the RTH tribe knows much about this). On occasion, some have managed to become breeders in neighboring wolf-packs, but not in any significant numbers; while generally bigger and stronger than any natural wolf, the elf-taint to the blood of an RTH wolf tends to make other packs less willing to accept dispersed RTH wolves into their ranks.&lt;br /&gt;
&lt;br /&gt;
At any given time, the RTH wolf-pack consists mainly of wolves bonded to the tribe's elves, with about 6-10 unbonded wolves of various ages sticking around prior to death or dispersal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== BONDING WITH ELVES &amp;amp; COMMUNICATION ==&lt;br /&gt;
&lt;br /&gt;
Most elves tend to bond with wolf cubs, by preference, and this means waiting for the Alphas in the pack to have a litter. Elf children will almost always bond to a cub. But it sometimes happens that an elf in immediate need of a new wolf-friend will form an attachment with a yearling, or one of the unbonded wolves hanging around with the pack prior to dispersal. This may appeal more to active hunters, who do not wish to wait through several seasons to bond to a new wolf-friend and for that cub to grow up; but it also depends highly on the personal dynamics between the elf and the wolves.&lt;br /&gt;
&lt;br /&gt;
Elves who specialize in hunting tend to bond to High or Mid-High ranked wolves, while trappers, fishers, and crafters tend to bond to the lower ranks; but there are sometimes exceptions to this. Elf rank status does not always guarantee bonding to a wolf of like status every time – especially since a wolf's exact pack status will change over time. (That is – the tribe's chief will not always be bonded to one of the pack Alphas; but, the tendency will be for the chief to bond to a wolf with high rank potential, and his or her wolf will often achieve Beta or Alpha status eventually, though not always.)&lt;br /&gt;
&lt;br /&gt;
Older wolves whose elf-friends die will always stay with the RTH pack, instead of dispersing. While there are some circumstances in which a wolf will perish with its elf-bond, it is not uncommon for a wolf to survive the death of its elf (through disease or freak mishap), just as elves may lose their wolf-friends but not perish themselves. However, it is rare for an older wolf to form a bond with another elf. High-ranking wolves in this situation will retain their pack-rank even after the death of an elf-friend. (The Alphas would not stop being the pack's alphas, if they are still strong and healthy.)&lt;br /&gt;
&lt;br /&gt;
Elf children bond to their first wolf-friends at age 7-9 on average; thus, first bonding as early as age 5 or as late as age 12 is not unknown.&lt;br /&gt;
&lt;br /&gt;
Elvish wisdom tends to state that bonding with a wolf-cub forms the strongest emotional attachment between elf and wolf. This is not to say that an elf bonding with a yearling or older wolf will not form a strong attachment; just not **as** strong as the one formed with a cub, and there will be a bit more independence in the relationship. However, the strength of attachment also depends on other factors – the strength of the individual elf's wolf-bonding magic, as well (in some cases) as the bonding strength on the wolf's side.&lt;br /&gt;
&lt;br /&gt;
Only in very rare circumstances will an elf bond with a wolf that does not come from the RTH pack. When this happens with a wolf from one of the neighboring natural packs (if, for example, an elf loses his or her wolf while outside of the Holt's territory on a long hunt), it is probably because there is a thread of elf-blood running through that pack as a result of a dispersing wolf from the RTH pack having successfully joined a natural pack and become a breeder. The integration of an &amp;quot;outsider&amp;quot; wolf-friend with the RTH pack can be very difficult, and most elves would avoid this option if at all possible.&lt;br /&gt;
&lt;br /&gt;
All elves are capable of bonding with a wolf-friend, and all of them do so, no matter what the elf's tribal status. Some elves may go for periods of time (up to several years) without a wolf-friend, depending on circumstances, and whether they are waiting for the &amp;quot;right&amp;quot; wolf to be born.&lt;br /&gt;
&lt;br /&gt;
One of the significant points of difference between elf culture and wolf behavior is that wolves will not continue to support weak or crippled members of the pack. Such wolves are demoted in status, and if not driven off, are subject to high mortality rates. Elves, on the other hand, will continue to support weaker or crippled tribe-members, allowing them to find a way to contribute to the tribe's life according to their abilities. Even these elves will bond to a wolf-friend (usually a very low-ranked one), and although this is another elvish behavior that the wolves consider &amp;quot;weird&amp;quot;, they will accept the presence of &amp;quot;imperfect&amp;quot; tribe-members.&lt;br /&gt;
&lt;br /&gt;
While the RTH wolves do have a sense of self, by and large they do not &amp;quot;name&amp;quot; themselves to each other in words. Most often, elves bestow names on their wolf-friends, especially in the case of wolf-cubs. Elves who bond to older wolves may choose a name for the wolf based on strong self-concepts that the wolf communicates through wolf-sending. Just as with elves, wolf-friend names can change over time, if something happens that ought to be commemorated with a new name (such as a notable event or deed; or a change in the wolf's appearance).&lt;br /&gt;
&lt;br /&gt;
The elves will also give informal nicknames to the unbonded wolf-cubs who stay with the pack. These nicknames tend to be simpler and less creative than those given to wolf-friends, simply because the elves do not know the unbonded wolves as intimately as they do the bonded members of the pack. But, because an unbonded wolf may stay with the wolf-pack for up to 5 years, elves do give them nicknames that help distinguish them as individuals. (These nicknames are frequently based on obvious physical attributes, or on distinctive behavior.)&lt;br /&gt;
&lt;br /&gt;
The elf-blooded wolves of the RTH pack can communicate with the elves through a simplified form of sending called wolf-sending. All the RTH pack's wolves are capable of this, and all elves except notably weak senders should be capable of receiving and sending with their wolves. Wolf-sending language is simple and direct; it consists largely of imagery and emotional/sensual impressions; when language is actually used, it is only rudimentary. It does not tend to contain complex concepts or structure. The sending range is also more limited than that of sending between elves; generally, to when the elf and wolf are in very close proximity. (Long-distance communication between elf and wolf, as between wolf and wolf, is accomplished through howling, which can be expressive and contain a surprising amount of information.)&lt;br /&gt;
&lt;br /&gt;
In canon, a wolf-send was that between Nightrunner and Cutter in &amp;quot;Fire &amp;amp; Flight&amp;quot;: ''**Humans. They bring fire.**'' An example of wolf-sending communication from a recent story in RTH is included below.&lt;br /&gt;
&lt;br /&gt;
(from &amp;quot;Crackbone&amp;quot;, by Whitney Ware)&lt;br /&gt;
&lt;br /&gt;
''**I need a wolf friend,** she repeated. She sent that to the young wolf, as firm and delicious an offering as she could think of. Wolves didn't send in words, and so neither did she now, casting to him only rich images of herself on his back and the two of them running, running, running under the light of two full moons, her carrying a huntress's weapons and him being followed by other wolves.&lt;br /&gt;
&lt;br /&gt;
''The big wolf was in front of her now. His tail was high, his shoulders and ears up, nothing remotely submissive in his stance. There was no escape from him now, Whistle knew. If the big wolf wanted her throat between his teeth, she could not stop him. His yellow eyes stared into hers, expecting her to break that gaze first as he smelled her over curiously. Whistle held her ground and held his stare, offering him again the promise of **us-together** and **hunting as two** and **racing in front of the pack, free and first** with all of the desire of her own young heart.''&lt;br /&gt;
&lt;br /&gt;
''The big wolf whuffed once, his breath rancid. Then he sniffed imperiously at the wrapped leather bundle she carried, his gaze breaking from hers and locking instead on what she held. Whistle grinned in triumph and pulled the thigh-bone from the patch-rag scraps she had wrapped it in. The deer bone was clotted with blood and still had chunks of meat clinging to it. The big wolf took the bone from her eagerly and settled down to enjoy it.''&lt;br /&gt;
&lt;br /&gt;
''**us-together** she sent to him, squatting to watch as he began to gnaw on her offering.''&lt;br /&gt;
&lt;br /&gt;
''The big wolf met her eyes again as his powerful jaws cracked the bone into two. **running before the pack, free and first** was the image the wolf visioned back to her, self-satisfied and content. **Goldhair and Crackbone, together and showing only tails to the rest of the pack.**''&lt;/div&gt;</summary>
		<author><name>209.237.93.79</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Wolves_of_River_Twine_Holt&amp;diff=50</id>
		<title>Wolves of River Twine Holt</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Wolves_of_River_Twine_Holt&amp;diff=50"/>
				<updated>2007-10-25T14:46:38Z</updated>
		
		<summary type="html">&lt;p&gt;209.237.93.79: New page:  The River Twine tribe's wolfpack is descended from wolves who came with Wolfsister when she led her group back to the area to settle. These wolves have at least some elf-blood in them, an...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The River Twine tribe's wolfpack is descended from wolves who came with Wolfsister when she led her group back to the area to settle. These wolves have at least some elf-blood in them, and although they are always primarily wolfish in outlook and behavior, the occasional &amp;quot;throwback&amp;quot; is born who is still wolf-shaped but who has a greater affinity for the elves than for the wolf-pack.&lt;br /&gt;
&lt;br /&gt;
These partially elf-blooded wolves are more wolf than not, with the same appearance and behaviors as natural wolves. Their kinship and empathic bonds with the elves leads to a cooperative arrangement – but the wolves also tend to regard the elves as &amp;quot;odd&amp;quot; wolves. Elves are smaller and weaker, and have many strange un-wolflike behaviors. The wolves tolerate this and even respect and defer in some cases to the elves' behavioral choices; but in other cases the wolves simply treat the elves according to wolf norms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== APPEARANCE &amp;amp; CHARACTERISTICS ==&lt;br /&gt;
&lt;br /&gt;
Recognizable as grey wolves, and exhibiting the usual range of pelt colors found in that species. The RTH wolves, though, are about a quarter-again larger and heavier than their natural (non-elf-blooded) cousins. They are also longer-lived, with a maximum lifespan of about 30 years (as opposed to 15 at most amongst natural wolves).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== RANK ==&lt;br /&gt;
&lt;br /&gt;
As with all wolves, the RTH pack is hierarchy-based.&lt;br /&gt;
&lt;br /&gt;
High - The primary hunters. They run at the front of the hunts; after the Alphas and Beta they pick the choicest meat parts, and they are the most likely to become Alpha (after a previous Alpha's death, or through Challenge)&lt;br /&gt;
&lt;br /&gt;
Mid-High - High/mid ranking wolves are essentially similar to Mid wolves but can occasionally get away with bending the rules, stealing food and similar acts not normally tolerated in lower-ranks.&lt;br /&gt;
&lt;br /&gt;
Mid - While they sometimes join the hunt, wolves of this rank tend to be guards of the territory. They also enjoy the company of gatherers, trappers and those that scout. To them it shows the Tribe contributing to the protection of the territories (and the elves have protection while doing thier duties).&lt;br /&gt;
&lt;br /&gt;
Mid-Low - The enforcers among the lower ranks. They make sure all do their duties.&lt;br /&gt;
&lt;br /&gt;
Low - Guards of the denning area and protectors of any young pups.&lt;br /&gt;
&lt;br /&gt;
Omega - Babysitters, teachers. They are the lowest pair that teach the pups skills and social behaviors. Because they are lowest ranked they eat last (or not at all during lean times) and have no rights. Since they rely on the good will of the Pack they also tend to initiate playing.&lt;br /&gt;
&lt;br /&gt;
Throwback - Just as there are elves with very lupine attributes: as a balance there have been the odd wolf with more elvish attributes. The only differences between them and the other wolves is that they are smaller in build, a little more sly/clever, and prefer elven company to the Pack. Rhey are always ranked as Omega - they have little aspiration to earn rank among the Pack, nor wish to devote the time to keeping it.&lt;br /&gt;
&lt;br /&gt;
The wolves do not entirely understand or acknowledge elvish social structure, and they tend to treat a bonded elf as an extension of the wolf-bond's rank. If an elf is bonded to a high ranking wolf they are accorded some respect (able to ride the lower-ranked, for example); while an elf bonded to a low-ranked wolf might find the high-ranked wolves snapping at them for approaching downed prey, etc.&lt;br /&gt;
&lt;br /&gt;
Elf cubs are exempt, as all pups are. While the wolves regard elf childrens' slower maturing rate as &amp;quot;strange&amp;quot;, by and large they tend to grant them the normal behavioral leniency accorded to all young, until the elf reaches the late-teens age of sexual maturity/exploration. This is usually taken by the wolves as a sign of adult status, and they will begin to treat the young elves accordingly.&lt;br /&gt;
&lt;br /&gt;
This interesting ranking can result in amusing moments when a high ranking wolf feels the need to 'remind' a lower-ranked wolf's bond of 'their place'. There have been stories of the chief getting nipped in reproach after a hunt, since over the course of an elf's life, even a high-ranking elf such as the chief will not always be bonded to one of the alpha wolves.&lt;br /&gt;
&lt;br /&gt;
When a high-status elf loses his or her high-status wolf-friend, though, the elf is not automatically demoted to lowest status. The wolves do acknowledge elf-status on at least a basic level, in part because of the behavioral cues they pick up from their own elf-friends. Thus, the elf chief will probably always be treated as Mid-High to High, even when bonded to a pup. However – wolves will never issue status-challenges to elves, or vice-versa.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== TERRITORIAL BEHAVIOR ==&lt;br /&gt;
&lt;br /&gt;
The territory of the RTH pack is synonymous with what the elves consider to be the Holt's territory. Just as with natural wolf-packs, the RTH tribe/pack must defend its territorial boundaries from encroachment by neighboring natural wolf-packs. The Holt's territory is much larger than what a typical natural wolf-pack tends to claim, due to the fact that it must support not just the wolves, but also the elves.&lt;br /&gt;
&lt;br /&gt;
The RTH pack tends on average to be twice the size of a natural wolf-pack, and in addition, there are usually as many elves as there are wolves. Because the RTH wolves are about a quarter-again larger/heavier than natural wolves, they require more food. For this reason, the RTH tribe/pack's territory has tended to be about 12,000-15,000 square miles in size, substantially bigger than natural pack territories. The cooperative nature of the elf-wolf bond is an advantage to the wolves in defending their large territory.&lt;br /&gt;
&lt;br /&gt;
(For help in visualization: the territory is approximately the size of the state of Massachusetts. But, it features varied terrain, and a proportion of its raw square mileage is actually inaccessible and game-poor rocky mountaintops.)&lt;br /&gt;
&lt;br /&gt;
The flip-side of this is that natural wolf-packs encountered outside of the Holt territory will regard elves as &amp;quot;odd&amp;quot; wolves from a rival pack (since this is, in effect, what they are). Even though the elves have wolf-blood, which even natural wolves may recognize, it won't necessarily &amp;quot;help&amp;quot; them if they encounter strange wolves, because even if they're recognized as &amp;quot;quasi-wolf&amp;quot;, they'd also be regarded as &amp;quot;stranger/rival&amp;quot;, and treated accordingly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== BREEDING, PACK SIZE &amp;amp; MORTALITY ==&lt;br /&gt;
&lt;br /&gt;
There is a main denning area dug into a high knoll a few good bow-shots from the elves' dentrees. It has a wide entrance that dips down to connect with the chamber. There are a few small chambers to the side, with two smaller exits. When the Alpha female is preparing to birth a litter she'll often create a seasonal den a short distance from the main denning area.&lt;br /&gt;
&lt;br /&gt;
The Alpha female is the only female in the pack who breeds, and she breeds only with the Alpha male. Because the RTH wolves have a longer lifespan than their natural cousins, and because they have more help with survival (in the form of the elves), their breeding rate overall is lower than amongst natural wolves.&lt;br /&gt;
&lt;br /&gt;
Litters consist of 2-4 cubs. Only half of the cubs born to the wolf-pack tend to stay with the pack long-term. Those that bond to elves, of course, are the long-term members of the pack. Cubs that do not bond to elves have a 50% chance of surviving to the age of 3-5.&lt;br /&gt;
&lt;br /&gt;
Those that reach yearling age un-bonded will tend to stay with the pack for 1-5 more years, on average. Some (usually naturally lower-ranked ones) disperse immediately, leaving the Holt territory to find a new pack, but all unbonded wolves will disperse if they still remain unbonded by about age 5 (with the exception of throwback wolves; but it is very rare that a throwback wolf does not bond with an elf).&lt;br /&gt;
&lt;br /&gt;
Dispersing wolves may join neighboring natural packs, if there is room, or they may disperse quite far from the area to find a pack to join; but there is also a high rate of mortality amongst the dispersing wolves (not that the RTH tribe knows much about this). On occasion, some have managed to become breeders in neighboring wolf-packs, but not in any significant numbers; while generally bigger and stronger than any natural wolf, the elf-taint to the blood of an RTH wolf tends to make other packs less willing to accept dispersed RTH wolves into their ranks.&lt;br /&gt;
&lt;br /&gt;
At any given time, the RTH wolf-pack consists mainly of wolves bonded to the tribe's elves, with about 6-10 unbonded wolves of various ages sticking around prior to death or dispersal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== BONDING WITH ELVES &amp;amp; COMMUNICATION ==&lt;br /&gt;
&lt;br /&gt;
Most elves tend to bond with wolf cubs, by preference, and this means waiting for the Alphas in the pack to have a litter. Elf children will almost always bond to a cub. But it sometimes happens that an elf in immediate need of a new wolf-friend will form an attachment with a yearling, or one of the unbonded wolves hanging around with the pack prior to dispersal. This may appeal more to active hunters, who do not wish to wait through several seasons to bond to a new wolf-friend and for that cub to grow up; but it also depends highly on the personal dynamics between the elf and the wolves.&lt;br /&gt;
&lt;br /&gt;
Elves who specialize in hunting tend to bond to High or Mid-High ranked wolves, while trappers, fishers, and crafters tend to bond to the lower ranks; but there are sometimes exceptions to this. Elf rank status does not always guarantee bonding to a wolf of like status every time – especially since a wolf's exact pack status will change over time. (That is – the tribe's chief will not always be bonded to one of the pack Alphas; but, the tendency will be for the chief to bond to a wolf with high rank potential, and his or her wolf will often achieve Beta or Alpha status eventually, though not always.)&lt;br /&gt;
&lt;br /&gt;
Older wolves whose elf-friends die will always stay with the RTH pack, instead of dispersing. While there are some circumstances in which a wolf will perish with its elf-bond, it is not uncommon for a wolf to survive the death of its elf (through disease or freak mishap), just as elves may lose their wolf-friends but not perish themselves. However, it is rare for an older wolf to form a bond with another elf. High-ranking wolves in this situation will retain their pack-rank even after the death of an elf-friend. (The Alphas would not stop being the pack's alphas, if they are still strong and healthy.)&lt;br /&gt;
&lt;br /&gt;
Elf children bond to their first wolf-friends at age 7-9 on average; thus, first bonding as early as age 5 or as late as age 12 is not unknown.&lt;br /&gt;
&lt;br /&gt;
Elvish wisdom tends to state that bonding with a wolf-cub forms the strongest emotional attachment between elf and wolf. This is not to say that an elf bonding with a yearling or older wolf will not form a strong attachment; just not **as** strong as the one formed with a cub, and there will be a bit more independence in the relationship. However, the strength of attachment also depends on other factors – the strength of the individual elf's wolf-bonding magic, as well (in some cases) as the bonding strength on the wolf's side.&lt;br /&gt;
&lt;br /&gt;
Only in very rare circumstances will an elf bond with a wolf that does not come from the RTH pack. When this happens with a wolf from one of the neighboring natural packs (if, for example, an elf loses his or her wolf while outside of the Holt's territory on a long hunt), it is probably because there is a thread of elf-blood running through that pack as a result of a dispersing wolf from the RTH pack having successfully joined a natural pack and become a breeder. The integration of an &amp;quot;outsider&amp;quot; wolf-friend with the RTH pack can be very difficult, and most elves would avoid this option if at all possible.&lt;br /&gt;
&lt;br /&gt;
All elves are capable of bonding with a wolf-friend, and all of them do so, no matter what the elf's tribal status. Some elves may go for periods of time (up to several years) without a wolf-friend, depending on circumstances, and whether they are waiting for the &amp;quot;right&amp;quot; wolf to be born.&lt;br /&gt;
&lt;br /&gt;
One of the significant points of difference between elf culture and wolf behavior is that wolves will not continue to support weak or crippled members of the pack. Such wolves are demoted in status, and if not driven off, are subject to high mortality rates. Elves, on the other hand, will continue to support weaker or crippled tribe-members, allowing them to find a way to contribute to the tribe's life according to their abilities. Even these elves will bond to a wolf-friend (usually a very low-ranked one), and although this is another elvish behavior that the wolves consider &amp;quot;weird&amp;quot;, they will accept the presence of &amp;quot;imperfect&amp;quot; tribe-members.&lt;br /&gt;
&lt;br /&gt;
While the RTH wolves do have a sense of self, by and large they do not &amp;quot;name&amp;quot; themselves to each other in words. Most often, elves bestow names on their wolf-friends, especially in the case of wolf-cubs. Elves who bond to older wolves may choose a name for the wolf based on strong self-concepts that the wolf communicates through wolf-sending. Just as with elves, wolf-friend names can change over time, if something happens that ought to be commemorated with a new name (such as a notable event or deed; or a change in the wolf's appearance).&lt;br /&gt;
&lt;br /&gt;
The elves will also give informal nicknames to the unbonded wolf-cubs who stay with the pack. These nicknames tend to be simpler and less creative than those given to wolf-friends, simply because the elves do not know the unbonded wolves as intimately as they do the bonded members of the pack. But, because an unbonded wolf may stay with the wolf-pack for up to 5 years, elves do give them nicknames that help distinguish them as individuals. (These nicknames are frequently based on obvious physical attributes, or on distinctive behavior.)&lt;br /&gt;
&lt;br /&gt;
The elf-blooded wolves of the RTH pack can communicate with the elves through a simplified form of sending called wolf-sending. All the RTH pack's wolves are capable of this, and all elves except notably weak senders should be capable of receiving and sending with their wolves. Wolf-sending language is simple and direct; it consists largely of imagery and emotional/sensual impressions; when language is actually used, it is only rudimentary. It does not tend to contain complex concepts or structure. The sending range is also more limited than that of sending between elves; generally, to when the elf and wolf are in very close proximity. (Long-distance communication between elf and wolf, as between wolf and wolf, is accomplished through howling, which can be expressive and contain a surprising amount of information.)&lt;br /&gt;
&lt;br /&gt;
In canon, a wolf-send was that between Nightrunner and Cutter in &amp;quot;Fire &amp;amp; Flight&amp;quot;: ''**Humans. They bring fire.**'' An example of wolf-sending communication from a recent story in RTH is included below.&lt;br /&gt;
&lt;br /&gt;
(from &amp;quot;Crackbone&amp;quot;, by Whitney Ware)&lt;br /&gt;
&lt;br /&gt;
''**I need a wolf friend,** she repeated. She sent that to the young wolf, as firm and delicious an offering as she could think of. Wolves didn't send in words, and so neither did she now, casting to him only rich images of herself on his back and the two of them running, running, running under the light of two full moons, her carrying a huntress's weapons and him being followed by other wolves.&lt;br /&gt;
&lt;br /&gt;
The big wolf was in front of her now. His tail was high, his shoulders and ears up, nothing remotely submissive in his stance. There was no escape from him now, Whistle knew. If the big wolf wanted her throat between his teeth, she could not stop him. His yellow eyes stared into hers, expecting her to break that gaze first as he smelled her over curiously. Whistle held her ground and held his stare, offering him again the promise of **us-together** and **hunting as two** and **racing in front of the pack, free and first** with all of the desire of her own young heart.&lt;br /&gt;
&lt;br /&gt;
The big wolf whuffed once, his breath rancid. Then he sniffed imperiously at the wrapped leather bundle she carried, his gaze breaking from hers and locking instead on what she held. Whistle grinned in triumph and pulled the thigh-bone from the patch-rag scraps she had wrapped it in. The deer bone was clotted with blood and still had chunks of meat clinging to it. The big wolf took the bone from her eagerly and settled down to enjoy it.&lt;br /&gt;
&lt;br /&gt;
**us-together** she sent to him, squatting to watch as he began to gnaw on her offering.&lt;br /&gt;
&lt;br /&gt;
The big wolf met her eyes again as his powerful jaws cracked the bone into two. **running before the pack, free and first** was the image the wolf visioned back to her, self-satisfied and content. **Goldhair and Crackbone, together and showing only tails to the rest of the pack.**''&lt;/div&gt;</summary>
		<author><name>209.237.93.79</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Main_Page&amp;diff=49</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Main_Page&amp;diff=49"/>
				<updated>2007-10-25T14:44:10Z</updated>
		
		<summary type="html">&lt;p&gt;209.237.93.79: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;'''MediaWiki has been successfully installed.'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Consult the [http://meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [http://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
'''RIVER TWINE HOLT''''''&lt;br /&gt;
&lt;br /&gt;
River Twine Holt is a fan club inspired by the ElfQuest series.  It was founded in June 2006, and operates largely off of the website [http://www.rivertwine.com] and its messageboards. The Holt itself is a traditional wolfrider community, with no knowledge of other tribes (and no history of &amp;quot;wanderers&amp;quot; joining from other Holts).  Membership to the club is free, but is limited to individuals interested in writing stories and/or creating artwork about the elves of River Twine Holt.  At this time, there are only as many membership openings in the club as there are living members of the tribe.&lt;br /&gt;
&lt;br /&gt;
[[Membership Rules and Regulations]]&lt;br /&gt;
&lt;br /&gt;
[[Submission Guidelines]]&lt;br /&gt;
&lt;br /&gt;
[[History of River Twine Holt]]&lt;br /&gt;
&lt;br /&gt;
[[The Chief's Symbol]]&lt;br /&gt;
&lt;br /&gt;
[[The Chiefs of River Twine Holt]]&lt;br /&gt;
&lt;br /&gt;
[[Dramatis Persona -- Living Members of the Tribe]]&lt;br /&gt;
&lt;br /&gt;
[[Dramatis Persona -- Wrapstuffed Members of the Tribe]]&lt;br /&gt;
&lt;br /&gt;
[[Dramatic Persona -- Preserves of the Tribe]]&lt;br /&gt;
&lt;br /&gt;
[[Dramatis Persona -- Deceased Members of the Tribe]]&lt;br /&gt;
&lt;br /&gt;
[[Wolves of River Twine Holt]]&lt;br /&gt;
&lt;br /&gt;
[[The Culture of River Twine Holt]]&lt;br /&gt;
&lt;br /&gt;
[[Flora of River Twine Holt]]&lt;br /&gt;
&lt;br /&gt;
[[Fauna of River Twine Holt]]&lt;br /&gt;
&lt;br /&gt;
[[Trolls of River Twine Holt]]&lt;br /&gt;
&lt;br /&gt;
[[Humans of River Twine Holt]]&lt;/div&gt;</summary>
		<author><name>209.237.93.79</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Submission_Guidelines&amp;diff=48</id>
		<title>Submission Guidelines</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Submission_Guidelines&amp;diff=48"/>
				<updated>2007-10-25T14:38:46Z</updated>
		
		<summary type="html">&lt;p&gt;209.237.93.79: /* NOTE ON CHARACTER APPROVALS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All stories should be submitted to stories@rivertwine.com.  All artwork should be submitted to artwork@rivertwine.com.  All contest entries should be submitted to contests@rivertwine.com.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ARTWORK SUBMISSIONS: ==&lt;br /&gt;
&lt;br /&gt;
1. Artwork submitted for the website in a .jpg, .gif or .png format. An image size of 700 x 700 pixels maximum or smaller is preferred for the web. If possible, please optimize your images for web use (72 dpi) to reduce loading time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. Artwork submitted for print in the annual .pdf fanzine needs to be high quality and of a large file size. Please contact the Art Director (artwork@rivertwine.com) for exact requirements; we encourage artwork to be submitted for both purposes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3. All art needs to be e-mailed to River Twine Holt's Art Director at artwork@rivertwine.com. It will then be posted to the website. Please get all necessary approvals prior to submissions -- if you need help doing so or have any questions, just ask the club's Art Director.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4. If you would like to submit artwork created for you by a non-member artist, you must submit the artist's full name and a valid email address along with the piece, and make sure that that artist has given permission for their work to be posted to our website. Copyright will be enforced; infringements will not be printed, and the submitter penalized accordingly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5. Cartoon Dolls: Because online dolling is very popular, there are some regulations as far as dolls go.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A) Dolls created through doll-makers (i.e. Candy Dolls, Minis, Preps, or other drag and drop makers) are not allowed on the site. Because these are not created by the artist, and there is no way to know if the creator of the doll-maker created it or not, this is an issue of copyright. Doll maker dolls are welcome to be posted on the message boards with a link to the site, but will not be displayed as 'Member Art'.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
B) Any dolls created on a base that is not your own much have credit to the base creator, this includes a website as well as the creators name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
C) Dolls are always given sketch credit (.5 points)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
D) If you wish to create a doll of someone else's character, that member's approvals for the doll must still be received before the doll can be shared.&lt;br /&gt;
&lt;br /&gt;
== WRITTEN SUBMISSIONS: ==&lt;br /&gt;
&lt;br /&gt;
1. All story submissions should be sent via email as an attachment file. File formats must be MS Word .doc or Notepad .txt, or Rich Text Format .rtf formats, or you may simply copy the story into the body portion of an email (MS Word preferred). In-document formatting should be Arial font, 10 point, single spaced with 1&amp;quot; margins. If you have an image file to accompany the writing, please send it as a separate .jpg file in the email - do NOT embed it within the Word document.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. All stories need to be e-mailed to the Story Team leader (stories@rivertwine.com). Written submissions will be reviewed and edited, and if necessary a reviews will then be returned to the author for revision.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3. Stories need to include the following administrative information: a teaser line for use in the timeline, the date the story takes place, a list of which characters the story should link too, and a list of all member approvals the author has received. All approvals must be requested and received prior to the submission of poetry or stories.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4. Please use the following format when writing stories:&lt;br /&gt;
&lt;br /&gt;
• **sending**&lt;br /&gt;
&lt;br /&gt;
• 'thinking to oneself'&lt;br /&gt;
&lt;br /&gt;
• &amp;quot;speaking out loud&amp;quot;&lt;br /&gt;
&lt;br /&gt;
• any material which you would like italicized in the text should be marked with &amp;lt; I&amp;gt;and &amp;lt; /I&amp;gt; notifications&lt;br /&gt;
&lt;br /&gt;
• any material which you would like to see underlined in the text should be marked with &amp;lt; U&amp;gt; and &amp;lt; /U&amp;gt; notifications&lt;br /&gt;
&lt;br /&gt;
• any statement which needs to be bolded should be marked with &amp;lt; b&amp;gt; and notifications&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: embedded formatting codes for italicizing, bolding and underlining text often disappears when documents are cut and paste outside of the word processing program of origin, so please make sure to indicate special formatting requirements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5. Authors are asked to please remember your rules of grammar – for example, stories submitted without punctuation will be returned to the author unread. Stories written in RP format will also not be accepted. Stories should generally be written in third person, past tense, i.e., Bloodsmoke carefully stalked his prey NOT ::Bloodsmoke stalks cat-like through the forest::. Please spell check your document before submission, and please review the clubs glossary of terms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6. If you would like to submit writing created for you by a non-member author, you must submit the author's full name and a valid email address, and you must ensure that the author has given River Twine Holt permission for their work to be posted to our website. Copyrights will be enforced; infringements will not be printed, and the submitter penalized accordingly.&lt;br /&gt;
&lt;br /&gt;
== NOTE ON CHARACTER APPROVALS ==&lt;br /&gt;
&lt;br /&gt;
Each artist &amp;amp; author is responsible to make sure that they're gotten the necessary character approvals before art or stories are submitted. Doing so will help avoid embarrassing mistakes and upset friends after a story or art is posted to the website. It is not enough to just ask &amp;quot;Hey, can I use your character in my story?&amp;quot; or “Can I draw your character?” Other members need to see the finished product and approve it; if they ask you for changes, you need to make those changes.&lt;br /&gt;
&lt;br /&gt;
'''WHAT USEAGE OF PERSONAS REQUIRE APPROVALS:'''&lt;br /&gt;
&lt;br /&gt;
For members unsure on what level of use requires approval, review the following guidelines:&lt;br /&gt;
&lt;br /&gt;
• Any visual representation of another member's character.&lt;br /&gt;
&lt;br /&gt;
• In a story, if a character speaks or performs any action, then approval is required.&lt;br /&gt;
&lt;br /&gt;
• In a story, if an action of any type is attributed to a character off-screen, then approval is required. Example: A past-tense reference to something another persona has performed, such as: &amp;quot;Twenty years ago, Bloodsmoke painted himself sapphire on a dare from his lifemate and streaked like a blue jay, naked, through the stunned human camp&amp;quot; would require approval from the owners of both Bloodsmoke and the player of his lifemate, if applicable.&lt;br /&gt;
&lt;br /&gt;
• The use of NPCs will be reviewed by the story approvals team, and members are asked to please give unowned characters the same respect as owned personas receive. Don't just slap NPCs into a story based solely on their unowned status; make sure NPCs are portrayed according to the skills and personality described on their CIS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a general rule of thumb -- simply use common sense and common courtesy.&lt;/div&gt;</summary>
		<author><name>209.237.93.79</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Submission_Guidelines&amp;diff=47</id>
		<title>Submission Guidelines</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Submission_Guidelines&amp;diff=47"/>
				<updated>2007-10-25T14:37:12Z</updated>
		
		<summary type="html">&lt;p&gt;209.237.93.79: /* ARTWORK SUBMISSIONS: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All stories should be submitted to stories@rivertwine.com.  All artwork should be submitted to artwork@rivertwine.com.  All contest entries should be submitted to contests@rivertwine.com.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ARTWORK SUBMISSIONS: ==&lt;br /&gt;
&lt;br /&gt;
1. Artwork submitted for the website in a .jpg, .gif or .png format. An image size of 700 x 700 pixels maximum or smaller is preferred for the web. If possible, please optimize your images for web use (72 dpi) to reduce loading time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. Artwork submitted for print in the annual .pdf fanzine needs to be high quality and of a large file size. Please contact the Art Director (artwork@rivertwine.com) for exact requirements; we encourage artwork to be submitted for both purposes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3. All art needs to be e-mailed to River Twine Holt's Art Director at artwork@rivertwine.com. It will then be posted to the website. Please get all necessary approvals prior to submissions -- if you need help doing so or have any questions, just ask the club's Art Director.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4. If you would like to submit artwork created for you by a non-member artist, you must submit the artist's full name and a valid email address along with the piece, and make sure that that artist has given permission for their work to be posted to our website. Copyright will be enforced; infringements will not be printed, and the submitter penalized accordingly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5. Cartoon Dolls: Because online dolling is very popular, there are some regulations as far as dolls go.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A) Dolls created through doll-makers (i.e. Candy Dolls, Minis, Preps, or other drag and drop makers) are not allowed on the site. Because these are not created by the artist, and there is no way to know if the creator of the doll-maker created it or not, this is an issue of copyright. Doll maker dolls are welcome to be posted on the message boards with a link to the site, but will not be displayed as 'Member Art'.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
B) Any dolls created on a base that is not your own much have credit to the base creator, this includes a website as well as the creators name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
C) Dolls are always given sketch credit (.5 points)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
D) If you wish to create a doll of someone else's character, that member's approvals for the doll must still be received before the doll can be shared.&lt;br /&gt;
&lt;br /&gt;
== WRITTEN SUBMISSIONS: ==&lt;br /&gt;
&lt;br /&gt;
1. All story submissions should be sent via email as an attachment file. File formats must be MS Word .doc or Notepad .txt, or Rich Text Format .rtf formats, or you may simply copy the story into the body portion of an email (MS Word preferred). In-document formatting should be Arial font, 10 point, single spaced with 1&amp;quot; margins. If you have an image file to accompany the writing, please send it as a separate .jpg file in the email - do NOT embed it within the Word document.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. All stories need to be e-mailed to the Story Team leader (stories@rivertwine.com). Written submissions will be reviewed and edited, and if necessary a reviews will then be returned to the author for revision.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3. Stories need to include the following administrative information: a teaser line for use in the timeline, the date the story takes place, a list of which characters the story should link too, and a list of all member approvals the author has received. All approvals must be requested and received prior to the submission of poetry or stories.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4. Please use the following format when writing stories:&lt;br /&gt;
&lt;br /&gt;
• **sending**&lt;br /&gt;
&lt;br /&gt;
• 'thinking to oneself'&lt;br /&gt;
&lt;br /&gt;
• &amp;quot;speaking out loud&amp;quot;&lt;br /&gt;
&lt;br /&gt;
• any material which you would like italicized in the text should be marked with &amp;lt; I&amp;gt;and &amp;lt; /I&amp;gt; notifications&lt;br /&gt;
&lt;br /&gt;
• any material which you would like to see underlined in the text should be marked with &amp;lt; U&amp;gt; and &amp;lt; /U&amp;gt; notifications&lt;br /&gt;
&lt;br /&gt;
• any statement which needs to be bolded should be marked with &amp;lt; b&amp;gt; and notifications&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: embedded formatting codes for italicizing, bolding and underlining text often disappears when documents are cut and paste outside of the word processing program of origin, so please make sure to indicate special formatting requirements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5. Authors are asked to please remember your rules of grammar – for example, stories submitted without punctuation will be returned to the author unread. Stories written in RP format will also not be accepted. Stories should generally be written in third person, past tense, i.e., Bloodsmoke carefully stalked his prey NOT ::Bloodsmoke stalks cat-like through the forest::. Please spell check your document before submission, and please review the clubs glossary of terms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6. If you would like to submit writing created for you by a non-member author, you must submit the author's full name and a valid email address, and you must ensure that the author has given River Twine Holt permission for their work to be posted to our website. Copyrights will be enforced; infringements will not be printed, and the submitter penalized accordingly.&lt;br /&gt;
&lt;br /&gt;
== NOTE ON CHARACTER APPROVALS ==&lt;br /&gt;
&lt;br /&gt;
Each artist &amp;amp; author is responsible to make sure that they're gotten the necessary character approvals before art or stories are submitted. Doing so will help avoid embarrassing mistakes and upset friends after a story or art is posted to the website. It is not enough to just ask &amp;quot;Hey, can I use your character in my story?&amp;quot; or “Can I draw your character?” Other members need to see the finished product and approve it; if they ask you for changes, you need to make those changes.&lt;br /&gt;
'''&lt;br /&gt;
WHAT USEAGE OF PERSONAS REQUIRE APPROVALS:'''&lt;br /&gt;
For members unsure on what level of use requires approval, review the following guidelines:&lt;br /&gt;
• Any visual representation of another member's character.&lt;br /&gt;
• In a story, if a character speaks or performs any action, then approval is required.&lt;br /&gt;
• In a story, if an action of any type is attributed to a character off-screen, then approval is required. Example: A past-tense reference to something another persona has performed, such as: &amp;quot;Twenty years ago, Bloodsmoke painted himself sapphire on a dare from his lifemate and streaked like a blue jay, naked, through the stunned human camp&amp;quot; would require approval from the owners of both Bloodsmoke and the player of his lifemate, if applicable.&lt;br /&gt;
• The use of NPCs will be reviewed by the story approvals team, and members are asked to please give unowned characters the same respect as owned personas receive. Don't just slap NPCs into a story based solely on their unowned status; make sure NPCs are portrayed according to the skills and personality described on their CIS.&lt;br /&gt;
&lt;br /&gt;
As a general rule of thumb -- simply use common sense and common courtesy.&lt;/div&gt;</summary>
		<author><name>209.237.93.79</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Submission_Guidelines&amp;diff=46</id>
		<title>Submission Guidelines</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Submission_Guidelines&amp;diff=46"/>
				<updated>2007-10-25T14:36:00Z</updated>
		
		<summary type="html">&lt;p&gt;209.237.93.79: /* WRITTEN SUBMISSIONS: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All stories should be submitted to stories@rivertwine.com.  All artwork should be submitted to artwork@rivertwine.com.  All contest entries should be submitted to contests@rivertwine.com.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ARTWORK SUBMISSIONS: ==&lt;br /&gt;
&lt;br /&gt;
1. Artwork submitted for the website in a .jpg, .gif or .png format. An image size of 700 x 700 pixels maximum or smaller is preferred for the web. If possible, please optimize your images for web use (72 dpi) to reduce loading time.&lt;br /&gt;
&lt;br /&gt;
2. Artwork submitted for print in the annual .pdf fanzine needs to be high quality and of a large file size. Please contact the Art Director (artwork@rivertwine.com) for exact requirements; we encourage artwork to be submitted for both purposes.&lt;br /&gt;
&lt;br /&gt;
3. All art needs to be e-mailed to River Twine Holt's Art Director at artwork@rivertwine.com. It will then be posted to the website. Please get all necessary approvals prior to submissions -- if you need help doing so or have any questions, just ask the club's Art Director.&lt;br /&gt;
&lt;br /&gt;
4. If you would like to submit artwork created for you by a non-member artist, you must submit the artist's full name and a valid email address along with the piece, and make sure that that artist has given permission for their work to be posted to our website. Copyright will be enforced; infringements will not be printed, and the submitter penalized accordingly.&lt;br /&gt;
&lt;br /&gt;
5. Cartoon Dolls: Because online dolling is very popular, there are some regulations as far as dolls go.&lt;br /&gt;
&lt;br /&gt;
A) Dolls created through doll-makers (i.e. Candy Dolls, Minis, Preps, or other drag and drop makers) are not allowed on the site. Because these are not created by the artist, and there is no way to know if the creator of the doll-maker created it or not, this is an issue of copyright. Doll maker dolls are welcome to be posted on the message boards with a link to the site, but will not be displayed as 'Member Art'.&lt;br /&gt;
&lt;br /&gt;
B) Any dolls created on a base that is not your own much have credit to the base creator, this includes a website as well as the creators name.&lt;br /&gt;
&lt;br /&gt;
C) Dolls are always given sketch credit (.5 points)&lt;br /&gt;
&lt;br /&gt;
D) If you wish to create a doll of someone else's character, that member's approvals for the doll must still be received before the doll can be shared.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== WRITTEN SUBMISSIONS: ==&lt;br /&gt;
&lt;br /&gt;
1. All story submissions should be sent via email as an attachment file. File formats must be MS Word .doc or Notepad .txt, or Rich Text Format .rtf formats, or you may simply copy the story into the body portion of an email (MS Word preferred). In-document formatting should be Arial font, 10 point, single spaced with 1&amp;quot; margins. If you have an image file to accompany the writing, please send it as a separate .jpg file in the email - do NOT embed it within the Word document.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. All stories need to be e-mailed to the Story Team leader (stories@rivertwine.com). Written submissions will be reviewed and edited, and if necessary a reviews will then be returned to the author for revision.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3. Stories need to include the following administrative information: a teaser line for use in the timeline, the date the story takes place, a list of which characters the story should link too, and a list of all member approvals the author has received. All approvals must be requested and received prior to the submission of poetry or stories.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4. Please use the following format when writing stories:&lt;br /&gt;
&lt;br /&gt;
• **sending**&lt;br /&gt;
&lt;br /&gt;
• 'thinking to oneself'&lt;br /&gt;
&lt;br /&gt;
• &amp;quot;speaking out loud&amp;quot;&lt;br /&gt;
&lt;br /&gt;
• any material which you would like italicized in the text should be marked with &amp;lt; I&amp;gt;and &amp;lt; /I&amp;gt; notifications&lt;br /&gt;
&lt;br /&gt;
• any material which you would like to see underlined in the text should be marked with &amp;lt; U&amp;gt; and &amp;lt; /U&amp;gt; notifications&lt;br /&gt;
&lt;br /&gt;
• any statement which needs to be bolded should be marked with &amp;lt; b&amp;gt; and notifications&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: embedded formatting codes for italicizing, bolding and underlining text often disappears when documents are cut and paste outside of the word processing program of origin, so please make sure to indicate special formatting requirements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5. Authors are asked to please remember your rules of grammar – for example, stories submitted without punctuation will be returned to the author unread. Stories written in RP format will also not be accepted. Stories should generally be written in third person, past tense, i.e., Bloodsmoke carefully stalked his prey NOT ::Bloodsmoke stalks cat-like through the forest::. Please spell check your document before submission, and please review the clubs glossary of terms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6. If you would like to submit writing created for you by a non-member author, you must submit the author's full name and a valid email address, and you must ensure that the author has given River Twine Holt permission for their work to be posted to our website. Copyrights will be enforced; infringements will not be printed, and the submitter penalized accordingly.&lt;br /&gt;
&lt;br /&gt;
== NOTE ON CHARACTER APPROVALS ==&lt;br /&gt;
&lt;br /&gt;
Each artist &amp;amp; author is responsible to make sure that they're gotten the necessary character approvals before art or stories are submitted. Doing so will help avoid embarrassing mistakes and upset friends after a story or art is posted to the website. It is not enough to just ask &amp;quot;Hey, can I use your character in my story?&amp;quot; or “Can I draw your character?” Other members need to see the finished product and approve it; if they ask you for changes, you need to make those changes.&lt;br /&gt;
'''&lt;br /&gt;
WHAT USEAGE OF PERSONAS REQUIRE APPROVALS:'''&lt;br /&gt;
For members unsure on what level of use requires approval, review the following guidelines:&lt;br /&gt;
• Any visual representation of another member's character.&lt;br /&gt;
• In a story, if a character speaks or performs any action, then approval is required.&lt;br /&gt;
• In a story, if an action of any type is attributed to a character off-screen, then approval is required. Example: A past-tense reference to something another persona has performed, such as: &amp;quot;Twenty years ago, Bloodsmoke painted himself sapphire on a dare from his lifemate and streaked like a blue jay, naked, through the stunned human camp&amp;quot; would require approval from the owners of both Bloodsmoke and the player of his lifemate, if applicable.&lt;br /&gt;
• The use of NPCs will be reviewed by the story approvals team, and members are asked to please give unowned characters the same respect as owned personas receive. Don't just slap NPCs into a story based solely on their unowned status; make sure NPCs are portrayed according to the skills and personality described on their CIS.&lt;br /&gt;
&lt;br /&gt;
As a general rule of thumb -- simply use common sense and common courtesy.&lt;/div&gt;</summary>
		<author><name>209.237.93.79</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Submission_Guidelines&amp;diff=45</id>
		<title>Submission Guidelines</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Submission_Guidelines&amp;diff=45"/>
				<updated>2007-10-25T14:35:40Z</updated>
		
		<summary type="html">&lt;p&gt;209.237.93.79: /* WRITTEN SUBMISSIONS: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All stories should be submitted to stories@rivertwine.com.  All artwork should be submitted to artwork@rivertwine.com.  All contest entries should be submitted to contests@rivertwine.com.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ARTWORK SUBMISSIONS: ==&lt;br /&gt;
&lt;br /&gt;
1. Artwork submitted for the website in a .jpg, .gif or .png format. An image size of 700 x 700 pixels maximum or smaller is preferred for the web. If possible, please optimize your images for web use (72 dpi) to reduce loading time.&lt;br /&gt;
&lt;br /&gt;
2. Artwork submitted for print in the annual .pdf fanzine needs to be high quality and of a large file size. Please contact the Art Director (artwork@rivertwine.com) for exact requirements; we encourage artwork to be submitted for both purposes.&lt;br /&gt;
&lt;br /&gt;
3. All art needs to be e-mailed to River Twine Holt's Art Director at artwork@rivertwine.com. It will then be posted to the website. Please get all necessary approvals prior to submissions -- if you need help doing so or have any questions, just ask the club's Art Director.&lt;br /&gt;
&lt;br /&gt;
4. If you would like to submit artwork created for you by a non-member artist, you must submit the artist's full name and a valid email address along with the piece, and make sure that that artist has given permission for their work to be posted to our website. Copyright will be enforced; infringements will not be printed, and the submitter penalized accordingly.&lt;br /&gt;
&lt;br /&gt;
5. Cartoon Dolls: Because online dolling is very popular, there are some regulations as far as dolls go.&lt;br /&gt;
&lt;br /&gt;
A) Dolls created through doll-makers (i.e. Candy Dolls, Minis, Preps, or other drag and drop makers) are not allowed on the site. Because these are not created by the artist, and there is no way to know if the creator of the doll-maker created it or not, this is an issue of copyright. Doll maker dolls are welcome to be posted on the message boards with a link to the site, but will not be displayed as 'Member Art'.&lt;br /&gt;
&lt;br /&gt;
B) Any dolls created on a base that is not your own much have credit to the base creator, this includes a website as well as the creators name.&lt;br /&gt;
&lt;br /&gt;
C) Dolls are always given sketch credit (.5 points)&lt;br /&gt;
&lt;br /&gt;
D) If you wish to create a doll of someone else's character, that member's approvals for the doll must still be received before the doll can be shared.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== WRITTEN SUBMISSIONS: ==&lt;br /&gt;
&lt;br /&gt;
1. All story submissions should be sent via email as an attachment file. File formats must be MS Word .doc or Notepad .txt, or Rich Text Format .rtf formats, or you may simply copy the story into the body portion of an email (MS Word preferred). In-document formatting should be Arial font, 10 point, single spaced with 1&amp;quot; margins. If you have an image file to accompany the writing, please send it as a separate .jpg file in the email - do NOT embed it within the Word document.&lt;br /&gt;
&lt;br /&gt;
2. All stories need to be e-mailed to the Story Team leader (stories@rivertwine.com). Written submissions will be reviewed and edited, and if necessary a reviews will then be returned to the author for revision.&lt;br /&gt;
&lt;br /&gt;
3. Stories need to include the following administrative information: a teaser line for use in the timeline, the date the story takes place, a list of which characters the story should link too, and a list of all member approvals the author has received. All approvals must be requested and received prior to the submission of poetry or stories.&lt;br /&gt;
&lt;br /&gt;
4. Please use the following format when writing stories:&lt;br /&gt;
&lt;br /&gt;
• **sending**&lt;br /&gt;
&lt;br /&gt;
• 'thinking to oneself'&lt;br /&gt;
&lt;br /&gt;
• &amp;quot;speaking out loud&amp;quot;&lt;br /&gt;
&lt;br /&gt;
• any material which you would like italicized in the text should be marked with &amp;lt; I&amp;gt;and &amp;lt; /I&amp;gt; notifications&lt;br /&gt;
&lt;br /&gt;
• any material which you would like to see underlined in the text should be marked with &amp;lt; U&amp;gt; and &amp;lt; /U&amp;gt; notifications&lt;br /&gt;
&lt;br /&gt;
• any statement which needs to be bolded should be marked with &amp;lt; b&amp;gt; and notifications&lt;br /&gt;
&lt;br /&gt;
NOTE: embedded formatting codes for italicizing, bolding and underlining text often disappears when documents are cut and paste outside of the word processing program of origin, so please make sure to indicate special formatting requirements.&lt;br /&gt;
&lt;br /&gt;
5. Authors are asked to please remember your rules of grammar – for example, stories submitted without punctuation will be returned to the author unread. Stories written in RP format will also not be accepted. Stories should generally be written in third person, past tense, i.e., Bloodsmoke carefully stalked his prey NOT ::Bloodsmoke stalks cat-like through the forest::. Please spell check your document before submission, and please review the clubs glossary of terms.&lt;br /&gt;
&lt;br /&gt;
6. If you would like to submit writing created for you by a non-member author, you must submit the author's full name and a valid email address, and you must ensure that the author has given River Twine Holt permission for their work to be posted to our website. Copyrights will be enforced; infringements will not be printed, and the submitter penalized accordingly.&lt;br /&gt;
&lt;br /&gt;
== NOTE ON CHARACTER APPROVALS ==&lt;br /&gt;
&lt;br /&gt;
Each artist &amp;amp; author is responsible to make sure that they're gotten the necessary character approvals before art or stories are submitted. Doing so will help avoid embarrassing mistakes and upset friends after a story or art is posted to the website. It is not enough to just ask &amp;quot;Hey, can I use your character in my story?&amp;quot; or “Can I draw your character?” Other members need to see the finished product and approve it; if they ask you for changes, you need to make those changes.&lt;br /&gt;
'''&lt;br /&gt;
WHAT USEAGE OF PERSONAS REQUIRE APPROVALS:'''&lt;br /&gt;
For members unsure on what level of use requires approval, review the following guidelines:&lt;br /&gt;
• Any visual representation of another member's character.&lt;br /&gt;
• In a story, if a character speaks or performs any action, then approval is required.&lt;br /&gt;
• In a story, if an action of any type is attributed to a character off-screen, then approval is required. Example: A past-tense reference to something another persona has performed, such as: &amp;quot;Twenty years ago, Bloodsmoke painted himself sapphire on a dare from his lifemate and streaked like a blue jay, naked, through the stunned human camp&amp;quot; would require approval from the owners of both Bloodsmoke and the player of his lifemate, if applicable.&lt;br /&gt;
• The use of NPCs will be reviewed by the story approvals team, and members are asked to please give unowned characters the same respect as owned personas receive. Don't just slap NPCs into a story based solely on their unowned status; make sure NPCs are portrayed according to the skills and personality described on their CIS.&lt;br /&gt;
&lt;br /&gt;
As a general rule of thumb -- simply use common sense and common courtesy.&lt;/div&gt;</summary>
		<author><name>209.237.93.79</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Submission_Guidelines&amp;diff=44</id>
		<title>Submission Guidelines</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Submission_Guidelines&amp;diff=44"/>
				<updated>2007-10-25T14:35:06Z</updated>
		
		<summary type="html">&lt;p&gt;209.237.93.79: New page: All stories should be submitted to stories@rivertwine.com.  All artwork should be submitted to artwork@rivertwine.com.  All contest entries should be submitted to contests@rivertwine.com. ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All stories should be submitted to stories@rivertwine.com.  All artwork should be submitted to artwork@rivertwine.com.  All contest entries should be submitted to contests@rivertwine.com.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ARTWORK SUBMISSIONS: ==&lt;br /&gt;
&lt;br /&gt;
1. Artwork submitted for the website in a .jpg, .gif or .png format. An image size of 700 x 700 pixels maximum or smaller is preferred for the web. If possible, please optimize your images for web use (72 dpi) to reduce loading time.&lt;br /&gt;
&lt;br /&gt;
2. Artwork submitted for print in the annual .pdf fanzine needs to be high quality and of a large file size. Please contact the Art Director (artwork@rivertwine.com) for exact requirements; we encourage artwork to be submitted for both purposes.&lt;br /&gt;
&lt;br /&gt;
3. All art needs to be e-mailed to River Twine Holt's Art Director at artwork@rivertwine.com. It will then be posted to the website. Please get all necessary approvals prior to submissions -- if you need help doing so or have any questions, just ask the club's Art Director.&lt;br /&gt;
&lt;br /&gt;
4. If you would like to submit artwork created for you by a non-member artist, you must submit the artist's full name and a valid email address along with the piece, and make sure that that artist has given permission for their work to be posted to our website. Copyright will be enforced; infringements will not be printed, and the submitter penalized accordingly.&lt;br /&gt;
&lt;br /&gt;
5. Cartoon Dolls: Because online dolling is very popular, there are some regulations as far as dolls go.&lt;br /&gt;
&lt;br /&gt;
A) Dolls created through doll-makers (i.e. Candy Dolls, Minis, Preps, or other drag and drop makers) are not allowed on the site. Because these are not created by the artist, and there is no way to know if the creator of the doll-maker created it or not, this is an issue of copyright. Doll maker dolls are welcome to be posted on the message boards with a link to the site, but will not be displayed as 'Member Art'.&lt;br /&gt;
&lt;br /&gt;
B) Any dolls created on a base that is not your own much have credit to the base creator, this includes a website as well as the creators name.&lt;br /&gt;
&lt;br /&gt;
C) Dolls are always given sketch credit (.5 points)&lt;br /&gt;
&lt;br /&gt;
D) If you wish to create a doll of someone else's character, that member's approvals for the doll must still be received before the doll can be shared.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== WRITTEN SUBMISSIONS: ==&lt;br /&gt;
&lt;br /&gt;
1. All story submissions should be sent via email as an attachment file. File formats must be MS Word .doc or Notepad .txt, or Rich Text Format .rtf formats, or you may simply copy the story into the body portion of an email (MS Word preferred). In-document formatting should be Arial font, 10 point, single spaced with 1&amp;quot; margins. If you have an image file to accompany the writing, please send it as a separate .jpg file in the email - do NOT embed it within the Word document.&lt;br /&gt;
&lt;br /&gt;
2. All stories need to be e-mailed to the Story Team leader (stories@rivertwine.com). Written submissions will be reviewed and edited, and if necessary a reviews will then be returned to the author for revision.&lt;br /&gt;
&lt;br /&gt;
3. Stories need to include the following administrative information: a teaser line for use in the timeline, the date the story takes place, a list of which characters the story should link too, and a list of all member approvals the author has received. All approvals must be requested and received prior to the submission of poetry or stories.&lt;br /&gt;
&lt;br /&gt;
4. Please use the following format when writing stories:&lt;br /&gt;
• **sending**&lt;br /&gt;
• 'thinking to oneself'&lt;br /&gt;
• &amp;quot;speaking out loud&amp;quot;&lt;br /&gt;
• any material which you would like italicized in the text should be marked with &amp;lt; I&amp;gt;and &amp;lt; /I&amp;gt; notifications&lt;br /&gt;
• any material which you would like to see underlined in the text should be marked with &amp;lt; U&amp;gt; and &amp;lt; /U&amp;gt; notifications&lt;br /&gt;
• any statement which needs to be bolded should be marked with &amp;lt; b&amp;gt; and notifications&lt;br /&gt;
&lt;br /&gt;
NOTE: embedded formatting codes for italicizing, bolding and underlining text often disappears when documents are cut and paste outside of the word processing program of origin, so please make sure to indicate special formatting requirements.&lt;br /&gt;
&lt;br /&gt;
5. Authors are asked to please remember your rules of grammar – for example, stories submitted without punctuation will be returned to the author unread. Stories written in RP format will also not be accepted. Stories should generally be written in third person, past tense, i.e., Bloodsmoke carefully stalked his prey NOT ::Bloodsmoke stalks cat-like through the forest::. Please spell check your document before submission, and please review the clubs glossary of terms.&lt;br /&gt;
&lt;br /&gt;
6. If you would like to submit writing created for you by a non-member author, you must submit the author's full name and a valid email address, and you must ensure that the author has given River Twine Holt permission for their work to be posted to our website. Copyrights will be enforced; infringements will not be printed, and the submitter penalized accordingly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NOTE ON CHARACTER APPROVALS ==&lt;br /&gt;
&lt;br /&gt;
Each artist &amp;amp; author is responsible to make sure that they're gotten the necessary character approvals before art or stories are submitted. Doing so will help avoid embarrassing mistakes and upset friends after a story or art is posted to the website. It is not enough to just ask &amp;quot;Hey, can I use your character in my story?&amp;quot; or “Can I draw your character?” Other members need to see the finished product and approve it; if they ask you for changes, you need to make those changes.&lt;br /&gt;
'''&lt;br /&gt;
WHAT USEAGE OF PERSONAS REQUIRE APPROVALS:'''&lt;br /&gt;
For members unsure on what level of use requires approval, review the following guidelines:&lt;br /&gt;
• Any visual representation of another member's character.&lt;br /&gt;
• In a story, if a character speaks or performs any action, then approval is required.&lt;br /&gt;
• In a story, if an action of any type is attributed to a character off-screen, then approval is required. Example: A past-tense reference to something another persona has performed, such as: &amp;quot;Twenty years ago, Bloodsmoke painted himself sapphire on a dare from his lifemate and streaked like a blue jay, naked, through the stunned human camp&amp;quot; would require approval from the owners of both Bloodsmoke and the player of his lifemate, if applicable.&lt;br /&gt;
• The use of NPCs will be reviewed by the story approvals team, and members are asked to please give unowned characters the same respect as owned personas receive. Don't just slap NPCs into a story based solely on their unowned status; make sure NPCs are portrayed according to the skills and personality described on their CIS.&lt;br /&gt;
&lt;br /&gt;
As a general rule of thumb -- simply use common sense and common courtesy.&lt;/div&gt;</summary>
		<author><name>209.237.93.79</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Membership_Rules_and_Regulations&amp;diff=43</id>
		<title>Membership Rules and Regulations</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Membership_Rules_and_Regulations&amp;diff=43"/>
				<updated>2007-10-25T14:31:15Z</updated>
		
		<summary type="html">&lt;p&gt;209.237.93.79: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following rules and regulations are what all members, upon joining, have agreed to abide by:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== BASIC RULES &amp;amp; REGULATIONS ==&lt;br /&gt;
&lt;br /&gt;
'''1. All members must support their character through the submission of one piece of art or one or more written submissions''' (totaling 500 words or more) '''per annual quarter.''' Members who fail to participate for more than two quarters in a row may have their membership revoked.&lt;br /&gt;
&lt;br /&gt;
'''2. Your writing &amp;amp; artwork MUST be your own original work!''' Plagiarism of any form (tracing someone else’s artwork or claiming someone else’s writing for your own) is grounds for immediate cancellation of your membership. We also request that all art &amp;amp; story submissions be directly related to River Twine Holt; we won’t print stories and artwork about characters living with another tribe, or about canon EQ personalities. (NOTE: recycled artwork and stories may be accepted -- consult with the Council of Five -- council@rivertwineholt.com).&lt;br /&gt;
&lt;br /&gt;
'''3. Get the permission from a persona's owner before using someone else's persona in a story or a piece of artwork.''' Approval is required for the use of all personas not your own, so be sure that your stories or art are approved by that other member before you submit them to River Twine Holt. Please see below for what does and does not require approval; if you have any questions, please contact the Council of Five at the address listed above.&lt;br /&gt;
&lt;br /&gt;
'''4. General site vs. adult site materials.''' In general, we have a PG-15 rating for our club, and members younger than 15 aren’t allowed to join. Any adult material must have a warning. Adult situations are fine if done appropriately. Nudity in art is acceptable if labeled. Sexual situations are fine if tastefully done. In short, porn or gore for gore’s own sake will not be tolerated. If you have questions or concerns, consult the Council of Five.&lt;br /&gt;
&lt;br /&gt;
'''5. All members are required to join under their real identities;''' it's fine for members to participate under pseudonyms, but the Council needs to know a member's real name. Joining the club under false pretenses is grounds for immediate dismissal. Additionally, sockpuppeting a false membership is also grounds for immediate dismissal from the club.&lt;br /&gt;
&lt;br /&gt;
'''QUESTIONS?''' All questions can be directed to either council@rivertwine.com or help@rivertwine.com.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MESSAGE BOARD GUIDELINES ==&lt;br /&gt;
&lt;br /&gt;
'''1. Be courteous.''' No flaming, name calling, insults, naggings or otherwise tormenting other members will be tolerated. Any issues that arise on the board need to be handled in a calm, adult manner. Board Moderators will remove/lock threads that contain abusive material. Members who flame / continue flame wars, will be removed from the group.&lt;br /&gt;
&lt;br /&gt;
'''2. Post in the right board.''' Please make sure that what you are posting is placed in the right board. Each board is clearly marked. If you are uncertain please contact a board moderator, or a council member for help. If a post is placed in the wrong board, Board Moderators will move the thread into the appropriate board.&lt;br /&gt;
&lt;br /&gt;
'''3. Members Only Board Access.''' The message boards are for members only. Do not share your password for non-members, or post for non-members on the board. Any non-members who wish to post something on the RTH board rooms must contact the Council of Five at council@rivertwine.com. Any posts made from/for non-members will be immediately removed, and the member who gave out their password/posted for the non-member will be removed from the group. The exception is when non-members have been welcomed to participate in publicly offered contests, and will be free to participate on the Contests forum on our message board.&lt;br /&gt;
&lt;br /&gt;
'''4. Message Board concerns?''' If you are having any issues with other members on the board, or feel that you are being unfairly treated, please contact Council Member Heidi at willow@rivertwine.com.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== COMMENT/WEBSITE FEEDBACK GUIDELINES: ==&lt;br /&gt;
&lt;br /&gt;
'''1. Be Courteous.''' Do not post hurtful or mean comments on stories or art. Critiques are fine, but do not simply say 'This Sucks!'. Any comment that is made of this nature will be removed and the member will be removed from the group.&lt;br /&gt;
&lt;br /&gt;
'''2. Avoid Fluff Posts''' -- please try not to post 'fluff posts' to the website. These are posts that consist of less then one sentence. For example, &amp;quot;'Wow cool!&amp;quot; counts as a fluff post.&lt;br /&gt;
&lt;br /&gt;
'''3. Feedback concerns?''' If you are having any issues comments, or feel that you are being abused or unfairly treated, please contact Joan at crackle@rivertwine.com.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== PARTICIPATION REQUIREMENTS ==&lt;br /&gt;
&lt;br /&gt;
If a member fails to support their character for a quarter, they will be given one warning and put on probation. If a member fails to meet the participation requirements for a second quarter, they will lose their membership, and their persona will become an NPC.&lt;br /&gt;
&lt;br /&gt;
NOTE: The Council doesn’t want to suspend memberships for lack of activity, and will do what it can to meet the needs of each member, but some consistent communication between an inactive member and the Council is required. If real life circumstances warrant it, the Council can waive this rule when appropriate and necessary, but the responsibility to remain in communication with the Council remains the responsibility of each individual member.&lt;br /&gt;
&lt;br /&gt;
Players who are removed due to inactivity may be refused future membership to River Twine Holt on a case by case basis. In general, however, River Twine welcomes back everyone who finds they can recommit to supporting a persona character in the club.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== SUBMISSIONS: ==&lt;br /&gt;
&lt;br /&gt;
Submissions need not feature your own persona; artwork and stories about other member’s characters will earn credit toward support for a member’s own character. (On the flip side – approving the use of your character in another member’s story, or approval their artwork, does not count toward your own annual requirement.) Stories should be submitted to stories@rivertwine.com; artwork should be submitted to artwork@rivertwine.com.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== PERSONA UPDATES ==&lt;br /&gt;
&lt;br /&gt;
All CISs should be kept current, as characters grow and change as they are played. A mandatory CIS update period is held every June, during which members have a month in which to log into the website, review their character’s CIS, and update it accordingly. The webbase will automatically track all updates, and the council member who heads up our Character Approval Team will receive automatic notification from the system of all changes to a CIS.&lt;br /&gt;
&lt;br /&gt;
Additionally, CISs can be updated throughout the year, as a member feels motivated to do so.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, please contact Leonie at cisadmin@rivertwine.com.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== REWARDS SYSTEM: ==&lt;br /&gt;
&lt;br /&gt;
Because we believe that our members should be rewarded for contributing to River Twine Holt, the following rewards system is in place for all members:&lt;br /&gt;
&lt;br /&gt;
Three awards will be given each season, in the categories of Art, Fiction, and Member.&lt;br /&gt;
&lt;br /&gt;
Every quarter, the Council of Five will collectively decide which member should receive the Art and Fiction awards, based largely on who has earned the most points in that category during the quarter. The Member Award will go to a member who has actively participated throughout the quarter above and beyond the normal rate of activity. The Member Award is generally based upon the amount of points that a person receives in a quarter.&lt;br /&gt;
&lt;br /&gt;
The awards will be given out 'seasonally' as follows:&lt;br /&gt;
• Winter: March 21st&lt;br /&gt;
• Spring: June 21st&lt;br /&gt;
• Summer: September 21st&lt;br /&gt;
• Fall: December 21st&lt;br /&gt;
Once you have received an Art, Fiction or Member award during the course of a year, you cannot receive that award again during that year.&lt;br /&gt;
&lt;br /&gt;
The club’s administrative team, the Council of Five, keeps track of participation through a points system that works as described below. Points earned each quarter are tallied toward regular quarterly participation awards: (See “Rewards” in section bellow)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== STORY POINTS: ==&lt;br /&gt;
&lt;br /&gt;
Written submissions are counted on a point-per-page basis, with 650 words equaling one page; poetry is counted as 1/2 point per five lines (see &amp;quot;Poetry Points&amp;quot; below for exceptions); artwork may be worth from ½ point to 2 points in value, depending on the individual effort. See “Art Points” below.&lt;br /&gt;
&lt;br /&gt;
When multiple authors have participated in a collaborative stories, the story itself is worth only as many points as there are pages. Those points will be divided equally among the authors involved, unless the authors jointly indicate otherwise.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ART POINTS: ==&lt;br /&gt;
&lt;br /&gt;
A single piece of art may take its creator as much time as an author takes to write a story. There is no true way to faithfully rate artwork in our point-per-page system, as each artist varies dramatically in style. The best we can accomplish is the following:&lt;br /&gt;
• Simple sketch = ½ point&lt;br /&gt;
• Finished piece (b&amp;amp;w or color) = 1 point&lt;br /&gt;
• Showcase effort = 2 points&lt;br /&gt;
&lt;br /&gt;
A simple ''sketch'' is an unfinished piece of work or something that is clearly either incomplete or stated by the artist as being 'unfinished'. “Doll” art is always considered “sketch” value.&lt;br /&gt;
&lt;br /&gt;
A ''finished piece'' can be in black or white or in color; the artist has clearly finished with it, if you feel that a piece that you have done should be considered finished, though others may not, please indicate this in your e-mail.&lt;br /&gt;
&lt;br /&gt;
In a ''showcase effort'', the artwork is rich in detail beyond the central figure; the background is very well developed, or a full story is told within the frame of the picture. Showcase efforts need not be in color. (The difference between a showcase piece and a finished piece is simply the amount of 'other' elements that have gone into the piece itself.)&lt;br /&gt;
&lt;br /&gt;
NOTE: The submitting artist should inform the Art Director what category the artist believes a piece falls under. You will assign your own points because none of us are qualified to rate another’s effort. What takes one person a few minutes, could take another a few days. Just try to be honest with how you feel about your work. The Council of Five reserves the right to alter points if the system is being abused. If the submitting artist does not inform the Art Director how they think their piece should be awarded points, the Art Director reserves the right to award points as she sees fit.&lt;br /&gt;
&lt;br /&gt;
'''Recycled art policy:''' River Twine Holt will gladly accept recycled art (art first created by the artist for a purpose other than RTH), but RTH reserves the right of how (or if) to apply it toward historical NPCs. Recycled art is always counted as 1/2 participation points, and recycled art cannot be applied toward the quarterly participation requirements. No more than eight pieces/four points of recycled art will be counted per quarter towards our seasonal participation awards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== POETRY POINTS: ==&lt;br /&gt;
&lt;br /&gt;
Poetry is generally considered to be worth .5 points per poem. However, if a member believes their poem is longer than usual, a personal masterwork, or otherwise demonstrates more effort, they may request more points, to a maximum of 2. Final point distribution is decided by the story approval team.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== OTHER FORMS OF PARTICIPATION: ==&lt;br /&gt;
&lt;br /&gt;
Message board &amp;amp; website comment participations can add up to cover a total of a member’s quarterly participation requirements. Note – no more than 3 points quarter can be earned through this participation.&lt;br /&gt;
&lt;br /&gt;
'''Message Board Participation Credit'''&lt;br /&gt;
• Exceptionally Active (60 'non-fluff' posts on the board room per month. See below for an explanation for 'fluff') = 1.5 participation credit&lt;br /&gt;
• Very Active (30 'non-fluff' posts on the board room per month) = 1 participation credit per month.&lt;br /&gt;
• Average Activity (15 'non-fluff' posts on the board per month) = .5 participation credit per month.&lt;br /&gt;
• 14 or less 'non-fluff' posts on the board per month result in no participation credit.&lt;br /&gt;
&lt;br /&gt;
'''Website Comments Participation Credits'''&lt;br /&gt;
• Exceptionally Active ('non-fluff' comments on all artwork and stories uploaded in a month) = 1.5 credits per month.&lt;br /&gt;
• Very Active ('non-fluff' comments on 85-99% of all artwork and stories uploaded in a month) = 1 credit per month.&lt;br /&gt;
• Average Active ('non-fluff' comments on 50-85% of all artwork and stories uploaded in a month) = .5 credit per month.&lt;br /&gt;
• Less than 50% comments left of all artwork and stories uploaded in a month result in no extra participation credits.&lt;br /&gt;
&lt;br /&gt;
(Fluff posts are posts consisting of non-substantial comments, such as simply 'wow cool' or 'yeah' or &amp;quot;you rock&amp;quot; or 'just what I was thinking'. Non-fluff posts give some direct feedback regarding the work, something that can be of use to the author or artists. For example, &amp;quot;Wow I really like this, the eyes are great, the hair is beautiful and you've done a wonderful job with the shading.&amp;quot; is much more useful to the artist than saying &amp;quot;Wow, I like this.&amp;quot;')&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LEAVING THE CLUB: ==&lt;br /&gt;
&lt;br /&gt;
If at any time a member wishes to leave Rivertwine Holt, please contact the Council of Five at council@rivertwineholt.com to discuss your options.&lt;br /&gt;
&lt;br /&gt;
Returning members. Members who wish to return to River Twine Holt are welcomed back with open arms. Returning members will be treated the same as any other new member -- they will be welcome to adopt any of the available characters. (Previously owned personas will not be removed from another member in order to be returned to a returning member.) All artwork and stories previously submitted will be relinked to a returning member. However, returning members are required to rejoin under their original name &amp;amp; identity. Sockpuppeting (operating an email account under false pretenses, or rejoining under false pretenses) will be grounds for immediate expulsion.&lt;/div&gt;</summary>
		<author><name>209.237.93.79</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Membership_Rules_and_Regulations&amp;diff=42</id>
		<title>Membership Rules and Regulations</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Membership_Rules_and_Regulations&amp;diff=42"/>
				<updated>2007-10-25T14:30:25Z</updated>
		
		<summary type="html">&lt;p&gt;209.237.93.79: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following rules and regulations are what all members, upon joining, have agreed to abide by:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Basic Rules &amp;amp; Regulations]]&lt;br /&gt;
&lt;br /&gt;
'''1. All members must support their character through the submission of one piece of art or one or more written submissions''' (totaling 500 words or more) '''per annual quarter.''' Members who fail to participate for more than two quarters in a row may have their membership revoked.&lt;br /&gt;
&lt;br /&gt;
'''2. Your writing &amp;amp; artwork MUST be your own original work!''' Plagiarism of any form (tracing someone else’s artwork or claiming someone else’s writing for your own) is grounds for immediate cancellation of your membership. We also request that all art &amp;amp; story submissions be directly related to River Twine Holt; we won’t print stories and artwork about characters living with another tribe, or about canon EQ personalities. (NOTE: recycled artwork and stories may be accepted -- consult with the Council of Five -- council@rivertwineholt.com).&lt;br /&gt;
&lt;br /&gt;
'''3. Get the permission from a persona's owner before using someone else's persona in a story or a piece of artwork.''' Approval is required for the use of all personas not your own, so be sure that your stories or art are approved by that other member before you submit them to River Twine Holt. Please see below for what does and does not require approval; if you have any questions, please contact the Council of Five at the address listed above.&lt;br /&gt;
&lt;br /&gt;
'''4. General site vs. adult site materials.''' In general, we have a PG-15 rating for our club, and members younger than 15 aren’t allowed to join. Any adult material must have a warning. Adult situations are fine if done appropriately. Nudity in art is acceptable if labeled. Sexual situations are fine if tastefully done. In short, porn or gore for gore’s own sake will not be tolerated. If you have questions or concerns, consult the Council of Five.&lt;br /&gt;
&lt;br /&gt;
'''5. All members are required to join under their real identities;''' it's fine for members to participate under pseudonyms, but the Council needs to know a member's real name. Joining the club under false pretenses is grounds for immediate dismissal. Additionally, sockpuppeting a false membership is also grounds for immediate dismissal from the club.&lt;br /&gt;
&lt;br /&gt;
'''QUESTIONS?''' All questions can be directed to either council@rivertwine.com or help@rivertwine.com.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MESSAGE BOARD GUIDELINES ==&lt;br /&gt;
&lt;br /&gt;
'''1. Be courteous.''' No flaming, name calling, insults, naggings or otherwise tormenting other members will be tolerated. Any issues that arise on the board need to be handled in a calm, adult manner. Board Moderators will remove/lock threads that contain abusive material. Members who flame / continue flame wars, will be removed from the group.&lt;br /&gt;
&lt;br /&gt;
'''2. Post in the right board.''' Please make sure that what you are posting is placed in the right board. Each board is clearly marked. If you are uncertain please contact a board moderator, or a council member for help. If a post is placed in the wrong board, Board Moderators will move the thread into the appropriate board.&lt;br /&gt;
&lt;br /&gt;
'''3. Members Only Board Access.''' The message boards are for members only. Do not share your password for non-members, or post for non-members on the board. Any non-members who wish to post something on the RTH board rooms must contact the Council of Five at council@rivertwine.com. Any posts made from/for non-members will be immediately removed, and the member who gave out their password/posted for the non-member will be removed from the group. The exception is when non-members have been welcomed to participate in publicly offered contests, and will be free to participate on the Contests forum on our message board.&lt;br /&gt;
&lt;br /&gt;
'''4. Message Board concerns?''' If you are having any issues with other members on the board, or feel that you are being unfairly treated, please contact Council Member Heidi at willow@rivertwine.com.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== COMMENT/WEBSITE FEEDBACK GUIDELINES: ==&lt;br /&gt;
&lt;br /&gt;
'''1. Be Courteous.''' Do not post hurtful or mean comments on stories or art. Critiques are fine, but do not simply say 'This Sucks!'. Any comment that is made of this nature will be removed and the member will be removed from the group.&lt;br /&gt;
&lt;br /&gt;
'''2. Avoid Fluff Posts''' -- please try not to post 'fluff posts' to the website. These are posts that consist of less then one sentence. For example, &amp;quot;'Wow cool!&amp;quot; counts as a fluff post.&lt;br /&gt;
&lt;br /&gt;
'''3. Feedback concerns?''' If you are having any issues comments, or feel that you are being abused or unfairly treated, please contact Joan at crackle@rivertwine.com.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== PARTICIPATION REQUIREMENTS ==&lt;br /&gt;
&lt;br /&gt;
If a member fails to support their character for a quarter, they will be given one warning and put on probation. If a member fails to meet the participation requirements for a second quarter, they will lose their membership, and their persona will become an NPC.&lt;br /&gt;
&lt;br /&gt;
NOTE: The Council doesn’t want to suspend memberships for lack of activity, and will do what it can to meet the needs of each member, but some consistent communication between an inactive member and the Council is required. If real life circumstances warrant it, the Council can waive this rule when appropriate and necessary, but the responsibility to remain in communication with the Council remains the responsibility of each individual member.&lt;br /&gt;
&lt;br /&gt;
Players who are removed due to inactivity may be refused future membership to River Twine Holt on a case by case basis. In general, however, River Twine welcomes back everyone who finds they can recommit to supporting a persona character in the club.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== SUBMISSIONS: ==&lt;br /&gt;
&lt;br /&gt;
Submissions need not feature your own persona; artwork and stories about other member’s characters will earn credit toward support for a member’s own character. (On the flip side – approving the use of your character in another member’s story, or approval their artwork, does not count toward your own annual requirement.) Stories should be submitted to stories@rivertwine.com; artwork should be submitted to artwork@rivertwine.com.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== PERSONA UPDATES ==&lt;br /&gt;
&lt;br /&gt;
All CISs should be kept current, as characters grow and change as they are played. A mandatory CIS update period is held every June, during which members have a month in which to log into the website, review their character’s CIS, and update it accordingly. The webbase will automatically track all updates, and the council member who heads up our Character Approval Team will receive automatic notification from the system of all changes to a CIS.&lt;br /&gt;
&lt;br /&gt;
Additionally, CISs can be updated throughout the year, as a member feels motivated to do so.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, please contact Leonie at cisadmin@rivertwine.com.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== REWARDS SYSTEM: ==&lt;br /&gt;
&lt;br /&gt;
Because we believe that our members should be rewarded for contributing to River Twine Holt, the following rewards system is in place for all members:&lt;br /&gt;
&lt;br /&gt;
Three awards will be given each season, in the categories of Art, Fiction, and Member.&lt;br /&gt;
&lt;br /&gt;
Every quarter, the Council of Five will collectively decide which member should receive the Art and Fiction awards, based largely on who has earned the most points in that category during the quarter. The Member Award will go to a member who has actively participated throughout the quarter above and beyond the normal rate of activity. The Member Award is generally based upon the amount of points that a person receives in a quarter.&lt;br /&gt;
&lt;br /&gt;
The awards will be given out 'seasonally' as follows:&lt;br /&gt;
• Winter: March 21st&lt;br /&gt;
• Spring: June 21st&lt;br /&gt;
• Summer: September 21st&lt;br /&gt;
• Fall: December 21st&lt;br /&gt;
Once you have received an Art, Fiction or Member award during the course of a year, you cannot receive that award again during that year.&lt;br /&gt;
&lt;br /&gt;
The club’s administrative team, the Council of Five, keeps track of participation through a points system that works as described below. Points earned each quarter are tallied toward regular quarterly participation awards: (See “Rewards” in section bellow)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== STORY POINTS: ==&lt;br /&gt;
&lt;br /&gt;
Written submissions are counted on a point-per-page basis, with 650 words equaling one page; poetry is counted as 1/2 point per five lines (see &amp;quot;Poetry Points&amp;quot; below for exceptions); artwork may be worth from ½ point to 2 points in value, depending on the individual effort. See “Art Points” below.&lt;br /&gt;
&lt;br /&gt;
When multiple authors have participated in a collaborative stories, the story itself is worth only as many points as there are pages. Those points will be divided equally among the authors involved, unless the authors jointly indicate otherwise.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ART POINTS: ==&lt;br /&gt;
&lt;br /&gt;
A single piece of art may take its creator as much time as an author takes to write a story. There is no true way to faithfully rate artwork in our point-per-page system, as each artist varies dramatically in style. The best we can accomplish is the following:&lt;br /&gt;
• Simple sketch = ½ point&lt;br /&gt;
• Finished piece (b&amp;amp;w or color) = 1 point&lt;br /&gt;
• Showcase effort = 2 points&lt;br /&gt;
&lt;br /&gt;
A simple ''sketch'' is an unfinished piece of work or something that is clearly either incomplete or stated by the artist as being 'unfinished'. “Doll” art is always considered “sketch” value.&lt;br /&gt;
&lt;br /&gt;
A ''finished piece'' can be in black or white or in color; the artist has clearly finished with it, if you feel that a piece that you have done should be considered finished, though others may not, please indicate this in your e-mail.&lt;br /&gt;
&lt;br /&gt;
In a ''showcase effort'', the artwork is rich in detail beyond the central figure; the background is very well developed, or a full story is told within the frame of the picture. Showcase efforts need not be in color. (The difference between a showcase piece and a finished piece is simply the amount of 'other' elements that have gone into the piece itself.)&lt;br /&gt;
&lt;br /&gt;
NOTE: The submitting artist should inform the Art Director what category the artist believes a piece falls under. You will assign your own points because none of us are qualified to rate another’s effort. What takes one person a few minutes, could take another a few days. Just try to be honest with how you feel about your work. The Council of Five reserves the right to alter points if the system is being abused. If the submitting artist does not inform the Art Director how they think their piece should be awarded points, the Art Director reserves the right to award points as she sees fit.&lt;br /&gt;
&lt;br /&gt;
'''Recycled art policy:''' River Twine Holt will gladly accept recycled art (art first created by the artist for a purpose other than RTH), but RTH reserves the right of how (or if) to apply it toward historical NPCs. Recycled art is always counted as 1/2 participation points, and recycled art cannot be applied toward the quarterly participation requirements. No more than eight pieces/four points of recycled art will be counted per quarter towards our seasonal participation awards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== POETRY POINTS: ==&lt;br /&gt;
&lt;br /&gt;
Poetry is generally considered to be worth .5 points per poem. However, if a member believes their poem is longer than usual, a personal masterwork, or otherwise demonstrates more effort, they may request more points, to a maximum of 2. Final point distribution is decided by the story approval team.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== OTHER FORMS OF PARTICIPATION: ==&lt;br /&gt;
&lt;br /&gt;
Message board &amp;amp; website comment participations can add up to cover a total of a member’s quarterly participation requirements. Note – no more than 3 points quarter can be earned through this participation.&lt;br /&gt;
&lt;br /&gt;
'''Message Board Participation Credit'''&lt;br /&gt;
• Exceptionally Active (60 'non-fluff' posts on the board room per month. See below for an explanation for 'fluff') = 1.5 participation credit&lt;br /&gt;
• Very Active (30 'non-fluff' posts on the board room per month) = 1 participation credit per month.&lt;br /&gt;
• Average Activity (15 'non-fluff' posts on the board per month) = .5 participation credit per month.&lt;br /&gt;
• 14 or less 'non-fluff' posts on the board per month result in no participation credit.&lt;br /&gt;
&lt;br /&gt;
'''Website Comments Participation Credits'''&lt;br /&gt;
• Exceptionally Active ('non-fluff' comments on all artwork and stories uploaded in a month) = 1.5 credits per month.&lt;br /&gt;
• Very Active ('non-fluff' comments on 85-99% of all artwork and stories uploaded in a month) = 1 credit per month.&lt;br /&gt;
• Average Active ('non-fluff' comments on 50-85% of all artwork and stories uploaded in a month) = .5 credit per month.&lt;br /&gt;
• Less than 50% comments left of all artwork and stories uploaded in a month result in no extra participation credits.&lt;br /&gt;
&lt;br /&gt;
(Fluff posts are posts consisting of non-substantial comments, such as simply 'wow cool' or 'yeah' or &amp;quot;you rock&amp;quot; or 'just what I was thinking'. Non-fluff posts give some direct feedback regarding the work, something that can be of use to the author or artists. For example, &amp;quot;Wow I really like this, the eyes are great, the hair is beautiful and you've done a wonderful job with the shading.&amp;quot; is much more useful to the artist than saying &amp;quot;Wow, I like this.&amp;quot;')&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LEAVING THE CLUB: ==&lt;br /&gt;
&lt;br /&gt;
If at any time a member wishes to leave Rivertwine Holt, please contact the Council of Five at council@rivertwineholt.com to discuss your options.&lt;br /&gt;
&lt;br /&gt;
Returning members. Members who wish to return to River Twine Holt are welcomed back with open arms. Returning members will be treated the same as any other new member -- they will be welcome to adopt any of the available characters. (Previously owned personas will not be removed from another member in order to be returned to a returning member.) All artwork and stories previously submitted will be relinked to a returning member. However, returning members are required to rejoin under their original name &amp;amp; identity. Sockpuppeting (operating an email account under false pretenses, or rejoining under false pretenses) will be grounds for immediate expulsion.&lt;/div&gt;</summary>
		<author><name>209.237.93.79</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Membership_Rules_and_Regulations&amp;diff=41</id>
		<title>Membership Rules and Regulations</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Membership_Rules_and_Regulations&amp;diff=41"/>
				<updated>2007-10-25T14:25:49Z</updated>
		
		<summary type="html">&lt;p&gt;209.237.93.79: New page: The following rules and regulations are what all members, upon joining, have agreed to abide by:  '''1. All members must support their character through the submission of one piece of art ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following rules and regulations are what all members, upon joining, have agreed to abide by:&lt;br /&gt;
&lt;br /&gt;
'''1. All members must support their character through the submission of one piece of art or one or more written submissions''' (totaling 500 words or more) '''per annual quarter.''' Members who fail to participate for more than two quarters in a row may have their membership revoked.&lt;br /&gt;
&lt;br /&gt;
'''2. Your writing &amp;amp; artwork MUST be your own original work!''' Plagiarism of any form (tracing someone else’s artwork or claiming someone else’s writing for your own) is grounds for immediate cancellation of your membership. We also request that all art &amp;amp; story submissions be directly related to River Twine Holt; we won’t print stories and artwork about characters living with another tribe, or about canon EQ personalities. (NOTE: recycled artwork and stories may be accepted -- consult with the Council of Five -- council@rivertwineholt.com).&lt;br /&gt;
&lt;br /&gt;
'''3. Get the permission from a persona's owner before using someone else's persona in a story or a piece of artwork.''' Approval is required for the use of all personas not your own, so be sure that your stories or art are approved by that other member before you submit them to River Twine Holt. Please see below for what does and does not require approval; if you have any questions, please contact the Council of Five at the address listed above.&lt;br /&gt;
&lt;br /&gt;
'''4. General site vs. adult site materials.''' In general, we have a PG-15 rating for our club, and members younger than 15 aren’t allowed to join. Any adult material must have a warning. Adult situations are fine if done appropriately. Nudity in art is acceptable if labeled. Sexual situations are fine if tastefully done. In short, porn or gore for gore’s own sake will not be tolerated. If you have questions or concerns, consult the Council of Five.&lt;br /&gt;
&lt;br /&gt;
'''5. All members are required to join under their real identities;''' it's fine for members to participate under pseudonyms, but the Council needs to know a member's real name. Joining the club under false pretenses is grounds for immediate dismissal. Additionally, sockpuppeting a false membership is also grounds for immediate dismissal from the club.&lt;br /&gt;
&lt;br /&gt;
QUESTIONS? All questions can be directed to either council@rivertwine.com or help@rivertwine.com.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MESSAGE BOARD GUIDELINES ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Be courteous.''' No flaming, name calling, insults, naggings or otherwise tormenting other members will be tolerated. Any issues that arise on the board need to be handled in a calm, adult manner. Board Moderators will remove/lock threads that contain abusive material. Members who flame / continue flame wars, will be removed from the group.&lt;br /&gt;
'''&lt;br /&gt;
2. Post in the right board.''' Please make sure that what you are posting is placed in the right board. Each board is clearly marked. If you are uncertain please contact a board moderator, or a council member for help. If a post is placed in the wrong board, Board Moderators will move the thread into the appropriate board.&lt;br /&gt;
'''&lt;br /&gt;
3. Members Only Board Access.''' The message boards are for members only. Do not share your password for non-members, or post for non-members on the board. Any non-members who wish to post something on the RTH board rooms must contact the Council of Five at council@rivertwine.com. Any posts made from/for non-members will be immediately removed, and the member who gave out their password/posted for the non-member will be removed from the group. The exception is when non-members have been welcomed to participate in publicly offered contests, and will be free to participate on the Contests forum on our message board.&lt;br /&gt;
'''&lt;br /&gt;
4. Message Board concerns?''' If you are having any issues with other members on the board, or feel that you are being unfairly treated, please contact Council Member Heidi at willow@rivertwine.com.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== COMMENT/WEBSITE FEEDBACK GUIDELINES: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Be Courteous.''' Do not post hurtful or mean comments on stories or art. Critiques are fine, but do not simply say 'This Sucks!'. Any comment that is made of this nature will be removed and the member will be removed from the group.&lt;br /&gt;
&lt;br /&gt;
'''2. Avoid Fluff Posts''' -- please try not to post 'fluff posts' to the website. These are posts that consist of less then one sentence. For example, &amp;quot;'Wow cool!&amp;quot; counts as a fluff post.&lt;br /&gt;
'''&lt;br /&gt;
3. Feedback concerns?''' If you are having any issues comments, or feel that you are being abused or unfairly treated, please contact Joan at crackle@rivertwine.com.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &lt;br /&gt;
PARTICIPATION REQUIREMENTS ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a member fails to support their character for a quarter, they will be given one warning and put on probation. If a member fails to meet the participation requirements for a second quarter, they will lose their membership, and their persona will become an NPC.&lt;br /&gt;
&lt;br /&gt;
NOTE: The Council doesn’t want to suspend memberships for lack of activity, and will do what it can to meet the needs of each member, but some consistent communication between an inactive member and the Council is required. If real life circumstances warrant it, the Council can waive this rule when appropriate and necessary, but the responsibility to remain in communication with the Council remains the responsibility of each individual member.&lt;br /&gt;
&lt;br /&gt;
Players who are removed due to inactivity may be refused future membership to River Twine Holt on a case by case basis. In general, however, River Twine welcomes back everyone who finds they can recommit to supporting a persona character in the club.&lt;br /&gt;
&lt;br /&gt;
== &lt;br /&gt;
SUBMISSIONS: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Submissions need not feature your own persona; artwork and stories about other member’s characters will earn credit toward support for a member’s own character. (On the flip side – approving the use of your character in another member’s story, or approval their artwork, does not count toward your own annual requirement.) Stories should be submitted to stories@rivertwine.com; artwork should be submitted to artwork@rivertwine.com.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &lt;br /&gt;
PERSONA UPDATES ==&lt;br /&gt;
&lt;br /&gt;
All CISs should be kept current, as characters grow and change as they are played. A mandatory CIS update period is held every June, during which members have a month in which to log into the website, review their character’s CIS, and update it accordingly. The webbase will automatically track all updates, and the council member who heads up our Character Approval Team will receive automatic notification from the system of all changes to a CIS.&lt;br /&gt;
&lt;br /&gt;
Additionally, CISs can be updated throughout the year, as a member feels motivated to do so.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, please contact Leonie at cisadmin@rivertwine.com.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &lt;br /&gt;
REWARDS SYSTEM: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Because we believe that our members should be rewarded for contributing to River Twine Holt, the following rewards system is in place for all members:&lt;br /&gt;
&lt;br /&gt;
Three awards will be given each season, in the categories of Art, Fiction, and Member.&lt;br /&gt;
&lt;br /&gt;
Every quarter, the Council of Five will collectively decide which member should receive the Art and Fiction awards, based largely on who has earned the most points in that category during the quarter. The Member Award will go to a member who has actively participated throughout the quarter above and beyond the normal rate of activity. The Member Award is generally based upon the amount of points that a person receives in a quarter.&lt;br /&gt;
&lt;br /&gt;
The awards will be given out 'seasonally' as follows:&lt;br /&gt;
• Winter: March 21st&lt;br /&gt;
• Spring: June 21st&lt;br /&gt;
• Summer: September 21st&lt;br /&gt;
• Fall: December 21st&lt;br /&gt;
Once you have received an Art, Fiction or Member award during the course of a year, you cannot receive that award again during that year.&lt;br /&gt;
&lt;br /&gt;
The club’s administrative team, the Council of Five, keeps track of participation through a points system that works as described below. Points earned each quarter are tallied toward regular quarterly participation awards: (See “Rewards” in section bellow)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== STORY POINTS: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Written submissions are counted on a point-per-page basis, with 650 words equaling one page; poetry is counted as 1/2 point per five lines (see &amp;quot;Poetry Points&amp;quot; below for exceptions); artwork may be worth from ½ point to 2 points in value, depending on the individual effort. See “Art Points” below.&lt;br /&gt;
&lt;br /&gt;
When multiple authors have participated in a collaborative stories, the story itself is worth only as many points as there are pages. Those points will be divided equally among the authors involved, unless the authors jointly indicate otherwise.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ART POINTS: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A single piece of art may take its creator as much time as an author takes to write a story. There is no true way to faithfully rate artwork in our point-per-page system, as each artist varies dramatically in style. The best we can accomplish is the following:&lt;br /&gt;
• Simple sketch = ½ point&lt;br /&gt;
• Finished piece (b&amp;amp;w or color) = 1 point&lt;br /&gt;
• Showcase effort = 2 points&lt;br /&gt;
&lt;br /&gt;
A simple sketch is an unfinished piece of work or something that is clearly either incomplete or stated by the artist as being 'unfinished'. “Doll” art is always considered “sketch” value.&lt;br /&gt;
&lt;br /&gt;
A finished piece can be in black or white or in color; the artist has clearly finished with it, if you feel that a piece that you have done should be considered finished, though others may not, please indicate this in your e-mail.&lt;br /&gt;
&lt;br /&gt;
In a showcase effort, the artwork is rich in detail beyond the central figure; the background is very well developed, or a full story is told within the frame of the picture. Showcase efforts need not be in color. (The difference between a showcase piece and a finished piece is simply the amount of 'other' elements that have gone into the piece itself.)&lt;br /&gt;
&lt;br /&gt;
NOTE: The submitting artist should inform the Art Director what category the artist believes a piece falls under. You will assign your own points because none of us are qualified to rate another’s effort. What takes one person a few minutes, could take another a few days. Just try to be honest with how you feel about your work. The Council of Five reserves the right to alter points if the system is being abused. If the submitting artist does not inform the Art Director how they think their piece should be awarded points, the Art Director reserves the right to award points as she sees fit.&lt;br /&gt;
&lt;br /&gt;
'''Recycled art policy:''' River Twine Holt will gladly accept recycled art (art first created by the artist for a purpose other than RTH), but RTH reserves the right of how (or if) to apply it toward historical NPCs. Recycled art is always counted as 1/2 participation points, and recycled art cannot be applied toward the quarterly participation requirements. No more than eight pieces/four points of recycled art will be counted per quarter towards our seasonal participation awards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== POETRY POINTS: ==&lt;br /&gt;
&lt;br /&gt;
Poetry is generally considered to be worth .5 points per poem. However, if a member believes their poem is longer than usual, a personal masterwork, or otherwise demonstrates more effort, they may request more points, to a maximum of 2. Final point distribution is decided by the story approval team.&lt;br /&gt;
&lt;br /&gt;
== &lt;br /&gt;
OTHER FORMS OF PARTICIPATION: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Message board &amp;amp; website comment participations can add up to cover a total of a member’s quarterly participation requirements. Note – no more than 3 points quarter can be earned through this participation.&lt;br /&gt;
'''&lt;br /&gt;
Message Board Participation Credit'''&lt;br /&gt;
• Exceptionally Active (60 'non-fluff' posts on the board room per month. See below for an explanation for 'fluff') = 1.5 participation credit&lt;br /&gt;
• Very Active (30 'non-fluff' posts on the board room per month) = 1 participation credit per month.&lt;br /&gt;
• Average Activity (15 'non-fluff' posts on the board per month) = .5 participation credit per month.&lt;br /&gt;
• 14 or less 'non-fluff' posts on the board per month result in no participation credit.&lt;br /&gt;
'''&lt;br /&gt;
Website Comments Participation Credits'''&lt;br /&gt;
• Exceptionally Active ('non-fluff' comments on all artwork and stories uploaded in a month) = 1.5 credits per month.&lt;br /&gt;
• Very Active ('non-fluff' comments on 85-99% of all artwork and stories uploaded in a month) = 1 credit per month.&lt;br /&gt;
• Average Active ('non-fluff' comments on 50-85% of all artwork and stories uploaded in a month) = .5 credit per month.&lt;br /&gt;
• Less than 50% comments left of all artwork and stories uploaded in a month result in no extra participation credits.&lt;br /&gt;
&lt;br /&gt;
(Fluff posts are posts consisting of non-substantial comments, such as simply 'wow cool' or 'yeah' or &amp;quot;you rock&amp;quot; or 'just what I was thinking'. Non-fluff posts give some direct feedback regarding the work, something that can be of use to the author or artists. For example, &amp;quot;Wow I really like this, the eyes are great, the hair is beautiful and you've done a wonderful job with the shading.&amp;quot; is much more useful to the artist than saying &amp;quot;Wow, I like this.&amp;quot;')&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LEAVING THE CLUB: ==&lt;br /&gt;
&lt;br /&gt;
If at any time a member wishes to leave Rivertwine Holt, please contact the Council of Five at council@rivertwineholt.com to discuss your options.&lt;br /&gt;
&lt;br /&gt;
Returning members. Members who wish to return to River Twine Holt are welcomed back with open arms. Returning members will be treated the same as any other new member -- they will be welcome to adopt any of the available characters. (Previously owned personas will not be removed from another member in order to be returned to a returning member.) All artwork and stories previously submitted will be relinked to a returning member. However, returning members are required to rejoin under their original name &amp;amp; identity. Sockpuppeting (operating an email account under false pretenses, or rejoining under false pretenses) will be grounds for immediate expulsion.&lt;/div&gt;</summary>
		<author><name>209.237.93.79</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Main_Page&amp;diff=40</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Main_Page&amp;diff=40"/>
				<updated>2007-10-25T14:20:36Z</updated>
		
		<summary type="html">&lt;p&gt;209.237.93.79: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;'''MediaWiki has been successfully installed.'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Consult the [http://meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [http://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
'''RIVER TWINE HOLT''''''&lt;br /&gt;
&lt;br /&gt;
River Twine Holt is a fan club inspired by the ElfQuest series.  It was founded in June 2006, and operates largely off of the website [http://www.rivertwine.com] and its messageboards. The Holt itself is a traditional wolfrider community, with no knowledge of other tribes (and no history of &amp;quot;wanderers&amp;quot; joining from other Holts).  Membership to the club is free, but is limited to individuals interested in writing stories and/or creating artwork about the elves of River Twine Holt.  At this time, there are only as many membership openings in the club as there are living members of the tribe.&lt;br /&gt;
&lt;br /&gt;
[[Membership Rules and Regulations]]&lt;br /&gt;
&lt;br /&gt;
[[Submission Guidelines]]&lt;br /&gt;
&lt;br /&gt;
[[History of River Twine Holt]]&lt;br /&gt;
&lt;br /&gt;
[[The Chief's Symbol]]&lt;br /&gt;
&lt;br /&gt;
[[The Chiefs of River Twine Holt]]&lt;br /&gt;
&lt;br /&gt;
[[Dramatis Persona -- Living Members of the Tribe]]&lt;br /&gt;
&lt;br /&gt;
[[Dramatis Persona -- Wrapstuffed Members of the Tribe]]&lt;br /&gt;
&lt;br /&gt;
[[Dramatic Persona -- Preserves of the Tribe]]&lt;br /&gt;
&lt;br /&gt;
[[Dramatis Persona -- Deceased Members of the Tribe]]&lt;/div&gt;</summary>
		<author><name>209.237.93.79</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Ancestors:_List_with_Portraits_%26_Blurbs&amp;diff=39</id>
		<title>Ancestors: List with Portraits &amp; Blurbs</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Ancestors:_List_with_Portraits_%26_Blurbs&amp;diff=39"/>
				<updated>2007-10-25T03:13:19Z</updated>
		
		<summary type="html">&lt;p&gt;209.237.93.79: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''A note on the generations...''&lt;br /&gt;
&lt;br /&gt;
Elven genealogy poses a remarkable problem:  with an elf's lengthy lifespan, several generations can be alive at once (and thus, Recognizing across generational lines).  And where human fertility is generally limited to a twenty or thirty year span, a female elf can be fertile for centuries.  &lt;br /&gt;
&lt;br /&gt;
For our purposes, the River Twine Holt recognizes &amp;quot;generation&amp;quot; as based on the mother's birth.  For example, all children born of second generation mothers are considered third generation children, even if the fathers of those children are themselves of the first, second, or third generation.  &lt;br /&gt;
&lt;br /&gt;
It is also assumed that the females of the first and second generation may have used healing magic to spark their remarkable fecundity. (In fact, first generation healer Feverease is well remembered in the tribe's verbal history for helping assisted in many pregnancies.)  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== First Generation ==&lt;br /&gt;
&lt;br /&gt;
Bravestride – M, H=auburn, E=violet.  One of the wolf-blooded founders, Bravestride favored his elven side; a skilled hunter and tracker with an adventurous streak, who was also highly intelligent and quick-witted in a crisis.  Recognized of Little Paw, Knifemaker &amp;amp; Deertracker; father of Sweetslip, Squall, Crescent, Crest, Spearpoint, Darkcurl &amp;amp; Sentry.&lt;br /&gt;
&lt;br /&gt;
Clayshard - M, H=red, E=dark. A pureblooded elf and the tribe’s founding rockshaper.&lt;br /&gt;
&lt;br /&gt;
Crow -- M&lt;br /&gt;
&lt;br /&gt;
Cubmaker – F, H=brown, E=brown.  Although she was pureblooded, Cubmaker’s fertility was impressive – especially if you consider that she earned her name even before Wolfsister’s band split off and went it own way.  It’s possible she had a touch of healing ability; was certainly an empathetic, gentle-souled woman.  Among the RTH ancestors, was mother of Moondust, Sparrow, Feather, Crescent, Firecat &amp;amp; Clawship (by a variety of fathers).&lt;br /&gt;
&lt;br /&gt;
Eagle-Eye - M&lt;br /&gt;
&lt;br /&gt;
Feverease – F, H=white-blonde, E=grey. The tribe’s founding healer, Feverease was a skilled herbalist as well as a strong healer.  A close friend of Wolfsister’s, even through she herself was pure-blooded; was eager to see their small band expand its population, and took deep pride in every new birth (particularly those she “assisted” in sparking).&lt;br /&gt;
&lt;br /&gt;
Greenleaf - &lt;br /&gt;
&lt;br /&gt;
Knifemaker - &lt;br /&gt;
&lt;br /&gt;
Littlepaw - F, H=?, E=?.  A ¾ pureblooded elf and one of the tribe’s founders.&lt;br /&gt;
&lt;br /&gt;
Moth - F&lt;br /&gt;
&lt;br /&gt;
Raincaller - F&lt;br /&gt;
&lt;br /&gt;
Redmane – M, H=red, E=brown.  A pureblooded elf and one of the tribe’s founders.  Recognized of Wolfsister &amp;amp; Moth, father of Burn, Deertracker, Barkmoss, Rosepetal &amp;amp; Firecat. A steady, confident hunter with a quiet, reserved nature.&lt;br /&gt;
&lt;br /&gt;
Wolfsister - F&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Second Generation ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ambergold&lt;br /&gt;
&lt;br /&gt;
Badger – M, H=black, E=blue.  Son of Wolfsister and a pureblood; Recognized of Feather, father of Butterfly, Blue Jay &amp;amp; Softlock.  A rough and tough hunter, ambitious and temperamental, always expected to be Chief after his mother’s death, but lost a contest-of-wills with his equally-ambitious brother, Burn.  &lt;br /&gt;
&lt;br /&gt;
Barkmoss - M&lt;br /&gt;
&lt;br /&gt;
Blackberry - F&lt;br /&gt;
&lt;br /&gt;
Burn – M, H=red, E=grey.  The son of Wolfsister &amp;amp; Redmane, Recognized of Sparrow, and father of Foxsly, Red &amp;amp; Javelin.  Burn was a short-tempered, clever man who was determined to lead the tribe after his mother’s death; won a contest of wills against his older brother, Badger.  Fiercely dominant personally, could be a tyrant.&lt;br /&gt;
&lt;br /&gt;
Crescent -&lt;br /&gt;
&lt;br /&gt;
Crest -&lt;br /&gt;
&lt;br /&gt;
Clawsharp -&lt;br /&gt;
&lt;br /&gt;
Dawn - F&lt;br /&gt;
&lt;br /&gt;
Deertracker – F, H=red, E=pale blue.  Daughter of Wolfsister &amp;amp; Redmane, Recognized of Bravestride, mother of Spearpoint, Darkcurl &amp;amp; Sentry.  Deertracker was a lusty, earthy woman who excelled at the hunt and who had a bawdy sense of humor.  Was killed by a bear who also mauled her son Spearpoint.&lt;br /&gt;
&lt;br /&gt;
Feather -&lt;br /&gt;
&lt;br /&gt;
Firecat -&lt;br /&gt;
&lt;br /&gt;
Fisher -&lt;br /&gt;
&lt;br /&gt;
Flint -&lt;br /&gt;
&lt;br /&gt;
Hornet -- M&lt;br /&gt;
&lt;br /&gt;
Ivy -&lt;br /&gt;
&lt;br /&gt;
Meadowlark -&lt;br /&gt;
&lt;br /&gt;
Moondust -&lt;br /&gt;
&lt;br /&gt;
Pinecone -&lt;br /&gt;
&lt;br /&gt;
Quill -&lt;br /&gt;
&lt;br /&gt;
Raft -&lt;br /&gt;
&lt;br /&gt;
Raindrop -&lt;br /&gt;
&lt;br /&gt;
Reedweaver -&lt;br /&gt;
&lt;br /&gt;
Ripple -&lt;br /&gt;
&lt;br /&gt;
Rosepetal -&lt;br /&gt;
&lt;br /&gt;
Smoke -&lt;br /&gt;
&lt;br /&gt;
Sparrow -&lt;br /&gt;
&lt;br /&gt;
Squall -&lt;br /&gt;
&lt;br /&gt;
Swan -&lt;br /&gt;
&lt;br /&gt;
Sweetslip - F&lt;br /&gt;
&lt;br /&gt;
Tadpole -&lt;br /&gt;
&lt;br /&gt;
Toss – M, H=blonde, E=brown&lt;br /&gt;
&lt;br /&gt;
== Third Generation ==&lt;br /&gt;
&lt;br /&gt;
Blue Jay – M, H=black, E=blue.  Son of Feather &amp;amp; Badger, Blue Jay was a witty, clever glider who excelled at fletching, and at trouble-making.&lt;br /&gt;
&lt;br /&gt;
Burr&lt;br /&gt;
&lt;br /&gt;
Butterfly – F, H=black, E=grey.  Daughter of Feather &amp;amp; Badger, Butterfly was a shy glider who avoided conflict or bloodshed.  Enjoyed herbalism, fishing, and gathering shellfish.&lt;br /&gt;
&lt;br /&gt;
Carver &lt;br /&gt;
&lt;br /&gt;
Catnip -&lt;br /&gt;
&lt;br /&gt;
Cloudchase&lt;br /&gt;
&lt;br /&gt;
Darkcurl&lt;br /&gt;
&lt;br /&gt;
Diamond&lt;br /&gt;
&lt;br /&gt;
Dusk&lt;br /&gt;
&lt;br /&gt;
Foxsly&lt;br /&gt;
&lt;br /&gt;
Growler&lt;br /&gt;
&lt;br /&gt;
Hailstone&lt;br /&gt;
&lt;br /&gt;
Harmony&lt;br /&gt;
&lt;br /&gt;
Herbfinder&lt;br /&gt;
&lt;br /&gt;
Huntwise&lt;br /&gt;
&lt;br /&gt;
Javelin&lt;br /&gt;
&lt;br /&gt;
Lure&lt;br /&gt;
&lt;br /&gt;
Minx&lt;br /&gt;
&lt;br /&gt;
Oakhand&lt;br /&gt;
&lt;br /&gt;
Owl&lt;br /&gt;
&lt;br /&gt;
Piper&lt;br /&gt;
&lt;br /&gt;
Red&lt;br /&gt;
&lt;br /&gt;
Riversong&lt;br /&gt;
&lt;br /&gt;
Riverrock&lt;br /&gt;
&lt;br /&gt;
Rootwise&lt;br /&gt;
&lt;br /&gt;
Sentry&lt;br /&gt;
&lt;br /&gt;
Softlock – F, H=white-gold, E=blue-purple. Daughter of Feather &amp;amp; Badger, Recognized of Tanner, mother of Shyheart &amp;amp; Songsent.  Softlock was a quiet, cautious woman who preferred the life of a crafter and herbalist over that of a huntress, although she was a skilled archer.&lt;br /&gt;
&lt;br /&gt;
Spearpoint – M, H=?, E=?.  Son of Deertracker &amp;amp; Bravestride, Recognized of Butterfly, father of Strand and Stormdancer.  A genius crafter, Spearpoint learned to knap from Knifemaker, and improved upon her  techniques. Spearpoint was mauled by a bear as a youth, and while he did not lose his sight or use of his arms, was partially crippled.  He was an artisan who believed that even the most utilitarian of tools could be beautiful, yet could be fiercely traditional in other beliefs.&lt;br /&gt;
&lt;br /&gt;
Spider&lt;br /&gt;
&lt;br /&gt;
Streak&lt;br /&gt;
&lt;br /&gt;
Tanner – M, H=reddish blonde, E=hazel. Son of Dawn &amp;amp; Raft, Recognized of Softlock, father of Shyheart &amp;amp; Songsent.  Tanner was a reserved, calm man who enjoyed tanning and tailoring.  Maybe have been among the first to brew dreamberries.&lt;br /&gt;
&lt;br /&gt;
Thistle&lt;br /&gt;
&lt;br /&gt;
Vine&lt;br /&gt;
&lt;br /&gt;
Whitebraid&lt;br /&gt;
&lt;br /&gt;
Wren&lt;br /&gt;
&lt;br /&gt;
== Fourth Generation ==&lt;br /&gt;
&lt;br /&gt;
Agate – F, H=brown, E=brown.  Daughter of Catnip &amp;amp; Riverrock, sister of Beesting, Recognized of Dagger, mother of Bramble &amp;amp; Starskimmer. Agate inherited her father’s rock-shaping talent but was never as strong.  A maternal, steady woman who enjoyed making jewelry and polishing semi-precious stones.&lt;br /&gt;
&lt;br /&gt;
Autumntide&lt;br /&gt;
&lt;br /&gt;
Beesting – F, H=chestnut, E=hazel. Daughter of Catnip &amp;amp; Riverrock, sister of Agate, Recognized of Snaptwig.  Beesting was a friendly, outgoing soul who was always teased for her sweet-tooth.  A crafter and fisher far more often than a huntress; disliked being alone.&lt;br /&gt;
&lt;br /&gt;
Birch&lt;br /&gt;
&lt;br /&gt;
Breeze&lt;br /&gt;
&lt;br /&gt;
Cedarwing – M, H=blond, E=green.  The son of Vine &amp;amp; Lure, Recognized of Shyheart, father of Lynx, Sunlight &amp;amp; True Edge.  Cedarwing was a plantshaper and a hunter, who had an elder’s wise counsel even as a relatively young elf.  &lt;br /&gt;
&lt;br /&gt;
Dagger – M, H=red, E=brown. The son of Burr &amp;amp; Huntwise, Recognized of Agate, father of Bramble &amp;amp; Starskimmer.  Dagger favored his wolf heritage more than his elf blood. Hunter and tracker.  Could be very short-tempered, had a cutting (and not always kind) sense of humor.&lt;br /&gt;
&lt;br /&gt;
Diver&lt;br /&gt;
&lt;br /&gt;
Dove&lt;br /&gt;
&lt;br /&gt;
Easysinger&lt;br /&gt;
&lt;br /&gt;
Fawn&lt;br /&gt;
&lt;br /&gt;
Frost&lt;br /&gt;
&lt;br /&gt;
Hawkcall – H=blond, E=blue.  Son of Riversong &amp;amp; Crest, Recognized of Ice, father of Farscout.  A clever, arrogant archer who could be difficult to get along with, Hawkcaller was a canny hunter and explorer.&lt;br /&gt;
&lt;br /&gt;
Hooksharp&lt;br /&gt;
&lt;br /&gt;
Ice&lt;br /&gt;
&lt;br /&gt;
Joy&lt;br /&gt;
&lt;br /&gt;
Lacewing&lt;br /&gt;
&lt;br /&gt;
Leather&lt;br /&gt;
&lt;br /&gt;
Magpie&lt;br /&gt;
&lt;br /&gt;
Melody – F, H=white, E=blue.  Daughter of Wren &amp;amp; Owl, Melody was a sweet-natured fisher who enjoyed singing and music of all forms.  Favored her elf-blood, and was showing the first signs of her father’s healing talents when she died of illness &amp;amp; exhaustion during a winter plague. &lt;br /&gt;
&lt;br /&gt;
Reed – M, H=grey, E=blue-grey.  Son of Owl and Wren, Reed was a clever boy who favored his elf-heritage stronger than the wolf-blood.  Reed always yearned for a wolf-friend; died of winter plague at age 9, before he could bond.&lt;br /&gt;
&lt;br /&gt;
Shyheart – H=white-gold, E=blue-grey.  Daughter of Softlock &amp;amp; Tanner, Recognized of Cedarwing, Shyheart was a crafter and herbalist.  True to her name, Shyheart was quiet and often outwardly reserved, and disliked bloodshed.&lt;br /&gt;
&lt;br /&gt;
Skinner&lt;br /&gt;
&lt;br /&gt;
Snaptwig – M, H=red-gold, E=blue-grey.  Son of Riversong &amp;amp; Crest, Recognized of Beesting, father of Bearheart &amp;amp; Fletcher.  Snaptwig was an impulsive trapper and fisher, who had a keen wit and an even keener sense of humor. &lt;br /&gt;
&lt;br /&gt;
Songsent&lt;br /&gt;
&lt;br /&gt;
Stormdancer – F, H=black, E=blue.  Daughter of Butterfly &amp;amp; Spearpoint, Recognized of Leather, mother of Kestrel, Moon &amp;amp; Fadestar.  A strong glider, Stormdancer was named for her joy in aerial dances during thunderstorms.  A temperamental, impulsive woman who never shied away from an argument. &lt;br /&gt;
&lt;br /&gt;
Strand&lt;br /&gt;
&lt;br /&gt;
Summer&lt;br /&gt;
&lt;br /&gt;
Tangle – F, H=sunny-brown, E=grey-green. Daughter of Lure &amp;amp; Vine, Recognized of Hooksharp, mother of Tallow.  Tangle was a free-spirited huntress who was admired for her beauty; one of the “Starskimmers” of her generation.&lt;br /&gt;
&lt;br /&gt;
Turtle – M, H=grey, E=brown.  Son of Thistle &amp;amp; Sentry, Recognized of Tossfur, three-way mated with her and Strand; possibly father of Newt.  This cheerful, stout young elf had far more heart than wit. Rendered deaf by a fever later in life, was a skilled carver and fisher, enjoyed pottery as well. &lt;br /&gt;
&lt;br /&gt;
Whirlwind&lt;br /&gt;
&lt;br /&gt;
Wolfmane&lt;br /&gt;
&lt;br /&gt;
== Fifth Generation ==&lt;br /&gt;
&lt;br /&gt;
Bearheart – M, H=black, E=blue.  The son of Beesting &amp;amp; Snaptwig, Recognized of Dreamberry, father of Snowfall, Whispersilk &amp;amp; Nightstorm.  Bearheart was a hearty, bearded hunter who was respected for his skills with a spear as well as for his knapping.&lt;br /&gt;
&lt;br /&gt;
Birdcatcher&lt;br /&gt;
&lt;br /&gt;
Boar&lt;br /&gt;
&lt;br /&gt;
Bramble – F, H=brown, E=brown. Daughter of Agate &amp;amp; Dagger, Bramble was a cheerful, temperamental child who died at the age of seven, over 20 years before the birth of sister Starskimmer.&lt;br /&gt;
&lt;br /&gt;
Cider&lt;br /&gt;
&lt;br /&gt;
Doeskin&lt;br /&gt;
&lt;br /&gt;
Dreamberry - F, H=white, E=green.  The daughter of Diver &amp;amp; Summer, sister of Ringtail, Recognized of Bearheart, mother of Snowfall, Whispersilk &amp;amp; Nighstorm.  Dreamberry was a cheerful soul who was both an accomplished brewer and weaver.&lt;br /&gt;
&lt;br /&gt;
Hope – F, H=pale brown, E=blue-grey.  Daughter of Easysinger &amp;amp; Oakhand, Hope was a shy, intelligent child who died at age 5 during the peak of a winter plague.&lt;br /&gt;
&lt;br /&gt;
Lynx&lt;br /&gt;
&lt;br /&gt;
Moon – F, H=blonde, E=grey.  Daughter of Stormdancer &amp;amp; Leather.  Moon was a self-confident, witty young huntress &amp;amp; fisher, who had her mother’s flashfire temper and impulsiveness and waited (unsuccessfully) her entire life to develop her mother’s gliding ability.&lt;br /&gt;
&lt;br /&gt;
Nettle&lt;br /&gt;
&lt;br /&gt;
Raven – M, H=black, E=dark-grey.  The son of Beesting and Owl, Recognized of Sunlight, father of Finch &amp;amp; Windsong, Raven was a quiet hunter who was named for his black head of hair.&lt;br /&gt;
&lt;br /&gt;
Rhythm&lt;br /&gt;
&lt;br /&gt;
Ringtail&lt;br /&gt;
&lt;br /&gt;
Riskrunner – M, H=white, E=blue.  Oldest son of Easysinger &amp;amp; Blacksnake; father of Goldspice, Recognized of Ice.  True to his name, this self-confident elf was adept at getting himself into and out of trouble.  Rash and often impulsive, but also clever and charismatic. &lt;br /&gt;
&lt;br /&gt;
Seafoam&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sunlight – F, H=blond, E=blue-green.  Daughter of Cedarwing &amp;amp; Shyheart, Recognized of Raven, mother of Finch &amp;amp; Windsong.  A plantshaper, Sunlight was a calm and self-confident maternal figure who at times exhibited an impulsive streak.  &lt;br /&gt;
&lt;br /&gt;
Tallow – F, H=blonde, E=green.  Daughter of Tangle &amp;amp; Hooksharp, Recognized of One-Leg &amp;amp; Birdcatcher, mother of Flash, Thornbow &amp;amp; Honey.  Tallow was a skilled crafter who hated waste of any type.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tossfur&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sixth Generation ==&lt;br /&gt;
&lt;br /&gt;
Finch – F, H=brown, E=hazel.  Daughter of Shyheart &amp;amp; Raven, Finch was a shy, cautious woman who preferred crafting and gathering herbs to the risks of hunting.  Was relatively plain by elven standards, but was admired for her wonderful singing voice and flute-playing (hence the name).&lt;br /&gt;
&lt;br /&gt;
Flash -- F, H=red, E=blue-green.  Daughter of Tallow &amp;amp; One-Leg. A temperamental huntress who enjoyed getting into – and out of – dangerous scrapes.  Known to be threeway lovemates with Whitestag &amp;amp; Fletcher.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Seventh Generation ==&lt;br /&gt;
&lt;br /&gt;
Whitestag&lt;/div&gt;</summary>
		<author><name>209.237.93.79</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Ancestors:_List_with_Portraits_%26_Blurbs&amp;diff=38</id>
		<title>Ancestors: List with Portraits &amp; Blurbs</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Ancestors:_List_with_Portraits_%26_Blurbs&amp;diff=38"/>
				<updated>2007-10-25T03:01:35Z</updated>
		
		<summary type="html">&lt;p&gt;209.237.93.79: /* Seventh Generation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== First Generation ==&lt;br /&gt;
&lt;br /&gt;
Bravestride – M, H=auburn, E=violet.  One of the wolf-blooded founders, Bravestride favored his elven side; a skilled hunter and tracker with an adventurous streak, who was also highly intelligent and quick-witted in a crisis.  Recognized of Little Paw, Knifemaker &amp;amp; Deertracker; father of Sweetslip, Squall, Crescent, Crest, Spearpoint, Darkcurl &amp;amp; Sentry.&lt;br /&gt;
&lt;br /&gt;
Clayshard - M, H=red, E=dark. A pureblooded elf and the tribe’s founding rockshaper.&lt;br /&gt;
&lt;br /&gt;
Crow -- M&lt;br /&gt;
&lt;br /&gt;
Cubmaker – F, H=brown, E=brown.  Although she was pureblooded, Cubmaker’s fertility was impressive – especially if you consider that she earned her name even before Wolfsister’s band split off and went it own way.  It’s possible she had a touch of healing ability; was certainly an empathetic, gentle-souled woman.  Among the RTH ancestors, was mother of Moondust, Sparrow, Feather, Crescent, Firecat &amp;amp; Clawship (by a variety of fathers).&lt;br /&gt;
&lt;br /&gt;
Eagle-Eye - M&lt;br /&gt;
&lt;br /&gt;
Feverease – F, H=white-blonde, E=grey. The tribe’s founding healer, Feverease was a skilled herbalist as well as a strong healer.  A close friend of Wolfsister’s, even through she herself was pure-blooded; was eager to see their small band expand its population, and took deep pride in every new birth (particularly those she “assisted” in sparking).&lt;br /&gt;
&lt;br /&gt;
Greenleaf - &lt;br /&gt;
&lt;br /&gt;
Knifemaker - &lt;br /&gt;
&lt;br /&gt;
Littlepaw - F, H=?, E=?.  A ¾ pureblooded elf and one of the tribe’s founders.&lt;br /&gt;
&lt;br /&gt;
Moth - F&lt;br /&gt;
&lt;br /&gt;
Raincaller - F&lt;br /&gt;
&lt;br /&gt;
Redmane – M, H=red, E=brown.  A pureblooded elf and one of the tribe’s founders.  Recognized of Wolfsister &amp;amp; Moth, father of Burn, Deertracker, Barkmoss, Rosepetal &amp;amp; Firecat. A steady, confident hunter with a quiet, reserved nature.&lt;br /&gt;
&lt;br /&gt;
Wolfsister - F&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Second Generation ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ambergold&lt;br /&gt;
&lt;br /&gt;
Badger – M, H=black, E=blue.  Son of Wolfsister and a pureblood; Recognized of Feather, father of Butterfly, Blue Jay &amp;amp; Softlock.  A rough and tough hunter, ambitious and temperamental, always expected to be Chief after his mother’s death, but lost a contest-of-wills with his equally-ambitious brother, Burn.  &lt;br /&gt;
&lt;br /&gt;
Barkmoss - M&lt;br /&gt;
&lt;br /&gt;
Blackberry - F&lt;br /&gt;
&lt;br /&gt;
Burn – M, H=red, E=grey.  The son of Wolfsister &amp;amp; Redmane, Recognized of Sparrow, and father of Foxsly, Red &amp;amp; Javelin.  Burn was a short-tempered, clever man who was determined to lead the tribe after his mother’s death; won a contest of wills against his older brother, Badger.  Fiercely dominant personally, could be a tyrant.&lt;br /&gt;
&lt;br /&gt;
Crescent -&lt;br /&gt;
&lt;br /&gt;
Crest -&lt;br /&gt;
&lt;br /&gt;
Clawsharp -&lt;br /&gt;
&lt;br /&gt;
Dawn - F&lt;br /&gt;
&lt;br /&gt;
Deertracker – F, H=red, E=pale blue.  Daughter of Wolfsister &amp;amp; Redmane, Recognized of Bravestride, mother of Spearpoint, Darkcurl &amp;amp; Sentry.  Deertracker was a lusty, earthy woman who excelled at the hunt and who had a bawdy sense of humor.  Was killed by a bear who also mauled her son Spearpoint.&lt;br /&gt;
&lt;br /&gt;
Feather -&lt;br /&gt;
&lt;br /&gt;
Firecat -&lt;br /&gt;
&lt;br /&gt;
Fisher -&lt;br /&gt;
&lt;br /&gt;
Flint -&lt;br /&gt;
&lt;br /&gt;
Hornet -- M&lt;br /&gt;
&lt;br /&gt;
Ivy -&lt;br /&gt;
&lt;br /&gt;
Meadowlark -&lt;br /&gt;
&lt;br /&gt;
Moondust -&lt;br /&gt;
&lt;br /&gt;
Pinecone -&lt;br /&gt;
&lt;br /&gt;
Quill -&lt;br /&gt;
&lt;br /&gt;
Raft -&lt;br /&gt;
&lt;br /&gt;
Raindrop -&lt;br /&gt;
&lt;br /&gt;
Reedweaver -&lt;br /&gt;
&lt;br /&gt;
Ripple -&lt;br /&gt;
&lt;br /&gt;
Rosepetal -&lt;br /&gt;
&lt;br /&gt;
Smoke -&lt;br /&gt;
&lt;br /&gt;
Sparrow -&lt;br /&gt;
&lt;br /&gt;
Squall -&lt;br /&gt;
&lt;br /&gt;
Swan -&lt;br /&gt;
&lt;br /&gt;
Sweetslip - F&lt;br /&gt;
&lt;br /&gt;
Tadpole -&lt;br /&gt;
&lt;br /&gt;
Toss – M, H=blonde, E=brown&lt;br /&gt;
&lt;br /&gt;
== Third Generation ==&lt;br /&gt;
&lt;br /&gt;
Blue Jay – M, H=black, E=blue.  Son of Feather &amp;amp; Badger, Blue Jay was a witty, clever glider who excelled at fletching, and at trouble-making.&lt;br /&gt;
&lt;br /&gt;
Burr&lt;br /&gt;
&lt;br /&gt;
Butterfly – F, H=black, E=grey.  Daughter of Feather &amp;amp; Badger, Butterfly was a shy glider who avoided conflict or bloodshed.  Enjoyed herbalism, fishing, and gathering shellfish.&lt;br /&gt;
&lt;br /&gt;
Carver &lt;br /&gt;
&lt;br /&gt;
Catnip -&lt;br /&gt;
&lt;br /&gt;
Cloudchase&lt;br /&gt;
&lt;br /&gt;
Darkcurl&lt;br /&gt;
&lt;br /&gt;
Diamond&lt;br /&gt;
&lt;br /&gt;
Dusk&lt;br /&gt;
&lt;br /&gt;
Foxsly&lt;br /&gt;
&lt;br /&gt;
Growler&lt;br /&gt;
&lt;br /&gt;
Hailstone&lt;br /&gt;
&lt;br /&gt;
Harmony&lt;br /&gt;
&lt;br /&gt;
Herbfinder&lt;br /&gt;
&lt;br /&gt;
Huntwise&lt;br /&gt;
&lt;br /&gt;
Javelin&lt;br /&gt;
&lt;br /&gt;
Lure&lt;br /&gt;
&lt;br /&gt;
Minx&lt;br /&gt;
&lt;br /&gt;
Oakhand&lt;br /&gt;
&lt;br /&gt;
Owl&lt;br /&gt;
&lt;br /&gt;
Piper&lt;br /&gt;
&lt;br /&gt;
Red&lt;br /&gt;
&lt;br /&gt;
Riversong&lt;br /&gt;
&lt;br /&gt;
Riverrock&lt;br /&gt;
&lt;br /&gt;
Rootwise&lt;br /&gt;
&lt;br /&gt;
Sentry&lt;br /&gt;
&lt;br /&gt;
Softlock – F, H=white-gold, E=blue-purple. Daughter of Feather &amp;amp; Badger, Recognized of Tanner, mother of Shyheart &amp;amp; Songsent.  Softlock was a quiet, cautious woman who preferred the life of a crafter and herbalist over that of a huntress, although she was a skilled archer.&lt;br /&gt;
&lt;br /&gt;
Spearpoint – M, H=?, E=?.  Son of Deertracker &amp;amp; Bravestride, Recognized of Butterfly, father of Strand and Stormdancer.  A genius crafter, Spearpoint learned to knap from Knifemaker, and improved upon her  techniques. Spearpoint was mauled by a bear as a youth, and while he did not lose his sight or use of his arms, was partially crippled.  He was an artisan who believed that even the most utilitarian of tools could be beautiful, yet could be fiercely traditional in other beliefs.&lt;br /&gt;
&lt;br /&gt;
Spider&lt;br /&gt;
&lt;br /&gt;
Streak&lt;br /&gt;
&lt;br /&gt;
Tanner – M, H=reddish blonde, E=hazel. Son of Dawn &amp;amp; Raft, Recognized of Softlock, father of Shyheart &amp;amp; Songsent.  Tanner was a reserved, calm man who enjoyed tanning and tailoring.  Maybe have been among the first to brew dreamberries.&lt;br /&gt;
&lt;br /&gt;
Thistle&lt;br /&gt;
&lt;br /&gt;
Vine&lt;br /&gt;
&lt;br /&gt;
Whitebraid&lt;br /&gt;
&lt;br /&gt;
Wren&lt;br /&gt;
&lt;br /&gt;
== Fourth Generation ==&lt;br /&gt;
&lt;br /&gt;
Agate – F, H=brown, E=brown.  Daughter of Catnip &amp;amp; Riverrock, sister of Beesting, Recognized of Dagger, mother of Bramble &amp;amp; Starskimmer. Agate inherited her father’s rock-shaping talent but was never as strong.  A maternal, steady woman who enjoyed making jewelry and polishing semi-precious stones.&lt;br /&gt;
&lt;br /&gt;
Autumntide&lt;br /&gt;
&lt;br /&gt;
Beesting – F, H=chestnut, E=hazel. Daughter of Catnip &amp;amp; Riverrock, sister of Agate, Recognized of Snaptwig.  Beesting was a friendly, outgoing soul who was always teased for her sweet-tooth.  A crafter and fisher far more often than a huntress; disliked being alone.&lt;br /&gt;
&lt;br /&gt;
Birch&lt;br /&gt;
&lt;br /&gt;
Breeze&lt;br /&gt;
&lt;br /&gt;
Cedarwing – M, H=blond, E=green.  The son of Vine &amp;amp; Lure, Recognized of Shyheart, father of Lynx, Sunlight &amp;amp; True Edge.  Cedarwing was a plantshaper and a hunter, who had an elder’s wise counsel even as a relatively young elf.  &lt;br /&gt;
&lt;br /&gt;
Dagger – M, H=red, E=brown. The son of Burr &amp;amp; Huntwise, Recognized of Agate, father of Bramble &amp;amp; Starskimmer.  Dagger favored his wolf heritage more than his elf blood. Hunter and tracker.  Could be very short-tempered, had a cutting (and not always kind) sense of humor.&lt;br /&gt;
&lt;br /&gt;
Diver&lt;br /&gt;
&lt;br /&gt;
Dove&lt;br /&gt;
&lt;br /&gt;
Easysinger&lt;br /&gt;
&lt;br /&gt;
Fawn&lt;br /&gt;
&lt;br /&gt;
Frost&lt;br /&gt;
&lt;br /&gt;
Hawkcall – H=blond, E=blue.  Son of Riversong &amp;amp; Crest, Recognized of Ice, father of Farscout.  A clever, arrogant archer who could be difficult to get along with, Hawkcaller was a canny hunter and explorer.&lt;br /&gt;
&lt;br /&gt;
Hooksharp&lt;br /&gt;
&lt;br /&gt;
Ice&lt;br /&gt;
&lt;br /&gt;
Joy&lt;br /&gt;
&lt;br /&gt;
Lacewing&lt;br /&gt;
&lt;br /&gt;
Leather&lt;br /&gt;
&lt;br /&gt;
Magpie&lt;br /&gt;
&lt;br /&gt;
Melody – F, H=white, E=blue.  Daughter of Wren &amp;amp; Owl, Melody was a sweet-natured fisher who enjoyed singing and music of all forms.  Favored her elf-blood, and was showing the first signs of her father’s healing talents when she died of illness &amp;amp; exhaustion during a winter plague. &lt;br /&gt;
&lt;br /&gt;
Reed – M, H=grey, E=blue-grey.  Son of Owl and Wren, Reed was a clever boy who favored his elf-heritage stronger than the wolf-blood.  Reed always yearned for a wolf-friend; died of winter plague at age 9, before he could bond.&lt;br /&gt;
&lt;br /&gt;
Shyheart – H=white-gold, E=blue-grey.  Daughter of Softlock &amp;amp; Tanner, Recognized of Cedarwing, Shyheart was a crafter and herbalist.  True to her name, Shyheart was quiet and often outwardly reserved, and disliked bloodshed.&lt;br /&gt;
&lt;br /&gt;
Skinner&lt;br /&gt;
&lt;br /&gt;
Snaptwig – M, H=red-gold, E=blue-grey.  Son of Riversong &amp;amp; Crest, Recognized of Beesting, father of Bearheart &amp;amp; Fletcher.  Snaptwig was an impulsive trapper and fisher, who had a keen wit and an even keener sense of humor. &lt;br /&gt;
&lt;br /&gt;
Songsent&lt;br /&gt;
&lt;br /&gt;
Stormdancer – F, H=black, E=blue.  Daughter of Butterfly &amp;amp; Spearpoint, Recognized of Leather, mother of Kestrel, Moon &amp;amp; Fadestar.  A strong glider, Stormdancer was named for her joy in aerial dances during thunderstorms.  A temperamental, impulsive woman who never shied away from an argument. &lt;br /&gt;
&lt;br /&gt;
Strand&lt;br /&gt;
&lt;br /&gt;
Summer&lt;br /&gt;
&lt;br /&gt;
Tangle – F, H=sunny-brown, E=grey-green. Daughter of Lure &amp;amp; Vine, Recognized of Hooksharp, mother of Tallow.  Tangle was a free-spirited huntress who was admired for her beauty; one of the “Starskimmers” of her generation.&lt;br /&gt;
&lt;br /&gt;
Turtle – M, H=grey, E=brown.  Son of Thistle &amp;amp; Sentry, Recognized of Tossfur, three-way mated with her and Strand; possibly father of Newt.  This cheerful, stout young elf had far more heart than wit. Rendered deaf by a fever later in life, was a skilled carver and fisher, enjoyed pottery as well. &lt;br /&gt;
&lt;br /&gt;
Whirlwind&lt;br /&gt;
&lt;br /&gt;
Wolfmane&lt;br /&gt;
&lt;br /&gt;
== Fifth Generation ==&lt;br /&gt;
&lt;br /&gt;
Bearheart – M, H=black, E=blue.  The son of Beesting &amp;amp; Snaptwig, Recognized of Dreamberry, father of Snowfall, Whispersilk &amp;amp; Nightstorm.  Bearheart was a hearty, bearded hunter who was respected for his skills with a spear as well as for his knapping.&lt;br /&gt;
&lt;br /&gt;
Birdcatcher&lt;br /&gt;
&lt;br /&gt;
Boar&lt;br /&gt;
&lt;br /&gt;
Bramble – F, H=brown, E=brown. Daughter of Agate &amp;amp; Dagger, Bramble was a cheerful, temperamental child who died at the age of seven, over 20 years before the birth of sister Starskimmer.&lt;br /&gt;
&lt;br /&gt;
Cider&lt;br /&gt;
&lt;br /&gt;
Doeskin&lt;br /&gt;
&lt;br /&gt;
Dreamberry - F, H=white, E=green.  The daughter of Diver &amp;amp; Summer, sister of Ringtail, Recognized of Bearheart, mother of Snowfall, Whispersilk &amp;amp; Nighstorm.  Dreamberry was a cheerful soul who was both an accomplished brewer and weaver.&lt;br /&gt;
&lt;br /&gt;
Hope – F, H=pale brown, E=blue-grey.  Daughter of Easysinger &amp;amp; Oakhand, Hope was a shy, intelligent child who died at age 5 during the peak of a winter plague.&lt;br /&gt;
&lt;br /&gt;
Lynx&lt;br /&gt;
&lt;br /&gt;
Moon – F, H=blonde, E=grey.  Daughter of Stormdancer &amp;amp; Leather.  Moon was a self-confident, witty young huntress &amp;amp; fisher, who had her mother’s flashfire temper and impulsiveness and waited (unsuccessfully) her entire life to develop her mother’s gliding ability.&lt;br /&gt;
&lt;br /&gt;
Nettle&lt;br /&gt;
&lt;br /&gt;
Raven – M, H=black, E=dark-grey.  The son of Beesting and Owl, Recognized of Sunlight, father of Finch &amp;amp; Windsong, Raven was a quiet hunter who was named for his black head of hair.&lt;br /&gt;
&lt;br /&gt;
Rhythm&lt;br /&gt;
&lt;br /&gt;
Ringtail&lt;br /&gt;
&lt;br /&gt;
Riskrunner – M, H=white, E=blue.  Oldest son of Easysinger &amp;amp; Blacksnake; father of Goldspice, Recognized of Ice.  True to his name, this self-confident elf was adept at getting himself into and out of trouble.  Rash and often impulsive, but also clever and charismatic. &lt;br /&gt;
&lt;br /&gt;
Seafoam&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sunlight – F, H=blond, E=blue-green.  Daughter of Cedarwing &amp;amp; Shyheart, Recognized of Raven, mother of Finch &amp;amp; Windsong.  A plantshaper, Sunlight was a calm and self-confident maternal figure who at times exhibited an impulsive streak.  &lt;br /&gt;
&lt;br /&gt;
Tallow – F, H=blonde, E=green.  Daughter of Tangle &amp;amp; Hooksharp, Recognized of One-Leg &amp;amp; Birdcatcher, mother of Flash, Thornbow &amp;amp; Honey.  Tallow was a skilled crafter who hated waste of any type.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tossfur&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sixth Generation ==&lt;br /&gt;
&lt;br /&gt;
Finch – F, H=brown, E=hazel.  Daughter of Shyheart &amp;amp; Raven, Finch was a shy, cautious woman who preferred crafting and gathering herbs to the risks of hunting.  Was relatively plain by elven standards, but was admired for her wonderful singing voice and flute-playing (hence the name).&lt;br /&gt;
&lt;br /&gt;
Flash -- F, H=red, E=blue-green.  Daughter of Tallow &amp;amp; One-Leg. A temperamental huntress who enjoyed getting into – and out of – dangerous scrapes.  Known to be threeway lovemates with Whitestag &amp;amp; Fletcher.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Seventh Generation ==&lt;br /&gt;
&lt;br /&gt;
Whitestag&lt;/div&gt;</summary>
		<author><name>209.237.93.79</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Ancestors:_List_with_Portraits_%26_Blurbs&amp;diff=37</id>
		<title>Ancestors: List with Portraits &amp; Blurbs</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Ancestors:_List_with_Portraits_%26_Blurbs&amp;diff=37"/>
				<updated>2007-10-25T03:00:54Z</updated>
		
		<summary type="html">&lt;p&gt;209.237.93.79: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== First Generation ==&lt;br /&gt;
&lt;br /&gt;
Bravestride – M, H=auburn, E=violet.  One of the wolf-blooded founders, Bravestride favored his elven side; a skilled hunter and tracker with an adventurous streak, who was also highly intelligent and quick-witted in a crisis.  Recognized of Little Paw, Knifemaker &amp;amp; Deertracker; father of Sweetslip, Squall, Crescent, Crest, Spearpoint, Darkcurl &amp;amp; Sentry.&lt;br /&gt;
&lt;br /&gt;
Clayshard - M, H=red, E=dark. A pureblooded elf and the tribe’s founding rockshaper.&lt;br /&gt;
&lt;br /&gt;
Crow -- M&lt;br /&gt;
&lt;br /&gt;
Cubmaker – F, H=brown, E=brown.  Although she was pureblooded, Cubmaker’s fertility was impressive – especially if you consider that she earned her name even before Wolfsister’s band split off and went it own way.  It’s possible she had a touch of healing ability; was certainly an empathetic, gentle-souled woman.  Among the RTH ancestors, was mother of Moondust, Sparrow, Feather, Crescent, Firecat &amp;amp; Clawship (by a variety of fathers).&lt;br /&gt;
&lt;br /&gt;
Eagle-Eye - M&lt;br /&gt;
&lt;br /&gt;
Feverease – F, H=white-blonde, E=grey. The tribe’s founding healer, Feverease was a skilled herbalist as well as a strong healer.  A close friend of Wolfsister’s, even through she herself was pure-blooded; was eager to see their small band expand its population, and took deep pride in every new birth (particularly those she “assisted” in sparking).&lt;br /&gt;
&lt;br /&gt;
Greenleaf - &lt;br /&gt;
&lt;br /&gt;
Knifemaker - &lt;br /&gt;
&lt;br /&gt;
Littlepaw - F, H=?, E=?.  A ¾ pureblooded elf and one of the tribe’s founders.&lt;br /&gt;
&lt;br /&gt;
Moth - F&lt;br /&gt;
&lt;br /&gt;
Raincaller - F&lt;br /&gt;
&lt;br /&gt;
Redmane – M, H=red, E=brown.  A pureblooded elf and one of the tribe’s founders.  Recognized of Wolfsister &amp;amp; Moth, father of Burn, Deertracker, Barkmoss, Rosepetal &amp;amp; Firecat. A steady, confident hunter with a quiet, reserved nature.&lt;br /&gt;
&lt;br /&gt;
Wolfsister - F&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Second Generation ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ambergold&lt;br /&gt;
&lt;br /&gt;
Badger – M, H=black, E=blue.  Son of Wolfsister and a pureblood; Recognized of Feather, father of Butterfly, Blue Jay &amp;amp; Softlock.  A rough and tough hunter, ambitious and temperamental, always expected to be Chief after his mother’s death, but lost a contest-of-wills with his equally-ambitious brother, Burn.  &lt;br /&gt;
&lt;br /&gt;
Barkmoss - M&lt;br /&gt;
&lt;br /&gt;
Blackberry - F&lt;br /&gt;
&lt;br /&gt;
Burn – M, H=red, E=grey.  The son of Wolfsister &amp;amp; Redmane, Recognized of Sparrow, and father of Foxsly, Red &amp;amp; Javelin.  Burn was a short-tempered, clever man who was determined to lead the tribe after his mother’s death; won a contest of wills against his older brother, Badger.  Fiercely dominant personally, could be a tyrant.&lt;br /&gt;
&lt;br /&gt;
Crescent -&lt;br /&gt;
&lt;br /&gt;
Crest -&lt;br /&gt;
&lt;br /&gt;
Clawsharp -&lt;br /&gt;
&lt;br /&gt;
Dawn - F&lt;br /&gt;
&lt;br /&gt;
Deertracker – F, H=red, E=pale blue.  Daughter of Wolfsister &amp;amp; Redmane, Recognized of Bravestride, mother of Spearpoint, Darkcurl &amp;amp; Sentry.  Deertracker was a lusty, earthy woman who excelled at the hunt and who had a bawdy sense of humor.  Was killed by a bear who also mauled her son Spearpoint.&lt;br /&gt;
&lt;br /&gt;
Feather -&lt;br /&gt;
&lt;br /&gt;
Firecat -&lt;br /&gt;
&lt;br /&gt;
Fisher -&lt;br /&gt;
&lt;br /&gt;
Flint -&lt;br /&gt;
&lt;br /&gt;
Hornet -- M&lt;br /&gt;
&lt;br /&gt;
Ivy -&lt;br /&gt;
&lt;br /&gt;
Meadowlark -&lt;br /&gt;
&lt;br /&gt;
Moondust -&lt;br /&gt;
&lt;br /&gt;
Pinecone -&lt;br /&gt;
&lt;br /&gt;
Quill -&lt;br /&gt;
&lt;br /&gt;
Raft -&lt;br /&gt;
&lt;br /&gt;
Raindrop -&lt;br /&gt;
&lt;br /&gt;
Reedweaver -&lt;br /&gt;
&lt;br /&gt;
Ripple -&lt;br /&gt;
&lt;br /&gt;
Rosepetal -&lt;br /&gt;
&lt;br /&gt;
Smoke -&lt;br /&gt;
&lt;br /&gt;
Sparrow -&lt;br /&gt;
&lt;br /&gt;
Squall -&lt;br /&gt;
&lt;br /&gt;
Swan -&lt;br /&gt;
&lt;br /&gt;
Sweetslip - F&lt;br /&gt;
&lt;br /&gt;
Tadpole -&lt;br /&gt;
&lt;br /&gt;
Toss – M, H=blonde, E=brown&lt;br /&gt;
&lt;br /&gt;
== Third Generation ==&lt;br /&gt;
&lt;br /&gt;
Blue Jay – M, H=black, E=blue.  Son of Feather &amp;amp; Badger, Blue Jay was a witty, clever glider who excelled at fletching, and at trouble-making.&lt;br /&gt;
&lt;br /&gt;
Burr&lt;br /&gt;
&lt;br /&gt;
Butterfly – F, H=black, E=grey.  Daughter of Feather &amp;amp; Badger, Butterfly was a shy glider who avoided conflict or bloodshed.  Enjoyed herbalism, fishing, and gathering shellfish.&lt;br /&gt;
&lt;br /&gt;
Carver &lt;br /&gt;
&lt;br /&gt;
Catnip -&lt;br /&gt;
&lt;br /&gt;
Cloudchase&lt;br /&gt;
&lt;br /&gt;
Darkcurl&lt;br /&gt;
&lt;br /&gt;
Diamond&lt;br /&gt;
&lt;br /&gt;
Dusk&lt;br /&gt;
&lt;br /&gt;
Foxsly&lt;br /&gt;
&lt;br /&gt;
Growler&lt;br /&gt;
&lt;br /&gt;
Hailstone&lt;br /&gt;
&lt;br /&gt;
Harmony&lt;br /&gt;
&lt;br /&gt;
Herbfinder&lt;br /&gt;
&lt;br /&gt;
Huntwise&lt;br /&gt;
&lt;br /&gt;
Javelin&lt;br /&gt;
&lt;br /&gt;
Lure&lt;br /&gt;
&lt;br /&gt;
Minx&lt;br /&gt;
&lt;br /&gt;
Oakhand&lt;br /&gt;
&lt;br /&gt;
Owl&lt;br /&gt;
&lt;br /&gt;
Piper&lt;br /&gt;
&lt;br /&gt;
Red&lt;br /&gt;
&lt;br /&gt;
Riversong&lt;br /&gt;
&lt;br /&gt;
Riverrock&lt;br /&gt;
&lt;br /&gt;
Rootwise&lt;br /&gt;
&lt;br /&gt;
Sentry&lt;br /&gt;
&lt;br /&gt;
Softlock – F, H=white-gold, E=blue-purple. Daughter of Feather &amp;amp; Badger, Recognized of Tanner, mother of Shyheart &amp;amp; Songsent.  Softlock was a quiet, cautious woman who preferred the life of a crafter and herbalist over that of a huntress, although she was a skilled archer.&lt;br /&gt;
&lt;br /&gt;
Spearpoint – M, H=?, E=?.  Son of Deertracker &amp;amp; Bravestride, Recognized of Butterfly, father of Strand and Stormdancer.  A genius crafter, Spearpoint learned to knap from Knifemaker, and improved upon her  techniques. Spearpoint was mauled by a bear as a youth, and while he did not lose his sight or use of his arms, was partially crippled.  He was an artisan who believed that even the most utilitarian of tools could be beautiful, yet could be fiercely traditional in other beliefs.&lt;br /&gt;
&lt;br /&gt;
Spider&lt;br /&gt;
&lt;br /&gt;
Streak&lt;br /&gt;
&lt;br /&gt;
Tanner – M, H=reddish blonde, E=hazel. Son of Dawn &amp;amp; Raft, Recognized of Softlock, father of Shyheart &amp;amp; Songsent.  Tanner was a reserved, calm man who enjoyed tanning and tailoring.  Maybe have been among the first to brew dreamberries.&lt;br /&gt;
&lt;br /&gt;
Thistle&lt;br /&gt;
&lt;br /&gt;
Vine&lt;br /&gt;
&lt;br /&gt;
Whitebraid&lt;br /&gt;
&lt;br /&gt;
Wren&lt;br /&gt;
&lt;br /&gt;
== Fourth Generation ==&lt;br /&gt;
&lt;br /&gt;
Agate – F, H=brown, E=brown.  Daughter of Catnip &amp;amp; Riverrock, sister of Beesting, Recognized of Dagger, mother of Bramble &amp;amp; Starskimmer. Agate inherited her father’s rock-shaping talent but was never as strong.  A maternal, steady woman who enjoyed making jewelry and polishing semi-precious stones.&lt;br /&gt;
&lt;br /&gt;
Autumntide&lt;br /&gt;
&lt;br /&gt;
Beesting – F, H=chestnut, E=hazel. Daughter of Catnip &amp;amp; Riverrock, sister of Agate, Recognized of Snaptwig.  Beesting was a friendly, outgoing soul who was always teased for her sweet-tooth.  A crafter and fisher far more often than a huntress; disliked being alone.&lt;br /&gt;
&lt;br /&gt;
Birch&lt;br /&gt;
&lt;br /&gt;
Breeze&lt;br /&gt;
&lt;br /&gt;
Cedarwing – M, H=blond, E=green.  The son of Vine &amp;amp; Lure, Recognized of Shyheart, father of Lynx, Sunlight &amp;amp; True Edge.  Cedarwing was a plantshaper and a hunter, who had an elder’s wise counsel even as a relatively young elf.  &lt;br /&gt;
&lt;br /&gt;
Dagger – M, H=red, E=brown. The son of Burr &amp;amp; Huntwise, Recognized of Agate, father of Bramble &amp;amp; Starskimmer.  Dagger favored his wolf heritage more than his elf blood. Hunter and tracker.  Could be very short-tempered, had a cutting (and not always kind) sense of humor.&lt;br /&gt;
&lt;br /&gt;
Diver&lt;br /&gt;
&lt;br /&gt;
Dove&lt;br /&gt;
&lt;br /&gt;
Easysinger&lt;br /&gt;
&lt;br /&gt;
Fawn&lt;br /&gt;
&lt;br /&gt;
Frost&lt;br /&gt;
&lt;br /&gt;
Hawkcall – H=blond, E=blue.  Son of Riversong &amp;amp; Crest, Recognized of Ice, father of Farscout.  A clever, arrogant archer who could be difficult to get along with, Hawkcaller was a canny hunter and explorer.&lt;br /&gt;
&lt;br /&gt;
Hooksharp&lt;br /&gt;
&lt;br /&gt;
Ice&lt;br /&gt;
&lt;br /&gt;
Joy&lt;br /&gt;
&lt;br /&gt;
Lacewing&lt;br /&gt;
&lt;br /&gt;
Leather&lt;br /&gt;
&lt;br /&gt;
Magpie&lt;br /&gt;
&lt;br /&gt;
Melody – F, H=white, E=blue.  Daughter of Wren &amp;amp; Owl, Melody was a sweet-natured fisher who enjoyed singing and music of all forms.  Favored her elf-blood, and was showing the first signs of her father’s healing talents when she died of illness &amp;amp; exhaustion during a winter plague. &lt;br /&gt;
&lt;br /&gt;
Reed – M, H=grey, E=blue-grey.  Son of Owl and Wren, Reed was a clever boy who favored his elf-heritage stronger than the wolf-blood.  Reed always yearned for a wolf-friend; died of winter plague at age 9, before he could bond.&lt;br /&gt;
&lt;br /&gt;
Shyheart – H=white-gold, E=blue-grey.  Daughter of Softlock &amp;amp; Tanner, Recognized of Cedarwing, Shyheart was a crafter and herbalist.  True to her name, Shyheart was quiet and often outwardly reserved, and disliked bloodshed.&lt;br /&gt;
&lt;br /&gt;
Skinner&lt;br /&gt;
&lt;br /&gt;
Snaptwig – M, H=red-gold, E=blue-grey.  Son of Riversong &amp;amp; Crest, Recognized of Beesting, father of Bearheart &amp;amp; Fletcher.  Snaptwig was an impulsive trapper and fisher, who had a keen wit and an even keener sense of humor. &lt;br /&gt;
&lt;br /&gt;
Songsent&lt;br /&gt;
&lt;br /&gt;
Stormdancer – F, H=black, E=blue.  Daughter of Butterfly &amp;amp; Spearpoint, Recognized of Leather, mother of Kestrel, Moon &amp;amp; Fadestar.  A strong glider, Stormdancer was named for her joy in aerial dances during thunderstorms.  A temperamental, impulsive woman who never shied away from an argument. &lt;br /&gt;
&lt;br /&gt;
Strand&lt;br /&gt;
&lt;br /&gt;
Summer&lt;br /&gt;
&lt;br /&gt;
Tangle – F, H=sunny-brown, E=grey-green. Daughter of Lure &amp;amp; Vine, Recognized of Hooksharp, mother of Tallow.  Tangle was a free-spirited huntress who was admired for her beauty; one of the “Starskimmers” of her generation.&lt;br /&gt;
&lt;br /&gt;
Turtle – M, H=grey, E=brown.  Son of Thistle &amp;amp; Sentry, Recognized of Tossfur, three-way mated with her and Strand; possibly father of Newt.  This cheerful, stout young elf had far more heart than wit. Rendered deaf by a fever later in life, was a skilled carver and fisher, enjoyed pottery as well. &lt;br /&gt;
&lt;br /&gt;
Whirlwind&lt;br /&gt;
&lt;br /&gt;
Wolfmane&lt;br /&gt;
&lt;br /&gt;
== Fifth Generation ==&lt;br /&gt;
&lt;br /&gt;
Bearheart – M, H=black, E=blue.  The son of Beesting &amp;amp; Snaptwig, Recognized of Dreamberry, father of Snowfall, Whispersilk &amp;amp; Nightstorm.  Bearheart was a hearty, bearded hunter who was respected for his skills with a spear as well as for his knapping.&lt;br /&gt;
&lt;br /&gt;
Birdcatcher&lt;br /&gt;
&lt;br /&gt;
Boar&lt;br /&gt;
&lt;br /&gt;
Bramble – F, H=brown, E=brown. Daughter of Agate &amp;amp; Dagger, Bramble was a cheerful, temperamental child who died at the age of seven, over 20 years before the birth of sister Starskimmer.&lt;br /&gt;
&lt;br /&gt;
Cider&lt;br /&gt;
&lt;br /&gt;
Doeskin&lt;br /&gt;
&lt;br /&gt;
Dreamberry - F, H=white, E=green.  The daughter of Diver &amp;amp; Summer, sister of Ringtail, Recognized of Bearheart, mother of Snowfall, Whispersilk &amp;amp; Nighstorm.  Dreamberry was a cheerful soul who was both an accomplished brewer and weaver.&lt;br /&gt;
&lt;br /&gt;
Hope – F, H=pale brown, E=blue-grey.  Daughter of Easysinger &amp;amp; Oakhand, Hope was a shy, intelligent child who died at age 5 during the peak of a winter plague.&lt;br /&gt;
&lt;br /&gt;
Lynx&lt;br /&gt;
&lt;br /&gt;
Moon – F, H=blonde, E=grey.  Daughter of Stormdancer &amp;amp; Leather.  Moon was a self-confident, witty young huntress &amp;amp; fisher, who had her mother’s flashfire temper and impulsiveness and waited (unsuccessfully) her entire life to develop her mother’s gliding ability.&lt;br /&gt;
&lt;br /&gt;
Nettle&lt;br /&gt;
&lt;br /&gt;
Raven – M, H=black, E=dark-grey.  The son of Beesting and Owl, Recognized of Sunlight, father of Finch &amp;amp; Windsong, Raven was a quiet hunter who was named for his black head of hair.&lt;br /&gt;
&lt;br /&gt;
Rhythm&lt;br /&gt;
&lt;br /&gt;
Ringtail&lt;br /&gt;
&lt;br /&gt;
Riskrunner – M, H=white, E=blue.  Oldest son of Easysinger &amp;amp; Blacksnake; father of Goldspice, Recognized of Ice.  True to his name, this self-confident elf was adept at getting himself into and out of trouble.  Rash and often impulsive, but also clever and charismatic. &lt;br /&gt;
&lt;br /&gt;
Seafoam&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sunlight – F, H=blond, E=blue-green.  Daughter of Cedarwing &amp;amp; Shyheart, Recognized of Raven, mother of Finch &amp;amp; Windsong.  A plantshaper, Sunlight was a calm and self-confident maternal figure who at times exhibited an impulsive streak.  &lt;br /&gt;
&lt;br /&gt;
Tallow – F, H=blonde, E=green.  Daughter of Tangle &amp;amp; Hooksharp, Recognized of One-Leg &amp;amp; Birdcatcher, mother of Flash, Thornbow &amp;amp; Honey.  Tallow was a skilled crafter who hated waste of any type.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tossfur&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sixth Generation ==&lt;br /&gt;
&lt;br /&gt;
Finch – F, H=brown, E=hazel.  Daughter of Shyheart &amp;amp; Raven, Finch was a shy, cautious woman who preferred crafting and gathering herbs to the risks of hunting.  Was relatively plain by elven standards, but was admired for her wonderful singing voice and flute-playing (hence the name).&lt;br /&gt;
&lt;br /&gt;
Flash -- F, H=red, E=blue-green.  Daughter of Tallow &amp;amp; One-Leg. A temperamental huntress who enjoyed getting into – and out of – dangerous scrapes.  Known to be threeway lovemates with Whitestag &amp;amp; Fletcher.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Seventh Generation ==&lt;/div&gt;</summary>
		<author><name>209.237.93.79</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Ancestors:_List_with_Portraits_%26_Blurbs&amp;diff=36</id>
		<title>Ancestors: List with Portraits &amp; Blurbs</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Ancestors:_List_with_Portraits_%26_Blurbs&amp;diff=36"/>
				<updated>2007-10-25T02:56:35Z</updated>
		
		<summary type="html">&lt;p&gt;209.237.93.79: /* Fourth Generation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== First Generation ==&lt;br /&gt;
&lt;br /&gt;
Bravestride – M, H=auburn, E=violet.  One of the wolf-blooded founders, Bravestride favored his elven side; a skilled hunter and tracker with an adventurous streak, who was also highly intelligent and quick-witted in a crisis.  Recognized of Little Paw, Knifemaker &amp;amp; Deertracker; father of Sweetslip, Squall, Crescent, Crest, Spearpoint, Darkcurl &amp;amp; Sentry.&lt;br /&gt;
&lt;br /&gt;
Clayshard - M, H=red, E=dark. A pureblooded elf and the tribe’s founding rockshaper.&lt;br /&gt;
&lt;br /&gt;
Crow -- M&lt;br /&gt;
&lt;br /&gt;
Cubmaker – F, H=brown, E=brown.  Although she was pureblooded, Cubmaker’s fertility was impressive – especially if you consider that she earned her name even before Wolfsister’s band split off and went it own way.  It’s possible she had a touch of healing ability; was certainly an empathetic, gentle-souled woman.  Among the RTH ancestors, was mother of Moondust, Sparrow, Feather, Crescent, Firecat &amp;amp; Clawship (by a variety of fathers).&lt;br /&gt;
&lt;br /&gt;
Eagle-Eye - M&lt;br /&gt;
&lt;br /&gt;
Feverease – F, H=white-blonde, E=grey. The tribe’s founding healer, Feverease was a skilled herbalist as well as a strong healer.  A close friend of Wolfsister’s, even through she herself was pure-blooded; was eager to see their small band expand its population, and took deep pride in every new birth (particularly those she “assisted” in sparking).&lt;br /&gt;
&lt;br /&gt;
Greenleaf - &lt;br /&gt;
&lt;br /&gt;
Knifemaker - &lt;br /&gt;
&lt;br /&gt;
Littlepaw - F, H=?, E=?.  A ¾ pureblooded elf and one of the tribe’s founders.&lt;br /&gt;
&lt;br /&gt;
Moth - F&lt;br /&gt;
&lt;br /&gt;
Raincaller - F&lt;br /&gt;
&lt;br /&gt;
Redmane – M, H=red, E=brown.  A pureblooded elf and one of the tribe’s founders.  Recognized of Wolfsister &amp;amp; Moth, father of Burn, Deertracker, Barkmoss, Rosepetal &amp;amp; Firecat. A steady, confident hunter with a quiet, reserved nature.&lt;br /&gt;
&lt;br /&gt;
Wolfsister - F&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Second Generation ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ambergold&lt;br /&gt;
&lt;br /&gt;
Badger – M, H=black, E=blue.  Son of Wolfsister and a pureblood; Recognized of Feather, father of Butterfly, Blue Jay &amp;amp; Softlock.  A rough and tough hunter, ambitious and temperamental, always expected to be Chief after his mother’s death, but lost a contest-of-wills with his equally-ambitious brother, Burn.  &lt;br /&gt;
&lt;br /&gt;
Barkmoss - M&lt;br /&gt;
&lt;br /&gt;
Blackberry - F&lt;br /&gt;
&lt;br /&gt;
Burn – M, H=red, E=grey.  The son of Wolfsister &amp;amp; Redmane, Recognized of Sparrow, and father of Foxsly, Red &amp;amp; Javelin.  Burn was a short-tempered, clever man who was determined to lead the tribe after his mother’s death; won a contest of wills against his older brother, Badger.  Fiercely dominant personally, could be a tyrant.&lt;br /&gt;
&lt;br /&gt;
Crescent -&lt;br /&gt;
&lt;br /&gt;
Crest -&lt;br /&gt;
&lt;br /&gt;
Clawsharp -&lt;br /&gt;
&lt;br /&gt;
Dawn - F&lt;br /&gt;
&lt;br /&gt;
Deertracker – F, H=red, E=pale blue.  Daughter of Wolfsister &amp;amp; Redmane, Recognized of Bravestride, mother of Spearpoint, Darkcurl &amp;amp; Sentry.  Deertracker was a lusty, earthy woman who excelled at the hunt and who had a bawdy sense of humor.  Was killed by a bear who also mauled her son Spearpoint.&lt;br /&gt;
&lt;br /&gt;
Feather -&lt;br /&gt;
&lt;br /&gt;
Firecat -&lt;br /&gt;
&lt;br /&gt;
Fisher -&lt;br /&gt;
&lt;br /&gt;
Flint -&lt;br /&gt;
&lt;br /&gt;
Hornet -- M&lt;br /&gt;
&lt;br /&gt;
Ivy -&lt;br /&gt;
&lt;br /&gt;
Meadowlark -&lt;br /&gt;
&lt;br /&gt;
Moondust -&lt;br /&gt;
&lt;br /&gt;
Pinecone -&lt;br /&gt;
&lt;br /&gt;
Quill -&lt;br /&gt;
&lt;br /&gt;
Raft -&lt;br /&gt;
&lt;br /&gt;
Raindrop -&lt;br /&gt;
&lt;br /&gt;
Reedweaver -&lt;br /&gt;
&lt;br /&gt;
Ripple -&lt;br /&gt;
&lt;br /&gt;
Rosepetal -&lt;br /&gt;
&lt;br /&gt;
Smoke -&lt;br /&gt;
&lt;br /&gt;
Sparrow -&lt;br /&gt;
&lt;br /&gt;
Squall -&lt;br /&gt;
&lt;br /&gt;
Swan -&lt;br /&gt;
&lt;br /&gt;
Sweetslip - F&lt;br /&gt;
&lt;br /&gt;
Tadpole -&lt;br /&gt;
&lt;br /&gt;
Toss – M, H=blonde, E=brown&lt;br /&gt;
&lt;br /&gt;
== Third Generation ==&lt;br /&gt;
&lt;br /&gt;
Blue Jay – M, H=black, E=blue.  Son of Feather &amp;amp; Badger, Blue Jay was a witty, clever glider who excelled at fletching, and at trouble-making.&lt;br /&gt;
&lt;br /&gt;
Burr&lt;br /&gt;
&lt;br /&gt;
Butterfly – F, H=black, E=grey.  Daughter of Feather &amp;amp; Badger, Butterfly was a shy glider who avoided conflict or bloodshed.  Enjoyed herbalism, fishing, and gathering shellfish.&lt;br /&gt;
&lt;br /&gt;
Carver &lt;br /&gt;
&lt;br /&gt;
Catnip -&lt;br /&gt;
&lt;br /&gt;
Cloudchase&lt;br /&gt;
&lt;br /&gt;
Darkcurl&lt;br /&gt;
&lt;br /&gt;
Diamond&lt;br /&gt;
&lt;br /&gt;
Dusk&lt;br /&gt;
&lt;br /&gt;
Foxsly&lt;br /&gt;
&lt;br /&gt;
Growler&lt;br /&gt;
&lt;br /&gt;
Hailstone&lt;br /&gt;
&lt;br /&gt;
Harmony&lt;br /&gt;
&lt;br /&gt;
Herbfinder&lt;br /&gt;
&lt;br /&gt;
Huntwise&lt;br /&gt;
&lt;br /&gt;
Javelin&lt;br /&gt;
&lt;br /&gt;
Lure&lt;br /&gt;
&lt;br /&gt;
Minx&lt;br /&gt;
&lt;br /&gt;
Oakhand&lt;br /&gt;
&lt;br /&gt;
Owl&lt;br /&gt;
&lt;br /&gt;
Piper&lt;br /&gt;
&lt;br /&gt;
Red&lt;br /&gt;
&lt;br /&gt;
Riversong&lt;br /&gt;
&lt;br /&gt;
Riverrock&lt;br /&gt;
&lt;br /&gt;
Rootwise&lt;br /&gt;
&lt;br /&gt;
Sentry&lt;br /&gt;
&lt;br /&gt;
Softlock – F, H=white-gold, E=blue-purple. Daughter of Feather &amp;amp; Badger, Recognized of Tanner, mother of Shyheart &amp;amp; Songsent.  Softlock was a quiet, cautious woman who preferred the life of a crafter and herbalist over that of a huntress, although she was a skilled archer.&lt;br /&gt;
&lt;br /&gt;
Spearpoint – M, H=?, E=?.  Son of Deertracker &amp;amp; Bravestride, Recognized of Butterfly, father of Strand and Stormdancer.  A genius crafter, Spearpoint learned to knap from Knifemaker, and improved upon her  techniques. Spearpoint was mauled by a bear as a youth, and while he did not lose his sight or use of his arms, was partially crippled.  He was an artisan who believed that even the most utilitarian of tools could be beautiful, yet could be fiercely traditional in other beliefs.&lt;br /&gt;
&lt;br /&gt;
Spider&lt;br /&gt;
&lt;br /&gt;
Streak&lt;br /&gt;
&lt;br /&gt;
Tanner – M, H=reddish blonde, E=hazel. Son of Dawn &amp;amp; Raft, Recognized of Softlock, father of Shyheart &amp;amp; Songsent.  Tanner was a reserved, calm man who enjoyed tanning and tailoring.  Maybe have been among the first to brew dreamberries.&lt;br /&gt;
&lt;br /&gt;
Thistle&lt;br /&gt;
&lt;br /&gt;
Vine&lt;br /&gt;
&lt;br /&gt;
Whitebraid&lt;br /&gt;
&lt;br /&gt;
Wren&lt;br /&gt;
&lt;br /&gt;
== Fourth Generation ==&lt;br /&gt;
&lt;br /&gt;
Agate – F, H=brown, E=brown.  Daughter of Catnip &amp;amp; Riverrock, sister of Beesting, Recognized of Dagger, mother of Bramble &amp;amp; Starskimmer. Agate inherited her father’s rock-shaping talent but was never as strong.  A maternal, steady woman who enjoyed making jewelry and polishing semi-precious stones.&lt;br /&gt;
&lt;br /&gt;
Autumntide&lt;br /&gt;
&lt;br /&gt;
Beesting – F, H=chestnut, E=hazel. Daughter of Catnip &amp;amp; Riverrock, sister of Agate, Recognized of Snaptwig.  Beesting was a friendly, outgoing soul who was always teased for her sweet-tooth.  A crafter and fisher far more often than a huntress; disliked being alone.&lt;br /&gt;
&lt;br /&gt;
Birch&lt;br /&gt;
&lt;br /&gt;
Breeze&lt;br /&gt;
&lt;br /&gt;
Cedarwing – M, H=blond, E=green.  The son of Vine &amp;amp; Lure, Recognized of Shyheart, father of Lynx, Sunlight &amp;amp; True Edge.  Cedarwing was a plantshaper and a hunter, who had an elder’s wise counsel even as a relatively young elf.  &lt;br /&gt;
&lt;br /&gt;
Dagger – M, H=red, E=brown. The son of Burr &amp;amp; Huntwise, Recognized of Agate, father of Bramble &amp;amp; Starskimmer.  Dagger favored his wolf heritage more than his elf blood. Hunter and tracker.  Could be very short-tempered, had a cutting (and not always kind) sense of humor.&lt;br /&gt;
&lt;br /&gt;
Diver&lt;br /&gt;
&lt;br /&gt;
Dove&lt;br /&gt;
&lt;br /&gt;
Easysinger&lt;br /&gt;
&lt;br /&gt;
Fawn&lt;br /&gt;
&lt;br /&gt;
Frost&lt;br /&gt;
&lt;br /&gt;
Hawkcall – H=blond, E=blue.  Son of Riversong &amp;amp; Crest, Recognized of Ice, father of Farscout.  A clever, arrogant archer who could be difficult to get along with, Hawkcaller was a canny hunter and explorer.&lt;br /&gt;
&lt;br /&gt;
Hooksharp&lt;br /&gt;
&lt;br /&gt;
Ice&lt;br /&gt;
&lt;br /&gt;
Joy&lt;br /&gt;
&lt;br /&gt;
Lacewing&lt;br /&gt;
&lt;br /&gt;
Leather&lt;br /&gt;
&lt;br /&gt;
Magpie&lt;br /&gt;
&lt;br /&gt;
Melody – F, H=white, E=blue.  Daughter of Wren &amp;amp; Owl, Melody was a sweet-natured fisher who enjoyed singing and music of all forms.  Favored her elf-blood, and was showing the first signs of her father’s healing talents when she died of illness &amp;amp; exhaustion during a winter plague. &lt;br /&gt;
&lt;br /&gt;
Reed – M, H=grey, E=blue-grey.  Son of Owl and Wren, Reed was a clever boy who favored his elf-heritage stronger than the wolf-blood.  Reed always yearned for a wolf-friend; died of winter plague at age 9, before he could bond.&lt;br /&gt;
&lt;br /&gt;
Shyheart – H=white-gold, E=blue-grey.  Daughter of Softlock &amp;amp; Tanner, Recognized of Cedarwing, Shyheart was a crafter and herbalist.  True to her name, Shyheart was quiet and often outwardly reserved, and disliked bloodshed.&lt;br /&gt;
&lt;br /&gt;
Skinner&lt;br /&gt;
&lt;br /&gt;
Snaptwig – M, H=red-gold, E=blue-grey.  Son of Riversong &amp;amp; Crest, Recognized of Beesting, father of Bearheart &amp;amp; Fletcher.  Snaptwig was an impulsive trapper and fisher, who had a keen wit and an even keener sense of humor. &lt;br /&gt;
&lt;br /&gt;
Songsent&lt;br /&gt;
&lt;br /&gt;
Stormdancer – F, H=black, E=blue.  Daughter of Butterfly &amp;amp; Spearpoint, Recognized of Leather, mother of Kestrel, Moon &amp;amp; Fadestar.  A strong glider, Stormdancer was named for her joy in aerial dances during thunderstorms.  A temperamental, impulsive woman who never shied away from an argument. &lt;br /&gt;
&lt;br /&gt;
Strand&lt;br /&gt;
&lt;br /&gt;
Summer&lt;br /&gt;
&lt;br /&gt;
Tangle – F, H=sunny-brown, E=grey-green. Daughter of Lure &amp;amp; Vine, Recognized of Hooksharp, mother of Tallow.  Tangle was a free-spirited huntress who was admired for her beauty; one of the “Starskimmers” of her generation.&lt;br /&gt;
&lt;br /&gt;
Turtle – M, H=grey, E=brown.  Son of Thistle &amp;amp; Sentry, Recognized of Tossfur, three-way mated with her and Strand; possibly father of Newt.  This cheerful, stout young elf had far more heart than wit. Rendered deaf by a fever later in life, was a skilled carver and fisher, enjoyed pottery as well. &lt;br /&gt;
&lt;br /&gt;
Whirlwind&lt;br /&gt;
&lt;br /&gt;
Wolfmane&lt;br /&gt;
&lt;br /&gt;
== Fifth Generation ==&lt;br /&gt;
&lt;br /&gt;
Bearheart – M, H=black, E=blue.  The son of Beesting &amp;amp; Snaptwig, Recognized of Dreamberry, father of Snowfall, Whispersilk &amp;amp; Nightstorm.  Bearheart was a hearty, bearded hunter who was respected for his skills with a spear as well as for his knapping.&lt;br /&gt;
&lt;br /&gt;
Birdcatcher&lt;br /&gt;
&lt;br /&gt;
Boar&lt;br /&gt;
&lt;br /&gt;
Bramble – F, H=brown, E=brown. Daughter of Agate &amp;amp; Dagger, Bramble was a cheerful, temperamental child who died at the age of seven, over 20 years before the birth of sister Starskimmer.&lt;br /&gt;
&lt;br /&gt;
Cider&lt;br /&gt;
&lt;br /&gt;
Doeskin&lt;br /&gt;
&lt;br /&gt;
Dreamberry - F, H=white, E=green.  The daughter of Diver &amp;amp; Summer, sister of Ringtail, Recognized of Bearheart, mother of Snowfall, Whispersilk &amp;amp; Nighstorm.  Dreamberry was a cheerful soul who was both an accomplished brewer and weaver.&lt;br /&gt;
&lt;br /&gt;
Hope – F, H=pale brown, E=blue-grey.  Daughter of Easysinger &amp;amp; Oakhand, Hope was a shy, intelligent child who died at age 5 during the peak of a winter plague.&lt;br /&gt;
&lt;br /&gt;
Lynx&lt;br /&gt;
&lt;br /&gt;
Moon – F, H=blonde, E=grey.  Daughter of Stormdancer &amp;amp; Leather.  Moon was a self-confident, witty young huntress &amp;amp; fisher, who had her mother’s flashfire temper and impulsiveness and waited (unsuccessfully) her entire life to develop her mother’s gliding ability.&lt;br /&gt;
&lt;br /&gt;
Nettle&lt;br /&gt;
&lt;br /&gt;
Raven – M, H=black, E=dark-grey.  The son of Beesting and Owl, Recognized of Sunlight, father of Finch &amp;amp; Windsong, Raven was a quiet hunter who was named for his black head of hair.&lt;br /&gt;
&lt;br /&gt;
Rhythm&lt;br /&gt;
&lt;br /&gt;
Ringtail&lt;br /&gt;
&lt;br /&gt;
Riskrunner – M, H=white, E=blue.  Oldest son of Easysinger &amp;amp; Blacksnake; father of Goldspice, Recognized of Ice.  True to his name, this self-confident elf was adept at getting himself into and out of trouble.  Rash and often impulsive, but also clever and charismatic. &lt;br /&gt;
&lt;br /&gt;
Seafoam&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sunlight – F, H=blond, E=blue-green.  Daughter of Cedarwing &amp;amp; Shyheart, Recognized of Raven, mother of Finch &amp;amp; Windsong.  A plantshaper, Sunlight was a calm and self-confident maternal figure who at times exhibited an impulsive streak.  &lt;br /&gt;
&lt;br /&gt;
Tallow – F, H=blonde, E=green.  Daughter of Tangle &amp;amp; Hooksharp, Recognized of One-Leg &amp;amp; Birdcatcher, mother of Flash, Thornbow &amp;amp; Honey.  Tallow was a skilled crafter who hated waste of any type.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tossfur&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sixth Generation ==&lt;br /&gt;
&lt;br /&gt;
Finch – F, H=brown, E=hazel.  Daughter of Shyheart &amp;amp; Raven, Finch was a shy, cautious woman who preferred crafting and gathering herbs to the risks of hunting.  Was relatively plain by elven standards, but was admired for her wonderful singing voice and flute-playing (hence the name).&lt;br /&gt;
&lt;br /&gt;
Flash -- F, H=red, E=blue-green.  Daughter of Tallow &amp;amp; One-Leg. A temperamental huntress who enjoyed getting into – and out of – dangerous scrapes.  Known to be threeway lovemates with Whitestag &amp;amp; Fletcher.&lt;/div&gt;</summary>
		<author><name>209.237.93.79</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Ancestors:_List_with_Portraits_%26_Blurbs&amp;diff=35</id>
		<title>Ancestors: List with Portraits &amp; Blurbs</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Ancestors:_List_with_Portraits_%26_Blurbs&amp;diff=35"/>
				<updated>2007-10-25T02:55:49Z</updated>
		
		<summary type="html">&lt;p&gt;209.237.93.79: /* Third Generation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== First Generation ==&lt;br /&gt;
&lt;br /&gt;
Bravestride – M, H=auburn, E=violet.  One of the wolf-blooded founders, Bravestride favored his elven side; a skilled hunter and tracker with an adventurous streak, who was also highly intelligent and quick-witted in a crisis.  Recognized of Little Paw, Knifemaker &amp;amp; Deertracker; father of Sweetslip, Squall, Crescent, Crest, Spearpoint, Darkcurl &amp;amp; Sentry.&lt;br /&gt;
&lt;br /&gt;
Clayshard - M, H=red, E=dark. A pureblooded elf and the tribe’s founding rockshaper.&lt;br /&gt;
&lt;br /&gt;
Crow -- M&lt;br /&gt;
&lt;br /&gt;
Cubmaker – F, H=brown, E=brown.  Although she was pureblooded, Cubmaker’s fertility was impressive – especially if you consider that she earned her name even before Wolfsister’s band split off and went it own way.  It’s possible she had a touch of healing ability; was certainly an empathetic, gentle-souled woman.  Among the RTH ancestors, was mother of Moondust, Sparrow, Feather, Crescent, Firecat &amp;amp; Clawship (by a variety of fathers).&lt;br /&gt;
&lt;br /&gt;
Eagle-Eye - M&lt;br /&gt;
&lt;br /&gt;
Feverease – F, H=white-blonde, E=grey. The tribe’s founding healer, Feverease was a skilled herbalist as well as a strong healer.  A close friend of Wolfsister’s, even through she herself was pure-blooded; was eager to see their small band expand its population, and took deep pride in every new birth (particularly those she “assisted” in sparking).&lt;br /&gt;
&lt;br /&gt;
Greenleaf - &lt;br /&gt;
&lt;br /&gt;
Knifemaker - &lt;br /&gt;
&lt;br /&gt;
Littlepaw - F, H=?, E=?.  A ¾ pureblooded elf and one of the tribe’s founders.&lt;br /&gt;
&lt;br /&gt;
Moth - F&lt;br /&gt;
&lt;br /&gt;
Raincaller - F&lt;br /&gt;
&lt;br /&gt;
Redmane – M, H=red, E=brown.  A pureblooded elf and one of the tribe’s founders.  Recognized of Wolfsister &amp;amp; Moth, father of Burn, Deertracker, Barkmoss, Rosepetal &amp;amp; Firecat. A steady, confident hunter with a quiet, reserved nature.&lt;br /&gt;
&lt;br /&gt;
Wolfsister - F&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Second Generation ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ambergold&lt;br /&gt;
&lt;br /&gt;
Badger – M, H=black, E=blue.  Son of Wolfsister and a pureblood; Recognized of Feather, father of Butterfly, Blue Jay &amp;amp; Softlock.  A rough and tough hunter, ambitious and temperamental, always expected to be Chief after his mother’s death, but lost a contest-of-wills with his equally-ambitious brother, Burn.  &lt;br /&gt;
&lt;br /&gt;
Barkmoss - M&lt;br /&gt;
&lt;br /&gt;
Blackberry - F&lt;br /&gt;
&lt;br /&gt;
Burn – M, H=red, E=grey.  The son of Wolfsister &amp;amp; Redmane, Recognized of Sparrow, and father of Foxsly, Red &amp;amp; Javelin.  Burn was a short-tempered, clever man who was determined to lead the tribe after his mother’s death; won a contest of wills against his older brother, Badger.  Fiercely dominant personally, could be a tyrant.&lt;br /&gt;
&lt;br /&gt;
Crescent -&lt;br /&gt;
&lt;br /&gt;
Crest -&lt;br /&gt;
&lt;br /&gt;
Clawsharp -&lt;br /&gt;
&lt;br /&gt;
Dawn - F&lt;br /&gt;
&lt;br /&gt;
Deertracker – F, H=red, E=pale blue.  Daughter of Wolfsister &amp;amp; Redmane, Recognized of Bravestride, mother of Spearpoint, Darkcurl &amp;amp; Sentry.  Deertracker was a lusty, earthy woman who excelled at the hunt and who had a bawdy sense of humor.  Was killed by a bear who also mauled her son Spearpoint.&lt;br /&gt;
&lt;br /&gt;
Feather -&lt;br /&gt;
&lt;br /&gt;
Firecat -&lt;br /&gt;
&lt;br /&gt;
Fisher -&lt;br /&gt;
&lt;br /&gt;
Flint -&lt;br /&gt;
&lt;br /&gt;
Hornet -- M&lt;br /&gt;
&lt;br /&gt;
Ivy -&lt;br /&gt;
&lt;br /&gt;
Meadowlark -&lt;br /&gt;
&lt;br /&gt;
Moondust -&lt;br /&gt;
&lt;br /&gt;
Pinecone -&lt;br /&gt;
&lt;br /&gt;
Quill -&lt;br /&gt;
&lt;br /&gt;
Raft -&lt;br /&gt;
&lt;br /&gt;
Raindrop -&lt;br /&gt;
&lt;br /&gt;
Reedweaver -&lt;br /&gt;
&lt;br /&gt;
Ripple -&lt;br /&gt;
&lt;br /&gt;
Rosepetal -&lt;br /&gt;
&lt;br /&gt;
Smoke -&lt;br /&gt;
&lt;br /&gt;
Sparrow -&lt;br /&gt;
&lt;br /&gt;
Squall -&lt;br /&gt;
&lt;br /&gt;
Swan -&lt;br /&gt;
&lt;br /&gt;
Sweetslip - F&lt;br /&gt;
&lt;br /&gt;
Tadpole -&lt;br /&gt;
&lt;br /&gt;
Toss – M, H=blonde, E=brown&lt;br /&gt;
&lt;br /&gt;
== Third Generation ==&lt;br /&gt;
&lt;br /&gt;
Blue Jay – M, H=black, E=blue.  Son of Feather &amp;amp; Badger, Blue Jay was a witty, clever glider who excelled at fletching, and at trouble-making.&lt;br /&gt;
&lt;br /&gt;
Burr&lt;br /&gt;
&lt;br /&gt;
Butterfly – F, H=black, E=grey.  Daughter of Feather &amp;amp; Badger, Butterfly was a shy glider who avoided conflict or bloodshed.  Enjoyed herbalism, fishing, and gathering shellfish.&lt;br /&gt;
&lt;br /&gt;
Carver &lt;br /&gt;
&lt;br /&gt;
Catnip -&lt;br /&gt;
&lt;br /&gt;
Cloudchase&lt;br /&gt;
&lt;br /&gt;
Darkcurl&lt;br /&gt;
&lt;br /&gt;
Diamond&lt;br /&gt;
&lt;br /&gt;
Dusk&lt;br /&gt;
&lt;br /&gt;
Foxsly&lt;br /&gt;
&lt;br /&gt;
Growler&lt;br /&gt;
&lt;br /&gt;
Hailstone&lt;br /&gt;
&lt;br /&gt;
Harmony&lt;br /&gt;
&lt;br /&gt;
Herbfinder&lt;br /&gt;
&lt;br /&gt;
Huntwise&lt;br /&gt;
&lt;br /&gt;
Javelin&lt;br /&gt;
&lt;br /&gt;
Lure&lt;br /&gt;
&lt;br /&gt;
Minx&lt;br /&gt;
&lt;br /&gt;
Oakhand&lt;br /&gt;
&lt;br /&gt;
Owl&lt;br /&gt;
&lt;br /&gt;
Piper&lt;br /&gt;
&lt;br /&gt;
Red&lt;br /&gt;
&lt;br /&gt;
Riversong&lt;br /&gt;
&lt;br /&gt;
Riverrock&lt;br /&gt;
&lt;br /&gt;
Rootwise&lt;br /&gt;
&lt;br /&gt;
Sentry&lt;br /&gt;
&lt;br /&gt;
Softlock – F, H=white-gold, E=blue-purple. Daughter of Feather &amp;amp; Badger, Recognized of Tanner, mother of Shyheart &amp;amp; Songsent.  Softlock was a quiet, cautious woman who preferred the life of a crafter and herbalist over that of a huntress, although she was a skilled archer.&lt;br /&gt;
&lt;br /&gt;
Spearpoint – M, H=?, E=?.  Son of Deertracker &amp;amp; Bravestride, Recognized of Butterfly, father of Strand and Stormdancer.  A genius crafter, Spearpoint learned to knap from Knifemaker, and improved upon her  techniques. Spearpoint was mauled by a bear as a youth, and while he did not lose his sight or use of his arms, was partially crippled.  He was an artisan who believed that even the most utilitarian of tools could be beautiful, yet could be fiercely traditional in other beliefs.&lt;br /&gt;
&lt;br /&gt;
Spider&lt;br /&gt;
&lt;br /&gt;
Streak&lt;br /&gt;
&lt;br /&gt;
Tanner – M, H=reddish blonde, E=hazel. Son of Dawn &amp;amp; Raft, Recognized of Softlock, father of Shyheart &amp;amp; Songsent.  Tanner was a reserved, calm man who enjoyed tanning and tailoring.  Maybe have been among the first to brew dreamberries.&lt;br /&gt;
&lt;br /&gt;
Thistle&lt;br /&gt;
&lt;br /&gt;
Vine&lt;br /&gt;
&lt;br /&gt;
Whitebraid&lt;br /&gt;
&lt;br /&gt;
Wren&lt;br /&gt;
&lt;br /&gt;
== Fourth Generation ==&lt;br /&gt;
&lt;br /&gt;
Agate – F, H=brown, E=brown.  Daughter of Catnip &amp;amp; Riverrock, sister of Beesting, Recognized of Dagger, mother of Bramble &amp;amp; Starskimmer. Agate inherited her father’s rock-shaping talent but was never as strong.  A maternal, steady woman who enjoyed making jewelry and polishing semi-precious stones.&lt;br /&gt;
&lt;br /&gt;
Autumntide&lt;br /&gt;
&lt;br /&gt;
Beesting – F, H=chestnut, E=hazel. Daughter of Catnip &amp;amp; Riverrock, sister of Agate, Recognized of Snaptwig.  Beesting was a friendly, outgoing soul who was always teased for her sweet-tooth.  A crafter and fisher far more often than a huntress; disliked being alone.&lt;br /&gt;
&lt;br /&gt;
Birch&lt;br /&gt;
Breeze&lt;br /&gt;
&lt;br /&gt;
Cedarwing – M, H=blond, E=green.  The son of Vine &amp;amp; Lure, Recognized of Shyheart, father of Lynx, Sunlight &amp;amp; True Edge.  Cedarwing was a plantshaper and a hunter, who had an elder’s wise counsel even as a relatively young elf.  &lt;br /&gt;
&lt;br /&gt;
Dagger – M, H=red, E=brown. The son of Burr &amp;amp; Huntwise, Recognized of Agate, father of Bramble &amp;amp; Starskimmer.  Dagger favored his wolf heritage more than his elf blood. Hunter and tracker.  Could be very short-tempered, had a cutting (and not always kind) sense of humor.&lt;br /&gt;
&lt;br /&gt;
Diver&lt;br /&gt;
Dove&lt;br /&gt;
Easysinger&lt;br /&gt;
Fawn&lt;br /&gt;
Frost&lt;br /&gt;
&lt;br /&gt;
Hawkcall – H=blond, E=blue.  Son of Riversong &amp;amp; Crest, Recognized of Ice, father of Farscout.  A clever, arrogant archer who could be difficult to get along with, Hawkcaller was a canny hunter and explorer.&lt;br /&gt;
&lt;br /&gt;
Hooksharp&lt;br /&gt;
Ice&lt;br /&gt;
Joy&lt;br /&gt;
Lacewing&lt;br /&gt;
Leather&lt;br /&gt;
Magpie&lt;br /&gt;
&lt;br /&gt;
Melody – F, H=white, E=blue.  Daughter of Wren &amp;amp; Owl, Melody was a sweet-natured fisher who enjoyed singing and music of all forms.  Favored her elf-blood, and was showing the first signs of her father’s healing talents when she died of illness &amp;amp; exhaustion during a winter plague. &lt;br /&gt;
&lt;br /&gt;
Reed – M, H=grey, E=blue-grey.  Son of Owl and Wren, Reed was a clever boy who favored his elf-heritage stronger than the wolf-blood.  Reed always yearned for a wolf-friend; died of winter plague at age 9, before he could bond.&lt;br /&gt;
&lt;br /&gt;
Shyheart – H=white-gold, E=blue-grey.  Daughter of Softlock &amp;amp; Tanner, Recognized of Cedarwing, Shyheart was a crafter and herbalist.  True to her name, Shyheart was quiet and often outwardly reserved, and disliked bloodshed.&lt;br /&gt;
&lt;br /&gt;
Skinner&lt;br /&gt;
&lt;br /&gt;
Snaptwig – M, H=red-gold, E=blue-grey.  Son of Riversong &amp;amp; Crest, Recognized of Beesting, father of Bearheart &amp;amp; Fletcher.  Snaptwig was an impulsive trapper and fisher, who had a keen wit and an even keener sense of humor. &lt;br /&gt;
&lt;br /&gt;
Songsent&lt;br /&gt;
&lt;br /&gt;
Stormdancer – F, H=black, E=blue.  Daughter of Butterfly &amp;amp; Spearpoint, Recognized of Leather, mother of Kestrel, Moon &amp;amp; Fadestar.  A strong glider, Stormdancer was named for her joy in aerial dances during thunderstorms.  A temperamental, impulsive woman who never shied away from an argument. &lt;br /&gt;
&lt;br /&gt;
Strand&lt;br /&gt;
Summer&lt;br /&gt;
&lt;br /&gt;
Tangle – F, H=sunny-brown, E=grey-green. Daughter of Lure &amp;amp; Vine, Recognized of Hooksharp, mother of Tallow.  Tangle was a free-spirited huntress who was admired for her beauty; one of the “Starskimmers” of her generation.&lt;br /&gt;
&lt;br /&gt;
Turtle – M, H=grey, E=brown.  Son of Thistle &amp;amp; Sentry, Recognized of Tossfur, three-way mated with her and Strand; possibly father of Newt.  This cheerful, stout young elf had far more heart than wit. Rendered deaf by a fever later in life, was a skilled carver and fisher, enjoyed pottery as well. &lt;br /&gt;
&lt;br /&gt;
Whirlwind&lt;br /&gt;
Wolfmane&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fifth Generation ==&lt;br /&gt;
&lt;br /&gt;
Bearheart – M, H=black, E=blue.  The son of Beesting &amp;amp; Snaptwig, Recognized of Dreamberry, father of Snowfall, Whispersilk &amp;amp; Nightstorm.  Bearheart was a hearty, bearded hunter who was respected for his skills with a spear as well as for his knapping.&lt;br /&gt;
&lt;br /&gt;
Birdcatcher&lt;br /&gt;
&lt;br /&gt;
Boar&lt;br /&gt;
&lt;br /&gt;
Bramble – F, H=brown, E=brown. Daughter of Agate &amp;amp; Dagger, Bramble was a cheerful, temperamental child who died at the age of seven, over 20 years before the birth of sister Starskimmer.&lt;br /&gt;
&lt;br /&gt;
Cider&lt;br /&gt;
&lt;br /&gt;
Doeskin&lt;br /&gt;
&lt;br /&gt;
Dreamberry - F, H=white, E=green.  The daughter of Diver &amp;amp; Summer, sister of Ringtail, Recognized of Bearheart, mother of Snowfall, Whispersilk &amp;amp; Nighstorm.  Dreamberry was a cheerful soul who was both an accomplished brewer and weaver.&lt;br /&gt;
&lt;br /&gt;
Hope – F, H=pale brown, E=blue-grey.  Daughter of Easysinger &amp;amp; Oakhand, Hope was a shy, intelligent child who died at age 5 during the peak of a winter plague.&lt;br /&gt;
&lt;br /&gt;
Lynx&lt;br /&gt;
&lt;br /&gt;
Moon – F, H=blonde, E=grey.  Daughter of Stormdancer &amp;amp; Leather.  Moon was a self-confident, witty young huntress &amp;amp; fisher, who had her mother’s flashfire temper and impulsiveness and waited (unsuccessfully) her entire life to develop her mother’s gliding ability.&lt;br /&gt;
&lt;br /&gt;
Nettle&lt;br /&gt;
&lt;br /&gt;
Raven – M, H=black, E=dark-grey.  The son of Beesting and Owl, Recognized of Sunlight, father of Finch &amp;amp; Windsong, Raven was a quiet hunter who was named for his black head of hair.&lt;br /&gt;
&lt;br /&gt;
Rhythm&lt;br /&gt;
&lt;br /&gt;
Ringtail&lt;br /&gt;
&lt;br /&gt;
Riskrunner – M, H=white, E=blue.  Oldest son of Easysinger &amp;amp; Blacksnake; father of Goldspice, Recognized of Ice.  True to his name, this self-confident elf was adept at getting himself into and out of trouble.  Rash and often impulsive, but also clever and charismatic. &lt;br /&gt;
&lt;br /&gt;
Seafoam&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sunlight – F, H=blond, E=blue-green.  Daughter of Cedarwing &amp;amp; Shyheart, Recognized of Raven, mother of Finch &amp;amp; Windsong.  A plantshaper, Sunlight was a calm and self-confident maternal figure who at times exhibited an impulsive streak.  &lt;br /&gt;
&lt;br /&gt;
Tallow – F, H=blonde, E=green.  Daughter of Tangle &amp;amp; Hooksharp, Recognized of One-Leg &amp;amp; Birdcatcher, mother of Flash, Thornbow &amp;amp; Honey.  Tallow was a skilled crafter who hated waste of any type.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tossfur&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sixth Generation ==&lt;br /&gt;
&lt;br /&gt;
Finch – F, H=brown, E=hazel.  Daughter of Shyheart &amp;amp; Raven, Finch was a shy, cautious woman who preferred crafting and gathering herbs to the risks of hunting.  Was relatively plain by elven standards, but was admired for her wonderful singing voice and flute-playing (hence the name).&lt;br /&gt;
&lt;br /&gt;
Flash -- F, H=red, E=blue-green.  Daughter of Tallow &amp;amp; One-Leg. A temperamental huntress who enjoyed getting into – and out of – dangerous scrapes.  Known to be threeway lovemates with Whitestag &amp;amp; Fletcher.&lt;/div&gt;</summary>
		<author><name>209.237.93.79</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Ancestors:_List_with_Portraits_%26_Blurbs&amp;diff=34</id>
		<title>Ancestors: List with Portraits &amp; Blurbs</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Ancestors:_List_with_Portraits_%26_Blurbs&amp;diff=34"/>
				<updated>2007-10-25T02:54:41Z</updated>
		
		<summary type="html">&lt;p&gt;209.237.93.79: /* Second Generation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== First Generation ==&lt;br /&gt;
&lt;br /&gt;
Bravestride – M, H=auburn, E=violet.  One of the wolf-blooded founders, Bravestride favored his elven side; a skilled hunter and tracker with an adventurous streak, who was also highly intelligent and quick-witted in a crisis.  Recognized of Little Paw, Knifemaker &amp;amp; Deertracker; father of Sweetslip, Squall, Crescent, Crest, Spearpoint, Darkcurl &amp;amp; Sentry.&lt;br /&gt;
&lt;br /&gt;
Clayshard - M, H=red, E=dark. A pureblooded elf and the tribe’s founding rockshaper.&lt;br /&gt;
&lt;br /&gt;
Crow -- M&lt;br /&gt;
&lt;br /&gt;
Cubmaker – F, H=brown, E=brown.  Although she was pureblooded, Cubmaker’s fertility was impressive – especially if you consider that she earned her name even before Wolfsister’s band split off and went it own way.  It’s possible she had a touch of healing ability; was certainly an empathetic, gentle-souled woman.  Among the RTH ancestors, was mother of Moondust, Sparrow, Feather, Crescent, Firecat &amp;amp; Clawship (by a variety of fathers).&lt;br /&gt;
&lt;br /&gt;
Eagle-Eye - M&lt;br /&gt;
&lt;br /&gt;
Feverease – F, H=white-blonde, E=grey. The tribe’s founding healer, Feverease was a skilled herbalist as well as a strong healer.  A close friend of Wolfsister’s, even through she herself was pure-blooded; was eager to see their small band expand its population, and took deep pride in every new birth (particularly those she “assisted” in sparking).&lt;br /&gt;
&lt;br /&gt;
Greenleaf - &lt;br /&gt;
&lt;br /&gt;
Knifemaker - &lt;br /&gt;
&lt;br /&gt;
Littlepaw - F, H=?, E=?.  A ¾ pureblooded elf and one of the tribe’s founders.&lt;br /&gt;
&lt;br /&gt;
Moth - F&lt;br /&gt;
&lt;br /&gt;
Raincaller - F&lt;br /&gt;
&lt;br /&gt;
Redmane – M, H=red, E=brown.  A pureblooded elf and one of the tribe’s founders.  Recognized of Wolfsister &amp;amp; Moth, father of Burn, Deertracker, Barkmoss, Rosepetal &amp;amp; Firecat. A steady, confident hunter with a quiet, reserved nature.&lt;br /&gt;
&lt;br /&gt;
Wolfsister - F&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Second Generation ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ambergold&lt;br /&gt;
&lt;br /&gt;
Badger – M, H=black, E=blue.  Son of Wolfsister and a pureblood; Recognized of Feather, father of Butterfly, Blue Jay &amp;amp; Softlock.  A rough and tough hunter, ambitious and temperamental, always expected to be Chief after his mother’s death, but lost a contest-of-wills with his equally-ambitious brother, Burn.  &lt;br /&gt;
&lt;br /&gt;
Barkmoss - M&lt;br /&gt;
&lt;br /&gt;
Blackberry - F&lt;br /&gt;
&lt;br /&gt;
Burn – M, H=red, E=grey.  The son of Wolfsister &amp;amp; Redmane, Recognized of Sparrow, and father of Foxsly, Red &amp;amp; Javelin.  Burn was a short-tempered, clever man who was determined to lead the tribe after his mother’s death; won a contest of wills against his older brother, Badger.  Fiercely dominant personally, could be a tyrant.&lt;br /&gt;
&lt;br /&gt;
Crescent -&lt;br /&gt;
&lt;br /&gt;
Crest -&lt;br /&gt;
&lt;br /&gt;
Clawsharp -&lt;br /&gt;
&lt;br /&gt;
Dawn - F&lt;br /&gt;
&lt;br /&gt;
Deertracker – F, H=red, E=pale blue.  Daughter of Wolfsister &amp;amp; Redmane, Recognized of Bravestride, mother of Spearpoint, Darkcurl &amp;amp; Sentry.  Deertracker was a lusty, earthy woman who excelled at the hunt and who had a bawdy sense of humor.  Was killed by a bear who also mauled her son Spearpoint.&lt;br /&gt;
&lt;br /&gt;
Feather -&lt;br /&gt;
&lt;br /&gt;
Firecat -&lt;br /&gt;
&lt;br /&gt;
Fisher -&lt;br /&gt;
&lt;br /&gt;
Flint -&lt;br /&gt;
&lt;br /&gt;
Hornet -- M&lt;br /&gt;
&lt;br /&gt;
Ivy -&lt;br /&gt;
&lt;br /&gt;
Meadowlark -&lt;br /&gt;
&lt;br /&gt;
Moondust -&lt;br /&gt;
&lt;br /&gt;
Pinecone -&lt;br /&gt;
&lt;br /&gt;
Quill -&lt;br /&gt;
&lt;br /&gt;
Raft -&lt;br /&gt;
&lt;br /&gt;
Raindrop -&lt;br /&gt;
&lt;br /&gt;
Reedweaver -&lt;br /&gt;
&lt;br /&gt;
Ripple -&lt;br /&gt;
&lt;br /&gt;
Rosepetal -&lt;br /&gt;
&lt;br /&gt;
Smoke -&lt;br /&gt;
&lt;br /&gt;
Sparrow -&lt;br /&gt;
&lt;br /&gt;
Squall -&lt;br /&gt;
&lt;br /&gt;
Swan -&lt;br /&gt;
&lt;br /&gt;
Sweetslip - F&lt;br /&gt;
&lt;br /&gt;
Tadpole -&lt;br /&gt;
&lt;br /&gt;
Toss – M, H=blonde, E=brown&lt;br /&gt;
&lt;br /&gt;
== Third Generation ==&lt;br /&gt;
&lt;br /&gt;
Blue Jay – M, H=black, E=blue.  Son of Feather &amp;amp; Badger, Blue Jay was a witty, clever glider who excelled at fletching, and at trouble-making.&lt;br /&gt;
&lt;br /&gt;
Burr&lt;br /&gt;
&lt;br /&gt;
Butterfly – F, H=black, E=grey.  Daughter of Feather &amp;amp; Badger, Butterfly was a shy glider who avoided conflict or bloodshed.  Enjoyed herbalism, fishing, and gathering shellfish.&lt;br /&gt;
&lt;br /&gt;
Carver&lt;br /&gt;
Catnip&lt;br /&gt;
Cloudchase&lt;br /&gt;
Darkcurl&lt;br /&gt;
Diamond&lt;br /&gt;
Dusk&lt;br /&gt;
Foxsly&lt;br /&gt;
Growler&lt;br /&gt;
Hailstone&lt;br /&gt;
Harmony&lt;br /&gt;
Herbfinder&lt;br /&gt;
Huntwise&lt;br /&gt;
Javelin&lt;br /&gt;
Lure&lt;br /&gt;
Minx&lt;br /&gt;
Oakhand&lt;br /&gt;
Owl&lt;br /&gt;
Piper&lt;br /&gt;
Red&lt;br /&gt;
Riversong&lt;br /&gt;
Riverrock&lt;br /&gt;
Rootwise&lt;br /&gt;
Sentry&lt;br /&gt;
&lt;br /&gt;
Softlock – F, H=white-gold, E=blue-purple. Daughter of Feather &amp;amp; Badger, Recognized of Tanner, mother of Shyheart &amp;amp; Songsent.  Softlock was a quiet, cautious woman who preferred the life of a crafter and herbalist over that of a huntress, although she was a skilled archer.&lt;br /&gt;
&lt;br /&gt;
Spearpoint – M, H=?, E=?.  Son of Deertracker &amp;amp; Bravestride, Recognized of Butterfly, father of Strand and Stormdancer.  A genius crafter, Spearpoint learned to knap from Knifemaker, and improved upon her  techniques. Spearpoint was mauled by a bear as a youth, and while he did not lose his sight or use of his arms, was partially crippled.  He was an artisan who believed that even the most utilitarian of tools could be beautiful, yet could be fiercely traditional in other beliefs.&lt;br /&gt;
&lt;br /&gt;
Spider&lt;br /&gt;
Streak&lt;br /&gt;
&lt;br /&gt;
Tanner – M, H=reddish blonde, E=hazel. Son of Dawn &amp;amp; Raft, Recognized of Softlock, father of Shyheart &amp;amp; Songsent.  Tanner was a reserved, calm man who enjoyed tanning and tailoring.  Maybe have been among the first to brew dreamberries.&lt;br /&gt;
&lt;br /&gt;
Thistle&lt;br /&gt;
Vine&lt;br /&gt;
Whitebraid&lt;br /&gt;
Wren&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fourth Generation ==&lt;br /&gt;
&lt;br /&gt;
Agate – F, H=brown, E=brown.  Daughter of Catnip &amp;amp; Riverrock, sister of Beesting, Recognized of Dagger, mother of Bramble &amp;amp; Starskimmer. Agate inherited her father’s rock-shaping talent but was never as strong.  A maternal, steady woman who enjoyed making jewelry and polishing semi-precious stones.&lt;br /&gt;
&lt;br /&gt;
Autumntide&lt;br /&gt;
&lt;br /&gt;
Beesting – F, H=chestnut, E=hazel. Daughter of Catnip &amp;amp; Riverrock, sister of Agate, Recognized of Snaptwig.  Beesting was a friendly, outgoing soul who was always teased for her sweet-tooth.  A crafter and fisher far more often than a huntress; disliked being alone.&lt;br /&gt;
&lt;br /&gt;
Birch&lt;br /&gt;
Breeze&lt;br /&gt;
&lt;br /&gt;
Cedarwing – M, H=blond, E=green.  The son of Vine &amp;amp; Lure, Recognized of Shyheart, father of Lynx, Sunlight &amp;amp; True Edge.  Cedarwing was a plantshaper and a hunter, who had an elder’s wise counsel even as a relatively young elf.  &lt;br /&gt;
&lt;br /&gt;
Dagger – M, H=red, E=brown. The son of Burr &amp;amp; Huntwise, Recognized of Agate, father of Bramble &amp;amp; Starskimmer.  Dagger favored his wolf heritage more than his elf blood. Hunter and tracker.  Could be very short-tempered, had a cutting (and not always kind) sense of humor.&lt;br /&gt;
&lt;br /&gt;
Diver&lt;br /&gt;
Dove&lt;br /&gt;
Easysinger&lt;br /&gt;
Fawn&lt;br /&gt;
Frost&lt;br /&gt;
&lt;br /&gt;
Hawkcall – H=blond, E=blue.  Son of Riversong &amp;amp; Crest, Recognized of Ice, father of Farscout.  A clever, arrogant archer who could be difficult to get along with, Hawkcaller was a canny hunter and explorer.&lt;br /&gt;
&lt;br /&gt;
Hooksharp&lt;br /&gt;
Ice&lt;br /&gt;
Joy&lt;br /&gt;
Lacewing&lt;br /&gt;
Leather&lt;br /&gt;
Magpie&lt;br /&gt;
&lt;br /&gt;
Melody – F, H=white, E=blue.  Daughter of Wren &amp;amp; Owl, Melody was a sweet-natured fisher who enjoyed singing and music of all forms.  Favored her elf-blood, and was showing the first signs of her father’s healing talents when she died of illness &amp;amp; exhaustion during a winter plague. &lt;br /&gt;
&lt;br /&gt;
Reed – M, H=grey, E=blue-grey.  Son of Owl and Wren, Reed was a clever boy who favored his elf-heritage stronger than the wolf-blood.  Reed always yearned for a wolf-friend; died of winter plague at age 9, before he could bond.&lt;br /&gt;
&lt;br /&gt;
Shyheart – H=white-gold, E=blue-grey.  Daughter of Softlock &amp;amp; Tanner, Recognized of Cedarwing, Shyheart was a crafter and herbalist.  True to her name, Shyheart was quiet and often outwardly reserved, and disliked bloodshed.&lt;br /&gt;
&lt;br /&gt;
Skinner&lt;br /&gt;
&lt;br /&gt;
Snaptwig – M, H=red-gold, E=blue-grey.  Son of Riversong &amp;amp; Crest, Recognized of Beesting, father of Bearheart &amp;amp; Fletcher.  Snaptwig was an impulsive trapper and fisher, who had a keen wit and an even keener sense of humor. &lt;br /&gt;
&lt;br /&gt;
Songsent&lt;br /&gt;
&lt;br /&gt;
Stormdancer – F, H=black, E=blue.  Daughter of Butterfly &amp;amp; Spearpoint, Recognized of Leather, mother of Kestrel, Moon &amp;amp; Fadestar.  A strong glider, Stormdancer was named for her joy in aerial dances during thunderstorms.  A temperamental, impulsive woman who never shied away from an argument. &lt;br /&gt;
&lt;br /&gt;
Strand&lt;br /&gt;
Summer&lt;br /&gt;
&lt;br /&gt;
Tangle – F, H=sunny-brown, E=grey-green. Daughter of Lure &amp;amp; Vine, Recognized of Hooksharp, mother of Tallow.  Tangle was a free-spirited huntress who was admired for her beauty; one of the “Starskimmers” of her generation.&lt;br /&gt;
&lt;br /&gt;
Turtle – M, H=grey, E=brown.  Son of Thistle &amp;amp; Sentry, Recognized of Tossfur, three-way mated with her and Strand; possibly father of Newt.  This cheerful, stout young elf had far more heart than wit. Rendered deaf by a fever later in life, was a skilled carver and fisher, enjoyed pottery as well. &lt;br /&gt;
&lt;br /&gt;
Whirlwind&lt;br /&gt;
Wolfmane&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fifth Generation ==&lt;br /&gt;
&lt;br /&gt;
Bearheart – M, H=black, E=blue.  The son of Beesting &amp;amp; Snaptwig, Recognized of Dreamberry, father of Snowfall, Whispersilk &amp;amp; Nightstorm.  Bearheart was a hearty, bearded hunter who was respected for his skills with a spear as well as for his knapping.&lt;br /&gt;
&lt;br /&gt;
Birdcatcher&lt;br /&gt;
&lt;br /&gt;
Boar&lt;br /&gt;
&lt;br /&gt;
Bramble – F, H=brown, E=brown. Daughter of Agate &amp;amp; Dagger, Bramble was a cheerful, temperamental child who died at the age of seven, over 20 years before the birth of sister Starskimmer.&lt;br /&gt;
&lt;br /&gt;
Cider&lt;br /&gt;
&lt;br /&gt;
Doeskin&lt;br /&gt;
&lt;br /&gt;
Dreamberry - F, H=white, E=green.  The daughter of Diver &amp;amp; Summer, sister of Ringtail, Recognized of Bearheart, mother of Snowfall, Whispersilk &amp;amp; Nighstorm.  Dreamberry was a cheerful soul who was both an accomplished brewer and weaver.&lt;br /&gt;
&lt;br /&gt;
Hope – F, H=pale brown, E=blue-grey.  Daughter of Easysinger &amp;amp; Oakhand, Hope was a shy, intelligent child who died at age 5 during the peak of a winter plague.&lt;br /&gt;
&lt;br /&gt;
Lynx&lt;br /&gt;
&lt;br /&gt;
Moon – F, H=blonde, E=grey.  Daughter of Stormdancer &amp;amp; Leather.  Moon was a self-confident, witty young huntress &amp;amp; fisher, who had her mother’s flashfire temper and impulsiveness and waited (unsuccessfully) her entire life to develop her mother’s gliding ability.&lt;br /&gt;
&lt;br /&gt;
Nettle&lt;br /&gt;
&lt;br /&gt;
Raven – M, H=black, E=dark-grey.  The son of Beesting and Owl, Recognized of Sunlight, father of Finch &amp;amp; Windsong, Raven was a quiet hunter who was named for his black head of hair.&lt;br /&gt;
&lt;br /&gt;
Rhythm&lt;br /&gt;
&lt;br /&gt;
Ringtail&lt;br /&gt;
&lt;br /&gt;
Riskrunner – M, H=white, E=blue.  Oldest son of Easysinger &amp;amp; Blacksnake; father of Goldspice, Recognized of Ice.  True to his name, this self-confident elf was adept at getting himself into and out of trouble.  Rash and often impulsive, but also clever and charismatic. &lt;br /&gt;
&lt;br /&gt;
Seafoam&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sunlight – F, H=blond, E=blue-green.  Daughter of Cedarwing &amp;amp; Shyheart, Recognized of Raven, mother of Finch &amp;amp; Windsong.  A plantshaper, Sunlight was a calm and self-confident maternal figure who at times exhibited an impulsive streak.  &lt;br /&gt;
&lt;br /&gt;
Tallow – F, H=blonde, E=green.  Daughter of Tangle &amp;amp; Hooksharp, Recognized of One-Leg &amp;amp; Birdcatcher, mother of Flash, Thornbow &amp;amp; Honey.  Tallow was a skilled crafter who hated waste of any type.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tossfur&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sixth Generation ==&lt;br /&gt;
&lt;br /&gt;
Finch – F, H=brown, E=hazel.  Daughter of Shyheart &amp;amp; Raven, Finch was a shy, cautious woman who preferred crafting and gathering herbs to the risks of hunting.  Was relatively plain by elven standards, but was admired for her wonderful singing voice and flute-playing (hence the name).&lt;br /&gt;
&lt;br /&gt;
Flash -- F, H=red, E=blue-green.  Daughter of Tallow &amp;amp; One-Leg. A temperamental huntress who enjoyed getting into – and out of – dangerous scrapes.  Known to be threeway lovemates with Whitestag &amp;amp; Fletcher.&lt;/div&gt;</summary>
		<author><name>209.237.93.79</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Ancestors:_List_with_Portraits_%26_Blurbs&amp;diff=33</id>
		<title>Ancestors: List with Portraits &amp; Blurbs</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Ancestors:_List_with_Portraits_%26_Blurbs&amp;diff=33"/>
				<updated>2007-10-25T02:50:54Z</updated>
		
		<summary type="html">&lt;p&gt;209.237.93.79: /* Sixth Generation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== First Generation ==&lt;br /&gt;
&lt;br /&gt;
Bravestride – M, H=auburn, E=violet.  One of the wolf-blooded founders, Bravestride favored his elven side; a skilled hunter and tracker with an adventurous streak, who was also highly intelligent and quick-witted in a crisis.  Recognized of Little Paw, Knifemaker &amp;amp; Deertracker; father of Sweetslip, Squall, Crescent, Crest, Spearpoint, Darkcurl &amp;amp; Sentry.&lt;br /&gt;
&lt;br /&gt;
Clayshard - M, H=red, E=dark. A pureblooded elf and the tribe’s founding rockshaper.&lt;br /&gt;
&lt;br /&gt;
Crow -- M&lt;br /&gt;
&lt;br /&gt;
Cubmaker – F, H=brown, E=brown.  Although she was pureblooded, Cubmaker’s fertility was impressive – especially if you consider that she earned her name even before Wolfsister’s band split off and went it own way.  It’s possible she had a touch of healing ability; was certainly an empathetic, gentle-souled woman.  Among the RTH ancestors, was mother of Moondust, Sparrow, Feather, Crescent, Firecat &amp;amp; Clawship (by a variety of fathers).&lt;br /&gt;
&lt;br /&gt;
Eagle-Eye - M&lt;br /&gt;
&lt;br /&gt;
Feverease – F, H=white-blonde, E=grey. The tribe’s founding healer, Feverease was a skilled herbalist as well as a strong healer.  A close friend of Wolfsister’s, even through she herself was pure-blooded; was eager to see their small band expand its population, and took deep pride in every new birth (particularly those she “assisted” in sparking).&lt;br /&gt;
&lt;br /&gt;
Greenleaf - &lt;br /&gt;
&lt;br /&gt;
Knifemaker - &lt;br /&gt;
&lt;br /&gt;
Littlepaw - F, H=?, E=?.  A ¾ pureblooded elf and one of the tribe’s founders.&lt;br /&gt;
&lt;br /&gt;
Moth - F&lt;br /&gt;
&lt;br /&gt;
Raincaller - F&lt;br /&gt;
&lt;br /&gt;
Redmane – M, H=red, E=brown.  A pureblooded elf and one of the tribe’s founders.  Recognized of Wolfsister &amp;amp; Moth, father of Burn, Deertracker, Barkmoss, Rosepetal &amp;amp; Firecat. A steady, confident hunter with a quiet, reserved nature.&lt;br /&gt;
&lt;br /&gt;
Wolfsister - F&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Second Generation ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ambergold&lt;br /&gt;
&lt;br /&gt;
Badger – M, H=black, E=blue.  Son of Wolfsister and a pureblood; Recognized of Feather, father of Butterfly, Blue Jay &amp;amp; Softlock.  A rough and tough hunter, ambitious and temperamental, always expected to be Chief after his mother’s death, but lost a contest-of-wills with his equally-ambitious brother, Burn.  &lt;br /&gt;
&lt;br /&gt;
Barkmoss - M&lt;br /&gt;
&lt;br /&gt;
Blackberry - F&lt;br /&gt;
&lt;br /&gt;
Burn – M, H=red, E=grey.  The son of Wolfsister &amp;amp; Redmane, Recognized of Sparrow, and father of Foxsly, Red &amp;amp; Javelin.  Burn was a short-tempered, clever man who was determined to lead the tribe after his mother’s death; won a contest of wills against his older brother, Badger.  Fiercely dominant personally, could be a tyrant.&lt;br /&gt;
&lt;br /&gt;
Crescent&lt;br /&gt;
Crest&lt;br /&gt;
Clawsharp&lt;br /&gt;
Dawn - F&lt;br /&gt;
&lt;br /&gt;
Deertracker – F, H=red, E=pale blue.  Daughter of Wolfsister &amp;amp; Redmane, Recognized of Bravestride, mother of Spearpoint, Darkcurl &amp;amp; Sentry.  Deertracker was a lusty, earthy woman who excelled at the hunt and who had a bawdy sense of humor.  Was killed by a bear who also mauled her son Spearpoint.&lt;br /&gt;
&lt;br /&gt;
Feather&lt;br /&gt;
Firecat&lt;br /&gt;
Fisher&lt;br /&gt;
Flint&lt;br /&gt;
Hornet -- M&lt;br /&gt;
Ivy&lt;br /&gt;
Meadowlark&lt;br /&gt;
Moondust&lt;br /&gt;
Pinecone&lt;br /&gt;
Quill&lt;br /&gt;
Raft&lt;br /&gt;
Raindrop&lt;br /&gt;
Reedweaver&lt;br /&gt;
Ripple&lt;br /&gt;
Rosepetal&lt;br /&gt;
Smoke&lt;br /&gt;
Sparrow&lt;br /&gt;
Squall&lt;br /&gt;
Swan&lt;br /&gt;
Sweetslip - F&lt;br /&gt;
Tadpole&lt;br /&gt;
Toss – M, H=blonde, E=brown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Third Generation ==&lt;br /&gt;
&lt;br /&gt;
Blue Jay – M, H=black, E=blue.  Son of Feather &amp;amp; Badger, Blue Jay was a witty, clever glider who excelled at fletching, and at trouble-making.&lt;br /&gt;
&lt;br /&gt;
Burr&lt;br /&gt;
&lt;br /&gt;
Butterfly – F, H=black, E=grey.  Daughter of Feather &amp;amp; Badger, Butterfly was a shy glider who avoided conflict or bloodshed.  Enjoyed herbalism, fishing, and gathering shellfish.&lt;br /&gt;
&lt;br /&gt;
Carver&lt;br /&gt;
Catnip&lt;br /&gt;
Cloudchase&lt;br /&gt;
Darkcurl&lt;br /&gt;
Diamond&lt;br /&gt;
Dusk&lt;br /&gt;
Foxsly&lt;br /&gt;
Growler&lt;br /&gt;
Hailstone&lt;br /&gt;
Harmony&lt;br /&gt;
Herbfinder&lt;br /&gt;
Huntwise&lt;br /&gt;
Javelin&lt;br /&gt;
Lure&lt;br /&gt;
Minx&lt;br /&gt;
Oakhand&lt;br /&gt;
Owl&lt;br /&gt;
Piper&lt;br /&gt;
Red&lt;br /&gt;
Riversong&lt;br /&gt;
Riverrock&lt;br /&gt;
Rootwise&lt;br /&gt;
Sentry&lt;br /&gt;
&lt;br /&gt;
Softlock – F, H=white-gold, E=blue-purple. Daughter of Feather &amp;amp; Badger, Recognized of Tanner, mother of Shyheart &amp;amp; Songsent.  Softlock was a quiet, cautious woman who preferred the life of a crafter and herbalist over that of a huntress, although she was a skilled archer.&lt;br /&gt;
&lt;br /&gt;
Spearpoint – M, H=?, E=?.  Son of Deertracker &amp;amp; Bravestride, Recognized of Butterfly, father of Strand and Stormdancer.  A genius crafter, Spearpoint learned to knap from Knifemaker, and improved upon her  techniques. Spearpoint was mauled by a bear as a youth, and while he did not lose his sight or use of his arms, was partially crippled.  He was an artisan who believed that even the most utilitarian of tools could be beautiful, yet could be fiercely traditional in other beliefs.&lt;br /&gt;
&lt;br /&gt;
Spider&lt;br /&gt;
Streak&lt;br /&gt;
&lt;br /&gt;
Tanner – M, H=reddish blonde, E=hazel. Son of Dawn &amp;amp; Raft, Recognized of Softlock, father of Shyheart &amp;amp; Songsent.  Tanner was a reserved, calm man who enjoyed tanning and tailoring.  Maybe have been among the first to brew dreamberries.&lt;br /&gt;
&lt;br /&gt;
Thistle&lt;br /&gt;
Vine&lt;br /&gt;
Whitebraid&lt;br /&gt;
Wren&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fourth Generation ==&lt;br /&gt;
&lt;br /&gt;
Agate – F, H=brown, E=brown.  Daughter of Catnip &amp;amp; Riverrock, sister of Beesting, Recognized of Dagger, mother of Bramble &amp;amp; Starskimmer. Agate inherited her father’s rock-shaping talent but was never as strong.  A maternal, steady woman who enjoyed making jewelry and polishing semi-precious stones.&lt;br /&gt;
&lt;br /&gt;
Autumntide&lt;br /&gt;
&lt;br /&gt;
Beesting – F, H=chestnut, E=hazel. Daughter of Catnip &amp;amp; Riverrock, sister of Agate, Recognized of Snaptwig.  Beesting was a friendly, outgoing soul who was always teased for her sweet-tooth.  A crafter and fisher far more often than a huntress; disliked being alone.&lt;br /&gt;
&lt;br /&gt;
Birch&lt;br /&gt;
Breeze&lt;br /&gt;
&lt;br /&gt;
Cedarwing – M, H=blond, E=green.  The son of Vine &amp;amp; Lure, Recognized of Shyheart, father of Lynx, Sunlight &amp;amp; True Edge.  Cedarwing was a plantshaper and a hunter, who had an elder’s wise counsel even as a relatively young elf.  &lt;br /&gt;
&lt;br /&gt;
Dagger – M, H=red, E=brown. The son of Burr &amp;amp; Huntwise, Recognized of Agate, father of Bramble &amp;amp; Starskimmer.  Dagger favored his wolf heritage more than his elf blood. Hunter and tracker.  Could be very short-tempered, had a cutting (and not always kind) sense of humor.&lt;br /&gt;
&lt;br /&gt;
Diver&lt;br /&gt;
Dove&lt;br /&gt;
Easysinger&lt;br /&gt;
Fawn&lt;br /&gt;
Frost&lt;br /&gt;
&lt;br /&gt;
Hawkcall – H=blond, E=blue.  Son of Riversong &amp;amp; Crest, Recognized of Ice, father of Farscout.  A clever, arrogant archer who could be difficult to get along with, Hawkcaller was a canny hunter and explorer.&lt;br /&gt;
&lt;br /&gt;
Hooksharp&lt;br /&gt;
Ice&lt;br /&gt;
Joy&lt;br /&gt;
Lacewing&lt;br /&gt;
Leather&lt;br /&gt;
Magpie&lt;br /&gt;
&lt;br /&gt;
Melody – F, H=white, E=blue.  Daughter of Wren &amp;amp; Owl, Melody was a sweet-natured fisher who enjoyed singing and music of all forms.  Favored her elf-blood, and was showing the first signs of her father’s healing talents when she died of illness &amp;amp; exhaustion during a winter plague. &lt;br /&gt;
&lt;br /&gt;
Reed – M, H=grey, E=blue-grey.  Son of Owl and Wren, Reed was a clever boy who favored his elf-heritage stronger than the wolf-blood.  Reed always yearned for a wolf-friend; died of winter plague at age 9, before he could bond.&lt;br /&gt;
&lt;br /&gt;
Shyheart – H=white-gold, E=blue-grey.  Daughter of Softlock &amp;amp; Tanner, Recognized of Cedarwing, Shyheart was a crafter and herbalist.  True to her name, Shyheart was quiet and often outwardly reserved, and disliked bloodshed.&lt;br /&gt;
&lt;br /&gt;
Skinner&lt;br /&gt;
&lt;br /&gt;
Snaptwig – M, H=red-gold, E=blue-grey.  Son of Riversong &amp;amp; Crest, Recognized of Beesting, father of Bearheart &amp;amp; Fletcher.  Snaptwig was an impulsive trapper and fisher, who had a keen wit and an even keener sense of humor. &lt;br /&gt;
&lt;br /&gt;
Songsent&lt;br /&gt;
&lt;br /&gt;
Stormdancer – F, H=black, E=blue.  Daughter of Butterfly &amp;amp; Spearpoint, Recognized of Leather, mother of Kestrel, Moon &amp;amp; Fadestar.  A strong glider, Stormdancer was named for her joy in aerial dances during thunderstorms.  A temperamental, impulsive woman who never shied away from an argument. &lt;br /&gt;
&lt;br /&gt;
Strand&lt;br /&gt;
Summer&lt;br /&gt;
&lt;br /&gt;
Tangle – F, H=sunny-brown, E=grey-green. Daughter of Lure &amp;amp; Vine, Recognized of Hooksharp, mother of Tallow.  Tangle was a free-spirited huntress who was admired for her beauty; one of the “Starskimmers” of her generation.&lt;br /&gt;
&lt;br /&gt;
Turtle – M, H=grey, E=brown.  Son of Thistle &amp;amp; Sentry, Recognized of Tossfur, three-way mated with her and Strand; possibly father of Newt.  This cheerful, stout young elf had far more heart than wit. Rendered deaf by a fever later in life, was a skilled carver and fisher, enjoyed pottery as well. &lt;br /&gt;
&lt;br /&gt;
Whirlwind&lt;br /&gt;
Wolfmane&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fifth Generation ==&lt;br /&gt;
&lt;br /&gt;
Bearheart – M, H=black, E=blue.  The son of Beesting &amp;amp; Snaptwig, Recognized of Dreamberry, father of Snowfall, Whispersilk &amp;amp; Nightstorm.  Bearheart was a hearty, bearded hunter who was respected for his skills with a spear as well as for his knapping.&lt;br /&gt;
&lt;br /&gt;
Birdcatcher&lt;br /&gt;
&lt;br /&gt;
Boar&lt;br /&gt;
&lt;br /&gt;
Bramble – F, H=brown, E=brown. Daughter of Agate &amp;amp; Dagger, Bramble was a cheerful, temperamental child who died at the age of seven, over 20 years before the birth of sister Starskimmer.&lt;br /&gt;
&lt;br /&gt;
Cider&lt;br /&gt;
&lt;br /&gt;
Doeskin&lt;br /&gt;
&lt;br /&gt;
Dreamberry - F, H=white, E=green.  The daughter of Diver &amp;amp; Summer, sister of Ringtail, Recognized of Bearheart, mother of Snowfall, Whispersilk &amp;amp; Nighstorm.  Dreamberry was a cheerful soul who was both an accomplished brewer and weaver.&lt;br /&gt;
&lt;br /&gt;
Hope – F, H=pale brown, E=blue-grey.  Daughter of Easysinger &amp;amp; Oakhand, Hope was a shy, intelligent child who died at age 5 during the peak of a winter plague.&lt;br /&gt;
&lt;br /&gt;
Lynx&lt;br /&gt;
&lt;br /&gt;
Moon – F, H=blonde, E=grey.  Daughter of Stormdancer &amp;amp; Leather.  Moon was a self-confident, witty young huntress &amp;amp; fisher, who had her mother’s flashfire temper and impulsiveness and waited (unsuccessfully) her entire life to develop her mother’s gliding ability.&lt;br /&gt;
&lt;br /&gt;
Nettle&lt;br /&gt;
&lt;br /&gt;
Raven – M, H=black, E=dark-grey.  The son of Beesting and Owl, Recognized of Sunlight, father of Finch &amp;amp; Windsong, Raven was a quiet hunter who was named for his black head of hair.&lt;br /&gt;
&lt;br /&gt;
Rhythm&lt;br /&gt;
&lt;br /&gt;
Ringtail&lt;br /&gt;
&lt;br /&gt;
Riskrunner – M, H=white, E=blue.  Oldest son of Easysinger &amp;amp; Blacksnake; father of Goldspice, Recognized of Ice.  True to his name, this self-confident elf was adept at getting himself into and out of trouble.  Rash and often impulsive, but also clever and charismatic. &lt;br /&gt;
&lt;br /&gt;
Seafoam&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sunlight – F, H=blond, E=blue-green.  Daughter of Cedarwing &amp;amp; Shyheart, Recognized of Raven, mother of Finch &amp;amp; Windsong.  A plantshaper, Sunlight was a calm and self-confident maternal figure who at times exhibited an impulsive streak.  &lt;br /&gt;
&lt;br /&gt;
Tallow – F, H=blonde, E=green.  Daughter of Tangle &amp;amp; Hooksharp, Recognized of One-Leg &amp;amp; Birdcatcher, mother of Flash, Thornbow &amp;amp; Honey.  Tallow was a skilled crafter who hated waste of any type.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tossfur&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sixth Generation ==&lt;br /&gt;
&lt;br /&gt;
Finch – F, H=brown, E=hazel.  Daughter of Shyheart &amp;amp; Raven, Finch was a shy, cautious woman who preferred crafting and gathering herbs to the risks of hunting.  Was relatively plain by elven standards, but was admired for her wonderful singing voice and flute-playing (hence the name).&lt;br /&gt;
&lt;br /&gt;
Flash -- F, H=red, E=blue-green.  Daughter of Tallow &amp;amp; One-Leg. A temperamental huntress who enjoyed getting into – and out of – dangerous scrapes.  Known to be threeway lovemates with Whitestag &amp;amp; Fletcher.&lt;/div&gt;</summary>
		<author><name>209.237.93.79</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Ancestors:_List_with_Portraits_%26_Blurbs&amp;diff=32</id>
		<title>Ancestors: List with Portraits &amp; Blurbs</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Ancestors:_List_with_Portraits_%26_Blurbs&amp;diff=32"/>
				<updated>2007-10-25T02:50:38Z</updated>
		
		<summary type="html">&lt;p&gt;209.237.93.79: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== First Generation ==&lt;br /&gt;
&lt;br /&gt;
Bravestride – M, H=auburn, E=violet.  One of the wolf-blooded founders, Bravestride favored his elven side; a skilled hunter and tracker with an adventurous streak, who was also highly intelligent and quick-witted in a crisis.  Recognized of Little Paw, Knifemaker &amp;amp; Deertracker; father of Sweetslip, Squall, Crescent, Crest, Spearpoint, Darkcurl &amp;amp; Sentry.&lt;br /&gt;
&lt;br /&gt;
Clayshard - M, H=red, E=dark. A pureblooded elf and the tribe’s founding rockshaper.&lt;br /&gt;
&lt;br /&gt;
Crow -- M&lt;br /&gt;
&lt;br /&gt;
Cubmaker – F, H=brown, E=brown.  Although she was pureblooded, Cubmaker’s fertility was impressive – especially if you consider that she earned her name even before Wolfsister’s band split off and went it own way.  It’s possible she had a touch of healing ability; was certainly an empathetic, gentle-souled woman.  Among the RTH ancestors, was mother of Moondust, Sparrow, Feather, Crescent, Firecat &amp;amp; Clawship (by a variety of fathers).&lt;br /&gt;
&lt;br /&gt;
Eagle-Eye - M&lt;br /&gt;
&lt;br /&gt;
Feverease – F, H=white-blonde, E=grey. The tribe’s founding healer, Feverease was a skilled herbalist as well as a strong healer.  A close friend of Wolfsister’s, even through she herself was pure-blooded; was eager to see their small band expand its population, and took deep pride in every new birth (particularly those she “assisted” in sparking).&lt;br /&gt;
&lt;br /&gt;
Greenleaf - &lt;br /&gt;
&lt;br /&gt;
Knifemaker - &lt;br /&gt;
&lt;br /&gt;
Littlepaw - F, H=?, E=?.  A ¾ pureblooded elf and one of the tribe’s founders.&lt;br /&gt;
&lt;br /&gt;
Moth - F&lt;br /&gt;
&lt;br /&gt;
Raincaller - F&lt;br /&gt;
&lt;br /&gt;
Redmane – M, H=red, E=brown.  A pureblooded elf and one of the tribe’s founders.  Recognized of Wolfsister &amp;amp; Moth, father of Burn, Deertracker, Barkmoss, Rosepetal &amp;amp; Firecat. A steady, confident hunter with a quiet, reserved nature.&lt;br /&gt;
&lt;br /&gt;
Wolfsister - F&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Second Generation ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ambergold&lt;br /&gt;
&lt;br /&gt;
Badger – M, H=black, E=blue.  Son of Wolfsister and a pureblood; Recognized of Feather, father of Butterfly, Blue Jay &amp;amp; Softlock.  A rough and tough hunter, ambitious and temperamental, always expected to be Chief after his mother’s death, but lost a contest-of-wills with his equally-ambitious brother, Burn.  &lt;br /&gt;
&lt;br /&gt;
Barkmoss - M&lt;br /&gt;
&lt;br /&gt;
Blackberry - F&lt;br /&gt;
&lt;br /&gt;
Burn – M, H=red, E=grey.  The son of Wolfsister &amp;amp; Redmane, Recognized of Sparrow, and father of Foxsly, Red &amp;amp; Javelin.  Burn was a short-tempered, clever man who was determined to lead the tribe after his mother’s death; won a contest of wills against his older brother, Badger.  Fiercely dominant personally, could be a tyrant.&lt;br /&gt;
&lt;br /&gt;
Crescent&lt;br /&gt;
Crest&lt;br /&gt;
Clawsharp&lt;br /&gt;
Dawn - F&lt;br /&gt;
&lt;br /&gt;
Deertracker – F, H=red, E=pale blue.  Daughter of Wolfsister &amp;amp; Redmane, Recognized of Bravestride, mother of Spearpoint, Darkcurl &amp;amp; Sentry.  Deertracker was a lusty, earthy woman who excelled at the hunt and who had a bawdy sense of humor.  Was killed by a bear who also mauled her son Spearpoint.&lt;br /&gt;
&lt;br /&gt;
Feather&lt;br /&gt;
Firecat&lt;br /&gt;
Fisher&lt;br /&gt;
Flint&lt;br /&gt;
Hornet -- M&lt;br /&gt;
Ivy&lt;br /&gt;
Meadowlark&lt;br /&gt;
Moondust&lt;br /&gt;
Pinecone&lt;br /&gt;
Quill&lt;br /&gt;
Raft&lt;br /&gt;
Raindrop&lt;br /&gt;
Reedweaver&lt;br /&gt;
Ripple&lt;br /&gt;
Rosepetal&lt;br /&gt;
Smoke&lt;br /&gt;
Sparrow&lt;br /&gt;
Squall&lt;br /&gt;
Swan&lt;br /&gt;
Sweetslip - F&lt;br /&gt;
Tadpole&lt;br /&gt;
Toss – M, H=blonde, E=brown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Third Generation ==&lt;br /&gt;
&lt;br /&gt;
Blue Jay – M, H=black, E=blue.  Son of Feather &amp;amp; Badger, Blue Jay was a witty, clever glider who excelled at fletching, and at trouble-making.&lt;br /&gt;
&lt;br /&gt;
Burr&lt;br /&gt;
&lt;br /&gt;
Butterfly – F, H=black, E=grey.  Daughter of Feather &amp;amp; Badger, Butterfly was a shy glider who avoided conflict or bloodshed.  Enjoyed herbalism, fishing, and gathering shellfish.&lt;br /&gt;
&lt;br /&gt;
Carver&lt;br /&gt;
Catnip&lt;br /&gt;
Cloudchase&lt;br /&gt;
Darkcurl&lt;br /&gt;
Diamond&lt;br /&gt;
Dusk&lt;br /&gt;
Foxsly&lt;br /&gt;
Growler&lt;br /&gt;
Hailstone&lt;br /&gt;
Harmony&lt;br /&gt;
Herbfinder&lt;br /&gt;
Huntwise&lt;br /&gt;
Javelin&lt;br /&gt;
Lure&lt;br /&gt;
Minx&lt;br /&gt;
Oakhand&lt;br /&gt;
Owl&lt;br /&gt;
Piper&lt;br /&gt;
Red&lt;br /&gt;
Riversong&lt;br /&gt;
Riverrock&lt;br /&gt;
Rootwise&lt;br /&gt;
Sentry&lt;br /&gt;
&lt;br /&gt;
Softlock – F, H=white-gold, E=blue-purple. Daughter of Feather &amp;amp; Badger, Recognized of Tanner, mother of Shyheart &amp;amp; Songsent.  Softlock was a quiet, cautious woman who preferred the life of a crafter and herbalist over that of a huntress, although she was a skilled archer.&lt;br /&gt;
&lt;br /&gt;
Spearpoint – M, H=?, E=?.  Son of Deertracker &amp;amp; Bravestride, Recognized of Butterfly, father of Strand and Stormdancer.  A genius crafter, Spearpoint learned to knap from Knifemaker, and improved upon her  techniques. Spearpoint was mauled by a bear as a youth, and while he did not lose his sight or use of his arms, was partially crippled.  He was an artisan who believed that even the most utilitarian of tools could be beautiful, yet could be fiercely traditional in other beliefs.&lt;br /&gt;
&lt;br /&gt;
Spider&lt;br /&gt;
Streak&lt;br /&gt;
&lt;br /&gt;
Tanner – M, H=reddish blonde, E=hazel. Son of Dawn &amp;amp; Raft, Recognized of Softlock, father of Shyheart &amp;amp; Songsent.  Tanner was a reserved, calm man who enjoyed tanning and tailoring.  Maybe have been among the first to brew dreamberries.&lt;br /&gt;
&lt;br /&gt;
Thistle&lt;br /&gt;
Vine&lt;br /&gt;
Whitebraid&lt;br /&gt;
Wren&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fourth Generation ==&lt;br /&gt;
&lt;br /&gt;
Agate – F, H=brown, E=brown.  Daughter of Catnip &amp;amp; Riverrock, sister of Beesting, Recognized of Dagger, mother of Bramble &amp;amp; Starskimmer. Agate inherited her father’s rock-shaping talent but was never as strong.  A maternal, steady woman who enjoyed making jewelry and polishing semi-precious stones.&lt;br /&gt;
&lt;br /&gt;
Autumntide&lt;br /&gt;
&lt;br /&gt;
Beesting – F, H=chestnut, E=hazel. Daughter of Catnip &amp;amp; Riverrock, sister of Agate, Recognized of Snaptwig.  Beesting was a friendly, outgoing soul who was always teased for her sweet-tooth.  A crafter and fisher far more often than a huntress; disliked being alone.&lt;br /&gt;
&lt;br /&gt;
Birch&lt;br /&gt;
Breeze&lt;br /&gt;
&lt;br /&gt;
Cedarwing – M, H=blond, E=green.  The son of Vine &amp;amp; Lure, Recognized of Shyheart, father of Lynx, Sunlight &amp;amp; True Edge.  Cedarwing was a plantshaper and a hunter, who had an elder’s wise counsel even as a relatively young elf.  &lt;br /&gt;
&lt;br /&gt;
Dagger – M, H=red, E=brown. The son of Burr &amp;amp; Huntwise, Recognized of Agate, father of Bramble &amp;amp; Starskimmer.  Dagger favored his wolf heritage more than his elf blood. Hunter and tracker.  Could be very short-tempered, had a cutting (and not always kind) sense of humor.&lt;br /&gt;
&lt;br /&gt;
Diver&lt;br /&gt;
Dove&lt;br /&gt;
Easysinger&lt;br /&gt;
Fawn&lt;br /&gt;
Frost&lt;br /&gt;
&lt;br /&gt;
Hawkcall – H=blond, E=blue.  Son of Riversong &amp;amp; Crest, Recognized of Ice, father of Farscout.  A clever, arrogant archer who could be difficult to get along with, Hawkcaller was a canny hunter and explorer.&lt;br /&gt;
&lt;br /&gt;
Hooksharp&lt;br /&gt;
Ice&lt;br /&gt;
Joy&lt;br /&gt;
Lacewing&lt;br /&gt;
Leather&lt;br /&gt;
Magpie&lt;br /&gt;
&lt;br /&gt;
Melody – F, H=white, E=blue.  Daughter of Wren &amp;amp; Owl, Melody was a sweet-natured fisher who enjoyed singing and music of all forms.  Favored her elf-blood, and was showing the first signs of her father’s healing talents when she died of illness &amp;amp; exhaustion during a winter plague. &lt;br /&gt;
&lt;br /&gt;
Reed – M, H=grey, E=blue-grey.  Son of Owl and Wren, Reed was a clever boy who favored his elf-heritage stronger than the wolf-blood.  Reed always yearned for a wolf-friend; died of winter plague at age 9, before he could bond.&lt;br /&gt;
&lt;br /&gt;
Shyheart – H=white-gold, E=blue-grey.  Daughter of Softlock &amp;amp; Tanner, Recognized of Cedarwing, Shyheart was a crafter and herbalist.  True to her name, Shyheart was quiet and often outwardly reserved, and disliked bloodshed.&lt;br /&gt;
&lt;br /&gt;
Skinner&lt;br /&gt;
&lt;br /&gt;
Snaptwig – M, H=red-gold, E=blue-grey.  Son of Riversong &amp;amp; Crest, Recognized of Beesting, father of Bearheart &amp;amp; Fletcher.  Snaptwig was an impulsive trapper and fisher, who had a keen wit and an even keener sense of humor. &lt;br /&gt;
&lt;br /&gt;
Songsent&lt;br /&gt;
&lt;br /&gt;
Stormdancer – F, H=black, E=blue.  Daughter of Butterfly &amp;amp; Spearpoint, Recognized of Leather, mother of Kestrel, Moon &amp;amp; Fadestar.  A strong glider, Stormdancer was named for her joy in aerial dances during thunderstorms.  A temperamental, impulsive woman who never shied away from an argument. &lt;br /&gt;
&lt;br /&gt;
Strand&lt;br /&gt;
Summer&lt;br /&gt;
&lt;br /&gt;
Tangle – F, H=sunny-brown, E=grey-green. Daughter of Lure &amp;amp; Vine, Recognized of Hooksharp, mother of Tallow.  Tangle was a free-spirited huntress who was admired for her beauty; one of the “Starskimmers” of her generation.&lt;br /&gt;
&lt;br /&gt;
Turtle – M, H=grey, E=brown.  Son of Thistle &amp;amp; Sentry, Recognized of Tossfur, three-way mated with her and Strand; possibly father of Newt.  This cheerful, stout young elf had far more heart than wit. Rendered deaf by a fever later in life, was a skilled carver and fisher, enjoyed pottery as well. &lt;br /&gt;
&lt;br /&gt;
Whirlwind&lt;br /&gt;
Wolfmane&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fifth Generation ==&lt;br /&gt;
&lt;br /&gt;
Bearheart – M, H=black, E=blue.  The son of Beesting &amp;amp; Snaptwig, Recognized of Dreamberry, father of Snowfall, Whispersilk &amp;amp; Nightstorm.  Bearheart was a hearty, bearded hunter who was respected for his skills with a spear as well as for his knapping.&lt;br /&gt;
&lt;br /&gt;
Birdcatcher&lt;br /&gt;
&lt;br /&gt;
Boar&lt;br /&gt;
&lt;br /&gt;
Bramble – F, H=brown, E=brown. Daughter of Agate &amp;amp; Dagger, Bramble was a cheerful, temperamental child who died at the age of seven, over 20 years before the birth of sister Starskimmer.&lt;br /&gt;
&lt;br /&gt;
Cider&lt;br /&gt;
&lt;br /&gt;
Doeskin&lt;br /&gt;
&lt;br /&gt;
Dreamberry - F, H=white, E=green.  The daughter of Diver &amp;amp; Summer, sister of Ringtail, Recognized of Bearheart, mother of Snowfall, Whispersilk &amp;amp; Nighstorm.  Dreamberry was a cheerful soul who was both an accomplished brewer and weaver.&lt;br /&gt;
&lt;br /&gt;
Hope – F, H=pale brown, E=blue-grey.  Daughter of Easysinger &amp;amp; Oakhand, Hope was a shy, intelligent child who died at age 5 during the peak of a winter plague.&lt;br /&gt;
&lt;br /&gt;
Lynx&lt;br /&gt;
&lt;br /&gt;
Moon – F, H=blonde, E=grey.  Daughter of Stormdancer &amp;amp; Leather.  Moon was a self-confident, witty young huntress &amp;amp; fisher, who had her mother’s flashfire temper and impulsiveness and waited (unsuccessfully) her entire life to develop her mother’s gliding ability.&lt;br /&gt;
&lt;br /&gt;
Nettle&lt;br /&gt;
&lt;br /&gt;
Raven – M, H=black, E=dark-grey.  The son of Beesting and Owl, Recognized of Sunlight, father of Finch &amp;amp; Windsong, Raven was a quiet hunter who was named for his black head of hair.&lt;br /&gt;
&lt;br /&gt;
Rhythm&lt;br /&gt;
&lt;br /&gt;
Ringtail&lt;br /&gt;
&lt;br /&gt;
Riskrunner – M, H=white, E=blue.  Oldest son of Easysinger &amp;amp; Blacksnake; father of Goldspice, Recognized of Ice.  True to his name, this self-confident elf was adept at getting himself into and out of trouble.  Rash and often impulsive, but also clever and charismatic. &lt;br /&gt;
&lt;br /&gt;
Seafoam&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sunlight – F, H=blond, E=blue-green.  Daughter of Cedarwing &amp;amp; Shyheart, Recognized of Raven, mother of Finch &amp;amp; Windsong.  A plantshaper, Sunlight was a calm and self-confident maternal figure who at times exhibited an impulsive streak.  &lt;br /&gt;
&lt;br /&gt;
Tallow – F, H=blonde, E=green.  Daughter of Tangle &amp;amp; Hooksharp, Recognized of One-Leg &amp;amp; Birdcatcher, mother of Flash, Thornbow &amp;amp; Honey.  Tallow was a skilled crafter who hated waste of any type.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tossfur&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sixth Generation ==&lt;br /&gt;
&lt;br /&gt;
Finch – F, H=brown, E=hazel.  Daughter of Shyheart &amp;amp; Raven, Finch was a shy, cautious woman who preferred crafting and gathering herbs to the risks of hunting.  Was relatively plain by elven standards, but was admired for her wonderful singing voice and flute-playing (hence the name).&lt;br /&gt;
&lt;br /&gt;
Flash -- F, H=red, E=blue-green.  Daughter of Tallow &amp;amp; One-Leg. A temperamental huntress who enjoyed getting into – and out of – dangerous scrapes.  Known to be threeway lovemates with Whitestag &amp;amp; Fletcher.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Seventh Generation]]&lt;/div&gt;</summary>
		<author><name>209.237.93.79</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Ancestors:_List_with_Portraits_%26_Blurbs&amp;diff=31</id>
		<title>Ancestors: List with Portraits &amp; Blurbs</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Ancestors:_List_with_Portraits_%26_Blurbs&amp;diff=31"/>
				<updated>2007-10-25T02:49:53Z</updated>
		
		<summary type="html">&lt;p&gt;209.237.93.79: /* Sixth Generation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== First Generation ==&lt;br /&gt;
&lt;br /&gt;
Bravestride – M, H=auburn, E=violet.  One of the wolf-blooded founders, Bravestride favored his elven side; a skilled hunter and tracker with an adventurous streak, who was also highly intelligent and quick-witted in a crisis.  Recognized of Little Paw, Knifemaker &amp;amp; Deertracker; father of Sweetslip, Squall, Crescent, Crest, Spearpoint, Darkcurl &amp;amp; Sentry.&lt;br /&gt;
&lt;br /&gt;
Clayshard - M, H=red, E=dark. A pureblooded elf and the tribe’s founding rockshaper.&lt;br /&gt;
&lt;br /&gt;
Crow -- M&lt;br /&gt;
&lt;br /&gt;
Cubmaker – F, H=brown, E=brown.  Although she was pureblooded, Cubmaker’s fertility was impressive – especially if you consider that she earned her name even before Wolfsister’s band split off and went it own way.  It’s possible she had a touch of healing ability; was certainly an empathetic, gentle-souled woman.  Among the RTH ancestors, was mother of Moondust, Sparrow, Feather, Crescent, Firecat &amp;amp; Clawship (by a variety of fathers).&lt;br /&gt;
&lt;br /&gt;
Eagle-Eye - M&lt;br /&gt;
&lt;br /&gt;
Feverease – F, H=white-blonde, E=grey. The tribe’s founding healer, Feverease was a skilled herbalist as well as a strong healer.  A close friend of Wolfsister’s, even through she herself was pure-blooded; was eager to see their small band expand its population, and took deep pride in every new birth (particularly those she “assisted” in sparking).&lt;br /&gt;
&lt;br /&gt;
Greenleaf - &lt;br /&gt;
&lt;br /&gt;
Knifemaker - &lt;br /&gt;
&lt;br /&gt;
Littlepaw - F, H=?, E=?.  A ¾ pureblooded elf and one of the tribe’s founders.&lt;br /&gt;
&lt;br /&gt;
Moth - F&lt;br /&gt;
&lt;br /&gt;
Raincaller - F&lt;br /&gt;
&lt;br /&gt;
Redmane – M, H=red, E=brown.  A pureblooded elf and one of the tribe’s founders.  Recognized of Wolfsister &amp;amp; Moth, father of Burn, Deertracker, Barkmoss, Rosepetal &amp;amp; Firecat. A steady, confident hunter with a quiet, reserved nature.&lt;br /&gt;
&lt;br /&gt;
Wolfsister - F&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Second Generation ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ambergold&lt;br /&gt;
&lt;br /&gt;
Badger – M, H=black, E=blue.  Son of Wolfsister and a pureblood; Recognized of Feather, father of Butterfly, Blue Jay &amp;amp; Softlock.  A rough and tough hunter, ambitious and temperamental, always expected to be Chief after his mother’s death, but lost a contest-of-wills with his equally-ambitious brother, Burn.  &lt;br /&gt;
&lt;br /&gt;
Barkmoss - M&lt;br /&gt;
&lt;br /&gt;
Blackberry - F&lt;br /&gt;
&lt;br /&gt;
Burn – M, H=red, E=grey.  The son of Wolfsister &amp;amp; Redmane, Recognized of Sparrow, and father of Foxsly, Red &amp;amp; Javelin.  Burn was a short-tempered, clever man who was determined to lead the tribe after his mother’s death; won a contest of wills against his older brother, Badger.  Fiercely dominant personally, could be a tyrant.&lt;br /&gt;
&lt;br /&gt;
Crescent&lt;br /&gt;
Crest&lt;br /&gt;
Clawsharp&lt;br /&gt;
Dawn - F&lt;br /&gt;
&lt;br /&gt;
Deertracker – F, H=red, E=pale blue.  Daughter of Wolfsister &amp;amp; Redmane, Recognized of Bravestride, mother of Spearpoint, Darkcurl &amp;amp; Sentry.  Deertracker was a lusty, earthy woman who excelled at the hunt and who had a bawdy sense of humor.  Was killed by a bear who also mauled her son Spearpoint.&lt;br /&gt;
&lt;br /&gt;
Feather&lt;br /&gt;
Firecat&lt;br /&gt;
Fisher&lt;br /&gt;
Flint&lt;br /&gt;
Hornet -- M&lt;br /&gt;
Ivy&lt;br /&gt;
Meadowlark&lt;br /&gt;
Moondust&lt;br /&gt;
Pinecone&lt;br /&gt;
Quill&lt;br /&gt;
Raft&lt;br /&gt;
Raindrop&lt;br /&gt;
Reedweaver&lt;br /&gt;
Ripple&lt;br /&gt;
Rosepetal&lt;br /&gt;
Smoke&lt;br /&gt;
Sparrow&lt;br /&gt;
Squall&lt;br /&gt;
Swan&lt;br /&gt;
Sweetslip - F&lt;br /&gt;
Tadpole&lt;br /&gt;
Toss – M, H=blonde, E=brown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Third Generation ==&lt;br /&gt;
&lt;br /&gt;
Blue Jay – M, H=black, E=blue.  Son of Feather &amp;amp; Badger, Blue Jay was a witty, clever glider who excelled at fletching, and at trouble-making.&lt;br /&gt;
&lt;br /&gt;
Burr&lt;br /&gt;
&lt;br /&gt;
Butterfly – F, H=black, E=grey.  Daughter of Feather &amp;amp; Badger, Butterfly was a shy glider who avoided conflict or bloodshed.  Enjoyed herbalism, fishing, and gathering shellfish.&lt;br /&gt;
&lt;br /&gt;
Carver&lt;br /&gt;
Catnip&lt;br /&gt;
Cloudchase&lt;br /&gt;
Darkcurl&lt;br /&gt;
Diamond&lt;br /&gt;
Dusk&lt;br /&gt;
Foxsly&lt;br /&gt;
Growler&lt;br /&gt;
Hailstone&lt;br /&gt;
Harmony&lt;br /&gt;
Herbfinder&lt;br /&gt;
Huntwise&lt;br /&gt;
Javelin&lt;br /&gt;
Lure&lt;br /&gt;
Minx&lt;br /&gt;
Oakhand&lt;br /&gt;
Owl&lt;br /&gt;
Piper&lt;br /&gt;
Red&lt;br /&gt;
Riversong&lt;br /&gt;
Riverrock&lt;br /&gt;
Rootwise&lt;br /&gt;
Sentry&lt;br /&gt;
&lt;br /&gt;
Softlock – F, H=white-gold, E=blue-purple. Daughter of Feather &amp;amp; Badger, Recognized of Tanner, mother of Shyheart &amp;amp; Songsent.  Softlock was a quiet, cautious woman who preferred the life of a crafter and herbalist over that of a huntress, although she was a skilled archer.&lt;br /&gt;
&lt;br /&gt;
Spearpoint – M, H=?, E=?.  Son of Deertracker &amp;amp; Bravestride, Recognized of Butterfly, father of Strand and Stormdancer.  A genius crafter, Spearpoint learned to knap from Knifemaker, and improved upon her  techniques. Spearpoint was mauled by a bear as a youth, and while he did not lose his sight or use of his arms, was partially crippled.  He was an artisan who believed that even the most utilitarian of tools could be beautiful, yet could be fiercely traditional in other beliefs.&lt;br /&gt;
&lt;br /&gt;
Spider&lt;br /&gt;
Streak&lt;br /&gt;
&lt;br /&gt;
Tanner – M, H=reddish blonde, E=hazel. Son of Dawn &amp;amp; Raft, Recognized of Softlock, father of Shyheart &amp;amp; Songsent.  Tanner was a reserved, calm man who enjoyed tanning and tailoring.  Maybe have been among the first to brew dreamberries.&lt;br /&gt;
&lt;br /&gt;
Thistle&lt;br /&gt;
Vine&lt;br /&gt;
Whitebraid&lt;br /&gt;
Wren&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fourth Generation ==&lt;br /&gt;
&lt;br /&gt;
Agate – F, H=brown, E=brown.  Daughter of Catnip &amp;amp; Riverrock, sister of Beesting, Recognized of Dagger, mother of Bramble &amp;amp; Starskimmer. Agate inherited her father’s rock-shaping talent but was never as strong.  A maternal, steady woman who enjoyed making jewelry and polishing semi-precious stones.&lt;br /&gt;
&lt;br /&gt;
Autumntide&lt;br /&gt;
&lt;br /&gt;
Beesting – F, H=chestnut, E=hazel. Daughter of Catnip &amp;amp; Riverrock, sister of Agate, Recognized of Snaptwig.  Beesting was a friendly, outgoing soul who was always teased for her sweet-tooth.  A crafter and fisher far more often than a huntress; disliked being alone.&lt;br /&gt;
&lt;br /&gt;
Birch&lt;br /&gt;
Breeze&lt;br /&gt;
&lt;br /&gt;
Cedarwing – M, H=blond, E=green.  The son of Vine &amp;amp; Lure, Recognized of Shyheart, father of Lynx, Sunlight &amp;amp; True Edge.  Cedarwing was a plantshaper and a hunter, who had an elder’s wise counsel even as a relatively young elf.  &lt;br /&gt;
&lt;br /&gt;
Dagger – M, H=red, E=brown. The son of Burr &amp;amp; Huntwise, Recognized of Agate, father of Bramble &amp;amp; Starskimmer.  Dagger favored his wolf heritage more than his elf blood. Hunter and tracker.  Could be very short-tempered, had a cutting (and not always kind) sense of humor.&lt;br /&gt;
&lt;br /&gt;
Diver&lt;br /&gt;
Dove&lt;br /&gt;
Easysinger&lt;br /&gt;
Fawn&lt;br /&gt;
Frost&lt;br /&gt;
&lt;br /&gt;
Hawkcall – H=blond, E=blue.  Son of Riversong &amp;amp; Crest, Recognized of Ice, father of Farscout.  A clever, arrogant archer who could be difficult to get along with, Hawkcaller was a canny hunter and explorer.&lt;br /&gt;
&lt;br /&gt;
Hooksharp&lt;br /&gt;
Ice&lt;br /&gt;
Joy&lt;br /&gt;
Lacewing&lt;br /&gt;
Leather&lt;br /&gt;
Magpie&lt;br /&gt;
&lt;br /&gt;
Melody – F, H=white, E=blue.  Daughter of Wren &amp;amp; Owl, Melody was a sweet-natured fisher who enjoyed singing and music of all forms.  Favored her elf-blood, and was showing the first signs of her father’s healing talents when she died of illness &amp;amp; exhaustion during a winter plague. &lt;br /&gt;
&lt;br /&gt;
Reed – M, H=grey, E=blue-grey.  Son of Owl and Wren, Reed was a clever boy who favored his elf-heritage stronger than the wolf-blood.  Reed always yearned for a wolf-friend; died of winter plague at age 9, before he could bond.&lt;br /&gt;
&lt;br /&gt;
Shyheart – H=white-gold, E=blue-grey.  Daughter of Softlock &amp;amp; Tanner, Recognized of Cedarwing, Shyheart was a crafter and herbalist.  True to her name, Shyheart was quiet and often outwardly reserved, and disliked bloodshed.&lt;br /&gt;
&lt;br /&gt;
Skinner&lt;br /&gt;
&lt;br /&gt;
Snaptwig – M, H=red-gold, E=blue-grey.  Son of Riversong &amp;amp; Crest, Recognized of Beesting, father of Bearheart &amp;amp; Fletcher.  Snaptwig was an impulsive trapper and fisher, who had a keen wit and an even keener sense of humor. &lt;br /&gt;
&lt;br /&gt;
Songsent&lt;br /&gt;
&lt;br /&gt;
Stormdancer – F, H=black, E=blue.  Daughter of Butterfly &amp;amp; Spearpoint, Recognized of Leather, mother of Kestrel, Moon &amp;amp; Fadestar.  A strong glider, Stormdancer was named for her joy in aerial dances during thunderstorms.  A temperamental, impulsive woman who never shied away from an argument. &lt;br /&gt;
&lt;br /&gt;
Strand&lt;br /&gt;
Summer&lt;br /&gt;
&lt;br /&gt;
Tangle – F, H=sunny-brown, E=grey-green. Daughter of Lure &amp;amp; Vine, Recognized of Hooksharp, mother of Tallow.  Tangle was a free-spirited huntress who was admired for her beauty; one of the “Starskimmers” of her generation.&lt;br /&gt;
&lt;br /&gt;
Turtle – M, H=grey, E=brown.  Son of Thistle &amp;amp; Sentry, Recognized of Tossfur, three-way mated with her and Strand; possibly father of Newt.  This cheerful, stout young elf had far more heart than wit. Rendered deaf by a fever later in life, was a skilled carver and fisher, enjoyed pottery as well. &lt;br /&gt;
&lt;br /&gt;
Whirlwind&lt;br /&gt;
Wolfmane&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fifth Generation ==&lt;br /&gt;
&lt;br /&gt;
Bearheart – M, H=black, E=blue.  The son of Beesting &amp;amp; Snaptwig, Recognized of Dreamberry, father of Snowfall, Whispersilk &amp;amp; Nightstorm.  Bearheart was a hearty, bearded hunter who was respected for his skills with a spear as well as for his knapping.&lt;br /&gt;
&lt;br /&gt;
Birdcatcher&lt;br /&gt;
&lt;br /&gt;
Boar&lt;br /&gt;
&lt;br /&gt;
Bramble – F, H=brown, E=brown. Daughter of Agate &amp;amp; Dagger, Bramble was a cheerful, temperamental child who died at the age of seven, over 20 years before the birth of sister Starskimmer.&lt;br /&gt;
&lt;br /&gt;
Cider&lt;br /&gt;
&lt;br /&gt;
Doeskin&lt;br /&gt;
&lt;br /&gt;
Dreamberry - F, H=white, E=green.  The daughter of Diver &amp;amp; Summer, sister of Ringtail, Recognized of Bearheart, mother of Snowfall, Whispersilk &amp;amp; Nighstorm.  Dreamberry was a cheerful soul who was both an accomplished brewer and weaver.&lt;br /&gt;
&lt;br /&gt;
Hope – F, H=pale brown, E=blue-grey.  Daughter of Easysinger &amp;amp; Oakhand, Hope was a shy, intelligent child who died at age 5 during the peak of a winter plague.&lt;br /&gt;
&lt;br /&gt;
Lynx&lt;br /&gt;
&lt;br /&gt;
Moon – F, H=blonde, E=grey.  Daughter of Stormdancer &amp;amp; Leather.  Moon was a self-confident, witty young huntress &amp;amp; fisher, who had her mother’s flashfire temper and impulsiveness and waited (unsuccessfully) her entire life to develop her mother’s gliding ability.&lt;br /&gt;
&lt;br /&gt;
Nettle&lt;br /&gt;
&lt;br /&gt;
Raven – M, H=black, E=dark-grey.  The son of Beesting and Owl, Recognized of Sunlight, father of Finch &amp;amp; Windsong, Raven was a quiet hunter who was named for his black head of hair.&lt;br /&gt;
&lt;br /&gt;
Rhythm&lt;br /&gt;
&lt;br /&gt;
Ringtail&lt;br /&gt;
&lt;br /&gt;
Riskrunner – M, H=white, E=blue.  Oldest son of Easysinger &amp;amp; Blacksnake; father of Goldspice, Recognized of Ice.  True to his name, this self-confident elf was adept at getting himself into and out of trouble.  Rash and often impulsive, but also clever and charismatic. &lt;br /&gt;
&lt;br /&gt;
Seafoam&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sunlight – F, H=blond, E=blue-green.  Daughter of Cedarwing &amp;amp; Shyheart, Recognized of Raven, mother of Finch &amp;amp; Windsong.  A plantshaper, Sunlight was a calm and self-confident maternal figure who at times exhibited an impulsive streak.  &lt;br /&gt;
&lt;br /&gt;
Tallow – F, H=blonde, E=green.  Daughter of Tangle &amp;amp; Hooksharp, Recognized of One-Leg &amp;amp; Birdcatcher, mother of Flash, Thornbow &amp;amp; Honey.  Tallow was a skilled crafter who hated waste of any type.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tossfur&lt;br /&gt;
&lt;br /&gt;
== Sixth Generation ==&lt;br /&gt;
&lt;br /&gt;
Finch – F, H=brown, E=hazel.  Daughter of Shyheart &amp;amp; Raven, Finch was a shy, cautious woman who preferred crafting and gathering herbs to the risks of hunting.  Was relatively plain by elven standards, but was admired for her wonderful singing voice and flute-playing (hence the name).&lt;br /&gt;
&lt;br /&gt;
Flash -- F, H=red, E=blue-green.  Daughter of Tallow &amp;amp; One-Leg. A temperamental huntress who enjoyed getting into – and out of – dangerous scrapes.  Known to be threeway lovemates with Whitestag &amp;amp; Fletcher.&lt;/div&gt;</summary>
		<author><name>209.237.93.79</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Ancestors:_List_with_Portraits_%26_Blurbs&amp;diff=30</id>
		<title>Ancestors: List with Portraits &amp; Blurbs</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Ancestors:_List_with_Portraits_%26_Blurbs&amp;diff=30"/>
				<updated>2007-10-25T02:49:34Z</updated>
		
		<summary type="html">&lt;p&gt;209.237.93.79: /* Fifth Generation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== First Generation ==&lt;br /&gt;
&lt;br /&gt;
Bravestride – M, H=auburn, E=violet.  One of the wolf-blooded founders, Bravestride favored his elven side; a skilled hunter and tracker with an adventurous streak, who was also highly intelligent and quick-witted in a crisis.  Recognized of Little Paw, Knifemaker &amp;amp; Deertracker; father of Sweetslip, Squall, Crescent, Crest, Spearpoint, Darkcurl &amp;amp; Sentry.&lt;br /&gt;
&lt;br /&gt;
Clayshard - M, H=red, E=dark. A pureblooded elf and the tribe’s founding rockshaper.&lt;br /&gt;
&lt;br /&gt;
Crow -- M&lt;br /&gt;
&lt;br /&gt;
Cubmaker – F, H=brown, E=brown.  Although she was pureblooded, Cubmaker’s fertility was impressive – especially if you consider that she earned her name even before Wolfsister’s band split off and went it own way.  It’s possible she had a touch of healing ability; was certainly an empathetic, gentle-souled woman.  Among the RTH ancestors, was mother of Moondust, Sparrow, Feather, Crescent, Firecat &amp;amp; Clawship (by a variety of fathers).&lt;br /&gt;
&lt;br /&gt;
Eagle-Eye - M&lt;br /&gt;
&lt;br /&gt;
Feverease – F, H=white-blonde, E=grey. The tribe’s founding healer, Feverease was a skilled herbalist as well as a strong healer.  A close friend of Wolfsister’s, even through she herself was pure-blooded; was eager to see their small band expand its population, and took deep pride in every new birth (particularly those she “assisted” in sparking).&lt;br /&gt;
&lt;br /&gt;
Greenleaf - &lt;br /&gt;
&lt;br /&gt;
Knifemaker - &lt;br /&gt;
&lt;br /&gt;
Littlepaw - F, H=?, E=?.  A ¾ pureblooded elf and one of the tribe’s founders.&lt;br /&gt;
&lt;br /&gt;
Moth - F&lt;br /&gt;
&lt;br /&gt;
Raincaller - F&lt;br /&gt;
&lt;br /&gt;
Redmane – M, H=red, E=brown.  A pureblooded elf and one of the tribe’s founders.  Recognized of Wolfsister &amp;amp; Moth, father of Burn, Deertracker, Barkmoss, Rosepetal &amp;amp; Firecat. A steady, confident hunter with a quiet, reserved nature.&lt;br /&gt;
&lt;br /&gt;
Wolfsister - F&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Second Generation ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ambergold&lt;br /&gt;
&lt;br /&gt;
Badger – M, H=black, E=blue.  Son of Wolfsister and a pureblood; Recognized of Feather, father of Butterfly, Blue Jay &amp;amp; Softlock.  A rough and tough hunter, ambitious and temperamental, always expected to be Chief after his mother’s death, but lost a contest-of-wills with his equally-ambitious brother, Burn.  &lt;br /&gt;
&lt;br /&gt;
Barkmoss - M&lt;br /&gt;
&lt;br /&gt;
Blackberry - F&lt;br /&gt;
&lt;br /&gt;
Burn – M, H=red, E=grey.  The son of Wolfsister &amp;amp; Redmane, Recognized of Sparrow, and father of Foxsly, Red &amp;amp; Javelin.  Burn was a short-tempered, clever man who was determined to lead the tribe after his mother’s death; won a contest of wills against his older brother, Badger.  Fiercely dominant personally, could be a tyrant.&lt;br /&gt;
&lt;br /&gt;
Crescent&lt;br /&gt;
Crest&lt;br /&gt;
Clawsharp&lt;br /&gt;
Dawn - F&lt;br /&gt;
&lt;br /&gt;
Deertracker – F, H=red, E=pale blue.  Daughter of Wolfsister &amp;amp; Redmane, Recognized of Bravestride, mother of Spearpoint, Darkcurl &amp;amp; Sentry.  Deertracker was a lusty, earthy woman who excelled at the hunt and who had a bawdy sense of humor.  Was killed by a bear who also mauled her son Spearpoint.&lt;br /&gt;
&lt;br /&gt;
Feather&lt;br /&gt;
Firecat&lt;br /&gt;
Fisher&lt;br /&gt;
Flint&lt;br /&gt;
Hornet -- M&lt;br /&gt;
Ivy&lt;br /&gt;
Meadowlark&lt;br /&gt;
Moondust&lt;br /&gt;
Pinecone&lt;br /&gt;
Quill&lt;br /&gt;
Raft&lt;br /&gt;
Raindrop&lt;br /&gt;
Reedweaver&lt;br /&gt;
Ripple&lt;br /&gt;
Rosepetal&lt;br /&gt;
Smoke&lt;br /&gt;
Sparrow&lt;br /&gt;
Squall&lt;br /&gt;
Swan&lt;br /&gt;
Sweetslip - F&lt;br /&gt;
Tadpole&lt;br /&gt;
Toss – M, H=blonde, E=brown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Third Generation ==&lt;br /&gt;
&lt;br /&gt;
Blue Jay – M, H=black, E=blue.  Son of Feather &amp;amp; Badger, Blue Jay was a witty, clever glider who excelled at fletching, and at trouble-making.&lt;br /&gt;
&lt;br /&gt;
Burr&lt;br /&gt;
&lt;br /&gt;
Butterfly – F, H=black, E=grey.  Daughter of Feather &amp;amp; Badger, Butterfly was a shy glider who avoided conflict or bloodshed.  Enjoyed herbalism, fishing, and gathering shellfish.&lt;br /&gt;
&lt;br /&gt;
Carver&lt;br /&gt;
Catnip&lt;br /&gt;
Cloudchase&lt;br /&gt;
Darkcurl&lt;br /&gt;
Diamond&lt;br /&gt;
Dusk&lt;br /&gt;
Foxsly&lt;br /&gt;
Growler&lt;br /&gt;
Hailstone&lt;br /&gt;
Harmony&lt;br /&gt;
Herbfinder&lt;br /&gt;
Huntwise&lt;br /&gt;
Javelin&lt;br /&gt;
Lure&lt;br /&gt;
Minx&lt;br /&gt;
Oakhand&lt;br /&gt;
Owl&lt;br /&gt;
Piper&lt;br /&gt;
Red&lt;br /&gt;
Riversong&lt;br /&gt;
Riverrock&lt;br /&gt;
Rootwise&lt;br /&gt;
Sentry&lt;br /&gt;
&lt;br /&gt;
Softlock – F, H=white-gold, E=blue-purple. Daughter of Feather &amp;amp; Badger, Recognized of Tanner, mother of Shyheart &amp;amp; Songsent.  Softlock was a quiet, cautious woman who preferred the life of a crafter and herbalist over that of a huntress, although she was a skilled archer.&lt;br /&gt;
&lt;br /&gt;
Spearpoint – M, H=?, E=?.  Son of Deertracker &amp;amp; Bravestride, Recognized of Butterfly, father of Strand and Stormdancer.  A genius crafter, Spearpoint learned to knap from Knifemaker, and improved upon her  techniques. Spearpoint was mauled by a bear as a youth, and while he did not lose his sight or use of his arms, was partially crippled.  He was an artisan who believed that even the most utilitarian of tools could be beautiful, yet could be fiercely traditional in other beliefs.&lt;br /&gt;
&lt;br /&gt;
Spider&lt;br /&gt;
Streak&lt;br /&gt;
&lt;br /&gt;
Tanner – M, H=reddish blonde, E=hazel. Son of Dawn &amp;amp; Raft, Recognized of Softlock, father of Shyheart &amp;amp; Songsent.  Tanner was a reserved, calm man who enjoyed tanning and tailoring.  Maybe have been among the first to brew dreamberries.&lt;br /&gt;
&lt;br /&gt;
Thistle&lt;br /&gt;
Vine&lt;br /&gt;
Whitebraid&lt;br /&gt;
Wren&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fourth Generation ==&lt;br /&gt;
&lt;br /&gt;
Agate – F, H=brown, E=brown.  Daughter of Catnip &amp;amp; Riverrock, sister of Beesting, Recognized of Dagger, mother of Bramble &amp;amp; Starskimmer. Agate inherited her father’s rock-shaping talent but was never as strong.  A maternal, steady woman who enjoyed making jewelry and polishing semi-precious stones.&lt;br /&gt;
&lt;br /&gt;
Autumntide&lt;br /&gt;
&lt;br /&gt;
Beesting – F, H=chestnut, E=hazel. Daughter of Catnip &amp;amp; Riverrock, sister of Agate, Recognized of Snaptwig.  Beesting was a friendly, outgoing soul who was always teased for her sweet-tooth.  A crafter and fisher far more often than a huntress; disliked being alone.&lt;br /&gt;
&lt;br /&gt;
Birch&lt;br /&gt;
Breeze&lt;br /&gt;
&lt;br /&gt;
Cedarwing – M, H=blond, E=green.  The son of Vine &amp;amp; Lure, Recognized of Shyheart, father of Lynx, Sunlight &amp;amp; True Edge.  Cedarwing was a plantshaper and a hunter, who had an elder’s wise counsel even as a relatively young elf.  &lt;br /&gt;
&lt;br /&gt;
Dagger – M, H=red, E=brown. The son of Burr &amp;amp; Huntwise, Recognized of Agate, father of Bramble &amp;amp; Starskimmer.  Dagger favored his wolf heritage more than his elf blood. Hunter and tracker.  Could be very short-tempered, had a cutting (and not always kind) sense of humor.&lt;br /&gt;
&lt;br /&gt;
Diver&lt;br /&gt;
Dove&lt;br /&gt;
Easysinger&lt;br /&gt;
Fawn&lt;br /&gt;
Frost&lt;br /&gt;
&lt;br /&gt;
Hawkcall – H=blond, E=blue.  Son of Riversong &amp;amp; Crest, Recognized of Ice, father of Farscout.  A clever, arrogant archer who could be difficult to get along with, Hawkcaller was a canny hunter and explorer.&lt;br /&gt;
&lt;br /&gt;
Hooksharp&lt;br /&gt;
Ice&lt;br /&gt;
Joy&lt;br /&gt;
Lacewing&lt;br /&gt;
Leather&lt;br /&gt;
Magpie&lt;br /&gt;
&lt;br /&gt;
Melody – F, H=white, E=blue.  Daughter of Wren &amp;amp; Owl, Melody was a sweet-natured fisher who enjoyed singing and music of all forms.  Favored her elf-blood, and was showing the first signs of her father’s healing talents when she died of illness &amp;amp; exhaustion during a winter plague. &lt;br /&gt;
&lt;br /&gt;
Reed – M, H=grey, E=blue-grey.  Son of Owl and Wren, Reed was a clever boy who favored his elf-heritage stronger than the wolf-blood.  Reed always yearned for a wolf-friend; died of winter plague at age 9, before he could bond.&lt;br /&gt;
&lt;br /&gt;
Shyheart – H=white-gold, E=blue-grey.  Daughter of Softlock &amp;amp; Tanner, Recognized of Cedarwing, Shyheart was a crafter and herbalist.  True to her name, Shyheart was quiet and often outwardly reserved, and disliked bloodshed.&lt;br /&gt;
&lt;br /&gt;
Skinner&lt;br /&gt;
&lt;br /&gt;
Snaptwig – M, H=red-gold, E=blue-grey.  Son of Riversong &amp;amp; Crest, Recognized of Beesting, father of Bearheart &amp;amp; Fletcher.  Snaptwig was an impulsive trapper and fisher, who had a keen wit and an even keener sense of humor. &lt;br /&gt;
&lt;br /&gt;
Songsent&lt;br /&gt;
&lt;br /&gt;
Stormdancer – F, H=black, E=blue.  Daughter of Butterfly &amp;amp; Spearpoint, Recognized of Leather, mother of Kestrel, Moon &amp;amp; Fadestar.  A strong glider, Stormdancer was named for her joy in aerial dances during thunderstorms.  A temperamental, impulsive woman who never shied away from an argument. &lt;br /&gt;
&lt;br /&gt;
Strand&lt;br /&gt;
Summer&lt;br /&gt;
&lt;br /&gt;
Tangle – F, H=sunny-brown, E=grey-green. Daughter of Lure &amp;amp; Vine, Recognized of Hooksharp, mother of Tallow.  Tangle was a free-spirited huntress who was admired for her beauty; one of the “Starskimmers” of her generation.&lt;br /&gt;
&lt;br /&gt;
Turtle – M, H=grey, E=brown.  Son of Thistle &amp;amp; Sentry, Recognized of Tossfur, three-way mated with her and Strand; possibly father of Newt.  This cheerful, stout young elf had far more heart than wit. Rendered deaf by a fever later in life, was a skilled carver and fisher, enjoyed pottery as well. &lt;br /&gt;
&lt;br /&gt;
Whirlwind&lt;br /&gt;
Wolfmane&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fifth Generation ==&lt;br /&gt;
&lt;br /&gt;
Bearheart – M, H=black, E=blue.  The son of Beesting &amp;amp; Snaptwig, Recognized of Dreamberry, father of Snowfall, Whispersilk &amp;amp; Nightstorm.  Bearheart was a hearty, bearded hunter who was respected for his skills with a spear as well as for his knapping.&lt;br /&gt;
&lt;br /&gt;
Birdcatcher&lt;br /&gt;
&lt;br /&gt;
Boar&lt;br /&gt;
&lt;br /&gt;
Bramble – F, H=brown, E=brown. Daughter of Agate &amp;amp; Dagger, Bramble was a cheerful, temperamental child who died at the age of seven, over 20 years before the birth of sister Starskimmer.&lt;br /&gt;
&lt;br /&gt;
Cider&lt;br /&gt;
&lt;br /&gt;
Doeskin&lt;br /&gt;
&lt;br /&gt;
Dreamberry - F, H=white, E=green.  The daughter of Diver &amp;amp; Summer, sister of Ringtail, Recognized of Bearheart, mother of Snowfall, Whispersilk &amp;amp; Nighstorm.  Dreamberry was a cheerful soul who was both an accomplished brewer and weaver.&lt;br /&gt;
&lt;br /&gt;
Hope – F, H=pale brown, E=blue-grey.  Daughter of Easysinger &amp;amp; Oakhand, Hope was a shy, intelligent child who died at age 5 during the peak of a winter plague.&lt;br /&gt;
&lt;br /&gt;
Lynx&lt;br /&gt;
&lt;br /&gt;
Moon – F, H=blonde, E=grey.  Daughter of Stormdancer &amp;amp; Leather.  Moon was a self-confident, witty young huntress &amp;amp; fisher, who had her mother’s flashfire temper and impulsiveness and waited (unsuccessfully) her entire life to develop her mother’s gliding ability.&lt;br /&gt;
&lt;br /&gt;
Nettle&lt;br /&gt;
&lt;br /&gt;
Raven – M, H=black, E=dark-grey.  The son of Beesting and Owl, Recognized of Sunlight, father of Finch &amp;amp; Windsong, Raven was a quiet hunter who was named for his black head of hair.&lt;br /&gt;
&lt;br /&gt;
Rhythm&lt;br /&gt;
&lt;br /&gt;
Ringtail&lt;br /&gt;
&lt;br /&gt;
Riskrunner – M, H=white, E=blue.  Oldest son of Easysinger &amp;amp; Blacksnake; father of Goldspice, Recognized of Ice.  True to his name, this self-confident elf was adept at getting himself into and out of trouble.  Rash and often impulsive, but also clever and charismatic. &lt;br /&gt;
&lt;br /&gt;
Seafoam&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sunlight – F, H=blond, E=blue-green.  Daughter of Cedarwing &amp;amp; Shyheart, Recognized of Raven, mother of Finch &amp;amp; Windsong.  A plantshaper, Sunlight was a calm and self-confident maternal figure who at times exhibited an impulsive streak.  &lt;br /&gt;
&lt;br /&gt;
Tallow – F, H=blonde, E=green.  Daughter of Tangle &amp;amp; Hooksharp, Recognized of One-Leg &amp;amp; Birdcatcher, mother of Flash, Thornbow &amp;amp; Honey.  Tallow was a skilled crafter who hated waste of any type.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tossfur&lt;br /&gt;
&lt;br /&gt;
== Sixth Generation ==&lt;br /&gt;
&lt;br /&gt;
Finch – F, H=brown, E=hazel.  Daughter of Shyheart &amp;amp; Raven, Finch was a shy, cautious woman who preferred crafting and gathering herbs to the risks of hunting.  Was relatively plain by elven standards, but was admired for her wonderful singing voice and flute-playing (hence the name).&lt;br /&gt;
&lt;br /&gt;
Flash -- F, H=red, E=blue-green.  Daughter of Tallow &amp;amp; One-Leg. A temperamental huntress who enjoyed getting into – and out of – dangerous scrapes.  Known to be threeway lovemates with Whitestag &amp;amp; Fletcher.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# # #&lt;br /&gt;
&lt;br /&gt;
STILL NEED:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spider – F, H=brown, E=blue.  &lt;br /&gt;
Harmony&lt;br /&gt;
Darkcurl&lt;br /&gt;
Sentry&lt;br /&gt;
Riversong – F, H=auburn, E=mismatched, 1 blue &amp;amp; 1 green.  &lt;br /&gt;
Carver – M, H=blond, E=blue.&lt;br /&gt;
Streak&lt;br /&gt;
Cloudchase&lt;br /&gt;
Riverrock&lt;br /&gt;
Diamond&lt;br /&gt;
Vine&lt;br /&gt;
Hailstone&lt;br /&gt;
Thistle – F, H=red, E=yellow.  A wolf throwback&lt;br /&gt;
Growler&lt;br /&gt;
Catnip&lt;br /&gt;
Whitebraid&lt;br /&gt;
Burr&lt;br /&gt;
Piper&lt;br /&gt;
Minx – F, H=red, E=blue&lt;br /&gt;
Lure&lt;br /&gt;
Rootwise&lt;br /&gt;
Red – M, H=bright red, E=green&lt;br /&gt;
Javelin&lt;br /&gt;
Huntwise&lt;br /&gt;
Herbfinder&lt;br /&gt;
Dusk&lt;br /&gt;
Wren&lt;br /&gt;
Diver – M, H=blond, E=blue.&lt;br /&gt;
Breeze&lt;br /&gt;
Autumntide&lt;br /&gt;
Fawn&lt;br /&gt;
Lacewing&lt;br /&gt;
Summer&lt;br /&gt;
Skinner&lt;br /&gt;
Birch&lt;br /&gt;
Joy&lt;br /&gt;
Hooksharp&lt;br /&gt;
Strand&lt;br /&gt;
Songsent&lt;br /&gt;
Boar&lt;br /&gt;
Tossfur&lt;br /&gt;
Birdcatcher&lt;br /&gt;
Ringtail&lt;br /&gt;
Seafoam&lt;br /&gt;
Doeskin&lt;br /&gt;
Nettle&lt;br /&gt;
Bowflight&lt;br /&gt;
Whirlwind&lt;/div&gt;</summary>
		<author><name>209.237.93.79</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Ancestors:_List_with_Portraits_%26_Blurbs&amp;diff=29</id>
		<title>Ancestors: List with Portraits &amp; Blurbs</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Ancestors:_List_with_Portraits_%26_Blurbs&amp;diff=29"/>
				<updated>2007-10-25T02:49:11Z</updated>
		
		<summary type="html">&lt;p&gt;209.237.93.79: /* Sixth Generation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== First Generation ==&lt;br /&gt;
&lt;br /&gt;
Bravestride – M, H=auburn, E=violet.  One of the wolf-blooded founders, Bravestride favored his elven side; a skilled hunter and tracker with an adventurous streak, who was also highly intelligent and quick-witted in a crisis.  Recognized of Little Paw, Knifemaker &amp;amp; Deertracker; father of Sweetslip, Squall, Crescent, Crest, Spearpoint, Darkcurl &amp;amp; Sentry.&lt;br /&gt;
&lt;br /&gt;
Clayshard - M, H=red, E=dark. A pureblooded elf and the tribe’s founding rockshaper.&lt;br /&gt;
&lt;br /&gt;
Crow -- M&lt;br /&gt;
&lt;br /&gt;
Cubmaker – F, H=brown, E=brown.  Although she was pureblooded, Cubmaker’s fertility was impressive – especially if you consider that she earned her name even before Wolfsister’s band split off and went it own way.  It’s possible she had a touch of healing ability; was certainly an empathetic, gentle-souled woman.  Among the RTH ancestors, was mother of Moondust, Sparrow, Feather, Crescent, Firecat &amp;amp; Clawship (by a variety of fathers).&lt;br /&gt;
&lt;br /&gt;
Eagle-Eye - M&lt;br /&gt;
&lt;br /&gt;
Feverease – F, H=white-blonde, E=grey. The tribe’s founding healer, Feverease was a skilled herbalist as well as a strong healer.  A close friend of Wolfsister’s, even through she herself was pure-blooded; was eager to see their small band expand its population, and took deep pride in every new birth (particularly those she “assisted” in sparking).&lt;br /&gt;
&lt;br /&gt;
Greenleaf - &lt;br /&gt;
&lt;br /&gt;
Knifemaker - &lt;br /&gt;
&lt;br /&gt;
Littlepaw - F, H=?, E=?.  A ¾ pureblooded elf and one of the tribe’s founders.&lt;br /&gt;
&lt;br /&gt;
Moth - F&lt;br /&gt;
&lt;br /&gt;
Raincaller - F&lt;br /&gt;
&lt;br /&gt;
Redmane – M, H=red, E=brown.  A pureblooded elf and one of the tribe’s founders.  Recognized of Wolfsister &amp;amp; Moth, father of Burn, Deertracker, Barkmoss, Rosepetal &amp;amp; Firecat. A steady, confident hunter with a quiet, reserved nature.&lt;br /&gt;
&lt;br /&gt;
Wolfsister - F&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Second Generation ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ambergold&lt;br /&gt;
&lt;br /&gt;
Badger – M, H=black, E=blue.  Son of Wolfsister and a pureblood; Recognized of Feather, father of Butterfly, Blue Jay &amp;amp; Softlock.  A rough and tough hunter, ambitious and temperamental, always expected to be Chief after his mother’s death, but lost a contest-of-wills with his equally-ambitious brother, Burn.  &lt;br /&gt;
&lt;br /&gt;
Barkmoss - M&lt;br /&gt;
&lt;br /&gt;
Blackberry - F&lt;br /&gt;
&lt;br /&gt;
Burn – M, H=red, E=grey.  The son of Wolfsister &amp;amp; Redmane, Recognized of Sparrow, and father of Foxsly, Red &amp;amp; Javelin.  Burn was a short-tempered, clever man who was determined to lead the tribe after his mother’s death; won a contest of wills against his older brother, Badger.  Fiercely dominant personally, could be a tyrant.&lt;br /&gt;
&lt;br /&gt;
Crescent&lt;br /&gt;
Crest&lt;br /&gt;
Clawsharp&lt;br /&gt;
Dawn - F&lt;br /&gt;
&lt;br /&gt;
Deertracker – F, H=red, E=pale blue.  Daughter of Wolfsister &amp;amp; Redmane, Recognized of Bravestride, mother of Spearpoint, Darkcurl &amp;amp; Sentry.  Deertracker was a lusty, earthy woman who excelled at the hunt and who had a bawdy sense of humor.  Was killed by a bear who also mauled her son Spearpoint.&lt;br /&gt;
&lt;br /&gt;
Feather&lt;br /&gt;
Firecat&lt;br /&gt;
Fisher&lt;br /&gt;
Flint&lt;br /&gt;
Hornet -- M&lt;br /&gt;
Ivy&lt;br /&gt;
Meadowlark&lt;br /&gt;
Moondust&lt;br /&gt;
Pinecone&lt;br /&gt;
Quill&lt;br /&gt;
Raft&lt;br /&gt;
Raindrop&lt;br /&gt;
Reedweaver&lt;br /&gt;
Ripple&lt;br /&gt;
Rosepetal&lt;br /&gt;
Smoke&lt;br /&gt;
Sparrow&lt;br /&gt;
Squall&lt;br /&gt;
Swan&lt;br /&gt;
Sweetslip - F&lt;br /&gt;
Tadpole&lt;br /&gt;
Toss – M, H=blonde, E=brown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Third Generation ==&lt;br /&gt;
&lt;br /&gt;
Blue Jay – M, H=black, E=blue.  Son of Feather &amp;amp; Badger, Blue Jay was a witty, clever glider who excelled at fletching, and at trouble-making.&lt;br /&gt;
&lt;br /&gt;
Burr&lt;br /&gt;
&lt;br /&gt;
Butterfly – F, H=black, E=grey.  Daughter of Feather &amp;amp; Badger, Butterfly was a shy glider who avoided conflict or bloodshed.  Enjoyed herbalism, fishing, and gathering shellfish.&lt;br /&gt;
&lt;br /&gt;
Carver&lt;br /&gt;
Catnip&lt;br /&gt;
Cloudchase&lt;br /&gt;
Darkcurl&lt;br /&gt;
Diamond&lt;br /&gt;
Dusk&lt;br /&gt;
Foxsly&lt;br /&gt;
Growler&lt;br /&gt;
Hailstone&lt;br /&gt;
Harmony&lt;br /&gt;
Herbfinder&lt;br /&gt;
Huntwise&lt;br /&gt;
Javelin&lt;br /&gt;
Lure&lt;br /&gt;
Minx&lt;br /&gt;
Oakhand&lt;br /&gt;
Owl&lt;br /&gt;
Piper&lt;br /&gt;
Red&lt;br /&gt;
Riversong&lt;br /&gt;
Riverrock&lt;br /&gt;
Rootwise&lt;br /&gt;
Sentry&lt;br /&gt;
&lt;br /&gt;
Softlock – F, H=white-gold, E=blue-purple. Daughter of Feather &amp;amp; Badger, Recognized of Tanner, mother of Shyheart &amp;amp; Songsent.  Softlock was a quiet, cautious woman who preferred the life of a crafter and herbalist over that of a huntress, although she was a skilled archer.&lt;br /&gt;
&lt;br /&gt;
Spearpoint – M, H=?, E=?.  Son of Deertracker &amp;amp; Bravestride, Recognized of Butterfly, father of Strand and Stormdancer.  A genius crafter, Spearpoint learned to knap from Knifemaker, and improved upon her  techniques. Spearpoint was mauled by a bear as a youth, and while he did not lose his sight or use of his arms, was partially crippled.  He was an artisan who believed that even the most utilitarian of tools could be beautiful, yet could be fiercely traditional in other beliefs.&lt;br /&gt;
&lt;br /&gt;
Spider&lt;br /&gt;
Streak&lt;br /&gt;
&lt;br /&gt;
Tanner – M, H=reddish blonde, E=hazel. Son of Dawn &amp;amp; Raft, Recognized of Softlock, father of Shyheart &amp;amp; Songsent.  Tanner was a reserved, calm man who enjoyed tanning and tailoring.  Maybe have been among the first to brew dreamberries.&lt;br /&gt;
&lt;br /&gt;
Thistle&lt;br /&gt;
Vine&lt;br /&gt;
Whitebraid&lt;br /&gt;
Wren&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fourth Generation ==&lt;br /&gt;
&lt;br /&gt;
Agate – F, H=brown, E=brown.  Daughter of Catnip &amp;amp; Riverrock, sister of Beesting, Recognized of Dagger, mother of Bramble &amp;amp; Starskimmer. Agate inherited her father’s rock-shaping talent but was never as strong.  A maternal, steady woman who enjoyed making jewelry and polishing semi-precious stones.&lt;br /&gt;
&lt;br /&gt;
Autumntide&lt;br /&gt;
&lt;br /&gt;
Beesting – F, H=chestnut, E=hazel. Daughter of Catnip &amp;amp; Riverrock, sister of Agate, Recognized of Snaptwig.  Beesting was a friendly, outgoing soul who was always teased for her sweet-tooth.  A crafter and fisher far more often than a huntress; disliked being alone.&lt;br /&gt;
&lt;br /&gt;
Birch&lt;br /&gt;
Breeze&lt;br /&gt;
&lt;br /&gt;
Cedarwing – M, H=blond, E=green.  The son of Vine &amp;amp; Lure, Recognized of Shyheart, father of Lynx, Sunlight &amp;amp; True Edge.  Cedarwing was a plantshaper and a hunter, who had an elder’s wise counsel even as a relatively young elf.  &lt;br /&gt;
&lt;br /&gt;
Dagger – M, H=red, E=brown. The son of Burr &amp;amp; Huntwise, Recognized of Agate, father of Bramble &amp;amp; Starskimmer.  Dagger favored his wolf heritage more than his elf blood. Hunter and tracker.  Could be very short-tempered, had a cutting (and not always kind) sense of humor.&lt;br /&gt;
&lt;br /&gt;
Diver&lt;br /&gt;
Dove&lt;br /&gt;
Easysinger&lt;br /&gt;
Fawn&lt;br /&gt;
Frost&lt;br /&gt;
&lt;br /&gt;
Hawkcall – H=blond, E=blue.  Son of Riversong &amp;amp; Crest, Recognized of Ice, father of Farscout.  A clever, arrogant archer who could be difficult to get along with, Hawkcaller was a canny hunter and explorer.&lt;br /&gt;
&lt;br /&gt;
Hooksharp&lt;br /&gt;
Ice&lt;br /&gt;
Joy&lt;br /&gt;
Lacewing&lt;br /&gt;
Leather&lt;br /&gt;
Magpie&lt;br /&gt;
&lt;br /&gt;
Melody – F, H=white, E=blue.  Daughter of Wren &amp;amp; Owl, Melody was a sweet-natured fisher who enjoyed singing and music of all forms.  Favored her elf-blood, and was showing the first signs of her father’s healing talents when she died of illness &amp;amp; exhaustion during a winter plague. &lt;br /&gt;
&lt;br /&gt;
Reed – M, H=grey, E=blue-grey.  Son of Owl and Wren, Reed was a clever boy who favored his elf-heritage stronger than the wolf-blood.  Reed always yearned for a wolf-friend; died of winter plague at age 9, before he could bond.&lt;br /&gt;
&lt;br /&gt;
Shyheart – H=white-gold, E=blue-grey.  Daughter of Softlock &amp;amp; Tanner, Recognized of Cedarwing, Shyheart was a crafter and herbalist.  True to her name, Shyheart was quiet and often outwardly reserved, and disliked bloodshed.&lt;br /&gt;
&lt;br /&gt;
Skinner&lt;br /&gt;
&lt;br /&gt;
Snaptwig – M, H=red-gold, E=blue-grey.  Son of Riversong &amp;amp; Crest, Recognized of Beesting, father of Bearheart &amp;amp; Fletcher.  Snaptwig was an impulsive trapper and fisher, who had a keen wit and an even keener sense of humor. &lt;br /&gt;
&lt;br /&gt;
Songsent&lt;br /&gt;
&lt;br /&gt;
Stormdancer – F, H=black, E=blue.  Daughter of Butterfly &amp;amp; Spearpoint, Recognized of Leather, mother of Kestrel, Moon &amp;amp; Fadestar.  A strong glider, Stormdancer was named for her joy in aerial dances during thunderstorms.  A temperamental, impulsive woman who never shied away from an argument. &lt;br /&gt;
&lt;br /&gt;
Strand&lt;br /&gt;
Summer&lt;br /&gt;
&lt;br /&gt;
Tangle – F, H=sunny-brown, E=grey-green. Daughter of Lure &amp;amp; Vine, Recognized of Hooksharp, mother of Tallow.  Tangle was a free-spirited huntress who was admired for her beauty; one of the “Starskimmers” of her generation.&lt;br /&gt;
&lt;br /&gt;
Turtle – M, H=grey, E=brown.  Son of Thistle &amp;amp; Sentry, Recognized of Tossfur, three-way mated with her and Strand; possibly father of Newt.  This cheerful, stout young elf had far more heart than wit. Rendered deaf by a fever later in life, was a skilled carver and fisher, enjoyed pottery as well. &lt;br /&gt;
&lt;br /&gt;
Whirlwind&lt;br /&gt;
Wolfmane&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fifth Generation ==&lt;br /&gt;
&lt;br /&gt;
Bearheart – M, H=black, E=blue.  The son of Beesting &amp;amp; Snaptwig, Recognized of Dreamberry, father of Snowfall, Whispersilk &amp;amp; Nightstorm.  Bearheart was a hearty, bearded hunter who was respected for his skills with a spear as well as for his knapping.&lt;br /&gt;
&lt;br /&gt;
Birdcatcher&lt;br /&gt;
&lt;br /&gt;
Boar&lt;br /&gt;
&lt;br /&gt;
Bramble – F, H=brown, E=brown. Daughter of Agate &amp;amp; Dagger, Bramble was a cheerful, temperamental child who died at the age of seven, over 20 years before the birth of sister Starskimmer.&lt;br /&gt;
&lt;br /&gt;
Cider&lt;br /&gt;
&lt;br /&gt;
Doeskin&lt;br /&gt;
&lt;br /&gt;
Dreamberry - F, H=white, E=green.  The daughter of Diver &amp;amp; Summer, sister of Ringtail, Recognized of Bearheart, mother of Snowfall, Whispersilk &amp;amp; Nighstorm.  Dreamberry was a cheerful soul who was both an accomplished brewer and weaver.&lt;br /&gt;
&lt;br /&gt;
Hope – F, H=pale brown, E=blue-grey.  Daughter of Easysinger &amp;amp; Oakhand, Hope was a shy, intelligent child who died at age 5 during the peak of a winter plague.&lt;br /&gt;
&lt;br /&gt;
Lynx&lt;br /&gt;
&lt;br /&gt;
Moon – F, H=blonde, E=grey.  Daughter of Stormdancer &amp;amp; Leather.  Moon was a self-confident, witty young huntress &amp;amp; fisher, who had her mother’s flashfire temper and impulsiveness and waited (unsuccessfully) her entire life to develop her mother’s gliding ability.&lt;br /&gt;
&lt;br /&gt;
Nettle&lt;br /&gt;
&lt;br /&gt;
Raven – M, H=black, E=dark-grey.  The son of Beesting and Owl, Recognized of Sunlight, father of Finch &amp;amp; Windsong, Raven was a quiet hunter who was named for his black head of hair.&lt;br /&gt;
&lt;br /&gt;
Rhythm&lt;br /&gt;
&lt;br /&gt;
Ringtail&lt;br /&gt;
&lt;br /&gt;
Riskrunner – M, H=white, E=blue.  Oldest son of Easysinger &amp;amp; Blacksnake; father of Goldspice, Recognized of Ice.  True to his name, this self-confident elf was adept at getting himself into and out of trouble.  Rash and often impulsive, but also clever and charismatic. &lt;br /&gt;
&lt;br /&gt;
Seafoam&lt;br /&gt;
&lt;br /&gt;
Sunlight&lt;br /&gt;
&lt;br /&gt;
Tallow&lt;br /&gt;
&lt;br /&gt;
Tossfur&lt;br /&gt;
&lt;br /&gt;
== Sixth Generation ==&lt;br /&gt;
&lt;br /&gt;
Finch – F, H=brown, E=hazel.  Daughter of Shyheart &amp;amp; Raven, Finch was a shy, cautious woman who preferred crafting and gathering herbs to the risks of hunting.  Was relatively plain by elven standards, but was admired for her wonderful singing voice and flute-playing (hence the name).&lt;br /&gt;
&lt;br /&gt;
Flash -- F, H=red, E=blue-green.  Daughter of Tallow &amp;amp; One-Leg. A temperamental huntress who enjoyed getting into – and out of – dangerous scrapes.  Known to be threeway lovemates with Whitestag &amp;amp; Fletcher.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# # #&lt;br /&gt;
&lt;br /&gt;
STILL NEED:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spider – F, H=brown, E=blue.  &lt;br /&gt;
Harmony&lt;br /&gt;
Darkcurl&lt;br /&gt;
Sentry&lt;br /&gt;
Riversong – F, H=auburn, E=mismatched, 1 blue &amp;amp; 1 green.  &lt;br /&gt;
Carver – M, H=blond, E=blue.&lt;br /&gt;
Streak&lt;br /&gt;
Cloudchase&lt;br /&gt;
Riverrock&lt;br /&gt;
Diamond&lt;br /&gt;
Vine&lt;br /&gt;
Hailstone&lt;br /&gt;
Thistle – F, H=red, E=yellow.  A wolf throwback&lt;br /&gt;
Growler&lt;br /&gt;
Catnip&lt;br /&gt;
Whitebraid&lt;br /&gt;
Burr&lt;br /&gt;
Piper&lt;br /&gt;
Minx – F, H=red, E=blue&lt;br /&gt;
Lure&lt;br /&gt;
Rootwise&lt;br /&gt;
Red – M, H=bright red, E=green&lt;br /&gt;
Javelin&lt;br /&gt;
Huntwise&lt;br /&gt;
Herbfinder&lt;br /&gt;
Dusk&lt;br /&gt;
Wren&lt;br /&gt;
Diver – M, H=blond, E=blue.&lt;br /&gt;
Breeze&lt;br /&gt;
Autumntide&lt;br /&gt;
Fawn&lt;br /&gt;
Lacewing&lt;br /&gt;
Summer&lt;br /&gt;
Skinner&lt;br /&gt;
Birch&lt;br /&gt;
Joy&lt;br /&gt;
Hooksharp&lt;br /&gt;
Strand&lt;br /&gt;
Songsent&lt;br /&gt;
Boar&lt;br /&gt;
Tossfur&lt;br /&gt;
Birdcatcher&lt;br /&gt;
Ringtail&lt;br /&gt;
Seafoam&lt;br /&gt;
Doeskin&lt;br /&gt;
Nettle&lt;br /&gt;
Bowflight&lt;br /&gt;
Whirlwind&lt;/div&gt;</summary>
		<author><name>209.237.93.79</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Ancestors:_List_with_Portraits_%26_Blurbs&amp;diff=28</id>
		<title>Ancestors: List with Portraits &amp; Blurbs</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Ancestors:_List_with_Portraits_%26_Blurbs&amp;diff=28"/>
				<updated>2007-10-25T02:48:48Z</updated>
		
		<summary type="html">&lt;p&gt;209.237.93.79: /* Fifth Generation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== First Generation ==&lt;br /&gt;
&lt;br /&gt;
Bravestride – M, H=auburn, E=violet.  One of the wolf-blooded founders, Bravestride favored his elven side; a skilled hunter and tracker with an adventurous streak, who was also highly intelligent and quick-witted in a crisis.  Recognized of Little Paw, Knifemaker &amp;amp; Deertracker; father of Sweetslip, Squall, Crescent, Crest, Spearpoint, Darkcurl &amp;amp; Sentry.&lt;br /&gt;
&lt;br /&gt;
Clayshard - M, H=red, E=dark. A pureblooded elf and the tribe’s founding rockshaper.&lt;br /&gt;
&lt;br /&gt;
Crow -- M&lt;br /&gt;
&lt;br /&gt;
Cubmaker – F, H=brown, E=brown.  Although she was pureblooded, Cubmaker’s fertility was impressive – especially if you consider that she earned her name even before Wolfsister’s band split off and went it own way.  It’s possible she had a touch of healing ability; was certainly an empathetic, gentle-souled woman.  Among the RTH ancestors, was mother of Moondust, Sparrow, Feather, Crescent, Firecat &amp;amp; Clawship (by a variety of fathers).&lt;br /&gt;
&lt;br /&gt;
Eagle-Eye - M&lt;br /&gt;
&lt;br /&gt;
Feverease – F, H=white-blonde, E=grey. The tribe’s founding healer, Feverease was a skilled herbalist as well as a strong healer.  A close friend of Wolfsister’s, even through she herself was pure-blooded; was eager to see their small band expand its population, and took deep pride in every new birth (particularly those she “assisted” in sparking).&lt;br /&gt;
&lt;br /&gt;
Greenleaf - &lt;br /&gt;
&lt;br /&gt;
Knifemaker - &lt;br /&gt;
&lt;br /&gt;
Littlepaw - F, H=?, E=?.  A ¾ pureblooded elf and one of the tribe’s founders.&lt;br /&gt;
&lt;br /&gt;
Moth - F&lt;br /&gt;
&lt;br /&gt;
Raincaller - F&lt;br /&gt;
&lt;br /&gt;
Redmane – M, H=red, E=brown.  A pureblooded elf and one of the tribe’s founders.  Recognized of Wolfsister &amp;amp; Moth, father of Burn, Deertracker, Barkmoss, Rosepetal &amp;amp; Firecat. A steady, confident hunter with a quiet, reserved nature.&lt;br /&gt;
&lt;br /&gt;
Wolfsister - F&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Second Generation ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ambergold&lt;br /&gt;
&lt;br /&gt;
Badger – M, H=black, E=blue.  Son of Wolfsister and a pureblood; Recognized of Feather, father of Butterfly, Blue Jay &amp;amp; Softlock.  A rough and tough hunter, ambitious and temperamental, always expected to be Chief after his mother’s death, but lost a contest-of-wills with his equally-ambitious brother, Burn.  &lt;br /&gt;
&lt;br /&gt;
Barkmoss - M&lt;br /&gt;
&lt;br /&gt;
Blackberry - F&lt;br /&gt;
&lt;br /&gt;
Burn – M, H=red, E=grey.  The son of Wolfsister &amp;amp; Redmane, Recognized of Sparrow, and father of Foxsly, Red &amp;amp; Javelin.  Burn was a short-tempered, clever man who was determined to lead the tribe after his mother’s death; won a contest of wills against his older brother, Badger.  Fiercely dominant personally, could be a tyrant.&lt;br /&gt;
&lt;br /&gt;
Crescent&lt;br /&gt;
Crest&lt;br /&gt;
Clawsharp&lt;br /&gt;
Dawn - F&lt;br /&gt;
&lt;br /&gt;
Deertracker – F, H=red, E=pale blue.  Daughter of Wolfsister &amp;amp; Redmane, Recognized of Bravestride, mother of Spearpoint, Darkcurl &amp;amp; Sentry.  Deertracker was a lusty, earthy woman who excelled at the hunt and who had a bawdy sense of humor.  Was killed by a bear who also mauled her son Spearpoint.&lt;br /&gt;
&lt;br /&gt;
Feather&lt;br /&gt;
Firecat&lt;br /&gt;
Fisher&lt;br /&gt;
Flint&lt;br /&gt;
Hornet -- M&lt;br /&gt;
Ivy&lt;br /&gt;
Meadowlark&lt;br /&gt;
Moondust&lt;br /&gt;
Pinecone&lt;br /&gt;
Quill&lt;br /&gt;
Raft&lt;br /&gt;
Raindrop&lt;br /&gt;
Reedweaver&lt;br /&gt;
Ripple&lt;br /&gt;
Rosepetal&lt;br /&gt;
Smoke&lt;br /&gt;
Sparrow&lt;br /&gt;
Squall&lt;br /&gt;
Swan&lt;br /&gt;
Sweetslip - F&lt;br /&gt;
Tadpole&lt;br /&gt;
Toss – M, H=blonde, E=brown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Third Generation ==&lt;br /&gt;
&lt;br /&gt;
Blue Jay – M, H=black, E=blue.  Son of Feather &amp;amp; Badger, Blue Jay was a witty, clever glider who excelled at fletching, and at trouble-making.&lt;br /&gt;
&lt;br /&gt;
Burr&lt;br /&gt;
&lt;br /&gt;
Butterfly – F, H=black, E=grey.  Daughter of Feather &amp;amp; Badger, Butterfly was a shy glider who avoided conflict or bloodshed.  Enjoyed herbalism, fishing, and gathering shellfish.&lt;br /&gt;
&lt;br /&gt;
Carver&lt;br /&gt;
Catnip&lt;br /&gt;
Cloudchase&lt;br /&gt;
Darkcurl&lt;br /&gt;
Diamond&lt;br /&gt;
Dusk&lt;br /&gt;
Foxsly&lt;br /&gt;
Growler&lt;br /&gt;
Hailstone&lt;br /&gt;
Harmony&lt;br /&gt;
Herbfinder&lt;br /&gt;
Huntwise&lt;br /&gt;
Javelin&lt;br /&gt;
Lure&lt;br /&gt;
Minx&lt;br /&gt;
Oakhand&lt;br /&gt;
Owl&lt;br /&gt;
Piper&lt;br /&gt;
Red&lt;br /&gt;
Riversong&lt;br /&gt;
Riverrock&lt;br /&gt;
Rootwise&lt;br /&gt;
Sentry&lt;br /&gt;
&lt;br /&gt;
Softlock – F, H=white-gold, E=blue-purple. Daughter of Feather &amp;amp; Badger, Recognized of Tanner, mother of Shyheart &amp;amp; Songsent.  Softlock was a quiet, cautious woman who preferred the life of a crafter and herbalist over that of a huntress, although she was a skilled archer.&lt;br /&gt;
&lt;br /&gt;
Spearpoint – M, H=?, E=?.  Son of Deertracker &amp;amp; Bravestride, Recognized of Butterfly, father of Strand and Stormdancer.  A genius crafter, Spearpoint learned to knap from Knifemaker, and improved upon her  techniques. Spearpoint was mauled by a bear as a youth, and while he did not lose his sight or use of his arms, was partially crippled.  He was an artisan who believed that even the most utilitarian of tools could be beautiful, yet could be fiercely traditional in other beliefs.&lt;br /&gt;
&lt;br /&gt;
Spider&lt;br /&gt;
Streak&lt;br /&gt;
&lt;br /&gt;
Tanner – M, H=reddish blonde, E=hazel. Son of Dawn &amp;amp; Raft, Recognized of Softlock, father of Shyheart &amp;amp; Songsent.  Tanner was a reserved, calm man who enjoyed tanning and tailoring.  Maybe have been among the first to brew dreamberries.&lt;br /&gt;
&lt;br /&gt;
Thistle&lt;br /&gt;
Vine&lt;br /&gt;
Whitebraid&lt;br /&gt;
Wren&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fourth Generation ==&lt;br /&gt;
&lt;br /&gt;
Agate – F, H=brown, E=brown.  Daughter of Catnip &amp;amp; Riverrock, sister of Beesting, Recognized of Dagger, mother of Bramble &amp;amp; Starskimmer. Agate inherited her father’s rock-shaping talent but was never as strong.  A maternal, steady woman who enjoyed making jewelry and polishing semi-precious stones.&lt;br /&gt;
&lt;br /&gt;
Autumntide&lt;br /&gt;
&lt;br /&gt;
Beesting – F, H=chestnut, E=hazel. Daughter of Catnip &amp;amp; Riverrock, sister of Agate, Recognized of Snaptwig.  Beesting was a friendly, outgoing soul who was always teased for her sweet-tooth.  A crafter and fisher far more often than a huntress; disliked being alone.&lt;br /&gt;
&lt;br /&gt;
Birch&lt;br /&gt;
Breeze&lt;br /&gt;
&lt;br /&gt;
Cedarwing – M, H=blond, E=green.  The son of Vine &amp;amp; Lure, Recognized of Shyheart, father of Lynx, Sunlight &amp;amp; True Edge.  Cedarwing was a plantshaper and a hunter, who had an elder’s wise counsel even as a relatively young elf.  &lt;br /&gt;
&lt;br /&gt;
Dagger – M, H=red, E=brown. The son of Burr &amp;amp; Huntwise, Recognized of Agate, father of Bramble &amp;amp; Starskimmer.  Dagger favored his wolf heritage more than his elf blood. Hunter and tracker.  Could be very short-tempered, had a cutting (and not always kind) sense of humor.&lt;br /&gt;
&lt;br /&gt;
Diver&lt;br /&gt;
Dove&lt;br /&gt;
Easysinger&lt;br /&gt;
Fawn&lt;br /&gt;
Frost&lt;br /&gt;
&lt;br /&gt;
Hawkcall – H=blond, E=blue.  Son of Riversong &amp;amp; Crest, Recognized of Ice, father of Farscout.  A clever, arrogant archer who could be difficult to get along with, Hawkcaller was a canny hunter and explorer.&lt;br /&gt;
&lt;br /&gt;
Hooksharp&lt;br /&gt;
Ice&lt;br /&gt;
Joy&lt;br /&gt;
Lacewing&lt;br /&gt;
Leather&lt;br /&gt;
Magpie&lt;br /&gt;
&lt;br /&gt;
Melody – F, H=white, E=blue.  Daughter of Wren &amp;amp; Owl, Melody was a sweet-natured fisher who enjoyed singing and music of all forms.  Favored her elf-blood, and was showing the first signs of her father’s healing talents when she died of illness &amp;amp; exhaustion during a winter plague. &lt;br /&gt;
&lt;br /&gt;
Reed – M, H=grey, E=blue-grey.  Son of Owl and Wren, Reed was a clever boy who favored his elf-heritage stronger than the wolf-blood.  Reed always yearned for a wolf-friend; died of winter plague at age 9, before he could bond.&lt;br /&gt;
&lt;br /&gt;
Shyheart – H=white-gold, E=blue-grey.  Daughter of Softlock &amp;amp; Tanner, Recognized of Cedarwing, Shyheart was a crafter and herbalist.  True to her name, Shyheart was quiet and often outwardly reserved, and disliked bloodshed.&lt;br /&gt;
&lt;br /&gt;
Skinner&lt;br /&gt;
&lt;br /&gt;
Snaptwig – M, H=red-gold, E=blue-grey.  Son of Riversong &amp;amp; Crest, Recognized of Beesting, father of Bearheart &amp;amp; Fletcher.  Snaptwig was an impulsive trapper and fisher, who had a keen wit and an even keener sense of humor. &lt;br /&gt;
&lt;br /&gt;
Songsent&lt;br /&gt;
&lt;br /&gt;
Stormdancer – F, H=black, E=blue.  Daughter of Butterfly &amp;amp; Spearpoint, Recognized of Leather, mother of Kestrel, Moon &amp;amp; Fadestar.  A strong glider, Stormdancer was named for her joy in aerial dances during thunderstorms.  A temperamental, impulsive woman who never shied away from an argument. &lt;br /&gt;
&lt;br /&gt;
Strand&lt;br /&gt;
Summer&lt;br /&gt;
&lt;br /&gt;
Tangle – F, H=sunny-brown, E=grey-green. Daughter of Lure &amp;amp; Vine, Recognized of Hooksharp, mother of Tallow.  Tangle was a free-spirited huntress who was admired for her beauty; one of the “Starskimmers” of her generation.&lt;br /&gt;
&lt;br /&gt;
Turtle – M, H=grey, E=brown.  Son of Thistle &amp;amp; Sentry, Recognized of Tossfur, three-way mated with her and Strand; possibly father of Newt.  This cheerful, stout young elf had far more heart than wit. Rendered deaf by a fever later in life, was a skilled carver and fisher, enjoyed pottery as well. &lt;br /&gt;
&lt;br /&gt;
Whirlwind&lt;br /&gt;
Wolfmane&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fifth Generation ==&lt;br /&gt;
&lt;br /&gt;
Bearheart – M, H=black, E=blue.  The son of Beesting &amp;amp; Snaptwig, Recognized of Dreamberry, father of Snowfall, Whispersilk &amp;amp; Nightstorm.  Bearheart was a hearty, bearded hunter who was respected for his skills with a spear as well as for his knapping.&lt;br /&gt;
&lt;br /&gt;
Birdcatcher&lt;br /&gt;
&lt;br /&gt;
Boar&lt;br /&gt;
&lt;br /&gt;
Bramble – F, H=brown, E=brown. Daughter of Agate &amp;amp; Dagger, Bramble was a cheerful, temperamental child who died at the age of seven, over 20 years before the birth of sister Starskimmer.&lt;br /&gt;
&lt;br /&gt;
Cider&lt;br /&gt;
&lt;br /&gt;
Doeskin&lt;br /&gt;
&lt;br /&gt;
Dreamberry - F, H=white, E=green.  The daughter of Diver &amp;amp; Summer, sister of Ringtail, Recognized of Bearheart, mother of Snowfall, Whispersilk &amp;amp; Nighstorm.  Dreamberry was a cheerful soul who was both an accomplished brewer and weaver.&lt;br /&gt;
&lt;br /&gt;
Hope – F, H=pale brown, E=blue-grey.  Daughter of Easysinger &amp;amp; Oakhand, Hope was a shy, intelligent child who died at age 5 during the peak of a winter plague.&lt;br /&gt;
&lt;br /&gt;
Lynx&lt;br /&gt;
&lt;br /&gt;
Moon – F, H=blonde, E=grey.  Daughter of Stormdancer &amp;amp; Leather.  Moon was a self-confident, witty young huntress &amp;amp; fisher, who had her mother’s flashfire temper and impulsiveness and waited (unsuccessfully) her entire life to develop her mother’s gliding ability.&lt;br /&gt;
&lt;br /&gt;
Nettle&lt;br /&gt;
&lt;br /&gt;
Raven – M, H=black, E=dark-grey.  The son of Beesting and Owl, Recognized of Sunlight, father of Finch &amp;amp; Windsong, Raven was a quiet hunter who was named for his black head of hair.&lt;br /&gt;
&lt;br /&gt;
Rhythm&lt;br /&gt;
&lt;br /&gt;
Ringtail&lt;br /&gt;
&lt;br /&gt;
Riskrunner – M, H=white, E=blue.  Oldest son of Easysinger &amp;amp; Blacksnake; father of Goldspice, Recognized of Ice.  True to his name, this self-confident elf was adept at getting himself into and out of trouble.  Rash and often impulsive, but also clever and charismatic. &lt;br /&gt;
&lt;br /&gt;
Seafoam&lt;br /&gt;
&lt;br /&gt;
Sunlight&lt;br /&gt;
&lt;br /&gt;
Tallow&lt;br /&gt;
&lt;br /&gt;
Tossfur&lt;br /&gt;
&lt;br /&gt;
== Sixth Generation ==&lt;br /&gt;
&lt;br /&gt;
Finch – F, H=brown, E=hazel.  Daughter of Shyheart &amp;amp; Raven, Finch was a shy, cautious woman who preferred crafting and gathering herbs to the risks of hunting.  Was relatively plain by elven standards, but was admired for her wonderful singing voice and flute-playing (hence the name).&lt;br /&gt;
&lt;br /&gt;
Flash -- F, H=red, E=blue-green.  Daughter of Tallow &amp;amp; One-Leg. A temperamental huntress who enjoyed getting into – and out of – dangerous scrapes.  Known to be threeway lovemates with Whitestag &amp;amp; Fletcher.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sunlight – F, H=blond, E=blue-green.  Daughter of Cedarwing &amp;amp; Shyheart, Recognized of Raven, mother of Finch &amp;amp; Windsong.  A plantshaper, Sunlight was a calm and self-confident maternal figure who at times exhibited an impulsive streak.  &lt;br /&gt;
&lt;br /&gt;
Tallow – F, H=blonde, E=green.  Daughter of Tangle &amp;amp; Hooksharp, Recognized of One-Leg &amp;amp; Birdcatcher, mother of Flash, Thornbow &amp;amp; Honey.  Tallow was a skilled crafter who hated waste of any type.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# # #&lt;br /&gt;
&lt;br /&gt;
STILL NEED:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spider – F, H=brown, E=blue.  &lt;br /&gt;
Harmony&lt;br /&gt;
Darkcurl&lt;br /&gt;
Sentry&lt;br /&gt;
Riversong – F, H=auburn, E=mismatched, 1 blue &amp;amp; 1 green.  &lt;br /&gt;
Carver – M, H=blond, E=blue.&lt;br /&gt;
Streak&lt;br /&gt;
Cloudchase&lt;br /&gt;
Riverrock&lt;br /&gt;
Diamond&lt;br /&gt;
Vine&lt;br /&gt;
Hailstone&lt;br /&gt;
Thistle – F, H=red, E=yellow.  A wolf throwback&lt;br /&gt;
Growler&lt;br /&gt;
Catnip&lt;br /&gt;
Whitebraid&lt;br /&gt;
Burr&lt;br /&gt;
Piper&lt;br /&gt;
Minx – F, H=red, E=blue&lt;br /&gt;
Lure&lt;br /&gt;
Rootwise&lt;br /&gt;
Red – M, H=bright red, E=green&lt;br /&gt;
Javelin&lt;br /&gt;
Huntwise&lt;br /&gt;
Herbfinder&lt;br /&gt;
Dusk&lt;br /&gt;
Wren&lt;br /&gt;
Diver – M, H=blond, E=blue.&lt;br /&gt;
Breeze&lt;br /&gt;
Autumntide&lt;br /&gt;
Fawn&lt;br /&gt;
Lacewing&lt;br /&gt;
Summer&lt;br /&gt;
Skinner&lt;br /&gt;
Birch&lt;br /&gt;
Joy&lt;br /&gt;
Hooksharp&lt;br /&gt;
Strand&lt;br /&gt;
Songsent&lt;br /&gt;
Boar&lt;br /&gt;
Tossfur&lt;br /&gt;
Birdcatcher&lt;br /&gt;
Ringtail&lt;br /&gt;
Seafoam&lt;br /&gt;
Doeskin&lt;br /&gt;
Nettle&lt;br /&gt;
Bowflight&lt;br /&gt;
Whirlwind&lt;/div&gt;</summary>
		<author><name>209.237.93.79</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Ancestors:_List_with_Portraits_%26_Blurbs&amp;diff=27</id>
		<title>Ancestors: List with Portraits &amp; Blurbs</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Ancestors:_List_with_Portraits_%26_Blurbs&amp;diff=27"/>
				<updated>2007-10-25T02:48:07Z</updated>
		
		<summary type="html">&lt;p&gt;209.237.93.79: /* Fifth Generation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== First Generation ==&lt;br /&gt;
&lt;br /&gt;
Bravestride – M, H=auburn, E=violet.  One of the wolf-blooded founders, Bravestride favored his elven side; a skilled hunter and tracker with an adventurous streak, who was also highly intelligent and quick-witted in a crisis.  Recognized of Little Paw, Knifemaker &amp;amp; Deertracker; father of Sweetslip, Squall, Crescent, Crest, Spearpoint, Darkcurl &amp;amp; Sentry.&lt;br /&gt;
&lt;br /&gt;
Clayshard - M, H=red, E=dark. A pureblooded elf and the tribe’s founding rockshaper.&lt;br /&gt;
&lt;br /&gt;
Crow -- M&lt;br /&gt;
&lt;br /&gt;
Cubmaker – F, H=brown, E=brown.  Although she was pureblooded, Cubmaker’s fertility was impressive – especially if you consider that she earned her name even before Wolfsister’s band split off and went it own way.  It’s possible she had a touch of healing ability; was certainly an empathetic, gentle-souled woman.  Among the RTH ancestors, was mother of Moondust, Sparrow, Feather, Crescent, Firecat &amp;amp; Clawship (by a variety of fathers).&lt;br /&gt;
&lt;br /&gt;
Eagle-Eye - M&lt;br /&gt;
&lt;br /&gt;
Feverease – F, H=white-blonde, E=grey. The tribe’s founding healer, Feverease was a skilled herbalist as well as a strong healer.  A close friend of Wolfsister’s, even through she herself was pure-blooded; was eager to see their small band expand its population, and took deep pride in every new birth (particularly those she “assisted” in sparking).&lt;br /&gt;
&lt;br /&gt;
Greenleaf - &lt;br /&gt;
&lt;br /&gt;
Knifemaker - &lt;br /&gt;
&lt;br /&gt;
Littlepaw - F, H=?, E=?.  A ¾ pureblooded elf and one of the tribe’s founders.&lt;br /&gt;
&lt;br /&gt;
Moth - F&lt;br /&gt;
&lt;br /&gt;
Raincaller - F&lt;br /&gt;
&lt;br /&gt;
Redmane – M, H=red, E=brown.  A pureblooded elf and one of the tribe’s founders.  Recognized of Wolfsister &amp;amp; Moth, father of Burn, Deertracker, Barkmoss, Rosepetal &amp;amp; Firecat. A steady, confident hunter with a quiet, reserved nature.&lt;br /&gt;
&lt;br /&gt;
Wolfsister - F&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Second Generation ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ambergold&lt;br /&gt;
&lt;br /&gt;
Badger – M, H=black, E=blue.  Son of Wolfsister and a pureblood; Recognized of Feather, father of Butterfly, Blue Jay &amp;amp; Softlock.  A rough and tough hunter, ambitious and temperamental, always expected to be Chief after his mother’s death, but lost a contest-of-wills with his equally-ambitious brother, Burn.  &lt;br /&gt;
&lt;br /&gt;
Barkmoss - M&lt;br /&gt;
&lt;br /&gt;
Blackberry - F&lt;br /&gt;
&lt;br /&gt;
Burn – M, H=red, E=grey.  The son of Wolfsister &amp;amp; Redmane, Recognized of Sparrow, and father of Foxsly, Red &amp;amp; Javelin.  Burn was a short-tempered, clever man who was determined to lead the tribe after his mother’s death; won a contest of wills against his older brother, Badger.  Fiercely dominant personally, could be a tyrant.&lt;br /&gt;
&lt;br /&gt;
Crescent&lt;br /&gt;
Crest&lt;br /&gt;
Clawsharp&lt;br /&gt;
Dawn - F&lt;br /&gt;
&lt;br /&gt;
Deertracker – F, H=red, E=pale blue.  Daughter of Wolfsister &amp;amp; Redmane, Recognized of Bravestride, mother of Spearpoint, Darkcurl &amp;amp; Sentry.  Deertracker was a lusty, earthy woman who excelled at the hunt and who had a bawdy sense of humor.  Was killed by a bear who also mauled her son Spearpoint.&lt;br /&gt;
&lt;br /&gt;
Feather&lt;br /&gt;
Firecat&lt;br /&gt;
Fisher&lt;br /&gt;
Flint&lt;br /&gt;
Hornet -- M&lt;br /&gt;
Ivy&lt;br /&gt;
Meadowlark&lt;br /&gt;
Moondust&lt;br /&gt;
Pinecone&lt;br /&gt;
Quill&lt;br /&gt;
Raft&lt;br /&gt;
Raindrop&lt;br /&gt;
Reedweaver&lt;br /&gt;
Ripple&lt;br /&gt;
Rosepetal&lt;br /&gt;
Smoke&lt;br /&gt;
Sparrow&lt;br /&gt;
Squall&lt;br /&gt;
Swan&lt;br /&gt;
Sweetslip - F&lt;br /&gt;
Tadpole&lt;br /&gt;
Toss – M, H=blonde, E=brown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Third Generation ==&lt;br /&gt;
&lt;br /&gt;
Blue Jay – M, H=black, E=blue.  Son of Feather &amp;amp; Badger, Blue Jay was a witty, clever glider who excelled at fletching, and at trouble-making.&lt;br /&gt;
&lt;br /&gt;
Burr&lt;br /&gt;
&lt;br /&gt;
Butterfly – F, H=black, E=grey.  Daughter of Feather &amp;amp; Badger, Butterfly was a shy glider who avoided conflict or bloodshed.  Enjoyed herbalism, fishing, and gathering shellfish.&lt;br /&gt;
&lt;br /&gt;
Carver&lt;br /&gt;
Catnip&lt;br /&gt;
Cloudchase&lt;br /&gt;
Darkcurl&lt;br /&gt;
Diamond&lt;br /&gt;
Dusk&lt;br /&gt;
Foxsly&lt;br /&gt;
Growler&lt;br /&gt;
Hailstone&lt;br /&gt;
Harmony&lt;br /&gt;
Herbfinder&lt;br /&gt;
Huntwise&lt;br /&gt;
Javelin&lt;br /&gt;
Lure&lt;br /&gt;
Minx&lt;br /&gt;
Oakhand&lt;br /&gt;
Owl&lt;br /&gt;
Piper&lt;br /&gt;
Red&lt;br /&gt;
Riversong&lt;br /&gt;
Riverrock&lt;br /&gt;
Rootwise&lt;br /&gt;
Sentry&lt;br /&gt;
&lt;br /&gt;
Softlock – F, H=white-gold, E=blue-purple. Daughter of Feather &amp;amp; Badger, Recognized of Tanner, mother of Shyheart &amp;amp; Songsent.  Softlock was a quiet, cautious woman who preferred the life of a crafter and herbalist over that of a huntress, although she was a skilled archer.&lt;br /&gt;
&lt;br /&gt;
Spearpoint – M, H=?, E=?.  Son of Deertracker &amp;amp; Bravestride, Recognized of Butterfly, father of Strand and Stormdancer.  A genius crafter, Spearpoint learned to knap from Knifemaker, and improved upon her  techniques. Spearpoint was mauled by a bear as a youth, and while he did not lose his sight or use of his arms, was partially crippled.  He was an artisan who believed that even the most utilitarian of tools could be beautiful, yet could be fiercely traditional in other beliefs.&lt;br /&gt;
&lt;br /&gt;
Spider&lt;br /&gt;
Streak&lt;br /&gt;
&lt;br /&gt;
Tanner – M, H=reddish blonde, E=hazel. Son of Dawn &amp;amp; Raft, Recognized of Softlock, father of Shyheart &amp;amp; Songsent.  Tanner was a reserved, calm man who enjoyed tanning and tailoring.  Maybe have been among the first to brew dreamberries.&lt;br /&gt;
&lt;br /&gt;
Thistle&lt;br /&gt;
Vine&lt;br /&gt;
Whitebraid&lt;br /&gt;
Wren&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fourth Generation ==&lt;br /&gt;
&lt;br /&gt;
Agate – F, H=brown, E=brown.  Daughter of Catnip &amp;amp; Riverrock, sister of Beesting, Recognized of Dagger, mother of Bramble &amp;amp; Starskimmer. Agate inherited her father’s rock-shaping talent but was never as strong.  A maternal, steady woman who enjoyed making jewelry and polishing semi-precious stones.&lt;br /&gt;
&lt;br /&gt;
Autumntide&lt;br /&gt;
&lt;br /&gt;
Beesting – F, H=chestnut, E=hazel. Daughter of Catnip &amp;amp; Riverrock, sister of Agate, Recognized of Snaptwig.  Beesting was a friendly, outgoing soul who was always teased for her sweet-tooth.  A crafter and fisher far more often than a huntress; disliked being alone.&lt;br /&gt;
&lt;br /&gt;
Birch&lt;br /&gt;
Breeze&lt;br /&gt;
&lt;br /&gt;
Cedarwing – M, H=blond, E=green.  The son of Vine &amp;amp; Lure, Recognized of Shyheart, father of Lynx, Sunlight &amp;amp; True Edge.  Cedarwing was a plantshaper and a hunter, who had an elder’s wise counsel even as a relatively young elf.  &lt;br /&gt;
&lt;br /&gt;
Dagger – M, H=red, E=brown. The son of Burr &amp;amp; Huntwise, Recognized of Agate, father of Bramble &amp;amp; Starskimmer.  Dagger favored his wolf heritage more than his elf blood. Hunter and tracker.  Could be very short-tempered, had a cutting (and not always kind) sense of humor.&lt;br /&gt;
&lt;br /&gt;
Diver&lt;br /&gt;
Dove&lt;br /&gt;
Easysinger&lt;br /&gt;
Fawn&lt;br /&gt;
Frost&lt;br /&gt;
&lt;br /&gt;
Hawkcall – H=blond, E=blue.  Son of Riversong &amp;amp; Crest, Recognized of Ice, father of Farscout.  A clever, arrogant archer who could be difficult to get along with, Hawkcaller was a canny hunter and explorer.&lt;br /&gt;
&lt;br /&gt;
Hooksharp&lt;br /&gt;
Ice&lt;br /&gt;
Joy&lt;br /&gt;
Lacewing&lt;br /&gt;
Leather&lt;br /&gt;
Magpie&lt;br /&gt;
&lt;br /&gt;
Melody – F, H=white, E=blue.  Daughter of Wren &amp;amp; Owl, Melody was a sweet-natured fisher who enjoyed singing and music of all forms.  Favored her elf-blood, and was showing the first signs of her father’s healing talents when she died of illness &amp;amp; exhaustion during a winter plague. &lt;br /&gt;
&lt;br /&gt;
Reed – M, H=grey, E=blue-grey.  Son of Owl and Wren, Reed was a clever boy who favored his elf-heritage stronger than the wolf-blood.  Reed always yearned for a wolf-friend; died of winter plague at age 9, before he could bond.&lt;br /&gt;
&lt;br /&gt;
Shyheart – H=white-gold, E=blue-grey.  Daughter of Softlock &amp;amp; Tanner, Recognized of Cedarwing, Shyheart was a crafter and herbalist.  True to her name, Shyheart was quiet and often outwardly reserved, and disliked bloodshed.&lt;br /&gt;
&lt;br /&gt;
Skinner&lt;br /&gt;
&lt;br /&gt;
Snaptwig – M, H=red-gold, E=blue-grey.  Son of Riversong &amp;amp; Crest, Recognized of Beesting, father of Bearheart &amp;amp; Fletcher.  Snaptwig was an impulsive trapper and fisher, who had a keen wit and an even keener sense of humor. &lt;br /&gt;
&lt;br /&gt;
Songsent&lt;br /&gt;
&lt;br /&gt;
Stormdancer – F, H=black, E=blue.  Daughter of Butterfly &amp;amp; Spearpoint, Recognized of Leather, mother of Kestrel, Moon &amp;amp; Fadestar.  A strong glider, Stormdancer was named for her joy in aerial dances during thunderstorms.  A temperamental, impulsive woman who never shied away from an argument. &lt;br /&gt;
&lt;br /&gt;
Strand&lt;br /&gt;
Summer&lt;br /&gt;
&lt;br /&gt;
Tangle – F, H=sunny-brown, E=grey-green. Daughter of Lure &amp;amp; Vine, Recognized of Hooksharp, mother of Tallow.  Tangle was a free-spirited huntress who was admired for her beauty; one of the “Starskimmers” of her generation.&lt;br /&gt;
&lt;br /&gt;
Turtle – M, H=grey, E=brown.  Son of Thistle &amp;amp; Sentry, Recognized of Tossfur, three-way mated with her and Strand; possibly father of Newt.  This cheerful, stout young elf had far more heart than wit. Rendered deaf by a fever later in life, was a skilled carver and fisher, enjoyed pottery as well. &lt;br /&gt;
&lt;br /&gt;
Whirlwind&lt;br /&gt;
Wolfmane&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fifth Generation ==&lt;br /&gt;
&lt;br /&gt;
Bearheart – M, H=black, E=blue.  The son of Beesting &amp;amp; Snaptwig, Recognized of Dreamberry, father of Snowfall, Whispersilk &amp;amp; Nightstorm.  Bearheart was a hearty, bearded hunter who was respected for his skills with a spear as well as for his knapping.&lt;br /&gt;
&lt;br /&gt;
Birdcatcher&lt;br /&gt;
Boar&lt;br /&gt;
&lt;br /&gt;
Bramble – F, H=brown, E=brown. Daughter of Agate &amp;amp; Dagger, Bramble was a cheerful, temperamental child who died at the age of seven, over 20 years before the birth of sister Starskimmer.&lt;br /&gt;
&lt;br /&gt;
Cider&lt;br /&gt;
Doeskin&lt;br /&gt;
&lt;br /&gt;
Dreamberry - F, H=white, E=green.  The daughter of Diver &amp;amp; Summer, sister of Ringtail, Recognized of Bearheart, mother of Snowfall, Whispersilk &amp;amp; Nighstorm.  Dreamberry was a cheerful soul who was both an accomplished brewer and weaver.&lt;br /&gt;
&lt;br /&gt;
Hope – F, H=pale brown, E=blue-grey.  Daughter of Easysinger &amp;amp; Oakhand, Hope was a shy, intelligent child who died at age 5 during the peak of a winter plague.&lt;br /&gt;
&lt;br /&gt;
Lynx&lt;br /&gt;
&lt;br /&gt;
Moon – F, H=blonde, E=grey.  Daughter of Stormdancer &amp;amp; Leather.  Moon was a self-confident, witty young huntress &amp;amp; fisher, who had her mother’s flashfire temper and impulsiveness and waited (unsuccessfully) her entire life to develop her mother’s gliding ability.&lt;br /&gt;
&lt;br /&gt;
Nettle&lt;br /&gt;
&lt;br /&gt;
Raven – M, H=black, E=dark-grey.  The son of Beesting and Owl, Recognized of Sunlight, father of Finch &amp;amp; Windsong, Raven was a quiet hunter who was named for his black head of hair.&lt;br /&gt;
&lt;br /&gt;
Rhythm&lt;br /&gt;
Ringtail&lt;br /&gt;
&lt;br /&gt;
Riskrunner – M, H=white, E=blue.  Oldest son of Easysinger &amp;amp; Blacksnake; father of Goldspice, Recognized of Ice.  True to his name, this self-confident elf was adept at getting himself into and out of trouble.  Rash and often impulsive, but also clever and charismatic. &lt;br /&gt;
&lt;br /&gt;
Seafoam&lt;br /&gt;
Sunlight&lt;br /&gt;
Tallow&lt;br /&gt;
Tossfur&lt;br /&gt;
&lt;br /&gt;
== Sixth Generation ==&lt;br /&gt;
&lt;br /&gt;
Finch – F, H=brown, E=hazel.  Daughter of Shyheart &amp;amp; Raven, Finch was a shy, cautious woman who preferred crafting and gathering herbs to the risks of hunting.  Was relatively plain by elven standards, but was admired for her wonderful singing voice and flute-playing (hence the name).&lt;br /&gt;
&lt;br /&gt;
Flash -- F, H=red, E=blue-green.  Daughter of Tallow &amp;amp; One-Leg. A temperamental huntress who enjoyed getting into – and out of – dangerous scrapes.  Known to be threeway lovemates with Whitestag &amp;amp; Fletcher.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sunlight – F, H=blond, E=blue-green.  Daughter of Cedarwing &amp;amp; Shyheart, Recognized of Raven, mother of Finch &amp;amp; Windsong.  A plantshaper, Sunlight was a calm and self-confident maternal figure who at times exhibited an impulsive streak.  &lt;br /&gt;
&lt;br /&gt;
Tallow – F, H=blonde, E=green.  Daughter of Tangle &amp;amp; Hooksharp, Recognized of One-Leg &amp;amp; Birdcatcher, mother of Flash, Thornbow &amp;amp; Honey.  Tallow was a skilled crafter who hated waste of any type.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# # #&lt;br /&gt;
&lt;br /&gt;
STILL NEED:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spider – F, H=brown, E=blue.  &lt;br /&gt;
Harmony&lt;br /&gt;
Darkcurl&lt;br /&gt;
Sentry&lt;br /&gt;
Riversong – F, H=auburn, E=mismatched, 1 blue &amp;amp; 1 green.  &lt;br /&gt;
Carver – M, H=blond, E=blue.&lt;br /&gt;
Streak&lt;br /&gt;
Cloudchase&lt;br /&gt;
Riverrock&lt;br /&gt;
Diamond&lt;br /&gt;
Vine&lt;br /&gt;
Hailstone&lt;br /&gt;
Thistle – F, H=red, E=yellow.  A wolf throwback&lt;br /&gt;
Growler&lt;br /&gt;
Catnip&lt;br /&gt;
Whitebraid&lt;br /&gt;
Burr&lt;br /&gt;
Piper&lt;br /&gt;
Minx – F, H=red, E=blue&lt;br /&gt;
Lure&lt;br /&gt;
Rootwise&lt;br /&gt;
Red – M, H=bright red, E=green&lt;br /&gt;
Javelin&lt;br /&gt;
Huntwise&lt;br /&gt;
Herbfinder&lt;br /&gt;
Dusk&lt;br /&gt;
Wren&lt;br /&gt;
Diver – M, H=blond, E=blue.&lt;br /&gt;
Breeze&lt;br /&gt;
Autumntide&lt;br /&gt;
Fawn&lt;br /&gt;
Lacewing&lt;br /&gt;
Summer&lt;br /&gt;
Skinner&lt;br /&gt;
Birch&lt;br /&gt;
Joy&lt;br /&gt;
Hooksharp&lt;br /&gt;
Strand&lt;br /&gt;
Songsent&lt;br /&gt;
Boar&lt;br /&gt;
Tossfur&lt;br /&gt;
Birdcatcher&lt;br /&gt;
Ringtail&lt;br /&gt;
Seafoam&lt;br /&gt;
Doeskin&lt;br /&gt;
Nettle&lt;br /&gt;
Bowflight&lt;br /&gt;
Whirlwind&lt;/div&gt;</summary>
		<author><name>209.237.93.79</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Ancestors:_List_with_Portraits_%26_Blurbs&amp;diff=26</id>
		<title>Ancestors: List with Portraits &amp; Blurbs</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Ancestors:_List_with_Portraits_%26_Blurbs&amp;diff=26"/>
				<updated>2007-10-25T02:47:16Z</updated>
		
		<summary type="html">&lt;p&gt;209.237.93.79: /* Sixth Generation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== First Generation ==&lt;br /&gt;
&lt;br /&gt;
Bravestride – M, H=auburn, E=violet.  One of the wolf-blooded founders, Bravestride favored his elven side; a skilled hunter and tracker with an adventurous streak, who was also highly intelligent and quick-witted in a crisis.  Recognized of Little Paw, Knifemaker &amp;amp; Deertracker; father of Sweetslip, Squall, Crescent, Crest, Spearpoint, Darkcurl &amp;amp; Sentry.&lt;br /&gt;
&lt;br /&gt;
Clayshard - M, H=red, E=dark. A pureblooded elf and the tribe’s founding rockshaper.&lt;br /&gt;
&lt;br /&gt;
Crow -- M&lt;br /&gt;
&lt;br /&gt;
Cubmaker – F, H=brown, E=brown.  Although she was pureblooded, Cubmaker’s fertility was impressive – especially if you consider that she earned her name even before Wolfsister’s band split off and went it own way.  It’s possible she had a touch of healing ability; was certainly an empathetic, gentle-souled woman.  Among the RTH ancestors, was mother of Moondust, Sparrow, Feather, Crescent, Firecat &amp;amp; Clawship (by a variety of fathers).&lt;br /&gt;
&lt;br /&gt;
Eagle-Eye - M&lt;br /&gt;
&lt;br /&gt;
Feverease – F, H=white-blonde, E=grey. The tribe’s founding healer, Feverease was a skilled herbalist as well as a strong healer.  A close friend of Wolfsister’s, even through she herself was pure-blooded; was eager to see their small band expand its population, and took deep pride in every new birth (particularly those she “assisted” in sparking).&lt;br /&gt;
&lt;br /&gt;
Greenleaf - &lt;br /&gt;
&lt;br /&gt;
Knifemaker - &lt;br /&gt;
&lt;br /&gt;
Littlepaw - F, H=?, E=?.  A ¾ pureblooded elf and one of the tribe’s founders.&lt;br /&gt;
&lt;br /&gt;
Moth - F&lt;br /&gt;
&lt;br /&gt;
Raincaller - F&lt;br /&gt;
&lt;br /&gt;
Redmane – M, H=red, E=brown.  A pureblooded elf and one of the tribe’s founders.  Recognized of Wolfsister &amp;amp; Moth, father of Burn, Deertracker, Barkmoss, Rosepetal &amp;amp; Firecat. A steady, confident hunter with a quiet, reserved nature.&lt;br /&gt;
&lt;br /&gt;
Wolfsister - F&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Second Generation ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ambergold&lt;br /&gt;
&lt;br /&gt;
Badger – M, H=black, E=blue.  Son of Wolfsister and a pureblood; Recognized of Feather, father of Butterfly, Blue Jay &amp;amp; Softlock.  A rough and tough hunter, ambitious and temperamental, always expected to be Chief after his mother’s death, but lost a contest-of-wills with his equally-ambitious brother, Burn.  &lt;br /&gt;
&lt;br /&gt;
Barkmoss - M&lt;br /&gt;
&lt;br /&gt;
Blackberry - F&lt;br /&gt;
&lt;br /&gt;
Burn – M, H=red, E=grey.  The son of Wolfsister &amp;amp; Redmane, Recognized of Sparrow, and father of Foxsly, Red &amp;amp; Javelin.  Burn was a short-tempered, clever man who was determined to lead the tribe after his mother’s death; won a contest of wills against his older brother, Badger.  Fiercely dominant personally, could be a tyrant.&lt;br /&gt;
&lt;br /&gt;
Crescent&lt;br /&gt;
Crest&lt;br /&gt;
Clawsharp&lt;br /&gt;
Dawn - F&lt;br /&gt;
&lt;br /&gt;
Deertracker – F, H=red, E=pale blue.  Daughter of Wolfsister &amp;amp; Redmane, Recognized of Bravestride, mother of Spearpoint, Darkcurl &amp;amp; Sentry.  Deertracker was a lusty, earthy woman who excelled at the hunt and who had a bawdy sense of humor.  Was killed by a bear who also mauled her son Spearpoint.&lt;br /&gt;
&lt;br /&gt;
Feather&lt;br /&gt;
Firecat&lt;br /&gt;
Fisher&lt;br /&gt;
Flint&lt;br /&gt;
Hornet -- M&lt;br /&gt;
Ivy&lt;br /&gt;
Meadowlark&lt;br /&gt;
Moondust&lt;br /&gt;
Pinecone&lt;br /&gt;
Quill&lt;br /&gt;
Raft&lt;br /&gt;
Raindrop&lt;br /&gt;
Reedweaver&lt;br /&gt;
Ripple&lt;br /&gt;
Rosepetal&lt;br /&gt;
Smoke&lt;br /&gt;
Sparrow&lt;br /&gt;
Squall&lt;br /&gt;
Swan&lt;br /&gt;
Sweetslip - F&lt;br /&gt;
Tadpole&lt;br /&gt;
Toss – M, H=blonde, E=brown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Third Generation ==&lt;br /&gt;
&lt;br /&gt;
Blue Jay – M, H=black, E=blue.  Son of Feather &amp;amp; Badger, Blue Jay was a witty, clever glider who excelled at fletching, and at trouble-making.&lt;br /&gt;
&lt;br /&gt;
Burr&lt;br /&gt;
&lt;br /&gt;
Butterfly – F, H=black, E=grey.  Daughter of Feather &amp;amp; Badger, Butterfly was a shy glider who avoided conflict or bloodshed.  Enjoyed herbalism, fishing, and gathering shellfish.&lt;br /&gt;
&lt;br /&gt;
Carver&lt;br /&gt;
Catnip&lt;br /&gt;
Cloudchase&lt;br /&gt;
Darkcurl&lt;br /&gt;
Diamond&lt;br /&gt;
Dusk&lt;br /&gt;
Foxsly&lt;br /&gt;
Growler&lt;br /&gt;
Hailstone&lt;br /&gt;
Harmony&lt;br /&gt;
Herbfinder&lt;br /&gt;
Huntwise&lt;br /&gt;
Javelin&lt;br /&gt;
Lure&lt;br /&gt;
Minx&lt;br /&gt;
Oakhand&lt;br /&gt;
Owl&lt;br /&gt;
Piper&lt;br /&gt;
Red&lt;br /&gt;
Riversong&lt;br /&gt;
Riverrock&lt;br /&gt;
Rootwise&lt;br /&gt;
Sentry&lt;br /&gt;
&lt;br /&gt;
Softlock – F, H=white-gold, E=blue-purple. Daughter of Feather &amp;amp; Badger, Recognized of Tanner, mother of Shyheart &amp;amp; Songsent.  Softlock was a quiet, cautious woman who preferred the life of a crafter and herbalist over that of a huntress, although she was a skilled archer.&lt;br /&gt;
&lt;br /&gt;
Spearpoint – M, H=?, E=?.  Son of Deertracker &amp;amp; Bravestride, Recognized of Butterfly, father of Strand and Stormdancer.  A genius crafter, Spearpoint learned to knap from Knifemaker, and improved upon her  techniques. Spearpoint was mauled by a bear as a youth, and while he did not lose his sight or use of his arms, was partially crippled.  He was an artisan who believed that even the most utilitarian of tools could be beautiful, yet could be fiercely traditional in other beliefs.&lt;br /&gt;
&lt;br /&gt;
Spider&lt;br /&gt;
Streak&lt;br /&gt;
&lt;br /&gt;
Tanner – M, H=reddish blonde, E=hazel. Son of Dawn &amp;amp; Raft, Recognized of Softlock, father of Shyheart &amp;amp; Songsent.  Tanner was a reserved, calm man who enjoyed tanning and tailoring.  Maybe have been among the first to brew dreamberries.&lt;br /&gt;
&lt;br /&gt;
Thistle&lt;br /&gt;
Vine&lt;br /&gt;
Whitebraid&lt;br /&gt;
Wren&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fourth Generation ==&lt;br /&gt;
&lt;br /&gt;
Agate – F, H=brown, E=brown.  Daughter of Catnip &amp;amp; Riverrock, sister of Beesting, Recognized of Dagger, mother of Bramble &amp;amp; Starskimmer. Agate inherited her father’s rock-shaping talent but was never as strong.  A maternal, steady woman who enjoyed making jewelry and polishing semi-precious stones.&lt;br /&gt;
&lt;br /&gt;
Autumntide&lt;br /&gt;
&lt;br /&gt;
Beesting – F, H=chestnut, E=hazel. Daughter of Catnip &amp;amp; Riverrock, sister of Agate, Recognized of Snaptwig.  Beesting was a friendly, outgoing soul who was always teased for her sweet-tooth.  A crafter and fisher far more often than a huntress; disliked being alone.&lt;br /&gt;
&lt;br /&gt;
Birch&lt;br /&gt;
Breeze&lt;br /&gt;
&lt;br /&gt;
Cedarwing – M, H=blond, E=green.  The son of Vine &amp;amp; Lure, Recognized of Shyheart, father of Lynx, Sunlight &amp;amp; True Edge.  Cedarwing was a plantshaper and a hunter, who had an elder’s wise counsel even as a relatively young elf.  &lt;br /&gt;
&lt;br /&gt;
Dagger – M, H=red, E=brown. The son of Burr &amp;amp; Huntwise, Recognized of Agate, father of Bramble &amp;amp; Starskimmer.  Dagger favored his wolf heritage more than his elf blood. Hunter and tracker.  Could be very short-tempered, had a cutting (and not always kind) sense of humor.&lt;br /&gt;
&lt;br /&gt;
Diver&lt;br /&gt;
Dove&lt;br /&gt;
Easysinger&lt;br /&gt;
Fawn&lt;br /&gt;
Frost&lt;br /&gt;
&lt;br /&gt;
Hawkcall – H=blond, E=blue.  Son of Riversong &amp;amp; Crest, Recognized of Ice, father of Farscout.  A clever, arrogant archer who could be difficult to get along with, Hawkcaller was a canny hunter and explorer.&lt;br /&gt;
&lt;br /&gt;
Hooksharp&lt;br /&gt;
Ice&lt;br /&gt;
Joy&lt;br /&gt;
Lacewing&lt;br /&gt;
Leather&lt;br /&gt;
Magpie&lt;br /&gt;
&lt;br /&gt;
Melody – F, H=white, E=blue.  Daughter of Wren &amp;amp; Owl, Melody was a sweet-natured fisher who enjoyed singing and music of all forms.  Favored her elf-blood, and was showing the first signs of her father’s healing talents when she died of illness &amp;amp; exhaustion during a winter plague. &lt;br /&gt;
&lt;br /&gt;
Reed – M, H=grey, E=blue-grey.  Son of Owl and Wren, Reed was a clever boy who favored his elf-heritage stronger than the wolf-blood.  Reed always yearned for a wolf-friend; died of winter plague at age 9, before he could bond.&lt;br /&gt;
&lt;br /&gt;
Shyheart – H=white-gold, E=blue-grey.  Daughter of Softlock &amp;amp; Tanner, Recognized of Cedarwing, Shyheart was a crafter and herbalist.  True to her name, Shyheart was quiet and often outwardly reserved, and disliked bloodshed.&lt;br /&gt;
&lt;br /&gt;
Skinner&lt;br /&gt;
&lt;br /&gt;
Snaptwig – M, H=red-gold, E=blue-grey.  Son of Riversong &amp;amp; Crest, Recognized of Beesting, father of Bearheart &amp;amp; Fletcher.  Snaptwig was an impulsive trapper and fisher, who had a keen wit and an even keener sense of humor. &lt;br /&gt;
&lt;br /&gt;
Songsent&lt;br /&gt;
&lt;br /&gt;
Stormdancer – F, H=black, E=blue.  Daughter of Butterfly &amp;amp; Spearpoint, Recognized of Leather, mother of Kestrel, Moon &amp;amp; Fadestar.  A strong glider, Stormdancer was named for her joy in aerial dances during thunderstorms.  A temperamental, impulsive woman who never shied away from an argument. &lt;br /&gt;
&lt;br /&gt;
Strand&lt;br /&gt;
Summer&lt;br /&gt;
&lt;br /&gt;
Tangle – F, H=sunny-brown, E=grey-green. Daughter of Lure &amp;amp; Vine, Recognized of Hooksharp, mother of Tallow.  Tangle was a free-spirited huntress who was admired for her beauty; one of the “Starskimmers” of her generation.&lt;br /&gt;
&lt;br /&gt;
Turtle – M, H=grey, E=brown.  Son of Thistle &amp;amp; Sentry, Recognized of Tossfur, three-way mated with her and Strand; possibly father of Newt.  This cheerful, stout young elf had far more heart than wit. Rendered deaf by a fever later in life, was a skilled carver and fisher, enjoyed pottery as well. &lt;br /&gt;
&lt;br /&gt;
Whirlwind&lt;br /&gt;
Wolfmane&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fifth Generation ==&lt;br /&gt;
&lt;br /&gt;
Bearheart – M, H=black, E=blue.  The son of Beesting &amp;amp; Snaptwig, Recognized of Dreamberry, father of Snowfall, Whispersilk &amp;amp; Nightstorm.  Bearheart was a hearty, bearded hunter who was respected for his skills with a spear as well as for his knapping.&lt;br /&gt;
&lt;br /&gt;
Birdcatcher&lt;br /&gt;
Boar&lt;br /&gt;
&lt;br /&gt;
Bramble – F, H=brown, E=brown. Daughter of Agate &amp;amp; Dagger, Bramble was a cheerful, temperamental child who died at the age of seven, over 20 years before the birth of sister Starskimmer.&lt;br /&gt;
&lt;br /&gt;
Cider&lt;br /&gt;
Doeskin&lt;br /&gt;
&lt;br /&gt;
Dreamberry - F, H=white, E=green.  The daughter of Diver &amp;amp; Summer, sister of Ringtail, Recognized of Bearheart, mother of Snowfall, Whispersilk &amp;amp; Nighstorm.  Dreamberry was a cheerful soul who was both an accomplished brewer and weaver.&lt;br /&gt;
&lt;br /&gt;
Hope&lt;br /&gt;
Lynx&lt;br /&gt;
Moon&lt;br /&gt;
Nettle&lt;br /&gt;
Raven&lt;br /&gt;
Rhythm&lt;br /&gt;
Ringtail&lt;br /&gt;
Riskrunner&lt;br /&gt;
Seafoam&lt;br /&gt;
Sunlight&lt;br /&gt;
Tallow&lt;br /&gt;
Tossfur&lt;br /&gt;
&lt;br /&gt;
== Sixth Generation ==&lt;br /&gt;
&lt;br /&gt;
Finch – F, H=brown, E=hazel.  Daughter of Shyheart &amp;amp; Raven, Finch was a shy, cautious woman who preferred crafting and gathering herbs to the risks of hunting.  Was relatively plain by elven standards, but was admired for her wonderful singing voice and flute-playing (hence the name).&lt;br /&gt;
&lt;br /&gt;
Flash -- F, H=red, E=blue-green.  Daughter of Tallow &amp;amp; One-Leg. A temperamental huntress who enjoyed getting into – and out of – dangerous scrapes.  Known to be threeway lovemates with Whitestag &amp;amp; Fletcher.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sunlight – F, H=blond, E=blue-green.  Daughter of Cedarwing &amp;amp; Shyheart, Recognized of Raven, mother of Finch &amp;amp; Windsong.  A plantshaper, Sunlight was a calm and self-confident maternal figure who at times exhibited an impulsive streak.  &lt;br /&gt;
&lt;br /&gt;
Tallow – F, H=blonde, E=green.  Daughter of Tangle &amp;amp; Hooksharp, Recognized of One-Leg &amp;amp; Birdcatcher, mother of Flash, Thornbow &amp;amp; Honey.  Tallow was a skilled crafter who hated waste of any type.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# # #&lt;br /&gt;
&lt;br /&gt;
STILL NEED:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spider – F, H=brown, E=blue.  &lt;br /&gt;
Harmony&lt;br /&gt;
Darkcurl&lt;br /&gt;
Sentry&lt;br /&gt;
Riversong – F, H=auburn, E=mismatched, 1 blue &amp;amp; 1 green.  &lt;br /&gt;
Carver – M, H=blond, E=blue.&lt;br /&gt;
Streak&lt;br /&gt;
Cloudchase&lt;br /&gt;
Riverrock&lt;br /&gt;
Diamond&lt;br /&gt;
Vine&lt;br /&gt;
Hailstone&lt;br /&gt;
Thistle – F, H=red, E=yellow.  A wolf throwback&lt;br /&gt;
Growler&lt;br /&gt;
Catnip&lt;br /&gt;
Whitebraid&lt;br /&gt;
Burr&lt;br /&gt;
Piper&lt;br /&gt;
Minx – F, H=red, E=blue&lt;br /&gt;
Lure&lt;br /&gt;
Rootwise&lt;br /&gt;
Red – M, H=bright red, E=green&lt;br /&gt;
Javelin&lt;br /&gt;
Huntwise&lt;br /&gt;
Herbfinder&lt;br /&gt;
Dusk&lt;br /&gt;
Wren&lt;br /&gt;
Diver – M, H=blond, E=blue.&lt;br /&gt;
Breeze&lt;br /&gt;
Autumntide&lt;br /&gt;
Fawn&lt;br /&gt;
Lacewing&lt;br /&gt;
Summer&lt;br /&gt;
Skinner&lt;br /&gt;
Birch&lt;br /&gt;
Joy&lt;br /&gt;
Hooksharp&lt;br /&gt;
Strand&lt;br /&gt;
Songsent&lt;br /&gt;
Boar&lt;br /&gt;
Tossfur&lt;br /&gt;
Birdcatcher&lt;br /&gt;
Ringtail&lt;br /&gt;
Seafoam&lt;br /&gt;
Doeskin&lt;br /&gt;
Nettle&lt;br /&gt;
Bowflight&lt;br /&gt;
Whirlwind&lt;/div&gt;</summary>
		<author><name>209.237.93.79</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Ancestors:_List_with_Portraits_%26_Blurbs&amp;diff=25</id>
		<title>Ancestors: List with Portraits &amp; Blurbs</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Ancestors:_List_with_Portraits_%26_Blurbs&amp;diff=25"/>
				<updated>2007-10-25T02:46:52Z</updated>
		
		<summary type="html">&lt;p&gt;209.237.93.79: /* Fifth Generation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== First Generation ==&lt;br /&gt;
&lt;br /&gt;
Bravestride – M, H=auburn, E=violet.  One of the wolf-blooded founders, Bravestride favored his elven side; a skilled hunter and tracker with an adventurous streak, who was also highly intelligent and quick-witted in a crisis.  Recognized of Little Paw, Knifemaker &amp;amp; Deertracker; father of Sweetslip, Squall, Crescent, Crest, Spearpoint, Darkcurl &amp;amp; Sentry.&lt;br /&gt;
&lt;br /&gt;
Clayshard - M, H=red, E=dark. A pureblooded elf and the tribe’s founding rockshaper.&lt;br /&gt;
&lt;br /&gt;
Crow -- M&lt;br /&gt;
&lt;br /&gt;
Cubmaker – F, H=brown, E=brown.  Although she was pureblooded, Cubmaker’s fertility was impressive – especially if you consider that she earned her name even before Wolfsister’s band split off and went it own way.  It’s possible she had a touch of healing ability; was certainly an empathetic, gentle-souled woman.  Among the RTH ancestors, was mother of Moondust, Sparrow, Feather, Crescent, Firecat &amp;amp; Clawship (by a variety of fathers).&lt;br /&gt;
&lt;br /&gt;
Eagle-Eye - M&lt;br /&gt;
&lt;br /&gt;
Feverease – F, H=white-blonde, E=grey. The tribe’s founding healer, Feverease was a skilled herbalist as well as a strong healer.  A close friend of Wolfsister’s, even through she herself was pure-blooded; was eager to see their small band expand its population, and took deep pride in every new birth (particularly those she “assisted” in sparking).&lt;br /&gt;
&lt;br /&gt;
Greenleaf - &lt;br /&gt;
&lt;br /&gt;
Knifemaker - &lt;br /&gt;
&lt;br /&gt;
Littlepaw - F, H=?, E=?.  A ¾ pureblooded elf and one of the tribe’s founders.&lt;br /&gt;
&lt;br /&gt;
Moth - F&lt;br /&gt;
&lt;br /&gt;
Raincaller - F&lt;br /&gt;
&lt;br /&gt;
Redmane – M, H=red, E=brown.  A pureblooded elf and one of the tribe’s founders.  Recognized of Wolfsister &amp;amp; Moth, father of Burn, Deertracker, Barkmoss, Rosepetal &amp;amp; Firecat. A steady, confident hunter with a quiet, reserved nature.&lt;br /&gt;
&lt;br /&gt;
Wolfsister - F&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Second Generation ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ambergold&lt;br /&gt;
&lt;br /&gt;
Badger – M, H=black, E=blue.  Son of Wolfsister and a pureblood; Recognized of Feather, father of Butterfly, Blue Jay &amp;amp; Softlock.  A rough and tough hunter, ambitious and temperamental, always expected to be Chief after his mother’s death, but lost a contest-of-wills with his equally-ambitious brother, Burn.  &lt;br /&gt;
&lt;br /&gt;
Barkmoss - M&lt;br /&gt;
&lt;br /&gt;
Blackberry - F&lt;br /&gt;
&lt;br /&gt;
Burn – M, H=red, E=grey.  The son of Wolfsister &amp;amp; Redmane, Recognized of Sparrow, and father of Foxsly, Red &amp;amp; Javelin.  Burn was a short-tempered, clever man who was determined to lead the tribe after his mother’s death; won a contest of wills against his older brother, Badger.  Fiercely dominant personally, could be a tyrant.&lt;br /&gt;
&lt;br /&gt;
Crescent&lt;br /&gt;
Crest&lt;br /&gt;
Clawsharp&lt;br /&gt;
Dawn - F&lt;br /&gt;
&lt;br /&gt;
Deertracker – F, H=red, E=pale blue.  Daughter of Wolfsister &amp;amp; Redmane, Recognized of Bravestride, mother of Spearpoint, Darkcurl &amp;amp; Sentry.  Deertracker was a lusty, earthy woman who excelled at the hunt and who had a bawdy sense of humor.  Was killed by a bear who also mauled her son Spearpoint.&lt;br /&gt;
&lt;br /&gt;
Feather&lt;br /&gt;
Firecat&lt;br /&gt;
Fisher&lt;br /&gt;
Flint&lt;br /&gt;
Hornet -- M&lt;br /&gt;
Ivy&lt;br /&gt;
Meadowlark&lt;br /&gt;
Moondust&lt;br /&gt;
Pinecone&lt;br /&gt;
Quill&lt;br /&gt;
Raft&lt;br /&gt;
Raindrop&lt;br /&gt;
Reedweaver&lt;br /&gt;
Ripple&lt;br /&gt;
Rosepetal&lt;br /&gt;
Smoke&lt;br /&gt;
Sparrow&lt;br /&gt;
Squall&lt;br /&gt;
Swan&lt;br /&gt;
Sweetslip - F&lt;br /&gt;
Tadpole&lt;br /&gt;
Toss – M, H=blonde, E=brown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Third Generation ==&lt;br /&gt;
&lt;br /&gt;
Blue Jay – M, H=black, E=blue.  Son of Feather &amp;amp; Badger, Blue Jay was a witty, clever glider who excelled at fletching, and at trouble-making.&lt;br /&gt;
&lt;br /&gt;
Burr&lt;br /&gt;
&lt;br /&gt;
Butterfly – F, H=black, E=grey.  Daughter of Feather &amp;amp; Badger, Butterfly was a shy glider who avoided conflict or bloodshed.  Enjoyed herbalism, fishing, and gathering shellfish.&lt;br /&gt;
&lt;br /&gt;
Carver&lt;br /&gt;
Catnip&lt;br /&gt;
Cloudchase&lt;br /&gt;
Darkcurl&lt;br /&gt;
Diamond&lt;br /&gt;
Dusk&lt;br /&gt;
Foxsly&lt;br /&gt;
Growler&lt;br /&gt;
Hailstone&lt;br /&gt;
Harmony&lt;br /&gt;
Herbfinder&lt;br /&gt;
Huntwise&lt;br /&gt;
Javelin&lt;br /&gt;
Lure&lt;br /&gt;
Minx&lt;br /&gt;
Oakhand&lt;br /&gt;
Owl&lt;br /&gt;
Piper&lt;br /&gt;
Red&lt;br /&gt;
Riversong&lt;br /&gt;
Riverrock&lt;br /&gt;
Rootwise&lt;br /&gt;
Sentry&lt;br /&gt;
&lt;br /&gt;
Softlock – F, H=white-gold, E=blue-purple. Daughter of Feather &amp;amp; Badger, Recognized of Tanner, mother of Shyheart &amp;amp; Songsent.  Softlock was a quiet, cautious woman who preferred the life of a crafter and herbalist over that of a huntress, although she was a skilled archer.&lt;br /&gt;
&lt;br /&gt;
Spearpoint – M, H=?, E=?.  Son of Deertracker &amp;amp; Bravestride, Recognized of Butterfly, father of Strand and Stormdancer.  A genius crafter, Spearpoint learned to knap from Knifemaker, and improved upon her  techniques. Spearpoint was mauled by a bear as a youth, and while he did not lose his sight or use of his arms, was partially crippled.  He was an artisan who believed that even the most utilitarian of tools could be beautiful, yet could be fiercely traditional in other beliefs.&lt;br /&gt;
&lt;br /&gt;
Spider&lt;br /&gt;
Streak&lt;br /&gt;
&lt;br /&gt;
Tanner – M, H=reddish blonde, E=hazel. Son of Dawn &amp;amp; Raft, Recognized of Softlock, father of Shyheart &amp;amp; Songsent.  Tanner was a reserved, calm man who enjoyed tanning and tailoring.  Maybe have been among the first to brew dreamberries.&lt;br /&gt;
&lt;br /&gt;
Thistle&lt;br /&gt;
Vine&lt;br /&gt;
Whitebraid&lt;br /&gt;
Wren&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fourth Generation ==&lt;br /&gt;
&lt;br /&gt;
Agate – F, H=brown, E=brown.  Daughter of Catnip &amp;amp; Riverrock, sister of Beesting, Recognized of Dagger, mother of Bramble &amp;amp; Starskimmer. Agate inherited her father’s rock-shaping talent but was never as strong.  A maternal, steady woman who enjoyed making jewelry and polishing semi-precious stones.&lt;br /&gt;
&lt;br /&gt;
Autumntide&lt;br /&gt;
&lt;br /&gt;
Beesting – F, H=chestnut, E=hazel. Daughter of Catnip &amp;amp; Riverrock, sister of Agate, Recognized of Snaptwig.  Beesting was a friendly, outgoing soul who was always teased for her sweet-tooth.  A crafter and fisher far more often than a huntress; disliked being alone.&lt;br /&gt;
&lt;br /&gt;
Birch&lt;br /&gt;
Breeze&lt;br /&gt;
&lt;br /&gt;
Cedarwing – M, H=blond, E=green.  The son of Vine &amp;amp; Lure, Recognized of Shyheart, father of Lynx, Sunlight &amp;amp; True Edge.  Cedarwing was a plantshaper and a hunter, who had an elder’s wise counsel even as a relatively young elf.  &lt;br /&gt;
&lt;br /&gt;
Dagger – M, H=red, E=brown. The son of Burr &amp;amp; Huntwise, Recognized of Agate, father of Bramble &amp;amp; Starskimmer.  Dagger favored his wolf heritage more than his elf blood. Hunter and tracker.  Could be very short-tempered, had a cutting (and not always kind) sense of humor.&lt;br /&gt;
&lt;br /&gt;
Diver&lt;br /&gt;
Dove&lt;br /&gt;
Easysinger&lt;br /&gt;
Fawn&lt;br /&gt;
Frost&lt;br /&gt;
&lt;br /&gt;
Hawkcall – H=blond, E=blue.  Son of Riversong &amp;amp; Crest, Recognized of Ice, father of Farscout.  A clever, arrogant archer who could be difficult to get along with, Hawkcaller was a canny hunter and explorer.&lt;br /&gt;
&lt;br /&gt;
Hooksharp&lt;br /&gt;
Ice&lt;br /&gt;
Joy&lt;br /&gt;
Lacewing&lt;br /&gt;
Leather&lt;br /&gt;
Magpie&lt;br /&gt;
&lt;br /&gt;
Melody – F, H=white, E=blue.  Daughter of Wren &amp;amp; Owl, Melody was a sweet-natured fisher who enjoyed singing and music of all forms.  Favored her elf-blood, and was showing the first signs of her father’s healing talents when she died of illness &amp;amp; exhaustion during a winter plague. &lt;br /&gt;
&lt;br /&gt;
Reed – M, H=grey, E=blue-grey.  Son of Owl and Wren, Reed was a clever boy who favored his elf-heritage stronger than the wolf-blood.  Reed always yearned for a wolf-friend; died of winter plague at age 9, before he could bond.&lt;br /&gt;
&lt;br /&gt;
Shyheart – H=white-gold, E=blue-grey.  Daughter of Softlock &amp;amp; Tanner, Recognized of Cedarwing, Shyheart was a crafter and herbalist.  True to her name, Shyheart was quiet and often outwardly reserved, and disliked bloodshed.&lt;br /&gt;
&lt;br /&gt;
Skinner&lt;br /&gt;
&lt;br /&gt;
Snaptwig – M, H=red-gold, E=blue-grey.  Son of Riversong &amp;amp; Crest, Recognized of Beesting, father of Bearheart &amp;amp; Fletcher.  Snaptwig was an impulsive trapper and fisher, who had a keen wit and an even keener sense of humor. &lt;br /&gt;
&lt;br /&gt;
Songsent&lt;br /&gt;
&lt;br /&gt;
Stormdancer – F, H=black, E=blue.  Daughter of Butterfly &amp;amp; Spearpoint, Recognized of Leather, mother of Kestrel, Moon &amp;amp; Fadestar.  A strong glider, Stormdancer was named for her joy in aerial dances during thunderstorms.  A temperamental, impulsive woman who never shied away from an argument. &lt;br /&gt;
&lt;br /&gt;
Strand&lt;br /&gt;
Summer&lt;br /&gt;
&lt;br /&gt;
Tangle – F, H=sunny-brown, E=grey-green. Daughter of Lure &amp;amp; Vine, Recognized of Hooksharp, mother of Tallow.  Tangle was a free-spirited huntress who was admired for her beauty; one of the “Starskimmers” of her generation.&lt;br /&gt;
&lt;br /&gt;
Turtle – M, H=grey, E=brown.  Son of Thistle &amp;amp; Sentry, Recognized of Tossfur, three-way mated with her and Strand; possibly father of Newt.  This cheerful, stout young elf had far more heart than wit. Rendered deaf by a fever later in life, was a skilled carver and fisher, enjoyed pottery as well. &lt;br /&gt;
&lt;br /&gt;
Whirlwind&lt;br /&gt;
Wolfmane&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fifth Generation ==&lt;br /&gt;
&lt;br /&gt;
Bearheart – M, H=black, E=blue.  The son of Beesting &amp;amp; Snaptwig, Recognized of Dreamberry, father of Snowfall, Whispersilk &amp;amp; Nightstorm.  Bearheart was a hearty, bearded hunter who was respected for his skills with a spear as well as for his knapping.&lt;br /&gt;
&lt;br /&gt;
Birdcatcher&lt;br /&gt;
Boar&lt;br /&gt;
&lt;br /&gt;
Bramble – F, H=brown, E=brown. Daughter of Agate &amp;amp; Dagger, Bramble was a cheerful, temperamental child who died at the age of seven, over 20 years before the birth of sister Starskimmer.&lt;br /&gt;
&lt;br /&gt;
Cider&lt;br /&gt;
Doeskin&lt;br /&gt;
&lt;br /&gt;
Dreamberry - F, H=white, E=green.  The daughter of Diver &amp;amp; Summer, sister of Ringtail, Recognized of Bearheart, mother of Snowfall, Whispersilk &amp;amp; Nighstorm.  Dreamberry was a cheerful soul who was both an accomplished brewer and weaver.&lt;br /&gt;
&lt;br /&gt;
Hope&lt;br /&gt;
Lynx&lt;br /&gt;
Moon&lt;br /&gt;
Nettle&lt;br /&gt;
Raven&lt;br /&gt;
Rhythm&lt;br /&gt;
Ringtail&lt;br /&gt;
Riskrunner&lt;br /&gt;
Seafoam&lt;br /&gt;
Sunlight&lt;br /&gt;
Tallow&lt;br /&gt;
Tossfur&lt;br /&gt;
&lt;br /&gt;
== Sixth Generation ==&lt;br /&gt;
&lt;br /&gt;
Bramble – F, H=brown, E=brown. Daughter of Agate &amp;amp; Dagger, Bramble was a cheerful, temperamental child who died at the age of seven, over 20 years before the birth of sister Starskimmer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finch – F, H=brown, E=hazel.  Daughter of Shyheart &amp;amp; Raven, Finch was a shy, cautious woman who preferred crafting and gathering herbs to the risks of hunting.  Was relatively plain by elven standards, but was admired for her wonderful singing voice and flute-playing (hence the name).&lt;br /&gt;
&lt;br /&gt;
Flash -- F, H=red, E=blue-green.  Daughter of Tallow &amp;amp; One-Leg. A temperamental huntress who enjoyed getting into – and out of – dangerous scrapes.  Known to be threeway lovemates with Whitestag &amp;amp; Fletcher.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hope – F, H=pale brown, E=blue-grey.  Daughter of Easysinger &amp;amp; Oakhand, Hope was a shy, intelligent child who died at age 5 during the peak of a winter plague.&lt;br /&gt;
&lt;br /&gt;
Moon – F, H=blonde, E=grey.  Daughter of Stormdancer &amp;amp; Leather.  Moon was a self-confident, witty young huntress &amp;amp; fisher, who had her mother’s flashfire temper and impulsiveness and waited (unsuccessfully) her entire life to develop her mother’s gliding ability.&lt;br /&gt;
&lt;br /&gt;
Raven – M, H=black, E=dark-grey.  The son of Beesting and Owl, Recognized of Sunlight, father of Finch &amp;amp; Windsong, Raven was a quiet hunter who was named for his black head of hair.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Riskrunner – M, H=white, E=blue.  Oldest son of Easysinger &amp;amp; Blacksnake; father of Goldspice, Recognized of Ice.  True to his name, this self-confident elf was adept at getting himself into and out of trouble.  Rash and often impulsive, but also clever and charismatic. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Sunlight – F, H=blond, E=blue-green.  Daughter of Cedarwing &amp;amp; Shyheart, Recognized of Raven, mother of Finch &amp;amp; Windsong.  A plantshaper, Sunlight was a calm and self-confident maternal figure who at times exhibited an impulsive streak.  &lt;br /&gt;
&lt;br /&gt;
Tallow – F, H=blonde, E=green.  Daughter of Tangle &amp;amp; Hooksharp, Recognized of One-Leg &amp;amp; Birdcatcher, mother of Flash, Thornbow &amp;amp; Honey.  Tallow was a skilled crafter who hated waste of any type.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# # #&lt;br /&gt;
&lt;br /&gt;
STILL NEED:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spider – F, H=brown, E=blue.  &lt;br /&gt;
Harmony&lt;br /&gt;
Darkcurl&lt;br /&gt;
Sentry&lt;br /&gt;
Riversong – F, H=auburn, E=mismatched, 1 blue &amp;amp; 1 green.  &lt;br /&gt;
Carver – M, H=blond, E=blue.&lt;br /&gt;
Streak&lt;br /&gt;
Cloudchase&lt;br /&gt;
Riverrock&lt;br /&gt;
Diamond&lt;br /&gt;
Vine&lt;br /&gt;
Hailstone&lt;br /&gt;
Thistle – F, H=red, E=yellow.  A wolf throwback&lt;br /&gt;
Growler&lt;br /&gt;
Catnip&lt;br /&gt;
Whitebraid&lt;br /&gt;
Burr&lt;br /&gt;
Piper&lt;br /&gt;
Minx – F, H=red, E=blue&lt;br /&gt;
Lure&lt;br /&gt;
Rootwise&lt;br /&gt;
Red – M, H=bright red, E=green&lt;br /&gt;
Javelin&lt;br /&gt;
Huntwise&lt;br /&gt;
Herbfinder&lt;br /&gt;
Dusk&lt;br /&gt;
Wren&lt;br /&gt;
Diver – M, H=blond, E=blue.&lt;br /&gt;
Breeze&lt;br /&gt;
Autumntide&lt;br /&gt;
Fawn&lt;br /&gt;
Lacewing&lt;br /&gt;
Summer&lt;br /&gt;
Skinner&lt;br /&gt;
Birch&lt;br /&gt;
Joy&lt;br /&gt;
Hooksharp&lt;br /&gt;
Strand&lt;br /&gt;
Songsent&lt;br /&gt;
Boar&lt;br /&gt;
Tossfur&lt;br /&gt;
Birdcatcher&lt;br /&gt;
Ringtail&lt;br /&gt;
Seafoam&lt;br /&gt;
Doeskin&lt;br /&gt;
Nettle&lt;br /&gt;
Bowflight&lt;br /&gt;
Whirlwind&lt;/div&gt;</summary>
		<author><name>209.237.93.79</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Ancestors:_List_with_Portraits_%26_Blurbs&amp;diff=24</id>
		<title>Ancestors: List with Portraits &amp; Blurbs</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Ancestors:_List_with_Portraits_%26_Blurbs&amp;diff=24"/>
				<updated>2007-10-25T02:43:24Z</updated>
		
		<summary type="html">&lt;p&gt;209.237.93.79: /* Fifth Generation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== First Generation ==&lt;br /&gt;
&lt;br /&gt;
Bravestride – M, H=auburn, E=violet.  One of the wolf-blooded founders, Bravestride favored his elven side; a skilled hunter and tracker with an adventurous streak, who was also highly intelligent and quick-witted in a crisis.  Recognized of Little Paw, Knifemaker &amp;amp; Deertracker; father of Sweetslip, Squall, Crescent, Crest, Spearpoint, Darkcurl &amp;amp; Sentry.&lt;br /&gt;
&lt;br /&gt;
Clayshard - M, H=red, E=dark. A pureblooded elf and the tribe’s founding rockshaper.&lt;br /&gt;
&lt;br /&gt;
Crow -- M&lt;br /&gt;
&lt;br /&gt;
Cubmaker – F, H=brown, E=brown.  Although she was pureblooded, Cubmaker’s fertility was impressive – especially if you consider that she earned her name even before Wolfsister’s band split off and went it own way.  It’s possible she had a touch of healing ability; was certainly an empathetic, gentle-souled woman.  Among the RTH ancestors, was mother of Moondust, Sparrow, Feather, Crescent, Firecat &amp;amp; Clawship (by a variety of fathers).&lt;br /&gt;
&lt;br /&gt;
Eagle-Eye - M&lt;br /&gt;
&lt;br /&gt;
Feverease – F, H=white-blonde, E=grey. The tribe’s founding healer, Feverease was a skilled herbalist as well as a strong healer.  A close friend of Wolfsister’s, even through she herself was pure-blooded; was eager to see their small band expand its population, and took deep pride in every new birth (particularly those she “assisted” in sparking).&lt;br /&gt;
&lt;br /&gt;
Greenleaf - &lt;br /&gt;
&lt;br /&gt;
Knifemaker - &lt;br /&gt;
&lt;br /&gt;
Littlepaw - F, H=?, E=?.  A ¾ pureblooded elf and one of the tribe’s founders.&lt;br /&gt;
&lt;br /&gt;
Moth - F&lt;br /&gt;
&lt;br /&gt;
Raincaller - F&lt;br /&gt;
&lt;br /&gt;
Redmane – M, H=red, E=brown.  A pureblooded elf and one of the tribe’s founders.  Recognized of Wolfsister &amp;amp; Moth, father of Burn, Deertracker, Barkmoss, Rosepetal &amp;amp; Firecat. A steady, confident hunter with a quiet, reserved nature.&lt;br /&gt;
&lt;br /&gt;
Wolfsister - F&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Second Generation ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ambergold&lt;br /&gt;
&lt;br /&gt;
Badger – M, H=black, E=blue.  Son of Wolfsister and a pureblood; Recognized of Feather, father of Butterfly, Blue Jay &amp;amp; Softlock.  A rough and tough hunter, ambitious and temperamental, always expected to be Chief after his mother’s death, but lost a contest-of-wills with his equally-ambitious brother, Burn.  &lt;br /&gt;
&lt;br /&gt;
Barkmoss - M&lt;br /&gt;
&lt;br /&gt;
Blackberry - F&lt;br /&gt;
&lt;br /&gt;
Burn – M, H=red, E=grey.  The son of Wolfsister &amp;amp; Redmane, Recognized of Sparrow, and father of Foxsly, Red &amp;amp; Javelin.  Burn was a short-tempered, clever man who was determined to lead the tribe after his mother’s death; won a contest of wills against his older brother, Badger.  Fiercely dominant personally, could be a tyrant.&lt;br /&gt;
&lt;br /&gt;
Crescent&lt;br /&gt;
Crest&lt;br /&gt;
Clawsharp&lt;br /&gt;
Dawn - F&lt;br /&gt;
&lt;br /&gt;
Deertracker – F, H=red, E=pale blue.  Daughter of Wolfsister &amp;amp; Redmane, Recognized of Bravestride, mother of Spearpoint, Darkcurl &amp;amp; Sentry.  Deertracker was a lusty, earthy woman who excelled at the hunt and who had a bawdy sense of humor.  Was killed by a bear who also mauled her son Spearpoint.&lt;br /&gt;
&lt;br /&gt;
Feather&lt;br /&gt;
Firecat&lt;br /&gt;
Fisher&lt;br /&gt;
Flint&lt;br /&gt;
Hornet -- M&lt;br /&gt;
Ivy&lt;br /&gt;
Meadowlark&lt;br /&gt;
Moondust&lt;br /&gt;
Pinecone&lt;br /&gt;
Quill&lt;br /&gt;
Raft&lt;br /&gt;
Raindrop&lt;br /&gt;
Reedweaver&lt;br /&gt;
Ripple&lt;br /&gt;
Rosepetal&lt;br /&gt;
Smoke&lt;br /&gt;
Sparrow&lt;br /&gt;
Squall&lt;br /&gt;
Swan&lt;br /&gt;
Sweetslip - F&lt;br /&gt;
Tadpole&lt;br /&gt;
Toss – M, H=blonde, E=brown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Third Generation ==&lt;br /&gt;
&lt;br /&gt;
Blue Jay – M, H=black, E=blue.  Son of Feather &amp;amp; Badger, Blue Jay was a witty, clever glider who excelled at fletching, and at trouble-making.&lt;br /&gt;
&lt;br /&gt;
Burr&lt;br /&gt;
&lt;br /&gt;
Butterfly – F, H=black, E=grey.  Daughter of Feather &amp;amp; Badger, Butterfly was a shy glider who avoided conflict or bloodshed.  Enjoyed herbalism, fishing, and gathering shellfish.&lt;br /&gt;
&lt;br /&gt;
Carver&lt;br /&gt;
Catnip&lt;br /&gt;
Cloudchase&lt;br /&gt;
Darkcurl&lt;br /&gt;
Diamond&lt;br /&gt;
Dusk&lt;br /&gt;
Foxsly&lt;br /&gt;
Growler&lt;br /&gt;
Hailstone&lt;br /&gt;
Harmony&lt;br /&gt;
Herbfinder&lt;br /&gt;
Huntwise&lt;br /&gt;
Javelin&lt;br /&gt;
Lure&lt;br /&gt;
Minx&lt;br /&gt;
Oakhand&lt;br /&gt;
Owl&lt;br /&gt;
Piper&lt;br /&gt;
Red&lt;br /&gt;
Riversong&lt;br /&gt;
Riverrock&lt;br /&gt;
Rootwise&lt;br /&gt;
Sentry&lt;br /&gt;
&lt;br /&gt;
Softlock – F, H=white-gold, E=blue-purple. Daughter of Feather &amp;amp; Badger, Recognized of Tanner, mother of Shyheart &amp;amp; Songsent.  Softlock was a quiet, cautious woman who preferred the life of a crafter and herbalist over that of a huntress, although she was a skilled archer.&lt;br /&gt;
&lt;br /&gt;
Spearpoint – M, H=?, E=?.  Son of Deertracker &amp;amp; Bravestride, Recognized of Butterfly, father of Strand and Stormdancer.  A genius crafter, Spearpoint learned to knap from Knifemaker, and improved upon her  techniques. Spearpoint was mauled by a bear as a youth, and while he did not lose his sight or use of his arms, was partially crippled.  He was an artisan who believed that even the most utilitarian of tools could be beautiful, yet could be fiercely traditional in other beliefs.&lt;br /&gt;
&lt;br /&gt;
Spider&lt;br /&gt;
Streak&lt;br /&gt;
&lt;br /&gt;
Tanner – M, H=reddish blonde, E=hazel. Son of Dawn &amp;amp; Raft, Recognized of Softlock, father of Shyheart &amp;amp; Songsent.  Tanner was a reserved, calm man who enjoyed tanning and tailoring.  Maybe have been among the first to brew dreamberries.&lt;br /&gt;
&lt;br /&gt;
Thistle&lt;br /&gt;
Vine&lt;br /&gt;
Whitebraid&lt;br /&gt;
Wren&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fourth Generation ==&lt;br /&gt;
&lt;br /&gt;
Agate – F, H=brown, E=brown.  Daughter of Catnip &amp;amp; Riverrock, sister of Beesting, Recognized of Dagger, mother of Bramble &amp;amp; Starskimmer. Agate inherited her father’s rock-shaping talent but was never as strong.  A maternal, steady woman who enjoyed making jewelry and polishing semi-precious stones.&lt;br /&gt;
&lt;br /&gt;
Autumntide&lt;br /&gt;
&lt;br /&gt;
Beesting – F, H=chestnut, E=hazel. Daughter of Catnip &amp;amp; Riverrock, sister of Agate, Recognized of Snaptwig.  Beesting was a friendly, outgoing soul who was always teased for her sweet-tooth.  A crafter and fisher far more often than a huntress; disliked being alone.&lt;br /&gt;
&lt;br /&gt;
Birch&lt;br /&gt;
Breeze&lt;br /&gt;
&lt;br /&gt;
Cedarwing – M, H=blond, E=green.  The son of Vine &amp;amp; Lure, Recognized of Shyheart, father of Lynx, Sunlight &amp;amp; True Edge.  Cedarwing was a plantshaper and a hunter, who had an elder’s wise counsel even as a relatively young elf.  &lt;br /&gt;
&lt;br /&gt;
Dagger – M, H=red, E=brown. The son of Burr &amp;amp; Huntwise, Recognized of Agate, father of Bramble &amp;amp; Starskimmer.  Dagger favored his wolf heritage more than his elf blood. Hunter and tracker.  Could be very short-tempered, had a cutting (and not always kind) sense of humor.&lt;br /&gt;
&lt;br /&gt;
Diver&lt;br /&gt;
Dove&lt;br /&gt;
Easysinger&lt;br /&gt;
Fawn&lt;br /&gt;
Frost&lt;br /&gt;
&lt;br /&gt;
Hawkcall – H=blond, E=blue.  Son of Riversong &amp;amp; Crest, Recognized of Ice, father of Farscout.  A clever, arrogant archer who could be difficult to get along with, Hawkcaller was a canny hunter and explorer.&lt;br /&gt;
&lt;br /&gt;
Hooksharp&lt;br /&gt;
Ice&lt;br /&gt;
Joy&lt;br /&gt;
Lacewing&lt;br /&gt;
Leather&lt;br /&gt;
Magpie&lt;br /&gt;
&lt;br /&gt;
Melody – F, H=white, E=blue.  Daughter of Wren &amp;amp; Owl, Melody was a sweet-natured fisher who enjoyed singing and music of all forms.  Favored her elf-blood, and was showing the first signs of her father’s healing talents when she died of illness &amp;amp; exhaustion during a winter plague. &lt;br /&gt;
&lt;br /&gt;
Reed – M, H=grey, E=blue-grey.  Son of Owl and Wren, Reed was a clever boy who favored his elf-heritage stronger than the wolf-blood.  Reed always yearned for a wolf-friend; died of winter plague at age 9, before he could bond.&lt;br /&gt;
&lt;br /&gt;
Shyheart – H=white-gold, E=blue-grey.  Daughter of Softlock &amp;amp; Tanner, Recognized of Cedarwing, Shyheart was a crafter and herbalist.  True to her name, Shyheart was quiet and often outwardly reserved, and disliked bloodshed.&lt;br /&gt;
&lt;br /&gt;
Skinner&lt;br /&gt;
&lt;br /&gt;
Snaptwig – M, H=red-gold, E=blue-grey.  Son of Riversong &amp;amp; Crest, Recognized of Beesting, father of Bearheart &amp;amp; Fletcher.  Snaptwig was an impulsive trapper and fisher, who had a keen wit and an even keener sense of humor. &lt;br /&gt;
&lt;br /&gt;
Songsent&lt;br /&gt;
&lt;br /&gt;
Stormdancer – F, H=black, E=blue.  Daughter of Butterfly &amp;amp; Spearpoint, Recognized of Leather, mother of Kestrel, Moon &amp;amp; Fadestar.  A strong glider, Stormdancer was named for her joy in aerial dances during thunderstorms.  A temperamental, impulsive woman who never shied away from an argument. &lt;br /&gt;
&lt;br /&gt;
Strand&lt;br /&gt;
Summer&lt;br /&gt;
&lt;br /&gt;
Tangle – F, H=sunny-brown, E=grey-green. Daughter of Lure &amp;amp; Vine, Recognized of Hooksharp, mother of Tallow.  Tangle was a free-spirited huntress who was admired for her beauty; one of the “Starskimmers” of her generation.&lt;br /&gt;
&lt;br /&gt;
Turtle – M, H=grey, E=brown.  Son of Thistle &amp;amp; Sentry, Recognized of Tossfur, three-way mated with her and Strand; possibly father of Newt.  This cheerful, stout young elf had far more heart than wit. Rendered deaf by a fever later in life, was a skilled carver and fisher, enjoyed pottery as well. &lt;br /&gt;
&lt;br /&gt;
Whirlwind&lt;br /&gt;
Wolfmane&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fifth Generation ==&lt;br /&gt;
&lt;br /&gt;
Bearheart – M, H=black, E=blue.  The son of Beesting &amp;amp; Snaptwig, Recognized of Dreamberry, father of Snowfall, Whispersilk &amp;amp; Nightstorm.  Bearheart was a hearty, bearded hunter who was respected for his skills with a spear as well as for his knapping.&lt;br /&gt;
&lt;br /&gt;
Birdcatcher&lt;br /&gt;
Boar&lt;br /&gt;
Bramble&lt;br /&gt;
Cider&lt;br /&gt;
Doeskin&lt;br /&gt;
&lt;br /&gt;
Dreamberry - F, H=white, E=green.  The daughter of Diver &amp;amp; Summer, sister of Ringtail, Recognized of Bearheart, mother of Snowfall, Whispersilk &amp;amp; Nighstorm.  Dreamberry was a cheerful soul who was both an accomplished brewer and weaver.&lt;br /&gt;
&lt;br /&gt;
Hope&lt;br /&gt;
Lynx&lt;br /&gt;
Moon&lt;br /&gt;
Nettle&lt;br /&gt;
Raven&lt;br /&gt;
Rhythm&lt;br /&gt;
Ringtail&lt;br /&gt;
Riskrunner&lt;br /&gt;
Seafoam&lt;br /&gt;
Sunlight&lt;br /&gt;
Tallow&lt;br /&gt;
Tossfur&lt;br /&gt;
&lt;br /&gt;
== Sixth Generation ==&lt;br /&gt;
&lt;br /&gt;
Bramble – F, H=brown, E=brown. Daughter of Agate &amp;amp; Dagger, Bramble was a cheerful, temperamental child who died at the age of seven, over 20 years before the birth of sister Starskimmer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finch – F, H=brown, E=hazel.  Daughter of Shyheart &amp;amp; Raven, Finch was a shy, cautious woman who preferred crafting and gathering herbs to the risks of hunting.  Was relatively plain by elven standards, but was admired for her wonderful singing voice and flute-playing (hence the name).&lt;br /&gt;
&lt;br /&gt;
Flash -- F, H=red, E=blue-green.  Daughter of Tallow &amp;amp; One-Leg. A temperamental huntress who enjoyed getting into – and out of – dangerous scrapes.  Known to be threeway lovemates with Whitestag &amp;amp; Fletcher.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hope – F, H=pale brown, E=blue-grey.  Daughter of Easysinger &amp;amp; Oakhand, Hope was a shy, intelligent child who died at age 5 during the peak of a winter plague.&lt;br /&gt;
&lt;br /&gt;
Moon – F, H=blonde, E=grey.  Daughter of Stormdancer &amp;amp; Leather.  Moon was a self-confident, witty young huntress &amp;amp; fisher, who had her mother’s flashfire temper and impulsiveness and waited (unsuccessfully) her entire life to develop her mother’s gliding ability.&lt;br /&gt;
&lt;br /&gt;
Raven – M, H=black, E=dark-grey.  The son of Beesting and Owl, Recognized of Sunlight, father of Finch &amp;amp; Windsong, Raven was a quiet hunter who was named for his black head of hair.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Riskrunner – M, H=white, E=blue.  Oldest son of Easysinger &amp;amp; Blacksnake; father of Goldspice, Recognized of Ice.  True to his name, this self-confident elf was adept at getting himself into and out of trouble.  Rash and often impulsive, but also clever and charismatic. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Sunlight – F, H=blond, E=blue-green.  Daughter of Cedarwing &amp;amp; Shyheart, Recognized of Raven, mother of Finch &amp;amp; Windsong.  A plantshaper, Sunlight was a calm and self-confident maternal figure who at times exhibited an impulsive streak.  &lt;br /&gt;
&lt;br /&gt;
Tallow – F, H=blonde, E=green.  Daughter of Tangle &amp;amp; Hooksharp, Recognized of One-Leg &amp;amp; Birdcatcher, mother of Flash, Thornbow &amp;amp; Honey.  Tallow was a skilled crafter who hated waste of any type.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# # #&lt;br /&gt;
&lt;br /&gt;
STILL NEED:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spider – F, H=brown, E=blue.  &lt;br /&gt;
Harmony&lt;br /&gt;
Darkcurl&lt;br /&gt;
Sentry&lt;br /&gt;
Riversong – F, H=auburn, E=mismatched, 1 blue &amp;amp; 1 green.  &lt;br /&gt;
Carver – M, H=blond, E=blue.&lt;br /&gt;
Streak&lt;br /&gt;
Cloudchase&lt;br /&gt;
Riverrock&lt;br /&gt;
Diamond&lt;br /&gt;
Vine&lt;br /&gt;
Hailstone&lt;br /&gt;
Thistle – F, H=red, E=yellow.  A wolf throwback&lt;br /&gt;
Growler&lt;br /&gt;
Catnip&lt;br /&gt;
Whitebraid&lt;br /&gt;
Burr&lt;br /&gt;
Piper&lt;br /&gt;
Minx – F, H=red, E=blue&lt;br /&gt;
Lure&lt;br /&gt;
Rootwise&lt;br /&gt;
Red – M, H=bright red, E=green&lt;br /&gt;
Javelin&lt;br /&gt;
Huntwise&lt;br /&gt;
Herbfinder&lt;br /&gt;
Dusk&lt;br /&gt;
Wren&lt;br /&gt;
Diver – M, H=blond, E=blue.&lt;br /&gt;
Breeze&lt;br /&gt;
Autumntide&lt;br /&gt;
Fawn&lt;br /&gt;
Lacewing&lt;br /&gt;
Summer&lt;br /&gt;
Skinner&lt;br /&gt;
Birch&lt;br /&gt;
Joy&lt;br /&gt;
Hooksharp&lt;br /&gt;
Strand&lt;br /&gt;
Songsent&lt;br /&gt;
Boar&lt;br /&gt;
Tossfur&lt;br /&gt;
Birdcatcher&lt;br /&gt;
Ringtail&lt;br /&gt;
Seafoam&lt;br /&gt;
Doeskin&lt;br /&gt;
Nettle&lt;br /&gt;
Bowflight&lt;br /&gt;
Whirlwind&lt;/div&gt;</summary>
		<author><name>209.237.93.79</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Ancestors:_List_with_Portraits_%26_Blurbs&amp;diff=23</id>
		<title>Ancestors: List with Portraits &amp; Blurbs</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Ancestors:_List_with_Portraits_%26_Blurbs&amp;diff=23"/>
				<updated>2007-10-25T02:38:41Z</updated>
		
		<summary type="html">&lt;p&gt;209.237.93.79: New page:    == First Generation ==  Bravestride – M, H=auburn, E=violet.  One of the wolf-blooded founders, Bravestride favored his elven side; a skilled hunter and tracker with an adventurous st...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== First Generation ==&lt;br /&gt;
&lt;br /&gt;
Bravestride – M, H=auburn, E=violet.  One of the wolf-blooded founders, Bravestride favored his elven side; a skilled hunter and tracker with an adventurous streak, who was also highly intelligent and quick-witted in a crisis.  Recognized of Little Paw, Knifemaker &amp;amp; Deertracker; father of Sweetslip, Squall, Crescent, Crest, Spearpoint, Darkcurl &amp;amp; Sentry.&lt;br /&gt;
&lt;br /&gt;
Clayshard - M, H=red, E=dark. A pureblooded elf and the tribe’s founding rockshaper.&lt;br /&gt;
&lt;br /&gt;
Crow -- M&lt;br /&gt;
&lt;br /&gt;
Cubmaker – F, H=brown, E=brown.  Although she was pureblooded, Cubmaker’s fertility was impressive – especially if you consider that she earned her name even before Wolfsister’s band split off and went it own way.  It’s possible she had a touch of healing ability; was certainly an empathetic, gentle-souled woman.  Among the RTH ancestors, was mother of Moondust, Sparrow, Feather, Crescent, Firecat &amp;amp; Clawship (by a variety of fathers).&lt;br /&gt;
&lt;br /&gt;
Eagle-Eye - M&lt;br /&gt;
&lt;br /&gt;
Feverease – F, H=white-blonde, E=grey. The tribe’s founding healer, Feverease was a skilled herbalist as well as a strong healer.  A close friend of Wolfsister’s, even through she herself was pure-blooded; was eager to see their small band expand its population, and took deep pride in every new birth (particularly those she “assisted” in sparking).&lt;br /&gt;
&lt;br /&gt;
Greenleaf - &lt;br /&gt;
&lt;br /&gt;
Knifemaker - &lt;br /&gt;
&lt;br /&gt;
Littlepaw - F, H=?, E=?.  A ¾ pureblooded elf and one of the tribe’s founders.&lt;br /&gt;
&lt;br /&gt;
Moth - F&lt;br /&gt;
&lt;br /&gt;
Raincaller - F&lt;br /&gt;
&lt;br /&gt;
Redmane – M, H=red, E=brown.  A pureblooded elf and one of the tribe’s founders.  Recognized of Wolfsister &amp;amp; Moth, father of Burn, Deertracker, Barkmoss, Rosepetal &amp;amp; Firecat. A steady, confident hunter with a quiet, reserved nature.&lt;br /&gt;
&lt;br /&gt;
Wolfsister - F&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Second Generation ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ambergold&lt;br /&gt;
&lt;br /&gt;
Badger – M, H=black, E=blue.  Son of Wolfsister and a pureblood; Recognized of Feather, father of Butterfly, Blue Jay &amp;amp; Softlock.  A rough and tough hunter, ambitious and temperamental, always expected to be Chief after his mother’s death, but lost a contest-of-wills with his equally-ambitious brother, Burn.  &lt;br /&gt;
&lt;br /&gt;
Barkmoss - M&lt;br /&gt;
&lt;br /&gt;
Blackberry - F&lt;br /&gt;
&lt;br /&gt;
Burn – M, H=red, E=grey.  The son of Wolfsister &amp;amp; Redmane, Recognized of Sparrow, and father of Foxsly, Red &amp;amp; Javelin.  Burn was a short-tempered, clever man who was determined to lead the tribe after his mother’s death; won a contest of wills against his older brother, Badger.  Fiercely dominant personally, could be a tyrant.&lt;br /&gt;
&lt;br /&gt;
Crescent&lt;br /&gt;
Crest&lt;br /&gt;
Clawsharp&lt;br /&gt;
Dawn - F&lt;br /&gt;
&lt;br /&gt;
Deertracker – F, H=red, E=pale blue.  Daughter of Wolfsister &amp;amp; Redmane, Recognized of Bravestride, mother of Spearpoint, Darkcurl &amp;amp; Sentry.  Deertracker was a lusty, earthy woman who excelled at the hunt and who had a bawdy sense of humor.  Was killed by a bear who also mauled her son Spearpoint.&lt;br /&gt;
&lt;br /&gt;
Feather&lt;br /&gt;
Firecat&lt;br /&gt;
Fisher&lt;br /&gt;
Flint&lt;br /&gt;
Hornet -- M&lt;br /&gt;
Ivy&lt;br /&gt;
Meadowlark&lt;br /&gt;
Moondust&lt;br /&gt;
Pinecone&lt;br /&gt;
Quill&lt;br /&gt;
Raft&lt;br /&gt;
Raindrop&lt;br /&gt;
Reedweaver&lt;br /&gt;
Ripple&lt;br /&gt;
Rosepetal&lt;br /&gt;
Smoke&lt;br /&gt;
Sparrow&lt;br /&gt;
Squall&lt;br /&gt;
Swan&lt;br /&gt;
Sweetslip - F&lt;br /&gt;
Tadpole&lt;br /&gt;
Toss – M, H=blonde, E=brown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Third Generation ==&lt;br /&gt;
&lt;br /&gt;
Blue Jay – M, H=black, E=blue.  Son of Feather &amp;amp; Badger, Blue Jay was a witty, clever glider who excelled at fletching, and at trouble-making.&lt;br /&gt;
&lt;br /&gt;
Burr&lt;br /&gt;
&lt;br /&gt;
Butterfly – F, H=black, E=grey.  Daughter of Feather &amp;amp; Badger, Butterfly was a shy glider who avoided conflict or bloodshed.  Enjoyed herbalism, fishing, and gathering shellfish.&lt;br /&gt;
&lt;br /&gt;
Carver&lt;br /&gt;
Catnip&lt;br /&gt;
Cloudchase&lt;br /&gt;
Darkcurl&lt;br /&gt;
Diamond&lt;br /&gt;
Dusk&lt;br /&gt;
Foxsly&lt;br /&gt;
Growler&lt;br /&gt;
Hailstone&lt;br /&gt;
Harmony&lt;br /&gt;
Herbfinder&lt;br /&gt;
Huntwise&lt;br /&gt;
Javelin&lt;br /&gt;
Lure&lt;br /&gt;
Minx&lt;br /&gt;
Oakhand&lt;br /&gt;
Owl&lt;br /&gt;
Piper&lt;br /&gt;
Red&lt;br /&gt;
Riversong&lt;br /&gt;
Riverrock&lt;br /&gt;
Rootwise&lt;br /&gt;
Sentry&lt;br /&gt;
&lt;br /&gt;
Softlock – F, H=white-gold, E=blue-purple. Daughter of Feather &amp;amp; Badger, Recognized of Tanner, mother of Shyheart &amp;amp; Songsent.  Softlock was a quiet, cautious woman who preferred the life of a crafter and herbalist over that of a huntress, although she was a skilled archer.&lt;br /&gt;
&lt;br /&gt;
Spearpoint – M, H=?, E=?.  Son of Deertracker &amp;amp; Bravestride, Recognized of Butterfly, father of Strand and Stormdancer.  A genius crafter, Spearpoint learned to knap from Knifemaker, and improved upon her  techniques. Spearpoint was mauled by a bear as a youth, and while he did not lose his sight or use of his arms, was partially crippled.  He was an artisan who believed that even the most utilitarian of tools could be beautiful, yet could be fiercely traditional in other beliefs.&lt;br /&gt;
&lt;br /&gt;
Spider&lt;br /&gt;
Streak&lt;br /&gt;
&lt;br /&gt;
Tanner – M, H=reddish blonde, E=hazel. Son of Dawn &amp;amp; Raft, Recognized of Softlock, father of Shyheart &amp;amp; Songsent.  Tanner was a reserved, calm man who enjoyed tanning and tailoring.  Maybe have been among the first to brew dreamberries.&lt;br /&gt;
&lt;br /&gt;
Thistle&lt;br /&gt;
Vine&lt;br /&gt;
Whitebraid&lt;br /&gt;
Wren&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fourth Generation ==&lt;br /&gt;
&lt;br /&gt;
Agate – F, H=brown, E=brown.  Daughter of Catnip &amp;amp; Riverrock, sister of Beesting, Recognized of Dagger, mother of Bramble &amp;amp; Starskimmer. Agate inherited her father’s rock-shaping talent but was never as strong.  A maternal, steady woman who enjoyed making jewelry and polishing semi-precious stones.&lt;br /&gt;
&lt;br /&gt;
Autumntide&lt;br /&gt;
&lt;br /&gt;
Beesting – F, H=chestnut, E=hazel. Daughter of Catnip &amp;amp; Riverrock, sister of Agate, Recognized of Snaptwig.  Beesting was a friendly, outgoing soul who was always teased for her sweet-tooth.  A crafter and fisher far more often than a huntress; disliked being alone.&lt;br /&gt;
&lt;br /&gt;
Birch&lt;br /&gt;
Breeze&lt;br /&gt;
&lt;br /&gt;
Cedarwing – M, H=blond, E=green.  The son of Vine &amp;amp; Lure, Recognized of Shyheart, father of Lynx, Sunlight &amp;amp; True Edge.  Cedarwing was a plantshaper and a hunter, who had an elder’s wise counsel even as a relatively young elf.  &lt;br /&gt;
&lt;br /&gt;
Dagger – M, H=red, E=brown. The son of Burr &amp;amp; Huntwise, Recognized of Agate, father of Bramble &amp;amp; Starskimmer.  Dagger favored his wolf heritage more than his elf blood. Hunter and tracker.  Could be very short-tempered, had a cutting (and not always kind) sense of humor.&lt;br /&gt;
&lt;br /&gt;
Diver&lt;br /&gt;
Dove&lt;br /&gt;
Easysinger&lt;br /&gt;
Fawn&lt;br /&gt;
Frost&lt;br /&gt;
&lt;br /&gt;
Hawkcall – H=blond, E=blue.  Son of Riversong &amp;amp; Crest, Recognized of Ice, father of Farscout.  A clever, arrogant archer who could be difficult to get along with, Hawkcaller was a canny hunter and explorer.&lt;br /&gt;
&lt;br /&gt;
Hooksharp&lt;br /&gt;
Ice&lt;br /&gt;
Joy&lt;br /&gt;
Lacewing&lt;br /&gt;
Leather&lt;br /&gt;
Magpie&lt;br /&gt;
&lt;br /&gt;
Melody – F, H=white, E=blue.  Daughter of Wren &amp;amp; Owl, Melody was a sweet-natured fisher who enjoyed singing and music of all forms.  Favored her elf-blood, and was showing the first signs of her father’s healing talents when she died of illness &amp;amp; exhaustion during a winter plague. &lt;br /&gt;
&lt;br /&gt;
Reed – M, H=grey, E=blue-grey.  Son of Owl and Wren, Reed was a clever boy who favored his elf-heritage stronger than the wolf-blood.  Reed always yearned for a wolf-friend; died of winter plague at age 9, before he could bond.&lt;br /&gt;
&lt;br /&gt;
Shyheart – H=white-gold, E=blue-grey.  Daughter of Softlock &amp;amp; Tanner, Recognized of Cedarwing, Shyheart was a crafter and herbalist.  True to her name, Shyheart was quiet and often outwardly reserved, and disliked bloodshed.&lt;br /&gt;
&lt;br /&gt;
Skinner&lt;br /&gt;
&lt;br /&gt;
Snaptwig – M, H=red-gold, E=blue-grey.  Son of Riversong &amp;amp; Crest, Recognized of Beesting, father of Bearheart &amp;amp; Fletcher.  Snaptwig was an impulsive trapper and fisher, who had a keen wit and an even keener sense of humor. &lt;br /&gt;
&lt;br /&gt;
Songsent&lt;br /&gt;
&lt;br /&gt;
Stormdancer – F, H=black, E=blue.  Daughter of Butterfly &amp;amp; Spearpoint, Recognized of Leather, mother of Kestrel, Moon &amp;amp; Fadestar.  A strong glider, Stormdancer was named for her joy in aerial dances during thunderstorms.  A temperamental, impulsive woman who never shied away from an argument. &lt;br /&gt;
&lt;br /&gt;
Strand&lt;br /&gt;
Summer&lt;br /&gt;
&lt;br /&gt;
Tangle – F, H=sunny-brown, E=grey-green. Daughter of Lure &amp;amp; Vine, Recognized of Hooksharp, mother of Tallow.  Tangle was a free-spirited huntress who was admired for her beauty; one of the “Starskimmers” of her generation.&lt;br /&gt;
&lt;br /&gt;
Turtle – M, H=grey, E=brown.  Son of Thistle &amp;amp; Sentry, Recognized of Tossfur, three-way mated with her and Strand; possibly father of Newt.  This cheerful, stout young elf had far more heart than wit. Rendered deaf by a fever later in life, was a skilled carver and fisher, enjoyed pottery as well. &lt;br /&gt;
&lt;br /&gt;
Whirlwind&lt;br /&gt;
Wolfmane&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fifth Generation ==&lt;br /&gt;
&lt;br /&gt;
Bearheart – M, H=black, E=blue.  The son of Beesting &amp;amp; Snaptwig, Recognized of Dreamberry, father of Snowfall, Whispersilk &amp;amp; Nightstorm.  Bearheart was a hearty, bearded hunter who was respected for his skills with a spear as well as for his knapping.&lt;br /&gt;
&lt;br /&gt;
Dreamberry - F, H=white, E=green.  The daughter of Diver &amp;amp; Summer, sister of Ringtail, Recognized of Bearheart, mother of Snowfall, Whispersilk &amp;amp; Nighstorm.  Dreamberry was a cheerful soul who was both an accomplished brewer and weaver.&lt;br /&gt;
&lt;br /&gt;
== Sixth Generation ==&lt;br /&gt;
&lt;br /&gt;
Bramble – F, H=brown, E=brown. Daughter of Agate &amp;amp; Dagger, Bramble was a cheerful, temperamental child who died at the age of seven, over 20 years before the birth of sister Starskimmer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finch – F, H=brown, E=hazel.  Daughter of Shyheart &amp;amp; Raven, Finch was a shy, cautious woman who preferred crafting and gathering herbs to the risks of hunting.  Was relatively plain by elven standards, but was admired for her wonderful singing voice and flute-playing (hence the name).&lt;br /&gt;
&lt;br /&gt;
Flash -- F, H=red, E=blue-green.  Daughter of Tallow &amp;amp; One-Leg. A temperamental huntress who enjoyed getting into – and out of – dangerous scrapes.  Known to be threeway lovemates with Whitestag &amp;amp; Fletcher.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hope – F, H=pale brown, E=blue-grey.  Daughter of Easysinger &amp;amp; Oakhand, Hope was a shy, intelligent child who died at age 5 during the peak of a winter plague.&lt;br /&gt;
&lt;br /&gt;
Moon – F, H=blonde, E=grey.  Daughter of Stormdancer &amp;amp; Leather.  Moon was a self-confident, witty young huntress &amp;amp; fisher, who had her mother’s flashfire temper and impulsiveness and waited (unsuccessfully) her entire life to develop her mother’s gliding ability.&lt;br /&gt;
&lt;br /&gt;
Raven – M, H=black, E=dark-grey.  The son of Beesting and Owl, Recognized of Sunlight, father of Finch &amp;amp; Windsong, Raven was a quiet hunter who was named for his black head of hair.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Riskrunner – M, H=white, E=blue.  Oldest son of Easysinger &amp;amp; Blacksnake; father of Goldspice, Recognized of Ice.  True to his name, this self-confident elf was adept at getting himself into and out of trouble.  Rash and often impulsive, but also clever and charismatic. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Sunlight – F, H=blond, E=blue-green.  Daughter of Cedarwing &amp;amp; Shyheart, Recognized of Raven, mother of Finch &amp;amp; Windsong.  A plantshaper, Sunlight was a calm and self-confident maternal figure who at times exhibited an impulsive streak.  &lt;br /&gt;
&lt;br /&gt;
Tallow – F, H=blonde, E=green.  Daughter of Tangle &amp;amp; Hooksharp, Recognized of One-Leg &amp;amp; Birdcatcher, mother of Flash, Thornbow &amp;amp; Honey.  Tallow was a skilled crafter who hated waste of any type.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# # #&lt;br /&gt;
&lt;br /&gt;
STILL NEED:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spider – F, H=brown, E=blue.  &lt;br /&gt;
Harmony&lt;br /&gt;
Darkcurl&lt;br /&gt;
Sentry&lt;br /&gt;
Riversong – F, H=auburn, E=mismatched, 1 blue &amp;amp; 1 green.  &lt;br /&gt;
Carver – M, H=blond, E=blue.&lt;br /&gt;
Streak&lt;br /&gt;
Cloudchase&lt;br /&gt;
Riverrock&lt;br /&gt;
Diamond&lt;br /&gt;
Vine&lt;br /&gt;
Hailstone&lt;br /&gt;
Thistle – F, H=red, E=yellow.  A wolf throwback&lt;br /&gt;
Growler&lt;br /&gt;
Catnip&lt;br /&gt;
Whitebraid&lt;br /&gt;
Burr&lt;br /&gt;
Piper&lt;br /&gt;
Minx – F, H=red, E=blue&lt;br /&gt;
Lure&lt;br /&gt;
Rootwise&lt;br /&gt;
Red – M, H=bright red, E=green&lt;br /&gt;
Javelin&lt;br /&gt;
Huntwise&lt;br /&gt;
Herbfinder&lt;br /&gt;
Dusk&lt;br /&gt;
Wren&lt;br /&gt;
Diver – M, H=blond, E=blue.&lt;br /&gt;
Breeze&lt;br /&gt;
Autumntide&lt;br /&gt;
Fawn&lt;br /&gt;
Lacewing&lt;br /&gt;
Summer&lt;br /&gt;
Skinner&lt;br /&gt;
Birch&lt;br /&gt;
Joy&lt;br /&gt;
Hooksharp&lt;br /&gt;
Strand&lt;br /&gt;
Songsent&lt;br /&gt;
Boar&lt;br /&gt;
Tossfur&lt;br /&gt;
Birdcatcher&lt;br /&gt;
Ringtail&lt;br /&gt;
Seafoam&lt;br /&gt;
Doeskin&lt;br /&gt;
Nettle&lt;br /&gt;
Bowflight&lt;br /&gt;
Whirlwind&lt;/div&gt;</summary>
		<author><name>209.237.93.79</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Main_Page&amp;diff=22</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Main_Page&amp;diff=22"/>
				<updated>2007-10-25T02:08:34Z</updated>
		
		<summary type="html">&lt;p&gt;209.237.93.79: /* Getting started */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;'''MediaWiki has been successfully installed.'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Consult the [http://meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [http://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
'''RIVER TWINE HOLT''''''&lt;br /&gt;
&lt;br /&gt;
River Twine Holt is a fan club inspired by the ElfQuest series.  It was founded in June 2006, and operates largely off of the website [http://www.rivertwine.com] and its messageboards. The Holt itself is a traditional wolfrider community, with no knowledge of other tribes (and no history of &amp;quot;wanderers&amp;quot; joining from other Holts).  Membership to the club is free, but is limited to individuals interested in writing stories and/or creating artwork about the elves of River Twine Holt.  At this time, there are only as many membership openings in the club as there are living members of the tribe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[History of River Twine Holt]]&lt;br /&gt;
&lt;br /&gt;
[[The Chief's Symbol]]&lt;br /&gt;
&lt;br /&gt;
[[The Chiefs of River Twine Holt]]&lt;br /&gt;
&lt;br /&gt;
[[Dramatis Persona -- Living Members of the Tribe]]&lt;br /&gt;
&lt;br /&gt;
[[Dramatis Persona -- Wrapstuffed Members of the Tribe]]&lt;br /&gt;
&lt;br /&gt;
[[Dramatic Persona -- Preserves of the Tribe]]&lt;br /&gt;
&lt;br /&gt;
[[Dramatis Persona -- Deceased Members of the Tribe]]&lt;/div&gt;</summary>
		<author><name>209.237.93.79</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Dramatic_Persona_--_Preserves_of_the_Tribe&amp;diff=21</id>
		<title>Dramatic Persona -- Preserves of the Tribe</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Dramatic_Persona_--_Preserves_of_the_Tribe&amp;diff=21"/>
				<updated>2007-10-25T02:05:21Z</updated>
		
		<summary type="html">&lt;p&gt;209.237.93.79: New page: '''Characteristics:'''  Preservers are small fairy-like creatures which come in many different colors. They are genderless, immortal and nearly indistructable. Their biggest weakness is th...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Characteristics:'''  Preservers are small fairy-like creatures which come in many different colors. They are genderless, immortal and nearly indistructable. Their biggest weakness is their fragile wings. They do not wear clothing, although some do fashion hats for themselves out of different natural components, from flowers to mud. Preservers are all generally the same size, about 6&amp;quot; in height (15 cm).&lt;br /&gt;
&lt;br /&gt;
Preservers produce a sticky web-like substance from their mouths which they call 'wrap-stuff'. The webbing has a preservation property allowing creatures cocooned within to hybernate for long periods of time. Anything (or anyone) enclosed in a cocoon of this substance is &amp;quot;outside of time.&amp;quot; It has been used, among other things, for preserving food and to prevent gravely injured people from dying until a healer could take care of them. While an elf sealed in wrapstuff does not need food or air, they can still work magic, thus it was used to enable elves who wanted or needed to concentrate on their magic alone for a time.&lt;br /&gt;
&lt;br /&gt;
In RTH, the preservers wrap-stuff has been used in the creation of 'silk', an airy fabric that can be used in clothes, blankets and screens used as canopies to shield from the sun while still alowing airflow.&lt;br /&gt;
&lt;br /&gt;
Preservers often talk in a round-about way, and call different things by their physical description rather then by a proper name. For example, they call the rivers &amp;quot;Big Wet&amp;quot;, as to preservers, that's what they are. These nicknames are are also assigned to elves, determined by how the preservers preceive the elf.&lt;br /&gt;
&lt;br /&gt;
Preservers can tell at any time in which direction the Palace of the High Ones is.&lt;br /&gt;
&lt;br /&gt;
'''History with the Tribe''':  The preservers have always been with the wolfriders, coming from the Palace of the High Ones along with the first comers, and following after Wolfsister and her band until they settled in River Twine Holt.&lt;br /&gt;
'''&lt;br /&gt;
Relations:'''  Preservers often 'bond' (read: attach themselves) with a particular elf, thinking that they are the elf's sole protector and friend, no matter if the elf has a mate, bond, cubs or other relations. Though the bond between elf and preserver is not the same as the bond between elf and wolf, the preservers are extremely loyal, and rarely leave their elf's side.&lt;br /&gt;
&lt;br /&gt;
Preservers do not always bond with an elf.&lt;br /&gt;
&lt;br /&gt;
Because preservers are asexual, they do not breed, so there will not be any more preservers in the Holt then there are at the present time.&lt;br /&gt;
'''&lt;br /&gt;
Daily Life with the Preservers:'''  The preservers of RTH are not merely decoration. Because of their wrapstuff, they are used to preserve food during the winter, help with healing when neccessary by wrapping mortally wounded elves until their wounds can be healed, as well as used in the making of silk. Preservers also make great scouts, if an elf can keep their attention long enough to do so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== River Twine's Preservers ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Berryflop:''' eyes are golden yellow with dark red rings around them; skin is dark pink (near magenta) and wings are light purple with red &amp;quot;splotchy&amp;quot; patches. Berryflop likes to use dreamberries as caps. Berryflop is particularly fond of dreamberries, and loves participating in howls, even if it's not horridly sure what's going on during them. Berryflop is an expert berry hunter, being able to sniff them out in whatever form they happen to be in.&lt;br /&gt;
&lt;br /&gt;
'''Dewdrop:''' eyes are pure white with black pupils and pink rings around them; skin is dark mustard yellow; wings are base-green with white spots. Dewdrop is a particularly shy preserver. Seems to almost be afraid of everything, including its own shadow. Dewdrop rarely does anything 'crazy' and prefers to stay in the holt then go adventuring.&lt;br /&gt;
&lt;br /&gt;
'''Flutterby:''' eyes are extremely dark purple (nearly black); skin is light spring green; wings are light pink fading to a light purple color with dark pink veins. Flutterby is a special friend of Whispersilk, being the main producer of the wrapstuff that is used in the creation of Whispersilk's woven silk. Flutterby feels that it is Whispersilk's sole protector, never leaving her side for very long, and is a particular nuisence to Far Cry because of it. Flutterby likes to think of new and interesting ways to make funny noises come out of Far Cry.&lt;br /&gt;
'''&lt;br /&gt;
Foamspray:''' eyes are fire-red with an orange ring around them; skin is light sea-green, and wings are extremely light blue (nearly white) with dark purple veins. Foamspray is particularly fearless as preservers go, nothing is too high, too far or too scary. Foamspray loves to get into everything, and is often growled at because of it.&lt;br /&gt;
&lt;br /&gt;
'''Gurgleflap:''' eyes are large and round, dark navy in the center ringing out to a light sky blue; skin is bright orange, almost neon in appearance; wings are bright yellow with darker yellow veins. Gurgleflap is friendly and outgoing, as most preservers are. Happy and chattery, it prefers to spend its time outdoors, especially near water. Gurgleflap likes to sit on the edge of the rivers and toss things into the water and watch it float away.&lt;br /&gt;
&lt;br /&gt;
'''Muckabout:''' eyes are different shades of purple, from dark on the outside to light on the inside; skin dark blue (when not coated with dye); wings are light purple (though there's only ever small patches of that color peeking through). Muckabout often wears a leaf wrapped around its head akin to a kerchief that's splattered with paint. Muckabout loves color! It loves dyes, and anything to do with tanning. Muckabout thinks that it is very helpful, especially when it comes to dying leathers and clothes, often times making the process difficult. Though Muckabout spends most of its time with Whispersilk, it's not 'bonded' to her, especially because Flutterby is a bit possesive&lt;br /&gt;
&lt;br /&gt;
'''Mushroom:''' eyes are stormblue eyes with dark gray rings around them; skin is a muted light yellow; wings aredark orange wings with near-black veins. Usually wears a gray mushroom as a hat. Mushroom is a bit of a 'doom sayer' and differs from other preservers in that it seems to always look on the 'bad' side. However, Mushroom is an expert scout, and loves to spend time with Farscout 'helping' him. The only problem may be how Mushroom is utterly certain that something 'really bad' is around the corner.&lt;/div&gt;</summary>
		<author><name>209.237.93.79</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Dramatis_Personae_--_Wrapstuffed_Members_of_the_Tribe&amp;diff=20</id>
		<title>Dramatis Personae -- Wrapstuffed Members of the Tribe</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Dramatis_Personae_--_Wrapstuffed_Members_of_the_Tribe&amp;diff=20"/>
				<updated>2007-10-25T02:03:00Z</updated>
		
		<summary type="html">&lt;p&gt;209.237.93.79: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
'''Brightwood''' ''(born RTH 1235, went into wrapstuff in RTH 1597).'' -- cub-name Fawn.  Recognized of Farscout, daughter of Lynx &amp;amp; Frost (both deceased), sister of Cloudfern, neice of True Edge, cousin of Chicory, Fadestar, Kestrel, Quick Fang,Windburn, and Windsong.  A skilled huntress, tracker and plantshaper; was mortally injured during the tribe’s first encounters with humans. &lt;br /&gt;
&lt;br /&gt;
'''Fadestar''' ''(born RTH 1855; went into wrapstuff RTH 1865)''.  Daughter of Leather and Stormdancer (both deceased), sister of Kestrel, neice of Chieftess Easysinger and cousin of Cloudfern and Brightwood. Sickly throughout her childhood, Fadestar was placed in wrapstuff when she could not overcome a case of deadly pneumonia. &lt;br /&gt;
&lt;br /&gt;
'''Fletcher''' ''(born RTH 1687, went into wrapstuff RTH 1769)''.  Son of Snaptwig &amp;amp; Beesting (both deceased), cousin of Farscout and Newt, uncle of Snowfall, Whispersilk, Nighstorm, and Windsong.  A skilled hunter and Fletcher; mortally injured in a hunting accident.&lt;br /&gt;
&lt;br /&gt;
'''Honey''' ''(born RTH 1665 and went into wrapstuff RTH 1970)''.  Recognized of Greenweave, mother of Dreamflight, sister of Thornbow, neice of Newt.  A fisher and gatherer, went into wrapstuff when she could not overcome a fatal illness.&lt;br /&gt;
&lt;br /&gt;
'''Newt''' ''(born RTH 1409, went into wrapstuff RTH 1418)''.  Son of Lacewing (deceased), cousin of Fletcher and Farscout, uncle of Greenweave, Honey and Thornbow.   Born out of Recognition and an albino; was always a kid with a delicate constitution, but went into wrapstuff after being fatally bitten by a snowmouth snake.&lt;/div&gt;</summary>
		<author><name>209.237.93.79</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Dramatis_Personae_--_Wrapstuffed_Members_of_the_Tribe&amp;diff=19</id>
		<title>Dramatis Personae -- Wrapstuffed Members of the Tribe</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Dramatis_Personae_--_Wrapstuffed_Members_of_the_Tribe&amp;diff=19"/>
				<updated>2007-10-25T02:02:26Z</updated>
		
		<summary type="html">&lt;p&gt;209.237.93.79: Wrapstuffed Members ofthe RTH Tribe&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Wrapstuffed Members of the RTH Tribe'''&lt;br /&gt;
&lt;br /&gt;
'''Brightwood''' ''(born RTH 1235, went into wrapstuff in RTH 1597).'' -- cub-name Fawn.  Recognized of Farscout, daughter of Lynx &amp;amp; Frost (both deceased), sister of Cloudfern, neice of True Edge, cousin of Chicory, Fadestar, Kestrel, Quick Fang,Windburn, and Windsong.  A skilled huntress, tracker and plantshaper; was mortally injured during the tribe’s first encounters with humans. &lt;br /&gt;
&lt;br /&gt;
'''Fadestar''' ''(born RTH 1855; went into wrapstuff RTH 1865)''.  Daughter of Leather and Stormdancer (both deceased), sister of Kestrel, neice of Chieftess Easysinger and cousin of Cloudfern and Brightwood. Sickly throughout her childhood, Fadestar was placed in wrapstuff when she could not overcome a case of deadly pneumonia. &lt;br /&gt;
&lt;br /&gt;
'''Fletcher''' ''(born RTH 1687, went into wrapstuff RTH 1769)''.  Son of Snaptwig &amp;amp; Beesting (both deceased), cousin of Farscout and Newt, uncle of Snowfall, Whispersilk, Nighstorm, and Windsong.  A skilled hunter and Fletcher; mortally injured in a hunting accident.&lt;br /&gt;
&lt;br /&gt;
'''Honey''' ''(born RTH 1665 and went into wrapstuff RTH 1970)''.  Recognized of Greenweave, mother of Dreamflight, sister of Thornbow, neice of Newt.  A fisher and gatherer, went into wrapstuff when she could not overcome a fatal illness.&lt;br /&gt;
&lt;br /&gt;
'''Newt''' ''(born RTH 1409, went into wrapstuff RTH 1418)''.  Son of Lacewing (deceased), cousin of Fletcher and Farscout, uncle of Greenweave, Honey and Thornbow.   Born out of Recognition and an albino; was always a kid with a delicate constitution, but went into wrapstuff after being fatally bitten by a snowmouth snake.&lt;/div&gt;</summary>
		<author><name>209.237.93.79</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Main_Page&amp;diff=18</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Main_Page&amp;diff=18"/>
				<updated>2007-10-25T01:58:04Z</updated>
		
		<summary type="html">&lt;p&gt;209.237.93.79: /* Getting started */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;'''MediaWiki has been successfully installed.'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Consult the [http://meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [http://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
'''RIVER TWINE HOLT''''''&lt;br /&gt;
&lt;br /&gt;
River Twine Holt is a fan club inspired by the ElfQuest series.  It was founded in June 2006, and operates largely off of the website www.rivertwine.com and its messageboards. The Holt itself is a traditional wolfrider community, with no knowledge of other tribes (and no history of &amp;quot;wanderers&amp;quot; joining from other Holts).  Membership to the club is free, but is limited to individuals interested in writing stories and/or creating artwork about the elves of River Twine Holt.  At this time, there are only as many membership openings in the club as there are living members of the tribe.&lt;br /&gt;
&lt;br /&gt;
[[History of River Twine Holt]]&lt;br /&gt;
&lt;br /&gt;
[[The Chief's Symbol]]&lt;br /&gt;
&lt;br /&gt;
[[The Chiefs of River Twine Holt]]&lt;br /&gt;
&lt;br /&gt;
[[Dramatis Persona -- Living Members of the Tribe]]&lt;br /&gt;
&lt;br /&gt;
[[Dramatis Persona -- Wrapstuffed Members of the Tribe]]&lt;br /&gt;
&lt;br /&gt;
[[Dramatic Persona -- Preserves of the Tribe]]&lt;br /&gt;
&lt;br /&gt;
[[Dramatis Persona -- Deceased Members of the Tribe]]&lt;/div&gt;</summary>
		<author><name>209.237.93.79</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Dramatis_Personae_--_Living_Members_of_the_Tribe&amp;diff=17</id>
		<title>Dramatis Personae -- Living Members of the Tribe</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Dramatis_Personae_--_Living_Members_of_the_Tribe&amp;diff=17"/>
				<updated>2007-10-25T01:56:48Z</updated>
		
		<summary type="html">&lt;p&gt;209.237.93.79: Living Members of the RTH Tribe&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Beetle – born RTH 1828; cub-name Laughter.  Daughter of Starskimmer and Cloudfern, half-sister of Notch and Otter, neice of Brightwood.   A herbalist, archer and inventor. &lt;br /&gt;
&lt;br /&gt;
Blacksnake – born RTH 1207.  Hunt Leader of the tribe; Recognized of Chieftess Easysinger (deceased); father of Chief Windburn, Chicory, and Riskrunner (deceased); grandfather of Foxtail and Goldspice, brother of One-Leg and Suddendusk, uncle of Notch, Evervale, and Crackle.  Bonded to Wasp, the pack’s alpha male.  Skilled hunter, tracker, and tribal elder.&lt;br /&gt;
&lt;br /&gt;
Chicory – born RTH 1726.  Daughter of Blacksnake and Easysinger, sister of Riskrunner (deceased) and Windburn, aunt of Foxtail and Goldspice, cousin of Brightwood, Cloudfern, Fadestar, and Kestrel.  A fisher, gatherer, potter, and dabbler in alchemy.&lt;br /&gt;
&lt;br /&gt;
Cloudfern – born  RTH 1585; cub-name Moonmoth.  Father of Beetle, Recognized of Starskimmer (not-lifemated), lovemate of Greenweave and soul-brother to Farscout; son of Frost and Lynx (both deceased), brother of Brightwood, nephew of True Edge, cousin of Chicory, Fadestar, Kestrel, Quick Fang,Windburn, and Windsong  Cloudfern is the tribe senior plantshaper and also its primary herbalist; also a fisher and trapper.    &lt;br /&gt;
&lt;br /&gt;
Crackle  – born  RTH 1993.  Daughter of Suddendusk and Windsong, sister of Evervale, neice of Blacksnake and One-Leg, and cousin of Chicory, Notch, Pathmark, Willow and Windburn.  The Holt's wild-child cub.&lt;br /&gt;
&lt;br /&gt;
Dreamflight – born RTH 1871.  Daughter of Greenweave and Honey, neice of Thornbow.  A fisher and star-gazer.&lt;br /&gt;
&lt;br /&gt;
Evervale  – born RTH 1975; cub-name Twig.  Daughter of Suddendusk and Windsong, sister of Crackle, neice of Blacksnake and One-Leg, and cousin of Chicory, Notch, Pathmark, Willow and Windburn.  A young huntress, fisher and tracker, and a budding plantshaper.&lt;br /&gt;
&lt;br /&gt;
Farscout – born RTH 1229; cub-name Briar.   . Soul-brother Cloudfern, half-sister Goldspice, Recognized lifemate of Brightwood, cousins Fletcher and Newt. Hunter and scout, and tribal elder, spends much of his time away from the Holt, patrolling the tribe’s territory.&lt;br /&gt;
&lt;br /&gt;
Foxtail – Born RTH 1897.  Daughter of Whispersilk and Chief Windburn; granddaughter of Blacksnake and Chieftess Easysinger, aunts Chicory, Snowfall and Nightstorm, cousins Goldspice, Longshot and Quick Fang.  Foxtail is a huntress and a troublemaker, as well as possible future chieftess of the tribe.&lt;br /&gt;
&lt;br /&gt;
Goldspice – born in RTH 1698, cub-name Sparkle.  Half-sister of Farscout, granddaughter of Blacksnake and Chieftess Easysinger, uncle Windburn, aunt Chicory, lovemate of Moss.  Goldspice is a crafter and the Holt’s goldsmith.&lt;br /&gt;
&lt;br /&gt;
Greenweave – born in RTH 1675.  Recognized of Honey, father of Dreamflight, cousin of Rainpace, Thornbow and Honey, nephew of Newt, lovemate of Cloudfern.  Greenweave is a netmaker, crafter and fisher.&lt;br /&gt;
&lt;br /&gt;
Kestrel – born in RTH 1072.   Recognized of Boar (deceased), grandmother of Willow and Pathmark; neice of Chieftess Easysinger (deceased), sister of Fadestar, cousin of Cloudfern, Brightwood, Chicory and Windburn.  A skilled huntress, scout, elder and the tribe’s sole glider.&lt;br /&gt;
&lt;br /&gt;
Longshot – born in RTH 1902.  Son of Moss and Nighstorm, nephew of Snowfall and Whispersilk, cousin of Foxtail and Quick Fang.  A young hunter with keen eyesight who is recognized as the tribe’s best archer.&lt;br /&gt;
&lt;br /&gt;
Moss – born in RTH 1477.  Recognized of Nightstorm (not lifemated), father of Longshot, cousin of Notch, Beetle and Otter.  A tribal elder, Moss is a musician, tanner, artisan and crafter.&lt;br /&gt;
&lt;br /&gt;
Nightstorm – born RTH 1813.  Recognized of Moss (not lifemated), mother of Longshot, sister of Snowfall and Whispersilk, aunt of Foxtail and Quick Fang, cousin of Rainpace and Windsong.  Nightstorm is an artist, tanner, tailor and gatherer.&lt;br /&gt;
&lt;br /&gt;
Notch – born RTH 1755; previous name Coyote.  Son of Starskimmer and One-Leg, half-brother of Beetle and Otter, nephew of Blacksnake and Suddendusk, cousin of Chicory, Crackle, Evervale, and Windburn.  Notch is a hunter, tracker and a troublemaker. Close friends with Rainpace &amp;amp; Willow.&lt;br /&gt;
One-Leg – born RTH 1189; previous name Axehand.  Recognized to Tallow (deceased) and Starskimmer (not lifemated); father of Flash (deceased) and Notch; brother of Suddendusk and Blacksnake, uncle of Chicory, Crackle, Evervale, and Windburn.  A tribal elder; once a skilled hunter, now a skilled fisher and potter.&lt;br /&gt;
&lt;br /&gt;
Otter – born RTH 1988.  Son of Starskimmer, born out of Recognition and could literally be the son of any of the living male members of the tribe except Notch.  A cheerful cub who loves to swim and fish.&lt;br /&gt;
&lt;br /&gt;
Pathmark – born RTH 1858.  Grandson of Kestrel and brother of Willow, nephew of Windsong, cousin of Crackle and Evervale.  Pathmark is a hunter, trapper and an extremely keen tracker.&lt;br /&gt;
&lt;br /&gt;
Quick Fang – born RTH 1848; cub-names Snowflake and Silvermane.  Daughter of Snowfall and True Edge, sister of Whitestag (deceased), neice of Whispersilk, Nightstorm and Lynx (deceased), cousin of Brightwood (wraptsuff), Cloudfern, Foxtail, and Longshot.  A wolf throw-back, Quick Fang is a feral huntress.&lt;br /&gt;
&lt;br /&gt;
Rainpace – born RTH 1755.  Cousin of Greenweave, Snowfall, Whispersilk and Nightstorm.   A tracker and trapper.  Close friends with Notch and Willow.&lt;br /&gt;
&lt;br /&gt;
Snowfall – born RTH 1450.  Recognized of True Edge, mother of Whitestag (deceased) and Quick Fang, sister of Whispersilk and Nightstorm, aunt of Foxtail and Longshot, cousin of Rainpace and Windsong, neice of Fletcher.  A skilled huntress, tracker, and tribal elder.&lt;br /&gt;
&lt;br /&gt;
Starskimmer – born RTH 1431.  Recognized of One-Leg and Cloudfern (not lifemated to either), mother of Notch, Beetle, and Otter.  The tribe’s sole stoneshaper; a tribal elder as well as a brewer and a buxom proponent of free-love.&lt;br /&gt;
&lt;br /&gt;
Suddendusk – born RTH 1330; previous names Blackberry   Recognized of Windsong, father of Crackle and Evervale, brother of Blacksnake and One-Leg, uncle of Chicory, Windburn, and Notch.  Suddendusk is a skilled knapper and crafter, as well as a tribal elder.&lt;br /&gt;
&lt;br /&gt;
Thornbow – born RTH 1642; cubname Littlejab.  Brother of Honey, cousin Greenweave, uncle of Dreamflight, nephew of Newt.  A skilled hunter and archer.&lt;br /&gt;
&lt;br /&gt;
True Edge – born RTH 1502.  Recognized of Snowfall, father of Whitestag (deceased) and Quick Fang, brother of Lynx and Sunlight (both deceased); uncle of Cloudfern, Brightwood, and Windsong.  A skilled hunter and close friend of Chief Windburn.&lt;br /&gt;
&lt;br /&gt;
Whispersilk – born RTH 1788.  Recognized of Chief Windburn, mother of Foxtail, sister of Snowfall and Nightstorm, aunt of Longshot and Quick Fang, cousin of Rainpace and Windsong.  A talented weaver, tailor and artisan.&lt;br /&gt;
&lt;br /&gt;
Willow – born RTH 1805.  Granddaughter of Kestrel, sister of Pathmark, neice of Windsong, cousin of Crackle and Evervale.  A trapper, prankster and gatherer, as well as a bee-charmer. Close friends with Notch and Rainpace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Windburn – born RTH 1646.  Recognized of Whispersilk, father of Foxtail, son of Blacksnake and Chieftess Easysinger; brother of Riskrunner (deceased) and Chicory; uncle of Foxtail and Goldspice; cousin of Brightwood (wraptstuff), Cloudfern, Fadestar, and Kestrel.  Chief of the tribe, as well as a skilled hunter and tracker.&lt;br /&gt;
&lt;br /&gt;
Windsong – born RTH 1736.  Recognized of Suddendusk, mother of Crackle and Evervale, aunt of Pathmark and Willow, neice of Lynx (deceased) and True Edge.  A skilled huntress and tracker.&lt;/div&gt;</summary>
		<author><name>209.237.93.79</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Main_Page&amp;diff=16</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Main_Page&amp;diff=16"/>
				<updated>2007-10-25T01:55:42Z</updated>
		
		<summary type="html">&lt;p&gt;209.237.93.79: /* Getting started */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;'''MediaWiki has been successfully installed.'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Consult the [http://meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [http://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
'''RIVER TWINE HOLT''''''&lt;br /&gt;
&lt;br /&gt;
River Twine Holt is a fan club inspired by the ElfQuest series.  It was founded in June 2006, and operates largely off of the website www.rivertwine.com and its messageboards. The Holt itself is a traditional wolfrider community, with no knowledge of other tribes (and no history of &amp;quot;wanderers&amp;quot; joining from other Holts).  Membership to the club is free, but is limited to individuals interested in writing stories and/or creating artwork about the elves of River Twine Holt.  At this time, there are only as many membership openings in the club as there are living members of the tribe.&lt;br /&gt;
&lt;br /&gt;
[[History of River Twine Holt]]&lt;br /&gt;
&lt;br /&gt;
[[The Chief's Symbol]]&lt;br /&gt;
&lt;br /&gt;
[[The Chiefs of River Twine Holt]]&lt;br /&gt;
&lt;br /&gt;
[[Dramatis Persona -- Living Members of the Tribe]]&lt;/div&gt;</summary>
		<author><name>209.237.93.79</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Main_Page&amp;diff=15</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Main_Page&amp;diff=15"/>
				<updated>2007-10-25T01:53:52Z</updated>
		
		<summary type="html">&lt;p&gt;209.237.93.79: /* Getting started */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;'''MediaWiki has been successfully installed.'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Consult the [http://meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [http://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
'''RIVER TWINE HOLT''''''&lt;br /&gt;
&lt;br /&gt;
River Twine Holt is a fan club inspired by the ElfQuest series.  It was founded in June 2006, and operates largely off of the website www.rivertwine.com and its messageboards. The Holt itself is a traditional wolfrider community, with no knowledge of other tribes (and no history of &amp;quot;wanderers&amp;quot; joining from other Holts).  Membership to the club is free, but is limited to individuals interested in writing stories and/or creating artwork about the elves of River Twine Holt.  At this time, there are only as many membership openings in the club as there are living members of the tribe.&lt;br /&gt;
&lt;br /&gt;
[[History of River Twine Holt]]&lt;br /&gt;
&lt;br /&gt;
[[The Chief's Symbol]]&lt;br /&gt;
&lt;br /&gt;
[[The Chiefs of River Twine Holt]]&lt;/div&gt;</summary>
		<author><name>209.237.93.79</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=The_Chiefs_of_River_Twine_Holt&amp;diff=14</id>
		<title>The Chiefs of River Twine Holt</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=The_Chiefs_of_River_Twine_Holt&amp;diff=14"/>
				<updated>2007-10-25T01:52:16Z</updated>
		
		<summary type="html">&lt;p&gt;209.237.93.79: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''THE CHIEFS OF RIVER TWINE HOLT'''&lt;br /&gt;
&lt;br /&gt;
This is just a brief introduction to the chiefs of River Twine Holt. The dates in parenthesis indicate the years during which the individuals chiefs led the tribe.&lt;br /&gt;
&lt;br /&gt;
'''Chieftess Wolfsister''' ''(RTH 1 to RTH 166)'' – the daughter of Halfwolf (son of Firstcomer Zerran in shape-changed form), Wolfsister took a small band of tribesmates from the original group of High Ones and led them back to the area in which the Palace had crashed. Wolfsister was extremely fertile, and birthed a number of children by several fathers. She founded the tribe in the forest the River Twine tribe still inhabits during the same year her first child (Badger) was born.&lt;br /&gt;
&lt;br /&gt;
'''Chief Burn''' ''(RTH 166 to RTH 327)'' – the second-oldest of Wolfsister’s children, Burn was an aggressive leader who was notorious for the fury of his temper. Recognized the quiet Sparrow, and fathered three children, Red, Javelin, and Foxsly.&lt;br /&gt;
&lt;br /&gt;
'''Chieftess Foxsly''' ''(RTH 327 to RTH RTH 1002)'' – the youngest of Burn and Sparrow’s children, Foxsly was unchallenged as chieftess upon her father’s death. She was a cunning and daring elf who had a devilish streak of humor. Was lovemated to the adventurous Crest; but Recognized with Reedweaver and had all of her three children (Easysinger, Frost, and Leather) with him.&lt;br /&gt;
&lt;br /&gt;
'''Chieftess Easysinger''' ''(RTH 1002 to RTH 1825)'' – Foxsly’s oldest daughter by her Recognized Reedweaver, Easysinger was a wise, cautious, and much beloved woman, who ruled her tribe for over well over 800 years. Recognized first with Oakhand, but their daughter Hope died while still a young child; next Recognized Blacksnake, with whom she had three children, Riskrunner, Windburn and Chicory.&lt;br /&gt;
&lt;br /&gt;
'''Chief Windburn''' ''(RTH 1825 to present)'' – the current leader of River Twine Holt and the second of Easysinger's three children, Windburn is a tough, realistic, leader who hates to show weakness. Thickheaded at times but generally open to ideas if they make sense, and in private is a skilled artist. Recognized of Whispersilk, father of Foxtail.&lt;/div&gt;</summary>
		<author><name>209.237.93.79</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=The_Chiefs_of_River_Twine_Holt&amp;diff=13</id>
		<title>The Chiefs of River Twine Holt</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=The_Chiefs_of_River_Twine_Holt&amp;diff=13"/>
				<updated>2007-10-25T01:51:47Z</updated>
		
		<summary type="html">&lt;p&gt;209.237.93.79: Chiefs of River Twine Holt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;THE CHIEFS OF RIVER TWINE HOLT&lt;br /&gt;
&lt;br /&gt;
This is just a brief introduction to the chiefs of River Twine Holt. The dates in paranthesis indicates the years during which the individuals chiefs led the tribe.&lt;br /&gt;
&lt;br /&gt;
'''Chieftess Wolfsister''' ''(RTH 1 to RTH 166)'' – the daughter of Halfwolf (son of Firstcomer Zerran in shape-changed form), Wolfsister took a small band of tribesmates from the original group of High Ones and led them back to the area in which the Palace had crashed. Wolfsister was extremely fertile, and birthed a number of children by several fathers. She founded the tribe in the forest the River Twine tribe still inhabits during the same year her first child (Badger) was born.&lt;br /&gt;
&lt;br /&gt;
'''Chief Burn''' ''(RTH 166 to RTH 327)'' – the second-oldest of Wolfsister’s children, Burn was an aggressive leader who was notorious for the fury of his temper. Recognized the quiet Sparrow, and fathered three children, Red, Javelin, and Foxsly.&lt;br /&gt;
&lt;br /&gt;
'''Chieftess Foxsly''' ''(RTH 327 to RTH RTH 1002)'' – the youngest of Burn and Sparrow’s children, Foxsly was unchallenged as chieftess upon her father’s death. She was a cunning and daring elf who had a devilish streak of humor. Was lovemated to the adventurous Crest; but Recognized with Reedweaver and had all of her three children (Easysinger, Frost, and Leather) with him.&lt;br /&gt;
&lt;br /&gt;
'''Chieftess Easysinger''' ''(RTH 1002 to RTH 1825)'' – Foxsly’s oldest daughter by her Recognized Reedweaver, Easysinger was a wise, cautious, and much beloved woman, who ruled her tribe for over well over 800 years. Recognized first with Oakhand, but their daughter Hope died while still a young child; next Recognized Blacksnake, with whom she had three children, Riskrunner, Windburn and Chicory.&lt;br /&gt;
&lt;br /&gt;
'''Chief Windburn''' ''(RTH 1825 to present)'' – the current leader of River Twine Holt and the second of Easysinger's three children, Windburn is a tough, realistic, leader who hates to show weakness. Thickheaded at times but generally open to ideas if they make sense, and in private is a skilled artist. Recognized of Whispersilk, father of Foxtail.&lt;/div&gt;</summary>
		<author><name>209.237.93.79</name></author>	</entry>

	<entry>
		<id>http://www.rivertwine.com/resources/index.php?title=Main_Page&amp;diff=12</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.rivertwine.com/resources/index.php?title=Main_Page&amp;diff=12"/>
				<updated>2007-10-25T01:50:46Z</updated>
		
		<summary type="html">&lt;p&gt;209.237.93.79: /* Getting started */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;'''MediaWiki has been successfully installed.'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Consult the [http://meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
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* [http://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;br /&gt;
'''&lt;br /&gt;
RIVER TWINE HOLT'''&lt;br /&gt;
&lt;br /&gt;
River Twine Holt is a fan club inspired by the ElfQuest series.  It was founded in June 2006, and operates largely off of the website www.rivertwine.com and its messageboards. The Holt itself is a traditional wolfrider community, with no knowledge of other tribes (and no history of &amp;quot;wanderers&amp;quot; joining from other Holts).  Membership to the club is free, but is limited to individuals interested in writing stories and/or creating artwork about the elves of River Twine Holt.  &lt;br /&gt;
&lt;br /&gt;
[[History of River Twine Holt]]&lt;br /&gt;
&lt;br /&gt;
[[The Chief's Symbol]]&lt;br /&gt;
&lt;br /&gt;
[[The Chiefs of River Twine Holt]]&lt;br /&gt;
&lt;br /&gt;
=== Test section ===&lt;br /&gt;
&lt;br /&gt;
[[Test new page]]&lt;/div&gt;</summary>
		<author><name>209.237.93.79</name></author>	</entry>

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